animInfo.piece = piece;\r
for (n = 0; n < nFrames; n++) {\r
animInfo.pos = frames[n];\r
- DrawPosition(FALSE, NULL);\r
+ DrawPosition(FALSE, board);\r
animInfo.lastpos = animInfo.pos;\r
Sleep(appData.animSpeed);\r
}\r
animInfo.pos = finish;\r
- DrawPosition(FALSE, NULL);\r
+ DrawPosition(FALSE, board);\r
\r
if(toX == x2 && toY == kill2Y) {\r
fromX = toX; fromY = toY; toX = killX; toY = killY; x2 = -1;\r