Move ICS-engine analyze and AnalyzeGame code to shared back-end
[xboard.git] / winboard / winboard.c
index 2e9e2a6..cc4b5a9 100644 (file)
@@ -2236,12 +2236,28 @@ InitDrawingSizes(BoardSize boardSize, int flags)
   RECT crect, wrect, oldRect;\r
   int offby;\r
   LOGBRUSH logbrush;\r
+  VariantClass v = gameInfo.variant;\r
 \r
   int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only\r
   if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }\r
 \r
   /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */\r
   if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;\r
+  oldBoardSize = boardSize;\r
+\r
+  if(boardSize != SizeMiddling && boardSize != SizePetite && boardSize != SizeBulky && !appData.useFont)\r
+  { // correct board size to one where built-in pieces exist\r
+    if((v == VariantCapablanca || v == VariantGothic || v == VariantGrand || v == VariantCapaRandom || v == VariantJanus || v == VariantSuper)\r
+       && (boardSize < SizePetite || boardSize > SizeBulky) // Archbishop and Chancellor available in entire middle range\r
+      || (v == VariantShogi && boardSize != SizeModerate)   // Japanese-style Shogi\r
+      ||  v == VariantKnightmate || v == VariantSChess || v == VariantXiangqi || v == VariantSpartan\r
+      ||  v == VariantShatranj || v == VariantMakruk || v == VariantGreat || v == VariantFairy ) {\r
+      if(boardSize < SizeMediocre) boardSize = SizePetite; else\r
+      if(boardSize > SizeModerate) boardSize = SizeBulky;  else\r
+                                   boardSize = SizeMiddling;\r
+    }\r
+  }\r
+  if(!appData.useFont && boardSize == SizePetite && (v == VariantShogi || v == VariantKnightmate)) boardSize = SizeMiddling; // no Unicorn in Petite\r
 \r
   oldRect.left = wpMain.x; //[HGM] placement: remember previous window params\r
   oldRect.top = wpMain.y;\r
@@ -2350,7 +2366,6 @@ InitDrawingSizes(BoardSize boardSize, int flags)
 \r
   sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;\r
   sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;\r
-  oldBoardSize = boardSize;\r
   oldTinyLayout = tinyLayout;\r
   winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;\r
   winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +\r
@@ -3540,6 +3555,14 @@ void DrawSeekDot(int x, int y, int color)
            SelectObject(hdcSeek, oldBrush);\r
 }\r
 \r
+void DrawSeekOpen()\r
+{\r
+}\r
+\r
+void DrawSeekClose()\r
+{\r
+}\r
+\r
 VOID\r
 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)\r
 {\r
@@ -4445,14 +4468,6 @@ PromotionPopUp()
   PromotionPopup(hwndMain);\r
 }\r
 \r
-/* Toggle ShowThinking */\r
-VOID\r
-ToggleShowThinking()\r
-{\r
-  appData.showThinking = !appData.showThinking;\r
-  ShowThinkingEvent();\r
-}\r
-\r
 VOID\r
 LoadGameDialog(HWND hwnd, char* title)\r
 {\r
@@ -4924,52 +4939,13 @@ WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
       break;\r
 \r
     case IDM_AnalysisMode:\r
-      if (!first.analysisSupport) {\r
-        snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);\r
-        DisplayError(buf, 0);\r
-      } else {\r
+      if(AnalyzeModeEvent()) {\r
        SAY("analyzing current position");\r
-        /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */\r
-        if (appData.icsActive) {\r
-               if (gameMode != IcsObserving) {\r
-                snprintf(buf, MSG_SIZ, "You are not observing a game");\r
-                       DisplayError(buf, 0);\r
-                       /* secure check */\r
-                       if (appData.icsEngineAnalyze) {\r
-                               if (appData.debugMode) \r
-                                       fprintf(debugFP, "Found unexpected active ICS engine analyze \n");\r
-                               ExitAnalyzeMode();\r
-                               ModeHighlight();\r
-                               break;\r
-                       }\r
-                       break;\r
-               } else {\r
-                       /* if enable, user want disable icsEngineAnalyze */\r
-                       if (appData.icsEngineAnalyze) {\r
-                               ExitAnalyzeMode();\r
-                               ModeHighlight();\r
-                               break;\r
-                       }\r
-                       appData.icsEngineAnalyze = TRUE;\r
-                       if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");\r
-               }\r
-        } \r
-       if (!appData.showThinking) ToggleShowThinking();\r
-       AnalyzeModeEvent();\r
       }\r
       break;\r
 \r
     case IDM_AnalyzeFile:\r
-      if (!first.analysisSupport) {\r
-        char buf[MSG_SIZ];\r
-         snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);\r
-        DisplayError(buf, 0);\r
-      } else {\r
-       if (!appData.showThinking) ToggleShowThinking();\r
-       AnalyzeFileEvent();\r
-//     LoadGameDialog(hwnd, _("Analyze Game from File"));\r
-       AnalysisPeriodicEvent(1);\r
-      }\r
+      AnalyzeFileEvent();\r
       break;\r
 \r
     case IDM_IcsClient:\r