#define ABOUTBOX -1 /* not sure why these are needed */\r
#define ABOUTBOX2 -1\r
\r
-int dialogItems[][41 ] = {\r
+int dialogItems[][42] = {\r
{ ABOUTBOX, IDOK, OPT_MESS, 400 }, \r
{ DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed, \r
OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL }, \r
OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,\r
OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,\r
OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,\r
- IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size, OPT_Bitmaps, OPT_PieceFont }, \r
+ IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size, OPT_Bitmaps, OPT_PieceFont, OPT_Grid }, \r
{ DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,\r
OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,\r
OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,\r
char consoleTitle[MSG_SIZ];\r
\r
snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);\r
- SetWindowText(hwndConsole, consoleTitle);\r
+ SetWindowText(hwndConsole, consoleTitle);\r
\r
if(appData.chatBoxes) { // [HGM] chat: open chat boxes\r
char buf[MSG_SIZ], *p = buf, *q;\r
if(*p) ChatPopUp(p);\r
} while(p=q);\r
}\r
+\r
+ SetActiveWindow(hwndMain);\r
}\r
\r
void\r