#include <dlgs.h>\r
\r
#include "common.h"\r
-#include "winboard.h"\r
#include "frontend.h"\r
#include "backend.h"\r
+#include "winboard.h"\r
\r
#include "wsnap.h"\r
\r
\r
HWND outputField[2][7]; // [HGM] front-end array to translate output field to window handle\r
\r
-void EngineOutputPopUp();\r
-void EngineOutputPopDown();\r
-int EngineOutputIsUp();\r
-\r
#define SHOW_PONDERING\r
\r
-/* Imports from backend.c */\r
-char * SavePart(char *str);\r
-extern int opponentKibitzes;\r
-\r
-/* Imports from winboard.c */\r
-extern HWND engineOutputDialog;\r
-extern int engineOutputDialogUp;\r
-\r
-extern HINSTANCE hInst;\r
-extern HWND hwndMain;\r
-\r
-extern WindowPlacement wpEngineOutput;\r
-\r
-extern BoardSize boardSize;\r
-\r
/* Module variables */\r
#define H_MARGIN 2\r
#define V_MARGIN 2\r
#define STATE_ANALYZING 3\r
\r
static int windowMode = 1;\r
-\r
static int needInit = TRUE;\r
-\r
static int lastDepth[2] = { -1, -1 };\r
static int lastForwardMostMove[2] = { -1, -1 };\r
static int engineState[2] = { -1, -1 };\r
+static BOOLEAN engineOutputDialogUp = FALSE;\r
\r
typedef struct {\r
// HWND hColorIcon; // [HGM] the output-control handles are no loger passed,\r
sprintf( s_time, "%d:%02d.%02d", time_secs / 60, time_secs % 60, time_cent );\r
\r
/* Put all together... */\r
- if(ed->nodes == 0) /*sprintf( buf, "%3d\t \t \t \t", ed->depth );*/ buf[0]=0; else \r
+ if(ed->nodes == 0 && ed->score == 0 && ed->time == 0) sprintf( buf, "%3d\t", ed->depth ); else \r
sprintf( buf, "%3d\t%s\t%s\t%s\t", ed->depth, s_score, s_nodes, s_time );\r
\r
/* Add PV */\r