Boolean chessProgram;\r
//static int boardX, boardY;\r
int minX, minY; // [HGM] placement: volatile limits on upper-left corner\r
-int squareSize, lineGap, minorSize, border;\r
+int squareSize, lineGap, minorSize;\r
static int winW, winH;\r
static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo\r
static int logoHeight = 0;\r
*\r
\*---------------------------------------------------------------------------*/\r
\r
+static void HandleMessage P((MSG *message));\r
+static HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;\r
+\r
int APIENTRY\r
WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,\r
LPSTR lpCmdLine, int nCmdShow)\r
{\r
MSG msg;\r
- HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;\r
// INITCOMMONCONTROLSEX ex;\r
\r
debugFP = stderr;\r
0, /* lowest message to examine */\r
0)) /* highest message to examine */\r
{\r
+ HandleMessage(&msg);\r
+ }\r
+\r
+\r
+ return (msg.wParam); /* Returns the value from PostQuitMessage */\r
+}\r
+\r
+static void\r
+HandleMessage (MSG *message)\r
+{\r
+ MSG msg = *message;\r
\r
if(msg.message == WM_CHAR && msg.wParam == '\t') {\r
// [HGM] navigate: switch between all windows with tab\r
if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together\r
SetFocus(h);\r
\r
- continue; // this message now has been processed\r
+ return; // this message now has been processed\r
}\r
}\r
\r
if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {\r
done = 1; break;\r
}\r
- if(done) continue; // [HGM] chat: end patch\r
+ if(done) return; // [HGM] chat: end patch\r
TranslateMessage(&msg); /* Translates virtual key codes */\r
DispatchMessage(&msg); /* Dispatches message to window */\r
}\r
- }\r
-\r
+}\r
\r
- return (msg.wParam); /* Returns the value from PostQuitMessage */\r
+void\r
+DoEvents ()\r
+{ /* Dispatch pending messages */\r
+ MSG msg;\r
+ while (PeekMessage(&msg, /* message structure */\r
+ NULL, /* handle of window receiving the message */\r
+ 0, /* lowest message to examine */\r
+ 0, /* highest message to examine */\r
+ PM_REMOVE))\r
+ {\r
+ HandleMessage(&msg);\r
+ }\r
}\r
\r
/*---------------------------------------------------------------------------*\\r
(void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,\r
MF_BYCOMMAND|(saveSettingsOnExit ?\r
MF_CHECKED : MF_UNCHECKED));\r
+ EnableMenuItem(hmenu, IDM_SaveSelected, MF_GRAYED);\r
}\r
\r
//---------------------------------------------------------------------------------------------------------\r
lf->lfStrikeOut = mfp->strikeout;\r
lf->lfCharSet = mfp->charset;\r
lf->lfOutPrecision = OUT_DEFAULT_PRECIS;\r
+\r
lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;\r
lf->lfQuality = DEFAULT_QUALITY;\r
lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;\r
pieceBitmap[1][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "o");\r
pieceBitmap[2][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "w");\r
\r
- if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */\r
+ if(gameInfo.variant == VariantShogi && BOARD_HEIGHT != 7) { /* promoted Gold representations (but not in Tori!)*/\r
pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");\r
pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");\r
pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");\r
char promoChar;\r
\r
switch (message) {\r
+\r
case WM_INITDIALOG: /* message: initialize dialog box */\r
/* Center the dialog over the application window */\r
CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));\r
}\r
break;\r
\r
+ case IDM_SaveSelected:\r
+ f = OpenFileDialog(hwnd, "a", "",\r
+ "pgn",\r
+ GAME_FILT,\r
+ _("Save Game to File"), NULL, fileTitle, NULL);\r
+ if (f != NULL) {\r
+ SaveSelected(f, 0, "");\r
+ }\r
+ break;\r
+\r
case IDM_CreateBook:\r
CreateBookEvent();\r
break;\r
default: /* Passes it on if unprocessed */\r
return (DefWindowProc(hwnd, message, wParam, lParam));\r
}\r
+\r
+\r
return 0;\r
}\r
\r