/*\r
* wclipbrd.c -- Clipboard routines for WinBoard\r
- * $Id$\r
*\r
- * Copyright 2000 Free Software Foundation, Inc.\r
+ * Copyright 2000, 2009, 2010, 2011, 2012, 2013 Free Software Foundation, Inc.\r
+ *\r
+ * Enhancements Copyright 2005 Alessandro Scotti\r
*\r
* ------------------------------------------------------------------------\r
- * This program is free software; you can redistribute it and/or modify\r
+ *\r
+ * GNU XBoard is free software: you can redistribute it and/or modify\r
* it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 2 of the License, or\r
- * (at your option) any later version.\r
+ * the Free Software Foundation, either version 3 of the License, or (at\r
+ * your option) any later version.\r
*\r
- * This program is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
- * GNU General Public License for more details.\r
+ * GNU XBoard is distributed in the hope that it will be useful, but\r
+ * WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
+ * General Public License for more details.\r
*\r
* You should have received a copy of the GNU General Public License\r
- * along with this program; if not, write to the Free Software\r
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.\r
- * ------------------------------------------------------------------------\r
- */\r
+ * along with this program. If not, see http://www.gnu.org/licenses/. *\r
+ *\r
+ *------------------------------------------------------------------------\r
+ ** See the file ChangeLog for a revision history. */\r
\r
#include "config.h"\r
\r
#include <stdio.h>\r
#include <stdlib.h>\r
#include <malloc.h>\r
-#include <io.h>\r
#include <sys/stat.h>\r
\r
#include "common.h"\r
-#include "winboard.h"\r
#include "frontend.h"\r
#include "backend.h"\r
+#include "winboard.h"\r
#include "wclipbrd.h"\r
\r
+#define _(s) T_(s)\r
+#define N_(s) s\r
+\r
/* Imports from winboard.c */\r
extern HWND hwndMain;\r
\r
{\r
char *fen = NULL;\r
\r
- fen = PositionToFEN(currentMove);\r
+ if(gameMode == EditPosition) EditPositionDone(TRUE); // [HGM] mak sure castling rights are set consistently\r
+ fen = PositionToFEN(currentMove, NULL, 1);\r
if (!fen) {\r
- DisplayError("Unable to convert position to FEN.", 0);\r
+ DisplayError(_("Unable to convert position to FEN."), 0);\r
return;\r
}\r
if (!CopyTextToClipboard(fen))\r
- DisplayError("Unable to copy FEN to clipboard.", 0);\r
+ DisplayError(_("Unable to copy FEN to clipboard."), 0);\r
free(fen);\r
}\r
\r
+/* [AS] */\r
+HGLOBAL ExportGameListAsText();\r
+\r
+VOID CopyGameListToClipboard()\r
+{\r
+ HGLOBAL hMem = ExportGameListAsText();\r
+ \r
+ if( hMem != NULL ) {\r
+ /* Assign memory block to clipboard */\r
+ BOOL ok = OpenClipboard( hwndMain );\r
+\r
+ if( ok ) {\r
+ ok = EmptyClipboard();\r
+\r
+ if( ok ) {\r
+ if( hMem != SetClipboardData( CF_TEXT, hMem ) ) {\r
+ ok = FALSE;\r
+ }\r
+ }\r
+\r
+ CloseClipboard();\r
+\r
+ if( ! ok ) {\r
+ GlobalFree( hMem );\r
+ }\r
+ }\r
+\r
+ if( ! ok ) {\r
+ DisplayError( "Cannot copy list to clipboard.", 0 );\r
+ }\r
+ }\r
+}\r
\r
VOID\r
CopyGameToClipboard()\r
struct stat st;\r
\r
if (!copyTemp) {\r
- copyTemp = tmpnam(NULL);\r
+ copyTemp = tempnam(NULL, "wbcp");\r
}\r
if (!copyTemp) {\r
- DisplayError("Cannot create temporary file name.",0);\r
+ DisplayError(_("Cannot create temporary file name."),0);\r
return;\r
}\r
- f = fopen(copyTemp, "w"); \r
+ f = fopen(copyTemp, "w");\r
if (!f) {\r
- DisplayError("Cannot open temporary file.", 0);\r
+ DisplayError(_("Cannot open temporary file."), 0);\r
return;\r
}\r
if (!SaveGame(f,0,"")) { /* call into backend */\r
- DisplayError("Cannot write to temporary file.", 0);\r
+ DisplayError(_("Cannot write to temporary file."), 0);\r
goto copy_game_to_clipboard_cleanup;\r
}\r
f = fopen(copyTemp, "rb");\r
if (!f) {\r
- DisplayError("Cannot reopen temporary file.", 0);\r
+ DisplayError(_("Cannot reopen temporary file."), 0);\r
goto copy_game_to_clipboard_cleanup;\r
}\r
if (fstat(fileno(f), &st) < 0) {\r
- DisplayError("Cannot determine size of file.", 0);\r
+ DisplayError(_(_("Cannot determine size of file.")), 0);\r
goto copy_game_to_clipboard_cleanup;\r
}\r
size = st.st_size;\r
if (size == -1) {\r
- DisplayError("Cannot determine size of file.", 0);\r
+ DisplayError(_(_("Cannot determine size of file.")), 0);\r
goto copy_game_to_clipboard_cleanup;\r
}\r
rewind(f);\r
buf = (char*)malloc(size+1);\r
if (!buf) {\r
- DisplayError("Cannot allocate clipboard buffer.", 0);\r
+ DisplayError(_("Cannot allocate clipboard buffer."), 0);\r
goto copy_game_to_clipboard_cleanup;\r
}\r
len = fread(buf, sizeof(char), size, f);\r
if (len == -1) {\r
- DisplayError("Cannot read from temporary file.", 0);\r
+ DisplayError(_("Cannot read from temporary file."), 0);\r
goto copy_game_to_clipboard_cleanup;\r
}\r
if ((unsigned long)size != (unsigned long)len) { /* sigh */ \r
- DisplayError("Error reading from temporary file.", 0);\r
+ DisplayError(_("Error reading from temporary file."), 0);\r
goto copy_game_to_clipboard_cleanup;\r
}\r
buf[size] = 0;\r
if (!CopyTextToClipboard(buf)) {\r
- DisplayError("Cannot copy text to clipboard", 0);\r
+ DisplayError(_("Cannot copy text to clipboard"), 0);\r
}\r
\r
copy_game_to_clipboard_cleanup:\r
\r
hGlobalMem = GlobalAlloc(GHND, (DWORD)lstrlen(text)+1);\r
if (hGlobalMem == NULL) {\r
- DisplayError("Unable to allocate memory for clipboard.", 0);\r
+ DisplayError(_("Unable to allocate memory for clipboard."), 0);\r
return FALSE;\r
}\r
lpGlobalMem = GlobalLock(hGlobalMem);\r
if (lpGlobalMem == NULL) {\r
- DisplayError("Unable to lock clipboard memory.", 0);\r
+ DisplayError(_(_("Unable to lock clipboard memory.")), 0);\r
GlobalFree(hGlobalMem);\r
return FALSE;\r
}\r
- lstrcpy(lpGlobalMem, text);\r
+ safeStrCpy(lpGlobalMem, text, 1<<20);\r
if (appData.debugMode) {\r
lockCount = GlobalFlags(hGlobalMem) & GMEM_LOCKCOUNT;\r
fprintf(debugFP, "CopyTextToClipboard(): lock count %d\n", lockCount);\r
locked = !((err == NO_ERROR) || (err == ERROR_NOT_LOCKED));\r
if (appData.debugMode) {\r
fprintf(debugFP, \r
- "CopyTextToClipboard(): err %d locked %d\n", err, locked);\r
+ "CopyTextToClipboard(): err %d locked %d\n", (int)err, locked);\r
}\r
}\r
if (locked) {\r
- DisplayError("Cannot unlock clipboard memory.", 0);\r
+ DisplayError(_("Cannot unlock clipboard memory."), 0);\r
GlobalFree(hGlobalMem);\r
return FALSE;\r
}\r
if (!OpenClipboard(hwndMain)) {\r
- DisplayError("Cannot open clipboard.", 0);\r
+ DisplayError(_("Cannot open clipboard."), 0);\r
GlobalFree(hGlobalMem);\r
return FALSE;\r
}\r
if (!EmptyClipboard()) {\r
- DisplayError("Cannot empty clipboard.", 0);\r
+ DisplayError(_("Cannot empty clipboard."), 0);\r
return FALSE;\r
}\r
if (hGlobalMem != SetClipboardData(CF_TEXT, hGlobalMem)) {\r
- DisplayError("Cannot copy text to clipboard.", 0);\r
+ DisplayError(_("Cannot copy text to clipboard."), 0);\r
CloseClipboard();\r
GlobalFree(hGlobalMem);\r
return FALSE;\r
}\r
if (!CloseClipboard())\r
- DisplayError("Cannot close clipboard.", 0);\r
+ DisplayError(_("Cannot close clipboard."), 0);\r
\r
return TRUE;\r
}\r
\r
+/* [AS] Reworked paste functions so they can work with strings too */\r
+\r
+VOID PasteFENFromString( char * fen )\r
+{\r
+ if (appData.debugMode) {\r
+ fprintf(debugFP, "PasteFenFromString(): fen '%s'\n", fen);\r
+ }\r
+ EditPositionPasteFEN(fen); /* call into backend */\r
+ free(fen);\r
+}\r
\r
\r
VOID\r
{\r
char *fen = NULL;\r
if (!PasteTextFromClipboard(&fen)) {\r
- DisplayError("Unable to paste FEN from clipboard.", 0);\r
+ DisplayError(_("Unable to paste FEN from clipboard."), 0);\r
return;\r
}\r
- if (appData.debugMode) {\r
- fprintf(debugFP, "PasteFenFromClipboard(): fen '%s'\n", fen);\r
- }\r
- EditPositionPasteFEN(fen); /* call into backend */\r
- free(fen);\r
+ PasteFENFromString( fen );\r
}\r
\r
-\r
-VOID\r
-PasteGameFromClipboard()\r
+VOID PasteGameFromString( char * buf )\r
{\r
- /* Write the clipboard to a temp file, then let LoadGameFromFile()\r
- * do all the work. */\r
- char *buf;\r
FILE *f;\r
size_t len;\r
- if (!PasteTextFromClipboard(&buf)) {\r
- return;\r
- }\r
if (!pasteTemp) {\r
- pasteTemp = tmpnam(NULL);\r
+ pasteTemp = tempnam(NULL, "wbpt");\r
}\r
- f = fopen(pasteTemp, "wb+");\r
+ f = fopen(pasteTemp, "w");\r
if (!f) {\r
- DisplayError("Unable to create temporary file.", 0);\r
+ DisplayError(_("Unable to create temporary file."), 0);\r
+ free(buf); /* [AS] */\r
return;\r
}\r
len = fwrite(buf, sizeof(char), strlen(buf), f);\r
fclose(f);\r
if (len != strlen(buf)) {\r
- DisplayError("Error writing to temporary file.", 0);\r
+ DisplayError(_("Error writing to temporary file."), 0);\r
+ free(buf); /* [AS] */\r
return;\r
}\r
LoadGameFromFile(pasteTemp, 0, "Clipboard", TRUE);\r
+ free( buf ); /* [AS] */\r
}\r
\r
\r
+VOID\r
+PasteGameFromClipboard()\r
+{\r
+ /* Write the clipboard to a temp file, then let LoadGameFromFile()\r
+ * do all the work. */\r
+ char *buf;\r
+ if (!PasteTextFromClipboard(&buf)) {\r
+ return;\r
+ }\r
+ PasteGameFromString( buf );\r
+}\r
+\r
+/* [AS] Try to detect whether the clipboard contains FEN or PGN data */\r
+VOID PasteGameOrFENFromClipboard()\r
+{\r
+ char *buf;\r
+// char *tmp;\r
+ Board dummyBoard; int dummy; // [HGM] paste any\r
+\r
+ if (!PasteTextFromClipboard(&buf)) {\r
+ return;\r
+ }\r
+\r
+ // [HGM] paste any: make still smarter, to allow pasting of games without tags, recognize FEN in stead\r
+ if(!ParseFEN(dummyBoard, &dummy, buf, 0) ) {\r
+ PasteGameFromString( buf );\r
+ }\r
+ else {\r
+ PasteFENFromString( buf );\r
+ }\r
+}\r
+\r
int \r
PasteTextFromClipboard(char **text)\r
{\r
UINT lockCount;\r
\r
if (!OpenClipboard(hwndMain)) {\r
- DisplayError("Unable to open clipboard.", 0);\r
+ DisplayError(_("Unable to open clipboard."), 0);\r
return FALSE;\r
}\r
hClipMem = GetClipboardData(CF_TEXT);\r
if (hClipMem == NULL) {\r
CloseClipboard();\r
- DisplayError("No text in clipboard.", 0);\r
+ DisplayError(_("No text in clipboard."), 0);\r
return FALSE;\r
}\r
lpClipMem = GlobalLock(hClipMem);\r
if (lpClipMem == NULL) {\r
CloseClipboard();\r
- DisplayError("Unable to lock clipboard memory.", 0);\r
+ DisplayError(_(_("Unable to lock clipboard memory.")), 0);\r
return FALSE;\r
}\r
*text = (char *) malloc(GlobalSize(hClipMem)+1);\r
if (!*text) {\r
- DisplayError("Unable to allocate memory for text string.", 0);\r
+ DisplayError(_("Unable to allocate memory for text string."), 0);\r
CloseClipboard();\r
return FALSE;\r
}\r
- lstrcpy(*text, lpClipMem);\r
+ safeStrCpy(*text, lpClipMem, 1<<20 );\r
if (appData.debugMode) {\r
lockCount = GlobalFlags(hClipMem) & GMEM_LOCKCOUNT;\r
fprintf(debugFP, "PasteTextFromClipboard(): lock count %d\n", lockCount);\r
}\r
SetLastError(NO_ERROR);\r
-#if 1\r
/*suggested by Wilkin Ng*/\r
lockCount = GlobalFlags(hClipMem) & GMEM_LOCKCOUNT;\r
if (lockCount) {\r
locked = GlobalUnlock(hClipMem);\r
}\r
-#else\r
- locked = GlobalUnlock(hClipMem);\r
-#endif\r
err = GetLastError();\r
if (appData.debugMode) {\r
lockCount = GlobalFlags(hClipMem) & GMEM_LOCKCOUNT;\r
locked = !((err == NO_ERROR) || (err == ERROR_NOT_LOCKED));\r
if (appData.debugMode) {\r
fprintf(debugFP, \r
- "PasteTextFromClipboard(): err %d locked %d\n", err, locked);\r
+ "PasteTextFromClipboard(): err %d locked %d\n", (int)err, locked);\r
}\r
}\r
if (locked) \r
- DisplayError("Unable to unlock clipboard memory.", 0);\r
+ DisplayError(_("Unable to unlock clipboard memory."), 0);\r
\r
if (!CloseClipboard())\r
- DisplayError("Unable to close clipboard.", 0);\r
+ DisplayError(_("Unable to close clipboard."), 0);\r
\r
return TRUE;\r
}\r