/*\r
* wgamelist.c -- Game list window for WinBoard\r
*\r
- * Copyright 1995, 2009, 2010, 2011 Free Software Foundation, Inc.\r
+ * Copyright 1995, 2009, 2010, 2011, 2012, 2013 Free Software Foundation, Inc.\r
*\r
* Enhancements Copyright 2005 Alessandro Scotti\r
*\r
};\r
\r
/* [AS] Setup the game list according to the specified filter */\r
-static int GameListToListBox( HWND hDlg, BOOL boReset, char * pszFilter, struct GameListStats * stats )\r
+static int GameListToListBox( HWND hDlg, BOOL boReset, char * pszFilter, struct GameListStats * stats, BOOL byPos, BOOL narrow )\r
{\r
ListGame * lg = (ListGame *) gameList.head;\r
int nItem;\r
+ char buf[MSG_SIZ];\r
BOOL hasFilter = FALSE;\r
int count = 0;\r
struct GameListStats dummy;\r
}\r
}\r
\r
+ if(byPos) InitSearch();\r
+\r
for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){\r
- char * st = GameListLine(lg->number, &lg->gameInfo);\r
+ char * st = NULL;\r
BOOL skip = FALSE;\r
+ int pos = -1;\r
+\r
+ if(nItem % 2000 == 0) {\r
+ snprintf(buf, MSG_SIZ, _("Scanning through games (%d)"), nItem);\r
+ SetWindowText(hwndMain, buf);\r
+ }\r
\r
+ if(!narrow || lg->position >= 0) {\r
if( hasFilter ) {\r
- if( ! SearchPattern( st, pszFilter ) ) {\r
- skip = TRUE;\r
- }\r
+ st = GameListLine(lg->number, &lg->gameInfo);\r
+ if( !SearchPattern( st, pszFilter) ) skip = TRUE;\r
+ }\r
+\r
+ if( !skip && byPos) {\r
+ if( (pos = GameContainsPosition(gameFile, lg)) < 0) skip = TRUE;\r
}\r
\r
if( ! skip ) {\r
+ if(!st) st = GameListLine(lg->number, &lg->gameInfo);\r
SendDlgItemMessage(hDlg, OPT_GameListText, LB_ADDSTRING, 0, (LPARAM) st);\r
count++;\r
\r
stats->drawn++;\r
else\r
stats->unfinished++;\r
+ if(!byPos) pos = 0;\r
}\r
+ }\r
\r
- free(st);\r
+ lg->position = pos;\r
+\r
+ if(st) free(st);\r
lg = (ListGame *) lg->node.succ;\r
}\r
\r
SendDlgItemMessage(hDlg, OPT_GameListText, LB_SETCURSEL, 0, 0);\r
+ SetWindowText(hwndMain, "WinBoard");\r
\r
return count;\r
}\r
hwndText = GetDlgItem(hDlg, OPT_TagsText);\r
\r
/* Set font */\r
- SendDlgItemMessage( hDlg, OPT_GameListText, WM_SETFONT, (WPARAM)font[boardSize][MOVEHISTORY_FONT]->hf, MAKELPARAM(TRUE, 0 ));\r
+ SendDlgItemMessage( hDlg, OPT_GameListText, WM_SETFONT, (WPARAM)font[boardSize][GAMELIST_FONT]->hf, MAKELPARAM(TRUE, 0 ));\r
\r
- count = GameListToListBox( hDlg, gameListDialog ? TRUE : FALSE, NULL, &stats );\r
+ count = GameListToListBox( hDlg, gameListDialog ? TRUE : FALSE, NULL, &stats, FALSE, FALSE );\r
\r
SendDlgItemMessage( hDlg, IDC_GameListFilter, WM_SETTEXT, 0, (LPARAM) "" );\r
SendDlgItemMessage( hDlg, IDC_GameListFilter, EM_SETLIMITTEXT, MAX_FILTER_LENGTH, 0 );\r
/* [AS] End command replacement */\r
\r
switch (LOWORD(wParam)) {\r
- case IDOK:\r
case OPT_GameListLoad:\r
+ LoadOptionsPopup(hDlg);\r
+ return TRUE;\r
+ case IDOK:\r
nItem = SendDlgItemMessage(hDlg, OPT_GameListText, LB_GETCURSEL, 0, 0);\r
if (nItem < 0) {\r
/* is this possible? */\r
break; /* load the game*/\r
\r
case OPT_GameListPrev:\r
+#if 0\r
nItem = SendDlgItemMessage(hDlg, OPT_GameListText, LB_GETCURSEL, 0, 0);\r
nItem--;\r
if (nItem < 0) {\r
}\r
SendDlgItemMessage(hDlg, OPT_GameListText, LB_SETCURSEL, nItem, 0);\r
break; /* load the game*/\r
-\r
+#endif\r
/* [AS] */\r
+ case OPT_GameListFind:\r
case IDC_GameListDoFilter:\r
{\r
char filter[MAX_FILTER_LENGTH+1];\r
\r
if( GetDlgItemText( hDlg, IDC_GameListFilter, filter, sizeof(filter) ) >= 0 ) {\r
filter[ sizeof(filter)-1 ] = '\0';\r
- count = GameListToListBox( hDlg, TRUE, filter, &stats );\r
+ count = GameListToListBox( hDlg, TRUE, filter, &stats, LOWORD(wParam)!=IDC_GameListDoFilter, LOWORD(wParam)==OPT_GameListNarrow );\r
GameListUpdateTitle( hDlg, _("Game List"), count, ((ListGame *) gameList.tailPred)->number, &stats );\r
}\r
}\r
gameListUp = TRUE;\r
}\r
\r
+FILE *GameFile()\r
+{\r
+ return gameFile;\r
+}\r
+\r
VOID GameListPopDown(void)\r
{\r
CheckMenuItem(GetMenu(hwndMain), IDM_ShowGameList, MF_UNCHECKED);\r