\r
\r
OBJS=backend.o book.o gamelist.o lists.o moves.o pgntags.o uci.o zippy.o\\r
- parser.o wbres.o wclipbrd.o wedittags.o wengineo.o wevalgraph.o\\r
- wgamelist.o whistory.o winboard.o wlayout.o woptions.o wsnap.o\\r
- wsockerr.o help.o wsettings.o wchat.o\r
+ parser.o wbres.o wclipbrd.o wedittags.o wengineoutput.o wevalgraph.o\\r
+ wgamelist.o whistory.o history.o winboard.o wlayout.o woptions.o wsnap.o\\r
+ wsockerr.o help.o wsettings.o wchat.o engineoutput.o evalgraph.o\r
\r
\r
# make compiling less spammy\r
\r
# set up for cygwin or not\r
ifeq ($(USE_MINGW),1)\r
-CFCYG = -mno-cygwin\r
+CFCYG = -mno-cygwin -DUSE_I64\r
LFCYG = -mno-cygwin -lmsvcrt\r
endif\r
\r
\r
\r
# Update the resource if necessary\r
-wbres.o: $(PROJ).rc $(PROJ).h resource.h\r
+wbres.o: $(PROJ).rc $(PROJ).h resource.h config.h\r
windres $(DEFS) --use-temp-file --include-dir .. $< -O coff -o $@\r
\r
\r
-# note: cygwin flex needs m4 package. cygwin-setup forgets this dependency\r
-# note2: use mingw flex instead... although I got cygwin's flex working (with m4),\r
-# it didn't produce a useable parser.c (1000's of errors)\r
-parser.c: ../parser.l\r
- $(FLEX) -oparser.c -L ../parser.l\r
-\r
-\r
$(PROJ).exe: $(OBJS) $(PROJ).hlp\r
$(CC) $(guiflags) $(OBJS) $(LFLAGS) -o $(PROJ).exe\r
\r
\r
winboard.o: winboard.c config.h winboard.h ../common.h ../frontend.h ../backend.h \\r
- ../moves.h wgamelist.h defaults.h resource.h wclipbrd.h \\r
- wedittags.h wsockerr.h woptions.h wsnap.h ../lists.h help.h\r
+ ../moves.h defaults.h resource.h wclipbrd.h \\r
+ wsockerr.h woptions.h wsnap.h ../lists.h help.h ../args.h\r
$(call compile, $<)\r
\r
backend.o: ../backend.c config.h ../common.h ../frontend.h ../backend.h \\r
../parser.h ../moves.h ../zippy.h ../backendz.h ../gettext.h ../lists.h\r
$(call compile, $<)\r
\r
-parser.o: parser.c config.h ../common.h ../backend.h ../parser.h \\r
+parser.o: ../parser.c config.h ../common.h ../backend.h ../parser.h \\r
../frontend.h ../moves.h ../lists.h\r
$(call compile, $<)\r
\r
$(call compile, $<)\r
\r
wedittags.o: wedittags.c config.h ../common.h winboard.h resource.h ../frontend.h \\r
- ../backend.h ../lists.h wedittags.h\r
+ ../backend.h ../lists.h\r
$(call compile, $<)\r
\r
-wgamelist.o: wgamelist.c config.h. ../common.h winboard.h resource.h ../frontend.h \\r
- ../backend.h wgamelist.h ../lists.h\r
+wgamelist.o: wgamelist.c config.h ../common.h winboard.h resource.h ../frontend.h \\r
+ ../backend.h ../lists.h\r
$(call compile, $<)\r
\r
woptions.o: woptions.c config.h ../common.h ../frontend.h ../backend.h ../lists.h \\r
defaults.h winboard.h resource.h\r
$(call compile, $<)\r
\r
-wengineo.o: wengineo.c config.h ../common.h ../frontend.h ../backend.h \\r
- ../lists.h winboard.h resource.h wsnap.h\r
+wengineoutput.o: wengineoutput.c ../engineoutput.h config.h ../common.h \\r
+ ../frontend.h ../backend.h ../lists.h winboard.h resource.h wsnap.h\r
+ $(call compile, $<)\r
+\r
+engineoutput.o: ../engineoutput.c ../engineoutput.h config.h ../common.h \\r
+ ../frontend.h ../backend.h ../lists.h\r
$(call compile, $<)\r
\r
whistory.o: whistory.c config.h ../common.h ../frontend.h ../backend.h \\r
../lists.h winboard.h resource.h wsnap.h\r
$(call compile, $<)\r
\r
-wevalgraph.o: wevalgraph.c config.h ../common.h ../frontend.h ../backend.h \\r
- ../lists.h winboard.h resource.h wsnap.h\r
+history.o: ../history.c config.h ../common.h ../frontend.h ../backend.h \\r
+ ../lists.h\r
+ $(call compile, $<)\r
+\r
+wevalgraph.o: wevalgraph.c ../evalgraph.h config.h ../common.h ../frontend.h \\r
+ ../backend.h ../lists.h winboard.h resource.h wsnap.h\r
+ $(call compile, $<)\r
+\r
+evalgraph.o: ../evalgraph.c ../evalgraph.h config.h ../common.h ../frontend.h \\r
+ ../backend.h ../lists.h\r
$(call compile, $<)\r
\r
-wlayout.o: wlayout.c config.h ../common.h winboard.h resource.h\r
+wlayout.o: wlayout.c config.h ../common.h ../frontend.h winboard.h resource.h\r
$(call compile, $<)\r
\r
wsockerr.o: wsockerr.c wsockerr.h\r