// Microsoft Developer Studio generated include file.\r
// Used by winboard.rc\r
//\r
+#define MANIFEST_RESOURCE_ID 1\r
#define IDM_NewGame 100\r
#define IDM_LoadGame 101\r
#define IDM_SaveGame 102\r
#define IDM_Pause 116\r
#define IDM_CallFlag 117\r
#define IDM_Draw 118\r
+#define IDM_SaveDiagram 119\r
#define IDM_Abort 120\r
#define IDM_Adjourn 122\r
#define IDM_Resign 124\r
#define IDM_PasteGame 181\r
#define IDM_CopyPosition 182\r
#define IDM_PastePosition 183\r
+#define IDM_NewVariant 184 \r
+#define IDM_TypeInName 185 \r
+#define IDM_MachineBoth 186 \r
+#define IDM_MuteSounds 187\r
#define OPT_TCtext1 202\r
#define OPT_TCTime 203\r
#define OPT_TCtext2 204\r
#define OPT_TCInc 407\r
#define OPT_TCitext3 408\r
#define OPT_TCTime2 409\r
+#define OPT_TCOdds1 410\r
+#define OPT_TCOdds2 411\r
+#define OPT_TCUseFixed 412\r
+#define OPT_TCFixed 413\r
+#define OPT_TCftext 414\r
#define DLG_PremoveOptions 450\r
#define DLG_GeneralOptions 453\r
#define DLG_IcsOptions 454\r
#define DLG_BoardOptions 455\r
#define DLG_Fonts 456\r
-#define DLG_NewGameFRC 457
+#define DLG_NewGameFRC 457\r
+#define DLG_GameListOptions 458\r
+#define DLG_MoveHistory 459\r
+#define DLG_EvalGraph 461\r
+#define DLG_EngineOutput 463\r
+#define DLG_EnginePlayOptions 464\r
+#define IDI_WHITE_14 466\r
+#define IDI_BLACK_14 467\r
+#define DLG_OptionsUCI 467\r
+#define IDI_PONDER_14 468\r
+#define IDI_TRANS_14 469\r
+#define IDI_CLOCK_14 470\r
+#define IDI_UNKNOWN_14 471\r
+#define IDI_BALOON_14 472\r
+#define IDI_ANALYZE_14 473\r
+#define IDI_ANALYZE2_14 474\r
#define DLG_Promotion 500\r
#define PB_Queen 502\r
#define PB_Rook 503\r
#define PB_Bishop 504\r
#define PB_Knight 505\r
+#define PB_Chancellor 506 /* [HGM] Capablanca pieces */\r
+#define PB_Archbishop 507\r
+#define IDC_Yes 520\r
+#define IDC_No 521\r
+#define IDC_Centaur 522\r
#define EP_White 600\r
#define EP_WhitePawn 601\r
#define EP_WhiteKnight 602\r
#define DP_Bishop 618\r
#define DP_Rook 619\r
#define DP_Queen 620\r
+\r
+#define EP_WhiteCardinal 630\r
+#define EP_WhiteMarshall 631\r
+#define EP_WhiteAlfil 632\r
+#define EP_WhiteCannon 633\r
+#define EP_WhiteFerz 634\r
+#define EP_WhiteWazir 635\r
+#define EP_BlackCardinal 640\r
+#define EP_BlackMarshall 641\r
+#define EP_BlackAlfil 642\r
+#define EP_BlackCannon 643\r
+#define EP_BlackFerz 644\r
+#define EP_BlackWazir 645\r
+#define EP_Promote 650\r
+#define EP_Demote 651\r
+\r
#define DLG_LoadOptions 700\r
#define DLG_SaveOptions 800\r
#define OPT_PGN 802\r
#define DLG_ConsoleRich 1022\r
#define IDC_EDIT1 1023\r
#define OPT_DarkSquareColor 1023\r
-#define IDC_GameListFilter 1023
-#define IDC_NFG_Edit 1023
+#define IDC_GameListFilter 1023\r
+#define IDC_NFG_Edit 1023\r
+#define IDC_EpDrawMoveCount 1023\r
+#define IDC_PolyglotDir 1023\r
#define OPT_ConsoleText 1024\r
#define OPT_LightSquareColor 1024\r
#define OPT_CommandInput 1025\r
#define OPT_SampleDarkSquare 1030\r
#define OPT_PremoveWhiteText 1031\r
#define IDC_EDIT2 1032\r
+#define IDC_EpAdjudicationThreshold 1032\r
+#define IDC_HashSize 1032\r
#define OPT_ConsoleInput 1033\r
#define OPT_AdditionalOptions 1034\r
#define OPT_PremoveBlackText 1035\r
#define OPT_ErrorText 1036\r
#define OPT_IcsAlarmTime 1037\r
+#define OPT_Name 1038\r
#define DLG_Console 1100\r
#define DLG_PromotionKing 1102\r
#define DLG_Colorize 1106\r
#define DLG_Sound 1127\r
#define DLG_IndexNumber 1149\r
#define DLG_TypeInMove 1151\r
+#define DLG_TypeInName 1152\r
#define OPT_IndexNumberOld 1155\r
#define IDM_Rematch 1203\r
#define IDA_PAGEUP 1216\r
#define IDM_GeneralOptions 1299\r
#define IDM_BoardOptions 1300\r
#define IDM_Fonts 1301\r
-#define IDM_UserAdjudication_White 1302
-#define IDM_UserAdjudication_Black 1303
-#define IDM_UserAdjudication_Draw 1304
-#define IDM_NewGameFRC 1305
+#define IDM_UserAdjudication_White 1302\r
+#define IDM_UserAdjudication_Black 1303\r
+#define IDM_UserAdjudication_Draw 1304\r
+#define IDM_NewGameFRC 1305\r
+#define IDM_GameListOptions 1306\r
#define PB_King 1307\r
+#define IDM_ShowMoveHistory 1307\r
+#define IDM_PasteAny 1309\r
+#define IDM_ShowEvalGraph 1310\r
+#define IDM_CopyGameListToClipboard 1311\r
#define OPT_Bold 1312\r
+#define IDM_ShowEngineOutput 1312\r
#define OPT_Italic 1313\r
+#define IDM_EnginePlayOptions 1313\r
#define OPT_Underline 1314\r
+#define IDM_OptionsUCI 1314\r
#define OPT_Strikeout 1315\r
#define OPT_ChooseColor 1316\r
#define OPT_Sample 1318\r
#define OPT_ChooseCommentsFont 1417\r
#define OPT_ChooseConsoleFont 1418\r
#define OPT_DefaultFonts 1419\r
+#define OPT_ChooseMoveHistoryFont 1420\r
#define OPT_AutoRaiseBoard 1421\r
+#define OPT_SampleMoveHistoryFont 1421\r
#define OPT_ShowButtonBar 1422\r
-#define OPT_SaveExtPGN 1423
-#define OPT_HideThinkFromHuman 1424
-#define IDC_GameListDoFilter 1425
-#define IDC_NFG_Random 1426
-#define IDC_NFG_Label 1427
+#define OPT_MessageFont6 1422\r
+#define OPT_SaveExtPGN 1423\r
+#define OPT_HideThinkFromHuman 1424\r
+#define IDC_GameListDoFilter 1425\r
+#define IDC_NFG_Random 1426\r
+#define IDC_NFG_Label 1427\r
+#define IDC_GameListTags 1428\r
+#define IDC_GLT 1429\r
+#define IDC_GLT_Up 1430\r
+#define IDC_GLT_Down 1431\r
+#define IDC_GLT_Restore 1432\r
+#define IDC_GLT_Default 1433\r
+#define IDC_GLT_RestoreTo 1434\r
+#define IDC_MoveHistory 1435\r
+#define OPT_OutOfBookInfo 1436\r
+#define OPT_ExtraInfoInMoveHistory 1437\r
+#define OPT_HighlightMoveArrow 1438\r
+#define IDC_BUTTON1 1440\r
+#define IDC_BrowseForPolyglotDir 1440\r
+#define IDC_BrowseForEGTB 1441\r
+#define IDC_BrowseForBook 1442\r
+#define IDC_EngineMemo1 1443\r
+#define IDC_EngineMemo2 1444\r
+#define IDC_EngineLabel1 1445\r
+#define IDC_EngineLabel2 1446\r
+#define IDC_EpShowThinking 1447\r
+#define IDC_EpHideThinkingHuman 1448\r
+#define IDC_EpPonder 1449\r
+#define IDC_EpPeriodicUpdates 1450\r
+#define IDC_Engine1_NPS 1451\r
+#define IDC_Engine2_NPS 1452\r
+#define IDC_Color1 1459\r
+#define IDC_Color2 1460\r
+#define IDC_StateIcon1 1461\r
+#define IDC_StateData1 1462\r
+#define IDC_StateData2 1463\r
+#define IDC_StateIcon2 1464\r
+#define IDC_PathToEGTB 1466\r
+#define IDC_SizeOfEGTB 1467\r
+#define IDC_BookFile 1469\r
+#define IDC_UseBook 1470\r
+#define IDC_OwnBook1 1471\r
+#define IDC_OwnBook2 1472\r
+#define IDC_Cores 1473\r
+#define DLG_NewVariant 1500\r
+#define OPT_VariantGothic 1501\r
+#define OPT_VariantCrazyhouse 1502\r
+#define OPT_VariantBughouse 1503\r
+#define OPT_VariantCourier 1504\r
+#define OPT_VariantShatranj 1505\r
+#define OPT_VariantShogi 1506\r
+#define OPT_VariantXiangqi 1507\r
+#define OPT_VariantCapablanca 1508\r
+#define OPT_VariantTwoKings 1509\r
+#define OPT_VariantKnightmate 1510\r
+#define OPT_VariantLosers 1511\r
+#define OPT_VariantSuicide 1512\r
+#define OPT_VariantAtomic 1513\r
+#define OPT_VariantNormal 1514\r
+#define OPT_VariantFairy 1515\r
+#define OPT_VariantFRC 1516\r
+#define OPT_VariantCylinder 1517\r
+#define OPT_VariantFalcon 1518\r
+#define OPT_VariantCRC 1519\r
+#define OPT_VariantBerolina 1520\r
+#define OPT_VariantSuper 1521\r
+#define OPT_VariantJanus 1522\r
+#define OPT_VariantWildcastle 1523\r
+#define OPT_VariantNocastle 1524\r
+#define OPT_VariantGiveaway 1525\r
+#define OPT_Variant3Check 1526\r
+#define OPT_VariantGreat 1527\r
+#define OPT_VariantTwilight 1528\r
+#define OPT_VariantMakruk 1529\r
+#define IDC_Files 1550\r
+#define IDC_Ranks 1551\r
+#define IDC_Holdings 1552\r
+#define IDC_TestClaims 1600\r
+#define IDC_DetectMates 1601\r
+#define IDC_MaterialDraws 1602\r
+#define IDC_TrivialDraws 1603\r
+#define IDC_RuleMoves 1604\r
+#define IDC_DrawRepeats 1605\r
+#define IDC_ScoreAbs1 1606\r
+#define IDC_ScoreAbs2 1607\r
+#define IDM_FlipClock 1700\r
+#define OPT_AllWhite 1701\r
+#define OPT_UpsideDown 1702\r
+#define DLG_Chat 1720\r
+#define IDC_Change 1721\r
+#define IDC_ChatPartner 1722\r
+#define IDC_ChatMemo 1723\r
+#define OPT_ChatInput 1724\r
+#define IDC_Clear 1725\r
+#define IDC_Send 1726\r
+#define IDM_NewChat 1727\r
+#define IDC_SPECIFY_ENG_STATIC 1814\r
+#define IDC_SPECIFY_SERVER_STATIC 1815\r
+#define OPT_MESS 1818\r
+#define IDM_Engine1Options 1890\r
+#define IDM_Engine2Options 1891\r
#define IDC_STATIC -1\r
\r
// Next default values for new objects\r
#ifdef APSTUDIO_INVOKED\r
#ifndef APSTUDIO_READONLY_SYMBOLS\r
#define _APS_NO_MFC 1\r
-#define _APS_NEXT_RESOURCE_VALUE 458
-#define _APS_NEXT_COMMAND_VALUE 1306
-#define _APS_NEXT_CONTROL_VALUE 1428
+#define _APS_NEXT_RESOURCE_VALUE 468\r
+#define _APS_NEXT_COMMAND_VALUE 1315\r
+#define _APS_NEXT_CONTROL_VALUE 1471\r
#define _APS_NEXT_SYMED_VALUE 1404\r
#endif\r
#endif\r