char *fen = NULL;\r
\r
if(gameMode == EditPosition) EditPositionDone(TRUE); // [HGM] mak sure castling rights are set consistently\r
- fen = PositionToFEN(currentMove, NULL);\r
+ fen = PositionToFEN(currentMove, NULL, 1);\r
if (!fen) {\r
DisplayError(_("Unable to convert position to FEN."), 0);\r
return;\r