Boolean chessProgram;\r
//static int boardX, boardY;\r
int minX, minY; // [HGM] placement: volatile limits on upper-left corner\r
-int squareSize, lineGap, minorSize, border;\r
+int squareSize, lineGap, minorSize;\r
static int winW, winH;\r
static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo\r
static int logoHeight = 0;\r
0, /* lowest message to examine */\r
0)) /* highest message to examine */\r
{\r
- HandleMessage(msg);\r
+ HandleMessage(&msg);\r
}\r
\r
\r
0, /* highest message to examine */\r
PM_REMOVE))\r
{\r
- HandleMessage(msg);\r
+ HandleMessage(&msg);\r
}\r
}\r
\r
lf->lfStrikeOut = mfp->strikeout;\r
lf->lfCharSet = mfp->charset;\r
lf->lfOutPrecision = OUT_DEFAULT_PRECIS;\r
+\r
lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;\r
lf->lfQuality = DEFAULT_QUALITY;\r
lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;\r
pieceBitmap[1][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "o");\r
pieceBitmap[2][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "w");\r
\r
- if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */\r
+ if(gameInfo.variant == VariantShogi && BOARD_HEIGHT != 7) { /* promoted Gold representations (but not in Tori!)*/\r
pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");\r
pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");\r
pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");\r
char promoChar;\r
\r
switch (message) {\r
+\r
case WM_INITDIALOG: /* message: initialize dialog box */\r
/* Center the dialog over the application window */\r
CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));\r
default: /* Passes it on if unprocessed */\r
return (DefWindowProc(hwnd, message, wParam, lParam));\r
}\r
+\r
+\r
return 0;\r
}\r
\r
result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );\r
\r
if( result == 0 ) {\r
+ char *oldTags = appData.gameListTags;\r
/* [AS] Memory leak here! */\r
appData.gameListTags = strdup( lpUserGLT ); \r
+ if(strcmp(oldTags, appData.gameListTags)) // [HGM] redo Game List when we changed something\r
+ GameListToListBox(NULL, TRUE, ".", NULL, FALSE, FALSE); // "." as filter is kludge to select all\r
}\r
\r
return result;\r
int outCount = SOCKET_ERROR;\r
ChildProc *cp = (ChildProc *) pr;\r
static OVERLAPPED ovl;\r
+\r
static int line = 0;\r
\r
if (pr == NoProc)\r