/*\r
* wclipbrd.c -- Clipboard routines for WinBoard\r
*\r
- * Copyright 2000, 2009, 2010, 2011, 2012 Free Software Foundation, Inc.\r
+ * Copyright 2000, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Free\r
+ * Software Foundation, Inc.\r
*\r
* Enhancements Copyright 2005 Alessandro Scotti\r
*\r
\r
/* Imports from winboard.c */\r
extern HWND hwndMain;\r
-Boolean ParseFEN(Board b, int *stm, char *FEN);\r
\r
/* File globals */\r
static char *copyTemp;\r
char *fen = NULL;\r
\r
if(gameMode == EditPosition) EditPositionDone(TRUE); // [HGM] mak sure castling rights are set consistently\r
- fen = PositionToFEN(currentMove, NULL);\r
+ fen = PositionToFEN(currentMove, NULL, 1);\r
if (!fen) {\r
DisplayError(_("Unable to convert position to FEN."), 0);\r
return;\r
{\r
FILE *f;\r
size_t len;\r
+ int flip = appData.flipView;\r
if (!pasteTemp) {\r
pasteTemp = tempnam(NULL, "wbpt");\r
}\r
free(buf); /* [AS] */\r
return;\r
}\r
+ if(!appData.autoFlipView) appData.flipView = flipView;\r
LoadGameFromFile(pasteTemp, 0, "Clipboard", TRUE);\r
+ appData.flipView = flip;\r
free( buf ); /* [AS] */\r
}\r
\r
Board dummyBoard; int dummy; // [HGM] paste any\r
\r
if (!PasteTextFromClipboard(&buf)) {\r
+\r
return;\r
}\r
\r
// [HGM] paste any: make still smarter, to allow pasting of games without tags, recognize FEN in stead\r
- if(!ParseFEN(dummyBoard, &dummy, buf) ) {\r
+ if(!ParseFEN(dummyBoard, &dummy, buf, 0) ) {\r
PasteGameFromString( buf );\r
}\r
else {\r