/*\r
- * Engine output (PV)\r
+ * wengineoutput.c - split-off front-end of Engine output (PV) by HGM\r
*\r
* Author: Alessandro Scotti (Dec 2005)\r
*\r
+ * Copyright 2005 Alessandro Scotti\r
+ *\r
+ * Enhancements Copyright 2009, 2010, 2011, 2012, 2013, 2014, 2015,\r
+ * 2016 Free Software Foundation, Inc.\r
+ *\r
* ------------------------------------------------------------------------\r
- * This program is free software; you can redistribute it and/or modify\r
+ *\r
+ * GNU XBoard is free software: you can redistribute it and/or modify\r
* it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 2 of the License, or\r
- * (at your option) any later version.\r
+ * the Free Software Foundation, either version 3 of the License, or (at\r
+ * your option) any later version.\r
*\r
- * This program is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
- * GNU General Public License for more details.\r
+ * GNU XBoard is distributed in the hope that it will be useful, but\r
+ * WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
+ * General Public License for more details.\r
*\r
* You should have received a copy of the GNU General Public License\r
- * along with this program; if not, write to the Free Software\r
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.\r
- * ------------------------------------------------------------------------\r
- */\r
+ * along with this program. If not, see http://www.gnu.org/licenses/. *\r
+ *\r
+ *------------------------------------------------------------------------\r
+ ** See the file ChangeLog for a revision history. */\r
+\r
#include "config.h"\r
\r
#include <windows.h> /* required for all Windows applications */\r
#include <dlgs.h>\r
\r
#include "common.h"\r
-#include "winboard.h"\r
#include "frontend.h"\r
#include "backend.h"\r
+#include "winboard.h"\r
\r
#include "wsnap.h"\r
-\r
-VOID EngineOutputPopUp();\r
-VOID EngineOutputPopDown();\r
-BOOL EngineOutputIsUp();\r
-\r
-#define SHOW_PONDERING\r
-\r
-/* Imports from backend.c */\r
-char * SavePart(char *str);\r
-\r
-/* Imports from winboard.c */\r
-extern HWND engineOutputDialog;\r
-extern BOOLEAN engineOutputDialogUp;\r
-\r
-extern HINSTANCE hInst;\r
-extern HWND hwndMain;\r
-\r
-extern WindowPlacement wpEngineOutput;\r
+#include "engineoutput.h"\r
\r
/* Module variables */\r
-#define H_MARGIN 2\r
-#define V_MARGIN 2\r
-#define LABEL_V_DISTANCE 1 /* Distance between label and memo */\r
-#define SPLITTER_SIZE 4 /* Distance between first memo and second label */\r
-\r
-#define ICON_SIZE 14\r
-\r
-#define STATE_UNKNOWN -1\r
-#define STATE_THINKING 0\r
-#define STATE_IDLE 1\r
-#define STATE_PONDERING 2\r
-#define STATE_ANALYZING 3\r
-\r
-static int windowMode = 1;\r
-\r
-static BOOL needInit = TRUE;\r
-\r
-static HICON hiColorBlack = NULL;\r
-static HICON hiColorWhite = NULL;\r
-static HICON hiColorUnknown = NULL;\r
-static HICON hiClear = NULL;\r
-static HICON hiPondering = NULL;\r
-static HICON hiThinking = NULL;\r
-static HICON hiAnalyzing = NULL;\r
-\r
-static int lastDepth[2] = { -1, -1 };\r
-static int lastForwardMostMove[2] = { -1, -1 };\r
-static int engineState[2] = { -1, -1 };\r
-\r
-typedef struct {\r
- HWND hColorIcon;\r
- HWND hLabel;\r
- HWND hStateIcon;\r
- HWND hStateData;\r
- HWND hLabelNPS;\r
- HWND hMemo;\r
- char * name;\r
- int which;\r
- int depth;\r
- unsigned long nodes;\r
- int score;\r
- int time;\r
- char * pv;\r
- char * hint;\r
- int an_move_index;\r
- int an_move_count;\r
-} EngineOutputData;\r
+int windowMode = 1;\r
+static BOOLEAN engineOutputDialogUp = FALSE;\r
+HICON icons[8]; // [HGM] this front-end array translates back-end icon indicator to handle\r
+HWND outputField[2][7]; // [HGM] front-end array to translate output field to window handle\r
\r
+// front end\r
static HICON LoadIconEx( int id )\r
{\r
return LoadImage( hInst, MAKEINTRESOURCE(id), IMAGE_ICON, ICON_SIZE, ICON_SIZE, 0 );\r
}\r
\r
-static VOID InitializeEngineOutput()\r
+// [HGM] the platform-dependent way of indicating where output should go is now all\r
+// concentrated here, where a table of platform-dependent handles are initialized.\r
+// This cleanses most other routines of front-end stuff, so they can go into the back end.\r
+static void InitializeEngineOutput()\r
{\r
- if( needInit ) {\r
- hiColorBlack = LoadIconEx( IDI_BLACK_14 );\r
- hiColorWhite = LoadIconEx( IDI_WHITE_14 );\r
- hiColorUnknown = LoadIconEx( IDI_UNKNOWN_14 );\r
- hiClear = LoadIconEx( IDI_TRANS_14 );\r
- hiPondering = LoadIconEx( IDI_PONDER_14 );\r
- hiThinking = LoadIconEx( IDI_CLOCK_14 );\r
- hiAnalyzing = LoadIconEx( IDI_ANALYZE2_14 );\r
- needInit = FALSE;\r
- }\r
+ // [HGM] made this into a table, rather than separate global variables\r
+ icons[nColorBlack] = LoadIconEx( IDI_BLACK_14 );\r
+ icons[nColorWhite] = LoadIconEx( IDI_WHITE_14 );\r
+ icons[nColorUnknown] = LoadIconEx( IDI_UNKNOWN_14 );\r
+ icons[nClear] = LoadIconEx( IDI_TRANS_14 );\r
+ icons[nPondering] = LoadIconEx( IDI_PONDER_14 );\r
+ icons[nThinking] = LoadIconEx( IDI_CLOCK_14 );\r
+ icons[nAnalyzing] = LoadIconEx( IDI_ANALYZE2_14 );\r
+\r
+ // [HGM] also make a table of handles to output controls\r
+ // Note that engineOutputDialog must be defined first!\r
+ outputField[0][nColorIcon] = GetDlgItem( engineOutputDialog, IDC_Color1 );\r
+ outputField[0][nLabel] = GetDlgItem( engineOutputDialog, IDC_EngineLabel1 );\r
+ outputField[0][nStateIcon] = GetDlgItem( engineOutputDialog, IDC_StateIcon1 );\r
+ outputField[0][nStateData] = GetDlgItem( engineOutputDialog, IDC_StateData1 );\r
+ outputField[0][nLabelNPS] = GetDlgItem( engineOutputDialog, IDC_Engine1_NPS );\r
+ outputField[0][nMemo] = GetDlgItem( engineOutputDialog, IDC_EngineMemo1 );\r
+\r
+ outputField[1][nColorIcon] = GetDlgItem( engineOutputDialog, IDC_Color2 );\r
+ outputField[1][nLabel] = GetDlgItem( engineOutputDialog, IDC_EngineLabel2 );\r
+ outputField[1][nStateIcon] = GetDlgItem( engineOutputDialog, IDC_StateIcon2 );\r
+ outputField[1][nStateData] = GetDlgItem( engineOutputDialog, IDC_StateData2 );\r
+ outputField[1][nLabelNPS] = GetDlgItem( engineOutputDialog, IDC_Engine2_NPS );\r
+ outputField[1][nMemo] = GetDlgItem( engineOutputDialog, IDC_EngineMemo2 );\r
}\r
\r
-static VOID SetControlPos( HWND hDlg, int id, int x, int y, int width, int height )\r
+// front end\r
+static void SetControlPos( HWND hDlg, int id, int x, int y, int width, int height )\r
{\r
HWND hControl = GetDlgItem( hDlg, id );\r
\r
#define HIDDEN_X 20000\r
#define HIDDEN_Y 20000\r
\r
-static VOID HideControl( HWND hDlg, int id )\r
+// front end\r
+static void HideControl( HWND hDlg, int id )\r
{\r
HWND hControl = GetDlgItem( hDlg, id );\r
RECT rc;\r
}\r
}\r
\r
+// front end, although we might make GetWindowRect front end instead\r
static int GetControlWidth( HWND hDlg, int id )\r
{\r
RECT rc;\r
return rc.right - rc.left;\r
}\r
\r
+// front end?\r
static int GetControlHeight( HWND hDlg, int id )\r
{\r
RECT rc;\r
return result;\r
}\r
\r
-#define ENGINE_COLOR_WHITE 'w'\r
-#define ENGINE_COLOR_BLACK 'b'\r
-#define ENGINE_COLOR_UNKNOWN ' '\r
-\r
-char GetEngineColor( int which )\r
-{\r
- char result = ENGINE_COLOR_UNKNOWN;\r
-\r
- if( which == 0 || which == 1 ) {\r
- ChessProgramState * cps;\r
-\r
- switch (gameMode) {\r
- case MachinePlaysBlack:\r
- case IcsPlayingBlack:\r
- result = ENGINE_COLOR_BLACK;\r
- break;\r
- case MachinePlaysWhite:\r
- case IcsPlayingWhite:\r
- result = ENGINE_COLOR_WHITE;\r
- break;\r
- case AnalyzeMode:\r
- case AnalyzeFile:\r
- result = WhiteOnMove(forwardMostMove) ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;\r
- break;\r
- case TwoMachinesPlay:\r
- cps = (which == 0) ? &first : &second;\r
- result = cps->twoMachinesColor[0];\r
- result = result == 'w' ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;\r
- break;\r
- }\r
- }\r
-\r
- return result;\r
-}\r
-\r
-char GetActiveEngineColor()\r
-{\r
- char result = ENGINE_COLOR_UNKNOWN;\r
-\r
- if( gameMode == TwoMachinesPlay ) {\r
- result = WhiteOnMove(forwardMostMove) ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;\r
- }\r
-\r
- return result;\r
-}\r
-\r
-static int IsEnginePondering( int which )\r
-{\r
- int result = FALSE;\r
-\r
- switch (gameMode) {\r
- case MachinePlaysBlack:\r
- case IcsPlayingBlack:\r
- if( WhiteOnMove(forwardMostMove) ) result = TRUE;\r
- break;\r
- case MachinePlaysWhite:\r
- case IcsPlayingWhite:\r
- if( ! WhiteOnMove(forwardMostMove) ) result = TRUE;\r
- break;\r
- case TwoMachinesPlay:\r
- if( GetActiveEngineColor() != ENGINE_COLOR_UNKNOWN ) {\r
- if( GetEngineColor( which ) != GetActiveEngineColor() ) result = TRUE;\r
- }\r
- break;\r
- }\r
-\r
- return result;\r
-}\r
-\r
-static VOID PositionControlSet( HWND hDlg, int x, int y, int clientWidth, int memoHeight, int idColor, int idEngineLabel, int idNPS, int idMemo, int idStateIcon, int idStateData )\r
+// The size calculations should be backend? If setControlPos is a platform-dependent way of doing things,\r
+// a platform-independent wrapper for it should be supplied.\r
+static void PositionControlSet( HWND hDlg, int x, int y, int clientWidth, int memoHeight, int idColor, int idEngineLabel, int idNPS, int idMemo, int idStateIcon, int idStateData )\r
{\r
int label_x = x + ICON_SIZE + H_MARGIN;\r
int label_h = GetControlHeight( hDlg, IDC_EngineLabel1 );\r
SetControlPos( hDlg, idMemo, x, memo_y, max_w, memoHeight );\r
}\r
\r
-static VOID ResizeWindowControls( HWND hDlg, int mode )\r
+// Also here some of the size calculations should go to the back end, and their actual application to a front-end routine\r
+void ResizeWindowControls( int mode )\r
{\r
+ HWND hDlg = engineOutputDialog; // [HGM] used to be parameter, but routine is called from back-end\r
RECT rc;\r
int headerHeight = GetHeaderHeight();\r
- int labelHeight = GetControlHeight( hDlg, IDC_EngineLabel1 );\r
- int labelOffset = H_MARGIN + ICON_SIZE + H_MARGIN;\r
- int labelDeltaY = ICON_SIZE - labelHeight;\r
+// int labelHeight = GetControlHeight( hDlg, IDC_EngineLabel1 );\r
+// int labelOffset = H_MARGIN + ICON_SIZE + H_MARGIN;\r
+// int labelDeltaY = ICON_SIZE - labelHeight;\r
int clientWidth;\r
int clientHeight;\r
int maxControlWidth;\r
InvalidateRect( GetDlgItem(hDlg,IDC_EngineMemo2), NULL, FALSE );\r
}\r
\r
-static VOID SetDisplayMode( int mode )\r
-{\r
- if( windowMode != mode ) {\r
- windowMode = mode;\r
-\r
- ResizeWindowControls( engineOutputDialog, mode );\r
- }\r
+static int currentPV;\r
+int highTextStart[2], highTextEnd[2];\r
+extern RECT boardRect;\r
+\r
+VOID\r
+GetMemoLine(HWND hDlg, int x, int y)\r
+{ // [HGM] pv: translate click to PV line, and load it for display\r
+ char buf[10000];\r
+ int index, start, end, memo;\r
+ POINT pt;\r
+\r
+ pt.x = x; pt.y = y;\r
+ memo = currentPV ? IDC_EngineMemo2 : IDC_EngineMemo1;\r
+ index = SendDlgItemMessage( hDlg, memo, EM_CHARFROMPOS, 0, (LPARAM) &pt );\r
+ GetDlgItemText(hDlg, memo, buf, sizeof(buf));\r
+ if(LoadMultiPV(x, y, buf, index, &start, &end, currentPV)) {\r
+ SetCapture(hDlg);\r
+ SendMessage( outputField[currentPV][nMemo], EM_SETSEL, (WPARAM)start, (LPARAM)end );\r
+ highTextStart[currentPV] = start; highTextEnd[currentPV] = end;\r
+ SetFocus(outputField[currentPV][nMemo]);\r
+ }\r
}\r
\r
-static VOID VerifyDisplayMode()\r
+// front end. Actual printing of PV lines into the output field\r
+void InsertIntoMemo( int which, char * text, int where )\r
{\r
- int mode;\r
-\r
- /* Get proper mode for current game */\r
- switch( gameMode ) {\r
- case AnalyzeMode:\r
- case AnalyzeFile:\r
- case MachinePlaysWhite:\r
- case MachinePlaysBlack:\r
- case IcsPlayingWhite:\r
- case IcsPlayingBlack:\r
- mode = 0;\r
- break;\r
- case TwoMachinesPlay:\r
- mode = 1;\r
- break;\r
- default:\r
- /* Do not change */\r
- return;\r
- }\r
+ SendMessage( outputField[which][nMemo], EM_SETSEL, where, where ); // [HGM] multivar: choose insertion point\r
\r
- SetDisplayMode( mode );\r
+ SendMessage( outputField[which][nMemo], EM_REPLACESEL, (WPARAM) FALSE, (LPARAM) text );\r
+ if(where < highTextStart[which]) { // [HGM] multiPVdisplay: move highlighting\r
+ int len = strlen(text);\r
+ highTextStart[which] += len; highTextEnd[which] += len;\r
+ SendMessage( outputField[which][nMemo], EM_SETSEL, highTextStart[which], highTextEnd[which] );\r
+ }\r
}\r
\r
-static VOID InsertIntoMemo( HWND hMemo, char * text )\r
+// front end. Associates an icon with an output field ("control" in Windows jargon).\r
+// [HGM] let it find out the output field from the 'which' number by itself\r
+void SetIcon( int which, int field, int nIcon )\r
{\r
- SendMessage( hMemo, EM_SETSEL, 0, 0 );\r
\r
- SendMessage( hMemo, EM_REPLACESEL, (WPARAM) FALSE, (LPARAM) text );\r
-}\r
-\r
-static VOID SetIcon( HWND hControl, HICON hIcon )\r
-{\r
- if( hIcon != NULL ) {\r
- SendMessage( hControl, STM_SETICON, (WPARAM) hIcon, 0 );\r
+ if( nIcon != 0 ) {\r
+ SendMessage( outputField[which][field], STM_SETICON, (WPARAM) icons[nIcon], 0 );\r
}\r
}\r
\r
-static VOID SetEngineColorIcon( HWND hControl, int which )\r
+// front end wrapper for SetWindowText, taking control number in stead of handle\r
+void DoSetWindowText(int which, int field, char *s_label)\r
{\r
- char color = GetEngineColor(which);\r
- HICON hicon = NULL;\r
-\r
- if( color == ENGINE_COLOR_BLACK )\r
- hicon = hiColorBlack;\r
- else if( color == ENGINE_COLOR_WHITE )\r
- hicon = hiColorWhite;\r
- else\r
- hicon = hiColorUnknown;\r
-\r
- SetIcon( hControl, hicon );\r
+ SetWindowText( outputField[which][field], s_label );\r
}\r
\r
-static SetEngineState( int which, int state, char * state_data )\r
+void SetEngineOutputTitle(char *title)\r
{\r
- int x_which = 1 - which;\r
- HWND hStateIcon = GetDlgItem( engineOutputDialog, which == 0 ? IDC_StateIcon1 : IDC_StateIcon2 );\r
- HWND hStateData = GetDlgItem( engineOutputDialog, which == 0 ? IDC_StateData1 : IDC_StateData2 );\r
-\r
- if( engineState[ which ] != state ) {\r
- engineState[ which ] = state;\r
-\r
- switch( state ) {\r
- case STATE_THINKING:\r
- SetIcon( hStateIcon, hiThinking );\r
- if( engineState[ x_which ] == STATE_THINKING ) {\r
- SetEngineState( x_which, STATE_IDLE, "" );\r
- }\r
- break;\r
- case STATE_PONDERING:\r
- SetIcon( hStateIcon, hiPondering );\r
- break;\r
- case STATE_ANALYZING:\r
- SetIcon( hStateIcon, hiAnalyzing );\r
- break;\r
- default:\r
- SetIcon( hStateIcon, hiClear );\r
- break;\r
- }\r
- }\r
-\r
- if( state_data != 0 ) {\r
- SetWindowText( hStateData, state_data );\r
- }\r
-}\r
-\r
-#define MAX_NAME_LENGTH 32\r
-\r
-static VOID UpdateControls( EngineOutputData * ed )\r
-{\r
- BOOL isPondering = FALSE;\r
-\r
- char s_label[MAX_NAME_LENGTH + 32];\r
- \r
- char * name = ed->name;\r
-\r
- /* Label */\r
- if( name == 0 || *name == '\0' ) {\r
- name = "?";\r
- }\r
-\r
- strncpy( s_label, name, MAX_NAME_LENGTH );\r
- s_label[ MAX_NAME_LENGTH-1 ] = '\0';\r
-\r
-#ifdef SHOW_PONDERING\r
- if( IsEnginePondering( ed->which ) ) {\r
- char buf[8];\r
-\r
- buf[0] = '\0';\r
-\r
- if( ed->hint != 0 && *ed->hint != '\0' ) {\r
- strncpy( buf, ed->hint, sizeof(buf) );\r
- buf[sizeof(buf)-1] = '\0';\r
- }\r
- else if( ed->pv != 0 && *ed->pv != '\0' ) {\r
- char * sep = strchr( ed->pv, ' ' );\r
- int buflen = sizeof(buf);\r
-\r
- if( sep != NULL ) {\r
- buflen = sep - ed->pv + 1;\r
- if( buflen > sizeof(buf) ) buflen = sizeof(buf);\r
- }\r
-\r
- strncpy( buf, ed->pv, buflen );\r
- buf[ buflen-1 ] = '\0';\r
- }\r
-\r
- SetEngineState( ed->which, STATE_PONDERING, buf );\r
- }\r
- else if( gameMode == TwoMachinesPlay ) {\r
- SetEngineState( ed->which, STATE_THINKING, "" );\r
- }\r
- else if( gameMode == AnalyzeMode || gameMode == AnalyzeFile ) {\r
- char buf[64];\r
- int time_secs = ed->time / 100;\r
- int time_mins = time_secs / 60;\r
-\r
- buf[0] = '\0';\r
-\r
- if( ed->an_move_index != 0 && ed->an_move_count != 0 && *ed->hint != '\0' ) {\r
- char mov[16];\r
-\r
- strncpy( mov, ed->hint, sizeof(mov) );\r
- mov[ sizeof(mov)-1 ] = '\0';\r
-\r
- sprintf( buf, "%d/%d: %s [%02d:%02d:%02d]", ed->an_move_index, ed->an_move_count, mov, time_mins / 60, time_mins % 60, time_secs % 60 );\r
- }\r
-\r
- SetEngineState( ed->which, STATE_ANALYZING, buf );\r
- }\r
- else {\r
- SetEngineState( ed->which, STATE_IDLE, "" );\r
- }\r
-#endif\r
-\r
- SetWindowText( ed->hLabel, s_label );\r
-\r
- s_label[0] = '\0';\r
-\r
- if( ed->time > 0 && ed->nodes > 0 ) {\r
- unsigned long nps_100 = ed->nodes / ed->time;\r
-\r
- if( nps_100 < 100000 ) {\r
- sprintf( s_label, "NPS: %lu", nps_100 * 100 );\r
- }\r
- else {\r
- sprintf( s_label, "NPS: %.1fk", nps_100 / 10.0 );\r
- }\r
- }\r
-\r
- SetWindowText( ed->hLabelNPS, s_label );\r
-\r
- /* Memo */\r
- if( ed->pv != 0 && *ed->pv != '\0' ) {\r
- char s_nodes[24];\r
- char s_score[16];\r
- char s_time[24];\r
- char buf[256];\r
- int buflen;\r
- int time_secs = ed->time / 100;\r
- int time_cent = ed->time % 100;\r
-\r
- /* Nodes */\r
- if( ed->nodes < 1000000 ) {\r
- sprintf( s_nodes, "%lu", ed->nodes );\r
- }\r
- else {\r
- sprintf( s_nodes, "%.1fM", ed->nodes / 1000000.0 );\r
- }\r
-\r
- /* Score */\r
- if( ed->score > 0 ) {\r
- sprintf( s_score, "+%.2f", ed->score / 100.0 );\r
- }\r
- else {\r
- sprintf( s_score, "%.2f", ed->score / 100.0 );\r
- }\r
-\r
- /* Time */\r
- sprintf( s_time, "%d:%02d.%02d", time_secs / 60, time_secs % 60, time_cent );\r
-\r
- /* Put all together... */\r
- sprintf( buf, "%3d\t%s\t%s\t%s\t", ed->depth, s_score, s_nodes, s_time );\r
-\r
- /* Add PV */\r
- buflen = strlen(buf);\r
-\r
- strncpy( buf + buflen, ed->pv, sizeof(buf) - buflen );\r
-\r
- buf[ sizeof(buf) - 3 ] = '\0';\r
-\r
- strcat( buf + buflen, "\r\n" );\r
-\r
- /* Update memo */\r
- InsertIntoMemo( ed->hMemo, buf );\r
- }\r
-\r
- /* Colors */\r
- SetEngineColorIcon( ed->hColorIcon, ed->which );\r
+ SetWindowText( engineOutputDialog, title );\r
}\r
\r
+// This seems pure front end\r
LRESULT CALLBACK EngineOutputProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam )\r
{\r
static SnapData sd;\r
if( engineOutputDialog == NULL ) {\r
engineOutputDialog = hDlg;\r
\r
+ Translate(hDlg, DLG_EngineOutput);\r
RestoreWindowPlacement( hDlg, &wpEngineOutput ); /* Restore window placement */\r
\r
- ResizeWindowControls( hDlg, windowMode );\r
+ ResizeWindowControls( windowMode );\r
+\r
+ SendDlgItemMessage( hDlg, IDC_EngineMemo1, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS );\r
+ SendDlgItemMessage( hDlg, IDC_EngineMemo2, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS );\r
+\r
+ /* Set font */\r
+ SendDlgItemMessage( engineOutputDialog, IDC_EngineMemo1, WM_SETFONT, (WPARAM)font[boardSize][MOVEHISTORY_FONT]->hf, MAKELPARAM(TRUE, 0 ));\r
+ SendDlgItemMessage( engineOutputDialog, IDC_EngineMemo2, WM_SETFONT, (WPARAM)font[boardSize][MOVEHISTORY_FONT]->hf, MAKELPARAM(TRUE, 0 ));\r
\r
SetEngineState( 0, STATE_IDLE, "" );\r
SetEngineState( 1, STATE_IDLE, "" );\r
\r
break;\r
\r
+ case WM_MOUSEMOVE:\r
+ MovePV(LOWORD(lParam) - boardRect.left, HIWORD(lParam) - boardRect.top, boardRect.bottom - boardRect.top);\r
+ break;\r
+\r
+ case WM_RBUTTONUP:\r
+ ReleaseCapture();\r
+ SendMessage( outputField[currentPV][nMemo], EM_SETSEL, 0, 0 );\r
+ highTextStart[currentPV] = highTextEnd[currentPV] = 0;\r
+ UnLoadPV();\r
+ break;\r
+\r
+ case WM_NOTIFY:\r
+ if( wParam == IDC_EngineMemo1 || wParam == IDC_EngineMemo2 ) {\r
+ MSGFILTER * lpMF = (MSGFILTER *) lParam;\r
+ if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL)) == 0 ) {\r
+ shiftKey = (lpMF->wParam & MK_SHIFT) != 0; // [HGM] remember last shift status\r
+ currentPV = (wParam == IDC_EngineMemo2);\r
+ GetMemoLine(hDlg, LOWORD(lpMF->lParam), HIWORD(lpMF->lParam));\r
+ }\r
+ }\r
+ break;\r
+\r
case WM_GETMINMAXINFO:\r
{\r
MINMAXINFO * mmi = (MINMAXINFO *) lParam;\r
break;\r
\r
case WM_SIZE:\r
- ResizeWindowControls( hDlg, windowMode );\r
+ ResizeWindowControls( windowMode );\r
break;\r
\r
case WM_ENTERSIZEMOVE:\r
return FALSE;\r
}\r
\r
-VOID EngineOutputPopUp()\r
+// front end\r
+void EngineOutputPopUp()\r
{\r
FARPROC lpProc;\r
-\r
- if( needInit ) {\r
- InitializeEngineOutput();\r
- }\r
+ static int needInit = TRUE;\r
\r
CheckMenuItem(GetMenu(hwndMain), IDM_ShowEngineOutput, MF_CHECKED);\r
\r
FreeProcInstance(lpProc);\r
}\r
\r
+ // [HGM] displaced to after creation of dialog, to allow initialization of output fields\r
+ if( needInit ) {\r
+ InitializeEngineOutput();\r
+ needInit = FALSE;\r
+ }\r
+\r
engineOutputDialogUp = TRUE;\r
}\r
\r
-VOID EngineOutputPopDown()\r
+// front end\r
+void EngineOutputPopDown()\r
{\r
CheckMenuItem(GetMenu(hwndMain), IDM_ShowEngineOutput, MF_UNCHECKED);\r
\r
engineOutputDialogUp = FALSE;\r
}\r
\r
-BOOL EngineOutputIsUp()\r
+// front end. [HGM] Takes handle of output control from table, so only number is passed\r
+void DoClearMemo(int which)\r
{\r
- return engineOutputDialogUp;\r
+ SendMessage( outputField[which][nMemo], WM_SETTEXT, 0, (LPARAM) "" );\r
}\r
\r
-VOID EngineOutputUpdate( FrontEndProgramStats * stats )\r
+// front end (because only other front-end wants to know)\r
+int EngineOutputIsUp()\r
{\r
- EngineOutputData ed;\r
- BOOL clearMemo = FALSE;\r
- int which;\r
- int depth;\r
-\r
- if( stats == 0 ) {\r
- SetEngineState( 0, STATE_IDLE, "" );\r
- SetEngineState( 1, STATE_IDLE, "" );\r
- return;\r
- }\r
-\r
- which = stats->which;\r
- depth = stats->depth;\r
-\r
- if( which < 0 || which > 1 || depth < 0 || stats->time < 0 || stats->pv == 0 ) {\r
- return;\r
- }\r
-\r
- if( engineOutputDialog == NULL ) {\r
- return;\r
- }\r
-\r
- VerifyDisplayMode();\r
-\r
- ed.which = which;\r
- ed.depth = depth;\r
- ed.nodes = stats->nodes;\r
- ed.score = stats->score;\r
- ed.time = stats->time;\r
- ed.pv = stats->pv;\r
- ed.hint = stats->hint;\r
- ed.an_move_index = stats->an_move_index;\r
- ed.an_move_count = stats->an_move_count;\r
-\r
- /* Get target control */\r
- if( which == 0 ) {\r
- ed.hColorIcon = GetDlgItem( engineOutputDialog, IDC_Color1 );\r
- ed.hLabel = GetDlgItem( engineOutputDialog, IDC_EngineLabel1 );\r
- ed.hStateIcon = GetDlgItem( engineOutputDialog, IDC_StateIcon1 );\r
- ed.hStateData = GetDlgItem( engineOutputDialog, IDC_StateData1 );\r
- ed.hLabelNPS = GetDlgItem( engineOutputDialog, IDC_Engine1_NPS );\r
- ed.hMemo = GetDlgItem( engineOutputDialog, IDC_EngineMemo1 );\r
- ed.name = first.tidy;\r
- }\r
- else {\r
- ed.hColorIcon = GetDlgItem( engineOutputDialog, IDC_Color2 );\r
- ed.hLabel = GetDlgItem( engineOutputDialog, IDC_EngineLabel2 );\r
- ed.hStateIcon = GetDlgItem( engineOutputDialog, IDC_StateIcon2 );\r
- ed.hStateData = GetDlgItem( engineOutputDialog, IDC_StateData2 );\r
- ed.hLabelNPS = GetDlgItem( engineOutputDialog, IDC_Engine2_NPS );\r
- ed.hMemo = GetDlgItem( engineOutputDialog, IDC_EngineMemo2 );\r
- ed.name = second.tidy;\r
- }\r
-\r
- /* Clear memo if needed */\r
- if( lastDepth[which] > depth || (lastDepth[which] == depth && depth <= 1) ) {\r
- clearMemo = TRUE;\r
- }\r
-\r
- if( lastForwardMostMove[which] != forwardMostMove ) {\r
- clearMemo = TRUE;\r
- }\r
-\r
- if( clearMemo ) {\r
- SendMessage( ed.hMemo, WM_SETTEXT, 0, (LPARAM) "" );\r
- }\r
-\r
- /* Update */\r
- lastDepth[which] = depth;\r
- lastForwardMostMove[which] = forwardMostMove;\r
-\r
- if( ed.pv != 0 && ed.pv[0] == ' ' ) {\r
- if( strncmp( ed.pv, " no PV", 6 ) == 0 ) { /* Hack on hack! :-O */\r
- ed.pv = "";\r
- }\r
- }\r
+ return engineOutputDialogUp;\r
+}\r
\r
- UpdateControls( &ed );\r
+// front end, to give back-end access to engineOutputDialog\r
+int EngineOutputDialogExists()\r
+{\r
+ return engineOutputDialog != NULL;\r
}\r