* The offset boardRect.left or boardRect.top must already have been\r
* subtracted from x.\r
*/\r
-int\r
-EventToSquare(int x)\r
+int EventToSquare(x, limit)\r
+ int x;\r
{\r
if (x <= 0)\r
return -2;\r
if ((x % (squareSize + lineGap)) >= squareSize)\r
return -1;\r
x /= (squareSize + lineGap);\r
- if (x >= BOARD_SIZE)\r
+ if (x >= limit)\r
return -2;\r
return x;\r
}\r
}\r
}\r
\r
+void DragPieceBegin(int x, int y)\r
+{\r
+ dragInfo.lastpos.x = boardRect.left + x;\r
+ dragInfo.lastpos.y = boardRect.top + y;\r
+ dragInfo.from.x = fromX;\r
+ dragInfo.from.y = fromY;\r
+ dragInfo.start = dragInfo.from;\r
+ SetCapture(hwndMain);\r
+}\r
+\r
+void DragPieceEnd(int x, int y)\r
+{\r
+ ReleaseCapture();\r
+ dragInfo.start.x = dragInfo.start.y = -1;\r
+ dragInfo.from = dragInfo.start;\r
+ dragInfo.pos = dragInfo.lastpos = dragInfo.start;\r
+}\r
+\r
/* Event handler for mouse messages */\r
VOID\r
MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)\r
POINT pt;\r
static int recursive = 0;\r
HMENU hmenu;\r
-// BOOLEAN needsRedraw = FALSE;\r
- BOOLEAN saveAnimate;\r
BOOLEAN forceFullRepaint = IsFullRepaintPreferrable(); /* [AS] */\r
- static BOOLEAN sameAgain = FALSE, promotionChoice = FALSE;\r
- ChessMove moveType;\r
\r
if (recursive) {\r
if (message == WM_MBUTTONUP) {\r
\r
pt.x = LOWORD(lParam);\r
pt.y = HIWORD(lParam);\r
- x = EventToSquare(pt.x - boardRect.left);\r
- y = EventToSquare(pt.y - boardRect.top);\r
+ x = EventToSquare(pt.x - boardRect.left, BOARD_WIDTH);\r
+ y = EventToSquare(pt.y - boardRect.top, BOARD_HEIGHT);\r
if (!flipView && y >= 0) {\r
y = BOARD_HEIGHT - 1 - y;\r
}\r
\r
switch (message) {\r
case WM_LBUTTONDOWN:\r
- if(promotionChoice) { // we are waiting for a click to indicate promotion piece\r
- promotionChoice = FALSE; // only one chance: if click not OK it is interpreted as cancel\r
- if(appData.debugMode) fprintf(debugFP, "promotion click, x=%d, y=%d\n", x, y);\r
- if(gameInfo.holdingsWidth && \r
- (WhiteOnMove(currentMove) \r
- ? x == BOARD_WIDTH-1 && y < gameInfo.holdingsSize && y > 0\r
- : x == 0 && y >= BOARD_HEIGHT - gameInfo.holdingsSize && y < BOARD_HEIGHT-1) ) {\r
- // click in right holdings, for determining promotion piece\r
- ChessSquare p = boards[currentMove][y][x];\r
- if(appData.debugMode) fprintf(debugFP, "square contains %d\n", (int)p);\r
- if(p != EmptySquare) {\r
- FinishMove(WhitePromotionQueen, fromX, fromY, toX, toY, ToLower(PieceToChar(p)));\r
- fromX = fromY = -1;\r
- break;\r
- }\r
- }\r
- DrawPosition(FALSE, boards[currentMove]);\r
- break;\r
- }\r
- ErrorPopDown();\r
- sameAgain = FALSE;\r
- if (y == -2) {\r
- /* Downclick vertically off board; check if on clock */\r
if (PtInRect((LPRECT) &whiteRect, pt)) {\r
if (gameMode == EditPosition) {\r
SetWhiteToPlayEvent();\r
AdjustClock(!flipClock, -1);\r
}\r
}\r
- if (!appData.highlightLastMove) {\r
- ClearHighlights();\r
- DrawPosition((int) (forceFullRepaint || FALSE), NULL);\r
- }\r
- fromX = fromY = -1;\r
dragInfo.start.x = dragInfo.start.y = -1;\r
dragInfo.from = dragInfo.start;\r
- break;\r
- } else if (x < 0 || y < 0\r
- /* [HGM] block clicks between board and holdings */\r
- || x == BOARD_LEFT-1 || x == BOARD_RGHT\r
- || (x == BOARD_LEFT-2 && y < BOARD_HEIGHT-gameInfo.holdingsSize)\r
- || (x == BOARD_RGHT+1 && y >= gameInfo.holdingsSize)\r
- /* EditPosition, empty square, or different color piece;\r
- click-click move is possible */\r
- ) {\r
- break;\r
- } else if (fromX == x && fromY == y) {\r
- /* Downclick on same square again */\r
- ClearHighlights();\r
- DrawPosition(forceFullRepaint || FALSE, NULL);\r
- sameAgain = TRUE; \r
- } else if (fromX != -1 &&\r
- x != BOARD_LEFT-2 && x != BOARD_RGHT+1 \r
- ) {\r
- /* Downclick on different square. */\r
- /* [HGM] if on holdings file, should count as new first click ! */\r
- /* [HGM] <sameColor> now always do UserMoveTest(), and check colors there */\r
- toX = x;\r
- toY = y;\r
- /* [HGM] <popupFix> UserMoveEvent requires two calls now,\r
- to make sure move is legal before showing promotion popup */\r
- moveType = UserMoveTest(fromX, fromY, toX, toY, NULLCHAR, FALSE);\r
- if(moveType == AmbiguousMove) { /* [HGM] Edit-Position move executed */\r
+ if(fromX == -1 && frozen) { // not sure where this is for\r
fromX = fromY = -1; \r
- ClearHighlights();\r
- DrawPosition(FALSE, boards[currentMove]);\r
- break; \r
- } else \r
- if(moveType != ImpossibleMove && moveType != Comment) {\r
- /* [HGM] We use PromotionToKnight in Shogi to indicate frorced promotion */\r
- if (moveType == WhitePromotionKnight || moveType == BlackPromotionKnight ||\r
- ((moveType == WhitePromotionQueen || moveType == BlackPromotionQueen) &&\r
- appData.alwaysPromoteToQueen)) {\r
- FinishMove(moveType, fromX, fromY, toX, toY, 'q');\r
- if (!appData.highlightLastMove) {\r
- ClearHighlights();\r
- DrawPosition(forceFullRepaint || FALSE, NULL);\r
- }\r
- } else\r
- if (moveType == WhitePromotionQueen || moveType == BlackPromotionQueen ) {\r
- SetHighlights(fromX, fromY, toX, toY);\r
- DrawPosition(forceFullRepaint || FALSE, NULL);\r
- /* [HGM] <popupFix> Popup calls FinishMove now.\r
- If promotion to Q is legal, all are legal! */\r
- if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat)\r
- { ChessSquare p = boards[currentMove][fromY][fromX], q = boards[currentMove][toY][toX];\r
- // kludge to temporarily execute move on display, without promoting yet\r
- promotionChoice = TRUE;\r
- boards[currentMove][fromY][fromX] = EmptySquare; // move Pawn to 8th rank\r
- boards[currentMove][toY][toX] = p;\r
- DrawPosition(FALSE, boards[currentMove]);\r
- boards[currentMove][fromY][fromX] = p; // take back, but display stays\r
- boards[currentMove][toY][toX] = q;\r
- DisplayMessage("Select piece from holdings", "");\r
- } else\r
- PromotionPopup(hwnd);\r
- goto noClear;\r
- } else { // not a promotion. Move can be illegal if testLegality off, and should be made then.\r
- if (appData.animate || appData.highlightLastMove) {\r
- SetHighlights(fromX, fromY, toX, toY);\r
- } else {\r
- ClearHighlights();\r
- }\r
- FinishMove(moveType, fromX, fromY, toX, toY, NULLCHAR);\r
- if (appData.animate && !appData.highlightLastMove) {\r
- ClearHighlights();\r
- DrawPosition(forceFullRepaint || FALSE, NULL);\r
- }\r
- }\r
- fromX = fromY = -1;\r
- noClear:\r
- break;\r
- }\r
- if (gotPremove && moveType != Comment) {\r
- SetPremoveHighlights(fromX, fromY, toX, toY);\r
-// DrawPosition(forceFullRepaint || FALSE, NULL);\r
- } else ClearHighlights();\r
- fromX = fromY = -1;\r
- DrawPosition(forceFullRepaint || FALSE, NULL);\r
- if(moveType != Comment) break;\r
- }\r
- /* First downclick, or restart on a square with same color piece */\r
- if (!frozen && OKToStartUserMove(x, y)) {\r
- fromX = x;\r
- fromY = y;\r
- dragInfo.lastpos = pt;\r
- dragInfo.from.x = fromX;\r
- dragInfo.from.y = fromY;\r
- dragInfo.start = dragInfo.from;\r
- SetCapture(hwndMain);\r
- } else {\r
- fromX = fromY = -1;\r
- dragInfo.start.x = dragInfo.start.y = -1;\r
- dragInfo.from = dragInfo.start;\r
DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */\r
+ break;\r
}\r
+ LeftClick(Press, pt.x - boardRect.left, pt.y - boardRect.top);\r
+ DrawPosition(TRUE, NULL);\r
break;\r
\r
case WM_LBUTTONUP:\r
- ReleaseCapture();\r
- if (fromX == -1) break;\r
- if (x == fromX && y == fromY) {\r
- dragInfo.from.x = dragInfo.from.y = -1;\r
- /* Upclick on same square */\r
- if (sameAgain) {\r
- /* Clicked same square twice: abort click-click move */\r
- fromX = fromY = -1;\r
- gotPremove = 0;\r
- ClearPremoveHighlights();\r
- } else {\r
- /* First square clicked: start click-click move */\r
- SetHighlights(fromX, fromY, -1, -1);\r
- }\r
- DrawPosition(forceFullRepaint || FALSE, NULL);\r
- } else if (dragInfo.from.x < 0 || dragInfo.from.y < 0) {\r
- /* Errant click; ignore */\r
- break;\r
- } else {\r
- /* Finish drag move. */\r
- if (appData.debugMode) {\r
- fprintf(debugFP, "release\n");\r
- }\r
- dragInfo.from.x = dragInfo.from.y = -1;\r
- toX = x;\r
- toY = y;\r
- saveAnimate = appData.animate; /* sorry, Hawk :) */\r
- appData.animate = appData.animate && !appData.animateDragging;\r
- moveType = UserMoveTest(fromX, fromY, toX, toY, NULLCHAR, TRUE);\r
- if(moveType == AmbiguousMove) { /* [HGM] Edit-Position move executed */\r
- fromX = fromY = -1; \r
- ClearHighlights();\r
- DrawPosition(FALSE, boards[currentMove]);\r
- appData.animate = saveAnimate;\r
- break; \r
- } else \r
- if(moveType != ImpossibleMove) {\r
- /* [HGM] use move type to determine if move is promotion.\r
- Knight is Shogi kludge for mandatory promotion, Queen means choice */\r
- if (moveType == WhitePromotionKnight || moveType == BlackPromotionKnight ||\r
- ((moveType == WhitePromotionQueen || moveType == BlackPromotionQueen) &&\r
- appData.alwaysPromoteToQueen)) \r
- FinishMove(moveType, fromX, fromY, toX, toY, 'q');\r
- else \r
- if (moveType == WhitePromotionQueen || moveType == BlackPromotionQueen ) {\r
- DrawPosition(forceFullRepaint || FALSE, NULL);\r
- if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat)\r
- { ChessSquare p = boards[currentMove][fromY][fromX], q = boards[currentMove][toY][toX];\r
- // kludge to temporarily execute move on display, wthout promotng yet\r
- promotionChoice = TRUE;\r
- boards[currentMove][fromY][fromX] = EmptySquare; // move Pawn to 8th rank\r
- boards[currentMove][toY][toX] = p;\r
- DrawPosition(FALSE, boards[currentMove]);\r
- boards[currentMove][fromY][fromX] = p; // take back, but display stays\r
- boards[currentMove][toY][toX] = q;\r
- appData.animate = saveAnimate;\r
- DisplayMessage("Select piece from holdings", "");\r
- break;\r
- } else\r
- PromotionPopup(hwnd); /* [HGM] Popup now calls FinishMove */\r
- } else {\r
- if(saveAnimate /* ^$!%@#$!$ */ && gameInfo.variant == VariantAtomic \r
- && (boards[currentMove][toY][toX] != EmptySquare || \r
- moveType == WhiteCapturesEnPassant || \r
- moveType == BlackCapturesEnPassant ) )\r
- AnimateAtomicCapture(fromX, fromY, toX, toY, 20);\r
- FinishMove(moveType, fromX, fromY, toX, toY, NULLCHAR);\r
- }\r
- }\r
- if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY);\r
- appData.animate = saveAnimate;\r
- fromX = fromY = -1;\r
- if (appData.highlightDragging && !appData.highlightLastMove) {\r
- ClearHighlights();\r
- }\r
- if (appData.animate || appData.animateDragging ||\r
- appData.highlightDragging || gotPremove) {\r
- DrawPosition(forceFullRepaint || FALSE, NULL);\r
- }\r
- }\r
- dragInfo.start.x = dragInfo.start.y = -1; \r
- dragInfo.pos = dragInfo.lastpos = dragInfo.start;\r
+ LeftClick(Release, pt.x - boardRect.left, pt.y - boardRect.top);\r
+ DrawPosition(TRUE, NULL);\r
break;\r
\r
case WM_MOUSEMOVE:\r
{\r
BOOL full_repaint = FALSE;\r
\r
- sameAgain = FALSE; /* [HGM] if we drag something around, do keep square selected */\r
if (appData.animateDragging) {\r
dragInfo.pos = pt;\r
}\r
only show the popup when we are already sure the move is valid or\r
legal. We pass a faulty move type, but the kludge is that FinishMove\r
will figure out it is a promotion from the promoChar. */\r
- FinishMove(NormalMove, fromX, fromY, toX, toY, promoChar);\r
+ UserMoveEvent(fromX, fromY, toX, toY, promoChar);\r
+ fromX = fromY = -1;\r
if (!appData.highlightLastMove) {\r
ClearHighlights();\r
DrawPosition(FALSE, NULL);\r
FreeProcInstance(lpProc);\r
}\r
\r
+void\r
+PromotionPopUp()\r
+{\r
+ DrawPosition(TRUE, NULL);\r
+ PromotionPopup(hwndMain);\r
+}\r
+\r
/* Toggle ShowThinking */\r
VOID\r
ToggleShowThinking()\r