* Massachusetts.\r
*\r
* Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,\r
- * 2007, 2008, 2009 Free Software Foundation, Inc.\r
+ * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.\r
*\r
* XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,\r
* which was written and is copyrighted by Wayne Christopher.\r
\r
int beeps[] = { 1, 0, 0, 0, 0 };\r
int beepCodes[] = { 0, MB_OK, MB_ICONERROR, MB_ICONQUESTION, MB_ICONEXCLAMATION, MB_ICONASTERISK };\r
+static int dropX = -1, dropY = -1;\r
\r
VOID\r
KeyboardEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)\r
char *piece, *xchar, *ynum ;\r
int n, beepType = 1; // empty beep\r
\r
+ if(fromX == -1 || fromY == -1) { // if we just dropped piece, stay at that square\r
+ fromX = dropX; fromY = dropY;\r
+ dropX = dropY = -1; // but only once\r
+ }\r
if(fromX == -1 || fromY == -1) {\r
fromX = BOARD_LEFT; fromY = 0;\r
}\r
ynum = SquareToNum(fromY);\r
if(currentPiece != EmptySquare) {\r
// SayString(piece[0] == 'W' ? "white" : "black", TRUE);\r
- sprintf(buf, "%s %s %s", piece, xchar, ynum);\r
+ sprintf(buf, "%s %s %s", xchar, ynum, piece);\r
} else sprintf(buf, "%s %s", xchar, ynum);\r
SayString(buf, TRUE);\r
}\r
return;\r
}\r
\r
-extern char castlingRights[MAX_MOVES][BOARD_SIZE];\r
int PosFlags(int nr);\r
\r
typedef struct {\r
swapColor = piece < (int)BlackPawn && !WhiteOnMove(currentMove) ||\r
piece >= (int)BlackPawn && WhiteOnMove(currentMove);\r
cl.count = 0; cl.rf = fromY; cl.ff = fromX; cl.rt = cl.ft = -1;\r
- GenLegal(boards[currentMove], PosFlags(currentMove + swapColor), EP_NONE, \r
- castlingRights[currentMove], ReadCallback, (VOIDSTAR) &cl);\r
+ GenLegal(boards[currentMove], PosFlags(currentMove + swapColor), ReadCallback, (VOIDSTAR) &cl);\r
if(cl.count == 0) SayString("None", FALSE);\r
boards[currentMove][fromY][fromX] = victim; // repair\r
\r
victim = boards[currentMove][fromY][fromX]; // put dummy piece on target square, to activate Pawn captures\r
boards[currentMove][fromY][fromX] = WhiteOnMove(currentMove) ? WhiteQueen : BlackQueen;\r
cl.count = 0; cl.rt = fromY; cl.ft = fromX; cl.rf = cl.ff = -1;\r
- GenLegal(boards[currentMove], PosFlags(currentMove+1), EP_NONE, \r
- castlingRights[currentMove], ReadCallback, (VOIDSTAR) &cl);\r
+ GenLegal(boards[currentMove], PosFlags(currentMove+1), ReadCallback, (VOIDSTAR) &cl);\r
if(cl.count == 0) SayString("None", FALSE);\r
\r
SayString("You are defended by", FALSE);\r
\r
boards[currentMove][fromY][fromX] = WhiteOnMove(currentMove) ? BlackQueen : WhiteQueen;\r
cl.count = 0; cl.rt = fromY; cl.ft = fromX; cl.rf = cl.ff = -1;\r
- GenLegal(boards[currentMove], PosFlags(currentMove), EP_NONE, \r
- castlingRights[currentMove], ReadCallback, (VOIDSTAR) &cl);\r
+ GenLegal(boards[currentMove], PosFlags(currentMove), ReadCallback, (VOIDSTAR) &cl);\r
if(cl.count == 0) SayString("None", FALSE);\r
boards[currentMove][fromY][fromX] = victim; // put back original occupant\r
\r
VOID\r
SayWhosTurn()\r
{\r
- if(gameMode == MachinePlaysBlack || gameMode == IcsPlayingBlack) {\r
+ if(gameMode == MachinePlaysBlack || gameMode == IcsPlayingWhite) {\r
if(WhiteOnMove(currentMove))\r
SayString("It is your turn", FALSE);\r
else SayString("It is your opponents turn", FALSE);\r
- } else if(gameMode == MachinePlaysWhite || gameMode == IcsPlayingWhite) {\r
+ } else if(gameMode == MachinePlaysWhite || gameMode == IcsPlayingBlack) {\r
if(WhiteOnMove(currentMove))\r
SayString("It is your opponents turn", FALSE);\r
else SayString("It is your turn", FALSE);\r
break;\r
}\r
}\r
- if(c != lastMover) return; // line is thinking output of future move, ignore.\r
+ if(c != lastMover && !evenIfDuplicate) return; // line is thinking output of future move, ignore.\r
if(2*moveNr - (dotCount < 2) == previousMove)\r
return; // do not repeat same move; likely ponder output\r
sprintf(buf, "score %s %d at %d ply", \r
suppressClocks = 0; // back on after two requests in rapid succession\r
sprintf(buf1, "%s", TimeString(whiteTimeRemaining));\r
str1 = buf1;\r
- SayString("White's remaining time is", FALSE);\r
+ SayString("White clock", FALSE);\r
SayString(str1, FALSE);\r
sprintf(buf2, "%s", TimeString(blackTimeRemaining));\r
str2 = buf2;\r
- SayString("Black's remaining time is", FALSE);\r
+ SayString("Black clock", FALSE);\r
SayString(str2, FALSE);\r
lastWhiteTime = whiteTimeRemaining;\r
lastBlackTime = blackTimeRemaining;\r
}\r
\r
#define JAWS_ARGS \\r
- { "beepOffBoard", ArgInt, (LPVOID) beeps, TRUE },\\r
- { "beepEmpty", ArgInt, (LPVOID) (beeps+1), TRUE },\\r
- { "beepWhite", ArgInt, (LPVOID) (beeps+2), TRUE },\\r
- { "beepBlack", ArgInt, (LPVOID) (beeps+3), TRUE },\\r
- { "beepHoldings", ArgInt, (LPVOID) (beeps+4), TRUE },\\r
+ { "beepOffBoard", ArgInt, (LPVOID) beeps, TRUE, (ArgIniType) 1 },\\r
+ { "beepEmpty", ArgInt, (LPVOID) (beeps+1), TRUE, (ArgIniType) 0 },\\r
+ { "beepWhite", ArgInt, (LPVOID) (beeps+2), TRUE, (ArgIniType) 0 },\\r
+ { "beepBlack", ArgInt, (LPVOID) (beeps+3), TRUE, (ArgIniType) 0 },\\r
+ { "beepHoldings", ArgInt, (LPVOID) (beeps+4), TRUE, (ArgIniType) 0 },\\r
\r
#define JAWS_ALT_INTERCEPT \\r
if(suppressOneKey) {\\r
if ((char)wParam == 022 && gameMode == EditPosition) { /* <Ctl R>. Pop up piece menu */\\r
POINT pt; int x, y;\\r
SquareToPos(fromY, fromX, &x, &y);\\r
+ dropX = fromX; dropY = fromY;\\r
pt.x = x; pt.y = y;\\r
if(gameInfo.variant != VariantShogi)\\r
MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);\\r