Boolean chessProgram;\r
//static int boardX, boardY;\r
int minX, minY; // [HGM] placement: volatile limits on upper-left corner\r
-int squareSize, lineGap, minorSize, border;\r
+int squareSize, lineGap, minorSize;\r
static int winW, winH;\r
static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo\r
static int logoHeight = 0;\r
0, /* lowest message to examine */\r
0)) /* highest message to examine */\r
{\r
- HandleMessage(msg);\r
+ HandleMessage(&msg);\r
}\r
\r
\r
0, /* highest message to examine */\r
PM_REMOVE))\r
{\r
- HandleMessage(msg);\r
+ HandleMessage(&msg);\r
}\r
}\r
\r
lf->lfStrikeOut = mfp->strikeout;\r
lf->lfCharSet = mfp->charset;\r
lf->lfOutPrecision = OUT_DEFAULT_PRECIS;\r
+\r
lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;\r
lf->lfQuality = DEFAULT_QUALITY;\r
lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;\r
char promoChar;\r
\r
switch (message) {\r
+\r
case WM_INITDIALOG: /* message: initialize dialog box */\r
/* Center the dialog over the application window */\r
CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));\r
default: /* Passes it on if unprocessed */\r
return (DefWindowProc(hwnd, message, wParam, lParam));\r
}\r
+\r
return 0;\r
}\r
\r