int nItem;\r
RECT rect;\r
static int sizeX, sizeY;\r
- int newSizeX, newSizeY, flags;\r
+ int newSizeX, newSizeY;\r
MINMAXINFO *mmi;\r
static BOOL filterHasFocus = FALSE;\r
int count;\r
/* Size and position the dialog */\r
if (!gameListDialog) {\r
gameListDialog = hDlg;\r
- flags = SWP_NOZORDER;\r
GetClientRect(hDlg, &rect);\r
sizeX = rect.right;\r
sizeY = rect.bottom;\r
gameFileName = StrSave(filename);\r
}\r
CheckMenuItem(GetMenu(hwndMain), IDM_ShowGameList, MF_CHECKED);\r
+ EnableMenuItem(GetMenu(hwndMain), IDM_SaveSelected, MF_ENABLED);\r
if (gameListDialog) {\r
SendMessage(gameListDialog, WM_INITDIALOG, 0, 0);\r
if (!gameListUp) ShowWindow(gameListDialog, SW_SHOW);\r
VOID GameListPopDown(void)\r
{\r
CheckMenuItem(GetMenu(hwndMain), IDM_ShowGameList, MF_UNCHECKED);\r
+ EnableMenuItem(GetMenu(hwndMain), IDM_SaveSelected, MF_GRAYED);\r
if (gameListDialog) ShowWindow(gameListDialog, SW_HIDE);\r
gameListUp = FALSE;\r
}\r