pieceBitmap[0][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "s");\r
pieceBitmap[1][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "o");\r
pieceBitmap[2][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "w");\r
+ pieceBitmap[0][WhiteCub] = DoLoadBitmap(hInst, "ln", squareSize, "s");\r
+ pieceBitmap[1][WhiteCub] = DoLoadBitmap(hInst, "ln", squareSize, "o");\r
+ pieceBitmap[2][WhiteCub] = DoLoadBitmap(hInst, "ln", squareSize, "w");\r
+ pieceBitmap[0][WhiteWolf] = DoLoadBitmap(hInst, "wolf", squareSize, "s");\r
+ pieceBitmap[1][WhiteWolf] = DoLoadBitmap(hInst, "wolf", squareSize, "o");\r
+ pieceBitmap[2][WhiteWolf] = DoLoadBitmap(hInst, "wolf", squareSize, "w");\r
+ pieceBitmap[0][WhiteCamel] = DoLoadBitmap(hInst, "camel", squareSize, "s");\r
+ pieceBitmap[1][WhiteCamel] = DoLoadBitmap(hInst, "camel", squareSize, "o");\r
+ pieceBitmap[2][WhiteCamel] = DoLoadBitmap(hInst, "camel", squareSize, "w");\r
+ pieceBitmap[0][WhiteZebra] = DoLoadBitmap(hInst, "zebra", squareSize, "s");\r
+ pieceBitmap[1][WhiteZebra] = DoLoadBitmap(hInst, "zebra", squareSize, "o");\r
+ pieceBitmap[2][WhiteZebra] = DoLoadBitmap(hInst, "n", squareSize, "w");\r
\r
if(gameInfo.variant == VariantShogi && BOARD_HEIGHT != 7) { /* promoted Gold representations (but not in Tori!)*/\r
pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");\r