-/*
- * Engine output (PV)
- *
- * Author: Alessandro Scotti
- *
- * ------------------------------------------------------------------------
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- * ------------------------------------------------------------------------
- */
-#include "config.h"
-
-#include <windows.h> /* required for all Windows applications */
-#include <richedit.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <malloc.h>
-#include <commdlg.h>
-#include <dlgs.h>
-
-#include "common.h"
-#include "winboard.h"
-#include "frontend.h"
-#include "backend.h"
-
-#include "wsnap.h"
-
-VOID EngineOutputPopUp();
-VOID EngineOutputPopDown();
-BOOL EngineOutputIsUp();
-
-/* Imports from backend.c */
-char * SavePart(char *str);
-
-/* Imports from winboard.c */
-extern HWND engineOutputDialog;
-extern BOOLEAN engineOutputDialogUp;
-
-extern HINSTANCE hInst;
-extern HWND hwndMain;
-
-extern WindowPlacement wpEngineOutput;
-
-/* Module variables */
-#define H_MARGIN 2
-#define V_MARGIN 2
-#define LABEL_V_DISTANCE 1 /* Distance between label and memo */
-#define SPLITTER_SIZE 4 /* Distance between first memo and second label */
-
-static int windowMode = 1;
-
-static int lastDepth[2] = { -1, -1 };
-
-static VOID SetControlPos( HWND hDlg, int id, int x, int y, int width, int height )
-{
- HWND hControl = GetDlgItem( hDlg, id );
-
- SetWindowPos( hControl, HWND_TOP, x, y, width, height, SWP_NOZORDER );
-}
-
-static VOID HideControl( HWND hDlg, int id )
-{
- /* TODO: we should also hide/disable it!!! what about tab stops?!?! */
- SetControlPos( hDlg, id, 20000, 20000, 100, 100 );
-}
-
-static int GetControlWidth( HWND hDlg, int id )
-{
- RECT rc;
-
- GetWindowRect( GetDlgItem( hDlg, IDC_EngineLabel1 ), &rc );
-
- return rc.right - rc.left;
-}
-
-static VOID ResizeWindowControls( HWND hDlg, int mode )
-{
- RECT rc;
- int labelHeight;
- int clientWidth;
- int clientHeight;
- int maxControlWidth;
- int npsWidth;
-
- /* Initialize variables */
- GetWindowRect( GetDlgItem( hDlg, IDC_EngineLabel1 ), &rc );
-
- labelHeight = rc.bottom - rc.top;
-
- GetClientRect( hDlg, &rc );
-
- clientWidth = rc.right - rc.left;
- clientHeight = rc.bottom - rc.top;
-
- maxControlWidth = clientWidth - 2*H_MARGIN;
-
- npsWidth = GetControlWidth( hDlg, IDC_Engine1_NPS );
-
- /* Resize controls */
- if( mode == 0 ) {
- /* One engine */
- int memo_y = V_MARGIN + labelHeight + LABEL_V_DISTANCE;
- int memo_h = clientHeight - memo_y - V_MARGIN;
-
- SetControlPos( hDlg, IDC_EngineLabel1, H_MARGIN, V_MARGIN, maxControlWidth / 2, labelHeight );
- SetControlPos( hDlg, IDC_EngineMemo1, H_MARGIN, memo_y, maxControlWidth, memo_h );
-
- /* Hide controls for the second engine */
- HideControl( hDlg, IDC_EngineLabel2 );
- HideControl( hDlg, IDC_Engine2_NPS );
- HideControl( hDlg, IDC_EngineMemo2 );
- /* TODO: we should also hide/disable them!!! what about tab stops?!?! */
- }
- else {
- /* Two engines */
- int memo1_y = V_MARGIN + labelHeight + LABEL_V_DISTANCE;
- int memo_h = (clientHeight - memo1_y - V_MARGIN - labelHeight - LABEL_V_DISTANCE - SPLITTER_SIZE) / 2;
- int label2_y = memo1_y + memo_h + SPLITTER_SIZE;
- int memo2_y = label2_y + labelHeight + LABEL_V_DISTANCE;
- int nps_x = clientWidth - H_MARGIN - npsWidth;
-
- SetControlPos( hDlg, IDC_EngineLabel1, H_MARGIN, V_MARGIN, maxControlWidth / 2, labelHeight );
- SetControlPos( hDlg, IDC_Engine1_NPS, nps_x, V_MARGIN, npsWidth, labelHeight );
- SetControlPos( hDlg, IDC_EngineMemo1, H_MARGIN, memo1_y, maxControlWidth, memo_h );
-
- SetControlPos( hDlg, IDC_EngineLabel2, H_MARGIN, label2_y, maxControlWidth / 2, labelHeight );
- SetControlPos( hDlg, IDC_Engine2_NPS, nps_x, label2_y, npsWidth, labelHeight );
- SetControlPos( hDlg, IDC_EngineMemo2, H_MARGIN, memo2_y, maxControlWidth, memo_h );
- }
-
- InvalidateRect( GetDlgItem(hDlg,IDC_EngineMemo1), NULL, FALSE );
- InvalidateRect( GetDlgItem(hDlg,IDC_EngineMemo2), NULL, FALSE );
-}
-
-static VOID SetDisplayMode( int mode )
-{
- if( windowMode != mode ) {
- windowMode = mode;
-
- ResizeWindowControls( engineOutputDialog, mode );
- }
-}
-
-static VOID VerifyDisplayMode()
-{
- int mode;
-
- /* Get proper mode for current game */
- switch( gameMode ) {
- case AnalyzeMode:
- case AnalyzeFile:
- case MachinePlaysWhite:
- case MachinePlaysBlack:
- mode = 0;
- break;
- case TwoMachinesPlay:
- mode = 1;
- break;
- default:
- /* Do not change */
- return;
- }
-
- SetDisplayMode( mode );
-}
-
-static VOID InsertIntoMemo( HWND hMemo, char * text )
-{
- SendMessage( hMemo, EM_SETSEL, 0, 0 );
-
- SendMessage( hMemo, EM_REPLACESEL, (WPARAM) FALSE, (LPARAM) text );
-}
-
-#define MAX_NAME_LENGTH 32
-
-static VOID UpdateControls( HWND hLabel, HWND hLabelNPS, HWND hMemo, char * name, int depth, unsigned long nodes, int score, int time, char * pv )
-{
- char s_label[MAX_NAME_LENGTH + 64];
-
- /* Label */
- if( name == 0 || *name == '\0' ) {
- name = "?";
- }
-
- strncpy( s_label, name, MAX_NAME_LENGTH );
- s_label[ MAX_NAME_LENGTH-1 ] = '\0';
-
- SetWindowText( hLabel, s_label );
-
- s_label[0] = '\0';
-
- if( time > 0 && nodes > 0 ) {
- unsigned long nps_100 = nodes / time;
-
- if( nps_100 < 100000 ) {
- sprintf( s_label, "NPS: %lu", nps_100 * 100 );
- }
- else {
- sprintf( s_label, "NPS: %.1fk", nps_100 / 10.0 );
- }
- }
-
- SetWindowText( hLabelNPS, s_label );
-
- /* Memo */
- if( pv != 0 && *pv != '\0' ) {
- char s_nodes[24];
- char s_score[16];
- char s_time[24];
- char buf[256];
- int buflen;
- int time_secs = time / 100;
- int time_cent = time % 100;
-
- /* Nodes */
- if( nodes < 1000000 ) {
- sprintf( s_nodes, "%lu", nodes );
- }
- else {
- sprintf( s_nodes, "%.1fM", nodes / 1000000.0 );
- }
-
- /* Score */
- if( score > 0 ) {
- sprintf( s_score, "+%.2f", score / 100.0 );
- }
- else {
- sprintf( s_score, "%.2f", score / 100.0 );
- }
-
- /* Time */
- sprintf( s_time, "%d:%02d.%02d", time_secs / 60, time_secs % 60, time_cent );
-
- /* Put all together... */
- sprintf( buf, "%3d\t%s\t%s\t%s\t", depth, s_score, s_nodes, s_time );
-
- /* Add PV */
- buflen = strlen(buf);
-
- strncpy( buf + buflen, pv, sizeof(buf) - buflen );
-
- buf[ sizeof(buf) - 3 ] = '\0';
-
- strcat( buf + buflen, "\r\n" );
-
- /* Update memo */
- InsertIntoMemo( hMemo, buf );
- }
-}
-
-LRESULT CALLBACK EngineOutputProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam )
-{
- static SnapData sd;
-
- switch (message) {
- case WM_INITDIALOG:
- if( engineOutputDialog == NULL ) {
- engineOutputDialog = hDlg;
-
- RestoreWindowPlacement( hDlg, &wpEngineOutput ); /* Restore window placement */
-
- ResizeWindowControls( hDlg, windowMode );
- }
-
- return FALSE;
-
- case WM_COMMAND:
- switch (LOWORD(wParam)) {
- case IDOK:
- EndDialog(hDlg, TRUE);
- return TRUE;
-
- case IDCANCEL:
- EndDialog(hDlg, FALSE);
- return TRUE;
-
- default:
- break;
- }
-
- break;
-
- case WM_GETMINMAXINFO:
- {
- MINMAXINFO * mmi = (MINMAXINFO *) lParam;
-
- mmi->ptMinTrackSize.x = 100;
- mmi->ptMinTrackSize.y = 160;
- }
- break;
-
- case WM_CLOSE:
- EngineOutputPopDown();
- break;
-
- case WM_SIZE:
- ResizeWindowControls( hDlg, windowMode );
- break;
-
- case WM_ENTERSIZEMOVE:
- return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
-
- case WM_SIZING:
- return OnSizing( &sd, hDlg, wParam, lParam );
-
- case WM_MOVING:
- return OnMoving( &sd, hDlg, wParam, lParam );
-
- case WM_EXITSIZEMOVE:
- return OnExitSizeMove( &sd, hDlg, wParam, lParam );
- }
-
- return FALSE;
-}
-
-VOID EngineOutputPopUp()
-{
- FARPROC lpProc;
-
- CheckMenuItem(GetMenu(hwndMain), IDM_ShowEngineOutput, MF_CHECKED);
-
- if( engineOutputDialog ) {
- SendMessage( engineOutputDialog, WM_INITDIALOG, 0, 0 );
-
- if( ! engineOutputDialogUp ) {
- ShowWindow(engineOutputDialog, SW_SHOW);
- }
- }
- else {
- lpProc = MakeProcInstance( (FARPROC) EngineOutputProc, hInst );
-
- /* Note to self: dialog must have the WS_VISIBLE style set, otherwise it's not shown! */
- CreateDialog( hInst, MAKEINTRESOURCE(DLG_EngineOutput), hwndMain, (DLGPROC)lpProc );
-
- FreeProcInstance(lpProc);
- }
-
- engineOutputDialogUp = TRUE;
-}
-
-VOID EngineOutputPopDown()
-{
- CheckMenuItem(GetMenu(hwndMain), IDM_ShowEngineOutput, MF_UNCHECKED);
-
- if( engineOutputDialog ) {
- ShowWindow(engineOutputDialog, SW_HIDE);
- }
-
- engineOutputDialogUp = FALSE;
-}
-
-BOOL EngineOutputIsUp()
-{
- return engineOutputDialogUp;
-}
-
-VOID EngineOutputUpdate( int which, int depth, unsigned long nodes, int score, int time, char * pv )
-{
- HWND hLabel;
- HWND hLabelNPS;
- HWND hMemo;
- char * name;
-
- if( which < 0 || which > 1 || depth < 0 || time < 0 || pv == 0 || *pv == '\0' ) {
- return;
- }
-
- if( engineOutputDialog == NULL ) {
- return;
- }
-
- VerifyDisplayMode();
-
- /* Get target control */
- if( which == 0 ) {
- hLabel = GetDlgItem( engineOutputDialog, IDC_EngineLabel1 );
- hLabelNPS = GetDlgItem( engineOutputDialog, IDC_Engine1_NPS );
- hMemo = GetDlgItem( engineOutputDialog, IDC_EngineMemo1 );
- name = first.tidy;
- }
- else {
- hLabel = GetDlgItem( engineOutputDialog, IDC_EngineLabel2 );
- hLabelNPS = GetDlgItem( engineOutputDialog, IDC_Engine2_NPS );
- hMemo = GetDlgItem( engineOutputDialog, IDC_EngineMemo2 );
- name = second.tidy;
- }
-
- /* Clear memo if needed */
- if( lastDepth[which] > depth || (lastDepth[which] == depth && depth <= 1) ) {
- SendMessage( hMemo, WM_SETTEXT, 0, (LPARAM) "" );
- }
-
- /* Update */
- lastDepth[which] = depth;
-
- if( pv[0] == ' ' ) {
- if( strncmp( pv, " no PV", 6 ) == 0 ) { /* Hack on hack! :-O */
- pv = "";
- }
- }
-
- UpdateControls( hLabel, hLabelNPS, hMemo, name, depth, nodes, score, time, pv );
-}
+/*\r
+ * wengineoutput.c - split-off front-end of Engine output (PV) by HGM\r
+ *\r
+ * Author: Alessandro Scotti (Dec 2005)\r
+ *\r
+ * Copyright 2005 Alessandro Scotti\r
+ *\r
+ * ------------------------------------------------------------------------\r
+ *\r
+ * GNU XBoard is free software: you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation, either version 3 of the License, or (at\r
+ * your option) any later version.\r
+ *\r
+ * GNU XBoard is distributed in the hope that it will be useful, but\r
+ * WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
+ * General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program. If not, see http://www.gnu.org/licenses/. *\r
+ *\r
+ *------------------------------------------------------------------------\r
+ ** See the file ChangeLog for a revision history. */\r
+\r
+#include "config.h"\r
+\r
+#include <windows.h> /* required for all Windows applications */\r
+#include <richedit.h>\r
+#include <stdio.h>\r
+#include <stdlib.h>\r
+#include <malloc.h>\r
+#include <commdlg.h>\r
+#include <dlgs.h>\r
+\r
+#include "common.h"\r
+#include "frontend.h"\r
+#include "backend.h"\r
+#include "winboard.h"\r
+\r
+#include "wsnap.h"\r
+#include "engineoutput.h"\r
+\r
+/* Module variables */\r
+int windowMode = 1;\r
+static BOOLEAN engineOutputDialogUp = FALSE;\r
+HICON icons[8]; // [HGM] this front-end array translates back-end icon indicator to handle\r
+HWND outputField[2][7]; // [HGM] front-end array to translate output field to window handle\r
+\r
+// front end\r
+static HICON LoadIconEx( int id )\r
+{\r
+ return LoadImage( hInst, MAKEINTRESOURCE(id), IMAGE_ICON, ICON_SIZE, ICON_SIZE, 0 );\r
+}\r
+\r
+// [HGM] the platform-dependent way of indicating where output should go is now all\r
+// concentrated here, where a table of platform-dependent handles are initialized.\r
+// This cleanses most other routines of front-end stuff, so they can go into the back end.\r
+static void InitializeEngineOutput()\r
+{\r
+ // [HGM] made this into a table, rather than separate global variables\r
+ icons[nColorBlack] = LoadIconEx( IDI_BLACK_14 );\r
+ icons[nColorWhite] = LoadIconEx( IDI_WHITE_14 );\r
+ icons[nColorUnknown] = LoadIconEx( IDI_UNKNOWN_14 );\r
+ icons[nClear] = LoadIconEx( IDI_TRANS_14 );\r
+ icons[nPondering] = LoadIconEx( IDI_PONDER_14 );\r
+ icons[nThinking] = LoadIconEx( IDI_CLOCK_14 );\r
+ icons[nAnalyzing] = LoadIconEx( IDI_ANALYZE2_14 );\r
+\r
+ // [HGM] also make a table of handles to output controls\r
+ // Note that engineOutputDialog must be defined first!\r
+ outputField[0][nColorIcon] = GetDlgItem( engineOutputDialog, IDC_Color1 );\r
+ outputField[0][nLabel] = GetDlgItem( engineOutputDialog, IDC_EngineLabel1 );\r
+ outputField[0][nStateIcon] = GetDlgItem( engineOutputDialog, IDC_StateIcon1 );\r
+ outputField[0][nStateData] = GetDlgItem( engineOutputDialog, IDC_StateData1 );\r
+ outputField[0][nLabelNPS] = GetDlgItem( engineOutputDialog, IDC_Engine1_NPS );\r
+ outputField[0][nMemo] = GetDlgItem( engineOutputDialog, IDC_EngineMemo1 );\r
+\r
+ outputField[1][nColorIcon] = GetDlgItem( engineOutputDialog, IDC_Color2 );\r
+ outputField[1][nLabel] = GetDlgItem( engineOutputDialog, IDC_EngineLabel2 );\r
+ outputField[1][nStateIcon] = GetDlgItem( engineOutputDialog, IDC_StateIcon2 );\r
+ outputField[1][nStateData] = GetDlgItem( engineOutputDialog, IDC_StateData2 );\r
+ outputField[1][nLabelNPS] = GetDlgItem( engineOutputDialog, IDC_Engine2_NPS );\r
+ outputField[1][nMemo] = GetDlgItem( engineOutputDialog, IDC_EngineMemo2 );\r
+}\r
+\r
+// front end\r
+static void SetControlPos( HWND hDlg, int id, int x, int y, int width, int height )\r
+{\r
+ HWND hControl = GetDlgItem( hDlg, id );\r
+\r
+ SetWindowPos( hControl, HWND_TOP, x, y, width, height, SWP_NOZORDER );\r
+}\r
+\r
+#define HIDDEN_X 20000\r
+#define HIDDEN_Y 20000\r
+\r
+// front end\r
+static void HideControl( HWND hDlg, int id )\r
+{\r
+ HWND hControl = GetDlgItem( hDlg, id );\r
+ RECT rc;\r
+\r
+ GetWindowRect( hControl, &rc );\r
+\r
+ /* \r
+ Avoid hiding an already hidden control, because that causes many\r
+ unnecessary WM_ERASEBKGND messages!\r
+ */\r
+ if( rc.left != HIDDEN_X || rc.top != HIDDEN_Y ) {\r
+ SetControlPos( hDlg, id, 20000, 20000, 100, 100 );\r
+ }\r
+}\r
+\r
+// front end, although we might make GetWindowRect front end instead\r
+static int GetControlWidth( HWND hDlg, int id )\r
+{\r
+ RECT rc;\r
+\r
+ GetWindowRect( GetDlgItem( hDlg, id ), &rc );\r
+\r
+ return rc.right - rc.left;\r
+}\r
+\r
+// front end?\r
+static int GetControlHeight( HWND hDlg, int id )\r
+{\r
+ RECT rc;\r
+\r
+ GetWindowRect( GetDlgItem( hDlg, id ), &rc );\r
+\r
+ return rc.bottom - rc.top;\r
+}\r
+\r
+static int GetHeaderHeight()\r
+{\r
+ int result = GetControlHeight( engineOutputDialog, IDC_EngineLabel1 );\r
+\r
+ if( result < ICON_SIZE ) result = ICON_SIZE;\r
+\r
+ return result;\r
+}\r
+\r
+// The size calculations should be backend? If setControlPos is a platform-dependent way of doing things,\r
+// a platform-independent wrapper for it should be supplied.\r
+static void PositionControlSet( HWND hDlg, int x, int y, int clientWidth, int memoHeight, int idColor, int idEngineLabel, int idNPS, int idMemo, int idStateIcon, int idStateData )\r
+{\r
+ int label_x = x + ICON_SIZE + H_MARGIN;\r
+ int label_h = GetControlHeight( hDlg, IDC_EngineLabel1 );\r
+ int label_y = y + ICON_SIZE - label_h;\r
+ int nps_w = GetControlWidth( hDlg, IDC_Engine1_NPS );\r
+ int nps_x = clientWidth - H_MARGIN - nps_w;\r
+ int state_data_w = GetControlWidth( hDlg, IDC_StateData1 );\r
+ int state_data_x = nps_x - H_MARGIN - state_data_w;\r
+ int state_icon_x = state_data_x - ICON_SIZE - 2;\r
+ int max_w = clientWidth - 2*H_MARGIN;\r
+ int memo_y = y + ICON_SIZE + LABEL_V_DISTANCE;\r
+\r
+ SetControlPos( hDlg, idColor, x, y, ICON_SIZE, ICON_SIZE );\r
+ SetControlPos( hDlg, idEngineLabel, label_x, label_y, state_icon_x - label_x, label_h );\r
+ SetControlPos( hDlg, idStateIcon, state_icon_x, y, ICON_SIZE, ICON_SIZE );\r
+ SetControlPos( hDlg, idStateData, state_data_x, label_y, state_data_w, label_h );\r
+ SetControlPos( hDlg, idNPS, nps_x, label_y, nps_w, label_h );\r
+ SetControlPos( hDlg, idMemo, x, memo_y, max_w, memoHeight );\r
+}\r
+\r
+// Also here some of the size calculations should go to the back end, and their actual application to a front-end routine\r
+void ResizeWindowControls( int mode )\r
+{\r
+ HWND hDlg = engineOutputDialog; // [HGM] used to be parameter, but routine is called from back-end\r
+ RECT rc;\r
+ int headerHeight = GetHeaderHeight();\r
+// int labelHeight = GetControlHeight( hDlg, IDC_EngineLabel1 );\r
+// int labelOffset = H_MARGIN + ICON_SIZE + H_MARGIN;\r
+// int labelDeltaY = ICON_SIZE - labelHeight;\r
+ int clientWidth;\r
+ int clientHeight;\r
+ int maxControlWidth;\r
+ int npsWidth;\r
+\r
+ /* Initialize variables */\r
+ GetClientRect( hDlg, &rc );\r
+\r
+ clientWidth = rc.right - rc.left;\r
+ clientHeight = rc.bottom - rc.top;\r
+\r
+ maxControlWidth = clientWidth - 2*H_MARGIN;\r
+\r
+ npsWidth = GetControlWidth( hDlg, IDC_Engine1_NPS );\r
+\r
+ /* Resize controls */\r
+ if( mode == 0 ) {\r
+ /* One engine */\r
+ PositionControlSet( hDlg, H_MARGIN, V_MARGIN, \r
+ clientWidth, \r
+ clientHeight - V_MARGIN - LABEL_V_DISTANCE - headerHeight- V_MARGIN,\r
+ IDC_Color1, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineMemo1, IDC_StateIcon1, IDC_StateData1 );\r
+\r
+ /* Hide controls for the second engine */\r
+ HideControl( hDlg, IDC_Color2 );\r
+ HideControl( hDlg, IDC_EngineLabel2 );\r
+ HideControl( hDlg, IDC_StateIcon2 );\r
+ HideControl( hDlg, IDC_StateData2 );\r
+ HideControl( hDlg, IDC_Engine2_NPS );\r
+ HideControl( hDlg, IDC_EngineMemo2 );\r
+ SendDlgItemMessage( hDlg, IDC_EngineMemo2, WM_SETTEXT, 0, (LPARAM) "" );\r
+ /* TODO: we should also hide/disable them!!! what about tab stops?!?! */\r
+ }\r
+ else {\r
+ /* Two engines */\r
+ int memo_h = (clientHeight - headerHeight*2 - V_MARGIN*2 - LABEL_V_DISTANCE*2 - SPLITTER_SIZE) / 2;\r
+ int header1_y = V_MARGIN;\r
+ int header2_y = V_MARGIN + headerHeight + LABEL_V_DISTANCE + memo_h + SPLITTER_SIZE;\r
+\r
+ PositionControlSet( hDlg, H_MARGIN, header1_y, clientWidth, memo_h,\r
+ IDC_Color1, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineMemo1, IDC_StateIcon1, IDC_StateData1 );\r
+\r
+ PositionControlSet( hDlg, H_MARGIN, header2_y, clientWidth, memo_h,\r
+ IDC_Color2, IDC_EngineLabel2, IDC_Engine2_NPS, IDC_EngineMemo2, IDC_StateIcon2, IDC_StateData2 );\r
+ }\r
+\r
+ InvalidateRect( GetDlgItem(hDlg,IDC_EngineMemo1), NULL, FALSE );\r
+ InvalidateRect( GetDlgItem(hDlg,IDC_EngineMemo2), NULL, FALSE );\r
+}\r
+\r
+static int currentPV, highTextStart[2], highTextEnd[2];\r
+extern RECT boardRect;\r
+\r
+VOID\r
+GetMemoLine(HWND hDlg, int x, int y)\r
+{ // [HGM] pv: translate click to PV line, and load it for display\r
+ char buf[10000];\r
+ int index, start, end, memo;\r
+ POINT pt;\r
+\r
+ pt.x = x; pt.y = y;\r
+ memo = currentPV ? IDC_EngineMemo2 : IDC_EngineMemo1;\r
+ index = SendDlgItemMessage( hDlg, memo, EM_CHARFROMPOS, 0, (LPARAM) &pt );\r
+ GetDlgItemText(hDlg, memo, buf, sizeof(buf));\r
+ if(LoadMultiPV(x, y, buf, index, &start, &end)) {\r
+ SetCapture(hDlg);\r
+ SendMessage( outputField[currentPV][nMemo], EM_SETSEL, (WPARAM)start, (LPARAM)end );\r
+ highTextStart[currentPV] = start; highTextEnd[currentPV] = end;\r
+ SetFocus(outputField[currentPV][nMemo]);\r
+ }\r
+}\r
+\r
+// front end. Actual printing of PV lines into the output field\r
+void InsertIntoMemo( int which, char * text, int where )\r
+{\r
+ SendMessage( outputField[which][nMemo], EM_SETSEL, where, where ); // [HGM] multivar: choose insertion point\r
+\r
+ SendMessage( outputField[which][nMemo], EM_REPLACESEL, (WPARAM) FALSE, (LPARAM) text );\r
+ if(where < highTextStart[which]) { // [HGM] multiPVdisplay: move highlighting\r
+ int len = strlen(text);\r
+ highTextStart[which] += len; highTextEnd[which] += len;\r
+ SendMessage( outputField[which][nMemo], EM_SETSEL, highTextStart[which], highTextEnd[which] );\r
+ }\r
+}\r
+\r
+// front end. Associates an icon with an output field ("control" in Windows jargon).\r
+// [HGM] let it find out the output field from the 'which' number by itself\r
+void SetIcon( int which, int field, int nIcon )\r
+{\r
+\r
+ if( nIcon != 0 ) {\r
+ SendMessage( outputField[which][field], STM_SETICON, (WPARAM) icons[nIcon], 0 );\r
+ }\r
+}\r
+\r
+// front end wrapper for SetWindowText, taking control number in stead of handle\r
+void DoSetWindowText(int which, int field, char *s_label)\r
+{\r
+ SetWindowText( outputField[which][field], s_label );\r
+}\r
+\r
+void SetEngineOutputTitle(char *title)\r
+{\r
+ SetWindowText( engineOutputDialog, title );\r
+}\r
+\r
+// This seems pure front end\r
+LRESULT CALLBACK EngineOutputProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam )\r
+{\r
+ static SnapData sd;\r
+\r
+ switch (message) {\r
+ case WM_INITDIALOG:\r
+ if( engineOutputDialog == NULL ) {\r
+ engineOutputDialog = hDlg;\r
+\r
+ Translate(hDlg, DLG_EngineOutput);\r
+ RestoreWindowPlacement( hDlg, &wpEngineOutput ); /* Restore window placement */\r
+\r
+ ResizeWindowControls( windowMode );\r
+\r
+ SendDlgItemMessage( hDlg, IDC_EngineMemo1, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS );\r
+ SendDlgItemMessage( hDlg, IDC_EngineMemo2, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS );\r
+\r
+ /* Set font */\r
+ SendDlgItemMessage( engineOutputDialog, IDC_EngineMemo1, WM_SETFONT, (WPARAM)font[boardSize][MOVEHISTORY_FONT]->hf, MAKELPARAM(TRUE, 0 ));\r
+ SendDlgItemMessage( engineOutputDialog, IDC_EngineMemo2, WM_SETFONT, (WPARAM)font[boardSize][MOVEHISTORY_FONT]->hf, MAKELPARAM(TRUE, 0 ));\r
+\r
+ SetEngineState( 0, STATE_IDLE, "" );\r
+ SetEngineState( 1, STATE_IDLE, "" );\r
+ }\r
+\r
+ return FALSE;\r
+\r
+ case WM_COMMAND:\r
+ switch (LOWORD(wParam)) {\r
+ case IDOK:\r
+ EndDialog(hDlg, TRUE);\r
+ return TRUE;\r
+\r
+ case IDCANCEL:\r
+ EndDialog(hDlg, FALSE);\r
+ return TRUE;\r
+\r
+ default:\r
+ break;\r
+ }\r
+\r
+ break;\r
+\r
+ case WM_MOUSEMOVE:\r
+ MovePV(LOWORD(lParam) - boardRect.left, HIWORD(lParam) - boardRect.top, boardRect.bottom - boardRect.top);\r
+ break;\r
+\r
+ case WM_RBUTTONUP:\r
+ ReleaseCapture();\r
+ SendMessage( outputField[currentPV][nMemo], EM_SETSEL, 0, 0 );\r
+ highTextStart[currentPV] = highTextEnd[currentPV] = 0;\r
+ UnLoadPV();\r
+ break;\r
+\r
+ case WM_NOTIFY:\r
+ if( wParam == IDC_EngineMemo1 || wParam == IDC_EngineMemo2 ) {\r
+ MSGFILTER * lpMF = (MSGFILTER *) lParam;\r
+ if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL)) == 0 ) {\r
+ shiftKey = (lpMF->wParam & MK_SHIFT) != 0; // [HGM] remember last shift status\r
+ currentPV = (wParam == IDC_EngineMemo2);\r
+ GetMemoLine(hDlg, LOWORD(lpMF->lParam), HIWORD(lpMF->lParam));\r
+ }\r
+ }\r
+ break;\r
+\r
+ case WM_GETMINMAXINFO:\r
+ {\r
+ MINMAXINFO * mmi = (MINMAXINFO *) lParam;\r
+ \r
+ mmi->ptMinTrackSize.x = 100;\r
+ mmi->ptMinTrackSize.y = 160;\r
+ }\r
+ break;\r
+\r
+ case WM_CLOSE:\r
+ EngineOutputPopDown();\r
+ break;\r
+\r
+ case WM_SIZE:\r
+ ResizeWindowControls( windowMode );\r
+ break;\r
+\r
+ case WM_ENTERSIZEMOVE:\r
+ return OnEnterSizeMove( &sd, hDlg, wParam, lParam );\r
+\r
+ case WM_SIZING:\r
+ return OnSizing( &sd, hDlg, wParam, lParam );\r
+\r
+ case WM_MOVING:\r
+ return OnMoving( &sd, hDlg, wParam, lParam );\r
+\r
+ case WM_EXITSIZEMOVE:\r
+ return OnExitSizeMove( &sd, hDlg, wParam, lParam );\r
+ }\r
+\r
+ return FALSE;\r
+}\r
+\r
+// front end\r
+void EngineOutputPopUp()\r
+{\r
+ FARPROC lpProc;\r
+ static int needInit = TRUE;\r
+ \r
+ CheckMenuItem(GetMenu(hwndMain), IDM_ShowEngineOutput, MF_CHECKED);\r
+\r
+ if( engineOutputDialog ) {\r
+ SendMessage( engineOutputDialog, WM_INITDIALOG, 0, 0 );\r
+\r
+ if( ! engineOutputDialogUp ) {\r
+ ShowWindow(engineOutputDialog, SW_SHOW);\r
+ }\r
+ }\r
+ else {\r
+ lpProc = MakeProcInstance( (FARPROC) EngineOutputProc, hInst );\r
+\r
+ /* Note to self: dialog must have the WS_VISIBLE style set, otherwise it's not shown! */\r
+ CreateDialog( hInst, MAKEINTRESOURCE(DLG_EngineOutput), hwndMain, (DLGPROC)lpProc );\r
+\r
+ FreeProcInstance(lpProc);\r
+ }\r
+\r
+ // [HGM] displaced to after creation of dialog, to allow initialization of output fields\r
+ if( needInit ) {\r
+ InitializeEngineOutput();\r
+ needInit = FALSE;\r
+ }\r
+\r
+ engineOutputDialogUp = TRUE;\r
+}\r
+\r
+// front end\r
+void EngineOutputPopDown()\r
+{\r
+ CheckMenuItem(GetMenu(hwndMain), IDM_ShowEngineOutput, MF_UNCHECKED);\r
+\r
+ if( engineOutputDialog ) {\r
+ ShowWindow(engineOutputDialog, SW_HIDE);\r
+ }\r
+\r
+ engineOutputDialogUp = FALSE;\r
+}\r
+\r
+// front end. [HGM] Takes handle of output control from table, so only number is passed\r
+void DoClearMemo(int which)\r
+{\r
+ SendMessage( outputField[which][nMemo], WM_SETTEXT, 0, (LPARAM) "" );\r
+}\r
+\r
+// front end (because only other front-end wants to know)\r
+int EngineOutputIsUp()\r
+{\r
+ return engineOutputDialogUp;\r
+}\r
+\r
+// front end, to give back-end access to engineOutputDialog\r
+int EngineOutputDialogExists()\r
+{\r
+ return engineOutputDialog != NULL;\r
+}\r