#define IDM_TimeControl 131\r
#define IDM_LoadOptions 132\r
#define IDM_SaveOptions 133\r
+#define IDM_EditGame2 134\r
+#define IDM_EditPosition2 135\r
#define IDM_CommPort 147\r
#define IDM_EditComment 148\r
#define IDM_LoadNextGame 149\r
#define IDM_Comment 173\r
#define IDM_Debug 174\r
#define IDM_EditProgs1 175\r
-#define IDM_EditProgs2 176\r
+#define IDM_LoadProg1 176\r
#define IDM_AnalysisMode 177\r
#define IDM_AnalyzeFile 178\r
#define IDM_Annotate 179\r
#define IDM_MachineBoth 186 \r
#define IDM_MuteSounds 187\r
#define IDM_Match 188\r
+#define IDM_CreateBook 189\r
#define OPT_TCtext1 202\r
#define OPT_TCTime 203\r
#define OPT_TCtext2 204\r
#define DLG_NewGameFRC 457\r
#define DLG_GameListOptions 458\r
#define DLG_MoveHistory 459\r
+#define IDM_ThemeOptions 460\r
#define DLG_EvalGraph 461\r
#define DLG_EngineOutput 463\r
#define DLG_EnginePlayOptions 464\r
#define OPT_GameListPrev 1010\r
#define OPT_GameListText 1011\r
#define OPT_GameListLoad 1012\r
+#define OPT_GameListNarrow 1010\r
#define OPT_GameListNext 1013\r
#define OPT_GameListClose 1014\r
#define DLG_EditTags 1015\r
#define IDC_NFG_Edit 1023\r
#define IDC_EpDrawMoveCount 1023\r
#define IDC_PolyglotDir 1023\r
+#define OPT_TagsSave 1023\r
#define OPT_ConsoleText 1024\r
#define OPT_LightSquareColor 1024\r
#define OPT_CommandInput 1025\r
#define CBO_Sounds 1350\r
#define OPT_DefaultSounds 1351\r
#define OPT_AlwaysOnTop 1352\r
+#define OPT_AutoCreate 1352\r
#define OPT_AutoFlag 1353\r
#define OPT_AlwaysQueen 1354\r
-#define OPT_AutoComment 1354\r
+#define OPT_AutoComment 1458\r
#define OPT_AnimateDragging 1355\r
#define OPT_AutoObserve 1355\r
#define OPT_AnimateMoving 1356\r
#define OPT_ExtraInfoInMoveHistory 1437\r
#define OPT_HighlightMoveArrow 1438\r
#define OPT_AutoLogo 1439\r
+#define OPT_AutoTags 1440\r
+#define OPT_Headers 1441\r
+#define OPT_Variations 1442\r
+#define OPT_AutoExtend 1443\r
#define IDC_BUTTON1 1440\r
#define IDC_BrowseForPolyglotDir 1440\r
#define IDC_BrowseForEGTB 1441\r
#define OPT_VariantTwilight 1528\r
#define OPT_VariantMakruk 1529\r
#define OPT_VariantSChess 1530\r
+#define OPT_VariantSpartan 1531\r
+#define OPT_VariantASEAN 1532\r
+#define OPT_VariantGrand 1534\r
+#define OPT_VariantLion 1535\r
+#define OPT_EngineVariant 1560\r
#define IDC_Files 1550\r
#define IDC_Ranks 1551\r
#define IDC_Holdings 1552\r
#define OPT_MESS 1818\r
#define IDM_Engine1Options 1890\r
#define IDM_Engine2Options 1891\r
+#define IDM_EditBook 1892\r
+#define IDM_Tourney 1894\r
#define IDC_STATIC -1\r
// static strings that were made dynamic to allow run-time translation\r
#define IDC_Babble 1900\r
#define IDC_Variation 1952\r
#define IDC_DefGames 1953\r
#define GPB_Variant 1954\r
+#define OPT_MessageFont7 1955\r
+#define OPT_SampleGameListFont 1956\r
+#define OPT_ChooseGameListFont 1957\r
+#define OPT_elo1 1958\r
+#define OPT_elo2 1959\r
+#define OPT_date 1960\r
+#define OPT_elo1t 1961\r
+#define OPT_elo2t 1962\r
+#define OPT_datet 1963\r
+#define OPT_thresholds 1964\r
+#define OPT_Exact 1965\r
+#define OPT_Subset 1966\r
+#define OPT_Struct 1967\r
+#define OPT_Material 1968\r
+#define OPT_Range 1969\r
+#define OPT_Difference 1970\r
+#define OPT_Stretch 1971\r
+#define OPT_Stretcht 1972\r
+#define OPT_Reversed 1973\r
+#define OPT_SearchMode 1974\r
+#define OPT_Mirror 1975\r
+#define OPT_Bitmaps 1976\r
+#define OPT_PieceFont 1977\r
+#define OPT_MessageFont8 1978\r
+#define OPT_SamplePieceFont 1979\r
+#define OPT_ChoosePieceFont 1980\r
+#define OPT_GameListFind 1981\r
+#define OPT_Grid 1983\r
+#define IDM_LoadProg2 1984\r
+#define OPT_Counts 1985\r
+#define OPT_Ranget 1986\r
+#define IDM_SaveSelected 1987\r
\r
\r
// Next default values for new objects\r