{ "holdingsSize", ArgInt, (LPVOID) &appData.holdingsSize, TRUE },\r
{ "matchPause", ArgInt, (LPVOID) &appData.matchPause, TRUE },\r
{ "pieceToCharTable", ArgString, (LPVOID) &appData.pieceToCharTable, FALSE },\r
- { "flipBlack", ArgBoolean, (LPVOID) &appData.allWhite, TRUE },\r
+ { "flipBlack", ArgBoolean, (LPVOID) &appData.upsideDown, TRUE },\r
{ "allWhite", ArgBoolean, (LPVOID) &appData.allWhite, TRUE },\r
{ "alphaRank", ArgBoolean, (LPVOID) &appData.alphaRank, FALSE },\r
{ "testClaims", ArgBoolean, (LPVOID) &appData.testClaims, TRUE },\r
pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");\r
pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");\r
}\r
+ if(gameInfo.variant == VariantShogi && squareSize == 58)\r
+ /* special Shogi support in this size */\r
+ { for (i=0; i<=2; i++) { /* replace all bitmaps */\r
+ for (piece = WhitePawn;\r
+ (int) piece < (int) BlackPawn;\r
+ piece = (ChessSquare) ((int) piece + 1)) {\r
+ if (pieceBitmap[i][piece] != NULL)\r
+ DeleteObject(pieceBitmap[i][piece]);\r
+ }\r
+ }\r
+ pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");\r
+ pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");\r
+ pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");\r
+ pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");\r
+ pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");\r
+ pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");\r
+ pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");\r
+ pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");\r
+ pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "su", squareSize, "o");\r
+ pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");\r
+ pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");\r
+ pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "sc", squareSize, "o");\r
+ pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");\r
+ pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");\r
+ pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");\r
+ pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");\r
+ pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");\r
+ pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");\r
+ pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");\r
+ pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");\r
+ pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");\r
+ pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");\r
+ pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "su", squareSize, "o");\r
+ pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");\r
+ pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");\r
+ pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "sc", squareSize, "o");\r
+ pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");\r
+ pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");\r
+ pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");\r
+ pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");\r
+ pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");\r
+ pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");\r
+ pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");\r
+ pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");\r
+ pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");\r
+ pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");\r
+ pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "sp", squareSize, "w");\r
+ pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");\r
+ pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");\r
+ pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "sr", squareSize, "w");\r
+ pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");\r
+ pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");\r
+ minorSize = 0;\r
+ }\r
}\r
\r
HBITMAP\r
oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);\r
\r
y = boardRect.top + lineGap;\r
- x = boardRect.left + lineGap;\r
+ x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);\r
\r
SetTextAlign(hdc, TA_LEFT|TA_TOP);\r
for (i = 0; i < BOARD_HEIGHT; i++) {\r
start = flipView ? 12-BOARD_WIDTH : 12;\r
\r
SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);\r
- for (i = 0; i < BOARD_WIDTH; i++) {\r
+ for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {\r
str[0] = ranks[start + i];\r
ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);\r
x += squareSize + lineGap;\r
oldBrush = SelectObject(hdc, whitePieceBrush);\r
else oldBrush = SelectObject(hdc, blackPieceBrush);\r
if(appData.upsideDown && !color)\r
- StretchBlt(hdc, x, y+tmpSize, tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);\r
+ StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);\r
else\r
BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);\r
#if 0\r
/* Use black for outline of white pieces */\r
SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));\r
if(appData.upsideDown && !color)\r
- StretchBlt(hdc, x, y+tmpSize, tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);\r
+ StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);\r
else\r
BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);\r
#endif\r
oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));\r
oldBrush = SelectObject(hdc, blackPieceBrush);\r
if(appData.upsideDown)\r
- StretchBlt(hdc, x, y+tmpSize, tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);\r
+ StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);\r
else\r
BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);\r
#endif\r
DrawPosition(forceFullRepaint || FALSE, NULL);\r
}\r
}\r
+ break;\r
+ }\r
+ if (gotPremove) {\r
+ /* [HGM] it seemed that braces were missing here */\r
+ SetPremoveHighlights(fromX, fromY, toX, toY);\r
+ fromX = fromY = -1;\r
+ break;\r
}\r
- if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY);\r
- fromX = fromY = -1;\r
- break;\r
}\r
ClearHighlights();\r
DrawPosition(forceFullRepaint || FALSE, NULL);\r
ReleaseCapture();\r
if (fromX == -1) break;\r
if (x == fromX && y == fromY) {\r
+ dragInfo.from.x = dragInfo.from.y = -1;\r
/* Upclick on same square */\r
if (sameAgain) {\r
/* Clicked same square twice: abort click-click move */\r
/* First square clicked: start click-click move */\r
SetHighlights(fromX, fromY, -1, -1);\r
}\r
- dragInfo.from.x = dragInfo.from.y = -1;\r
DrawPosition(forceFullRepaint || FALSE, NULL);\r
} else if (dragInfo.from.x < 0 || dragInfo.from.y < 0) {\r
/* Errant click; ignore */\r
SW_SHOW : SW_HIDE);\r
/* [HGM] Only allow C & A promotions if these pieces are defined */\r
ShowWindow(GetDlgItem(hDlg, PB_Archbishop),\r
- (PieceToChar(WhiteCardinal) != '.' ||\r
- PieceToChar(BlackCardinal) != '.' ) ?\r
+ (PieceToChar(WhiteCardinal) >= 'A' &&\r
+ PieceToChar(WhiteCardinal) != '~' ||\r
+ PieceToChar(BlackCardinal) >= 'A' &&\r
+ PieceToChar(BlackCardinal) != '~' ) ?\r
SW_SHOW : SW_HIDE);\r
ShowWindow(GetDlgItem(hDlg, PB_Chancellor), \r
- (PieceToChar(WhiteMarshall) != '.' ||\r
- PieceToChar(BlackMarshall) != '.' ) ?\r
+ (PieceToChar(WhiteMarshall) >= 'A' &&\r
+ PieceToChar(WhiteMarshall) != '~' ||\r
+ PieceToChar(BlackMarshall) >= 'A' &&\r
+ PieceToChar(BlackMarshall) != '~' ) ?\r
SW_SHOW : SW_HIDE);\r
/* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */\r
ShowWindow(GetDlgItem(hDlg, PB_Rook),\r