if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized\r
if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove, \r
&moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {\r
- if (gameMode != Training)\r
- forwardMostMove = currentMove;\r
UserMoveEvent(fromX, fromY, toX, toY, promoChar); \r
} else {\r
DisplayMoveError(_("Could not parse move"));\r