* WinBoard.c -- Windows NT front end to XBoard\r
*\r
* Copyright 1991 by Digital Equipment Corporation, Maynard,\r
- * Massachusetts. \r
+ * Massachusetts.\r
*\r
* Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,\r
- * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.\r
+ * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Free\r
+ * Software Foundation, Inc.\r
*\r
* Enhancements Copyright 2005 Alessandro Scotti\r
*\r
#include <richedit.h>\r
#include <mmsystem.h>\r
#include <ctype.h>\r
+#include <io.h>\r
\r
#if __GNUC__\r
#include <errno.h>\r
#include "help.h"\r
#include "wsnap.h"\r
\r
+#define SLASH '/'\r
+#define DATADIR "~~"\r
+\r
//void InitEngineUCI( const char * iniDir, ChessProgramState * cps );\r
\r
int myrandom(void);\r
extern int whiteFlag, blackFlag;\r
Boolean flipClock = FALSE;\r
extern HANDLE chatHandle[];\r
-extern int ics_type;\r
+extern enum ICS_TYPE ics_type;\r
\r
+int MySearchPath P((char *installDir, char *name, char *fullname));\r
+int MyGetFullPathName P((char *name, char *fullname));\r
void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);\r
VOID NewVariantPopup(HWND hwnd);\r
int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,\r
/*char*/int promoChar));\r
-void AnimateAtomicCapture(int fromX, int fromY, int toX, int toY, int nFrames);\r
void DisplayMove P((int moveNumber));\r
-Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));\r
void ChatPopUp P((char *s));\r
typedef struct {\r
ChessSquare piece; \r
POINT pos; /* window coordinates of current pos */\r
POINT lastpos; /* window coordinates of last pos - used for clipping */\r
POINT from; /* board coordinates of the piece's orig pos */\r
+ ChessSquare piece;\r
} DragInfo;\r
\r
-static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1} };\r
+static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, EmptySquare };\r
\r
typedef struct {\r
POINT sq[2]; /* board coordinates of from, to squares */\r
RECT boardRect;\r
COLORREF lightSquareColor, darkSquareColor, whitePieceColor, \r
blackPieceColor, highlightSquareColor, premoveHighlightColor;\r
+COLORREF markerColor[8] = { 0x00FFFF, 0x0000FF, 0x00FF00, 0xFF0000, 0xFFFF00, 0xFF00FF, 0xFFFFFF, 0x000000 };\r
HPALETTE hPal;\r
ColorClass currentColorClass;\r
\r
+static HWND savedHwnd;\r
HWND hCommPort = NULL; /* currently open comm port */\r
static HWND hwndPause; /* pause button */\r
static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */\r
static HBRUSH lightSquareBrush, darkSquareBrush,\r
blackSquareBrush, /* [HGM] for band between board and holdings */\r
explodeBrush, /* [HGM] atomic */\r
- markerBrush, /* [HGM] markers */\r
+ markerBrush[8], /* [HGM] markers */\r
whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;\r
static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];\r
static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];\r
#if __GNUC__ && !defined(_winmajor)\r
#define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */\r
#else\r
+\r
#if defined(_winmajor)\r
#define oldDialog (_winmajor < 4)\r
#else\r
#endif\r
#endif\r
\r
+#define INTERNATIONAL\r
+\r
+#ifdef INTERNATIONAL\r
+# define _(s) T_(s)\r
+# define N_(s) s\r
+#else\r
+# define _(s) s\r
+# define N_(s) s\r
+# define T_(s) s\r
+# define Translate(x, y)\r
+# define LoadLanguageFile(s)\r
+#endif\r
+\r
+#ifdef INTERNATIONAL\r
+\r
+Boolean barbaric; // flag indicating if translation is needed\r
+\r
+// list of item numbers used in each dialog (used to alter language at run time)\r
+\r
+#define ABOUTBOX -1 /* not sure why these are needed */\r
+#define ABOUTBOX2 -1\r
+\r
+int dialogItems[][42] = {\r
+{ ABOUTBOX, IDOK, OPT_MESS, 400 }, \r
+{ DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed, \r
+ OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL }, \r
+{ DLG_LoadOptions, OPT_Autostep, OPT_AStext1, OPT_Exact, OPT_Subset, OPT_Struct, OPT_Material, OPT_Range, OPT_Difference,\r
+ OPT_elo1t, OPT_elo2t, OPT_datet, OPT_Stretch, OPT_Stretcht, OPT_Reversed, OPT_SearchMode, OPT_Mirror, OPT_thresholds,\r
+ OPT_Ranget, IDOK, IDCANCEL }, \r
+{ DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,\r
+ 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL }, \r
+{ 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 }, \r
+{ DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,\r
+ IDC_Stop, IDC_Flow, OPT_SerialHelp }, \r
+{ DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment }, \r
+{ DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook, \r
+ PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur }, \r
+{ ABOUTBOX2, IDC_ChessBoard }, \r
+{ DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext, \r
+ OPT_GameListClose, IDC_GameListDoFilter }, \r
+{ DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags }, \r
+{ DLG_Error, IDOK }, \r
+{ DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,\r
+ OPT_Underline, OPT_Strikeout, OPT_Sample }, \r
+{ DLG_Question, IDOK, IDCANCEL, OPT_QuestionText }, \r
+{ DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,\r
+ IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,\r
+ IDOK, IDCANCEL, IDM_HELPCONTENTS }, \r
+{ DLG_IndexNumber, IDC_Index }, \r
+{ DLG_TypeInMove, IDOK, IDCANCEL }, \r
+{ DLG_TypeInName, IDOK, IDCANCEL }, \r
+{ DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,\r
+ OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound }, \r
+{ DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,\r
+ OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,\r
+ OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,\r
+ OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,\r
+ OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,\r
+ OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,\r
+ OPT_HighlightMoveArrow, OPT_AutoLogo ,OPT_SmartMove }, \r
+{ DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,\r
+ OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,\r
+ OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,\r
+ OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,\r
+ OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,\r
+ OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,\r
+ OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,\r
+ OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,\r
+ GPB_General, GPB_Alarm, OPT_AutoCreate }, \r
+{ DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,\r
+ OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,\r
+ OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,\r
+ OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,\r
+ OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,\r
+ OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,\r
+ OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,\r
+ IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size, OPT_Bitmaps, OPT_PieceFont, OPT_Grid }, \r
+{ DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,\r
+ OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,\r
+ OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,\r
+ OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,\r
+ OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,\r
+ OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,\r
+ OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,\r
+ OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,\r
+ IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def }, \r
+{ DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,\r
+ OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,\r
+ OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont, OPT_ChoosePieceFont, OPT_MessageFont8,\r
+ OPT_SampleGameListFont, OPT_ChooseGameListFont, OPT_MessageFont7, \r
+ OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 }, \r
+{ DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL }, \r
+{ DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,\r
+ IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo }, \r
+{ DLG_MoveHistory }, \r
+{ DLG_EvalGraph }, \r
+{ DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS }, \r
+{ DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, }, \r
+{ DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,\r
+ IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,\r
+ IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,\r
+ GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL }, \r
+{ DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,\r
+ IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,\r
+ IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },\r
+{ 0 }\r
+};\r
+\r
+static char languageBuf[70000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];\r
+static int lastChecked;\r
+static char oldLanguage[MSG_SIZ], *menuText[10][30];\r
+extern int tinyLayout;\r
+extern char * menuBarText[][10];\r
+\r
+void\r
+LoadLanguageFile(char *name)\r
+{ //load the file with translations, and make a list of the strings to be translated, and their translations\r
+ FILE *f;\r
+ int i=0, j=0, n=0, k;\r
+ char buf[MSG_SIZ];\r
+\r
+ if(!name || name[0] == NULLCHAR) return;\r
+ snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension\r
+ appData.language = oldLanguage;\r
+ if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on\r
+ if((f = fopen(buf, "r")) == NULL) return;\r
+ while((k = fgetc(f)) != EOF) {\r
+ if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }\r
+ languageBuf[i] = k;\r
+ if(k == '\n') {\r
+ if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {\r
+ char *p;\r
+ if(p = strstr(languageBuf + n + 1, "\" === \"")) {\r
+ if(p > languageBuf+n+2 && p+8 < languageBuf+i) {\r
+ if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }\r
+ english[j] = languageBuf + n + 1; *p = 0;\r
+ foreign[j++] = p + 7; languageBuf[i-1] = 0;\r
+//if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);\r
+ }\r
+ }\r
+ }\r
+ n = i + 1;\r
+ } else if(i > 0 && languageBuf[i-1] == '\\') {\r
+ switch(k) {\r
+ case 'n': k = '\n'; break;\r
+ case 'r': k = '\r'; break;\r
+ case 't': k = '\t'; break;\r
+ }\r
+ languageBuf[--i] = k;\r
+ }\r
+ i++;\r
+ }\r
+ fclose(f);\r
+ barbaric = (j != 0);\r
+ safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );\r
+}\r
+\r
+char *\r
+T_(char *s)\r
+{ // return the translation of the given string\r
+ // efficiency can be improved a lot...\r
+ int i=0;\r
+ static char buf[MSG_SIZ];\r
+//if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);\r
+ if(!barbaric) return s;\r
+ if(!s) return ""; // sanity\r
+ while(english[i]) {\r
+ if(!strcmp(s, english[i])) return foreign[i];\r
+ if(english[i][0] == '%' && strstr(s, english[i]+1) == s) { // allow translation of strings with variable ending\r
+ snprintf(buf, MSG_SIZ, "%s%s", foreign[i], s + strlen(english[i]+1)); // keep unmatched portion\r
+ return buf;\r
+ }\r
+ i++;\r
+ }\r
+ return s;\r
+}\r
+\r
+void\r
+Translate(HWND hDlg, int dialogID)\r
+{ // translate all text items in the given dialog\r
+ int i=0, j, k;\r
+ char buf[MSG_SIZ], *s;\r
+ if(!barbaric) return;\r
+ while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description\r
+ if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen\r
+ GetWindowText( hDlg, buf, MSG_SIZ );\r
+ s = T_(buf);\r
+ if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)\r
+ for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items\r
+ GetDlgItemText(hDlg, k, buf, MSG_SIZ);\r
+ if(strlen(buf) == 0) continue;\r
+ s = T_(buf);\r
+ if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)\r
+ }\r
+}\r
+\r
+HMENU\r
+TranslateOneMenu(int i, HMENU subMenu)\r
+{\r
+ int j;\r
+ static MENUITEMINFO info;\r
+\r
+ info.cbSize = sizeof(MENUITEMINFO);\r
+ info.fMask = MIIM_STATE | MIIM_TYPE;\r
+ for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){\r
+ char buf[MSG_SIZ];\r
+ info.dwTypeData = buf;\r
+ info.cch = sizeof(buf);\r
+ GetMenuItemInfo(subMenu, j, TRUE, &info);\r
+ if(i < 10) {\r
+ if(menuText[i][j]) safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) );\r
+ else menuText[i][j] = strdup(buf); // remember original on first change\r
+ }\r
+ if(buf[0] == NULLCHAR) continue;\r
+ info.dwTypeData = T_(buf);\r
+ info.cch = strlen(buf)+1;\r
+ SetMenuItemInfo(subMenu, j, TRUE, &info);\r
+ }\r
+ return subMenu;\r
+}\r
+\r
+void\r
+TranslateMenus(int addLanguage)\r
+{\r
+ int i;\r
+ WIN32_FIND_DATA fileData;\r
+ HANDLE hFind;\r
+#define IDM_English 1970\r
+ if(1) {\r
+ HMENU mainMenu = GetMenu(hwndMain);\r
+ for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {\r
+ HMENU subMenu = GetSubMenu(mainMenu, i);\r
+ ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),\r
+ (UINT) subMenu, T_(menuBarText[tinyLayout][i]));\r
+ TranslateOneMenu(i, subMenu);\r
+ }\r
+ DrawMenuBar(hwndMain);\r
+ }\r
+\r
+ if(!addLanguage) return;\r
+ if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {\r
+ HMENU mainMenu = GetMenu(hwndMain);\r
+ HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);\r
+ AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);\r
+ AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");\r
+ i = 0; lastChecked = IDM_English;\r
+ do {\r
+ char *p, *q = fileData.cFileName;\r
+ int checkFlag = MF_UNCHECKED;\r
+ languageFile[i] = strdup(q);\r
+ if(barbaric && !strcmp(oldLanguage, q)) {\r
+ checkFlag = MF_CHECKED;\r
+ lastChecked = IDM_English + i + 1;\r
+ CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);\r
+ }\r
+ *q = ToUpper(*q); while(*++q) *q = ToLower(*q);\r
+ p = strstr(fileData.cFileName, ".lng");\r
+ if(p) *p = 0;\r
+ AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);\r
+ } while(FindNextFile(hFind, &fileData));\r
+ FindClose(hFind);\r
+ }\r
+}\r
+\r
+#endif\r
+\r
+#define IDM_RecentEngines 3000\r
+\r
+void\r
+RecentEngineMenu (char *s)\r
+{\r
+ if(appData.icsActive) return;\r
+ if(appData.recentEngines > 0 && *s) { // feature is on, and list non-empty\r
+ HMENU mainMenu = GetMenu(hwndMain);\r
+ HMENU subMenu = GetSubMenu(mainMenu, 5); // Engine menu\r
+ int i=IDM_RecentEngines;\r
+ recentEngines = strdup(appData.recentEngineList); // remember them as they are in menu\r
+ AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);\r
+ while(*s) {\r
+ char *p = strchr(s, '\n');\r
+ if(p == NULL) return; // malformed!\r
+ *p = NULLCHAR;\r
+ AppendMenu(subMenu, MF_ENABLED|MF_STRING|MF_UNCHECKED, (UINT_PTR) i++, (LPCTSTR) s);\r
+ *p = '\n';\r
+ s = p+1;\r
+ }\r
+ }\r
+}\r
+\r
+\r
typedef struct {\r
char *name;\r
int squareSize;\r
\r
SizeInfo sizeInfo[] = \r
{\r
- { "tiny", 21, 0, 1, 1, 0, 0 },\r
- { "teeny", 25, 1, 1, 1, 0, 0 },\r
- { "dinky", 29, 1, 1, 1, 0, 0 },\r
- { "petite", 33, 1, 1, 1, 0, 0 },\r
- { "slim", 37, 2, 1, 0, 0, 0 },\r
- { "small", 40, 2, 1, 0, 0, 0 },\r
+ { "tiny", 21, 0, 1, 2, 0, 0 },\r
+ { "teeny", 25, 1, 1, 2, 0, 0 },\r
+ { "dinky", 29, 1, 1, 2, 0, 0 },\r
+ { "petite", 33, 1, 1, 2, 0, 0 },\r
+ { "slim", 37, 2, 1, 1, 0, 0 },\r
+ { "small", 40, 2, 1, 1, 0, 0 },\r
{ "mediocre", 45, 2, 1, 0, 0, 0 },\r
{ "middling", 49, 2, 0, 0, 0, 0 },\r
{ "average", 54, 2, 0, 0, 0, 0 },\r
#define MF(x) {x, {{0,}, 0. }, {0, }, 0}\r
MyFont fontRec[NUM_SIZES][NUM_FONTS] =\r
{\r
- { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },\r
- { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },\r
+ { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL), MF (GAMELIST_FONT_ALL) },\r
+ { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },\r
};\r
\r
MyFont *font[NUM_SIZES][NUM_FONTS];\r
WNDPROC wndproc;\r
} MyButtonDesc;\r
\r
-#define BUTTON_WIDTH (tinyLayout ? 16 : 32)\r
+#define BUTTON_WIDTH (tinyLayout == 2 ? 16 : 32)\r
#define N_BUTTONS 5\r
\r
MyButtonDesc buttonDesc[N_BUTTONS] =\r
};\r
\r
int tinyLayout = 0, smallLayout = 0;\r
-#define MENU_BAR_ITEMS 7\r
-char *menuBarText[2][MENU_BAR_ITEMS+1] = {\r
- { "&File", "&Mode", "&Action", "&Step", "&Options", "&Help", NULL },\r
- { "&F", "&M", "&A", "&S", "&O", "&H", NULL },\r
+#define MENU_BAR_ITEMS 9\r
+char *menuBarText[3][MENU_BAR_ITEMS+1] = {\r
+ { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },\r
+ { N_("&Fil"), N_("&Ed"), N_("&Vw"), N_("&Mod"), N_("&Act"), N_("E&ng"), N_("&Opt"), N_("&Hlp"), NULL },\r
+ { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },\r
};\r
\r
\r
MyTextAttribs textAttribs[(int)NColorClasses];\r
\r
MyColorizeAttribs colorizeAttribs[] = {\r
- { (COLORREF)0, 0, "Shout Text" },\r
- { (COLORREF)0, 0, "SShout/CShout" },\r
- { (COLORREF)0, 0, "Channel 1 Text" },\r
- { (COLORREF)0, 0, "Channel Text" },\r
- { (COLORREF)0, 0, "Kibitz Text" },\r
- { (COLORREF)0, 0, "Tell Text" },\r
- { (COLORREF)0, 0, "Challenge Text" },\r
- { (COLORREF)0, 0, "Request Text" },\r
- { (COLORREF)0, 0, "Seek Text" },\r
- { (COLORREF)0, 0, "Normal Text" },\r
- { (COLORREF)0, 0, "None" }\r
+ { (COLORREF)0, 0, N_("Shout Text") },\r
+ { (COLORREF)0, 0, N_("SShout/CShout") },\r
+ { (COLORREF)0, 0, N_("Channel 1 Text") },\r
+ { (COLORREF)0, 0, N_("Channel Text") },\r
+ { (COLORREF)0, 0, N_("Kibitz Text") },\r
+ { (COLORREF)0, 0, N_("Tell Text") },\r
+ { (COLORREF)0, 0, N_("Challenge Text") },\r
+ { (COLORREF)0, 0, N_("Request Text") },\r
+ { (COLORREF)0, 0, N_("Seek Text") },\r
+ { (COLORREF)0, 0, N_("Normal Text") },\r
+ { (COLORREF)0, 0, N_("None") }\r
};\r
\r
\r
StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);\r
VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);\r
void ParseIcsTextMenu(char *icsTextMenuString);\r
-VOID PopUpMoveDialog(char firstchar);\r
VOID PopUpNameDialog(char firstchar);\r
VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);\r
\r
#define JAWS_INIT\r
#define JAWS_ARGS\r
#define JAWS_ALT_INTERCEPT\r
-#define JAWS_KB_NAVIGATION\r
+#define JAWS_KBUP_NAVIGATION\r
+#define JAWS_KBDOWN_NAVIGATION\r
#define JAWS_MENU_ITEMS\r
#define JAWS_SILENCE\r
#define JAWS_REPLAY\r
*\r
\*---------------------------------------------------------------------------*/\r
\r
+static void HandleMessage P((MSG *message));\r
+static HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;\r
+\r
int APIENTRY\r
WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,\r
LPSTR lpCmdLine, int nCmdShow)\r
{\r
MSG msg;\r
- HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;\r
// INITCOMMONCONTROLSEX ex;\r
\r
debugFP = stderr;\r
}\r
\r
JAWS_INIT\r
+ TranslateMenus(1);\r
\r
// InitCommonControlsEx(&ex);\r
InitCommonControls();\r
0, /* lowest message to examine */\r
0)) /* highest message to examine */\r
{\r
+ HandleMessage(&msg);\r
+ }\r
+\r
+\r
+ return (msg.wParam); /* Returns the value from PostQuitMessage */\r
+}\r
+\r
+static void\r
+HandleMessage (MSG *message)\r
+{\r
+ MSG msg = *message;\r
\r
if(msg.message == WM_CHAR && msg.wParam == '\t') {\r
// [HGM] navigate: switch between all windows with tab\r
if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together\r
SetFocus(h);\r
\r
- continue; // this message now has been processed\r
+ return; // this message now has been processed\r
}\r
}\r
\r
if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {\r
done = 1; break;\r
}\r
- if(done) continue; // [HGM] chat: end patch\r
+ if(done) return; // [HGM] chat: end patch\r
TranslateMessage(&msg); /* Translates virtual key codes */\r
DispatchMessage(&msg); /* Dispatches message to window */\r
}\r
- }\r
-\r
+}\r
\r
- return (msg.wParam); /* Returns the value from PostQuitMessage */\r
+void\r
+DoEvents ()\r
+{ /* Dispatch pending messages */\r
+ MSG msg;\r
+ while (PeekMessage(&msg, /* message structure */\r
+ NULL, /* handle of window receiving the message */\r
+ 0, /* lowest message to examine */\r
+ 0, /* highest message to examine */\r
+ PM_REMOVE))\r
+ {\r
+ HandleMessage(&msg);\r
+ }\r
}\r
\r
/*---------------------------------------------------------------------------*\\r
void\r
SetUserLogo()\r
{ // update user logo if necessary\r
- static char oldUserName[MSG_SIZ], *curName;\r
+ static char oldUserName[MSG_SIZ], dir[MSG_SIZ], *curName;\r
\r
if(appData.autoLogo) {\r
curName = UserName();\r
if(strcmp(curName, oldUserName)) {\r
- sprintf(oldUserName, "logos\\%s.bmp", curName);\r
+ GetCurrentDirectory(MSG_SIZ, dir);\r
+ SetCurrentDirectory(installDir);\r
+ snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);\r
userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE ); \r
- strcpy(oldUserName, curName);\r
+ safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );\r
+ if(userLogo == NULL)\r
+ userLogo = LoadImage( 0, "logos\\dummy.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE ); \r
+ SetCurrentDirectory(dir); /* return to prev directory */\r
}\r
}\r
}\r
\r
/* Set by InitInstance, used by EnsureOnScreen */\r
int screenHeight, screenWidth;\r
+RECT screenGeometry;\r
\r
void\r
EnsureOnScreen(int *x, int *y, int minX, int minY)\r
{\r
// int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);\r
/* Be sure window at (x,y) is not off screen (or even mostly off screen) */\r
- if (*x > screenWidth - 32) *x = 0;\r
- if (*y > screenHeight - 32) *y = 0;\r
- if (*x < minX) *x = minX;\r
- if (*y < minY) *y = minY;\r
+ if (*x > screenGeometry.right - 32) *x = screenGeometry.left;\r
+ if (*y > screenGeometry.bottom - 32) *y = screenGeometry.top;\r
+ if (*x < screenGeometry.left + minX) *x = screenGeometry.left + minX;\r
+ if (*y < screenGeometry.top + minY) *y = screenGeometry.top + minY;\r
+}\r
+\r
+VOID\r
+LoadLogo(ChessProgramState *cps, int n, Boolean ics)\r
+{\r
+ char buf[MSG_SIZ], dir[MSG_SIZ];\r
+ GetCurrentDirectory(MSG_SIZ, dir);\r
+ SetCurrentDirectory(installDir);\r
+ if( appData.logo[n] && appData.logo[n][0] != NULLCHAR) {\r
+ cps->programLogo = LoadImage( 0, appData.logo[n], IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
+\r
+ if (cps->programLogo == NULL && appData.debugMode) {\r
+ fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.logo[n] );\r
+ }\r
+ } else if(appData.autoLogo) {\r
+ if(ics) { // [HGM] logo: in ICS mode second can be used for ICS\r
+ char *opponent = "";\r
+ if(gameMode == IcsPlayingWhite) opponent = gameInfo.black;\r
+ if(gameMode == IcsPlayingBlack) opponent = gameInfo.white;\r
+ sprintf(buf, "logos\\%s\\%s.bmp", appData.icsHost, opponent);\r
+ if(!*opponent || !(cps->programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE ))) {\r
+ sprintf(buf, "logos\\%s.bmp", appData.icsHost);\r
+ cps->programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
+ }\r
+ } else\r
+ if(appData.directory[n] && appData.directory[n][0]) {\r
+ SetCurrentDirectory(appData.directory[n]);\r
+ cps->programLogo = LoadImage( 0, "logo.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE ); \r
+ }\r
+ }\r
+ SetCurrentDirectory(dir); /* return to prev directory */\r
+}\r
+\r
+VOID\r
+InitTextures()\r
+{\r
+ ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );\r
+ backTextureSquareSize = 0; // kludge to force recalculation of texturemode\r
+ \r
+ if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {\r
+ if(liteBackTexture) DeleteObject(liteBackTexture);\r
+ liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
+ liteBackTextureMode = appData.liteBackTextureMode;\r
+\r
+ if (liteBackTexture == NULL && appData.debugMode) {\r
+ fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );\r
+ }\r
+ }\r
+ \r
+ if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {\r
+ if(darkBackTexture) DeleteObject(darkBackTexture);\r
+ darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
+ darkBackTextureMode = appData.darkBackTextureMode;\r
+\r
+ if (darkBackTexture == NULL && appData.debugMode) {\r
+ fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );\r
+ }\r
+ }\r
}\r
\r
+#ifndef SM_CXVIRTUALSCREEN\r
+#define SM_CXVIRTUALSCREEN 78\r
+#endif\r
+#ifndef SM_CYVIRTUALSCREEN\r
+#define SM_CYVIRTUALSCREEN 79\r
+#endif\r
+#ifndef SM_XVIRTUALSCREEN \r
+#define SM_XVIRTUALSCREEN 76\r
+#endif\r
+#ifndef SM_YVIRTUALSCREEN \r
+#define SM_YVIRTUALSCREEN 77\r
+#endif\r
+\r
+VOID\r
+InitGeometry()\r
+{\r
+ screenHeight = GetSystemMetrics(SM_CYVIRTUALSCREEN);\r
+ if( !screenHeight ) screenHeight = GetSystemMetrics(SM_CYSCREEN);\r
+ screenWidth = GetSystemMetrics(SM_CXVIRTUALSCREEN);\r
+ if( !screenWidth ) screenWidth = GetSystemMetrics(SM_CXSCREEN);\r
+ screenGeometry.left = GetSystemMetrics(SM_XVIRTUALSCREEN);\r
+ screenGeometry.top = GetSystemMetrics(SM_YVIRTUALSCREEN);\r
+ screenGeometry.right = screenGeometry.left + screenWidth;\r
+ screenGeometry.bottom = screenGeometry.top + screenHeight;\r
+}\r
+\r
+ChessProgramState broadcast;\r
+\r
BOOL\r
InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)\r
{\r
\r
if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {\r
*filepart = NULLCHAR;\r
+ SetCurrentDirectory(installDir);\r
} else {\r
GetCurrentDirectory(MSG_SIZ, installDir);\r
}\r
gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise\r
- screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData\r
+ InitGeometry();\r
InitAppData(lpCmdLine); /* Get run-time parameters */\r
/* xboard, and older WinBoards, controlled the move sound with the\r
appData.ringBellAfterMoves option. In the current WinBoard, we\r
appData.ringBellAfterMoves = TRUE;\r
}\r
if (appData.debugMode) {\r
- debugFP = fopen(appData.nameOfDebugFile, "w");\r
+ char *c = appData.nameOfDebugFile;\r
+ if(strstr(c, "///") == c) {\r
+ broadcast.which = "broadcaster";\r
+ broadcast.pr = NoProc;\r
+ broadcast.isr = NULL;\r
+ broadcast.program = c + 3;\r
+ broadcast.dir = ".";\r
+ broadcast.host = "localhost";\r
+ StartChessProgram(&broadcast);\r
+ debugFP = (FILE*) _fdopen(_open_osfhandle((long)(((ChildProc*)(broadcast.pr))->hTo), _O_WRONLY), "w");\r
+ } else\r
+ debugFP = fopen(c, "w");\r
setbuf(debugFP, NULL);\r
}\r
\r
+ LoadLanguageFile(appData.language);\r
+\r
InitBackEnd1();\r
\r
// InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()\r
}\r
\r
/* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */\r
- if( appData.firstLogo && appData.firstLogo[0] != NULLCHAR) {\r
- first.programLogo = LoadImage( 0, appData.firstLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
-\r
- if (first.programLogo == NULL && appData.debugMode) {\r
- fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.firstLogo );\r
- }\r
- } else if(appData.autoLogo) {\r
- if(appData.firstDirectory && appData.firstDirectory[0]) {\r
- char buf[MSG_SIZ];\r
- sprintf(buf, "%s/logo.bmp", appData.firstDirectory);\r
- first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE ); \r
- }\r
- }\r
-\r
- if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {\r
- second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
-\r
- if (second.programLogo == NULL && appData.debugMode) {\r
- fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );\r
- }\r
- } else if(appData.autoLogo) {\r
- char buf[MSG_SIZ];\r
- if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS\r
- sprintf(buf, "logos\\%s.bmp", appData.icsHost);\r
- second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
- } else\r
- if(appData.secondDirectory && appData.secondDirectory[0]) {\r
- sprintf(buf, "%s\\logo.bmp", appData.secondDirectory);\r
- second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE ); \r
- }\r
- }\r
+ LoadLogo(&first, 0, FALSE);\r
+ LoadLogo(&second, 1, appData.icsActive);\r
\r
SetUserLogo();\r
\r
iconBlack = LoadIcon(hInstance, "icon_black");\r
iconCurrent = iconWhite;\r
InitDrawingColors();\r
- screenHeight = GetSystemMetrics(SM_CYSCREEN);\r
- screenWidth = GetSystemMetrics(SM_CXSCREEN);\r
+\r
+ InitPosition(0); // to set nr of ranks and files, which might be non-default through command-line args\r
for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {\r
/* Compute window size for each board size, and use the largest\r
size that fits on this screen as the default. */\r
}\r
\r
InitDrawingSizes(boardSize, 0);\r
+ RecentEngineMenu(appData.recentEngineList);\r
InitMenuChecks();\r
buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);\r
\r
/* [AS] Load textures if specified */\r
- ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );\r
- \r
- if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {\r
- liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
- liteBackTextureMode = appData.liteBackTextureMode;\r
-\r
- if (liteBackTexture == NULL && appData.debugMode) {\r
- fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );\r
- }\r
- }\r
- \r
- if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {\r
- darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
- darkBackTextureMode = appData.darkBackTextureMode;\r
-\r
- if (darkBackTexture == NULL && appData.debugMode) {\r
- fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );\r
- }\r
- }\r
+ InitTextures();\r
\r
mysrandom( (unsigned) time(NULL) );\r
\r
0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);\r
#endif\r
ShowWindow(hwndConsole, nCmdShow);\r
- if(appData.chatBoxes) { // [HGM] chat: open chat boxes\r
- char buf[MSG_SIZ], *p = buf, *q;\r
- strcpy(buf, appData.chatBoxes);\r
- do {\r
- q = strchr(p, ';');\r
- if(q) *q++ = 0;\r
- if(*p) ChatPopUp(p);\r
- } while(p=q);\r
- }\r
SetActiveWindow(hwndConsole);\r
}\r
if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);\r
(void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,\r
MF_BYCOMMAND|(saveSettingsOnExit ?\r
MF_CHECKED : MF_UNCHECKED));\r
+ EnableMenuItem(hmenu, IDM_SaveSelected, MF_GRAYED);\r
}\r
\r
//---------------------------------------------------------------------------------------------------------\r
\r
#define OPTCHAR "/"\r
#define SEPCHAR "="\r
+#define TOPLEVEL 0\r
\r
#include "args.h"\r
\r
lf->lfStrikeOut = mfp->strikeout;\r
lf->lfCharSet = mfp->charset;\r
lf->lfOutPrecision = OUT_DEFAULT_PRECIS;\r
+\r
+\r
+\r
lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;\r
lf->lfQuality = DEFAULT_QUALITY;\r
lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;\r
- strcpy(lf->lfFaceName, mfp->faceName);\r
+ safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );\r
}\r
\r
void\r
q = strchr(p, ':');\r
if (q) {\r
if (q - p >= sizeof(mfp->faceName))\r
- ExitArgError("Font name too long:", name);\r
+ ExitArgError(_("Font name too long:"), name, TRUE);\r
memcpy(mfp->faceName, p, q - p);\r
mfp->faceName[q - p] = NULLCHAR;\r
p = q + 1;\r
} else {\r
q = mfp->faceName;\r
+\r
while (*p && !isdigit(*p)) {\r
*q++ = *p++;\r
if (q - mfp->faceName >= sizeof(mfp->faceName))\r
- ExitArgError("Font name too long:", name);\r
+ ExitArgError(_("Font name too long:"), name, TRUE);\r
}\r
while (q > mfp->faceName && q[-1] == ' ') q--;\r
*q = NULLCHAR;\r
}\r
- if (!*p) ExitArgError("Font point size missing:", name);\r
+ if (!*p) ExitArgError(_("Font point size missing:"), name, TRUE);\r
mfp->pointSize = (float) atof(p);\r
mfp->bold = (strchr(p, 'b') != NULL);\r
mfp->italic = (strchr(p, 'i') != NULL);\r
&red, &green, &blue);\r
}\r
if (count != 3) {\r
- sprintf(buf, "Can't parse color name %s", name);\r
+ snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);\r
DisplayError(buf, 0);\r
return RGB(0, 0, 0);\r
}\r
}\r
bs++;\r
}\r
- ExitArgError("Unrecognized board size value", name);\r
+ ExitArgError(_("Unrecognized board size value"), name, TRUE);\r
}\r
\r
void\r
int\r
MySearchPath(char *installDir, char *name, char *fullname)\r
{\r
- char *dummy, buf[MSG_SIZ];\r
- if(name[0] == '%' && strchr(name+1, '%')) { // [HGM] recognize %*% as environment variable\r
- strcpy(buf, name+1);\r
- *strchr(buf, '%') = 0;\r
- installDir = getenv(buf);\r
- sprintf(fullname, "%s\\%s", installDir, strchr(name+1, '%')+1);\r
- return strlen(fullname);\r
+ char *dummy, buf[MSG_SIZ], *p = name, *q;\r
+ if(name[0]== '%') {\r
+ fullname[0] = 0; // [HGM] first expand any environment variables in the given name\r
+ while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable\r
+ safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );\r
+ *strchr(buf, '%') = 0;\r
+ strcat(fullname, getenv(buf));\r
+ p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }\r
+ }\r
+ strcat(fullname, p); // after environment variables (if any), take the remainder of the given name\r
+ if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);\r
+ return (int) strlen(fullname);\r
}\r
return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);\r
}\r
{\r
FARPROC lpProc;\r
\r
+ LoadLanguageFile(appData.language);\r
lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);\r
DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);\r
FreeProcInstance(lpProc);\r
COLORREF chroma = RGB(0xFF,0x00,0xFF);\r
RECT rc;\r
SIZE sz;\r
+\r
+\r
POINT pt;\r
int backColor = whitePieceColor; \r
int foreColor = blackPieceColor;\r
return;\r
}\r
\r
- if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {\r
+ if( !appData.useFont || appData.renderPiecesWithFont == NULL ||\r
+ appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {\r
fontBitmapSquareSize = -1;\r
return;\r
}\r
HBITMAP\r
DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)\r
{\r
- char name[128];\r
+ char name[128], buf[MSG_SIZ];\r
\r
- sprintf(name, "%s%d%s", piece, squareSize, suffix);\r
+ snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);\r
+ if(appData.pieceDirectory[0]) {\r
+ HBITMAP res;\r
+ snprintf(buf, MSG_SIZ, "%s\\%s.bmp", appData.pieceDirectory, name);\r
+ res = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
+ if(res) return res;\r
+ }\r
if (gameInfo.event &&\r
strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&\r
strcmp(name, "k80s") == 0) {\r
- strcpy(name, "tim");\r
+ safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );\r
}\r
return LoadBitmap(hinst, name);\r
}\r
LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);\r
\r
if (pLogPal->palNumEntries++ >= PALETTESIZE) {\r
- DisplayFatalError("Too many colors", 0, 1);\r
+ DisplayFatalError(_("Too many colors"), 0, 1);\r
pLogPal->palNumEntries--;\r
return;\r
}\r
VOID\r
InitDrawingColors()\r
{\r
+ int i;\r
if (pLogPal == NULL) {\r
/* Allocate enough memory for a logical palette with\r
* PALETTESIZE entries and set the size and version fields\r
blackPieceBrush = CreateSolidBrush(blackPieceColor);\r
iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));\r
explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic\r
- markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers\r
- /* [AS] Force rendering of the font-based pieces */\r
+ for(i=0; i<8;i++) markerBrush[i] = CreateSolidBrush(markerColor[i]); // [HGM] markers\r
+\r
+ /* [AS] Force rendering of the font-based pieces */\r
if( fontBitmapSquareSize > 0 ) {\r
fontBitmapSquareSize = 0;\r
}\r
RECT crect, wrect, oldRect;\r
int offby;\r
LOGBRUSH logbrush;\r
+ VariantClass v = gameInfo.variant;\r
\r
int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only\r
if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }\r
\r
/* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */\r
if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;\r
+ if(boardSize == -1) return; // no size defined yet; abort (to allow early call of InitPosition)\r
+ oldBoardSize = boardSize;\r
+\r
+ if(boardSize != SizeMiddling && boardSize != SizePetite && boardSize != SizeBulky && !appData.useFont)\r
+ { // correct board size to one where built-in pieces exist\r
+ if((v == VariantCapablanca || v == VariantGothic || v == VariantGrand || v == VariantCapaRandom || v == VariantJanus || v == VariantSuper)\r
+ && (boardSize < SizePetite || boardSize > SizeBulky) // Archbishop and Chancellor available in entire middle range\r
+\r
+ || (v == VariantShogi && boardSize != SizeModerate) // Japanese-style Shogi\r
+ || v == VariantKnightmate || v == VariantSChess || v == VariantXiangqi || v == VariantSpartan\r
+ || v == VariantShatranj || v == VariantMakruk || v == VariantGreat || v == VariantFairy || v == VariantLion ) {\r
+ if(boardSize < SizeMediocre) boardSize = SizePetite; else\r
+ if(boardSize > SizeModerate) boardSize = SizeBulky; else\r
+ boardSize = SizeMiddling;\r
+ }\r
+ }\r
+ if(!appData.useFont && boardSize == SizePetite && (v == VariantKnightmate)) boardSize = SizeMiddling; // no Unicorn in Petite\r
\r
oldRect.left = wpMain.x; //[HGM] placement: remember previous window params\r
oldRect.top = wpMain.y;\r
squareSize = sizeInfo[boardSize].squareSize;\r
lineGap = sizeInfo[boardSize].lineGap;\r
minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */\r
+ border = appData.useBorder && appData.border[0] ? squareSize/2 : 0;\r
+\r
+ // [HGM] decide on tininess based on total board width rather than square size\r
+ tinyLayout = squareSize * (BOARD_WIDTH);\r
+ tinyLayout = tinyLayout < 35*8 ? 2 : tinyLayout < 43*8 ? 1 : 0;\r
\r
if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {\r
lineGap = appData.overrideLineGap;\r
}\r
\r
if (tinyLayout != oldTinyLayout) {\r
- long style = GetWindowLong(hwndMain, GWL_STYLE);\r
- if (tinyLayout) {\r
+ long style = GetWindowLongPtr(hwndMain, GWL_STYLE);\r
+ if (tinyLayout == 2) {\r
style &= ~WS_SYSMENU;\r
InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,\r
"&Minimize\tCtrl+F4");\r
style |= WS_SYSMENU;\r
RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);\r
}\r
- SetWindowLong(hwndMain, GWL_STYLE, style);\r
+ SetWindowLongPtr(hwndMain, GWL_STYLE, style);\r
\r
for (i=0; menuBarText[tinyLayout][i]; i++) {\r
ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP, \r
- (UINT)GetSubMenu(hmenu, i), menuBarText[tinyLayout][i]);\r
+ (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));\r
}\r
DrawMenuBar(hwndMain);\r
}\r
\r
- boardWidth = BoardWidth(boardSize, BOARD_WIDTH);\r
- boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);\r
+ boardWidth = BoardWidth(boardSize, BOARD_WIDTH) + 2*border;\r
+ boardHeight = BoardWidth(boardSize, BOARD_HEIGHT) + 2*border;\r
\r
/* Get text area sizes */\r
hdc = GetDC(hwndMain);\r
if (appData.clockMode) {\r
- sprintf(buf, "White: %s", TimeString(23*60*60*1000L));\r
+ snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));\r
} else {\r
- sprintf(buf, "White");\r
+ snprintf(buf, MSG_SIZ, _("White"));\r
}\r
oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);\r
GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);\r
SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);\r
- str = "We only care about the height here";\r
+ str = _("We only care about the height here");\r
GetTextExtentPoint(hdc, str, strlen(str), &messageSize);\r
SelectObject(hdc, oldFont);\r
ReleaseDC(hwndMain, hdc);\r
\r
/* Compute where everything goes */\r
- if((first.programLogo || second.programLogo) && !tinyLayout) {\r
+ if((first.programLogo || second.programLogo) && tinyLayout != 2) {\r
/* [HGM] logo: if either logo is on, reserve space for it */\r
logoHeight = 2*clockSize.cy;\r
leftLogoRect.left = OUTER_MARGIN;\r
\r
sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;\r
sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;\r
- oldBoardSize = boardSize;\r
oldTinyLayout = tinyLayout;\r
winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;\r
winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +\r
boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),\r
messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,\r
(HMENU) buttonDesc[i].id,\r
- (HINSTANCE) GetWindowLong(hwndMain, GWL_HINSTANCE), NULL);\r
- if (tinyLayout) {\r
+ (HINSTANCE) GetWindowLongPtr(hwndMain, GWLP_HINSTANCE), NULL);\r
+ if (tinyLayout == 2) {\r
SendMessage(buttonDesc[i].hwnd, WM_SETFONT, \r
(WPARAM)font[boardSize][MESSAGE_FONT]->hf,\r
MAKELPARAM(FALSE, 0));\r
if (buttonDesc[i].id == IDM_Pause)\r
hwndPause = buttonDesc[i].hwnd;\r
buttonDesc[i].wndproc = (WNDPROC)\r
- SetWindowLong(buttonDesc[i].hwnd, GWL_WNDPROC, (LONG) ButtonProc);\r
+ SetWindowLongPtr(buttonDesc[i].hwnd, GWLP_WNDPROC, (LONG_PTR) ButtonProc);\r
}\r
}\r
if (gridPen != NULL) DeleteObject(gridPen);\r
\r
/* [HGM] Loop had to be split in part for vert. and hor. lines */\r
for (i = 0; i < BOARD_HEIGHT + 1; i++) {\r
- gridEndpoints[i*2].x = boardRect.left + lineGap / 2;\r
+ gridEndpoints[i*2].x = boardRect.left + lineGap / 2 + border;\r
gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =\r
- boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));\r
+ boardRect.top + lineGap / 2 + (i * (squareSize + lineGap)) + border;\r
gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +\r
- BOARD_WIDTH * (squareSize + lineGap);\r
+ BOARD_WIDTH * (squareSize + lineGap) + border;\r
gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;\r
}\r
for (i = 0; i < BOARD_WIDTH + 1; i++) {\r
- gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;\r
+ gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2 + border;\r
gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =\r
gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +\r
- lineGap / 2 + (i * (squareSize + lineGap));\r
+ lineGap / 2 + (i * (squareSize + lineGap)) + border;\r
gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =\r
- boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);\r
+ boardRect.top + BOARD_HEIGHT * (squareSize + lineGap) + border;\r
gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;\r
}\r
}\r
piece = (ChessSquare) ((int) piece + 1)) {\r
if (pieceBitmap[i][piece] != NULL)\r
DeleteObject(pieceBitmap[i][piece]);\r
+ pieceBitmap[i][piece] = NULL;\r
}\r
}\r
\r
fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */\r
+\r
// Orthodox Chess pieces\r
pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");\r
pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");\r
pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");\r
pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");\r
pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");\r
- if( !strcmp(appData.variant, "shogi") && (squareSize==72 || squareSize==49)) {\r
+ if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {\r
// in Shogi, Hijack the unused Queen for Lance\r
pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");\r
pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");\r
pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");\r
pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");\r
} else { // Smirf-like\r
- pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");\r
- pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");\r
- pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");\r
+ if(gameInfo.variant == VariantSChess) {\r
+ pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");\r
+ pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");\r
+ pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");\r
+ } else {\r
+ pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");\r
+ pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");\r
+ pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");\r
+ }\r
}\r
if(gameInfo.variant == VariantGothic) { // Vortex-like\r
pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");\r
pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");\r
pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");\r
+ } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {\r
+ pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");\r
+ pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");\r
+ pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");\r
} else { // WinBoard standard\r
pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");\r
pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");\r
pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");\r
pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");\r
pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");\r
+ pieceBitmap[0][WhiteAmazon] = DoLoadBitmap(hInst, "l", squareSize, "s");\r
+ pieceBitmap[1][WhiteAmazon] = DoLoadBitmap(hInst, "l", squareSize, "o");\r
+ pieceBitmap[2][WhiteAmazon] = DoLoadBitmap(hInst, "l", squareSize, "w");\r
pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");\r
pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");\r
pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");\r
-\r
- if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */\r
+ pieceBitmap[0][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "s");\r
+ pieceBitmap[1][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "o");\r
+ pieceBitmap[2][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "w");\r
+ pieceBitmap[0][WhiteCub] = DoLoadBitmap(hInst, "ln", squareSize, "s");\r
+ pieceBitmap[1][WhiteCub] = DoLoadBitmap(hInst, "ln", squareSize, "o");\r
+ pieceBitmap[2][WhiteCub] = DoLoadBitmap(hInst, "ln", squareSize, "w");\r
+ pieceBitmap[0][WhiteWolf] = DoLoadBitmap(hInst, "wolf", squareSize, "s");\r
+ pieceBitmap[1][WhiteWolf] = DoLoadBitmap(hInst, "wolf", squareSize, "o");\r
+ pieceBitmap[2][WhiteWolf] = DoLoadBitmap(hInst, "wolf", squareSize, "w");\r
+ pieceBitmap[0][WhiteCamel] = DoLoadBitmap(hInst, "camel", squareSize, "s");\r
+ pieceBitmap[1][WhiteCamel] = DoLoadBitmap(hInst, "camel", squareSize, "o");\r
+ pieceBitmap[2][WhiteCamel] = DoLoadBitmap(hInst, "camel", squareSize, "w");\r
+ pieceBitmap[0][WhiteZebra] = DoLoadBitmap(hInst, "zebra", squareSize, "s");\r
+ pieceBitmap[1][WhiteZebra] = DoLoadBitmap(hInst, "zebra", squareSize, "o");\r
+ pieceBitmap[2][WhiteZebra] = DoLoadBitmap(hInst, "n", squareSize, "w");\r
+\r
+ if(gameInfo.variant == VariantShogi && BOARD_HEIGHT != 7) { /* promoted Gold representations (but not in Tori!)*/\r
pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");\r
pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");\r
pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");\r
pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");\r
minorSize = 0;\r
}\r
+\r
+ if(appData.pieceDirectory[0]) for(i=WhitePawn; i<BlackPawn; i++) { // try for all missing pieces with new naming convention\r
+ char buf[MSG_SIZ];\r
+ if(pieceBitmap[0][i]) continue;\r
+ snprintf(buf, MSG_SIZ, "piece%d_", i);\r
+ pieceBitmap[0][i] = DoLoadBitmap(hInst, buf, squareSize, "s");\r
+ pieceBitmap[1][i] = DoLoadBitmap(hInst, buf, squareSize, "o");\r
+ pieceBitmap[2][i] = DoLoadBitmap(hInst, buf, squareSize, "w");\r
+ }\r
}\r
\r
HBITMAP\r
SquareToPos(int row, int column, int * x, int * y)\r
{\r
if (flipView) {\r
- *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);\r
- *y = boardRect.top + lineGap + row * (squareSize + lineGap);\r
+ *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap) + border;\r
+ *y = boardRect.top + lineGap + row * (squareSize + lineGap) + border;\r
} else {\r
- *x = boardRect.left + lineGap + column * (squareSize + lineGap);\r
- *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);\r
+ *x = boardRect.left + lineGap + column * (squareSize + lineGap) + border;\r
+ *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap) + border;\r
}\r
}\r
\r
VOID\r
DrawCoordsOnDC(HDC hdc)\r
{\r
- static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};\r
- static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};\r
+ static char files[] = "0123456789012345678901221098765432109876543210";\r
+ static char ranks[] = "wvutsrqponmlkjihgfedcbaabcdefghijklmnopqrstuvw";\r
char str[2] = { NULLCHAR, NULLCHAR };\r
int oldMode, oldAlign, x, y, start, i;\r
HFONT oldFont;\r
if (!appData.showCoords)\r
return;\r
\r
- start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;\r
+ start = flipView ? 1-(ONE!='1') : 45+(ONE!='1')-BOARD_HEIGHT;\r
\r
oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));\r
oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));\r
y = boardRect.top + lineGap;\r
x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);\r
\r
+ if(border) {\r
+ SetTextAlign(hdc, TA_RIGHT|TA_TOP);\r
+ x += border - lineGap - 4; y += squareSize - 6;\r
+ } else\r
SetTextAlign(hdc, TA_LEFT|TA_TOP);\r
for (i = 0; i < BOARD_HEIGHT; i++) {\r
str[0] = files[start + i];\r
- ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);\r
+ ExtTextOut(hdc, x + 2 - (border ? gameInfo.holdingsWidth * (squareSize + lineGap) : 0), y + 1, 0, NULL, str, 1, NULL);\r
y += squareSize + lineGap;\r
}\r
\r
- start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;\r
+ start = flipView ? 23-(BOARD_RGHT-BOARD_LEFT) : 23;\r
\r
+ if(border) {\r
+ SetTextAlign(hdc, TA_LEFT|TA_TOP);\r
+ x += -border + 4; y += border - squareSize + 6;\r
+ } else\r
SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);\r
for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {\r
str[0] = ranks[start + i];\r
if (lineGap == 0) return;\r
if (flipView) {\r
x1 = boardRect.left +\r
- lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);\r
+ lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap) + border;\r
y1 = boardRect.top +\r
- lineGap/2 + y * (squareSize + lineGap);\r
+ lineGap/2 + y * (squareSize + lineGap) + border;\r
} else {\r
x1 = boardRect.left +\r
- lineGap/2 + x * (squareSize + lineGap);\r
+ lineGap/2 + x * (squareSize + lineGap) + border;\r
y1 = boardRect.top +\r
- lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);\r
+ lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap) + border;\r
}\r
hPen = pen ? premovePen : highlightPen;\r
oldPen = SelectObject(hdc, on ? hPen : gridPen);\r
if (appData.blindfold) return;\r
\r
/* [AS] Use font-based pieces if needed */\r
- if( fontBitmapSquareSize >= 0 && squareSize > 32 ) {\r
+ if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {\r
/* Create piece bitmaps, or do nothing if piece set is up to date */\r
CreatePiecesFromFont();\r
\r
\r
SelectObject( tmphdc, hPieceMask[ index ] );\r
\r
+ if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))\r
+ StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);\r
+ else\r
BitBlt( hdc,\r
x, y,\r
squareSize, squareSize,\r
\r
SelectObject( tmphdc, hPieceFace[ index ] );\r
\r
+ if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))\r
+ StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);\r
+ else\r
BitBlt( hdc,\r
x, y,\r
squareSize, squareSize,\r
BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,\r
sqcolor ? SRCCOPY : NOTSRCCOPY);\r
} else {\r
+ HBRUSH xBrush = whitePieceBrush;\r
tmpSize = squareSize;\r
+ if(appData.pieceDirectory[0]) xBrush = GetStockObject(WHITE_BRUSH);\r
if(minorSize &&\r
((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||\r
(piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {\r
if (color || appData.allWhite ) {\r
oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));\r
if( color )\r
- oldBrush = SelectObject(hdc, whitePieceBrush);\r
+ oldBrush = SelectObject(hdc, xBrush);\r
else oldBrush = SelectObject(hdc, blackPieceBrush);\r
if(appData.upsideDown && color==flipView)\r
StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);\r
StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);\r
else\r
BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);\r
+ } else if(appData.pieceDirectory[0]) {\r
+ oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));\r
+ oldBrush = SelectObject(hdc, xBrush);\r
+ if(appData.upsideDown && color==flipView)\r
+ StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);\r
+ else\r
+ BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);\r
+ SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));\r
+ if(appData.upsideDown && color==flipView)\r
+ StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);\r
+ else\r
+ BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);\r
} else {\r
/* Use square color for details of black pieces */\r
oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));\r
if( (col + row) & 1 ) {\r
/* Lite square */\r
if( lite_w >= squareSize && lite_h >= squareSize ) {\r
+ if( lite_w >= squareSize*BOARD_WIDTH )\r
+ backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */\r
+ else\r
backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */\r
+ if( lite_h >= squareSize*BOARD_HEIGHT )\r
+ backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;\r
+ else\r
backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);\r
backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);\r
}\r
else {\r
/* Dark square */\r
if( dark_w >= squareSize && dark_h >= squareSize ) {\r
+ if( dark_w >= squareSize*BOARD_WIDTH )\r
+ backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;\r
+ else\r
backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);\r
+ if( dark_h >= squareSize*BOARD_HEIGHT )\r
+ backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;\r
+ else\r
backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);\r
backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);\r
}\r
\r
/* [AS] Arrow highlighting support */\r
\r
-static int A_WIDTH = 5; /* Width of arrow body */\r
+static double A_WIDTH = 5; /* Width of arrow body */\r
\r
#define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */\r
#define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */\r
if( d_x == s_x ) {\r
int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;\r
\r
- arrow[0].x = s_x + A_WIDTH;\r
+ arrow[0].x = s_x + A_WIDTH + 0.5;\r
arrow[0].y = s_y;\r
\r
- arrow[1].x = s_x + A_WIDTH;\r
+ arrow[1].x = s_x + A_WIDTH + 0.5;\r
arrow[1].y = d_y - h;\r
\r
- arrow[2].x = s_x + A_WIDTH*A_WIDTH_FACTOR;\r
+ arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;\r
arrow[2].y = d_y - h;\r
\r
arrow[3].x = d_x;\r
arrow[3].y = d_y;\r
\r
- arrow[4].x = s_x - A_WIDTH*A_WIDTH_FACTOR;\r
- arrow[4].y = d_y - h;\r
-\r
- arrow[5].x = s_x - A_WIDTH;\r
+ arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;\r
arrow[5].y = d_y - h;\r
\r
- arrow[6].x = s_x - A_WIDTH;\r
+ arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;\r
+ arrow[4].y = d_y - h;\r
+\r
+ arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;\r
arrow[6].y = s_y;\r
}\r
else if( d_y == s_y ) {\r
int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;\r
\r
arrow[0].x = s_x;\r
- arrow[0].y = s_y + A_WIDTH;\r
+ arrow[0].y = s_y + A_WIDTH + 0.5;\r
\r
arrow[1].x = d_x - w;\r
- arrow[1].y = s_y + A_WIDTH;\r
+ arrow[1].y = s_y + A_WIDTH + 0.5;\r
\r
arrow[2].x = d_x - w;\r
- arrow[2].y = s_y + A_WIDTH*A_WIDTH_FACTOR;\r
+ arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;\r
\r
arrow[3].x = d_x;\r
arrow[3].y = d_y;\r
\r
- arrow[4].x = d_x - w;\r
- arrow[4].y = s_y - A_WIDTH*A_WIDTH_FACTOR;\r
-\r
arrow[5].x = d_x - w;\r
- arrow[5].y = s_y - A_WIDTH;\r
+ arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;\r
+\r
+ arrow[4].x = d_x - w;\r
+ arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;\r
\r
arrow[6].x = s_x;\r
- arrow[6].y = s_y - A_WIDTH;\r
+ arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5;\r
}\r
else {\r
/* [AS] Needed a lot of paper for this! :-) */\r
arrow[0].x = Round(x - j);\r
arrow[0].y = Round(y + j*dx);\r
\r
- arrow[1].x = Round(x + j);\r
- arrow[1].y = Round(y - j*dx);\r
+ arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice\r
+ arrow[1].y = Round(arrow[0].y - 2*j*dx);\r
\r
if( d_x > s_x ) {\r
x = (double) d_x - k;\r
y = (double) d_y + k*dy;\r
}\r
\r
- arrow[2].x = Round(x + j);\r
- arrow[2].y = Round(y - j*dx);\r
+ x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends\r
+\r
+ arrow[6].x = Round(x - j);\r
+ arrow[6].y = Round(y + j*dx);\r
+\r
+ arrow[2].x = Round(arrow[6].x + 2*j);\r
+ arrow[2].y = Round(arrow[6].y - 2*j*dx);\r
\r
- arrow[3].x = Round(x + j*A_WIDTH_FACTOR);\r
- arrow[3].y = Round(y - j*A_WIDTH_FACTOR*dx);\r
+ arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1));\r
+ arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx);\r
\r
arrow[4].x = d_x;\r
arrow[4].y = d_y;\r
\r
- arrow[5].x = Round(x - j*A_WIDTH_FACTOR);\r
- arrow[5].y = Round(y + j*A_WIDTH_FACTOR*dx);\r
-\r
- arrow[6].x = Round(x - j);\r
- arrow[6].y = Round(y + j*dx);\r
+ arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1));\r
+ arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx);\r
}\r
\r
Polygon( hdc, arrow, 7 );\r
SquareToPos( d_row, d_col, &d_x, &d_y);\r
\r
if( d_y > s_y ) {\r
- d_y += squareSize / 4;\r
+ d_y += squareSize / 2 - squareSize / 4; // [HGM] round towards same centers on all sides!\r
}\r
else if( d_y < s_y ) {\r
- d_y += 3 * squareSize / 4;\r
+ d_y += squareSize / 2 + squareSize / 4;\r
}\r
else {\r
d_y += squareSize / 2;\r
}\r
\r
if( d_x > s_x ) {\r
- d_x += squareSize / 4;\r
+ d_x += squareSize / 2 - squareSize / 4;\r
}\r
else if( d_x < s_x ) {\r
- d_x += 3 * squareSize / 4;\r
+ d_x += squareSize / 2 + squareSize / 4;\r
}\r
else {\r
d_x += squareSize / 2;\r
s_y += squareSize / 2;\r
\r
/* Adjust width */\r
- A_WIDTH = squareSize / 14;\r
+ A_WIDTH = squareSize / 14.; //[HGM] make float\r
\r
/* Draw */\r
stLB.lbStyle = BS_SOLID;\r
}\r
\r
return result;\r
+\r
+\r
+\r
}\r
\r
BOOL IsDrawArrowEnabled()\r
return result;\r
}\r
\r
+static HBITMAP borderBitmap;\r
+\r
+VOID\r
+DrawBackgroundOnDC(HDC hdc)\r
+{\r
+ \r
+ BITMAP bi;\r
+ HDC tmphdc;\r
+ HBITMAP hbm;\r
+ static char oldBorder[MSG_SIZ];\r
+ int w = 600, h = 600, mode;\r
+\r
+ if(strcmp(appData.border, oldBorder)) { // load new one when old one no longer valid\r
+ strncpy(oldBorder, appData.border, MSG_SIZ-1);\r
+ borderBitmap = LoadImage( 0, appData.border, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE ); \r
+ }\r
+ if(borderBitmap == NULL) { // loading failed, use white\r
+ FillRect( hdc, &boardRect, whitePieceBrush );\r
+ return;\r
+ }\r
+ tmphdc = CreateCompatibleDC(hdc);\r
+ hbm = SelectObject(tmphdc, borderBitmap);\r
+ if( GetObject( borderBitmap, sizeof(bi), &bi ) > 0 ) {\r
+ w = bi.bmWidth;\r
+ h = bi.bmHeight;\r
+ }\r
+ mode = SetStretchBltMode(hdc, COLORONCOLOR);\r
+ StretchBlt(hdc, boardRect.left, boardRect.top, boardRect.right - boardRect.left, \r
+ boardRect.bottom - boardRect.top, tmphdc, 0, 0, w, h, SRCCOPY);\r
+ SetStretchBltMode(hdc, mode);\r
+ SelectObject(tmphdc, hbm);\r
+ DeleteDC(tmphdc);\r
+}\r
+\r
VOID\r
DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)\r
{\r
DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);\r
else if( column == BOARD_RGHT) /* right align */\r
DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);\r
+ else if( piece == DarkSquare) DisplayHoldingsCount(hdc, x, y, 0, 0);\r
else\r
if (appData.monoMode) {\r
if (piece == EmptySquare) {\r
DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);\r
}\r
} \r
- else if( backTextureSquareInfo[row][column].mode > 0 ) {\r
+ else if( appData.useBitmaps && backTextureSquareInfo[row][column].mode > 0 ) {\r
/* [AS] Draw the square using a texture bitmap */\r
HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );\r
int r = row, c = column; // [HGM] do not flip board in flipView\r
HBITMAP hbm;\r
int w = 100, h = 50;\r
\r
- if(logo == NULL) return;\r
+ if(logo == NULL) {\r
+ if(!logoHeight) return;\r
+ FillRect( hdc, &logoRect, whitePieceBrush );\r
+ }\r
// GetClientRect(hwndMain, &Rect);\r
// bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,\r
// Rect.bottom-Rect.top+1);\r
DeleteDC(tmphdc);\r
}\r
\r
+VOID\r
+DisplayLogos()\r
+{\r
+ if(logoHeight) {\r
+ HDC hdc = GetDC(hwndMain);\r
+ HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;\r
+ if(appData.autoLogo) {\r
+ \r
+ switch(gameMode) { // pick logos based on game mode\r
+ case IcsObserving:\r
+ whiteLogo = second.programLogo; // ICS logo\r
+ blackLogo = second.programLogo;\r
+ default:\r
+ break;\r
+ case IcsPlayingWhite:\r
+ if(!appData.zippyPlay) whiteLogo = userLogo;\r
+ blackLogo = second.programLogo; // ICS logo\r
+ break;\r
+ case IcsPlayingBlack:\r
+ whiteLogo = second.programLogo; // ICS logo\r
+ blackLogo = appData.zippyPlay ? first.programLogo : userLogo;\r
+ break;\r
+ case TwoMachinesPlay:\r
+ if(first.twoMachinesColor[0] == 'b') {\r
+ whiteLogo = second.programLogo;\r
+ blackLogo = first.programLogo;\r
+ }\r
+ break;\r
+ case MachinePlaysWhite:\r
+ blackLogo = userLogo;\r
+ break;\r
+ case MachinePlaysBlack:\r
+ whiteLogo = userLogo;\r
+ blackLogo = first.programLogo;\r
+ }\r
+ }\r
+ DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);\r
+ DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);\r
+ ReleaseDC(hwndMain, hdc);\r
+ }\r
+}\r
+\r
+void\r
+UpdateLogos(int display)\r
+{ // called after loading new engine(s), in tourney or from menu\r
+ LoadLogo(&first, 0, FALSE);\r
+ LoadLogo(&second, 1, appData.icsActive);\r
+ InitDrawingSizes(-2, 0); // adapt layout of board window to presence/absence of logos\r
+ if(display) DisplayLogos();\r
+}\r
+\r
static HDC hdcSeek;\r
\r
// [HGM] seekgraph\r
void DrawSeekDot(int x, int y, int color)\r
{\r
int square = color & 0x80;\r
+ HBRUSH oldBrush = SelectObject(hdcSeek, \r
+ color == 0 ? markerBrush[1] : color == 1 ? darkSquareBrush : explodeBrush);\r
color &= 0x7F;\r
- HBRUSH oldBrush = SelectObject(hdcSeek, \r
- color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);\r
if(square)\r
Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,\r
boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);\r
SelectObject(hdcSeek, oldBrush);\r
}\r
\r
+void DrawSeekOpen()\r
+{\r
+}\r
+\r
+void DrawSeekClose()\r
+{\r
+}\r
+\r
+\r
+\r
VOID\r
HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)\r
{\r
if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )\r
board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;\r
} else \r
- board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;\r
+ board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;\r
}\r
\r
/* Figure out which squares need updating by comparing the \r
explodes. The old and new positions both had an empty square\r
at the destination, but animation has drawn a piece there and\r
we have to remember to erase it. [HGM] moved until after setting lastDrawn */\r
+\r
lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;\r
}\r
}\r
if(explodeInfo.radius) { // [HGM] atomic\r
HBRUSH oldBrush;\r
int x, y, r=(explodeInfo.radius * squareSize)/100;\r
+ ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];\r
board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer\r
SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);\r
x += squareSize/2;\r
DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);\r
DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);\r
DrawBoardOnDC(hdcmem, board, tmphdc);\r
+ board[explodeInfo.fromY][explodeInfo.fromX] = piece;\r
oldBrush = SelectObject(hdcmem, explodeBrush);\r
Ellipse(hdcmem, x-r, y-r, x+r, y+r);\r
SelectObject(hdcmem, oldBrush);\r
} else {\r
+ if(border) DrawBackgroundOnDC(hdcmem);\r
DrawGridOnDC(hdcmem);\r
if(nr == 0) { // [HGM] dual: decide which highlights to draw\r
DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);\r
for (row = 0; row < BOARD_HEIGHT; row++) {\r
for (column = 0; column < BOARD_WIDTH; column++) {\r
if (marker[row][column]) { // marker changes only occur with full repaint!\r
- HBRUSH oldBrush = SelectObject(hdcmem, \r
- marker[row][column] == 2 ? markerBrush : explodeBrush);\r
+ HBRUSH oldBrush = SelectObject(hdcmem, markerBrush[marker[row][column]-1]);\r
SquareToPos(row, column, &x, &y);\r
Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,\r
x + 3*squareSize/4, y + 3*squareSize/4);\r
}\r
}\r
}\r
- if(logoHeight) {\r
- HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;\r
- if(appData.autoLogo) {\r
- \r
- switch(gameMode) { // pick logos based on game mode\r
- case IcsObserving:\r
- whiteLogo = second.programLogo; // ICS logo\r
- blackLogo = second.programLogo;\r
- default:\r
- break;\r
- case IcsPlayingWhite:\r
- if(!appData.zippyPlay) whiteLogo = userLogo;\r
- blackLogo = second.programLogo; // ICS logo\r
- break;\r
- case IcsPlayingBlack:\r
- whiteLogo = second.programLogo; // ICS logo\r
- blackLogo = appData.zippyPlay ? first.programLogo : userLogo;\r
- break;\r
- case TwoMachinesPlay:\r
- if(first.twoMachinesColor[0] == 'b') {\r
- whiteLogo = second.programLogo;\r
- blackLogo = first.programLogo;\r
- }\r
- break;\r
- case MachinePlaysWhite:\r
- blackLogo = userLogo;\r
- break;\r
- case MachinePlaysBlack:\r
- whiteLogo = userLogo;\r
- blackLogo = first.programLogo;\r
- }\r
- }\r
- DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);\r
- DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);\r
- }\r
\r
if( appData.highlightMoveWithArrow ) {\r
+\r
DrawArrowHighlight(hdcmem);\r
}\r
\r
else\r
if(dragInfo.from.x == BOARD_RGHT+1 )\r
board[dragInfo.from.y][dragInfo.from.x-1]++;\r
+\r
board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;\r
x = dragInfo.pos.x - squareSize / 2;\r
y = dragInfo.pos.y - squareSize / 2;\r
- DrawPieceOnDC(hdcmem, dragged_piece,\r
- ((int) dragged_piece < (int) BlackPawn), \r
+ DrawPieceOnDC(hdcmem, dragInfo.piece,\r
+ ((int) dragInfo.piece < (int) BlackPawn), \r
(dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);\r
} \r
\r
boardRect.bottom - boardRect.top,\r
tmphdc, boardRect.left, boardRect.top, SRCCOPY);\r
if(saveDiagFlag) { \r
- BITMAP b; int i, j=0, m, w, wb, fac=0; char pData[1000000]; \r
+ BITMAP b; int i, j=0, m, w, wb, fac=0; char *pData; \r
BITMAPINFOHEADER bih; int color[16], nrColors=0;\r
+ HBITMAP src = bufferBitmap, obmp; HDC tmp = CreateCompatibleDC(hdc);\r
\r
+ bufferBitmap = CreateCompatibleBitmap(hdc, boardRect.right-boardRect.left, Rect.bottom-Rect.top-2*OUTER_MARGIN);\r
+ obmp = SelectObject(tmp, bufferBitmap);\r
+ BitBlt(tmp, 0, 0, boardRect.right - boardRect.left, Rect.bottom - Rect.top - 2*OUTER_MARGIN,\r
+ tmphdc, boardRect.left, OUTER_MARGIN, SRCCOPY);\r
GetObject(bufferBitmap, sizeof(b), &b);\r
- if(b.bmWidthBytes*b.bmHeight <= 990000) {\r
+ if(pData = malloc(b.bmWidthBytes*b.bmHeight + 10000)) {\r
bih.biSize = sizeof(BITMAPINFOHEADER);\r
bih.biWidth = b.bmWidth;\r
bih.biHeight = b.bmHeight;\r
// write bitmap data\r
for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++) \r
fputc(pData[i], diagFile);\r
+ free(pData);\r
}\r
+ DeleteObject(bufferBitmap); bufferBitmap = src;\r
+ SelectObject(tmp, obmp);\r
+ DeleteDC(tmp);\r
}\r
\r
SelectObject(tmphdc, oldBitmap);\r
{\r
saveDiagFlag = 1; diagFile = f;\r
HDCDrawPosition(NULL, TRUE, NULL);\r
-\r
saveDiagFlag = 0;\r
\r
-// if(f != NULL) fprintf(f, "Sorry, but this feature is still in preparation\n");\r
- \r
fclose(f);\r
return TRUE;\r
}\r
&messageRect, messageText, strlen(messageText), NULL);\r
SelectObject(hdc, oldFont);\r
DisplayBothClocks();\r
+ DisplayLogos();\r
}\r
EndPaint(hwnd,&ps);\r
}\r
int EventToSquare(x, limit)\r
int x, limit;\r
{\r
- if (x <= 0)\r
+ if (x <= border)\r
return -2;\r
- if (x < lineGap)\r
+ if (x < lineGap + border)\r
return -1;\r
- x -= lineGap;\r
+ x -= lineGap + border;\r
if ((x % (squareSize + lineGap)) >= squareSize)\r
return -1;\r
x /= (squareSize + lineGap);\r
} DropEnable;\r
\r
DropEnable dropEnables[] = {\r
- { 'P', DP_Pawn, "Pawn" },\r
- { 'N', DP_Knight, "Knight" },\r
- { 'B', DP_Bishop, "Bishop" },\r
- { 'R', DP_Rook, "Rook" },\r
- { 'Q', DP_Queen, "Queen" },\r
+ { 'P', DP_Pawn, N_("Pawn") },\r
+ { 'N', DP_Knight, N_("Knight") },\r
+ { 'B', DP_Bishop, N_("Bishop") },\r
+ { 'R', DP_Rook, N_("Rook") },\r
+ { 'Q', DP_Queen, N_("Queen") },\r
};\r
\r
VOID\r
dropEnables[i].piece);\r
count = 0;\r
while (p && *p++ == dropEnables[i].piece) count++;\r
- sprintf(item, "%s %d", dropEnables[i].name, count);\r
+ snprintf(item, MSG_SIZ, "%s %d", T_(dropEnables[i].name), count);\r
enable = count > 0 || !appData.testLegality\r
/*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse\r
&& !appData.icsActive);\r
}\r
}\r
\r
-void DragPieceBegin(int x, int y)\r
+void DragPieceBegin(int x, int y, Boolean instantly)\r
{\r
dragInfo.lastpos.x = boardRect.left + x;\r
dragInfo.lastpos.y = boardRect.top + y;\r
+ if(instantly) dragInfo.pos = dragInfo.lastpos;\r
dragInfo.from.x = fromX;\r
dragInfo.from.y = fromY;\r
+ dragInfo.piece = boards[currentMove][fromY][fromX];\r
dragInfo.start = dragInfo.from;\r
SetCapture(hwndMain);\r
}\r
dragInfo.pos = dragInfo.lastpos = dragInfo.start;\r
}\r
\r
+void ChangeDragPiece(ChessSquare piece)\r
+{\r
+ dragInfo.piece = piece;\r
+}\r
+\r
/* Event handler for mouse messages */\r
VOID\r
MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)\r
x = BOARD_WIDTH - 1 - x;\r
}\r
\r
+ shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status\r
+ controlKey = GetKeyState(VK_CONTROL) < 0; // [HGM] remember last shift status\r
+\r
switch (message) {\r
case WM_LBUTTONDOWN:\r
if (PtInRect((LPRECT) &whiteRect, pt)) {\r
- if (gameMode == EditPosition) {\r
- SetWhiteToPlayEvent();\r
- } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {\r
- AdjustClock(flipClock, -1);\r
- } else if (gameMode == IcsPlayingBlack ||\r
- gameMode == MachinePlaysWhite) {\r
- CallFlagEvent();\r
- }\r
+ ClockClick(flipClock); break;\r
} else if (PtInRect((LPRECT) &blackRect, pt)) {\r
- if (gameMode == EditPosition) {\r
- SetBlackToPlayEvent();\r
- } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {\r
- AdjustClock(!flipClock, -1);\r
- } else if (gameMode == IcsPlayingWhite ||\r
- gameMode == MachinePlaysBlack) {\r
- CallFlagEvent();\r
- }\r
+ ClockClick(!flipClock); break;\r
}\r
+ if(dragging) { // [HGM] lion: don't destroy dragging info if we are already dragging\r
dragInfo.start.x = dragInfo.start.y = -1;\r
dragInfo.from = dragInfo.start;\r
+ }\r
if(fromX == -1 && frozen) { // not sure where this is for\r
fromX = fromY = -1; \r
DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */\r
\r
case WM_MOUSEMOVE:\r
if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;\r
+ if(PromoScroll(pt.x - boardRect.left, pt.y - boardRect.top)) break;\r
MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);\r
if ((appData.animateDragging || appData.highlightDragging)\r
- && (wParam & MK_LBUTTON)\r
+ && (wParam & MK_LBUTTON || dragging == 2)\r
&& dragInfo.from.x >= 0) \r
{\r
BOOL full_repaint = FALSE;\r
dragInfo.pos = pt;\r
}\r
if (appData.highlightDragging) {\r
- SetHighlights(fromX, fromY, x, y);\r
+ HoverEvent(highlightInfo.sq[1].x, highlightInfo.sq[1].y, x, y);\r
if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {\r
full_repaint = TRUE;\r
}\r
if(y == -2) {\r
/* [HGM] right mouse button in clock area edit-game mode ups clock */\r
if (PtInRect((LPRECT) &whiteRect, pt)) {\r
- if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);\r
+ if (GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);\r
} else if (PtInRect((LPRECT) &blackRect, pt)) {\r
- if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);\r
+ if (GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);\r
}\r
break;\r
}\r
}\r
break;\r
case 2:\r
- SetCapture(hwndMain);
+ SetCapture(hwndMain);\r
break;\r
case 1:\r
hmenu = LoadMenu(hInst, "DropPieceMenu");\r
LRESULT CALLBACK\r
ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)\r
{\r
- int id = GetWindowLong(hwnd, GWL_ID);\r
+ int id = GetWindowLongPtr(hwnd, GWLP_ID);\r
int i, dir;\r
\r
for (i=0; i<N_BUTTONS; i++) {\r
SendMessage(h, WM_CHAR, wParam, lParam);\r
return TRUE;\r
} else if (isalpha((char)wParam) || isdigit((char)wParam)){\r
- PopUpMoveDialog((char)wParam);\r
+ TypeInEvent((char)wParam);\r
}\r
break;\r
}\r
return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam);\r
}\r
\r
+static int promoStyle;\r
+\r
/* Process messages for Promotion dialog box */\r
LRESULT CALLBACK\r
Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)\r
{\r
+\r
char promoChar;\r
\r
switch (message) {\r
+\r
case WM_INITDIALOG: /* message: initialize dialog box */\r
/* Center the dialog over the application window */\r
CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));\r
+ Translate(hDlg, DLG_PromotionKing);\r
ShowWindow(GetDlgItem(hDlg, PB_King), \r
(!appData.testLegality || gameInfo.variant == VariantSuicide ||\r
+ gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove) ||\r
gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?\r
SW_SHOW : SW_HIDE);\r
/* [HGM] Only allow C & A promotions if these pieces are defined */\r
ShowWindow(GetDlgItem(hDlg, PB_Archbishop),\r
- ((PieceToChar(WhiteAngel) >= 'A' &&\r
+ ((PieceToChar(WhiteAngel) >= 'A' && WhiteOnMove(currentMove) &&\r
PieceToChar(WhiteAngel) != '~') ||\r
- (PieceToChar(BlackAngel) >= 'A' &&\r
+ (PieceToChar(BlackAngel) >= 'A' && !WhiteOnMove(currentMove) &&\r
PieceToChar(BlackAngel) != '~') ) ?\r
SW_SHOW : SW_HIDE);\r
ShowWindow(GetDlgItem(hDlg, PB_Chancellor), \r
- ((PieceToChar(WhiteMarshall) >= 'A' &&\r
+ ((PieceToChar(WhiteMarshall) >= 'A' && WhiteOnMove(currentMove) &&\r
PieceToChar(WhiteMarshall) != '~') ||\r
- (PieceToChar(BlackMarshall) >= 'A' &&\r
+ (PieceToChar(BlackMarshall) >= 'A' && !WhiteOnMove(currentMove) &&\r
PieceToChar(BlackMarshall) != '~') ) ?\r
SW_SHOW : SW_HIDE);\r
/* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */\r
- ShowWindow(GetDlgItem(hDlg, PB_Rook),\r
- gameInfo.variant != VariantShogi ?\r
- SW_SHOW : SW_HIDE);\r
- ShowWindow(GetDlgItem(hDlg, PB_Bishop), \r
- gameInfo.variant != VariantShogi ?\r
- SW_SHOW : SW_HIDE);\r
- ShowWindow(GetDlgItem(hDlg, IDC_Yes), \r
- gameInfo.variant == VariantShogi ?\r
- SW_SHOW : SW_HIDE);\r
- ShowWindow(GetDlgItem(hDlg, IDC_No), \r
- gameInfo.variant == VariantShogi ?\r
- SW_SHOW : SW_HIDE);\r
+ ShowWindow(GetDlgItem(hDlg, PB_Rook), !promoStyle ? SW_SHOW : SW_HIDE);\r
+ ShowWindow(GetDlgItem(hDlg, PB_Bishop), !promoStyle ? SW_SHOW : SW_HIDE);\r
+ if(promoStyle) {\r
+ SetDlgItemText(hDlg, PB_Queen, "YES");\r
+ SetDlgItemText(hDlg, PB_Knight, "NO");\r
+ SetWindowText(hDlg, "Promote?");\r
+ }\r
ShowWindow(GetDlgItem(hDlg, IDC_Centaur), \r
gameInfo.variant == VariantSuper ?\r
SW_SHOW : SW_HIDE);\r
promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing);\r
break;\r
case PB_Queen:\r
- promoChar = gameInfo.variant == VariantShogi ? '+' : PieceToChar(BlackQueen);\r
+ promoChar = promoStyle ? '+' : ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteQueen : BlackQueen));\r
break;\r
case PB_Rook:\r
- promoChar = PieceToChar(BlackRook);\r
+ promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteRook : BlackRook));\r
+ if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackDragon);\r
break;\r
case PB_Bishop:\r
- promoChar = PieceToChar(BlackBishop);\r
+ promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteBishop : BlackBishop));\r
+ if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackAlfil);\r
break;\r
case PB_Chancellor:\r
- promoChar = PieceToChar(BlackMarshall);\r
+ promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteMarshall : BlackMarshall));\r
break;\r
case PB_Archbishop:\r
- promoChar = PieceToChar(BlackAngel);\r
+ promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteAngel : BlackAngel));\r
break;\r
case PB_Knight:\r
- promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(BlackKnight);\r
+ promoChar = gameInfo.variant == VariantShogi ? '=' : promoStyle ? NULLCHAR : \r
+ ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteKnight : BlackKnight));\r
break;\r
default:\r
return FALSE;\r
}\r
+ if(promoChar == '.') return FALSE; // invalid piece chosen \r
EndDialog(hDlg, TRUE); /* Exit the dialog */\r
- /* [HGM] <popupFix> Call FinishMove rather than UserMoveEvent, as we\r
- only show the popup when we are already sure the move is valid or\r
- legal. We pass a faulty move type, but the kludge is that FinishMove\r
- will figure out it is a promotion from the promoChar. */\r
UserMoveEvent(fromX, fromY, toX, toY, promoChar);\r
fromX = fromY = -1;\r
if (!appData.highlightLastMove) {\r
}\r
\r
void\r
-PromotionPopUp()\r
+PromotionPopUp(char choice)\r
{\r
+ promoStyle = (choice == '+' || IS_SHOGI(gameInfo.variant));\r
DrawPosition(TRUE, NULL);\r
PromotionPopup(hwndMain);\r
}\r
\r
-/* Toggle ShowThinking */\r
-VOID\r
-ToggleShowThinking()\r
-{\r
- appData.showThinking = !appData.showThinking;\r
- ShowThinkingEvent();\r
-}\r
-\r
VOID\r
LoadGameDialog(HWND hwnd, char* title)\r
{\r
if (number == 0) {\r
int error = GameListBuild(f);\r
if (error) {\r
- DisplayError("Cannot build game list", error);\r
+ DisplayError(_("Cannot build game list"), error);\r
} else if (!ListEmpty(&gameList) &&\r
((ListGame *) gameList.tailPred)->number > 1) {\r
GameListPopUp(f, fileTitle);\r
LONG old_width, new_width;\r
\r
new_width = get_term_width(hText, FALSE);\r
- old_width = GetWindowLong(hText, GWL_USERDATA);\r
+ old_width = GetWindowLongPtr(hText, GWLP_USERDATA);\r
if (new_width != old_width)\r
{\r
ics_update_width(new_width);\r
- SetWindowLong(hText, GWL_USERDATA, new_width);\r
+ SetWindowLongPtr(hText, GWLP_USERDATA, new_width);\r
}\r
}\r
\r
\r
cfmt.cbSize = sizeof(CHARFORMAT);\r
cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;\r
- strcpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName);\r
+ safeStrCpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName,\r
+ sizeof(cfmt.szFaceName)/sizeof(cfmt.szFaceName[0]) );\r
/* yHeight is expressed in twips. A twip is 1/20 of a font's point\r
* size. This was undocumented in the version of MSVC++ that I had\r
* when I wrote the code, but is apparently documented now.\r
WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)\r
{\r
FARPROC lpProc;\r
- int wmId, wmEvent;\r
+ int wmId;\r
char *defName;\r
FILE *f;\r
UINT number;\r
char fileTitle[MSG_SIZ];\r
- char buf[MSG_SIZ];\r
static SnapData sd;\r
+ static int peek=0;\r
\r
switch (message) {\r
\r
MouseEvent(hwnd, message, wParam, lParam);\r
break;\r
\r
- JAWS_KB_NAVIGATION\r
+ case WM_KEYUP:\r
+ if((char)wParam == '\b') {\r
+ ForwardEvent(); peek = 0;\r
+ }\r
+\r
+ JAWS_KBUP_NAVIGATION\r
+\r
+ break;\r
+\r
+ case WM_KEYDOWN:\r
+ if((char)wParam == '\b') {\r
+ if(!peek) BackwardEvent(), peek = 1;\r
+ }\r
+\r
+ JAWS_KBDOWN_NAVIGATION\r
+\r
+ break;\r
\r
case WM_CHAR:\r
\r
SendMessage(h, message, wParam, lParam);\r
} else if(lParam != KF_REPEAT) {\r
if (isalpha((char)wParam) || isdigit((char)wParam)) {\r
- PopUpMoveDialog((char)wParam);\r
+ TypeInEvent((char)wParam);\r
} else if((char)wParam == 003) CopyGameToClipboard();\r
else if((char)wParam == 026) PasteGameOrFENFromClipboard();\r
}\r
nnew = RealizePalette(hdc);\r
if (nnew > 0) {\r
paletteChanged = TRUE;\r
+\r
InvalidateRect(hwnd, &boardRect, FALSE);\r
}\r
ReleaseDC(hwnd, hdc);\r
\r
case WM_COMMAND: /* message: command from application menu */\r
wmId = LOWORD(wParam);\r
- wmEvent = HIWORD(wParam);\r
\r
switch (wmId) {\r
case IDM_NewGame:\r
break;\r
\r
case IDM_LoadGame:\r
- LoadGameDialog(hwnd, "Load Game from File");\r
+ LoadGameDialog(hwnd, _("Load Game from File"));\r
break;\r
\r
case IDM_LoadNextGame:\r
f = OpenFileDialog(hwnd, "rb", "",\r
appData.oldSaveStyle ? "pos" : "fen",\r
POSITION_FILT,\r
- "Load Position from File", &number, fileTitle, NULL);\r
+ _("Load Position from File"), &number, fileTitle, NULL);\r
if (f != NULL) {\r
LoadPosition(f, number, fileTitle);\r
}\r
f = OpenFileDialog(hwnd, "a", defName,\r
appData.oldSaveStyle ? "gam" : "pgn",\r
GAME_FILT,\r
- "Save Game to File", NULL, fileTitle, NULL);\r
+ _("Save Game to File"), NULL, fileTitle, NULL);\r
if (f != NULL) {\r
SaveGame(f, 0, "");\r
}\r
f = OpenFileDialog(hwnd, "a", defName,\r
appData.oldSaveStyle ? "pos" : "fen",\r
POSITION_FILT,\r
- "Save Position to File", NULL, fileTitle, NULL);\r
+ _("Save Position to File"), NULL, fileTitle, NULL);\r
if (f != NULL) {\r
SavePosition(f, 0, "");\r
}\r
f = OpenFileDialog(hwnd, "wb", defName,\r
"bmp",\r
DIAGRAM_FILT,\r
- "Save Diagram to File", NULL, fileTitle, NULL);\r
+ _("Save Diagram to File"), NULL, fileTitle, NULL);\r
if (f != NULL) {\r
SaveDiagram(f);\r
}\r
break;\r
\r
+ case IDM_SaveSelected:\r
+ f = OpenFileDialog(hwnd, "a", "",\r
+ "pgn",\r
+ GAME_FILT,\r
+ _("Save Game to File"), NULL, fileTitle, NULL);\r
+ if (f != NULL) {\r
+ SaveSelected(f, 0, "");\r
+ }\r
+ break;\r
+\r
+ case IDM_CreateBook:\r
+ CreateBookEvent();\r
+ break;\r
+\r
case IDM_CopyGame:\r
CopyGameToClipboard();\r
break;\r
SAY("computer starts playing black");\r
break;\r
\r
+ case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games\r
+ if(matchMode) EnableMenuItem(GetMenu(hwndMain), IDM_Match, MF_BYCOMMAND|MF_GRAYED);\r
+ MatchEvent(2); // distinguish from command-line-triggered case (matchMode=1)\r
+ break;\r
+\r
case IDM_TwoMachines:\r
TwoMachinesEvent();\r
/*\r
+\r
* refresh the tags dialog only if it's visible\r
*/\r
if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {\r
break;\r
\r
case IDM_AnalysisMode:\r
- if (!first.analysisSupport) {\r
- sprintf(buf, "%s does not support analysis", first.tidy);\r
- DisplayError(buf, 0);\r
- } else {\r
+ if(AnalyzeModeEvent()) {\r
SAY("analyzing current position");\r
- /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */\r
- if (appData.icsActive) {\r
- if (gameMode != IcsObserving) {\r
- sprintf(buf, "You are not observing a game");\r
- DisplayError(buf, 0);\r
- /* secure check */\r
- if (appData.icsEngineAnalyze) {\r
- if (appData.debugMode) \r
- fprintf(debugFP, "Found unexpected active ICS engine analyze \n");\r
- ExitAnalyzeMode();\r
- ModeHighlight();\r
- break;\r
- }\r
- break;\r
- } else {\r
- /* if enable, user want disable icsEngineAnalyze */\r
- if (appData.icsEngineAnalyze) {\r
- ExitAnalyzeMode();\r
- ModeHighlight();\r
- break;\r
- }\r
- appData.icsEngineAnalyze = TRUE;\r
- if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");\r
- }\r
- } \r
- if (!appData.showThinking) ToggleShowThinking();\r
- AnalyzeModeEvent();\r
}\r
break;\r
\r
case IDM_AnalyzeFile:\r
- if (!first.analysisSupport) {\r
- char buf[MSG_SIZ];\r
- sprintf(buf, "%s does not support analysis", first.tidy);\r
- DisplayError(buf, 0);\r
- } else {\r
- if (!appData.showThinking) ToggleShowThinking();\r
- AnalyzeFileEvent();\r
- LoadGameDialog(hwnd, "Analyze Game from File");\r
- AnalysisPeriodicEvent(1);\r
- }\r
+ AnalyzeFileEvent();\r
break;\r
\r
case IDM_IcsClient:\r
break;\r
\r
case IDM_EditGame:\r
+ case IDM_EditGame2:\r
EditGameEvent();\r
SAY("edit game");\r
break;\r
\r
case IDM_EditPosition:\r
+ case IDM_EditPosition2:\r
EditPositionEvent();\r
SAY("enter a FEN string or setup a position on the board using the control R pop up menu");\r
break;\r
ShowGameListProc();\r
break;\r
\r
+ case IDM_EditProgs1:\r
+ EditTagsPopUp(firstChessProgramNames, &firstChessProgramNames);\r
+ break;\r
+\r
+ case IDM_LoadProg1:\r
+ LoadEnginePopUp(hwndMain, 0);\r
+ break;\r
+\r
+ case IDM_LoadProg2:\r
+ LoadEnginePopUp(hwndMain, 1);\r
+ break;\r
+\r
+ case IDM_EditServers:\r
+ EditTagsPopUp(icsNames, &icsNames);\r
+ break;\r
+\r
case IDM_EditTags:\r
+ case IDM_Tags:\r
EditTagsProc();\r
break;\r
\r
+ case IDM_EditBook:\r
+ EditBookEvent();\r
+ break;\r
+\r
case IDM_EditComment:\r
+ case IDM_Comment:\r
if (commentUp && editComment) {\r
CommentPopDown();\r
} else {\r
break;\r
\r
case IDM_Rematch:\r
+\r
RematchEvent();\r
break;\r
\r
break;\r
\r
case IDM_TypeInMove:\r
- PopUpMoveDialog('\000');\r
+ TypeInEvent('\000');\r
break;\r
\r
case IDM_TypeInName:\r
SetFocus(hwndMain);\r
break;\r
\r
+ case OPT_GameListNext: // [HGM] forward these two accelerators to Game List\r
+ case OPT_GameListPrev:\r
+ if(gameListDialog) SendMessage(gameListDialog, WM_COMMAND, wmId, 0);\r
+ break;\r
+\r
case IDM_Revert:\r
RevertEvent(FALSE);\r
break;\r
case IDM_FlipClock:\r
flipClock = !flipClock;\r
DisplayBothClocks();\r
- DrawPosition(FALSE, NULL);\r
+ DisplayLogos();\r
break;\r
\r
case IDM_MuteSounds:\r
BoardOptionsPopup(hwnd);\r
break;\r
\r
+ case IDM_ThemeOptions:\r
+ ThemeOptionsPopup(hwnd);\r
+ break;\r
+\r
case IDM_EnginePlayOptions:\r
EnginePlayOptionsPopup(hwnd);\r
break;\r
break;\r
\r
case IDM_Engine2Options:\r
+ savedHwnd = hwnd;\r
+ if(WaitForEngine(&second, SettingsMenuIfReady)) break;\r
EngineOptionsPopup(hwnd, &second);\r
break;\r
\r
UciOptionsPopup(hwnd);\r
break;\r
\r
+ case IDM_Tourney:\r
+ TourneyPopup(hwnd);\r
+ break;\r
+\r
case IDM_IcsOptions:\r
IcsOptionsPopup(hwnd);\r
break;\r
if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&\r
!HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {\r
MessageBox (GetFocus(),\r
- "Unable to activate help",\r
+ _("Unable to activate help"),\r
szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);\r
}\r
break;\r
if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&\r
!HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {\r
MessageBox (GetFocus(),\r
- "Unable to activate help",\r
+ _("Unable to activate help"),\r
szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);\r
}\r
break;\r
case IDM_HELPHELP:\r
if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {\r
MessageBox (GetFocus(),\r
- "Unable to activate help",\r
+ _("Unable to activate help"),\r
szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);\r
}\r
break;\r
break;\r
\r
case IDM_DirectCommand1:\r
- AskQuestionEvent("Direct Command",\r
- "Send to chess program:", "", "1");\r
+ AskQuestionEvent(_("Direct Command"),\r
+ _("Send to chess program:"), "", "1");\r
break;\r
case IDM_DirectCommand2:\r
- AskQuestionEvent("Direct Command",\r
- "Send to second chess program:", "", "2");\r
+ AskQuestionEvent(_("Direct Command"),\r
+ _("Send to second chess program:"), "", "2");\r
break;\r
\r
case EP_WhitePawn:\r
fromX = fromY = -1;\r
break;\r
\r
+ case IDM_English:\r
+ barbaric = 0; appData.language = "";\r
+ TranslateMenus(0);\r
+ CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);\r
+ CheckMenuItem(GetMenu(hwndMain), IDM_English, MF_BYCOMMAND|MF_CHECKED);\r
+ lastChecked = wmId;\r
+ break;\r
+\r
default:\r
+ if(wmId >= IDM_RecentEngines && wmId < IDM_RecentEngines + appData.recentEngines)\r
+ RecentEngineEvent(wmId - IDM_RecentEngines);\r
+ else\r
+ if(wmId > IDM_English && wmId < IDM_English+20) {\r
+ LoadLanguageFile(languageFile[wmId - IDM_English - 1]);\r
+ TranslateMenus(0);\r
+ CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);\r
+ CheckMenuItem(GetMenu(hwndMain), wmId, MF_BYCOMMAND|MF_CHECKED);\r
+ lastChecked = wmId;\r
+ break;\r
+ }\r
return (DefWindowProc(hwnd, message, wParam, lParam));\r
}\r
break;\r
if( hwnd == hwndMain && appData.useStickyWindows ) {\r
LPWINDOWPOS lpwp = (LPWINDOWPOS) lParam;\r
\r
- if( ((lpwp->flags & SWP_NOMOVE) == 0) && ((lpwp->flags & SWP_NOSIZE) != 0) ) {\r
+ if( ((lpwp->flags & SWP_NOMOVE) == 0) /*&& ((lpwp->flags & SWP_NOSIZE) != 0)*/ ) { // [HGM] in Win8 size always accompanies move?\r
/* Window is moving */\r
RECT rcMain;\r
\r
ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );\r
wpMain.x = lpwp->x;\r
wpMain.y = lpwp->y;\r
+\r
}\r
}\r
break;\r
default: /* Passes it on if unprocessed */\r
return (DefWindowProc(hwnd, message, wParam, lParam));\r
}\r
+\r
+\r
return 0;\r
}\r
\r
struct stat st;\r
FILE *f;\r
\r
- if (ms->data) free(ms->data);\r
+ if (ms->data && ms->flag) free(ms->data);\r
ms->data = NULL;\r
\r
switch (ms->name[0]) {\r
HANDLE h = FindResource(hInst, ms->name + 1, "WAVE");\r
if (h == NULL) break;\r
ms->data = (void *)LoadResource(hInst, h);\r
+ ms->flag = 0; // not maloced, so cannot be freed!\r
if (h == NULL) break;\r
ok = TRUE;\r
}\r
if (f == NULL) break;\r
if (fstat(fileno(f), &st) < 0) break;\r
ms->data = malloc(st.st_size);\r
+ ms->flag = 1;\r
if (fread(ms->data, st.st_size, 1, f) < 1) break;\r
fclose(f);\r
ok = TRUE;\r
}\r
if (!ok) {\r
char buf[MSG_SIZ];\r
- sprintf(buf, "Error loading sound %s", ms->name);\r
+ snprintf(buf, MSG_SIZ, _("Error loading sound %s"), ms->name);\r
DisplayError(buf, GetLastError());\r
}\r
return ok;\r
number = NULL;\r
}\r
CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));\r
+ Translate(hDlg, 1536);\r
return FALSE; /* Allow for further processing */\r
\r
case WM_COMMAND:\r
OFNOTIFY *ofnot;\r
switch (uiMsg) {\r
case WM_INITDIALOG:\r
+ Translate(hdlg, DLG_IndexNumber);\r
ofname = (OPENFILENAME *)lParam;\r
number = (UINT *)(ofname->lCustData);\r
break;\r
\r
if (fileName == NULL) fileName = buf1;\r
if (defName == NULL) {\r
- strcpy(fileName, "*.");\r
+ safeStrCpy(fileName, "*.", 3 );\r
strcat(fileName, defExt);\r
} else {\r
- strcpy(fileName, defName);\r
+ safeStrCpy(fileName, defName, MSG_SIZ );\r
}\r
- if (fileTitle) strcpy(fileTitle, "");\r
+ if (fileTitle) safeStrCpy(fileTitle, "", MSG_SIZ );\r
if (number) *number = 0;\r
\r
openFileName.lStructSize = sizeof(OPENFILENAME);\r
/* open the file */\r
f = fopen(openFileName.lpstrFile, write);\r
if (f == NULL) {\r
- MessageBox(hwnd, "File open failed", NULL,\r
+ MessageBox(hwnd, _("File open failed"), NULL,\r
MB_OK|MB_ICONEXCLAMATION);\r
return NULL;\r
}\r
} else {\r
int err = CommDlgExtendedError();\r
- if (err != 0) DisplayError("Internal error in file dialog box", err);\r
+ if (err != 0) DisplayError(_("Internal error in file dialog box"), err);\r
return FALSE;\r
}\r
return f;\r
* menu that TrackPopupMenu displays.\r
*/\r
hmenuTrackPopup = GetSubMenu(hmenu, 0);\r
+ TranslateOneMenu(10, hmenuTrackPopup);\r
\r
SetMenuDefaultItem(hmenuTrackPopup, def, FALSE);\r
\r
SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);\r
\r
while (*cd != NULL) {\r
- SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) *cd);\r
+ SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) T_(*cd));\r
cd++;\r
}\r
}\r
\r
InitComboStringsFromOption(hwndCombo, nthnames);\r
q = QuoteForFilename(nthcp);\r
- sprintf(buf, "%s%s%s", q, nthcp, q);\r
+ snprintf(buf, MSG_SIZ, "%s%s%s", q, nthcp, q);\r
if (*nthdir != NULLCHAR) {\r
q = QuoteForFilename(nthdir);\r
- sprintf(buf + strlen(buf), " /%s=%s%s%s", nthd, q, nthdir, q);\r
+ snprintf(buf + strlen(buf), MSG_SIZ, " /%s=%s%s%s", nthd, q, nthdir, q);\r
}\r
if (*nthcp == NULLCHAR) {\r
SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);\r
case WM_INITDIALOG:\r
/* Center the dialog */\r
CenterWindow (hDlg, GetDesktopWindow());\r
+ Translate(hDlg, DLG_Startup);\r
/* Initialize the dialog items */\r
InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),\r
appData.firstChessProgram, "fd", appData.firstDirectory,\r
firstChessProgramNames);\r
InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),\r
- appData.secondChessProgram, "sd", appData.secondDirectory,\r
- secondChessProgramNames);\r
+ appData.secondChessProgram, singleList ? "fd" : "sd", appData.secondDirectory,\r
+ singleList ? firstChessProgramNames : secondChessProgramNames); //[HGM] single: use first list in second combo\r
hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);\r
InitComboStringsFromOption(hwndCombo, icsNames); \r
- sprintf(buf, "%s /icsport=%s", appData.icsHost, appData.icsPort);\r
+ snprintf(buf, MSG_SIZ, "%s /icsport=%s", appData.icsHost, appData.icsPort);\r
if (*appData.icsHelper != NULLCHAR) {\r
char *q = QuoteForFilename(appData.icsHelper);\r
sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);\r
switch (LOWORD(wParam)) {\r
case IDOK:\r
if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {\r
- strcpy(buf, "/fcp=");\r
+ safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );\r
GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));\r
p = buf;\r
+ comboLine = strdup(p+5); // [HGM] recent: remember complete line of first combobox\r
ParseArgs(StringGet, &p);\r
- strcpy(buf, "/scp=");\r
+ safeStrCpy(buf, singleList ? "/fcp=" : "/scp=", sizeof(buf)/sizeof(buf[0]) );\r
GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));\r
p = buf;\r
+ SwapEngines(singleList); // temporarily swap first and second, to load a second 'first', ...\r
ParseArgs(StringGet, &p);\r
+ SwapEngines(singleList); // ... and then make it 'second'\r
+\r
appData.noChessProgram = FALSE;\r
appData.icsActive = FALSE;\r
} else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {\r
- strcpy(buf, "/ics /icshost=");\r
+ safeStrCpy(buf, "/ics /icshost=", sizeof(buf)/sizeof(buf[0]) );\r
GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));\r
p = buf;\r
ParseArgs(StringGet, &p);\r
if (appData.zippyPlay) {\r
- strcpy(buf, "/fcp=");\r
+ safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );\r
GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));\r
p = buf;\r
ParseArgs(StringGet, &p);\r
appData.noChessProgram = TRUE;\r
appData.icsActive = FALSE;\r
} else {\r
- MessageBox(hDlg, "Choose an option, or cancel to exit",\r
- "Option Error", MB_OK|MB_ICONEXCLAMATION);\r
+ MessageBox(hDlg, _("Choose an option, or cancel to exit"),\r
+ _("Option Error"), MB_OK|MB_ICONEXCLAMATION);\r
return TRUE;\r
}\r
if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {\r
case IDM_HELPCONTENTS:\r
if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {\r
MessageBox (GetFocus(),\r
- "Unable to activate help",\r
+ _("Unable to activate help"),\r
szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);\r
}\r
break;\r
/* Center the dialog over the application window */\r
CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));\r
SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);\r
+ Translate(hDlg, ABOUTBOX);\r
JAWS_COPYRIGHT\r
return (TRUE);\r
\r
CommentDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)\r
{\r
static HANDLE hwndText = NULL;\r
- int len, newSizeX, newSizeY, flags;\r
+ int len, newSizeX, newSizeY;\r
static int sizeX, sizeY;\r
char *str;\r
RECT rect;\r
switch (message) {\r
case WM_INITDIALOG: /* message: initialize dialog box */\r
/* Initialize the dialog items */\r
+ Translate(hDlg, DLG_EditComment);\r
hwndText = GetDlgItem(hDlg, OPT_CommentText);\r
SetDlgItemText(hDlg, OPT_CommentText, commentText);\r
EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);\r
/* Size and position the dialog */\r
if (!commentDialog) {\r
commentDialog = hDlg;\r
- flags = SWP_NOZORDER;\r
GetClientRect(hDlg, &rect);\r
sizeX = rect.right;\r
sizeY = rect.bottom;\r
sizeY = newSizeY;\r
}\r
}\r
- SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS );\r
+ SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS | ENM_KEYEVENTS );\r
return FALSE;\r
\r
case WM_COMMAND: /* message: received a command */\r
if( wParam == OPT_CommentText ) {\r
MSGFILTER * lpMF = (MSGFILTER *) lParam;\r
\r
- if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ) {\r
+ if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ||\r
+ lpMF->msg == WM_CHAR && lpMF->wParam == '\022' ) {\r
POINTL pt;\r
LRESULT index;\r
\r
pt.x = LOWORD( lpMF->lParam );\r
pt.y = HIWORD( lpMF->lParam );\r
\r
+ if(lpMF->msg == WM_CHAR) {\r
+ CHARRANGE sel;\r
+ SendDlgItemMessage( hDlg, OPT_CommentText, EM_EXGETSEL, 0, (LPARAM) &sel );\r
+ index = sel.cpMin;\r
+ } else\r
index = SendDlgItemMessage( hDlg, OPT_CommentText, EM_CHARFROMPOS, 0, (LPARAM) &pt );\r
\r
hwndText = GetDlgItem(hDlg, OPT_CommentText); // cloned from above\r
FARPROC lpProc;\r
char *p, *q;\r
\r
- CheckMenuItem(GetMenu(hwndMain), IDM_EditComment, edit ? MF_CHECKED : MF_UNCHECKED);\r
+ CheckMenuItem(GetMenu(hwndMain), IDM_Comment, edit ? MF_CHECKED : MF_UNCHECKED);\r
\r
if (str == NULL) str = "";\r
p = (char *) malloc(2 * strlen(str) + 2);\r
{\r
char move[MSG_SIZ];\r
HWND hInput;\r
- ChessMove moveType;\r
- int fromX, fromY, toX, toY;\r
- char promoChar;\r
\r
switch (message) {\r
case WM_INITDIALOG:\r
move[0] = (char) lParam;\r
move[1] = NULLCHAR;\r
CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );\r
+ Translate(hDlg, DLG_TypeInMove);\r
hInput = GetDlgItem(hDlg, OPT_Move);\r
SetWindowText(hInput, move);\r
SetFocus(hInput);\r
case WM_COMMAND:\r
switch (LOWORD(wParam)) {\r
case IDOK:\r
+\r
+ shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status\r
GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));\r
- { int n; Board board;\r
- // [HGM] FENedit\r
- if(gameMode == EditPosition && ParseFEN(board, &n, move) ) {\r
- EditPositionPasteFEN(move);\r
- EndDialog(hDlg, TRUE);\r
- return TRUE;\r
- }\r
- // [HGM] movenum: allow move number to be typed in any mode\r
- if(sscanf(move, "%d", &n) == 1 && n != 0 ) {\r
- ToNrEvent(2*n-1);\r
- EndDialog(hDlg, TRUE);\r
- return TRUE;\r
- }\r
- }\r
- if (gameMode != EditGame && currentMove != forwardMostMove && \r
- gameMode != Training) {\r
- DisplayMoveError("Displayed move is not current");\r
- } else {\r
-// GetDlgItemText(hDlg, OPT_Move, move, sizeof(move)); // moved upstream\r
- int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove, \r
- &moveType, &fromX, &fromY, &toX, &toY, &promoChar);\r
- if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized\r
- if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove, \r
- &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {\r
- if (gameMode != Training)\r
- forwardMostMove = currentMove;\r
- UserMoveEvent(fromX, fromY, toX, toY, promoChar); \r
- } else {\r
- DisplayMoveError("Could not parse move");\r
- }\r
- }\r
+ TypeInDoneEvent(move);\r
EndDialog(hDlg, TRUE);\r
return TRUE;\r
case IDCANCEL:\r
PopUpMoveDialog(char firstchar)\r
{\r
FARPROC lpProc;\r
- \r
- if ((gameMode == BeginningOfGame && !appData.icsActive) || \r
- gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||\r
- gameMode == AnalyzeMode || gameMode == EditGame || \r
- gameMode == EditPosition || gameMode == IcsExamining ||\r
- gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||\r
- isdigit(firstchar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes\r
- ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||\r
- gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||\r
- gameMode == Training) {\r
+\r
lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);\r
DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),\r
hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);\r
FreeProcInstance(lpProc);\r
- }\r
}\r
\r
/*---------------------------------------------------------------------------*\\r
move[0] = (char) lParam;\r
move[1] = NULLCHAR;\r
CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );\r
+ Translate(hDlg, DLG_TypeInName);\r
hInput = GetDlgItem(hDlg, OPT_Name);\r
SetWindowText(hInput, move);\r
SetFocus(hInput);\r
case IDOK:\r
GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));\r
appData.userName = strdup(move);\r
- SetUserLogo();\r
+ SetUserLogo(); DisplayLogos();\r
SetGameInfo();\r
if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {\r
- sprintf(move, "%s vs. %s", gameInfo.white, gameInfo.black);\r
+ snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);\r
DisplayTitle(move);\r
}\r
\r
LRESULT CALLBACK\r
ErrorDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)\r
{\r
- HANDLE hwndText;\r
RECT rChild;\r
\r
switch (message) {\r
For now, just give it a default position.\r
*/\r
SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);\r
+ Translate(hDlg, DLG_Error);\r
\r
errorDialog = hDlg;\r
SetWindowText(hDlg, errorTitle);\r
- hwndText = GetDlgItem(hDlg, OPT_ErrorText);\r
SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);\r
return FALSE;\r
\r
LRESULT CALLBACK\r
GothicDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)\r
{\r
- HANDLE hwndText;\r
RECT rChild;\r
int height = GetSystemMetrics(SM_CYCAPTION)+GetSystemMetrics(SM_CYFRAME);\r
\r
*/\r
gothicDialog = hDlg;\r
SetWindowText(hDlg, errorTitle);\r
- hwndText = GetDlgItem(hDlg, OPT_ErrorText);\r
SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);\r
return FALSE;\r
\r
static char *history[HISTORY_SIZE];\r
int histIn = 0, histP = 0;\r
\r
+\r
VOID\r
SaveInHistory(char *cmd)\r
{\r
histIn = (histIn + 1) % HISTORY_SIZE;\r
if (history[histIn] != NULL) {\r
free(history[histIn]);\r
+\r
history[histIn] = NULL;\r
}\r
histP = histIn;\r
SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);\r
}\r
if (immediate) {\r
- sprintf(buf, "%s %s", command, name);\r
+ if(strstr(command, "%s")) snprintf(buf, MSG_SIZ, command, name); else\r
+ snprintf(buf, MSG_SIZ, "%s %s", command, name);\r
SetWindowText(hInput, buf);\r
SendMessage(hInput, WM_CHAR, '\r', 0);\r
} else {\r
if(!strcmp(command, "chat")) { ChatPopUp(name); return; }\r
- sprintf(buf, "%s %s ", command, name); /* trailing space */\r
+ snprintf(buf, MSG_SIZ, "%s %s ", command, name); /* trailing space */\r
SetWindowText(hInput, buf);\r
sel.cpMin = 999999;\r
sel.cpMax = 999999;\r
switch (message) {\r
case WM_KEYDOWN:\r
if (!(GetKeyState(VK_CONTROL) & ~1)) break;\r
+ if(wParam=='R') return 0;\r
switch (wParam) {\r
case VK_PRIOR:\r
SendMessage(hwnd, EM_LINESCROLL, 0, -999999);\r
SendMessage(hInput, message, wParam, lParam);\r
}\r
return 0;\r
- } // [HGM] navigate: for Ctrl+R, flow into nex case (moved up here) to summon up menu\r
+ } // [HGM] navigate: for Ctrl+R, flow into next case (moved up here) to summon up menu\r
+ lParam = -1;\r
case WM_RBUTTONDOWN:\r
if (!(GetKeyState(VK_SHIFT) & ~1)) {\r
/* Move selection here if it was empty */\r
pt.y = HIWORD(lParam);\r
SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);\r
if (sel.cpMin == sel.cpMax) {\r
- sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/\r
+ if(lParam != -1) sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/\r
sel.cpMax = sel.cpMin;\r
SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);\r
}\r
hwndConsole = hDlg;\r
SetFocus(hInput);\r
consoleTextWindowProc = (WNDPROC)\r
- SetWindowLong(hText, GWL_WNDPROC, (LONG) ConsoleTextSubclass);\r
+ SetWindowLongPtr(hText, GWLP_WNDPROC, (LONG_PTR) ConsoleTextSubclass);\r
SendMessage(hText, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);\r
consoleInputWindowProc = (WNDPROC)\r
- SetWindowLong(hInput, GWL_WNDPROC, (LONG) ConsoleInputSubclass);\r
+ SetWindowLongPtr(hInput, GWLP_WNDPROC, (LONG_PTR) ConsoleInputSubclass);\r
SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);\r
Colorize(ColorNormal, TRUE);\r
SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &consoleCF);\r
wMask = (WORD) SendMessage(hText, EM_GETEVENTMASK, 0, 0L);\r
SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);\r
SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);\r
- SetWindowLong(hText, GWL_USERDATA, 79); // initialize the text window's width\r
+ SetWindowLongPtr(hText, GWLP_USERDATA, 79); // initialize the text window's width\r
\r
return FALSE;\r
\r
HFONT oldFont;\r
RECT rect;\r
\r
- if(copyNumber > 1) sprintf(buf, "%d", copyNumber); else buf[0] = 0;\r
+ if(copyNumber > 1)\r
+ snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%d", copyNumber); else buf[0] = 0;\r
\r
oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */\r
oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */\r
COLORREF oldFg, oldBg;\r
HFONT oldFont;\r
\r
+ if (twoBoards && partnerUp) return;\r
if (appData.clockMode) {\r
- if (tinyLayout)\r
- sprintf(buf, "%c %s %s", color[0], TimeString(timeRemaining), flagFell);\r
+ if (tinyLayout == 2)\r
+ snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);\r
else\r
- sprintf(buf, "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);\r
+ snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);\r
str = buf;\r
} else {\r
str = color;\r
oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */\r
oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */\r
}\r
+\r
oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);\r
\r
JAWS_SILENCE\r
rect, str, strlen(str), NULL);\r
if(logoHeight > 0 && appData.clockMode) {\r
RECT r;\r
- sprintf(buf, "%s %s", buf+7, flagFell);\r
+ str += strlen(color)+2;\r
r.top = rect->top + logoHeight/2;\r
r.left = rect->left;\r
r.right = rect->right;\r
else\r
err = GetLastError();\r
}\r
+\r
}\r
return err;\r
}\r
{ IDM_Revert, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },\r
+\r
+\r
+ // Needed to switch from ncp to GNU mode on Engine Load\r
+ { ACTION_POS, MF_BYPOSITION|MF_ENABLED },\r
+ { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },\r
+ { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },\r
+ { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },\r
+ { IDM_Match, MF_BYCOMMAND|MF_ENABLED },\r
+ { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },\r
+ { IDM_AnalyzeFile, MF_BYCOMMAND|MF_ENABLED },\r
+ { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },\r
+ { IDM_Engine2Options, MF_BYCOMMAND|MF_ENABLED },\r
+ { IDM_TimeControl, MF_BYCOMMAND|MF_ENABLED },\r
+ { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },\r
+ { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },\r
+ { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },\r
+ { IDM_Book, MF_BYCOMMAND|MF_ENABLED },\r
{ -1, -1 }\r
};\r
\r
{ IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },\r
+ { IDM_Match, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_Hint, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_Book, MF_BYCOMMAND|MF_GRAYED },\r
+ { IDM_LoadProg1, MF_BYCOMMAND|MF_GRAYED },\r
+ { IDM_LoadProg2, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },\r
+ { IDM_Tourney, MF_BYCOMMAND|MF_GRAYED },\r
{ -1, -1 }\r
};\r
\r
-#ifdef ZIPPY\r
+#if ZIPPY\r
Enables zippyEnables[] = {\r
{ IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_Hint, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },\r
+ { IDM_Match, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },\r
+ { IDM_Sounds, MF_BYCOMMAND|MF_GRAYED },\r
{ -1, -1 }\r
};\r
\r
Enables trainingOnEnables[] = {\r
{ IDM_EditComment, MF_BYCOMMAND|MF_GRAYED },\r
+ { IDM_Comment, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_Pause, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_Forward, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_Backward, MF_BYCOMMAND|MF_GRAYED },\r
\r
Enables trainingOffEnables[] = {\r
{ IDM_EditComment, MF_BYCOMMAND|MF_ENABLED },\r
+ { IDM_Comment, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_Pause, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_Forward, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_Backward, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },\r
+// { IDM_Match, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },\r
{ -1, -1 }\r
{ IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },\r
+// { IDM_Match, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },\r
{ -1, -1 }\r
* \r
\*---------------------------------------------------------------------------*/\r
VOID\r
+CheckMark(UINT item, int state)\r
+{\r
+ if(item) CheckMenuItem(GetMenu(hwndMain), item, MF_BYCOMMAND|state);\r
+}\r
+\r
+VOID\r
ModeHighlight()\r
{\r
static UINT prevChecked = 0;\r
nowChecked = 0;\r
break;\r
}\r
- if (prevChecked != 0)\r
- (void) CheckMenuItem(GetMenu(hwndMain),\r
- prevChecked, MF_BYCOMMAND|MF_UNCHECKED);\r
- if (nowChecked != 0)\r
- (void) CheckMenuItem(GetMenu(hwndMain),\r
- nowChecked, MF_BYCOMMAND|MF_CHECKED);\r
+ if(prevChecked == IDM_TwoMachines) // [HGM] 'Machine Match' might have gotten disabled when stopping match\r
+ EnableMenuItem(GetMenu(hwndMain), IDM_Match, MF_BYCOMMAND|MF_ENABLED);\r
+ CheckMark(prevChecked, MF_UNCHECKED);\r
+ CheckMark(nowChecked, MF_CHECKED);\r
+ CheckMark(IDM_Match, matchMode && matchGame < appData.matchGames ? MF_CHECKED : MF_UNCHECKED);\r
\r
if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {\r
(void) EnableMenuItem(GetMenu(hwndMain), IDM_Training, \r
/* [DM] icsEngineAnalyze - Do a sceure check too */\r
if (appData.icsActive) {\r
if (appData.icsEngineAnalyze) {\r
- (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,\r
- MF_BYCOMMAND|MF_CHECKED);\r
+ CheckMark(IDM_AnalysisMode, MF_CHECKED);\r
} else {\r
- (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,\r
- MF_BYCOMMAND|MF_UNCHECKED);\r
+ CheckMark(IDM_AnalysisMode, MF_UNCHECKED);\r
}\r
}\r
+ DisplayLogos(); // [HGM] logos: mode change could have altered logos\r
}\r
\r
VOID\r
{\r
HMENU hmenu = GetMenu(hwndMain);\r
SetMenuEnables(hmenu, icsEnables);\r
- EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), ICS_POS,\r
- MF_BYPOSITION|MF_ENABLED);\r
-#ifdef ZIPPY\r
+ EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), IDM_IcsOptions,\r
+ MF_BYCOMMAND|MF_ENABLED);\r
+#if ZIPPY\r
if (appData.zippyPlay) {\r
SetMenuEnables(hmenu, zippyEnables);\r
if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */\r
{\r
HMENU hmenu = GetMenu(hwndMain);\r
SetMenuEnables(hmenu, ncpEnables);\r
- EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), SOUNDS_POS,\r
- MF_BYPOSITION|MF_GRAYED);\r
DrawMenuBar(hwndMain);\r
}\r
\r
} else if (gameMode == MachinePlaysWhite) {\r
(void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);\r
} else if (gameMode == TwoMachinesPlay) {\r
- (void)EnableMenuItem(hMenu, IDM_TwoMachines, flags);\r
+ (void)EnableMenuItem(hMenu, matchMode ? IDM_Match : IDM_TwoMachines, flags); // [HGM] match\r
}\r
}\r
\r
{\r
char title[MSG_SIZ], *host;\r
if (str[0] != NULLCHAR) {\r
- strcpy(title, str);\r
+ safeStrCpy(title, str, sizeof(title)/sizeof(title[0]) );\r
} else if (appData.icsActive) {\r
if (appData.icsCommPort[0] != NULLCHAR)\r
host = "ICS";\r
else \r
host = appData.icsHost;\r
- sprintf(title, "%s: %s", szTitle, host);\r
+ snprintf(title, MSG_SIZ, "%s: %s", szTitle, host);\r
} else if (appData.noChessProgram) {\r
- strcpy(title, szTitle);\r
+ safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );\r
} else {\r
- strcpy(title, szTitle);\r
+ safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );\r
strcat(title, ": ");\r
strcat(title, first.tidy);\r
}\r
strncat(messageText, str2, len);\r
}\r
messageText[MESSAGE_TEXT_MAX - 1] = NULLCHAR;\r
+ safeStrCpy(lastMsg, messageText, MSG_SIZ);\r
\r
if (hwndMain == NULL || IsIconic(hwndMain)) return;\r
\r
int len;\r
\r
if (error == 0) {\r
- strcpy(buf, str);\r
+ safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0]) );\r
} else {\r
len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,\r
NULL, error, LANG_NEUTRAL,\r
(LPSTR) buf2, MSG_SIZ, NULL);\r
if (len > 0) {\r
- sprintf(buf, "%s:\n%s", str, buf2);\r
+ snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);\r
} else {\r
ErrorMap *em = errmap;\r
while (em->err != 0 && em->err != error) em++;\r
if (em->err != 0) {\r
- sprintf(buf, "%s:\n%s", str, em->msg);\r
+ snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);\r
} else {\r
- sprintf(buf, "%s:\nError code %d", str, error);\r
+ snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);\r
}\r
}\r
}\r
\r
- ErrorPopUp("Error", buf);\r
+ ErrorPopUp(_("Error"), buf);\r
}\r
\r
\r
ClearHighlights();\r
DrawPosition(FALSE, NULL);\r
if (appData.popupMoveErrors) {\r
- ErrorPopUp("Error", str);\r
+ ErrorPopUp(_("Error"), str);\r
} else {\r
DisplayMessage(str, "");\r
moveErrorMessageUp = TRUE;\r
{\r
char buf[2*MSG_SIZ], buf2[MSG_SIZ];\r
int len;\r
- char *label = exitStatus ? "Fatal Error" : "Exiting";\r
+ char *label = exitStatus ? _("Fatal Error") : _("Exiting");\r
\r
if (error != 0) {\r
len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,\r
NULL, error, LANG_NEUTRAL,\r
(LPSTR) buf2, MSG_SIZ, NULL);\r
if (len > 0) {\r
- sprintf(buf, "%s:\n%s", str, buf2);\r
+ snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);\r
} else {\r
ErrorMap *em = errmap;\r
while (em->err != 0 && em->err != error) em++;\r
if (em->err != 0) {\r
- sprintf(buf, "%s:\n%s", str, em->msg);\r
+ snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);\r
} else {\r
- sprintf(buf, "%s:\nError code %d", str, error);\r
+ snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);\r
}\r
}\r
str = buf;\r
fprintf(debugFP, "%s: %s\n", label, str);\r
}\r
if (appData.popupExitMessage) {\r
+ if(appData.icsActive) SendToICS("logout\n"); // [HGM] make sure no new games will be started!\r
(void) MessageBox(hwndMain, str, label, MB_OK|\r
(exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));\r
}\r
VOID\r
DisplayInformation(char *str)\r
{\r
- (void) MessageBox(hwndMain, str, "Information", MB_OK|MB_ICONINFORMATION);\r
+ (void) MessageBox(hwndMain, str, _("Information"), MB_OK|MB_ICONINFORMATION);\r
}\r
\r
\r
VOID\r
DisplayNote(char *str)\r
{\r
- ErrorPopUp("Note", str);\r
+ ErrorPopUp(_("Note"), str);\r
}\r
\r
\r
case WM_INITDIALOG:\r
qp = (QuestionParams *) lParam;\r
CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));\r
+ Translate(hDlg, DLG_Question);\r
SetWindowText(hDlg, qp->title);\r
SetDlgItemText(hDlg, OPT_QuestionText, qp->question);\r
SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));\r
case WM_COMMAND:\r
switch (LOWORD(wParam)) {\r
case IDOK:\r
- strcpy(reply, qp->replyPrefix);\r
+ safeStrCpy(reply, qp->replyPrefix, sizeof(reply)/sizeof(reply[0]) );\r
if (*reply) strcat(reply, " ");\r
len = strlen(reply);\r
GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);\r
strcat(reply, "\n");\r
OutputToProcess(qp->pr, reply, strlen(reply), &err);\r
EndDialog(hDlg, TRUE);\r
- if (err) DisplayFatalError("Error writing to chess program", err, 1);\r
+ if (err) DisplayFatalError(_("Error writing to chess program"), err, 1);\r
return TRUE;\r
case IDCANCEL:\r
EndDialog(hDlg, FALSE);\r
lpIndexFRC = (int *) lParam;\r
\r
CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));\r
+ Translate(hDlg, DLG_NewGameFRC);\r
\r
SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );\r
SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );\r
}\r
return TRUE;\r
case IDC_NFG_Random:\r
- sprintf( buf, "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */\r
+ snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */\r
SetDlgItemText(hDlg, IDC_NFG_Edit, buf );\r
return TRUE;\r
}\r
\r
// low-level front-end: clear text edit / list widget\r
void\r
+\r
GLT_ClearList()\r
{\r
SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );\r
gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end\r
\r
CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));\r
+ Translate(hDlg, DLG_GameListOptions);\r
\r
/* Initialize list */\r
GLT_TagsToList( lpUserGLT );\r
int result;\r
FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );\r
\r
- strcpy( lpUserGLT, appData.gameListTags );\r
+ safeStrCpy( lpUserGLT, appData.gameListTags ,LPUSERGLT_SIZE ); \r
\r
result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );\r
\r
if( result == 0 ) {\r
+ char *oldTags = appData.gameListTags;\r
/* [AS] Memory leak here! */\r
appData.gameListTags = strdup( lpUserGLT ); \r
+ if(strcmp(oldTags, appData.gameListTags)) // [HGM] redo Game List when we changed something\r
+ GameListToListBox(NULL, TRUE, ".", NULL, FALSE, FALSE); // "." as filter is kludge to select all\r
}\r
\r
return result;\r
{\r
char consoleTitle[MSG_SIZ];\r
\r
- sprintf(consoleTitle, "%s: %s", szConsoleTitle, str);\r
- SetWindowText(hwndConsole, consoleTitle);\r
+ snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);\r
+ SetWindowText(hwndConsole, consoleTitle);\r
+\r
+ if(appData.chatBoxes) { // [HGM] chat: open chat boxes\r
+ char buf[MSG_SIZ], *p = buf, *q;\r
+ safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );\r
+ do {\r
+ q = strchr(p, ';');\r
+ if(q) *q++ = 0;\r
+ if(*p) ChatPopUp(p);\r
+ } while(p=q);\r
+ }\r
+\r
+ SetActiveWindow(hwndMain);\r
}\r
\r
void\r
ReleaseCapture();\r
DrawPosition(TRUE, NULL);\r
}\r
+ TagsPopDown();\r
}\r
\r
\r
VOID\r
CommentPopDown(void)\r
{\r
- CheckMenuItem(GetMenu(hwndMain), IDM_EditComment, MF_UNCHECKED);\r
+ CheckMenuItem(GetMenu(hwndMain), IDM_Comment, MF_UNCHECKED);\r
if (commentDialog) {\r
ShowWindow(commentDialog, SW_HIDE);\r
}\r
}\r
\r
\r
+int\r
+Roar()\r
+{\r
+ MyPlaySound(&sounds[(int)SoundRoar]);\r
+ return 1;\r
+}\r
+\r
VOID\r
RingBell()\r
{\r
MyPlaySound(&sounds[(int)SoundAlarm]);\r
}\r
\r
+VOID\r
+PlayTellSound()\r
+{\r
+ MyPlaySound(&textAttribs[ColorTell].sound);\r
+}\r
+\r
\r
VOID\r
EchoOn()\r
}\r
if (!GetUserName(buf, &bufsiz)) {\r
/*DisplayError("Error getting user name", GetLastError());*/\r
- strcpy(buf, "User");\r
+ safeStrCpy(buf, _("User"), sizeof(buf)/sizeof(buf[0]) );\r
}\r
return buf;\r
}\r
\r
if (!GetComputerName(buf, &bufsiz)) {\r
/*DisplayError("Error getting host name", GetLastError());*/\r
- strcpy(buf, "Unknown");\r
+ safeStrCpy(buf, _("Unknown"), sizeof(buf)/sizeof(buf[0]) );\r
}\r
return buf;\r
}\r
hdc = GetDC(hwndMain);\r
if (!IsIconic(hwndMain)) {\r
DisplayAClock(hdc, timeRemaining, highlight, \r
- flipClock ? &blackRect : &whiteRect, "White", flag);\r
+ flipClock ? &blackRect : &whiteRect, _("White"), flag);\r
}\r
if (highlight && iconCurrent == iconBlack) {\r
iconCurrent = iconWhite;\r
HDC hdc;\r
char *flag = blackFlag && gameMode == TwoMachinesPlay ? "(!)" : "";\r
\r
+\r
if(appData.noGUI) return;\r
hdc = GetDC(hwndMain);\r
if (!IsIconic(hwndMain)) {\r
DisplayAClock(hdc, timeRemaining, highlight, \r
- flipClock ? &whiteRect : &blackRect, "Black", flag);\r
+ flipClock ? &whiteRect : &blackRect, _("Black"), flag);\r
}\r
if (highlight && iconCurrent == iconWhite) {\r
iconCurrent = iconBlack;\r
f = OpenFileDialog(hwndMain, "a", defName,\r
appData.oldSaveStyle ? "gam" : "pgn",\r
GAME_FILT, \r
- "Save Game to File", NULL, fileTitle, NULL);\r
+ _("Save Game to File"), NULL, fileTitle, NULL);\r
if (f != NULL) {\r
SaveGame(f, 0, "");\r
fclose(f);\r
*/\r
if (nice < -15) return 0x00000080;\r
if (nice < 0) return 0x00008000;\r
+\r
if (nice == 0) return 0x00000020;\r
if (nice < 15) return 0x00004000;\r
return 0x00000040;\r
}\r
\r
+void RunCommand(char *cmdLine)\r
+{\r
+ /* Now create the child process. */\r
+ STARTUPINFO siStartInfo;\r
+ PROCESS_INFORMATION piProcInfo;\r
+\r
+ siStartInfo.cb = sizeof(STARTUPINFO);\r
+ siStartInfo.lpReserved = NULL;\r
+ siStartInfo.lpDesktop = NULL;\r
+ siStartInfo.lpTitle = NULL;\r
+ siStartInfo.dwFlags = STARTF_USESTDHANDLES;\r
+ siStartInfo.cbReserved2 = 0;\r
+ siStartInfo.lpReserved2 = NULL;\r
+ siStartInfo.hStdInput = NULL;\r
+ siStartInfo.hStdOutput = NULL;\r
+ siStartInfo.hStdError = NULL;\r
+\r
+ CreateProcess(NULL,\r
+ cmdLine, /* command line */\r
+ NULL, /* process security attributes */\r
+ NULL, /* primary thread security attrs */\r
+ TRUE, /* handles are inherited */\r
+ DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,\r
+ NULL, /* use parent's environment */\r
+ NULL,\r
+ &siStartInfo, /* STARTUPINFO pointer */\r
+ &piProcInfo); /* receives PROCESS_INFORMATION */\r
+\r
+ CloseHandle(piProcInfo.hThread);\r
+}\r
+\r
/* Start a child process running the given program.\r
The process's standard output can be read from "from", and its\r
standard input can be written to "to".\r
/*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/\r
\r
/* [AS] Special termination modes for misbehaving programs... */\r
- if( signal == 9 ) { \r
+ if( signal & 8 ) { \r
result = TerminateProcess( cp->hProcess, 0 );\r
\r
if ( appData.debugMode) {\r
fprintf( debugFP, "Terminating process %lu, result=%d\n", cp->pid, result );\r
}\r
}\r
- else if( signal == 10 ) {\r
- DWORD dw = WaitForSingleObject( cp->hProcess, 3*1000 ); // Wait 3 seconds at most\r
+ else if( signal & 4 ) {\r
+ DWORD dw = WaitForSingleObject( cp->hProcess, appData.delayAfterQuit*1000 + 50 ); // Wait 3 seconds at most\r
\r
if( dw != WAIT_OBJECT_0 ) {\r
result = TerminateProcess( cp->hProcess, 0 );\r
char cmdLine[MSG_SIZ];\r
\r
if (port[0] == NULLCHAR) {\r
- sprintf(cmdLine, "%s %s", appData.telnetProgram, host);\r
+ snprintf(cmdLine, MSG_SIZ, "%s %s", appData.telnetProgram, host);\r
} else {\r
- sprintf(cmdLine, "%s %s %s", appData.telnetProgram, host, port);\r
+ snprintf(cmdLine, MSG_SIZ, "%s %s %s", appData.telnetProgram, host, port);\r
}\r
return StartChildProcess(cmdLine, "", pr);\r
}\r
ChildProc *cp;\r
int err;\r
SOCKET s;\r
+\r
struct sockaddr_in sa, mysa;\r
struct hostent FAR *hp;\r
unsigned short uport;\r
char fullname[MSG_SIZ];\r
\r
if (*name != '\\')\r
- sprintf(fullname, "\\\\.\\%s", name);\r
+ snprintf(fullname, MSG_SIZ, "\\\\.\\%s", name);\r
else\r
- strcpy(fullname, name);\r
+ safeStrCpy(fullname, name, sizeof(fullname)/sizeof(fullname[0]) );\r
\r
h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,\r
0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);\r
int\r
OpenLoopback(ProcRef *pr)\r
{\r
- DisplayFatalError("Not implemented", 0, 1);\r
+ DisplayFatalError(_("Not implemented"), 0, 1);\r
return NO_ERROR;\r
}\r
\r
break;\r
}\r
prevStderrPort = fromPort; // remember port used\r
- sprintf(stderrPortStr, "%d", fromPort);\r
+ snprintf(stderrPortStr, MSG_SIZ, "%d", fromPort);\r
\r
if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {\r
err = WSAGetLastError();\r
int outCount = SOCKET_ERROR;\r
ChildProc *cp = (ChildProc *) pr;\r
static OVERLAPPED ovl;\r
+\r
static int line = 0;\r
\r
if (pr == NoProc)\r
return outCount;\r
}\r
\r
+void\r
+DoSleep(int n)\r
+{\r
+ if(n != 0) Sleep(n);\r
+}\r
+\r
int\r
OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,\r
long msdelay)\r
CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,\r
char *buf, int count, int error)\r
{\r
- DisplayFatalError("Not implemented", 0, 1);\r
+ DisplayFatalError(_("Not implemented"), 0, 1);\r
}\r
\r
/* see wgamelist.c for Game List functions */\r
/* see wedittags.c for Edit Tags functions */\r
\r
\r
-VOID\r
+int\r
ICSInitScript()\r
{\r
FILE *f;\r
if (f != NULL) {\r
ProcessICSInitScript(f);\r
fclose(f);\r
+ return TRUE;\r
}\r
}\r
+ return FALSE;\r
}\r
\r
\r
POINT frames[], int * nFrames);\r
\r
\r
+#define kFactor 4\r
+\r
void\r
-AnimateAtomicCapture(int fromX, int fromY, int toX, int toY, int nFrames)\r
+AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY)\r
{ // [HGM] atomic: animate blast wave\r
int i;\r
-if(appData.debugMode) fprintf(debugFP, "exploding (%d,%d)\n", toX, toY);\r
+\r
explodeInfo.fromX = fromX;\r
explodeInfo.fromY = fromY;\r
explodeInfo.toX = toX;\r
explodeInfo.toY = toY;\r
- for(i=1; i<nFrames; i++) {\r
- explodeInfo.radius = (i*180)/(nFrames-1);\r
- DrawPosition(FALSE, NULL);\r
+ for(i=1; i<4*kFactor; i++) {\r
+ explodeInfo.radius = (i*180)/(4*kFactor-1);\r
+ DrawPosition(FALSE, board);\r
Sleep(appData.animSpeed);\r
}\r
explodeInfo.radius = 0;\r
- DrawPosition(TRUE, NULL);\r
+ DrawPosition(TRUE, board);\r
}\r
\r
-#define kFactor 4\r
-\r
void\r
AnimateMove(board, fromX, fromY, toX, toY)\r
Board board;\r
int toX;\r
int toY;\r
{\r
- ChessSquare piece;\r
+ ChessSquare piece, victim = EmptySquare, victim2 = EmptySquare;\r
+ int x = toX, y = toY, x2 = kill2X;\r
POINT start, finish, mid;\r
POINT frames[kFactor * 2 + 1];\r
int nFrames, n;\r
\r
+ if(killX >= 0 && IS_LION(board[fromY][fromX])) Roar();\r
+\r
if (!appData.animate) return;\r
if (doingSizing) return;\r
if (fromY < 0 || fromX < 0) return;\r
piece = board[fromY][fromX];\r
if (piece >= EmptySquare) return;\r
\r
+ if(x2 >= 0) toX = kill2X, toY = kill2Y, victim = board[killY][killX], victim2 = board[kill2Y][kill2X]; else\r
+ if(killX >= 0) toX = killX, toY = killY, victim = board[killY][killX]; // [HGM] lion: first to kill square\r
+\r
+ animInfo.from.x = fromX;\r
+ animInfo.from.y = fromY;\r
+\r
+again:\r
+\r
ScreenSquare(fromX, fromY, &start);\r
ScreenSquare(toX, toY, &finish);\r
\r
- /* All pieces except knights move in straight line */\r
- if (piece != WhiteKnight && piece != BlackKnight) {\r
+ /* All moves except knight jumps move in straight line */\r
+ if (!(abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1)) {\r
mid.x = start.x + (finish.x - start.x) / 2;\r
mid.y = start.y + (finish.y - start.y) / 2;\r
} else {\r
- /* Knight: make diagonal movement then straight */\r
+ /* Knight: make straight movement then diagonal */\r
if (abs(toY - fromY) < abs(toX - fromX)) {\r
mid.x = start.x + (finish.x - start.x) / 2;\r
- mid.y = finish.y;\r
+ mid.y = start.y;\r
} else {\r
- mid.x = finish.x;\r
+ mid.x = start.x;\r
mid.y = start.y + (finish.y - start.y) / 2;\r
}\r
}\r
else\r
Tween(&start, &mid, &finish, kFactor, frames, &nFrames);\r
\r
- animInfo.from.x = fromX;\r
- animInfo.from.y = fromY;\r
animInfo.to.x = toX;\r
animInfo.to.y = toY;\r
animInfo.lastpos = start;\r
animInfo.piece = piece;\r
for (n = 0; n < nFrames; n++) {\r
animInfo.pos = frames[n];\r
- DrawPosition(FALSE, NULL);\r
+ DrawPosition(FALSE, board);\r
animInfo.lastpos = animInfo.pos;\r
Sleep(appData.animSpeed);\r
}\r
animInfo.pos = finish;\r
- DrawPosition(FALSE, NULL);\r
+ DrawPosition(FALSE, board);\r
+\r
+ if(toX == x2 && toY == kill2Y) {\r
+ fromX = toX; fromY = toY; toX = killX; toY = killY; x2 = -1;\r
+ board[kill2Y][kill2X] = EmptySquare; goto again;\r
+ } // second leg\r
+ if(toX != x || toY != y) {\r
+ fromX = toX; fromY = toY; toX = x; toY = y;\r
+ board[killY][killX] = EmptySquare; goto again;\r
+ } // second leg\r
+\r
+if(victim2 != EmptySquare) board[kill2Y][kill2X] = victim2;\r
+if(victim != EmptySquare) board[killY][killX] = victim;\r
+\r
animInfo.piece = EmptySquare;\r
- if(gameInfo.variant == VariantAtomic && \r
- (board[toY][toX] != EmptySquare || fromX != toX && (piece == WhitePawn || piece == BlackPawn) ) )\r
- AnimateAtomicCapture(fromX, fromY, toX, toY, 2*nFrames);\r
+ Explode(board, fromX, fromY, toX, toY);\r
}\r
\r
/* Convert board position to corner of screen rect and color */\r
int column; int row; POINT * pt;\r
{\r
if (flipView) {\r
- pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);\r
- pt->y = lineGap + row * (squareSize + lineGap);\r
+ pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap) + border;\r
+ pt->y = lineGap + row * (squareSize + lineGap) + border;\r
} else {\r
- pt->x = lineGap + column * (squareSize + lineGap);\r
- pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);\r
+ pt->x = lineGap + column * (squareSize + lineGap) + border;\r
+ pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap) + border;\r
}\r
}\r
\r
}\r
\r
void\r
-HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )\r
+SettingsPopUp(ChessProgramState *cps)\r
+{ // [HGM] wrapper needed because handles must not be passed through back-end\r
+ EngineOptionsPopup(savedHwnd, cps);\r
+}\r
+\r
+int flock(int fid, int code)\r
{\r
- MoveHistorySet( movelist, first, last, current, pvInfoList );\r
+ HANDLE hFile = (HANDLE) _get_osfhandle(fid);\r
+ OVERLAPPED ov;\r
+ ov.hEvent = NULL;\r
+ ov.Offset = 0;\r
+ ov.OffsetHigh = 0;\r
+ switch(code) {\r
+ case 1: LockFileEx(hFile, LOCKFILE_EXCLUSIVE_LOCK, 0, 1024, 0, &ov); break; // LOCK_SH\r
\r
- EvalGraphSet( first, last, current, pvInfoList );\r
+ case 2: LockFileEx(hFile, LOCKFILE_EXCLUSIVE_LOCK, 0, 1024, 0, &ov); break; // LOCK_EX\r
+ case 3: UnlockFileEx(hFile, 0, 1024, 0, &ov); break; // LOCK_UN\r
+ default: return -1;\r
+ }\r
+ return 0;\r
+}\r
+\r
+char *\r
+Col2Text (int n)\r
+{\r
+ static int i=0;\r
+ static char col[8][20];\r
+ COLORREF color = *(COLORREF *) colorVariable[n];\r
+ i = i+1 & 7;\r
+ snprintf(col[i], 20, "#%02lx%02lx%02lx", color&0xff, (color>>8)&0xff, (color>>16)&0xff);\r
+ return col[i];\r
+}\r
+\r
+void\r
+ActivateTheme (int new)\r
+{ // Redo initialization of features depending on options that can occur in themes\r
+ InitTextures();\r
+ if(new) InitDrawingColors();\r
+ fontBitmapSquareSize = 0; // request creation of new font pieces\r
+ InitDrawingSizes(boardSize, 0);\r
+ InvalidateRect(hwndMain, NULL, TRUE);\r
}\r