#define ABOUTBOX -1 /* not sure why these are needed */\r
#define ABOUTBOX2 -1\r
\r
-int dialogItems[][40] = {\r
+int dialogItems[][41 ] = {\r
{ ABOUTBOX, IDOK, OPT_MESS, 400 }, \r
{ DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed, \r
OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL }, \r
-{ DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL }, \r
+{ DLG_LoadOptions, OPT_Autostep, OPT_AStext1, \r
+ OPT_elo1, OPT_elo2, OPT_date, IDOK, IDCANCEL }, \r
{ DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,\r
801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL }, \r
{ 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 }, \r
OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,\r
OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,\r
OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,\r
- IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size }, \r
+ IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size, OPT_Bitmaps, OPT_PieceFont }, \r
{ DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,\r
OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,\r
OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,\r
IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def }, \r
{ DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,\r
OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,\r
- OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,\r
+ OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont, OPT_ChoosePieceFont, OPT_MessageFont8,\r
+ OPT_SampleGameListFont, OPT_ChooseGameListFont, OPT_MessageFont7, \r
OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 }, \r
{ DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL }, \r
{ DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,\r
#define MF(x) {x, {{0,}, 0. }, {0, }, 0}\r
MyFont fontRec[NUM_SIZES][NUM_FONTS] =\r
{\r
- { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },\r
+ { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL), MF (GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
};\r
\r
MyFont *font[NUM_SIZES][NUM_FONTS];\r
SetCurrentDirectory(dir); /* return to prev directory */\r
}\r
\r
+VOID\r
+InitTextures()\r
+{\r
+ ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );\r
+ backTextureSquareSize = 0; // kludge to force recalculation of texturemode\r
+ \r
+ if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {\r
+ liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
+ liteBackTextureMode = appData.liteBackTextureMode;\r
+\r
+ if (liteBackTexture == NULL && appData.debugMode) {\r
+ fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );\r
+ }\r
+ }\r
+ \r
+ if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {\r
+ darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
+ darkBackTextureMode = appData.darkBackTextureMode;\r
+\r
+ if (darkBackTexture == NULL && appData.debugMode) {\r
+ fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );\r
+ }\r
+ }\r
+}\r
+\r
BOOL\r
InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)\r
{\r
buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);\r
\r
/* [AS] Load textures if specified */\r
- ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );\r
- \r
- if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {\r
- liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
- liteBackTextureMode = appData.liteBackTextureMode;\r
-\r
- if (liteBackTexture == NULL && appData.debugMode) {\r
- fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );\r
- }\r
- }\r
- \r
- if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {\r
- darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
- darkBackTextureMode = appData.darkBackTextureMode;\r
-\r
- if (darkBackTexture == NULL && appData.debugMode) {\r
- fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );\r
- }\r
- }\r
+ InitTextures();\r
\r
mysrandom( (unsigned) time(NULL) );\r
\r
return;\r
}\r
\r
- if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {\r
+ if( !appData.useFont || appData.renderPiecesWithFont == NULL ||\r
+ appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {\r
fontBitmapSquareSize = -1;\r
return;\r
}\r
DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);\r
}\r
} \r
- else if( backTextureSquareInfo[row][column].mode > 0 ) {\r
+ else if( appData.useBitmaps && backTextureSquareInfo[row][column].mode > 0 ) {\r
/* [AS] Draw the square using a texture bitmap */\r
HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );\r
int r = row, c = column; // [HGM] do not flip board in flipView\r
} else {\r
if (!appData.showThinking) ToggleShowThinking();\r
AnalyzeFileEvent();\r
- LoadGameDialog(hwnd, _("Analyze Game from File"));\r
+// LoadGameDialog(hwnd, _("Analyze Game from File"));\r
AnalysisPeriodicEvent(1);\r
}\r
break;\r
return 0x00000040;\r
}\r
\r
+void RunCommand(char *cmdLine)\r
+{\r
+ /* Now create the child process. */\r
+ STARTUPINFO siStartInfo;\r
+ PROCESS_INFORMATION piProcInfo;\r
+\r
+ siStartInfo.cb = sizeof(STARTUPINFO);\r
+ siStartInfo.lpReserved = NULL;\r
+ siStartInfo.lpDesktop = NULL;\r
+ siStartInfo.lpTitle = NULL;\r
+ siStartInfo.dwFlags = STARTF_USESTDHANDLES;\r
+ siStartInfo.cbReserved2 = 0;\r
+ siStartInfo.lpReserved2 = NULL;\r
+ siStartInfo.hStdInput = NULL;\r
+ siStartInfo.hStdOutput = NULL;\r
+ siStartInfo.hStdError = NULL;\r
+\r
+ CreateProcess(NULL,\r
+ cmdLine, /* command line */\r
+ NULL, /* process security attributes */\r
+ NULL, /* primary thread security attrs */\r
+ TRUE, /* handles are inherited */\r
+ DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,\r
+ NULL, /* use parent's environment */\r
+ NULL,\r
+ &siStartInfo, /* STARTUPINFO pointer */\r
+ &piProcInfo); /* receives PROCESS_INFORMATION */\r
+\r
+ CloseHandle(piProcInfo.hThread);\r
+}\r
+\r
/* Start a child process running the given program.\r
The process's standard output can be read from "from", and its\r
standard input can be written to "to".\r
return outCount;\r
}\r
\r
+void\r
+DoSleep(int n)\r
+{\r
+ if(n != 0) Sleep(n);\r
+}\r
+\r
int\r
OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,\r
long msdelay)\r
}\r
\r
void\r
-HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )\r
-{\r
- MoveHistorySet( movelist, first, last, current, pvInfoList );\r
-\r
- EvalGraphSet( first, last, current, pvInfoList );\r
-\r
- MakeEngineOutputTitle();\r
-}\r
-\r
-void\r
SettingsPopUp(ChessProgramState *cps)\r
{ // [HGM] wrapper needed because handles must not be passed through back-end\r
EngineOptionsPopup(savedHwnd, cps);\r