\r
SizeInfo sizeInfo[] = \r
{\r
- { "tiny", 21, 0, 1, 1, 0, 0 },\r
- { "teeny", 25, 1, 1, 1, 0, 0 },\r
- { "dinky", 29, 1, 1, 1, 0, 0 },\r
- { "petite", 33, 1, 1, 1, 0, 0 },\r
- { "slim", 37, 2, 1, 0, 0, 0 },\r
- { "small", 40, 2, 1, 0, 0, 0 },\r
+ { "tiny", 21, 0, 1, 2, 0, 0 },\r
+ { "teeny", 25, 1, 1, 2, 0, 0 },\r
+ { "dinky", 29, 1, 1, 2, 0, 0 },\r
+ { "petite", 33, 1, 1, 2, 0, 0 },\r
+ { "slim", 37, 2, 1, 1, 0, 0 },\r
+ { "small", 40, 2, 1, 1, 0, 0 },\r
{ "mediocre", 45, 2, 1, 0, 0, 0 },\r
{ "middling", 49, 2, 0, 0, 0, 0 },\r
{ "average", 54, 2, 0, 0, 0, 0 },\r
WNDPROC wndproc;\r
} MyButtonDesc;\r
\r
-#define BUTTON_WIDTH (tinyLayout ? 16 : 32)\r
+#define BUTTON_WIDTH (tinyLayout == 2 ? 16 : 32)\r
#define N_BUTTONS 5\r
\r
MyButtonDesc buttonDesc[N_BUTTONS] =\r
\r
int tinyLayout = 0, smallLayout = 0;\r
#define MENU_BAR_ITEMS 9\r
-char *menuBarText[2][MENU_BAR_ITEMS+1] = {\r
+char *menuBarText[3][MENU_BAR_ITEMS+1] = {\r
{ N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },\r
+ { N_("&Fil"), N_("&Ed"), N_("&Vw"), N_("&Mod"), N_("&Act"), N_("E&ng"), N_("&Opt"), N_("&Hlp"), NULL },\r
{ N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },\r
};\r
\r
screenGeometry.bottom = screenGeometry.top + screenHeight;\r
}\r
\r
+ChessProgramState broadcast;\r
+\r
BOOL\r
InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)\r
{\r
appData.ringBellAfterMoves = TRUE;\r
}\r
if (appData.debugMode) {\r
- debugFP = fopen(appData.nameOfDebugFile, "w");\r
+ char *c = appData.nameOfDebugFile;\r
+ if(strstr(c, "///") == c) {\r
+ broadcast.which = "broadcaster";\r
+ broadcast.pr = NoProc;\r
+ broadcast.isr = NULL;\r
+ broadcast.program = c + 3;\r
+ broadcast.dir = ".";\r
+ broadcast.host = "localhost";\r
+ StartChessProgram(&broadcast);\r
+ debugFP = (FILE*) _fdopen(_open_osfhandle((long)(((ChildProc*)(broadcast.pr))->hTo), _O_WRONLY), "w");\r
+ } else\r
+ debugFP = fopen(c, "w");\r
setbuf(debugFP, NULL);\r
}\r
\r
lf->lfOutPrecision = OUT_DEFAULT_PRECIS;\r
\r
\r
+\r
lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;\r
lf->lfQuality = DEFAULT_QUALITY;\r
lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;\r
minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */\r
border = appData.useBorder && appData.border[0] ? squareSize/2 : 0;\r
\r
+ // [HGM] decide on tininess based on total board width rather than square size\r
+ tinyLayout = squareSize * (BOARD_WIDTH);\r
+ tinyLayout = tinyLayout < 35*8 ? 2 : tinyLayout < 43*8 ? 1 : 0;\r
+\r
if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {\r
lineGap = appData.overrideLineGap;\r
}\r
\r
if (tinyLayout != oldTinyLayout) {\r
long style = GetWindowLongPtr(hwndMain, GWL_STYLE);\r
- if (tinyLayout) {\r
+ if (tinyLayout == 2) {\r
style &= ~WS_SYSMENU;\r
InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,\r
"&Minimize\tCtrl+F4");\r
ReleaseDC(hwndMain, hdc);\r
\r
/* Compute where everything goes */\r
- if((first.programLogo || second.programLogo) && !tinyLayout) {\r
+ if((first.programLogo || second.programLogo) && tinyLayout != 2) {\r
/* [HGM] logo: if either logo is on, reserve space for it */\r
logoHeight = 2*clockSize.cy;\r
leftLogoRect.left = OUTER_MARGIN;\r
messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,\r
(HMENU) buttonDesc[i].id,\r
(HINSTANCE) GetWindowLongPtr(hwndMain, GWLP_HINSTANCE), NULL);\r
- if (tinyLayout) {\r
+ if (tinyLayout == 2) {\r
SendMessage(buttonDesc[i].hwnd, WM_SETFONT, \r
(WPARAM)font[boardSize][MESSAGE_FONT]->hf,\r
MAKELPARAM(FALSE, 0));\r
piece = (ChessSquare) ((int) piece + 1)) {\r
if (pieceBitmap[i][piece] != NULL)\r
DeleteObject(pieceBitmap[i][piece]);\r
+ pieceBitmap[i][piece] = NULL;\r
}\r
}\r
\r
fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */\r
+\r
// Orthodox Chess pieces\r
pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");\r
pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");\r
pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");\r
pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");\r
pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");\r
+ pieceBitmap[0][WhiteAmazon] = DoLoadBitmap(hInst, "l", squareSize, "s");\r
+ pieceBitmap[1][WhiteAmazon] = DoLoadBitmap(hInst, "l", squareSize, "o");\r
+ pieceBitmap[2][WhiteAmazon] = DoLoadBitmap(hInst, "l", squareSize, "w");\r
pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");\r
pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");\r
pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");\r
pieceBitmap[0][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "s");\r
pieceBitmap[1][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "o");\r
pieceBitmap[2][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "w");\r
+ pieceBitmap[0][WhiteCub] = DoLoadBitmap(hInst, "ln", squareSize, "s");\r
+ pieceBitmap[1][WhiteCub] = DoLoadBitmap(hInst, "ln", squareSize, "o");\r
+ pieceBitmap[2][WhiteCub] = DoLoadBitmap(hInst, "ln", squareSize, "w");\r
+ pieceBitmap[0][WhiteWolf] = DoLoadBitmap(hInst, "wolf", squareSize, "s");\r
+ pieceBitmap[1][WhiteWolf] = DoLoadBitmap(hInst, "wolf", squareSize, "o");\r
+ pieceBitmap[2][WhiteWolf] = DoLoadBitmap(hInst, "wolf", squareSize, "w");\r
+ pieceBitmap[0][WhiteCamel] = DoLoadBitmap(hInst, "camel", squareSize, "s");\r
+ pieceBitmap[1][WhiteCamel] = DoLoadBitmap(hInst, "camel", squareSize, "o");\r
+ pieceBitmap[2][WhiteCamel] = DoLoadBitmap(hInst, "camel", squareSize, "w");\r
+ pieceBitmap[0][WhiteZebra] = DoLoadBitmap(hInst, "zebra", squareSize, "s");\r
+ pieceBitmap[1][WhiteZebra] = DoLoadBitmap(hInst, "zebra", squareSize, "o");\r
+ pieceBitmap[2][WhiteZebra] = DoLoadBitmap(hInst, "n", squareSize, "w");\r
\r
if(gameInfo.variant == VariantShogi && BOARD_HEIGHT != 7) { /* promoted Gold representations (but not in Tori!)*/\r
pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");\r
pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");\r
minorSize = 0;\r
}\r
+\r
+ if(appData.pieceDirectory[0]) for(i=WhitePawn; i<BlackPawn; i++) { // try for all missing pieces with new naming convention\r
+ char buf[MSG_SIZ];\r
+ if(pieceBitmap[0][i]) continue;\r
+ snprintf(buf, MSG_SIZ, "piece%d_", i);\r
+ pieceBitmap[0][i] = DoLoadBitmap(hInst, buf, squareSize, "s");\r
+ pieceBitmap[1][i] = DoLoadBitmap(hInst, buf, squareSize, "o");\r
+ pieceBitmap[2][i] = DoLoadBitmap(hInst, buf, squareSize, "w");\r
+ }\r
}\r
\r
HBITMAP\r
}\r
\r
if( appData.highlightMoveWithArrow ) {\r
+\r
DrawArrowHighlight(hdcmem);\r
}\r
\r
LRESULT CALLBACK\r
Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)\r
{\r
+\r
char promoChar;\r
\r
switch (message) {\r
break;\r
\r
case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games\r
+ if(matchMode) EnableMenuItem(GetMenu(hwndMain), IDM_Match, MF_BYCOMMAND|MF_GRAYED);\r
MatchEvent(2); // distinguish from command-line-triggered case (matchMode=1)\r
break;\r
\r
ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );\r
wpMain.x = lpwp->x;\r
wpMain.y = lpwp->y;\r
+\r
}\r
}\r
break;\r
case IDOK:\r
GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));\r
appData.userName = strdup(move);\r
- SetUserLogo();\r
+ SetUserLogo(); DisplayLogos();\r
SetGameInfo();\r
if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {\r
snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);\r
\r
if (twoBoards && partnerUp) return;\r
if (appData.clockMode) {\r
- if (tinyLayout)\r
+ if (tinyLayout == 2)\r
snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);\r
else\r
snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);\r
oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */\r
oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */\r
}\r
+\r
oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);\r
\r
JAWS_SILENCE\r
{ IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },\r
\r
+\r
// Needed to switch from ncp to GNU mode on Engine Load\r
{ ACTION_POS, MF_BYPOSITION|MF_ENABLED },\r
{ IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },\r
nowChecked = 0;\r
break;\r
}\r
+ if(prevChecked == IDM_TwoMachines) // [HGM] 'Machine Match' might have gotten disabled when stopping match\r
+ EnableMenuItem(GetMenu(hwndMain), IDM_Match, MF_BYCOMMAND|MF_ENABLED);\r
CheckMark(prevChecked, MF_UNCHECKED);\r
CheckMark(nowChecked, MF_CHECKED);\r
CheckMark(IDM_Match, matchMode && matchGame < appData.matchGames ? MF_CHECKED : MF_UNCHECKED);\r