OBJS=backend.obj book.obj gamelist.obj lists.obj moves.obj pgntags.obj uci.obj\\r
zippy.obj parser.obj wclipbrd.obj wedittags.obj wengineoutput.obj wevalgraph.obj\\r
wgamelist.obj whistory.obj winboard.obj wlayout.obj woptions.obj wsnap.obj\\r
- wsockerr.obj help.obj wsettings.obj wchat.obj engineoutput.obj\r
+ wsockerr.obj help.obj wsettings.obj wchat.obj engineoutput.obj evalgraph.obj\r
\r
\r
# Debugging?\r
\r
winboard.obj: winboard.c config.h winboard.h ../common.h ../frontend.h \\r
../backend.h ../moves.h wgamelist.h defaults.h resource.h wclipbrd.h \\r
- wedittags.h wsockerr.h woptions.h wsnap.h ../lists.h help.h\r
+ wedittags.h wsockerr.h woptions.h wsnap.h ../lists.h help.h ../args.h\r
$(CC) $(CFLAGS) winboard.c\r
\r
backend.obj: ../backend.c config.h ../common.h ../frontend.h ../backend.h \\r
../lists.h winboard.h resource.h wsnap.h\r
$(CC) $(CFLAGS) wevalgraph.c\r
\r
+evalgraph.obj: ../evalgraph.c ../evalgraph.h config.h ../common.h ../frontend.h \\r
+ ../backend.h ../lists.h\r
+ $(CC) $(CFLAGS) ../evalgraph.c\r
+\r
wlayout.obj: wlayout.c config.h ../common.h ../frontend.h winboard.h resource.h\r
$(CC) $(CFLAGS) wlayout.c\r
\r