removed _winmajor if not defined so that VC 2008 can compile the project
[xboard.git] / winboard / winboard.c
index e270565..3b2dd29 100644 (file)
@@ -225,7 +225,11 @@ static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_SIZE][BOAR
 #if __GNUC__ && !defined(_winmajor)\r
 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */\r
 #else\r
+#if defined(_winmajor)\r
 #define oldDialog (_winmajor < 4)\r
+#else\r
+#define oldDialog 0\r
+#endif\r
 #endif\r
 \r
 char *defaultTextAttribs[] = \r
@@ -879,6 +883,7 @@ InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
     ShowWindow(hwndConsole, nCmdShow);\r
   }\r
   if(!appData.noGUI)   UpdateWindow(hwnd);  else ShowWindow(hwnd, SW_MINIMIZE);\r
+  if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file\r
 \r
   return TRUE;\r
 \r
@@ -6133,6 +6138,12 @@ WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
       DrawPosition(FALSE, NULL);\r
       break;\r
 \r
+    case IDM_MuteSounds:\r
+      mute = !mute; // [HGM] mute: keep track of global muting variable\r
+      CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds, \r
+                               MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));\r
+      break;\r
+\r
     case IDM_GeneralOptions:\r
       GeneralOptionsPopup(hwnd);\r
       DrawPosition(TRUE, NULL);\r
@@ -6692,6 +6703,7 @@ MyPlaySound(MySound *ms)
 {\r
   BOOLEAN ok = FALSE;\r
 \r
+  if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted\r
   switch (ms->name[0]) {\r
   case NULLCHAR:\r
        if(appData.debugMode) fprintf(debugFP, "silence\n");\r
@@ -9872,6 +9884,7 @@ ScheduleDelayedEvent(DelayedEventCallback cb, long millisec)
     }\r
     KillTimer(hwndMain, delayedTimerEvent);\r
     delayedTimerEvent = 0;\r
+    if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it\r
     delayedTimerCallback();\r
   }\r
   delayedTimerCallback = cb;\r