* Massachusetts. \r
*\r
* Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,\r
- * 2007, 2008, 2009 Free Software Foundation, Inc.\r
+ * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.\r
*\r
* Enhancements Copyright 2005 Alessandro Scotti\r
*\r
static int commentIndex;\r
static Boolean editComment = FALSE;\r
HWND commentDialog = NULL;\r
-BOOLEAN commentDialogUp = FALSE;\r
+int commentUp = FALSE;\r
static int commentX, commentY, commentH, commentW;\r
\r
static char *analysisTitle;\r
WindowPlacement wpEvalGraph;\r
\r
HWND engineOutputDialog = NULL;\r
-BOOLEAN engineOutputDialogUp = FALSE;\r
+int engineOutputDialogUp = FALSE;\r
\r
WindowPlacement wpEngineOutput;\r
WindowPlacement wpGameList;\r
exit(2);\r
}\r
\r
+int\r
+ValidateInt(char *s)\r
+{\r
+ char *p = s;\r
+ if(*p == '-' || *p == '+') p++;\r
+ while(*p) if(!isdigit(*p++)) ExitArgError("Bad integer value", s);\r
+ return atoi(s);\r
+}\r
+\r
/* Command line font name parser. NULL name means do nothing.\r
Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"\r
For backward compatibility, syntax without the colon is also\r
mfp->italic = (strchr(p, 'i') != NULL);\r
mfp->underline = (strchr(p, 'u') != NULL);\r
mfp->strikeout = (strchr(p, 's') != NULL);\r
+ mfp->charset = DEFAULT_CHARSET;\r
+ q = strchr(p, 'c');\r
+ if (q)\r
+ mfp->charset = (BYTE) atoi(q+1);\r
}\r
\r
/* Color name parser.\r
\r
switch (ad->argType) {\r
case ArgInt:\r
- *(int *) ad->argLoc = atoi(argValue);\r
+ *(int *) ad->argLoc = ValidateInt(argValue);\r
break;\r
\r
case ArgX:\r
- *(int *) ad->argLoc = atoi(argValue) + boardX; // [HGM] placement: translate stored relative to absolute \r
+ *(int *) ad->argLoc = ValidateInt(argValue) + boardX; // [HGM] placement: translate stored relative to absolute \r
break;\r
\r
case ArgY:\r
- *(int *) ad->argLoc = atoi(argValue) + boardY; // (this is really kludgey, it should be done where used...)\r
+ *(int *) ad->argLoc = ValidateInt(argValue) + boardY; // (this is really kludgey, it should be done where used...)\r
break;\r
\r
case ArgZ:\r
- *(int *) ad->argLoc = atoi(argValue);\r
+ *(int *) ad->argLoc = ValidateInt(argValue);\r
EnsureOnScreen(&boardX, &boardY, minX, minY); \r
break;\r
\r
lf->lfItalic = mfp->italic;\r
lf->lfUnderline = mfp->underline;\r
lf->lfStrikeOut = mfp->strikeout;\r
- lf->lfCharSet = DEFAULT_CHARSET;\r
+ lf->lfCharSet = mfp->charset;\r
lf->lfOutPrecision = OUT_DEFAULT_PRECIS;\r
lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;\r
lf->lfQuality = DEFAULT_QUALITY;\r
for (bs=0; bs<NUM_SIZES; bs++) {\r
MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;\r
fprintf(f, "/size=%s ", sizeInfo[bs].name);\r
- fprintf(f, "/%s=\"%s:%g%s%s%s%s%s\"\n",\r
+ fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",\r
ad->argName, mfp->faceName, mfp->pointSize,\r
mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",\r
mfp->bold ? "b" : "",\r
mfp->italic ? "i" : "",\r
mfp->underline ? "u" : "",\r
- mfp->strikeout ? "s" : "");\r
+ mfp->strikeout ? "s" : "",\r
+ (int)mfp->charset);\r
}\r
}\r
break;\r
blackRect.right = blackRect.left + boardWidth/2 - 1;\r
blackRect.top = whiteRect.top;\r
blackRect.bottom = whiteRect.bottom;\r
+\r
+ logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!\r
}\r
\r
messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;\r
but animation is fast enough that it's difficult to notice.\r
*/\r
if( animInfo.piece == EmptySquare ) {\r
- if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() && HasHighlightInfo() ) {\r
+ if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {\r
result = TRUE;\r
}\r
}\r
* subtracted from x.\r
*/\r
int EventToSquare(x, limit)\r
- int x;\r
+ int x, limit;\r
{\r
if (x <= 0)\r
return -2;\r
\r
JAWS_ALT_INTERCEPT\r
\r
- if (appData.icsActive && (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9')) { \r
+ if (appData.icsActive && ((char)wParam == '\r' || (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9'))) { \r
// [HGM] movenum: for non-zero digits we always do type-in dialog\r
HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);\r
if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);\r
break;\r
\r
case IDM_EditComment:\r
- if (commentDialogUp && editComment) {\r
+ if (commentUp && editComment) {\r
CommentPopDown();\r
} else {\r
EditCommentEvent();\r
\r
if (commentDialog) {\r
SendMessage(commentDialog, WM_INITDIALOG, 0, 0);\r
- if (!commentDialogUp) ShowWindow(commentDialog, SW_SHOW);\r
+ if (!commentUp) ShowWindow(commentDialog, SW_SHOW);\r
} else {\r
lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);\r
CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),\r
hwndMain, (DLGPROC)lpProc);\r
FreeProcInstance(lpProc);\r
}\r
- commentDialogUp = TRUE;\r
+ commentUp = TRUE;\r
}\r
\r
\r
}\r
// [HGM] movenum: allow move number to be typed in any mode\r
if(sscanf(move, "%d", &n) == 1 && n != 0 ) {\r
- currentMove = 2*n-1;\r
- if(currentMove > forwardMostMove) currentMove = forwardMostMove;\r
- if(currentMove < backwardMostMove) currentMove = backwardMostMove;\r
+ ToNrEvent(2*n-1);\r
EndDialog(hDlg, TRUE);\r
- DrawPosition(TRUE, boards[currentMove]);\r
- if(currentMove > backwardMostMove) DisplayMove(currentMove - 1);\r
- else DisplayMessage("", "");\r
return TRUE;\r
}\r
}\r
if (commentDialog) {\r
ShowWindow(commentDialog, SW_HIDE);\r
}\r
- commentDialogUp = FALSE;\r
+ commentUp = FALSE;\r
}\r
\r
VOID\r