* Massachusetts. \r
*\r
* Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,\r
- * 2007, 2008, 2009 Free Software Foundation, Inc.\r
+ * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.\r
*\r
* Enhancements Copyright 2005 Alessandro Scotti\r
*\r
VOID NewVariantPopup(HWND hwnd);\r
int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,\r
/*char*/int promoChar));\r
-void AnimateAtomicCapture(int fromX, int fromY, int toX, int toY, int nFrames);\r
void DisplayMove P((int moveNumber));\r
Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));\r
-void ChatPopUp P(());\r
+void ChatPopUp P((char *s));\r
typedef struct {\r
ChessSquare piece; \r
POINT pos; /* window coordinates of current pos */\r
\r
static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };\r
static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };\r
+static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };\r
+static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };\r
\r
typedef struct { // [HGM] atomic\r
int fromX, fromY, toX, toY, radius;\r
\r
char *programName;\r
char *settingsFileName;\r
-BOOLEAN saveSettingsOnExit;\r
+Boolean saveSettingsOnExit;\r
char installDir[MSG_SIZ];\r
+int errorExitStatus;\r
\r
BoardSize boardSize;\r
-BOOLEAN chessProgram;\r
+Boolean chessProgram;\r
//static int boardX, boardY;\r
int minX, minY; // [HGM] placement: volatile limits on upper-left corner\r
-static int squareSize, lineGap, minorSize;\r
+int squareSize, lineGap, minorSize;\r
static int winW, winH;\r
static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo\r
static int logoHeight = 0;\r
char *firstChessProgramNames;\r
char *secondChessProgramNames;\r
\r
-#define ARG_MAX 128*1024 /* [AS] For Roger Brown's very long list! */\r
-\r
#define PALETTESIZE 256\r
\r
HINSTANCE hInst; /* current instance */\r
-BOOLEAN alwaysOnTop = FALSE;\r
+Boolean alwaysOnTop = FALSE;\r
RECT boardRect;\r
COLORREF lightSquareColor, darkSquareColor, whitePieceColor, \r
blackPieceColor, highlightSquareColor, premoveHighlightColor;\r
static HBRUSH lightSquareBrush, darkSquareBrush,\r
blackSquareBrush, /* [HGM] for band between board and holdings */\r
explodeBrush, /* [HGM] atomic */\r
+ markerBrush, /* [HGM] markers */\r
whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;\r
static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];\r
static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];\r
static int prevStderrPort;\r
static HBITMAP userLogo;\r
\r
-/* [AS] Support for background textures */\r
-#define BACK_TEXTURE_MODE_DISABLED 0\r
-#define BACK_TEXTURE_MODE_PLAIN 1\r
-#define BACK_TEXTURE_MODE_FULL_RANDOM 2\r
-\r
static HBITMAP liteBackTexture = NULL;\r
static HBITMAP darkBackTexture = NULL;\r
static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;\r
#endif\r
#endif\r
\r
-char *defaultTextAttribs[] = \r
-{\r
- COLOR_SHOUT, COLOR_SSHOUT, COLOR_CHANNEL1, COLOR_CHANNEL, COLOR_KIBITZ,\r
- COLOR_TELL, COLOR_CHALLENGE, COLOR_REQUEST, COLOR_SEEK, COLOR_NORMAL,\r
- COLOR_NONE\r
+#define INTERNATIONAL\r
+\r
+#ifdef INTERNATIONAL\r
+# define _(s) T_(s)\r
+# define N_(s) s\r
+#else\r
+# define _(s) s\r
+# define N_(s) s\r
+# define T_(s) s\r
+# define Translate(x, y)\r
+# define LoadLanguageFile(s)\r
+#endif\r
+\r
+#ifdef INTERNATIONAL\r
+\r
+Boolean barbaric; // flag indicating if translation is needed\r
+\r
+// list of item numbers used in each dialog (used to alter language at run time)\r
+\r
+#define ABOUTBOX -1 /* not sure why these are needed */\r
+#define ABOUTBOX2 -1\r
+\r
+int dialogItems[][40] = {\r
+{ ABOUTBOX, IDOK, 400 }, \r
+{ DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed, \r
+ OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL }, \r
+{ DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL }, \r
+{ DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,\r
+ 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL }, \r
+{ 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 }, \r
+{ DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,\r
+ IDC_Stop, IDC_Flow, OPT_SerialHelp }, \r
+{ DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment }, \r
+{ DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook, \r
+ PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur }, \r
+{ ABOUTBOX2, IDC_ChessBoard }, \r
+{ DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext, \r
+ OPT_GameListClose, IDC_GameListDoFilter }, \r
+{ DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags }, \r
+{ DLG_Error, IDOK }, \r
+{ DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,\r
+ OPT_Underline, OPT_Strikeout, OPT_Sample }, \r
+{ DLG_Question, IDOK, IDCANCEL, OPT_QuestionText }, \r
+{ DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,\r
+ IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,\r
+ IDOK, IDCANCEL, IDM_HELPCONTENTS }, \r
+{ DLG_IndexNumber, IDC_Index }, \r
+{ DLG_TypeInMove, IDOK, IDCANCEL }, \r
+{ DLG_TypeInName, IDOK, IDCANCEL }, \r
+{ DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,\r
+ OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound }, \r
+{ DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,\r
+ OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,\r
+ OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,\r
+ OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,\r
+ OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,\r
+ OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,\r
+ OPT_HighlightMoveArrow, OPT_AutoLogo }, \r
+{ DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,\r
+ OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,\r
+ OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,\r
+ OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,\r
+ OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,\r
+ OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,\r
+ OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,\r
+ OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,\r
+ GPB_General, GPB_Alarm }, \r
+{ DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,\r
+ OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,\r
+ OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,\r
+ OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,\r
+ OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,\r
+ OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,\r
+ OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,\r
+ IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size }, \r
+{ DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,\r
+ OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,\r
+ OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,\r
+ OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,\r
+ OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,\r
+ OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,\r
+ OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat,\r
+ OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,\r
+ IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def }, \r
+{ DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,\r
+ OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,\r
+ OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,\r
+ OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 }, \r
+{ DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL }, \r
+{ DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,\r
+ IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo }, \r
+{ DLG_MoveHistory }, \r
+{ DLG_EvalGraph }, \r
+{ DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS }, \r
+{ DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, }, \r
+{ DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,\r
+ IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,\r
+ IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,\r
+ GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL }, \r
+{ DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,\r
+ IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,\r
+ IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },\r
+{ 0 }\r
};\r
\r
+static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];\r
+static int lastChecked;\r
+static char oldLanguage[MSG_SIZ], *menuText[10][30];\r
+extern int tinyLayout;\r
+extern char * menuBarText[][8];\r
+\r
+void\r
+LoadLanguageFile(char *name)\r
+{ //load the file with translations, and make a list of the strings to be translated, and their translations\r
+ FILE *f;\r
+ int i=0, j=0, n=0, k;\r
+ char buf[MSG_SIZ];\r
+\r
+ if(!name || name[0] == NULLCHAR) return;\r
+ snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension\r
+ if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on\r
+ if((f = fopen(buf, "r")) == NULL) return;\r
+ while((k = fgetc(f)) != EOF) {\r
+ if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }\r
+ languageBuf[i] = k;\r
+ if(k == '\n') {\r
+ if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {\r
+ char *p;\r
+ if(p = strstr(languageBuf + n + 1, "\" === \"")) {\r
+ if(p > languageBuf+n+2 && p+8 < languageBuf+i) {\r
+ if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }\r
+ english[j] = languageBuf + n + 1; *p = 0;\r
+ foreign[j++] = p + 7; languageBuf[i-1] = 0;\r
+//if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);\r
+ }\r
+ }\r
+ }\r
+ n = i + 1;\r
+ } else if(i > 0 && languageBuf[i-1] == '\\') {\r
+ switch(k) {\r
+ case 'n': k = '\n'; break;\r
+ case 'r': k = '\r'; break;\r
+ case 't': k = '\t'; break;\r
+ }\r
+ languageBuf[--i] = k;\r
+ }\r
+ i++;\r
+ }\r
+ fclose(f);\r
+ barbaric = (j != 0);\r
+ safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );\r
+}\r
+\r
+char *\r
+T_(char *s)\r
+{ // return the translation of the given string\r
+ // efficiency can be improved a lot...\r
+ int i=0;\r
+//if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);\r
+ if(!barbaric) return s;\r
+ if(!s) return ""; // sanity\r
+ while(english[i]) {\r
+ if(!strcmp(s, english[i])) return foreign[i];\r
+ i++;\r
+ }\r
+ return s;\r
+}\r
+\r
+void\r
+Translate(HWND hDlg, int dialogID)\r
+{ // translate all text items in the given dialog\r
+ int i=0, j, k;\r
+ char buf[MSG_SIZ], *s;\r
+//if(appData.debugMode) fprintf(debugFP, "Translate(%d)\n", dialogID);\r
+ if(!barbaric) return;\r
+ while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description\r
+ if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen\r
+ GetWindowText( hDlg, buf, MSG_SIZ );\r
+ s = T_(buf);\r
+//if(appData.debugMode) fprintf(debugFP, "WindowText '%s' -> '%s'\n", buf, s);\r
+ if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)\r
+ for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items\r
+ GetDlgItemText(hDlg, k, buf, MSG_SIZ);\r
+ if(strlen(buf) == 0) continue;\r
+ s = T_(buf);\r
+ if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)\r
+ }\r
+}\r
+\r
+void\r
+TranslateMenus(int addLanguage)\r
+{\r
+ int i, j;\r
+ WIN32_FIND_DATA fileData;\r
+ HANDLE hFind;\r
+#define IDM_English 1895\r
+ if(1) {\r
+ HMENU mainMenu = GetMenu(hwndMain);\r
+ for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {\r
+ HMENU subMenu = GetSubMenu(mainMenu, i);\r
+ ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),\r
+ (UINT) subMenu, T_(menuBarText[tinyLayout][i]));\r
+ for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){\r
+ char buf[MSG_SIZ];\r
+ UINT k = GetMenuItemID(subMenu, j);\r
+ if(menuText[i][j])
+ safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) ); else {\r
+ GetMenuString(subMenu, j, buf, MSG_SIZ, MF_BYPOSITION);\r
+ menuText[i][j] = strdup(buf); // remember original on first change\r
+ }\r
+ if(buf[0] == NULLCHAR) continue;\r
+//fprintf(debugFP, "menu(%d,%d) = %s (%08x, %08x) %d\n", i, j, buf, mainMenu, subMenu, k);\r
+ ModifyMenu(subMenu, j, MF_STRING|MF_BYPOSITION\r
+ |CheckMenuItem(subMenu, j, MF_BYPOSITION)\r
+ |EnableMenuItem(subMenu, j, MF_BYPOSITION), k, T_(buf));\r
+ }\r
+ }\r
+ DrawMenuBar(hwndMain);\r
+ }\r
+\r
+ if(!addLanguage) return;\r
+ if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {\r
+ HMENU mainMenu = GetMenu(hwndMain);\r
+ HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);\r
+ AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);\r
+ AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");\r
+ i = 0; lastChecked = IDM_English;\r
+ do {\r
+ char *p, *q = fileData.cFileName;\r
+ int checkFlag = MF_UNCHECKED;\r
+ languageFile[i] = strdup(q);\r
+ if(barbaric && !strcmp(oldLanguage, q)) {\r
+ checkFlag = MF_CHECKED;\r
+ lastChecked = IDM_English + i + 1;\r
+ CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);\r
+ }\r
+ *q = ToUpper(*q); while(*++q) *q = ToLower(*q);\r
+ p = strstr(fileData.cFileName, ".lng");\r
+ if(p) *p = 0;\r
+ AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);\r
+ } while(FindNextFile(hFind, &fileData));\r
+ FindClose(hFind);\r
+ }\r
+}\r
+\r
+#endif\r
+\r
typedef struct {\r
char *name;\r
int squareSize;\r
int tinyLayout = 0, smallLayout = 0;\r
#define MENU_BAR_ITEMS 7\r
char *menuBarText[2][MENU_BAR_ITEMS+1] = {\r
- { "&File", "&Mode", "&Action", "&Step", "&Options", "&Help", NULL },\r
- { "&F", "&M", "&A", "&S", "&O", "&H", NULL },\r
+ { N_("&File"), N_("&Mode"), N_("&Action"), N_("&Step"), N_("&Options"), N_("&Help"), NULL },\r
+ { N_("&F"), N_("&M"), N_("&A"), N_("&S"), N_("&O"), N_("&H"), NULL },\r
};\r
\r
\r
MyTextAttribs textAttribs[(int)NColorClasses];\r
\r
MyColorizeAttribs colorizeAttribs[] = {\r
- { (COLORREF)0, 0, "Shout Text" },\r
- { (COLORREF)0, 0, "SShout/CShout" },\r
- { (COLORREF)0, 0, "Channel 1 Text" },\r
- { (COLORREF)0, 0, "Channel Text" },\r
- { (COLORREF)0, 0, "Kibitz Text" },\r
- { (COLORREF)0, 0, "Tell Text" },\r
- { (COLORREF)0, 0, "Challenge Text" },\r
- { (COLORREF)0, 0, "Request Text" },\r
- { (COLORREF)0, 0, "Seek Text" },\r
- { (COLORREF)0, 0, "Normal Text" },\r
- { (COLORREF)0, 0, "None" }\r
+ { (COLORREF)0, 0, N_("Shout Text") },\r
+ { (COLORREF)0, 0, N_("SShout/CShout") },\r
+ { (COLORREF)0, 0, N_("Channel 1 Text") },\r
+ { (COLORREF)0, 0, N_("Channel Text") },\r
+ { (COLORREF)0, 0, N_("Kibitz Text") },\r
+ { (COLORREF)0, 0, N_("Tell Text") },\r
+ { (COLORREF)0, 0, N_("Challenge Text") },\r
+ { (COLORREF)0, 0, N_("Request Text") },\r
+ { (COLORREF)0, 0, N_("Seek Text") },\r
+ { (COLORREF)0, 0, N_("Normal Text") },\r
+ { (COLORREF)0, 0, N_("None") }\r
};\r
\r
\r
if(appData.autoLogo) {\r
curName = UserName();\r
if(strcmp(curName, oldUserName)) {\r
- sprintf(oldUserName, "logos\\%s.bmp", curName);\r
+ snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);\r
userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE ); \r
- strcpy(oldUserName, curName);\r
+ safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );\r
}\r
}\r
}\r
char *filepart;\r
\r
hInst = hInstance; /* Store instance handle in our global variable */\r
+ programName = szAppName;\r
\r
if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {\r
*filepart = NULLCHAR;\r
gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise\r
screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData\r
InitAppData(lpCmdLine); /* Get run-time parameters */\r
+ /* xboard, and older WinBoards, controlled the move sound with the\r
+ appData.ringBellAfterMoves option. In the current WinBoard, we\r
+ always turn the option on (so that the backend will call us),\r
+ then let the user turn the sound off by setting it to silence if\r
+ desired. To accommodate old winboard.ini files saved by old\r
+ versions of WinBoard, we also turn off the sound if the option\r
+ was initially set to false. [HGM] taken out of InitAppData */\r
+ if (!appData.ringBellAfterMoves) {\r
+ sounds[(int)SoundMove].name = strdup("");\r
+ appData.ringBellAfterMoves = TRUE;\r
+ }\r
if (appData.debugMode) {\r
debugFP = fopen(appData.nameOfDebugFile, "w");\r
setbuf(debugFP, NULL);\r
}\r
\r
+ LoadLanguageFile(appData.language);\r
+\r
InitBackEnd1();\r
\r
// InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()\r
} else if(appData.autoLogo) {\r
if(appData.firstDirectory && appData.firstDirectory[0]) {\r
char buf[MSG_SIZ];\r
- sprintf(buf, "%s/logo.bmp", appData.firstDirectory);\r
+ snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.firstDirectory);\r
first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE ); \r
}\r
}\r
} else if(appData.autoLogo) {\r
char buf[MSG_SIZ];\r
if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS\r
- sprintf(buf, "logos\\%s.bmp", appData.icsHost);\r
+ snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);\r
second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );\r
} else\r
if(appData.secondDirectory && appData.secondDirectory[0]) {\r
- sprintf(buf, "%s\\logo.bmp", appData.secondDirectory);\r
+ snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);\r
second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE ); \r
}\r
}\r
}\r
\r
InitDrawingSizes(boardSize, 0);\r
+ TranslateMenus(1);\r
InitMenuChecks();\r
buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);\r
\r
EngineOutputPopUp();\r
}\r
\r
- InitBackEnd2();\r
-\r
/* Make the window visible; update its client area; and return "success" */\r
EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);\r
wp.length = sizeof(WINDOWPLACEMENT);\r
wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;\r
SetWindowPlacement(hwndMain, &wp);\r
\r
+ InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start\r
+\r
if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,\r
0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);\r
\r
0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);\r
#endif\r
ShowWindow(hwndConsole, nCmdShow);\r
+ if(appData.chatBoxes) { // [HGM] chat: open chat boxes\r
+ char buf[MSG_SIZ], *p = buf, *q;\r
+ safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );\r
+ do {\r
+ q = strchr(p, ';');\r
+ if(q) *q++ = 0;\r
+ if(*p) ChatPopUp(p);\r
+ } while(p=q);\r
+ }\r
+ SetActiveWindow(hwndConsole);\r
}\r
if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);\r
if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file\r
\r
}\r
\r
+VOID\r
+InitMenuChecks()\r
+{\r
+ HMENU hmenu = GetMenu(hwndMain);\r
\r
-typedef enum {\r
- ArgString, ArgInt, ArgFloat, ArgBoolean, ArgTrue, ArgFalse, ArgNone, \r
- ArgColor, ArgAttribs, ArgFilename, ArgBoardSize, ArgFont, ArgCommSettings,\r
- ArgSettingsFilename,\r
- ArgX, ArgY, ArgZ // [HGM] placement: for window-placement options stored relative to main window\r
-} ArgType;\r
+ (void) EnableMenuItem(hmenu, IDM_CommPort,\r
+ MF_BYCOMMAND|((appData.icsActive &&\r
+ *appData.icsCommPort != NULLCHAR) ?\r
+ MF_ENABLED : MF_GRAYED));\r
+ (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,\r
+ MF_BYCOMMAND|(saveSettingsOnExit ?\r
+ MF_CHECKED : MF_UNCHECKED));\r
+}\r
\r
-typedef void *ArgIniType;\r
-#define INVALID (ArgIniType) 6915 /* Some number unlikely to be needed as default for anything */\r
+//---------------------------------------------------------------------------------------------------------\r
\r
-typedef struct {\r
- char *argName;\r
- ArgType argType;\r
- /***\r
- union {\r
- String *pString; // ArgString\r
- int *pInt; // ArgInt\r
- float *pFloat; // ArgFloat\r
- Boolean *pBoolean; // ArgBoolean\r
- COLORREF *pColor; // ArgColor\r
- ColorClass cc; // ArgAttribs\r
- String *pFilename; // ArgFilename\r
- BoardSize *pBoardSize; // ArgBoardSize\r
- int whichFont; // ArgFont\r
- DCB *pDCB; // ArgCommSettings\r
- String *pFilename; // ArgSettingsFilename\r
- } argLoc;\r
- ***/\r
- LPVOID argLoc;\r
- BOOL save;\r
- ArgIniType defaultValue;\r
-} ArgDescriptor;\r
-\r
-int junk;\r
-\r
-ArgDescriptor argDescriptors[] = {\r
- /* positional arguments */\r
- { "loadGameFile", ArgFilename, (LPVOID) &appData.loadGameFile, FALSE, INVALID },\r
- { "", ArgNone, NULL, FALSE, INVALID },\r
- /* keyword arguments */\r
- JAWS_ARGS\r
- { "whitePieceColor", ArgColor, (LPVOID) &whitePieceColor, TRUE, INVALID },\r
- { "wpc", ArgColor, (LPVOID) &whitePieceColor, FALSE, INVALID },\r
- { "blackPieceColor", ArgColor, (LPVOID) &blackPieceColor, TRUE, INVALID },\r
- { "bpc", ArgColor, (LPVOID) &blackPieceColor, FALSE, INVALID },\r
- { "lightSquareColor", ArgColor, (LPVOID) &lightSquareColor, TRUE, INVALID },\r
- { "lsc", ArgColor, (LPVOID) &lightSquareColor, FALSE, INVALID },\r
- { "darkSquareColor", ArgColor, (LPVOID) &darkSquareColor, TRUE, INVALID },\r
- { "dsc", ArgColor, (LPVOID) &darkSquareColor, FALSE, INVALID },\r
- { "highlightSquareColor", ArgColor, (LPVOID) &highlightSquareColor, TRUE, INVALID },\r
- { "hsc", ArgColor, (LPVOID) &highlightSquareColor, FALSE, INVALID },\r
- { "premoveHighlightColor", ArgColor, (LPVOID) &premoveHighlightColor, TRUE, INVALID },\r
- { "phc", ArgColor, (LPVOID) &premoveHighlightColor, FALSE, INVALID },\r
- { "movesPerSession", ArgInt, (LPVOID) &appData.movesPerSession, TRUE, (ArgIniType) MOVES_PER_SESSION },\r
- { "mps", ArgInt, (LPVOID) &appData.movesPerSession, FALSE, INVALID },\r
- { "initString", ArgString, (LPVOID) &appData.initString, FALSE, INVALID },\r
- { "firstInitString", ArgString, (LPVOID) &appData.initString, FALSE, (ArgIniType) INIT_STRING },\r
- { "secondInitString", ArgString, (LPVOID) &appData.secondInitString, FALSE, (ArgIniType) INIT_STRING },\r
- { "firstComputerString", ArgString, (LPVOID) &appData.firstComputerString,\r
- FALSE, (ArgIniType) COMPUTER_STRING },\r
- { "secondComputerString", ArgString, (LPVOID) &appData.secondComputerString,\r
- FALSE, (ArgIniType) COMPUTER_STRING },\r
- { "firstChessProgram", ArgFilename, (LPVOID) &appData.firstChessProgram,\r
- FALSE, (ArgIniType) FIRST_CHESS_PROGRAM },\r
- { "fcp", ArgFilename, (LPVOID) &appData.firstChessProgram, FALSE, INVALID },\r
- { "secondChessProgram", ArgFilename, (LPVOID) &appData.secondChessProgram,\r
- FALSE, (ArgIniType) SECOND_CHESS_PROGRAM },\r
- { "scp", ArgFilename, (LPVOID) &appData.secondChessProgram, FALSE, INVALID },\r
- { "firstPlaysBlack", ArgBoolean, (LPVOID) &appData.firstPlaysBlack, FALSE, FALSE },\r
- { "fb", ArgTrue, (LPVOID) &appData.firstPlaysBlack, FALSE, FALSE },\r
- { "xfb", ArgFalse, (LPVOID) &appData.firstPlaysBlack, FALSE, INVALID },\r
- { "-fb", ArgFalse, (LPVOID) &appData.firstPlaysBlack, FALSE, INVALID },\r
- { "noChessProgram", ArgBoolean, (LPVOID) &appData.noChessProgram, FALSE, FALSE },\r
- { "ncp", ArgTrue, (LPVOID) &appData.noChessProgram, FALSE, INVALID },\r
- { "xncp", ArgFalse, (LPVOID) &appData.noChessProgram, FALSE, INVALID },\r
- { "-ncp", ArgFalse, (LPVOID) &appData.noChessProgram, FALSE, INVALID },\r
- { "firstHost", ArgString, (LPVOID) &appData.firstHost, FALSE, (ArgIniType) FIRST_HOST },\r
- { "fh", ArgString, (LPVOID) &appData.firstHost, FALSE, INVALID },\r
- { "secondHost", ArgString, (LPVOID) &appData.secondHost, FALSE, (ArgIniType) SECOND_HOST },\r
- { "sh", ArgString, (LPVOID) &appData.secondHost, FALSE, INVALID },\r
- { "firstDirectory", ArgFilename, (LPVOID) &appData.firstDirectory, FALSE, (ArgIniType) FIRST_DIRECTORY },\r
- { "fd", ArgFilename, (LPVOID) &appData.firstDirectory, FALSE, INVALID },\r
- { "secondDirectory", ArgFilename, (LPVOID) &appData.secondDirectory, FALSE, (ArgIniType) SECOND_DIRECTORY },\r
- { "sd", ArgFilename, (LPVOID) &appData.secondDirectory, FALSE, INVALID },\r
- /*!!bitmapDirectory?*/\r
- { "remoteShell", ArgFilename, (LPVOID) &appData.remoteShell, FALSE, (ArgIniType) REMOTE_SHELL },\r
- { "rsh", ArgFilename, (LPVOID) &appData.remoteShell, FALSE, INVALID },\r
- { "remoteUser", ArgString, (LPVOID) &appData.remoteUser, FALSE, INVALID },\r
- { "ruser", ArgString, (LPVOID) &appData.remoteUser, FALSE, INVALID },\r
- { "timeDelay", ArgFloat, (LPVOID) &appData.timeDelay, TRUE, INVALID },\r
- { "td", ArgFloat, (LPVOID) &appData.timeDelay, FALSE, INVALID },\r
- { "timeControl", ArgString, (LPVOID) &appData.timeControl, TRUE, (ArgIniType) TIME_CONTROL },\r
- { "tc", ArgString, (LPVOID) &appData.timeControl, FALSE, INVALID },\r
- { "timeIncrement", ArgInt, (LPVOID) &appData.timeIncrement, TRUE, (ArgIniType) TIME_INCREMENT },\r
- { "inc", ArgInt, (LPVOID) &appData.timeIncrement, FALSE, INVALID },\r
- { "internetChessServerMode", ArgBoolean, (LPVOID) &appData.icsActive, FALSE, INVALID },\r
- { "ics", ArgTrue, (LPVOID) &appData.icsActive, FALSE, (ArgIniType) FALSE },\r
- { "xics", ArgFalse, (LPVOID) &appData.icsActive, FALSE, INVALID },\r
- { "-ics", ArgFalse, (LPVOID) &appData.icsActive, FALSE, INVALID },\r
- { "internetChessServerHost", ArgString, (LPVOID) &appData.icsHost, FALSE, (ArgIniType) "" },\r
- { "icshost", ArgString, (LPVOID) &appData.icsHost, FALSE, INVALID },\r
- { "internetChessServerPort", ArgString, (LPVOID) &appData.icsPort, FALSE, (ArgIniType) ICS_PORT },\r
- { "icsport", ArgString, (LPVOID) &appData.icsPort, FALSE, INVALID },\r
- { "internetChessServerCommPort", ArgString, (LPVOID) &appData.icsCommPort, FALSE, (ArgIniType) ICS_COMM_PORT },\r
- { "icscomm", ArgString, (LPVOID) &appData.icsCommPort, FALSE, INVALID },\r
- { "internetChessServerComPort", ArgString, (LPVOID) &appData.icsCommPort, FALSE, INVALID },\r
- { "icscom", ArgString, (LPVOID) &appData.icsCommPort, FALSE, INVALID },\r
- { "internetChessServerLogonScript", ArgFilename, (LPVOID) &appData.icsLogon, FALSE, (ArgIniType) ICS_LOGON },\r
- { "icslogon", ArgFilename, (LPVOID) &appData.icsLogon, FALSE, INVALID },\r
- { "useTelnet", ArgBoolean, (LPVOID) &appData.useTelnet, FALSE, INVALID },\r
- { "telnet", ArgTrue, (LPVOID) &appData.useTelnet, FALSE, INVALID },\r
- { "xtelnet", ArgFalse, (LPVOID) &appData.useTelnet, FALSE, INVALID },\r
- { "-telnet", ArgFalse, (LPVOID) &appData.useTelnet, FALSE, INVALID },\r
- { "telnetProgram", ArgFilename, (LPVOID) &appData.telnetProgram, FALSE, (ArgIniType) TELNET_PROGRAM },\r
- { "icshelper", ArgFilename, (LPVOID) &appData.icsHelper, FALSE, (ArgIniType) "" },\r
- { "gateway", ArgString, (LPVOID) &appData.gateway, FALSE, (ArgIniType) "" },\r
- { "loadGameFile", ArgFilename, (LPVOID) &appData.loadGameFile, FALSE, (ArgIniType) "" },\r
- { "lgf", ArgFilename, (LPVOID) &appData.loadGameFile, FALSE, INVALID },\r
- { "loadGameIndex", ArgInt, (LPVOID) &appData.loadGameIndex, FALSE, (ArgIniType) 0 },\r
- { "lgi", ArgInt, (LPVOID) &appData.loadGameIndex, FALSE, INVALID },\r
- { "saveGameFile", ArgFilename, (LPVOID) &appData.saveGameFile, TRUE, (ArgIniType) "" },\r
- { "sgf", ArgFilename, (LPVOID) &appData.saveGameFile, FALSE, INVALID },\r
- { "autoSaveGames", ArgBoolean, (LPVOID) &appData.autoSaveGames, TRUE, (ArgIniType) FALSE },\r
- { "autosave", ArgTrue, (LPVOID) &appData.autoSaveGames, FALSE, INVALID },\r
- { "xautosave", ArgFalse, (LPVOID) &appData.autoSaveGames, FALSE, INVALID },\r
- { "-autosave", ArgFalse, (LPVOID) &appData.autoSaveGames, FALSE, INVALID },\r
- { "loadPositionFile", ArgFilename, (LPVOID) &appData.loadPositionFile, FALSE, (ArgIniType) "" },\r
- { "lpf", ArgFilename, (LPVOID) &appData.loadPositionFile, FALSE, INVALID },\r
- { "loadPositionIndex", ArgInt, (LPVOID) &appData.loadPositionIndex, FALSE, (ArgIniType) 1 },\r
- { "lpi", ArgInt, (LPVOID) &appData.loadPositionIndex, FALSE, INVALID },\r
- { "savePositionFile", ArgFilename, (LPVOID) &appData.savePositionFile, FALSE, (ArgIniType) "" },\r
- { "spf", ArgFilename, (LPVOID) &appData.savePositionFile, FALSE, INVALID },\r
- { "matchMode", ArgBoolean, (LPVOID) &appData.matchMode, FALSE, (ArgIniType) FALSE },\r
- { "mm", ArgTrue, (LPVOID) &appData.matchMode, FALSE, INVALID },\r
- { "xmm", ArgFalse, (LPVOID) &appData.matchMode, FALSE, INVALID },\r
- { "-mm", ArgFalse, (LPVOID) &appData.matchMode, FALSE, INVALID },\r
- { "matchGames", ArgInt, (LPVOID) &appData.matchGames, FALSE, (ArgIniType) 0 },\r
- { "mg", ArgInt, (LPVOID) &appData.matchGames, FALSE, INVALID },\r
- { "monoMode", ArgBoolean, (LPVOID) &appData.monoMode, TRUE, (ArgIniType) FALSE },\r
- { "mono", ArgTrue, (LPVOID) &appData.monoMode, FALSE, INVALID },\r
- { "xmono", ArgFalse, (LPVOID) &appData.monoMode, FALSE, INVALID },\r
- { "-mono", ArgFalse, (LPVOID) &appData.monoMode, FALSE, INVALID },\r
- { "debugMode", ArgBoolean, (LPVOID) &appData.debugMode, FALSE, (ArgIniType) FALSE },\r
- { "debug", ArgTrue, (LPVOID) &appData.debugMode, FALSE, INVALID },\r
- { "xdebug", ArgFalse, (LPVOID) &appData.debugMode, FALSE, INVALID },\r
- { "-debug", ArgFalse, (LPVOID) &appData.debugMode, FALSE, INVALID },\r
- { "clockMode", ArgBoolean, (LPVOID) &appData.clockMode, FALSE, (ArgIniType) TRUE },\r
- { "clock", ArgTrue, (LPVOID) &appData.clockMode, FALSE, INVALID },\r
- { "xclock", ArgFalse, (LPVOID) &appData.clockMode, FALSE, INVALID },\r
- { "-clock", ArgFalse, (LPVOID) &appData.clockMode, FALSE, INVALID },\r
- { "searchTime", ArgString, (LPVOID) &appData.searchTime, FALSE, (ArgIniType) "" },\r
- { "st", ArgString, (LPVOID) &appData.searchTime, FALSE, INVALID },\r
- { "searchDepth", ArgInt, (LPVOID) &appData.searchDepth, FALSE, (ArgIniType) 0 },\r
- { "depth", ArgInt, (LPVOID) &appData.searchDepth, FALSE, INVALID },\r
- { "showCoords", ArgBoolean, (LPVOID) &appData.showCoords, TRUE, (ArgIniType) FALSE },\r
- { "coords", ArgTrue, (LPVOID) &appData.showCoords, FALSE, INVALID },\r
- { "xcoords", ArgFalse, (LPVOID) &appData.showCoords, FALSE, INVALID },\r
- { "-coords", ArgFalse, (LPVOID) &appData.showCoords, FALSE, INVALID },\r
- { "showThinking", ArgBoolean, (LPVOID) &appData.showThinking, TRUE, (ArgIniType) FALSE },\r
- { "thinking", ArgTrue, (LPVOID) &appData.showThinking, FALSE, INVALID },\r
- { "xthinking", ArgFalse, (LPVOID) &appData.showThinking, FALSE, INVALID },\r
- { "-thinking", ArgFalse, (LPVOID) &appData.showThinking, FALSE, INVALID },\r
- { "ponderNextMove", ArgBoolean, (LPVOID) &appData.ponderNextMove, TRUE, (ArgIniType) TRUE },\r
- { "ponder", ArgTrue, (LPVOID) &appData.ponderNextMove, FALSE, INVALID },\r
- { "xponder", ArgFalse, (LPVOID) &appData.ponderNextMove, FALSE, INVALID },\r
- { "-ponder", ArgFalse, (LPVOID) &appData.ponderNextMove, FALSE, INVALID },\r
- { "periodicUpdates", ArgBoolean, (LPVOID) &appData.periodicUpdates, TRUE, (ArgIniType) TRUE },\r
- { "periodic", ArgTrue, (LPVOID) &appData.periodicUpdates, FALSE, INVALID },\r
- { "xperiodic", ArgFalse, (LPVOID) &appData.periodicUpdates, FALSE, INVALID },\r
- { "-periodic", ArgFalse, (LPVOID) &appData.periodicUpdates, FALSE, INVALID },\r
- { "popupExitMessage", ArgBoolean, (LPVOID) &appData.popupExitMessage, TRUE, (ArgIniType) TRUE },\r
- { "exit", ArgTrue, (LPVOID) &appData.popupExitMessage, FALSE, INVALID },\r
- { "xexit", ArgFalse, (LPVOID) &appData.popupExitMessage, FALSE, INVALID },\r
- { "-exit", ArgFalse, (LPVOID) &appData.popupExitMessage, FALSE, INVALID },\r
- { "popupMoveErrors", ArgBoolean, (LPVOID) &appData.popupMoveErrors, TRUE, (ArgIniType) FALSE },\r
- { "popup", ArgTrue, (LPVOID) &appData.popupMoveErrors, FALSE, INVALID },\r
- { "xpopup", ArgFalse, (LPVOID) &appData.popupMoveErrors, FALSE, INVALID },\r
- { "-popup", ArgFalse, (LPVOID) &appData.popupMoveErrors, FALSE, INVALID },\r
- { "popUpErrors", ArgBoolean, (LPVOID) &appData.popupMoveErrors, \r
- FALSE, INVALID }, /* only so that old WinBoard.ini files from betas can be read */\r
- { "clockFont", ArgFont, (LPVOID) CLOCK_FONT, TRUE, INVALID },\r
- { "messageFont", ArgFont, (LPVOID) MESSAGE_FONT, TRUE, INVALID },\r
- { "coordFont", ArgFont, (LPVOID) COORD_FONT, TRUE, INVALID },\r
- { "tagsFont", ArgFont, (LPVOID) EDITTAGS_FONT, TRUE, INVALID },\r
- { "commentFont", ArgFont, (LPVOID) COMMENT_FONT, TRUE, INVALID },\r
- { "icsFont", ArgFont, (LPVOID) CONSOLE_FONT, TRUE, INVALID },\r
- { "moveHistoryFont", ArgFont, (LPVOID) MOVEHISTORY_FONT, TRUE, INVALID }, /* [AS] */\r
- { "boardSize", ArgBoardSize, (LPVOID) &boardSize,\r
- TRUE, (ArgIniType) -1 }, /* must come after all fonts */\r
- { "size", ArgBoardSize, (LPVOID) &boardSize, FALSE, INVALID },\r
- { "ringBellAfterMoves", ArgBoolean, (LPVOID) &appData.ringBellAfterMoves,\r
- FALSE, (ArgIniType) TRUE }, /* historical; kept only so old winboard.ini files will parse */\r
- { "alwaysOnTop", ArgBoolean, (LPVOID) &alwaysOnTop, TRUE, INVALID },\r
- { "top", ArgTrue, (LPVOID) &alwaysOnTop, FALSE, INVALID },\r
- { "xtop", ArgFalse, (LPVOID) &alwaysOnTop, FALSE, INVALID },\r
- { "-top", ArgFalse, (LPVOID) &alwaysOnTop, FALSE, INVALID },\r
- { "autoCallFlag", ArgBoolean, (LPVOID) &appData.autoCallFlag, TRUE, (ArgIniType) FALSE },\r
- { "autoflag", ArgTrue, (LPVOID) &appData.autoCallFlag, FALSE, INVALID },\r
- { "xautoflag", ArgFalse, (LPVOID) &appData.autoCallFlag, FALSE, INVALID },\r
- { "-autoflag", ArgFalse, (LPVOID) &appData.autoCallFlag, FALSE, INVALID },\r
- { "autoComment", ArgBoolean, (LPVOID) &appData.autoComment, TRUE, (ArgIniType) FALSE },\r
- { "autocomm", ArgTrue, (LPVOID) &appData.autoComment, FALSE, INVALID },\r
- { "xautocomm", ArgFalse, (LPVOID) &appData.autoComment, FALSE, INVALID },\r
- { "-autocomm", ArgFalse, (LPVOID) &appData.autoComment, FALSE, INVALID },\r
- { "autoObserve", ArgBoolean, (LPVOID) &appData.autoObserve, TRUE, (ArgIniType) FALSE },\r
- { "autobs", ArgTrue, (LPVOID) &appData.autoObserve, FALSE, INVALID },\r
- { "xautobs", ArgFalse, (LPVOID) &appData.autoObserve, FALSE, INVALID },\r
- { "-autobs", ArgFalse, (LPVOID) &appData.autoObserve, FALSE, INVALID },\r
- { "flipView", ArgBoolean, (LPVOID) &appData.flipView, FALSE, (ArgIniType) FALSE },\r
- { "flip", ArgTrue, (LPVOID) &appData.flipView, FALSE, INVALID },\r
- { "xflip", ArgFalse, (LPVOID) &appData.flipView, FALSE, INVALID },\r
- { "-flip", ArgFalse, (LPVOID) &appData.flipView, FALSE, INVALID },\r
- { "autoFlipView", ArgBoolean, (LPVOID) &appData.autoFlipView, TRUE, (ArgIniType) TRUE },\r
- { "autoflip", ArgTrue, (LPVOID) &appData.autoFlipView, FALSE, INVALID },\r
- { "xautoflip", ArgFalse, (LPVOID) &appData.autoFlipView, FALSE, INVALID },\r
- { "-autoflip", ArgFalse, (LPVOID) &appData.autoFlipView, FALSE, INVALID },\r
- { "autoRaiseBoard", ArgBoolean, (LPVOID) &appData.autoRaiseBoard, TRUE, (ArgIniType) TRUE },\r
- { "autoraise", ArgTrue, (LPVOID) &appData.autoRaiseBoard, FALSE, INVALID },\r
- { "xautoraise", ArgFalse, (LPVOID) &appData.autoRaiseBoard, FALSE, INVALID },\r
- { "-autoraise", ArgFalse, (LPVOID) &appData.autoRaiseBoard, FALSE, INVALID },\r
- { "alwaysPromoteToQueen", ArgBoolean, (LPVOID) &appData.alwaysPromoteToQueen, TRUE, (ArgIniType) FALSE },\r
- { "queen", ArgTrue, (LPVOID) &appData.alwaysPromoteToQueen, FALSE, INVALID },\r
- { "xqueen", ArgFalse, (LPVOID) &appData.alwaysPromoteToQueen, FALSE, INVALID },\r
- { "-queen", ArgFalse, (LPVOID) &appData.alwaysPromoteToQueen, FALSE, INVALID },\r
- { "oldSaveStyle", ArgBoolean, (LPVOID) &appData.oldSaveStyle, TRUE, (ArgIniType) FALSE },\r
- { "oldsave", ArgTrue, (LPVOID) &appData.oldSaveStyle, FALSE, INVALID },\r
- { "xoldsave", ArgFalse, (LPVOID) &appData.oldSaveStyle, FALSE, INVALID },\r
- { "-oldsave", ArgFalse, (LPVOID) &appData.oldSaveStyle, FALSE, INVALID },\r
- { "quietPlay", ArgBoolean, (LPVOID) &appData.quietPlay, TRUE, (ArgIniType) FALSE },\r
- { "quiet", ArgTrue, (LPVOID) &appData.quietPlay, FALSE, INVALID },\r
- { "xquiet", ArgFalse, (LPVOID) &appData.quietPlay, FALSE, INVALID },\r
- { "-quiet", ArgFalse, (LPVOID) &appData.quietPlay, FALSE, INVALID },\r
- { "getMoveList", ArgBoolean, (LPVOID) &appData.getMoveList, TRUE, (ArgIniType) TRUE },\r
- { "moves", ArgTrue, (LPVOID) &appData.getMoveList, FALSE, INVALID },\r
- { "xmoves", ArgFalse, (LPVOID) &appData.getMoveList, FALSE, INVALID },\r
- { "-moves", ArgFalse, (LPVOID) &appData.getMoveList, FALSE, INVALID },\r
- { "testLegality", ArgBoolean, (LPVOID) &appData.testLegality, TRUE, (ArgIniType) TRUE },\r
- { "legal", ArgTrue, (LPVOID) &appData.testLegality, FALSE, INVALID },\r
- { "xlegal", ArgFalse, (LPVOID) &appData.testLegality, FALSE, INVALID },\r
- { "-legal", ArgFalse, (LPVOID) &appData.testLegality, FALSE, INVALID },\r
- { "premove", ArgBoolean, (LPVOID) &appData.premove, TRUE, (ArgIniType) TRUE },\r
- { "pre", ArgTrue, (LPVOID) &appData.premove, FALSE, INVALID },\r
- { "xpre", ArgFalse, (LPVOID) &appData.premove, FALSE, INVALID },\r
- { "-pre", ArgFalse, (LPVOID) &appData.premove, FALSE, INVALID },\r
- { "premoveWhite", ArgBoolean, (LPVOID) &appData.premoveWhite, TRUE, (ArgIniType) FALSE },\r
- { "prewhite", ArgTrue, (LPVOID) &appData.premoveWhite, FALSE, INVALID },\r
- { "xprewhite", ArgFalse, (LPVOID) &appData.premoveWhite, FALSE, INVALID },\r
- { "-prewhite", ArgFalse, (LPVOID) &appData.premoveWhite, FALSE, INVALID },\r
- { "premoveWhiteText", ArgString, (LPVOID) &appData.premoveWhiteText, TRUE, (ArgIniType) "" },\r
- { "premoveBlack", ArgBoolean, (LPVOID) &appData.premoveBlack, TRUE, (ArgIniType) FALSE },\r
- { "preblack", ArgTrue, (LPVOID) &appData.premoveBlack, FALSE, INVALID },\r
- { "xpreblack", ArgFalse, (LPVOID) &appData.premoveBlack, FALSE, INVALID },\r
- { "-preblack", ArgFalse, (LPVOID) &appData.premoveBlack, FALSE, INVALID },\r
- { "premoveBlackText", ArgString, (LPVOID) &appData.premoveBlackText, TRUE, (ArgIniType) "" },\r
- { "icsAlarm", ArgBoolean, (LPVOID) &appData.icsAlarm, TRUE, (ArgIniType) TRUE},\r
- { "alarm", ArgTrue, (LPVOID) &appData.icsAlarm, FALSE},\r
- { "xalarm", ArgFalse, (LPVOID) &appData.icsAlarm, FALSE},\r
- { "-alarm", ArgFalse, (LPVOID) &appData.icsAlarm, FALSE},\r
- { "icsAlarmTime", ArgInt, (LPVOID) &appData.icsAlarmTime, TRUE, (ArgIniType) 5000},\r
- { "localLineEditing", ArgBoolean, (LPVOID) &appData.localLineEditing, FALSE, (ArgIniType) TRUE},\r
- { "edit", ArgTrue, (LPVOID) &appData.localLineEditing, FALSE, INVALID },\r
- { "xedit", ArgFalse, (LPVOID) &appData.localLineEditing, FALSE, INVALID },\r
- { "-edit", ArgFalse, (LPVOID) &appData.localLineEditing, FALSE, INVALID },\r
- { "animateMoving", ArgBoolean, (LPVOID) &appData.animate, TRUE, (ArgIniType) TRUE },\r
- { "animate", ArgTrue, (LPVOID) &appData.animate, FALSE, INVALID },\r
- { "xanimate", ArgFalse, (LPVOID) &appData.animate, FALSE, INVALID },\r
- { "-animate", ArgFalse, (LPVOID) &appData.animate, FALSE, INVALID },\r
- { "animateSpeed", ArgInt, (LPVOID) &appData.animSpeed, TRUE, (ArgIniType) 10 },\r
- { "animateDragging", ArgBoolean, (LPVOID) &appData.animateDragging, TRUE, (ArgIniType) TRUE },\r
- { "drag", ArgTrue, (LPVOID) &appData.animateDragging, FALSE, INVALID },\r
- { "xdrag", ArgFalse, (LPVOID) &appData.animateDragging, FALSE, INVALID },\r
- { "-drag", ArgFalse, (LPVOID) &appData.animateDragging, FALSE, INVALID },\r
- { "blindfold", ArgBoolean, (LPVOID) &appData.blindfold, TRUE, (ArgIniType) FALSE },\r
- { "blind", ArgTrue, (LPVOID) &appData.blindfold, FALSE, INVALID },\r
- { "xblind", ArgFalse, (LPVOID) &appData.blindfold, FALSE, INVALID },\r
- { "-blind", ArgFalse, (LPVOID) &appData.blindfold, FALSE, INVALID },\r
- { "highlightLastMove", ArgBoolean,\r
- (LPVOID) &appData.highlightLastMove, TRUE, (ArgIniType) TRUE },\r
- { "highlight", ArgTrue, (LPVOID) &appData.highlightLastMove, FALSE, INVALID },\r
- { "xhighlight", ArgFalse, (LPVOID) &appData.highlightLastMove, FALSE, INVALID },\r
- { "-highlight", ArgFalse, (LPVOID) &appData.highlightLastMove, FALSE, INVALID },\r
- { "highlightDragging", ArgBoolean,\r
- (LPVOID) &appData.highlightDragging, TRUE, INVALID },\r
- { "highdrag", ArgTrue, (LPVOID) &appData.highlightDragging, FALSE, INVALID },\r
- { "xhighdrag", ArgFalse, (LPVOID) &appData.highlightDragging, FALSE, INVALID },\r
- { "-highdrag", ArgFalse, (LPVOID) &appData.highlightDragging, FALSE, INVALID },\r
- { "colorizeMessages", ArgBoolean, (LPVOID) &appData.colorize, TRUE, (ArgIniType) TRUE },\r
- { "colorize", ArgTrue, (LPVOID) &appData.colorize, FALSE, INVALID },\r
- { "xcolorize", ArgFalse, (LPVOID) &appData.colorize, FALSE, INVALID },\r
- { "-colorize", ArgFalse, (LPVOID) &appData.colorize, FALSE, INVALID },\r
- { "colorShout", ArgAttribs, (LPVOID) ColorShout, TRUE, INVALID },\r
- { "colorSShout", ArgAttribs, (LPVOID) ColorSShout, TRUE, INVALID },\r
- { "colorChannel1", ArgAttribs, (LPVOID) ColorChannel1, TRUE, INVALID },\r
- { "colorChannel", ArgAttribs, (LPVOID) ColorChannel, TRUE, INVALID },\r
- { "colorKibitz", ArgAttribs, (LPVOID) ColorKibitz, TRUE, INVALID },\r
- { "colorTell", ArgAttribs, (LPVOID) ColorTell, TRUE, INVALID },\r
- { "colorChallenge", ArgAttribs, (LPVOID) ColorChallenge, TRUE, INVALID },\r
- { "colorRequest", ArgAttribs, (LPVOID) ColorRequest, TRUE, INVALID },\r
- { "colorSeek", ArgAttribs, (LPVOID) ColorSeek, TRUE, INVALID },\r
- { "colorNormal", ArgAttribs, (LPVOID) ColorNormal, TRUE, INVALID },\r
- { "colorBackground", ArgColor, (LPVOID) &consoleBackgroundColor, TRUE, INVALID },\r
- { "soundShout", ArgFilename,\r
- (LPVOID) &textAttribs[ColorShout].sound.name, TRUE, INVALID },\r
- { "soundSShout", ArgFilename,\r
- (LPVOID) &textAttribs[ColorSShout].sound.name, TRUE, INVALID },\r
- { "soundChannel1", ArgFilename,\r
- (LPVOID) &textAttribs[ColorChannel1].sound.name, TRUE, INVALID },\r
- { "soundChannel", ArgFilename,\r
- (LPVOID) &textAttribs[ColorChannel].sound.name, TRUE, INVALID },\r
- { "soundKibitz", ArgFilename,\r
- (LPVOID) &textAttribs[ColorKibitz].sound.name, TRUE, INVALID },\r
- { "soundTell", ArgFilename,\r
- (LPVOID) &textAttribs[ColorTell].sound.name, TRUE, INVALID },\r
- { "soundChallenge", ArgFilename,\r
- (LPVOID) &textAttribs[ColorChallenge].sound.name, TRUE, INVALID },\r
- { "soundRequest", ArgFilename,\r
- (LPVOID) &textAttribs[ColorRequest].sound.name, TRUE, INVALID },\r
- { "soundSeek", ArgFilename,\r
- (LPVOID) &textAttribs[ColorSeek].sound.name, TRUE, INVALID },\r
- { "soundMove", ArgFilename, (LPVOID) &sounds[(int)SoundMove].name, TRUE, INVALID },\r
- { "soundBell", ArgFilename, (LPVOID) &sounds[(int)SoundBell].name, TRUE, INVALID },\r
- { "soundIcsWin", ArgFilename, (LPVOID) &sounds[(int)SoundIcsWin].name, TRUE, INVALID },\r
- { "soundIcsLoss", ArgFilename, \r
- (LPVOID) &sounds[(int)SoundIcsLoss].name, TRUE, INVALID },\r
- { "soundIcsDraw", ArgFilename, \r
- (LPVOID) &sounds[(int)SoundIcsDraw].name, TRUE, INVALID },\r
- { "soundIcsUnfinished", ArgFilename, \r
- (LPVOID) &sounds[(int)SoundIcsUnfinished].name, TRUE, INVALID },\r
- { "soundIcsAlarm", ArgFilename, \r
- (LPVOID) &sounds[(int)SoundAlarm].name, TRUE, INVALID },\r
- { "reuseFirst", ArgBoolean, (LPVOID) &appData.reuseFirst, FALSE, (ArgIniType) TRUE },\r
- { "reuse", ArgTrue, (LPVOID) &appData.reuseFirst, FALSE, INVALID },\r
- { "xreuse", ArgFalse, (LPVOID) &appData.reuseFirst, FALSE, INVALID },\r
- { "-reuse", ArgFalse, (LPVOID) &appData.reuseFirst, FALSE, INVALID },\r
- { "reuseChessPrograms", ArgBoolean,\r
- (LPVOID) &appData.reuseFirst, FALSE, INVALID }, /* backward compat only */\r
- { "reuseSecond", ArgBoolean, (LPVOID) &appData.reuseSecond, FALSE, (ArgIniType) TRUE },\r
- { "reuse2", ArgTrue, (LPVOID) &appData.reuseSecond, FALSE, INVALID },\r
- { "xreuse2", ArgFalse, (LPVOID) &appData.reuseSecond, FALSE, INVALID },\r
- { "-reuse2", ArgFalse, (LPVOID) &appData.reuseSecond, FALSE, INVALID },\r
- { "comPortSettings", ArgCommSettings, (LPVOID) &dcb, TRUE, INVALID },\r
- { "settingsFile", ArgSettingsFilename, (LPVOID) &settingsFileName, FALSE, (ArgIniType) SETTINGS_FILE },\r
- { "ini", ArgSettingsFilename, (LPVOID) &settingsFileName, FALSE, INVALID },\r
- { "saveSettingsOnExit", ArgBoolean, (LPVOID) &saveSettingsOnExit, TRUE, (ArgIniType) TRUE },\r
- { "chessProgram", ArgBoolean, (LPVOID) &chessProgram, FALSE, (ArgIniType) FALSE },\r
- { "cp", ArgTrue, (LPVOID) &chessProgram, FALSE, INVALID },\r
- { "xcp", ArgFalse, (LPVOID) &chessProgram, FALSE, INVALID },\r
- { "-cp", ArgFalse, (LPVOID) &chessProgram, FALSE, INVALID },\r
- { "icsMenu", ArgString, (LPVOID) &icsTextMenuString, TRUE, (ArgIniType) ICS_TEXT_MENU_DEFAULT },\r
- { "icsNames", ArgString, (LPVOID) &icsNames, TRUE, (ArgIniType) ICS_NAMES },\r
- { "firstChessProgramNames", ArgString, (LPVOID) &firstChessProgramNames,\r
- TRUE, (ArgIniType) FCP_NAMES },\r
- { "secondChessProgramNames", ArgString, (LPVOID) &secondChessProgramNames,\r
- TRUE, (ArgIniType) SCP_NAMES },\r
- { "initialMode", ArgString, (LPVOID) &appData.initialMode, FALSE, (ArgIniType) "" },\r
- { "mode", ArgString, (LPVOID) &appData.initialMode, FALSE, INVALID },\r
- { "variant", ArgString, (LPVOID) &appData.variant, FALSE, (ArgIniType) "normal" },\r
- { "firstProtocolVersion", ArgInt, (LPVOID) &appData.firstProtocolVersion, FALSE, (ArgIniType) PROTOVER },\r
- { "secondProtocolVersion", ArgInt, (LPVOID) &appData.secondProtocolVersion,FALSE, (ArgIniType) PROTOVER },\r
- { "showButtonBar", ArgBoolean, (LPVOID) &appData.showButtonBar, TRUE, (ArgIniType) TRUE },\r
- { "buttons", ArgTrue, (LPVOID) &appData.showButtonBar, FALSE, INVALID },\r
- { "xbuttons", ArgFalse, (LPVOID) &appData.showButtonBar, FALSE, INVALID },\r
- { "-buttons", ArgFalse, (LPVOID) &appData.showButtonBar, FALSE, INVALID },\r
-\r
- /* [AS] New features */\r
- { "firstScoreAbs", ArgBoolean, (LPVOID) &appData.firstScoreIsAbsolute, FALSE, (ArgIniType) FALSE },\r
- { "secondScoreAbs", ArgBoolean, (LPVOID) &appData.secondScoreIsAbsolute, FALSE, (ArgIniType) FALSE },\r
- { "pgnExtendedInfo", ArgBoolean, (LPVOID) &appData.saveExtendedInfoInPGN, TRUE, (ArgIniType) FALSE },\r
- { "hideThinkingFromHuman", ArgBoolean, (LPVOID) &appData.hideThinkingFromHuman, TRUE, (ArgIniType) FALSE },\r
- { "liteBackTextureFile", ArgString, (LPVOID) &appData.liteBackTextureFile, TRUE, (ArgIniType) "" },\r
- { "darkBackTextureFile", ArgString, (LPVOID) &appData.darkBackTextureFile, TRUE, (ArgIniType) "" },\r
- { "liteBackTextureMode", ArgInt, (LPVOID) &appData.liteBackTextureMode, TRUE, (ArgIniType) BACK_TEXTURE_MODE_PLAIN },\r
- { "darkBackTextureMode", ArgInt, (LPVOID) &appData.darkBackTextureMode, TRUE, (ArgIniType) BACK_TEXTURE_MODE_PLAIN },\r
- { "renderPiecesWithFont", ArgString, (LPVOID) &appData.renderPiecesWithFont, TRUE, (ArgIniType) "" },\r
- { "fontPieceToCharTable", ArgString, (LPVOID) &appData.fontToPieceTable, TRUE, (ArgIniType) "" },\r
- { "fontPieceBackColorWhite", ArgColor, (LPVOID) &appData.fontBackColorWhite, TRUE, (ArgIniType) 0 },\r
- { "fontPieceForeColorWhite", ArgColor, (LPVOID) &appData.fontForeColorWhite, TRUE, (ArgIniType) 0 },\r
- { "fontPieceBackColorBlack", ArgColor, (LPVOID) &appData.fontBackColorBlack, TRUE, (ArgIniType) 0 },\r
- { "fontPieceForeColorBlack", ArgColor, (LPVOID) &appData.fontForeColorBlack, TRUE, (ArgIniType) 0 },\r
- { "fontPieceSize", ArgInt, (LPVOID) &appData.fontPieceSize, TRUE, (ArgIniType) 80 },\r
- { "overrideLineGap", ArgInt, (LPVOID) &appData.overrideLineGap, TRUE, (ArgIniType) 1 },\r
- { "adjudicateLossThreshold", ArgInt, (LPVOID) &appData.adjudicateLossThreshold, TRUE, (ArgIniType) 0 },\r
- { "delayBeforeQuit", ArgInt, (LPVOID) &appData.delayBeforeQuit, TRUE, (ArgIniType) 0 },\r
- { "delayAfterQuit", ArgInt, (LPVOID) &appData.delayAfterQuit, TRUE, (ArgIniType) 0 },\r
- { "nameOfDebugFile", ArgFilename, (LPVOID) &appData.nameOfDebugFile, FALSE, (ArgIniType) "winboard.debug" },\r
- { "debugfile", ArgFilename, (LPVOID) &appData.nameOfDebugFile, FALSE, INVALID },\r
- { "pgnEventHeader", ArgString, (LPVOID) &appData.pgnEventHeader, TRUE, (ArgIniType) "Computer Chess Game" },\r
- { "defaultFrcPosition", ArgInt, (LPVOID) &appData.defaultFrcPosition, TRUE, (ArgIniType) -1 },\r
- { "gameListTags", ArgString, (LPVOID) &appData.gameListTags, TRUE, (ArgIniType) GLT_DEFAULT_TAGS },\r
- { "saveOutOfBookInfo", ArgBoolean, (LPVOID) &appData.saveOutOfBookInfo, TRUE, (ArgIniType) TRUE },\r
- { "showEvalInMoveHistory", ArgBoolean, (LPVOID) &appData.showEvalInMoveHistory, TRUE, (ArgIniType) TRUE },\r
- { "evalHistColorWhite", ArgColor, (LPVOID) &appData.evalHistColorWhite, TRUE, INVALID },\r
- { "evalHistColorBlack", ArgColor, (LPVOID) &appData.evalHistColorBlack, TRUE, INVALID },\r
- { "highlightMoveWithArrow", ArgBoolean, (LPVOID) &appData.highlightMoveWithArrow, TRUE, (ArgIniType) FALSE },\r
- { "highlightArrowColor", ArgColor, (LPVOID) &appData.highlightArrowColor, TRUE, INVALID },\r
- { "stickyWindows", ArgBoolean, (LPVOID) &appData.useStickyWindows, TRUE, (ArgIniType) TRUE },\r
- { "adjudicateDrawMoves", ArgInt, (LPVOID) &appData.adjudicateDrawMoves, TRUE, (ArgIniType) TRUE },\r
- { "autoDisplayComment", ArgBoolean, (LPVOID) &appData.autoDisplayComment, TRUE, (ArgIniType) TRUE },\r
- { "autoDisplayTags", ArgBoolean, (LPVOID) &appData.autoDisplayTags, TRUE, (ArgIniType) TRUE },\r
- { "firstIsUCI", ArgBoolean, (LPVOID) &appData.firstIsUCI, FALSE, (ArgIniType) FALSE },\r
- { "fUCI", ArgTrue, (LPVOID) &appData.firstIsUCI, FALSE, INVALID },\r
- { "secondIsUCI", ArgBoolean, (LPVOID) &appData.secondIsUCI, FALSE, (ArgIniType) FALSE },\r
- { "sUCI", ArgTrue, (LPVOID) &appData.secondIsUCI, FALSE, INVALID },\r
- { "firstHasOwnBookUCI", ArgBoolean, (LPVOID) &appData.firstHasOwnBookUCI, FALSE, (ArgIniType) TRUE },\r
- { "fNoOwnBookUCI", ArgFalse, (LPVOID) &appData.firstHasOwnBookUCI, FALSE, INVALID },\r
- { "firstXBook", ArgFalse, (LPVOID) &appData.firstHasOwnBookUCI, FALSE, INVALID },\r
- { "secondHasOwnBookUCI", ArgBoolean, (LPVOID) &appData.secondHasOwnBookUCI, FALSE, (ArgIniType) TRUE },\r
- { "sNoOwnBookUCI", ArgFalse, (LPVOID) &appData.secondHasOwnBookUCI, FALSE, INVALID },\r
- { "secondXBook", ArgFalse, (LPVOID) &appData.secondHasOwnBookUCI, FALSE, INVALID },\r
- { "polyglotDir", ArgFilename, (LPVOID) &appData.polyglotDir, TRUE, (ArgIniType) "" },\r
- { "usePolyglotBook", ArgBoolean, (LPVOID) &appData.usePolyglotBook, TRUE, (ArgIniType) FALSE },\r
- { "polyglotBook", ArgFilename, (LPVOID) &appData.polyglotBook, TRUE, (ArgIniType) "" },\r
- { "defaultHashSize", ArgInt, (LPVOID) &appData.defaultHashSize, TRUE, (ArgIniType) 64 }, \r
- { "defaultCacheSizeEGTB", ArgInt, (LPVOID) &appData.defaultCacheSizeEGTB, TRUE, (ArgIniType) 4 },\r
- { "defaultPathEGTB", ArgFilename, (LPVOID) &appData.defaultPathEGTB, TRUE, (ArgIniType) "c:\\egtb" },\r
-\r
- /* [HGM] board-size, adjudication and misc. options */\r
- { "boardWidth", ArgInt, (LPVOID) &appData.NrFiles, TRUE, (ArgIniType) -1 },\r
- { "boardHeight", ArgInt, (LPVOID) &appData.NrRanks, TRUE, (ArgIniType) -1 },\r
- { "holdingsSize", ArgInt, (LPVOID) &appData.holdingsSize, TRUE, (ArgIniType) -1 },\r
- { "matchPause", ArgInt, (LPVOID) &appData.matchPause, TRUE, (ArgIniType) 10000 },\r
- { "pieceToCharTable", ArgString, (LPVOID) &appData.pieceToCharTable, FALSE, INVALID },\r
- { "flipBlack", ArgBoolean, (LPVOID) &appData.upsideDown, TRUE, (ArgIniType) FALSE },\r
- { "allWhite", ArgBoolean, (LPVOID) &appData.allWhite, TRUE, (ArgIniType) FALSE },\r
- { "alphaRank", ArgBoolean, (LPVOID) &appData.alphaRank, FALSE, (ArgIniType) FALSE },\r
- { "firstAlphaRank", ArgBoolean, (LPVOID) &first.alphaRank, FALSE, (ArgIniType) FALSE },\r
- { "secondAlphaRank", ArgBoolean, (LPVOID) &second.alphaRank, FALSE, (ArgIniType) FALSE },\r
- { "testClaims", ArgBoolean, (LPVOID) &appData.testClaims, TRUE, (ArgIniType) FALSE },\r
- { "checkMates", ArgBoolean, (LPVOID) &appData.checkMates, TRUE, (ArgIniType) FALSE },\r
- { "materialDraws", ArgBoolean, (LPVOID) &appData.materialDraws, TRUE, (ArgIniType) FALSE },\r
- { "trivialDraws", ArgBoolean, (LPVOID) &appData.trivialDraws, TRUE, (ArgIniType) FALSE },\r
- { "ruleMoves", ArgInt, (LPVOID) &appData.ruleMoves, TRUE, (ArgIniType) 51 },\r
- { "repeatsToDraw", ArgInt, (LPVOID) &appData.drawRepeats, TRUE, (ArgIniType) 6 },\r
- { "autoKibitz", ArgTrue, (LPVOID) &appData.autoKibitz, FALSE, INVALID },\r
- { "engineDebugOutput", ArgInt, (LPVOID) &appData.engineComments, FALSE, (ArgIniType) 1 },\r
- { "userName", ArgString, (LPVOID) &appData.userName, FALSE, INVALID },\r
- { "rewindIndex", ArgInt, (LPVOID) &appData.rewindIndex, FALSE, INVALID },\r
- { "sameColorGames", ArgInt, (LPVOID) &appData.sameColorGames, FALSE, INVALID },\r
- { "smpCores", ArgInt, (LPVOID) &appData.smpCores, TRUE, (ArgIniType) 1 },\r
- { "egtFormats", ArgString, (LPVOID) &appData.egtFormats, TRUE, (ArgIniType) "" },\r
- { "niceEngines", ArgInt, (LPVOID) &appData.niceEngines, TRUE, INVALID },\r
- { "firstLogo", ArgFilename, (LPVOID) &appData.firstLogo, FALSE, INVALID },\r
- { "secondLogo", ArgFilename, (LPVOID) &appData.secondLogo, FALSE, INVALID },\r
- { "autoLogo", ArgBoolean, (LPVOID) &appData.autoLogo, TRUE, INVALID },\r
- { "firstOptions", ArgString, (LPVOID) &appData.firstOptions, FALSE, (ArgIniType) "" },\r
- { "secondOptions", ArgString, (LPVOID) &appData.secondOptions, FALSE, (ArgIniType) "" },\r
- { "firstNeedsNoncompliantFEN", ArgString, (LPVOID) &appData.fenOverride1, FALSE, (ArgIniType) "" },\r
- { "secondNeedsNoncompliantFEN", ArgString, (LPVOID) &appData.fenOverride2, FALSE, (ArgIniType) "" },\r
- { "keepAlive", ArgInt, (LPVOID) &appData.keepAlive, FALSE, INVALID },\r
- { "icstype", ArgInt, (LPVOID) &ics_type, FALSE, INVALID },\r
- { "forceIllegalMoves", ArgTrue, (LPVOID) &appData.forceIllegal, FALSE, INVALID },\r
-\r
-#ifdef ZIPPY\r
- { "zippyTalk", ArgBoolean, (LPVOID) &appData.zippyTalk, FALSE, (ArgIniType) ZIPPY_TALK },\r
- { "zt", ArgTrue, (LPVOID) &appData.zippyTalk, FALSE, INVALID },\r
- { "xzt", ArgFalse, (LPVOID) &appData.zippyTalk, FALSE, INVALID },\r
- { "-zt", ArgFalse, (LPVOID) &appData.zippyTalk, FALSE, INVALID },\r
- { "zippyPlay", ArgBoolean, (LPVOID) &appData.zippyPlay, FALSE, (ArgIniType) ZIPPY_PLAY },\r
- { "zp", ArgTrue, (LPVOID) &appData.zippyPlay, FALSE, INVALID },\r
- { "xzp", ArgFalse, (LPVOID) &appData.zippyPlay, FALSE, INVALID },\r
- { "-zp", ArgFalse, (LPVOID) &appData.zippyPlay, FALSE, INVALID },\r
- { "zippyLines", ArgFilename, (LPVOID) &appData.zippyLines, FALSE, (ArgIniType) ZIPPY_LINES },\r
- { "zippyPinhead", ArgString, (LPVOID) &appData.zippyPinhead, FALSE, (ArgIniType) ZIPPY_PINHEAD },\r
- { "zippyPassword", ArgString, (LPVOID) &appData.zippyPassword, FALSE, (ArgIniType) ZIPPY_PASSWORD },\r
- { "zippyPassword2", ArgString, (LPVOID) &appData.zippyPassword2, FALSE, (ArgIniType) ZIPPY_PASSWORD2 },\r
- { "zippyWrongPassword", ArgString, (LPVOID) &appData.zippyWrongPassword,\r
- FALSE, (ArgIniType) ZIPPY_WRONG_PASSWORD },\r
- { "zippyAcceptOnly", ArgString, (LPVOID) &appData.zippyAcceptOnly, FALSE, (ArgIniType) ZIPPY_ACCEPT_ONLY },\r
- { "zippyUseI", ArgBoolean, (LPVOID) &appData.zippyUseI, FALSE, (ArgIniType) ZIPPY_USE_I },\r
- { "zui", ArgTrue, (LPVOID) &appData.zippyUseI, FALSE, INVALID },\r
- { "xzui", ArgFalse, (LPVOID) &appData.zippyUseI, FALSE, INVALID },\r
- { "-zui", ArgFalse, (LPVOID) &appData.zippyUseI, FALSE, INVALID },\r
- { "zippyBughouse", ArgInt, (LPVOID) &appData.zippyBughouse, FALSE, (ArgIniType) ZIPPY_BUGHOUSE },\r
- { "zippyNoplayCrafty", ArgBoolean, (LPVOID) &appData.zippyNoplayCrafty,\r
- FALSE, (ArgIniType) ZIPPY_NOPLAY_CRAFTY },\r
- { "znc", ArgTrue, (LPVOID) &appData.zippyNoplayCrafty, FALSE, INVALID },\r
- { "xznc", ArgFalse, (LPVOID) &appData.zippyNoplayCrafty, FALSE, INVALID },\r
- { "-znc", ArgFalse, (LPVOID) &appData.zippyNoplayCrafty, FALSE, INVALID },\r
- { "zippyGameEnd", ArgString, (LPVOID) &appData.zippyGameEnd, FALSE, (ArgIniType) ZIPPY_GAME_END },\r
- { "zippyGameStart", ArgString, (LPVOID) &appData.zippyGameStart, FALSE, (ArgIniType) ZIPPY_GAME_START },\r
- { "zippyAdjourn", ArgBoolean, (LPVOID) &appData.zippyAdjourn, FALSE, (ArgIniType) ZIPPY_ADJOURN },\r
- { "zadj", ArgTrue, (LPVOID) &appData.zippyAdjourn, FALSE, INVALID },\r
- { "xzadj", ArgFalse, (LPVOID) &appData.zippyAdjourn, FALSE, INVALID },\r
- { "-zadj", ArgFalse, (LPVOID) &appData.zippyAdjourn, FALSE, INVALID },\r
- { "zippyAbort", ArgBoolean, (LPVOID) &appData.zippyAbort, FALSE, (ArgIniType) ZIPPY_ABORT },\r
- { "zab", ArgTrue, (LPVOID) &appData.zippyAbort, FALSE, INVALID },\r
- { "xzab", ArgFalse, (LPVOID) &appData.zippyAbort, FALSE, INVALID },\r
- { "-zab", ArgFalse, (LPVOID) &appData.zippyAbort, FALSE, INVALID },\r
- { "zippyVariants", ArgString, (LPVOID) &appData.zippyVariants, FALSE, (ArgIniType) ZIPPY_VARIANTS },\r
- { "zippyMaxGames", ArgInt, (LPVOID)&appData.zippyMaxGames, FALSE, (ArgIniType) ZIPPY_MAX_GAMES},\r
- { "zippyReplayTimeout", ArgInt, (LPVOID)&appData.zippyReplayTimeout, FALSE, (ArgIniType) ZIPPY_REPLAY_TIMEOUT },\r
- { "zippyShortGame", ArgInt, (LPVOID)&appData.zippyShortGame, FALSE, INVALID },\r
- /* Kludge to allow winboard.ini files from buggy 4.0.4 to be read: */\r
- { "zippyReplyTimeout", ArgInt, (LPVOID)&junk, FALSE, INVALID },\r
-#endif\r
- /* [HGM] options for broadcasting and time odds */\r
- { "serverMoves", ArgString, (LPVOID) &appData.serverMovesName, FALSE, (ArgIniType) NULL },\r
- { "suppressLoadMoves", ArgBoolean, (LPVOID) &appData.suppressLoadMoves, FALSE, (ArgIniType) FALSE },\r
- { "serverPause", ArgInt, (LPVOID) &appData.serverPause, FALSE, (ArgIniType) 15 },\r
- { "firstTimeOdds", ArgInt, (LPVOID) &appData.firstTimeOdds, FALSE, (ArgIniType) 1 },\r
- { "secondTimeOdds", ArgInt, (LPVOID) &appData.secondTimeOdds, FALSE, (ArgIniType) 1 },\r
- { "timeOddsMode", ArgInt, (LPVOID) &appData.timeOddsMode, TRUE, INVALID },\r
- { "firstAccumulateTC", ArgInt, (LPVOID) &appData.firstAccumulateTC, FALSE, (ArgIniType) 1 },\r
- { "secondAccumulateTC", ArgInt, (LPVOID) &appData.secondAccumulateTC, FALSE, (ArgIniType) 1 },\r
- { "firstNPS", ArgInt, (LPVOID) &appData.firstNPS, FALSE, (ArgIniType) -1 },\r
- { "secondNPS", ArgInt, (LPVOID) &appData.secondNPS, FALSE, (ArgIniType) -1 },\r
- { "noGUI", ArgTrue, (LPVOID) &appData.noGUI, FALSE, INVALID },\r
- { "keepLineBreaksICS", ArgBoolean, (LPVOID) &appData.noJoin, TRUE, INVALID },\r
- { "wrapContinuationSequence", ArgString, (LPVOID) &appData.wrapContSeq, FALSE, INVALID },\r
- { "useInternalWrap", ArgTrue, (LPVOID) &appData.useInternalWrap, FALSE, INVALID }, /* noJoin usurps this if set */\r
- \r
- // [HGM] placement: put all window layouts last in ini file, but man X,Y before all others\r
- { "minX", ArgZ, (LPVOID) &minX, FALSE, INVALID }, // [HGM] placement: to make suer auxialary windows can be placed\r
- { "minY", ArgZ, (LPVOID) &minY, FALSE, INVALID },\r
- { "winWidth", ArgInt, (LPVOID) &wpMain.width, TRUE, INVALID }, // [HGM] placement: dummies to remember right & bottom\r
- { "winHeight", ArgInt, (LPVOID) &wpMain.height, TRUE, INVALID }, // for attaching auxiliary windows to them\r
- { "x", ArgInt, (LPVOID) &wpMain.x, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "y", ArgInt, (LPVOID) &wpMain.y, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "icsX", ArgX, (LPVOID) &wpConsole.x, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "icsY", ArgY, (LPVOID) &wpConsole.y, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "icsW", ArgInt, (LPVOID) &wpConsole.width, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "icsH", ArgInt, (LPVOID) &wpConsole.height, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "analysisX", ArgX, (LPVOID) &dummy, FALSE, INVALID }, // [HGM] placement: analysis window no longer exists\r
- { "analysisY", ArgY, (LPVOID) &dummy, FALSE, INVALID }, // provided for compatibility with old ini files\r
- { "analysisW", ArgInt, (LPVOID) &dummy, FALSE, INVALID },\r
- { "analysisH", ArgInt, (LPVOID) &dummy, FALSE, INVALID },\r
- { "commentX", ArgX, (LPVOID) &wpComment.x, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "commentY", ArgY, (LPVOID) &wpComment.y, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "commentW", ArgInt, (LPVOID) &wpComment.width, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "commentH", ArgInt, (LPVOID) &wpComment.height, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "tagsX", ArgX, (LPVOID) &wpTags.x, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "tagsY", ArgY, (LPVOID) &wpTags.y, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "tagsW", ArgInt, (LPVOID) &wpTags.width, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "tagsH", ArgInt, (LPVOID) &wpTags.height, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "gameListX", ArgX, (LPVOID) &wpGameList.x, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "gameListY", ArgY, (LPVOID) &wpGameList.y, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "gameListW", ArgInt, (LPVOID) &wpGameList.width, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "gameListH", ArgInt, (LPVOID) &wpGameList.height, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- /* [AS] Layout stuff */\r
- { "moveHistoryUp", ArgBoolean, (LPVOID) &wpMoveHistory.visible, TRUE, (ArgIniType) TRUE },\r
- { "moveHistoryX", ArgX, (LPVOID) &wpMoveHistory.x, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "moveHistoryY", ArgY, (LPVOID) &wpMoveHistory.y, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "moveHistoryW", ArgInt, (LPVOID) &wpMoveHistory.width, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "moveHistoryH", ArgInt, (LPVOID) &wpMoveHistory.height, TRUE, (ArgIniType) CW_USEDEFAULT },\r
-\r
- { "evalGraphUp", ArgBoolean, (LPVOID) &wpEvalGraph.visible, TRUE, (ArgIniType) TRUE },\r
- { "evalGraphX", ArgX, (LPVOID) &wpEvalGraph.x, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "evalGraphY", ArgY, (LPVOID) &wpEvalGraph.y, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "evalGraphW", ArgInt, (LPVOID) &wpEvalGraph.width, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "evalGraphH", ArgInt, (LPVOID) &wpEvalGraph.height, TRUE, (ArgIniType) CW_USEDEFAULT },\r
-\r
- { "engineOutputUp", ArgBoolean, (LPVOID) &wpEngineOutput.visible, TRUE, (ArgIniType) TRUE },\r
- { "engineOutputX", ArgX, (LPVOID) &wpEngineOutput.x, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "engineOutputY", ArgY, (LPVOID) &wpEngineOutput.y, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "engineOutputW", ArgInt, (LPVOID) &wpEngineOutput.width, TRUE, (ArgIniType) CW_USEDEFAULT },\r
- { "engineOutputH", ArgInt, (LPVOID) &wpEngineOutput.height, TRUE, (ArgIniType) CW_USEDEFAULT },\r
-\r
- { NULL, ArgNone, NULL, FALSE, INVALID }\r
-};\r
+#define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)\r
+#define XBOARD FALSE\r
\r
+#define OPTCHAR "/"\r
+#define SEPCHAR "="\r
\r
-/* Kludge for indirection files on command line */\r
-char* lastIndirectionFilename;\r
-ArgDescriptor argDescriptorIndirection =\r
-{ "", ArgSettingsFilename, (LPVOID) NULL, FALSE };\r
+#include "args.h"\r
\r
+// front-end part of option handling\r
\r
VOID\r
-ExitArgError(char *msg, char *badArg)\r
+LFfromMFP(LOGFONT* lf, MyFontParams *mfp)\r
{\r
- char buf[MSG_SIZ];\r
+ HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);\r
+ lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);\r
+ DeleteDC(hdc);\r
+ lf->lfWidth = 0;\r
+ lf->lfEscapement = 0;\r
+ lf->lfOrientation = 0;\r
+ lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;\r
+ lf->lfItalic = mfp->italic;\r
+ lf->lfUnderline = mfp->underline;\r
+ lf->lfStrikeOut = mfp->strikeout;\r
+ lf->lfCharSet = mfp->charset;\r
+ lf->lfOutPrecision = OUT_DEFAULT_PRECIS;\r
+ lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;\r
+ lf->lfQuality = DEFAULT_QUALITY;\r
+ lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;\r
+ safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );\r
+}\r
\r
- sprintf(buf, "%s %s", msg, badArg);\r
- DisplayFatalError(buf, 0, 2);\r
- exit(2);\r
+void\r
+CreateFontInMF(MyFont *mf)\r
+{ \r
+ LFfromMFP(&mf->lf, &mf->mfp);\r
+ if (mf->hf) DeleteObject(mf->hf);\r
+ mf->hf = CreateFontIndirect(&mf->lf);\r
}\r
\r
+// [HGM] This platform-dependent table provides the location for storing the color info\r
+void *\r
+colorVariable[] = {\r
+ &whitePieceColor, \r
+ &blackPieceColor, \r
+ &lightSquareColor,\r
+ &darkSquareColor, \r
+ &highlightSquareColor,\r
+ &premoveHighlightColor,\r
+ NULL,\r
+ &consoleBackgroundColor,\r
+ &appData.fontForeColorWhite,\r
+ &appData.fontBackColorWhite,\r
+ &appData.fontForeColorBlack,\r
+ &appData.fontBackColorBlack,\r
+ &appData.evalHistColorWhite,\r
+ &appData.evalHistColorBlack,\r
+ &appData.highlightArrowColor,\r
+};\r
+\r
/* Command line font name parser. NULL name means do nothing.\r
Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"\r
For backward compatibility, syntax without the colon is also\r
q = strchr(p, ':');\r
if (q) {\r
if (q - p >= sizeof(mfp->faceName))\r
- ExitArgError("Font name too long:", name);\r
+ ExitArgError(_("Font name too long:"), name);\r
memcpy(mfp->faceName, p, q - p);\r
mfp->faceName[q - p] = NULLCHAR;\r
p = q + 1;\r
while (*p && !isdigit(*p)) {\r
*q++ = *p++;\r
if (q - mfp->faceName >= sizeof(mfp->faceName))\r
- ExitArgError("Font name too long:", name);\r
+ ExitArgError(_("Font name too long:"), name);\r
}\r
while (q > mfp->faceName && q[-1] == ' ') q--;\r
*q = NULLCHAR;\r
}\r
- if (!*p) ExitArgError("Font point size missing:", name);\r
+ if (!*p) ExitArgError(_("Font point size missing:"), name);\r
mfp->pointSize = (float) atof(p);\r
mfp->bold = (strchr(p, 'b') != NULL);\r
mfp->italic = (strchr(p, 'i') != NULL);\r
mfp->charset = (BYTE) atoi(q+1);\r
}\r
\r
+void\r
+ParseFont(char *name, int number)\r
+{ // wrapper to shield back-end from 'font'\r
+ ParseFontName(name, &font[boardSize][number]->mfp);\r
+}\r
+\r
+void\r
+SetFontDefaults()\r
+{ // in WB we have a 2D array of fonts; this initializes their description\r
+ int i, j;\r
+ /* Point font array elements to structures and\r
+ parse default font names */\r
+ for (i=0; i<NUM_FONTS; i++) {\r
+ for (j=0; j<NUM_SIZES; j++) {\r
+ font[j][i] = &fontRec[j][i];\r
+ ParseFontName(font[j][i]->def, &font[j][i]->mfp);\r
+ }\r
+ }\r
+}\r
+\r
+void\r
+CreateFonts()\r
+{ // here we create the actual fonts from the selected descriptions\r
+ int i, j;\r
+ for (i=0; i<NUM_FONTS; i++) {\r
+ for (j=0; j<NUM_SIZES; j++) {\r
+ CreateFontInMF(font[j][i]);\r
+ }\r
+ }\r
+}\r
/* Color name parser.\r
X version accepts X color names, but this one\r
handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */\r
&red, &green, &blue);\r
}\r
if (count != 3) {\r
- sprintf(buf, "Can't parse color name %s", name);\r
+ snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);\r
DisplayError(buf, 0);\r
return RGB(0, 0, 0);\r
}\r
return PALETTERGB(red, green, blue);\r
}\r
\r
+void\r
+ParseColor(int n, char *name)\r
+{ // for WinBoard the color is an int, which needs to be derived from the string\r
+ if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);\r
+}\r
\r
-void ParseAttribs(COLORREF *color, int *effects, char* argValue)\r
+void\r
+ParseAttribs(COLORREF *color, int *effects, char* argValue)\r
{\r
char *e = argValue;\r
int eff = 0;\r
*color = ParseColorName(e);\r
}\r
\r
+void\r
+ParseTextAttribs(ColorClass cc, char *s)\r
+{ // [HGM] front-end wrapper that does the platform-dependent call\r
+ // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);\r
+ ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);\r
+}\r
\r
-BoardSize\r
-ParseBoardSize(char *name)\r
-{\r
+void\r
+ParseBoardSize(void *addr, char *name)\r
+{ // [HGM] rewritten with return-value ptr to shield back-end from BoardSize\r
BoardSize bs = SizeTiny;\r
while (sizeInfo[bs].name != NULL) {\r
- if (StrCaseCmp(name, sizeInfo[bs].name) == 0) return bs;\r
- bs++;\r
- }\r
- ExitArgError("Unrecognized board size value", name);\r
- return bs; /* not reached */\r
-}\r
-\r
-\r
-char\r
-StringGet(void *getClosure)\r
-{\r
- char **p = (char **) getClosure;\r
- return *((*p)++);\r
-}\r
-\r
-char\r
-FileGet(void *getClosure)\r
-{\r
- int c;\r
- FILE* f = (FILE*) getClosure;\r
-\r
- c = getc(f);\r
- if (c == '\r') c = getc(f); // work around DOS format files by bypassing the '\r' completely\r
- if (c == EOF)\r
- return NULLCHAR;\r
- else\r
- return (char) c;\r
-}\r
-\r
-/* Parse settings file named "name". If file found, return the\r
- full name in fullname and return TRUE; else return FALSE */\r
-BOOLEAN\r
-ParseSettingsFile(char *name, char fullname[MSG_SIZ])\r
-{\r
- char *dummy;\r
- FILE *f;\r
- int ok; char buf[MSG_SIZ];\r
-\r
- ok = SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);\r
- if(!ok && strchr(name, '.') == NULL) { // [HGM] append default file-name extension '.ini' when needed\r
- sprintf(buf, "%s.ini", name);\r
- ok = SearchPath(installDir, buf, NULL, MSG_SIZ, fullname, &dummy);\r
- }\r
- if (ok) {\r
- f = fopen(fullname, "r");\r
- if (f != NULL) {\r
- ParseArgs(FileGet, f);\r
- fclose(f);\r
- return TRUE;\r
+ if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {\r
+ *(BoardSize *)addr = bs;\r
+ return;\r
}\r
+ bs++;\r
}\r
- return FALSE;\r
-}\r
-\r
-VOID\r
-ParseArgs(GetFunc get, void *cl)\r
-{\r
- char argName[ARG_MAX];\r
- char argValue[ARG_MAX];\r
- ArgDescriptor *ad;\r
- char start;\r
- char *q;\r
- int i, octval;\r
- char ch;\r
- int posarg = 0;\r
-\r
- ch = get(cl);\r
- for (;;) {\r
- while (ch == ' ' || ch == '\n' || ch == '\t') ch = get(cl);\r
- if (ch == NULLCHAR) break;\r
- if (ch == ';') {\r
- /* Comment to end of line */\r
- ch = get(cl);\r
- while (ch != '\n' && ch != NULLCHAR) ch = get(cl);\r
- continue;\r
- } else if (ch == '/' || ch == '-') {\r
- /* Switch */\r
- q = argName;\r
- while (ch != ' ' && ch != '=' && ch != ':' && ch != NULLCHAR &&\r
- ch != '\n' && ch != '\t') {\r
- *q++ = ch;\r
- ch = get(cl);\r
- }\r
- *q = NULLCHAR;\r
-\r
- for (ad = argDescriptors; ad->argName != NULL; ad++)\r
- if (strcmp(ad->argName, argName + 1) == 0) break;\r
-\r
- if (ad->argName == NULL)\r
- ExitArgError("Unrecognized argument", argName);\r
-\r
- } else if (ch == '@') {\r
- /* Indirection file */\r
- ad = &argDescriptorIndirection;\r
- ch = get(cl);\r
- } else {\r
- /* Positional argument */\r
- ad = &argDescriptors[posarg++];\r
- strcpy(argName, ad->argName);\r
- }\r
-\r
- if (ad->argType == ArgTrue) {\r
- *(Boolean *) ad->argLoc = TRUE;\r
- continue;\r
- }\r
- if (ad->argType == ArgFalse) {\r
- *(Boolean *) ad->argLoc = FALSE;\r
- continue;\r
- }\r
-\r
- while (ch == ' ' || ch == '=' || ch == ':' || ch == '\t') ch = get(cl);\r
- if (ch == NULLCHAR || ch == '\n') {\r
- ExitArgError("No value provided for argument", argName);\r
- }\r
- q = argValue;\r
- if (ch == '{') {\r
- // Quoting with { }. No characters have to (or can) be escaped.\r
- // Thus the string cannot contain a '}' character.\r
- start = ch;\r
- ch = get(cl);\r
- while (start) {\r
- switch (ch) {\r
- case NULLCHAR:\r
- start = NULLCHAR;\r
- break;\r
- \r
- case '}':\r
- ch = get(cl);\r
- start = NULLCHAR;\r
- break;\r
-\r
- default:\r
- *q++ = ch;\r
- ch = get(cl);\r
- break;\r
- }\r
- } \r
- } else if (ch == '\'' || ch == '"') {\r
- // Quoting with ' ' or " ", with \ as escape character.\r
- // Inconvenient for long strings that may contain Windows filenames.\r
- start = ch;\r
- ch = get(cl);\r
- while (start) {\r
- switch (ch) {\r
- case NULLCHAR:\r
- start = NULLCHAR;\r
- break;\r
-\r
- default:\r
- not_special:\r
- *q++ = ch;\r
- ch = get(cl);\r
- break;\r
-\r
- case '\'':\r
- case '\"':\r
- if (ch == start) {\r
- ch = get(cl);\r
- start = NULLCHAR;\r
- break;\r
- } else {\r
- goto not_special;\r
- }\r
-\r
- case '\\':\r
- if (ad->argType == ArgFilename\r
- || ad->argType == ArgSettingsFilename) {\r
- goto not_special;\r
- }\r
- ch = get(cl);\r
- switch (ch) {\r
- case NULLCHAR:\r
- ExitArgError("Incomplete \\ escape in value for", argName);\r
- break;\r
- case 'n':\r
- *q++ = '\n';\r
- ch = get(cl);\r
- break;\r
- case 'r':\r
- *q++ = '\r';\r
- ch = get(cl);\r
- break;\r
- case 't':\r
- *q++ = '\t';\r
- ch = get(cl);\r
- break;\r
- case 'b':\r
- *q++ = '\b';\r
- ch = get(cl);\r
- break;\r
- case 'f':\r
- *q++ = '\f';\r
- ch = get(cl);\r
- break;\r
- default:\r
- octval = 0;\r
- for (i = 0; i < 3; i++) {\r
- if (ch >= '0' && ch <= '7') {\r
- octval = octval*8 + (ch - '0');\r
- ch = get(cl);\r
- } else {\r
- break;\r
- }\r
- }\r
- if (i > 0) {\r
- *q++ = (char) octval;\r
- } else {\r
- *q++ = ch;\r
- ch = get(cl);\r
- }\r
- break;\r
- }\r
- break;\r
- }\r
- }\r
- } else {\r
- while (ch != ' ' && ch != NULLCHAR && ch != '\t' && ch != '\n') {\r
- *q++ = ch;\r
- ch = get(cl);\r
- }\r
- }\r
- *q = NULLCHAR;\r
-\r
- switch (ad->argType) {\r
- case ArgInt:\r
- *(int *) ad->argLoc = atoi(argValue);\r
- break;\r
-\r
- case ArgX:\r
- *(int *) ad->argLoc = atoi(argValue) + wpMain.x; // [HGM] placement: translate stored relative to absolute \r
- break;\r
-\r
- case ArgY:\r
- *(int *) ad->argLoc = atoi(argValue) + wpMain.y; // (this is really kludgey, it should be done where used...)\r
- break;\r
-\r
- case ArgZ:\r
- *(int *) ad->argLoc = atoi(argValue);\r
- EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY); \r
- break;\r
-\r
- case ArgFloat:\r
- *(float *) ad->argLoc = (float) atof(argValue);\r
- break;\r
-\r
- case ArgString:\r
- case ArgFilename:\r
- *(char **) ad->argLoc = strdup(argValue);\r
- break;\r
-\r
- case ArgSettingsFilename:\r
- {\r
- char fullname[MSG_SIZ];\r
- if (ParseSettingsFile(argValue, fullname)) {\r
- if (ad->argLoc != NULL) {\r
- *(char **) ad->argLoc = strdup(fullname);\r
- }\r
- } else {\r
- if (ad->argLoc != NULL) {\r
- } else {\r
- ExitArgError("Failed to open indirection file", argValue);\r
- }\r
- }\r
- }\r
- break;\r
-\r
- case ArgBoolean:\r
- switch (argValue[0]) {\r
- case 't':\r
- case 'T':\r
- *(Boolean *) ad->argLoc = TRUE;\r
- break;\r
- case 'f':\r
- case 'F':\r
- *(Boolean *) ad->argLoc = FALSE;\r
- break;\r
- default:\r
- ExitArgError("Unrecognized boolean argument value", argValue);\r
- break;\r
- }\r
- break;\r
-\r
- case ArgColor:\r
- *(COLORREF *)ad->argLoc = ParseColorName(argValue);\r
- break;\r
-\r
- case ArgAttribs: {\r
- ColorClass cc = (ColorClass)ad->argLoc;\r
- ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, argValue);\r
- }\r
- break;\r
- \r
- case ArgBoardSize:\r
- *(BoardSize *)ad->argLoc = ParseBoardSize(argValue);\r
- break;\r
-\r
- case ArgFont:\r
- ParseFontName(argValue, &font[boardSize][(int)ad->argLoc]->mfp);\r
- break;\r
-\r
- case ArgCommSettings:\r
- ParseCommSettings(argValue, &dcb);\r
- break;\r
-\r
- case ArgNone:\r
- ExitArgError("Unrecognized argument", argValue);\r
- break;\r
- case ArgTrue:\r
- case ArgFalse: ;\r
- }\r
- }\r
-}\r
-\r
-VOID\r
-LFfromMFP(LOGFONT* lf, MyFontParams *mfp)\r
-{\r
- HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);\r
- lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);\r
- DeleteDC(hdc);\r
- lf->lfWidth = 0;\r
- lf->lfEscapement = 0;\r
- lf->lfOrientation = 0;\r
- lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;\r
- lf->lfItalic = mfp->italic;\r
- lf->lfUnderline = mfp->underline;\r
- lf->lfStrikeOut = mfp->strikeout;\r
- lf->lfCharSet = mfp->charset;\r
- lf->lfOutPrecision = OUT_DEFAULT_PRECIS;\r
- lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;\r
- lf->lfQuality = DEFAULT_QUALITY;\r
- lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;\r
- strcpy(lf->lfFaceName, mfp->faceName);\r
-}\r
-\r
-VOID\r
-CreateFontInMF(MyFont *mf)\r
-{\r
- LFfromMFP(&mf->lf, &mf->mfp);\r
- if (mf->hf) DeleteObject(mf->hf);\r
- mf->hf = CreateFontIndirect(&mf->lf);\r
-}\r
-\r
-VOID\r
-SetDefaultTextAttribs()\r
-{\r
- ColorClass cc;\r
- for (cc = (ColorClass)0; cc < NColorClasses; cc++) {\r
- ParseAttribs(&textAttribs[cc].color, \r
- &textAttribs[cc].effects, \r
- defaultTextAttribs[cc]);\r
- }\r
+ ExitArgError(_("Unrecognized board size value"), name);\r
}\r
\r
-VOID\r
-SetDefaultSounds()\r
-{\r
+void\r
+LoadAllSounds()\r
+{ // [HGM] import name from appData first\r
ColorClass cc;\r
SoundClass sc;\r
- for (cc = (ColorClass)0; cc < NColorClasses; cc++) {\r
+ for (cc = (ColorClass)0; cc < ColorNormal; cc++) {\r
+ textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);\r
+ textAttribs[cc].sound.data = NULL;\r
+ MyLoadSound(&textAttribs[cc].sound);\r
+ }\r
+ for (cc = ColorNormal; cc < NColorClasses; cc++) {\r
textAttribs[cc].sound.name = strdup("");\r
textAttribs[cc].sound.data = NULL;\r
}\r
for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {\r
- sounds[sc].name = strdup("");\r
+ sounds[sc].name = strdup((&appData.soundMove)[sc]);\r
sounds[sc].data = NULL;\r
- }\r
- sounds[(int)SoundBell].name = strdup(SOUND_BELL);\r
-}\r
-\r
-VOID\r
-LoadAllSounds()\r
-{\r
- ColorClass cc;\r
- SoundClass sc;\r
- for (cc = (ColorClass)0; cc < NColorClasses; cc++) {\r
- MyLoadSound(&textAttribs[cc].sound);\r
- }\r
- for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {\r
MyLoadSound(&sounds[sc]);\r
}\r
}\r
\r
void\r
-SetDefaultsFromList()\r
-{ // [HGM] ini: take defaults from argDescriptor list\r
- int i;\r
-\r
- for(i=0; argDescriptors[i].argName != NULL; i++) {\r
- if(argDescriptors[i].defaultValue != INVALID)\r
- switch(argDescriptors[i].argType) {\r
- case ArgBoolean:\r
- case ArgTrue:\r
- case ArgFalse:\r
- *(Boolean *) argDescriptors[i].argLoc = (int)argDescriptors[i].defaultValue;\r
- break;\r
- case ArgInt:\r
- case ArgX:\r
- case ArgY:\r
- case ArgZ:\r
- *(int *) argDescriptors[i].argLoc = (int)argDescriptors[i].defaultValue;\r
- break;\r
- case ArgString:\r
- case ArgFilename:\r
- case ArgSettingsFilename:\r
- *(char **) argDescriptors[i].argLoc = (char *)argDescriptors[i].defaultValue;\r
- break;\r
- case ArgBoardSize:\r
- *(BoardSize *) argDescriptors[i].argLoc = (BoardSize)argDescriptors[i].defaultValue;\r
- break;\r
- case ArgFloat: // floats cannot be casted to int without precision loss\r
- default: ; // some arg types cannot be initialized through table\r
- }\r
- }\r
-}\r
-\r
-VOID\r
-InitAppData(LPSTR lpCmdLine)\r
+SetCommPortDefaults()\r
{\r
- int i, j;\r
- char buf[ARG_MAX], currDir[MSG_SIZ];\r
- char *dummy, *p;\r
-\r
- programName = szAppName;\r
-\r
- /* Initialize to defaults */\r
- SetDefaultsFromList(); // this sets most defaults\r
-\r
- // some parameters for which there are no options!\r
- appData.Iconic = FALSE; /*unused*/\r
- appData.cmailGameName = "";\r
- appData.icsEngineAnalyze = FALSE;\r
-\r
- // float: casting to int is not harmless, so default cannot be contained in table\r
- appData.timeDelay = TIME_DELAY;\r
-\r
- // colors have platform-dependent option format and internal representation\r
- // their setting and parsing must remain in front-end\r
- lightSquareColor = ParseColorName(LIGHT_SQUARE_COLOR);\r
- darkSquareColor = ParseColorName(DARK_SQUARE_COLOR);\r
- whitePieceColor = ParseColorName(WHITE_PIECE_COLOR);\r
- blackPieceColor = ParseColorName(BLACK_PIECE_COLOR);\r
- highlightSquareColor = ParseColorName(HIGHLIGHT_SQUARE_COLOR);\r
- premoveHighlightColor = ParseColorName(PREMOVE_HIGHLIGHT_COLOR);\r
- consoleBackgroundColor = ParseColorName(COLOR_BKGD);\r
- // the following must be moved out of appData to front-end variables\r
- appData.evalHistColorWhite = ParseColorName( "#FFFFB0" );\r
- appData.evalHistColorBlack = ParseColorName( "#AD5D3D" );\r
- appData.highlightArrowColor = ParseColorName( "#FFFF80" );\r
-\r
- // some complex, platform-dependent stuff\r
- SetDefaultTextAttribs();\r
- SetDefaultSounds();\r
-\r
- memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +\r
+ memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +\r
dcb.DCBlength = sizeof(DCB);\r
dcb.BaudRate = 9600;\r
dcb.fBinary = TRUE;\r
dcb.ByteSize = 7;\r
dcb.Parity = SPACEPARITY;\r
dcb.StopBits = ONESTOPBIT;\r
-\r
- /* Point font array elements to structures and\r
- parse default font names */\r
- for (i=0; i<NUM_FONTS; i++) {\r
- for (j=0; j<NUM_SIZES; j++) {\r
- font[j][i] = &fontRec[j][i];\r
- ParseFontName(font[j][i]->def, &font[j][i]->mfp);\r
- }\r
- }\r
- \r
- /* Parse default settings file if any */\r
- if (ParseSettingsFile(settingsFileName, buf)) {\r
- settingsFileName = strdup(buf);\r
- }\r
-\r
- /* Parse command line */\r
- ParseArgs(StringGet, &lpCmdLine);\r
-\r
- /* [HGM] make sure board size is acceptable */\r
- if(appData.NrFiles > BOARD_FILES ||\r
- appData.NrRanks > BOARD_RANKS )\r
- DisplayFatalError("Recompile with BOARD_RANKS or BOARD_FILES, to support this size", 0, 2);\r
-\r
- /* [HGM] After parsing the options from the .ini file, and overruling them\r
- * with options from the command line, we now make an even higher priority\r
- * overrule by WB options attached to the engine command line. This so that\r
- * tournament managers can use WB options (such as /timeOdds) that follow\r
- * the engines.\r
- */\r
- if(appData.firstChessProgram != NULL) {\r
- char *p = StrStr(appData.firstChessProgram, "WBopt");\r
- static char *f = "first";\r
- char buf[MSG_SIZ], *q = buf;\r
- if(p != NULL) { // engine command line contains WinBoard options\r
- sprintf(buf, p+6, f, f, f, f, f, f, f, f, f, f); // replace %s in them by "first"\r
- ParseArgs(StringGet, &q);\r
- p[-1] = 0; // cut them offengine command line\r
- }\r
- }\r
- // now do same for second chess program\r
- if(appData.secondChessProgram != NULL) {\r
- char *p = StrStr(appData.secondChessProgram, "WBopt");\r
- static char *s = "second";\r
- char buf[MSG_SIZ], *q = buf;\r
- if(p != NULL) { // engine command line contains WinBoard options\r
- sprintf(buf, p+6, s, s, s, s, s, s, s, s, s, s); // replace %s in them by "first"\r
- ParseArgs(StringGet, &q);\r
- p[-1] = 0; // cut them offengine command line\r
- }\r
- }\r
-\r
-\r
- /* Propagate options that affect others */\r
- if (appData.matchMode || appData.matchGames) chessProgram = TRUE;\r
- if (appData.icsActive || appData.noChessProgram) {\r
- chessProgram = FALSE; /* not local chess program mode */\r
- }\r
-\r
- /* Open startup dialog if needed */\r
- if ((!appData.noChessProgram && !chessProgram && !appData.icsActive) ||\r
- (appData.icsActive && *appData.icsHost == NULLCHAR) ||\r
- (chessProgram && (*appData.firstChessProgram == NULLCHAR ||\r
- *appData.secondChessProgram == NULLCHAR))) {\r
- FARPROC lpProc;\r
- \r
- lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);\r
- DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);\r
- FreeProcInstance(lpProc);\r
- }\r
-\r
- /* Make sure save files land in the right (?) directory */\r
- if (GetFullPathName(appData.saveGameFile, MSG_SIZ, buf, &dummy)) {\r
- appData.saveGameFile = strdup(buf);\r
- }\r
- if (GetFullPathName(appData.savePositionFile, MSG_SIZ, buf, &dummy)) {\r
- appData.savePositionFile = strdup(buf);\r
- }\r
-\r
- /* Finish initialization for fonts and sounds */\r
- for (i=0; i<NUM_FONTS; i++) {\r
- for (j=0; j<NUM_SIZES; j++) {\r
- CreateFontInMF(font[j][i]);\r
- }\r
- }\r
- /* xboard, and older WinBoards, controlled the move sound with the\r
- appData.ringBellAfterMoves option. In the current WinBoard, we\r
- always turn the option on (so that the backend will call us),\r
- then let the user turn the sound off by setting it to silence if\r
- desired. To accommodate old winboard.ini files saved by old\r
- versions of WinBoard, we also turn off the sound if the option\r
- was initially set to false. */\r
- if (!appData.ringBellAfterMoves) {\r
- sounds[(int)SoundMove].name = strdup("");\r
- appData.ringBellAfterMoves = TRUE;\r
- }\r
- GetCurrentDirectory(MSG_SIZ, currDir);\r
- SetCurrentDirectory(installDir);\r
- LoadAllSounds();\r
- SetCurrentDirectory(currDir);\r
-\r
- p = icsTextMenuString;\r
- if (p[0] == '@') {\r
- FILE* f = fopen(p + 1, "r");\r
- if (f == NULL) {\r
- DisplayFatalError(p + 1, errno, 2);\r
- return;\r
- }\r
- i = fread(buf, 1, sizeof(buf)-1, f);\r
- fclose(f);\r
- buf[i] = NULLCHAR;\r
- p = buf;\r
- }\r
- ParseIcsTextMenu(strdup(p));\r
-}\r
-\r
-\r
-VOID\r
-InitMenuChecks()\r
-{\r
- HMENU hmenu = GetMenu(hwndMain);\r
-\r
- (void) EnableMenuItem(hmenu, IDM_CommPort,\r
- MF_BYCOMMAND|((appData.icsActive &&\r
- *appData.icsCommPort != NULLCHAR) ?\r
- MF_ENABLED : MF_GRAYED));\r
- (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,\r
- MF_BYCOMMAND|(saveSettingsOnExit ?\r
- MF_CHECKED : MF_UNCHECKED));\r
}\r
\r
// [HGM] args: these three cases taken out to stay in front-end\r
}\r
\r
void\r
+ExportSounds()\r
+{ // [HGM] copy the names from the internal WB variables to appData\r
+ ColorClass cc;\r
+ SoundClass sc;\r
+ for (cc = (ColorClass)0; cc < ColorNormal; cc++)\r
+ (&appData.soundShout)[cc] = textAttribs[cc].sound.name;\r
+ for (sc = (SoundClass)0; sc < NSoundClasses; sc++)\r
+ (&appData.soundMove)[sc] = sounds[sc].name;\r
+}\r
+\r
+void\r
SaveAttribsArg(FILE *f, ArgDescriptor *ad)\r
{ // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though\r
MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];\r
void\r
SaveColor(FILE *f, ArgDescriptor *ad)\r
{ // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?\r
- COLORREF color = *(COLORREF *)ad->argLoc;\r
+ COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];\r
fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName, \r
color&0xff, (color>>8)&0xff, (color>>16)&0xff);\r
}\r
\r
-int\r
-MainWindowUp()\r
-{ // [HGM] args: allows testing if main window is realized from back-end\r
- return hwndMain != NULL;\r
+void\r
+SaveBoardSize(FILE *f, char *name, void *addr)\r
+{ // wrapper to shield back-end from BoardSize & sizeInfo\r
+ fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);\r
}\r
\r
-VOID\r
-SaveSettings(char* name)\r
-{\r
- FILE *f;\r
- ArgDescriptor *ad;\r
- char dir[MSG_SIZ];\r
-\r
- if (!MainWindowUp()) return;\r
-\r
- GetCurrentDirectory(MSG_SIZ, dir);\r
- SetCurrentDirectory(installDir);\r
- f = fopen(name, "w");\r
- SetCurrentDirectory(dir);\r
- if (f == NULL) {\r
- DisplayError(name, errno);\r
- return;\r
- }\r
- fprintf(f, ";\n");\r
- fprintf(f, "; %s Save Settings file\n", PACKAGE_STRING);\r
- fprintf(f, ";\n");\r
- fprintf(f, "; You can edit the values of options that are already set in this file,\n");\r
- fprintf(f, "; but if you add other options, the next Save Settings will not save them.\n");\r
- fprintf(f, "; Use a shortcut, an @indirection file, or a .bat file instead.\n");\r
- fprintf(f, ";\n");\r
+void\r
+ParseCommPortSettings(char *s)\r
+{ // wrapper to keep dcb from back-end\r
+ ParseCommSettings(s, &dcb);\r
+}\r
\r
+void\r
+GetWindowCoords()\r
+{ // wrapper to shield use of window handles from back-end (make addressible by number?)\r
GetActualPlacement(hwndMain, &wpMain);\r
GetActualPlacement(hwndConsole, &wpConsole);\r
GetActualPlacement(commentDialog, &wpComment);\r
GetActualPlacement(editTagsDialog, &wpTags);\r
GetActualPlacement(gameListDialog, &wpGameList);\r
-\r
- /* [AS] Move history */\r
- wpMoveHistory.visible = MoveHistoryIsUp();\r
GetActualPlacement(moveHistoryDialog, &wpMoveHistory);\r
-\r
- /* [AS] Eval graph */\r
- wpEvalGraph.visible = EvalGraphIsUp();\r
GetActualPlacement(evalGraphDialog, &wpEvalGraph);\r
-\r
- /* [AS] Engine output */\r
- wpEngineOutput.visible = EngineOutputIsUp();\r
GetActualPlacement(engineOutputDialog, &wpEngineOutput);\r
+}\r
\r
- for (ad = argDescriptors; ad->argName != NULL; ad++) {\r
- if (!ad->save) continue;\r
- switch (ad->argType) {\r
- case ArgString:\r
- {\r
- char *p = *(char **)ad->argLoc;\r
- if ((strchr(p, '\\') || strchr(p, '\n')) && !strchr(p, '}')) {\r
- /* Quote multiline values or \-containing values\r
- with { } if possible */\r
- fprintf(f, "/%s={%s}\n", ad->argName, p);\r
- } else {\r
- /* Else quote with " " */\r
- fprintf(f, "/%s=\"", ad->argName);\r
- while (*p) {\r
- if (*p == '\n') fprintf(f, "\n");\r
- else if (*p == '\r') fprintf(f, "\\r");\r
- else if (*p == '\t') fprintf(f, "\\t");\r
- else if (*p == '\b') fprintf(f, "\\b");\r
- else if (*p == '\f') fprintf(f, "\\f");\r
- else if (*p < ' ') fprintf(f, "\\%03o", *p);\r
- else if (*p == '\"') fprintf(f, "\\\"");\r
- else if (*p == '\\') fprintf(f, "\\\\");\r
- else putc(*p, f);\r
- p++;\r
- }\r
- fprintf(f, "\"\n");\r
- }\r
- }\r
- break;\r
- case ArgInt:\r
- case ArgZ:\r
- fprintf(f, "/%s=%d\n", ad->argName, *(int *)ad->argLoc);\r
- break;\r
- case ArgX:\r
- fprintf(f, "/%s=%d\n", ad->argName, *(int *)ad->argLoc - wpMain.x); // [HGM] placement: stor relative value\r
- break;\r
- case ArgY:\r
- fprintf(f, "/%s=%d\n", ad->argName, *(int *)ad->argLoc - wpMain.y);\r
- break;\r
- case ArgFloat:\r
- fprintf(f, "/%s=%g\n", ad->argName, *(float *)ad->argLoc);\r
- break;\r
- case ArgBoolean:\r
- fprintf(f, "/%s=%s\n", ad->argName, \r
- (*(Boolean *)ad->argLoc) ? "true" : "false");\r
- break;\r
- case ArgTrue:\r
- if (*(Boolean *)ad->argLoc) fprintf(f, "/%s\n", ad->argName);\r
- break;\r
- case ArgFalse:\r
- if (!*(Boolean *)ad->argLoc) fprintf(f, "/%s\n", ad->argName);\r
- break;\r
- case ArgColor:\r
- SaveColor(f, ad);\r
- break;\r
- case ArgAttribs:\r
- break;\r
- case ArgFilename:\r
- if (strchr(*(char **)ad->argLoc, '\"')) {\r
- fprintf(f, "/%s='%s'\n", ad->argName, *(char **)ad->argLoc);\r
- } else {\r
- fprintf(f, "/%s=\"%s\"\n", ad->argName, *(char **)ad->argLoc);\r
- }\r
- break;\r
- case ArgBoardSize:\r
- fprintf(f, "/%s=%s\n", ad->argName,\r
- sizeInfo[*(BoardSize *)ad->argLoc].name);\r
- break;\r
- case ArgFont:\r
- SaveFontArg(f, ad);\r
- break;\r
- case ArgCommSettings:\r
- PrintCommSettings(f, ad->argName, (DCB *)ad->argLoc);\r
- case ArgNone:\r
- case ArgSettingsFilename: ;\r
+void\r
+PrintCommPortSettings(FILE *f, char *name)\r
+{ // wrapper to shield back-end from DCB\r
+ PrintCommSettings(f, name, &dcb);\r
+}\r
+\r
+int\r
+MySearchPath(char *installDir, char *name, char *fullname)\r
+{\r
+ char *dummy, buf[MSG_SIZ], *p = name, *q;\r
+ if(name[0]== '%') {\r
+ fullname[0] = 0; // [HGM] first expand any environment variables in the given name\r
+ while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable\r
+ safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );\r
+ *strchr(buf, '%') = 0;\r
+ strcat(fullname, getenv(buf));\r
+ p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }\r
}\r
+ strcat(fullname, p); // after environment variables (if any), take the remainder of the given name\r
+ if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);\r
+ return (int) strlen(fullname);\r
}\r
- fclose(f);\r
+ return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);\r
}\r
\r
+int\r
+MyGetFullPathName(char *name, char *fullname)\r
+{\r
+ char *dummy;\r
+ return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);\r
+}\r
\r
+int\r
+MainWindowUp()\r
+{ // [HGM] args: allows testing if main window is realized from back-end\r
+ return hwndMain != NULL;\r
+}\r
+\r
+void\r
+PopUpStartupDialog()\r
+{\r
+ FARPROC lpProc;\r
+ \r
+ LoadLanguageFile(appData.language);\r
+ lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);\r
+ DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);\r
+ FreeProcInstance(lpProc);\r
+}\r
\r
/*---------------------------------------------------------------------------*\\r
*\r
{\r
char name[128];\r
\r
- sprintf(name, "%s%d%s", piece, squareSize, suffix);\r
+ snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);\r
if (gameInfo.event &&\r
strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&\r
strcmp(name, "k80s") == 0) {\r
- strcpy(name, "tim");\r
+ safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );\r
}\r
return LoadBitmap(hinst, name);\r
}\r
LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);\r
\r
if (pLogPal->palNumEntries++ >= PALETTESIZE) {\r
- DisplayFatalError("Too many colors", 0, 1);\r
+ DisplayFatalError(_("Too many colors"), 0, 1);\r
pLogPal->palNumEntries--;\r
return;\r
}\r
blackPieceBrush = CreateSolidBrush(blackPieceColor);\r
iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));\r
explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic\r
+ markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers\r
/* [AS] Force rendering of the font-based pieces */\r
if( fontBitmapSquareSize > 0 ) {\r
fontBitmapSquareSize = 0;\r
}\r
\r
\r
+extern Boolean twoBoards, partnerUp; // [HGM] dual\r
\r
VOID\r
InitDrawingSizes(BoardSize boardSize, int flags)\r
\r
for (i=0; menuBarText[tinyLayout][i]; i++) {\r
ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP, \r
- (UINT)GetSubMenu(hmenu, i), menuBarText[tinyLayout][i]);\r
+ (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));\r
}\r
DrawMenuBar(hwndMain);\r
}\r
/* Get text area sizes */\r
hdc = GetDC(hwndMain);\r
if (appData.clockMode) {\r
- sprintf(buf, "White: %s", TimeString(23*60*60*1000L));\r
+ snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));\r
} else {\r
- sprintf(buf, "White");\r
+ snprintf(buf, MSG_SIZ, _("White"));\r
}\r
oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);\r
GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);\r
SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);\r
- str = "We only care about the height here";\r
+ str = _("We only care about the height here");\r
GetTextExtentPoint(hdc, str, strlen(str), &messageSize);\r
SelectObject(hdc, oldFont);\r
ReleaseDC(hwndMain, hdc);\r
blackRect.right = blackRect.left + boardWidth/2 - 1;\r
blackRect.top = whiteRect.top;\r
blackRect.bottom = whiteRect.bottom;\r
+\r
+ logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!\r
}\r
\r
messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;\r
winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;\r
winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +\r
GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;\r
+ winW *= 1 + twoBoards;\r
if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only\r
wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice\r
wpMain.height = winH; // without disturbing window attachments\r
pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");\r
pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");\r
pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");\r
- if( !strcmp(appData.variant, "shogi") && (squareSize==72 || squareSize==49)) {\r
+ if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {\r
// in Shogi, Hijack the unused Queen for Lance\r
pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");\r
pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");\r
}\r
\r
VOID\r
-DrawHighlightsOnDC(HDC hdc)\r
+DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)\r
{\r
int i;\r
for (i=0; i<2; i++) {\r
- if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) \r
+ if (h->sq[i].x >= 0 && h->sq[i].y >= 0) \r
DrawHighlightOnDC(hdc, TRUE,\r
- highlightInfo.sq[i].x, highlightInfo.sq[i].y,\r
- HIGHLIGHT_PEN);\r
- }\r
- for (i=0; i<2; i++) {\r
- if (premoveHighlightInfo.sq[i].x >= 0 && \r
- premoveHighlightInfo.sq[i].y >= 0) {\r
- DrawHighlightOnDC(hdc, TRUE,\r
- premoveHighlightInfo.sq[i].x, \r
- premoveHighlightInfo.sq[i].y,\r
- PREMOVE_PEN);\r
- }\r
+ h->sq[i].x, h->sq[i].y,\r
+ pen);\r
}\r
}\r
\r
if (appData.blindfold) return;\r
\r
/* [AS] Use font-based pieces if needed */\r
- if( fontBitmapSquareSize >= 0 && squareSize > 32 ) {\r
+ if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {\r
/* Create piece bitmaps, or do nothing if piece set is up to date */\r
CreatePiecesFromFont();\r
\r
\r
SelectObject( tmphdc, hPieceMask[ index ] );\r
\r
+ if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))\r
+ StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);\r
+ else\r
BitBlt( hdc,\r
x, y,\r
squareSize, squareSize,\r
\r
SelectObject( tmphdc, hPieceFace[ index ] );\r
\r
+ if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))\r
+ StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);\r
+ else\r
BitBlt( hdc,\r
x, y,\r
squareSize, squareSize,\r
if( (col + row) & 1 ) {\r
/* Lite square */\r
if( lite_w >= squareSize && lite_h >= squareSize ) {\r
+ if( lite_w >= squareSize*BOARD_WIDTH )\r
+ backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */\r
+ else\r
backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */\r
+ if( lite_h >= squareSize*BOARD_HEIGHT )\r
+ backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;\r
+ else\r
backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);\r
backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);\r
}\r
else {\r
/* Dark square */\r
if( dark_w >= squareSize && dark_h >= squareSize ) {\r
+ if( dark_w >= squareSize*BOARD_WIDTH )\r
+ backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;\r
+ else\r
backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);\r
+ if( dark_h >= squareSize*BOARD_HEIGHT )\r
+ backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;\r
+ else\r
backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);\r
backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);\r
}\r
DeleteDC(tmphdc);\r
}\r
\r
+static HDC hdcSeek;\r
+\r
+// [HGM] seekgraph\r
+void DrawSeekAxis( int x, int y, int xTo, int yTo )\r
+{\r
+ POINT stPt;\r
+ HPEN hp = SelectObject( hdcSeek, gridPen );\r
+ MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );\r
+ LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );\r
+ SelectObject( hdcSeek, hp );\r
+}\r
+\r
+// front-end wrapper for drawing functions to do rectangles\r
+void DrawSeekBackground( int left, int top, int right, int bottom )\r
+{\r
+ HPEN hp;\r
+ RECT rc;\r
+\r
+ if (hdcSeek == NULL) {\r
+ hdcSeek = GetDC(hwndMain);\r
+ if (!appData.monoMode) {\r
+ SelectPalette(hdcSeek, hPal, FALSE);\r
+ RealizePalette(hdcSeek);\r
+ }\r
+ }\r
+ hp = SelectObject( hdcSeek, gridPen );\r
+ rc.top = boardRect.top+top; rc.left = boardRect.left+left; \r
+ rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;\r
+ FillRect( hdcSeek, &rc, lightSquareBrush );\r
+ SelectObject( hdcSeek, hp );\r
+}\r
+\r
+// front-end wrapper for putting text in graph\r
+void DrawSeekText(char *buf, int x, int y)\r
+{\r
+ SIZE stSize;\r
+ SetBkMode( hdcSeek, TRANSPARENT );\r
+ GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );\r
+ TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );\r
+}\r
+\r
+void DrawSeekDot(int x, int y, int color)\r
+{\r
+ int square = color & 0x80;\r
+ HBRUSH oldBrush = SelectObject(hdcSeek, \r
+ color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);\r
+ color &= 0x7F;\r
+ if(square)\r
+ Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,\r
+ boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);\r
+ else\r
+ Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,\r
+ boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);\r
+ SelectObject(hdcSeek, oldBrush);\r
+}\r
+\r
VOID\r
HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)\r
{\r
- static Board lastReq, lastDrawn;\r
+ static Board lastReq[2], lastDrawn[2];\r
static HighlightInfo lastDrawnHighlight, lastDrawnPremove;\r
static int lastDrawnFlipView = 0;\r
- static int lastReqValid = 0, lastDrawnValid = 0;\r
+ static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};\r
int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;\r
HDC tmphdc;\r
HDC hdcmem;\r
RECT Rect;\r
HRGN clips[MAX_CLIPS];\r
ChessSquare dragged_piece = EmptySquare;\r
+ int nr = twoBoards*partnerUp;\r
\r
/* I'm undecided on this - this function figures out whether a full\r
* repaint is necessary on its own, so there's no real reason to have the\r
*/\r
Boolean fullrepaint = repaint;\r
\r
+ if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up\r
+\r
if( DrawPositionNeedsFullRepaint() ) {\r
fullrepaint = TRUE;\r
}\r
\r
if (board == NULL) {\r
- if (!lastReqValid) {\r
+ if (!lastReqValid[nr]) {\r
return;\r
}\r
- board = lastReq;\r
+ board = lastReq[nr];\r
} else {\r
- CopyBoard(lastReq, board);\r
- lastReqValid = 1;\r
+ CopyBoard(lastReq[nr], board);\r
+ lastReqValid[nr] = 1;\r
}\r
\r
if (doingSizing) {\r
* newest board with the last drawn board and checking if\r
* flipping has changed.\r
*/\r
- if (!fullrepaint && lastDrawnValid && lastDrawnFlipView == flipView) {\r
+ if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {\r
for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */\r
for (column = 0; column < BOARD_WIDTH; column++) {\r
- if (lastDrawn[row][column] != board[row][column]) {\r
+ if (lastDrawn[nr][row][column] != board[row][column]) {\r
SquareToPos(row, column, &x, &y);\r
clips[num_clips++] =\r
CreateRectRgn(x, y, x + squareSize, y + squareSize);\r
}\r
}\r
}\r
+ if(nr == 0) { // [HGM] dual: no highlights on second board\r
for (i=0; i<2; i++) {\r
if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||\r
lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {\r
}\r
}\r
}\r
+ } else { // nr == 1\r
+ partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];\r
+ partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];\r
+ partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];\r
+ partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];\r
+ for (i=0; i<2; i++) {\r
+ if (partnerHighlightInfo.sq[i].x >= 0 &&\r
+ partnerHighlightInfo.sq[i].y >= 0) {\r
+ SquareToPos(partnerHighlightInfo.sq[i].y,\r
+ partnerHighlightInfo.sq[i].x, &x, &y);\r
+ clips[num_clips++] =\r
+ CreateRectRgn(x - lineGap, y - lineGap, \r
+ x + squareSize + lineGap, y + squareSize + lineGap);\r
+ }\r
+ if (oldPartnerHighlight.sq[i].x >= 0 && \r
+ oldPartnerHighlight.sq[i].y >= 0) {\r
+ SquareToPos(oldPartnerHighlight.sq[i].y, \r
+ oldPartnerHighlight.sq[i].x, &x, &y);\r
+ clips[num_clips++] =\r
+ CreateRectRgn(x - lineGap, y - lineGap, \r
+ x + squareSize + lineGap, y + squareSize + lineGap);\r
+ }\r
+ }\r
+ }\r
} else {\r
fullrepaint = TRUE;\r
}\r
explodes. The old and new positions both had an empty square\r
at the destination, but animation has drawn a piece there and\r
we have to remember to erase it. [HGM] moved until after setting lastDrawn */\r
- lastDrawn[animInfo.to.y][animInfo.to.x] = animInfo.piece;\r
+ lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;\r
}\r
}\r
\r
if(explodeInfo.radius) { // [HGM] atomic\r
HBRUSH oldBrush;\r
int x, y, r=(explodeInfo.radius * squareSize)/100;\r
+ ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];\r
board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer\r
SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);\r
x += squareSize/2;\r
ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);\r
}\r
DrawGridOnDC(hdcmem);\r
- DrawHighlightsOnDC(hdcmem);\r
+ DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);\r
+ DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);\r
DrawBoardOnDC(hdcmem, board, tmphdc);\r
+ board[explodeInfo.fromY][explodeInfo.fromX] = piece;\r
oldBrush = SelectObject(hdcmem, explodeBrush);\r
Ellipse(hdcmem, x-r, y-r, x+r, y+r);\r
SelectObject(hdcmem, oldBrush);\r
} else {\r
DrawGridOnDC(hdcmem);\r
- DrawHighlightsOnDC(hdcmem);\r
+ if(nr == 0) { // [HGM] dual: decide which highlights to draw\r
+ DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);\r
+ DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);\r
+ } else {\r
+ DrawHighlightsOnDC(hdcmem, &partnerHighlightInfo, HIGHLIGHT_PEN);\r
+ oldPartnerHighlight = partnerHighlightInfo;\r
+ }\r
DrawBoardOnDC(hdcmem, board, tmphdc);\r
}\r
+ if(nr == 0) // [HGM] dual: markers only on left board\r
+ for (row = 0; row < BOARD_HEIGHT; row++) {\r
+ for (column = 0; column < BOARD_WIDTH; column++) {\r
+ if (marker[row][column]) { // marker changes only occur with full repaint!\r
+ HBRUSH oldBrush = SelectObject(hdcmem, \r
+ marker[row][column] == 2 ? markerBrush : explodeBrush);\r
+ SquareToPos(row, column, &x, &y);\r
+ Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,\r
+ x + 3*squareSize/4, y + 3*squareSize/4);\r
+ SelectObject(hdcmem, oldBrush);\r
+ }\r
+ }\r
+ }\r
if(logoHeight) {\r
HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;\r
if(appData.autoLogo) {\r
\r
DrawCoordsOnDC(hdcmem);\r
\r
- CopyBoard(lastDrawn, board); /* [HGM] Moved to here from end of routine, */\r
+ CopyBoard(lastDrawn[nr], board); /* [HGM] Moved to here from end of routine, */\r
/* to make sure lastDrawn contains what is actually drawn */\r
\r
/* Put the dragged piece back into place and draw it (out of place!) */\r
\r
/* Set clipping on the target DC */\r
if (!fullrepaint) {\r
+ if(nr == 1) for (x = 0; x < num_clips; x++) { // [HGM] dual: translate clips\r
+ RECT rect;\r
+ GetRgnBox(clips[x], &rect);\r
+ DeleteObject(clips[x]);\r
+ clips[x] = CreateRectRgn(rect.left + wpMain.width/2, rect.top, \r
+ rect.right + wpMain.width/2, rect.bottom);\r
+ }\r
SelectClipRgn(hdc, clips[0]);\r
for (x = 1; x < num_clips; x++) {\r
if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)\r
* This way we avoid any flickering\r
*/\r
oldBitmap = SelectObject(tmphdc, bufferBitmap);\r
- BitBlt(hdc, boardRect.left, boardRect.top,\r
+ BitBlt(hdc, boardRect.left + twoBoards*partnerUp*wpMain.width/2, boardRect.top, // [HGM] dual\r
boardRect.right - boardRect.left,\r
boardRect.bottom - boardRect.top,\r
tmphdc, boardRect.left, boardRect.top, SRCCOPY);\r
if (releaseDC) \r
ReleaseDC(hwndMain, hdc);\r
\r
- if (lastDrawnFlipView != flipView) {\r
+ if (lastDrawnFlipView != flipView && nr == 0) {\r
if (flipView)\r
CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);\r
else\r
lastDrawnHighlight = highlightInfo;\r
lastDrawnPremove = premoveHighlightInfo;\r
lastDrawnFlipView = flipView;\r
- lastDrawnValid = 1;\r
+ lastDrawnValid[nr] = 1;\r
}\r
\r
/* [HGM] diag: Save the current board display to the given open file and close the file */\r
RealizePalette(hdc);\r
}\r
HDCDrawPosition(hdc, 1, NULL);\r
+ if(twoBoards) { // [HGM] dual: also redraw other board in other orientation\r
+ flipView = !flipView; partnerUp = !partnerUp;\r
+ HDCDrawPosition(hdc, 1, NULL);\r
+ flipView = !flipView; partnerUp = !partnerUp;\r
+ }\r
oldFont =\r
SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);\r
ExtTextOut(hdc, messageRect.left, messageRect.top,\r
} DropEnable;\r
\r
DropEnable dropEnables[] = {\r
- { 'P', DP_Pawn, "Pawn" },\r
- { 'N', DP_Knight, "Knight" },\r
- { 'B', DP_Bishop, "Bishop" },\r
- { 'R', DP_Rook, "Rook" },\r
- { 'Q', DP_Queen, "Queen" },\r
+ { 'P', DP_Pawn, N_("Pawn") },\r
+ { 'N', DP_Knight, N_("Knight") },\r
+ { 'B', DP_Bishop, N_("Bishop") },\r
+ { 'R', DP_Rook, N_("Rook") },\r
+ { 'Q', DP_Queen, N_("Queen") },\r
};\r
\r
VOID\r
dropEnables[i].piece);\r
count = 0;\r
while (p && *p++ == dropEnables[i].piece) count++;\r
- sprintf(item, "%s %d", dropEnables[i].name, count);\r
+ snprintf(item, MSG_SIZ, "%s %d", T_(dropEnables[i].name), count);\r
enable = count > 0 || !appData.testLegality\r
/*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse\r
&& !appData.icsActive);\r
VOID\r
MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)\r
{\r
- int x, y;\r
+ int x, y, menuNr;\r
POINT pt;\r
static int recursive = 0;\r
HMENU hmenu;\r
x = BOARD_WIDTH - 1 - x;\r
}\r
\r
+ shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status\r
+\r
switch (message) {\r
case WM_LBUTTONDOWN:\r
if (PtInRect((LPRECT) &whiteRect, pt)) {\r
if (gameMode == EditPosition) {\r
SetWhiteToPlayEvent();\r
+ } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {\r
+ AdjustClock(flipClock, -1);\r
} else if (gameMode == IcsPlayingBlack ||\r
gameMode == MachinePlaysWhite) {\r
CallFlagEvent();\r
- } else if (gameMode == EditGame) {\r
- AdjustClock(flipClock, -1);\r
}\r
} else if (PtInRect((LPRECT) &blackRect, pt)) {\r
if (gameMode == EditPosition) {\r
SetBlackToPlayEvent();\r
+ } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {\r
+ AdjustClock(!flipClock, -1);\r
} else if (gameMode == IcsPlayingWhite ||\r
gameMode == MachinePlaysBlack) {\r
CallFlagEvent();\r
- } else if (gameMode == EditGame) {\r
- AdjustClock(!flipClock, -1);\r
}\r
}\r
dragInfo.start.x = dragInfo.start.y = -1;\r
break;\r
\r
case WM_MOUSEMOVE:\r
+ if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;\r
+ MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);\r
if ((appData.animateDragging || appData.highlightDragging)\r
&& (wParam & MK_LBUTTON)\r
&& dragInfo.from.x >= 0) \r
/* Mouse Wheel is being rolled forward\r
* Play moves forward\r
*/\r
- if((short)HIWORD(wParam) > 0 && currentMove < forwardMostMove) \r
+ if((short)HIWORD(wParam) < 0 && currentMove < forwardMostMove) \r
{ if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction\r
/* Mouse Wheel is being rolled backward\r
* Play moves backward\r
*/\r
- if((short)HIWORD(wParam) < 0 && currentMove > backwardMostMove) \r
+ if((short)HIWORD(wParam) > 0 && currentMove > backwardMostMove) \r
{ if(lastDir == -1) BackwardEvent(); else lastDir = -1; }\r
}\r
break;\r
\r
+ case WM_MBUTTONUP:\r
+ case WM_RBUTTONUP:\r
+ ReleaseCapture();\r
+ RightClick(Release, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);\r
+ break;\r
+ \r
case WM_MBUTTONDOWN:\r
case WM_RBUTTONDOWN:\r
ErrorPopDown();\r
if(y == -2) {\r
/* [HGM] right mouse button in clock area edit-game mode ups clock */\r
if (PtInRect((LPRECT) &whiteRect, pt)) {\r
- if (gameMode == EditGame) AdjustClock(flipClock, 1);\r
+ if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);\r
} else if (PtInRect((LPRECT) &blackRect, pt)) {\r
- if (gameMode == EditGame) AdjustClock(!flipClock, 1);\r
+ if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);\r
}\r
+ break;\r
}\r
DrawPosition(TRUE, NULL);\r
\r
- switch (gameMode) {\r
- case EditPosition:\r
- case IcsExamining:\r
- if (x < 0 || y < 0) break;\r
- fromX = x;\r
- fromY = y;\r
+ menuNr = RightClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);\r
+ switch (menuNr) {\r
+ case 0:\r
if (message == WM_MBUTTONDOWN) {\r
buttonCount = 3; /* even if system didn't think so */\r
if (wParam & MK_SHIFT) \r
MenuPopup(hwnd, pt, LoadMenu(hInst, "ShogiPieceMenu"), -1);\r
}\r
break;\r
- case IcsPlayingWhite:\r
- case IcsPlayingBlack:\r
- case EditGame:\r
- case MachinePlaysWhite:\r
- case MachinePlaysBlack:\r
- if (appData.testLegality &&\r
- gameInfo.variant != VariantBughouse &&\r
- gameInfo.variant != VariantCrazyhouse) break;\r
- if (x < 0 || y < 0) break;\r
- fromX = x;\r
- fromY = y;\r
+ case 2:\r
+ SetCapture(hwndMain);
+ break;\r
+ case 1:\r
hmenu = LoadMenu(hInst, "DropPieceMenu");\r
SetupDropMenu(hmenu);\r
MenuPopup(hwnd, pt, hmenu, -1);\r
- break;\r
default:\r
break;\r
}\r
case WM_INITDIALOG: /* message: initialize dialog box */\r
/* Center the dialog over the application window */\r
CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));\r
+ Translate(hDlg, DLG_PromotionKing);\r
ShowWindow(GetDlgItem(hDlg, PB_King), \r
(!appData.testLegality || gameInfo.variant == VariantSuicide ||\r
gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?\r
if (number == 0) {\r
int error = GameListBuild(f);\r
if (error) {\r
- DisplayError("Cannot build game list", error);\r
+ DisplayError(_("Cannot build game list"), error);\r
} else if (!ListEmpty(&gameList) &&\r
((ListGame *) gameList.tailPred)->number > 1) {\r
GameListPopUp(f, fileTitle);\r
\r
cfmt.cbSize = sizeof(CHARFORMAT);\r
cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;\r
- strcpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName);\r
+ safeStrCpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName,\r
+ sizeof(cfmt.szFaceName)/sizeof(cfmt.szFaceName[0]) );\r
/* yHeight is expressed in twips. A twip is 1/20 of a font's point\r
* size. This was undocumented in the version of MSVC++ that I had\r
* when I wrote the code, but is apparently documented now.\r
break;\r
\r
case IDM_LoadGame:\r
- LoadGameDialog(hwnd, "Load Game from File");\r
+ LoadGameDialog(hwnd, _("Load Game from File"));\r
break;\r
\r
case IDM_LoadNextGame:\r
f = OpenFileDialog(hwnd, "rb", "",\r
appData.oldSaveStyle ? "pos" : "fen",\r
POSITION_FILT,\r
- "Load Position from File", &number, fileTitle, NULL);\r
+ _("Load Position from File"), &number, fileTitle, NULL);\r
if (f != NULL) {\r
LoadPosition(f, number, fileTitle);\r
}\r
f = OpenFileDialog(hwnd, "a", defName,\r
appData.oldSaveStyle ? "gam" : "pgn",\r
GAME_FILT,\r
- "Save Game to File", NULL, fileTitle, NULL);\r
+ _("Save Game to File"), NULL, fileTitle, NULL);\r
if (f != NULL) {\r
SaveGame(f, 0, "");\r
}\r
f = OpenFileDialog(hwnd, "a", defName,\r
appData.oldSaveStyle ? "pos" : "fen",\r
POSITION_FILT,\r
- "Save Position to File", NULL, fileTitle, NULL);\r
+ _("Save Position to File"), NULL, fileTitle, NULL);\r
if (f != NULL) {\r
SavePosition(f, 0, "");\r
}\r
break;\r
\r
case IDM_NewChat:\r
- ChatPopUp();\r
+ ChatPopUp(NULL);\r
break;\r
\r
case IDM_CopyPosition:\r
SAY("computer starts playing black");\r
break;\r
\r
+ case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games\r
+ if(gameMode != BeginningOfGame) break; // allow menu item to remain enabled for better mode highligting\r
+ matchMode = 2;// distinguish from command-line-triggered case (matchMode=1)\r
+ appData.matchGames = appData.defaultMatchGames;\r
+ matchGame = 1;\r
+\r
case IDM_TwoMachines:\r
TwoMachinesEvent();\r
/*\r
TagsPopUp(tags, CmailMsg());\r
free(tags);\r
}\r
- SAY("programs start playing each other");\r
+ SAY("computer starts playing both sides");\r
break;\r
\r
case IDM_AnalysisMode:\r
if (!first.analysisSupport) {\r
- sprintf(buf, "%s does not support analysis", first.tidy);\r
+ snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);\r
DisplayError(buf, 0);\r
} else {\r
SAY("analyzing current position");\r
/* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */\r
if (appData.icsActive) {\r
if (gameMode != IcsObserving) {\r
- sprintf(buf, "You are not observing a game");\r
+ snprintf(buf, MSG_SIZ, "You are not observing a game");\r
DisplayError(buf, 0);\r
/* secure check */\r
if (appData.icsEngineAnalyze) {\r
case IDM_AnalyzeFile:\r
if (!first.analysisSupport) {\r
char buf[MSG_SIZ];\r
- sprintf(buf, "%s does not support analysis", first.tidy);\r
+ snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);\r
DisplayError(buf, 0);\r
} else {\r
if (!appData.showThinking) ToggleShowThinking();\r
AnalyzeFileEvent();\r
- LoadGameDialog(hwnd, "Analyze Game from File");\r
+ LoadGameDialog(hwnd, _("Analyze Game from File"));\r
AnalysisPeriodicEvent(1);\r
}\r
break;\r
\r
case IDM_EditPosition:\r
EditPositionEvent();\r
- SAY("to set up a position type a FEN");\r
+ SAY("enter a FEN string or setup a position on the board using the control R pop up menu");\r
break;\r
\r
case IDM_Training:\r
StopExaminingEvent();\r
break;\r
\r
+ case IDM_Upload:\r
+ UploadGameEvent();\r
+ break;\r
+\r
case IDM_TypeInMove:\r
PopUpMoveDialog('\000');\r
break;\r
break;\r
\r
case IDM_Revert:\r
- RevertEvent();\r
+ RevertEvent(FALSE);\r
+ break;\r
+\r
+ case IDM_Annotate: // [HGM] vari: revert with annotation\r
+ RevertEvent(TRUE);\r
break;\r
\r
case IDM_TruncateGame:\r
if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&\r
!HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {\r
MessageBox (GetFocus(),\r
- "Unable to activate help",\r
+ _("Unable to activate help"),\r
szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);\r
}\r
break;\r
if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&\r
!HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {\r
MessageBox (GetFocus(),\r
- "Unable to activate help",\r
+ _("Unable to activate help"),\r
szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);\r
}\r
break;\r
case IDM_HELPHELP:\r
if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {\r
MessageBox (GetFocus(),\r
- "Unable to activate help",\r
+ _("Unable to activate help"),\r
szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);\r
}\r
break;\r
break;\r
\r
case IDM_DirectCommand1:\r
- AskQuestionEvent("Direct Command",\r
- "Send to chess program:", "", "1");\r
+ AskQuestionEvent(_("Direct Command"),\r
+ _("Send to chess program:"), "", "1");\r
break;\r
case IDM_DirectCommand2:\r
- AskQuestionEvent("Direct Command",\r
- "Send to second chess program:", "", "2");\r
+ AskQuestionEvent(_("Direct Command"),\r
+ _("Send to second chess program:"), "", "2");\r
break;\r
\r
case EP_WhitePawn:\r
fromX = fromY = -1;\r
break;\r
\r
+ case IDM_English:\r
+ barbaric = 0;\r
+ TranslateMenus(0);\r
+ CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);\r
+ CheckMenuItem(GetMenu(hwndMain), IDM_English, MF_BYCOMMAND|MF_CHECKED);\r
+ lastChecked = wmId;\r
+ break;\r
+\r
default:\r
+ if(wmId > IDM_English && wmId < IDM_English+5) {\r
+ LoadLanguageFile(languageFile[wmId - IDM_English - 1]);\r
+ TranslateMenus(0);\r
+ CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);\r
+ CheckMenuItem(GetMenu(hwndMain), wmId, MF_BYCOMMAND|MF_CHECKED);\r
+ lastChecked = wmId;\r
+ break;\r
+ }\r
return (DefWindowProc(hwnd, message, wParam, lParam));\r
}\r
break;\r
}\r
if (!ok) {\r
char buf[MSG_SIZ];\r
- sprintf(buf, "Error loading sound %s", ms->name);\r
+ snprintf(buf, MSG_SIZ, _("Error loading sound %s"), ms->name);\r
DisplayError(buf, GetLastError());\r
}\r
return ok;\r
number = NULL;\r
}\r
CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));\r
+ Translate(hDlg, 1536);\r
return FALSE; /* Allow for further processing */\r
\r
case WM_COMMAND:\r
OFNOTIFY *ofnot;\r
switch (uiMsg) {\r
case WM_INITDIALOG:\r
+ Translate(hdlg, DLG_IndexNumber);\r
ofname = (OPENFILENAME *)lParam;\r
number = (UINT *)(ofname->lCustData);\r
break;\r
\r
if (fileName == NULL) fileName = buf1;\r
if (defName == NULL) {\r
- strcpy(fileName, "*.");\r
+ safeStrCpy(fileName, "*.", 3 );\r
strcat(fileName, defExt);\r
} else {\r
- strcpy(fileName, defName);\r
+ safeStrCpy(fileName, defName, MSG_SIZ );\r
}\r
- if (fileTitle) strcpy(fileTitle, "");\r
+ if (fileTitle) safeStrCpy(fileTitle, "", MSG_SIZ );\r
if (number) *number = 0;\r
\r
openFileName.lStructSize = sizeof(OPENFILENAME);\r
/* open the file */\r
f = fopen(openFileName.lpstrFile, write);\r
if (f == NULL) {\r
- MessageBox(hwnd, "File open failed", NULL,\r
+ MessageBox(hwnd, _("File open failed"), NULL,\r
MB_OK|MB_ICONEXCLAMATION);\r
return NULL;\r
}\r
} else {\r
int err = CommDlgExtendedError();\r
- if (err != 0) DisplayError("Internal error in file dialog box", err);\r
+ if (err != 0) DisplayError(_("Internal error in file dialog box"), err);\r
return FALSE;\r
}\r
return f;\r
SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);\r
\r
while (*cd != NULL) {\r
- SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) *cd);\r
+ SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) T_(*cd));\r
cd++;\r
}\r
}\r
void\r
InitComboStringsFromOption(HANDLE hwndCombo, char *str)\r
{\r
- char buf1[ARG_MAX];\r
+ char buf1[MAX_ARG_LEN];\r
int len;\r
\r
if (str[0] == '@') {\r
\r
InitComboStringsFromOption(hwndCombo, nthnames);\r
q = QuoteForFilename(nthcp);\r
- sprintf(buf, "%s%s%s", q, nthcp, q);\r
+ snprintf(buf, MSG_SIZ, "%s%s%s", q, nthcp, q);\r
if (*nthdir != NULLCHAR) {\r
q = QuoteForFilename(nthdir);\r
- sprintf(buf + strlen(buf), " /%s=%s%s%s", nthd, q, nthdir, q);\r
+ snprintf(buf + strlen(buf), MSG_SIZ, " /%s=%s%s%s", nthd, q, nthdir, q);\r
}\r
if (*nthcp == NULLCHAR) {\r
SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);\r
case WM_INITDIALOG:\r
/* Center the dialog */\r
CenterWindow (hDlg, GetDesktopWindow());\r
+ Translate(hDlg, DLG_Startup);\r
/* Initialize the dialog items */\r
InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),\r
appData.firstChessProgram, "fd", appData.firstDirectory,\r
secondChessProgramNames);\r
hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);\r
InitComboStringsFromOption(hwndCombo, icsNames); \r
- sprintf(buf, "%s /icsport=%s", appData.icsHost, appData.icsPort);\r
+ snprintf(buf, MSG_SIZ, "%s /icsport=%s", appData.icsHost, appData.icsPort);\r
if (*appData.icsHelper != NULLCHAR) {\r
char *q = QuoteForFilename(appData.icsHelper);\r
sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);\r
switch (LOWORD(wParam)) {\r
case IDOK:\r
if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {\r
- strcpy(buf, "/fcp=");\r
+ safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );\r
GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));\r
p = buf;\r
ParseArgs(StringGet, &p);\r
- strcpy(buf, "/scp=");\r
+ safeStrCpy(buf, "/scp=", sizeof(buf)/sizeof(buf[0]) );\r
GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));\r
p = buf;\r
ParseArgs(StringGet, &p);\r
appData.noChessProgram = FALSE;\r
appData.icsActive = FALSE;\r
} else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {\r
- strcpy(buf, "/ics /icshost=");\r
+ safeStrCpy(buf, "/ics /icshost=", sizeof(buf)/sizeof(buf[0]) );\r
GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));\r
p = buf;\r
ParseArgs(StringGet, &p);\r
if (appData.zippyPlay) {\r
- strcpy(buf, "/fcp=");\r
+ safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );\r
GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));\r
p = buf;\r
ParseArgs(StringGet, &p);\r
appData.noChessProgram = TRUE;\r
appData.icsActive = FALSE;\r
} else {\r
- MessageBox(hDlg, "Choose an option, or cancel to exit",\r
- "Option Error", MB_OK|MB_ICONEXCLAMATION);\r
+ MessageBox(hDlg, _("Choose an option, or cancel to exit"),\r
+ _("Option Error"), MB_OK|MB_ICONEXCLAMATION);\r
return TRUE;\r
}\r
if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {\r
case IDM_HELPCONTENTS:\r
if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {\r
MessageBox (GetFocus(),\r
- "Unable to activate help",\r
+ _("Unable to activate help"),\r
szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);\r
}\r
break;\r
/* Center the dialog over the application window */\r
CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));\r
SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);\r
+ Translate(hDlg, ABOUTBOX);\r
JAWS_COPYRIGHT\r
return (TRUE);\r
\r
switch (message) {\r
case WM_INITDIALOG: /* message: initialize dialog box */\r
/* Initialize the dialog items */\r
+ Translate(hDlg, DLG_EditComment);\r
hwndText = GetDlgItem(hDlg, OPT_CommentText);\r
SetDlgItemText(hDlg, OPT_CommentText, commentText);\r
EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);\r
sizeY = newSizeY;\r
}\r
}\r
+ SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS );\r
return FALSE;\r
\r
case WM_COMMAND: /* message: received a command */\r
}\r
break;\r
\r
+ case WM_NOTIFY: // [HGM] vari: cloned from whistory.c\r
+ if( wParam == OPT_CommentText ) {\r
+ MSGFILTER * lpMF = (MSGFILTER *) lParam;\r
+\r
+ if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ) {\r
+ POINTL pt;\r
+ LRESULT index;\r
+\r
+ pt.x = LOWORD( lpMF->lParam );\r
+ pt.y = HIWORD( lpMF->lParam );\r
+\r
+ index = SendDlgItemMessage( hDlg, OPT_CommentText, EM_CHARFROMPOS, 0, (LPARAM) &pt );\r
+\r
+ hwndText = GetDlgItem(hDlg, OPT_CommentText); // cloned from above\r
+ len = GetWindowTextLength(hwndText);\r
+ str = (char *) malloc(len + 1);\r
+ GetWindowText(hwndText, str, len + 1);\r
+ ReplaceComment(commentIndex, str);\r
+ if(commentIndex != currentMove) ToNrEvent(commentIndex);\r
+ LoadVariation( index, str ); // [HGM] also does the actual moving to it, now\r
+ free(str);\r
+\r
+ /* Zap the message for good: apparently, returning non-zero is not enough */\r
+ lpMF->msg = WM_USER;\r
+\r
+ return TRUE;\r
+ }\r
+ }\r
+ break;\r
+\r
case WM_SIZE:\r
newSizeX = LOWORD(lParam);\r
newSizeY = HIWORD(lParam);\r
move[0] = (char) lParam;\r
move[1] = NULLCHAR;\r
CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );\r
+ Translate(hDlg, DLG_TypeInMove);\r
hInput = GetDlgItem(hDlg, OPT_Move);\r
SetWindowText(hInput, move);\r
SetFocus(hInput);\r
\r
case WM_COMMAND:\r
switch (LOWORD(wParam)) {\r
- case IDOK:\r
+ case IDOK:
+ shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status\r
GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));\r
{ int n; Board board;\r
// [HGM] FENedit\r
}\r
if (gameMode != EditGame && currentMove != forwardMostMove && \r
gameMode != Training) {\r
- DisplayMoveError("Displayed move is not current");\r
+ DisplayMoveError(_("Displayed move is not current"));\r
} else {\r
// GetDlgItemText(hDlg, OPT_Move, move, sizeof(move)); // moved upstream\r
int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove, \r
forwardMostMove = currentMove;\r
UserMoveEvent(fromX, fromY, toX, toY, promoChar); \r
} else {\r
- DisplayMoveError("Could not parse move");\r
+ DisplayMoveError(_("Could not parse move"));\r
}\r
}\r
EndDialog(hDlg, TRUE);\r
move[0] = (char) lParam;\r
move[1] = NULLCHAR;\r
CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );\r
+ Translate(hDlg, DLG_TypeInName);\r
hInput = GetDlgItem(hDlg, OPT_Name);\r
SetWindowText(hInput, move);\r
SetFocus(hInput);\r
GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));\r
appData.userName = strdup(move);\r
SetUserLogo();\r
+ SetGameInfo();\r
+ if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {\r
+ snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);\r
+ DisplayTitle(move);\r
+ }\r
+\r
\r
EndDialog(hDlg, TRUE);\r
return TRUE;\r
if (errorDialog == NULL) return;\r
DestroyWindow(errorDialog);\r
errorDialog = NULL;\r
+ if(errorExitStatus) ExitEvent(errorExitStatus);\r
}\r
\r
LRESULT CALLBACK\r
For now, just give it a default position.\r
*/\r
SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);\r
+ Translate(hDlg, DLG_Error);\r
\r
errorDialog = hDlg;\r
SetWindowText(hDlg, errorTitle);\r
{\r
if (histP == histIn) return NULL;\r
histP = (histP + 1) % HISTORY_SIZE;\r
- return history[histP];\r
-}\r
-\r
-typedef struct {\r
- char *item;\r
- char *command;\r
- BOOLEAN getname;\r
- BOOLEAN immediate;\r
-} IcsTextMenuEntry;\r
-#define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)\r
-IcsTextMenuEntry icsTextMenuEntry[ICS_TEXT_MENU_SIZE];\r
-\r
-void\r
-ParseIcsTextMenu(char *icsTextMenuString)\r
-{\r
-// int flags = 0;\r
- IcsTextMenuEntry *e = icsTextMenuEntry;\r
- char *p = icsTextMenuString;\r
- while (e->item != NULL && e < icsTextMenuEntry + ICS_TEXT_MENU_SIZE) {\r
- free(e->item);\r
- e->item = NULL;\r
- if (e->command != NULL) {\r
- free(e->command);\r
- e->command = NULL;\r
- }\r
- e++;\r
- }\r
- e = icsTextMenuEntry;\r
- while (*p && e < icsTextMenuEntry + ICS_TEXT_MENU_SIZE) {\r
- if (*p == ';' || *p == '\n') {\r
- e->item = strdup("-");\r
- e->command = NULL;\r
- p++;\r
- } else if (*p == '-') {\r
- e->item = strdup("-");\r
- e->command = NULL;\r
- p++;\r
- if (*p) p++;\r
- } else {\r
- char *q, *r, *s, *t;\r
- char c;\r
- q = strchr(p, ',');\r
- if (q == NULL) break;\r
- *q = NULLCHAR;\r
- r = strchr(q + 1, ',');\r
- if (r == NULL) break;\r
- *r = NULLCHAR;\r
- s = strchr(r + 1, ',');\r
- if (s == NULL) break;\r
- *s = NULLCHAR;\r
- c = ';';\r
- t = strchr(s + 1, c);\r
- if (t == NULL) {\r
- c = '\n';\r
- t = strchr(s + 1, c);\r
- }\r
- if (t != NULL) *t = NULLCHAR;\r
- e->item = strdup(p);\r
- e->command = strdup(q + 1);\r
- e->getname = *(r + 1) != '0';\r
- e->immediate = *(s + 1) != '0';\r
- *q = ',';\r
- *r = ',';\r
- *s = ',';\r
- if (t == NULL) break;\r
- *t = c;\r
- p = t + 1;\r
- }\r
- e++;\r
- } \r
+ return history[histP]; \r
}\r
\r
HMENU\r
while (e->item) {\r
if (strcmp(e->item, "-") == 0) {\r
AppendMenu(h, MF_SEPARATOR, 0, 0);\r
- } else {\r
+ } else { // [HGM] re-written a bit to use only one AppendMenu call for both cases (| or no |)\r
+ int flags = MF_STRING, j = 0;\r
if (e->item[0] == '|') {\r
- AppendMenu(h, MF_STRING|MF_MENUBARBREAK,\r
- IDM_CommandX + i, &e->item[1]);\r
- } else {\r
- AppendMenu(h, MF_STRING, IDM_CommandX + i, e->item);\r
+ flags |= MF_MENUBARBREAK;\r
+ j++;\r
}\r
+ if(!strcmp(e->command, "none")) flags |= MF_GRAYED; // [HGM] chatclick: provide inactive dummy\r
+ AppendMenu(h, flags, IDM_CommandX + i, e->item + j);\r
}\r
e++;\r
i++;\r
SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);\r
}\r
if (immediate) {\r
- sprintf(buf, "%s %s", command, name);\r
+ snprintf(buf, MSG_SIZ, "%s %s", command, name);\r
SetWindowText(hInput, buf);\r
SendMessage(hInput, WM_CHAR, '\r', 0);\r
} else {\r
- sprintf(buf, "%s %s ", command, name); /* trailing space */\r
+ if(!strcmp(command, "chat")) { ChatPopUp(name); return; }\r
+ snprintf(buf, MSG_SIZ, "%s %s ", command, name); /* trailing space */\r
SetWindowText(hInput, buf);\r
sel.cpMin = 999999;\r
sel.cpMax = 999999;\r
}\r
return 0;\r
} // [HGM] navigate: for Ctrl+R, flow into nex case (moved up here) to summon up menu\r
- case WM_RBUTTONUP:\r
- if (GetKeyState(VK_SHIFT) & ~1) {\r
- SendDlgItemMessage(hwndConsole, OPT_ConsoleText, \r
- WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);\r
- } else {\r
+ case WM_RBUTTONDOWN:\r
+ if (!(GetKeyState(VK_SHIFT) & ~1)) {\r
+ /* Move selection here if it was empty */\r
+ POINT pt;\r
+ pt.x = LOWORD(lParam);\r
+ pt.y = HIWORD(lParam);\r
+ SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);\r
+ if (sel.cpMin == sel.cpMax) {\r
+ sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/\r
+ sel.cpMax = sel.cpMin;\r
+ SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);\r
+ }\r
+ SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);\r
+{ // [HGM] chatclick: code moved here from WM_RBUTTONUP case, to have menu appear on down-click\r
POINT pt;\r
HMENU hmenu = LoadIcsTextMenu(icsTextMenuEntry);\r
SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);\r
if (!IsClipboardFormatAvailable(CF_TEXT)) {\r
EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);\r
}\r
- pt.x = LOWORD(lParam);\r
- pt.y = HIWORD(lParam);\r
+ pt.x = LOWORD(lParam)-30; // [HGM] chatclick: make menu pop up with pointer above upper-right item\r
+ pt.y = HIWORD(lParam)-10; // make it appear as if mouse moved there, so it will be selected on up-click\r
+ PostMessage(hwnd, WM_MOUSEMOVE, wParam, lParam+5);\r
MenuPopup(hwnd, pt, hmenu, -1);\r
+}\r
+ }\r
+ return 0;\r
+ case WM_RBUTTONUP:\r
+ if (GetKeyState(VK_SHIFT) & ~1) {\r
+ SendDlgItemMessage(hwndConsole, OPT_ConsoleText, \r
+ WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);\r
}\r
return 0;\r
case WM_PASTE:\r
return SendMessage(hInput, message, wParam, lParam);\r
case WM_MBUTTONDOWN:\r
return SendMessage(hwnd, WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);\r
- case WM_RBUTTONDOWN:\r
- if (!(GetKeyState(VK_SHIFT) & ~1)) {\r
- /* Move selection here if it was empty */\r
- POINT pt;\r
- pt.x = LOWORD(lParam);\r
- pt.y = HIWORD(lParam);\r
- SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);\r
- if (sel.cpMin == sel.cpMax) {\r
- sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/\r
- sel.cpMax = sel.cpMin;\r
- SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);\r
- }\r
- SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);\r
- }\r
- return 0;\r
case WM_COMMAND:\r
switch (LOWORD(wParam)) {\r
case IDM_QuickPaste:\r
HFONT oldFont;\r
RECT rect;\r
\r
- if(copyNumber > 1) sprintf(buf, "%d", copyNumber); else buf[0] = 0;\r
+ if(copyNumber > 1)
+ snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%d", copyNumber); else buf[0] = 0;\r
\r
oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */\r
oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */\r
\r
if (appData.clockMode) {\r
if (tinyLayout)\r
- sprintf(buf, "%c %s %s", color[0], TimeString(timeRemaining), flagFell);\r
+ snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);\r
else\r
- sprintf(buf, "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);\r
+ snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);\r
str = buf;\r
} else {\r
str = color;\r
rect, str, strlen(str), NULL);\r
if(logoHeight > 0 && appData.clockMode) {\r
RECT r;\r
- sprintf(buf, "%s %s", buf+7, flagFell);\r
+ snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s %s", buf+7, flagFell);\r
r.top = rect->top + logoHeight/2;\r
r.left = rect->left;\r
r.right = rect->right;\r
{ // [HGM] vari: for retracting variations in local mode\r
HMENU hmenu = GetMenu(hwndMain);\r
EnableMenuItem(hmenu, IDM_Revert, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));\r
+ EnableMenuItem(hmenu, IDM_Annotate, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));\r
}\r
\r
VOID\r
{ IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_StopExamining, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_StopObserving, MF_BYCOMMAND|MF_GRAYED },\r
+ { IDM_Upload, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_Revert, MF_BYCOMMAND|MF_GRAYED },\r
+ { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },\r
{ -1, -1 }\r
};\r
{ IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },\r
+ { IDM_Match, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },\r
+ { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },\r
{ -1, -1 }\r
};\r
\r
-#ifdef ZIPPY\r
+#if ZIPPY\r
Enables zippyEnables[] = {\r
{ IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_Hint, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },\r
+ { IDM_Match, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },\r
{ ACTION_POS, MF_BYPOSITION|MF_GRAYED },\r
{ IDM_Revert, MF_BYCOMMAND|MF_GRAYED },\r
+ { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },\r
+ { IDM_Match, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },\r
{ IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },\r
{ -1, -1 }\r
{ IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },\r
+ { IDM_Match, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },\r
{ IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },\r
{ -1, -1 }\r
nowChecked = IDM_MachineWhite;\r
break;\r
case TwoMachinesPlay:\r
- nowChecked = IDM_TwoMachines;\r
+ nowChecked = matchMode ? IDM_Match : IDM_TwoMachines; // [HGM] match\r
break;\r
case AnalyzeMode:\r
nowChecked = IDM_AnalysisMode;\r
SetMenuEnables(hmenu, icsEnables);\r
EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), ICS_POS,\r
MF_BYPOSITION|MF_ENABLED);\r
-#ifdef ZIPPY\r
+#if ZIPPY\r
if (appData.zippyPlay) {\r
SetMenuEnables(hmenu, zippyEnables);\r
if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */\r
} else if (gameMode == MachinePlaysWhite) {\r
(void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);\r
} else if (gameMode == TwoMachinesPlay) {\r
- (void)EnableMenuItem(hMenu, IDM_TwoMachines, flags);\r
+ (void)EnableMenuItem(hMenu, matchMode ? IDM_Match : IDM_TwoMachines, flags); // [HGM] match\r
}\r
}\r
\r
{\r
char title[MSG_SIZ], *host;\r
if (str[0] != NULLCHAR) {\r
- strcpy(title, str);\r
+ safeStrCpy(title, str, sizeof(title)/sizeof(title[0]) );\r
} else if (appData.icsActive) {\r
if (appData.icsCommPort[0] != NULLCHAR)\r
host = "ICS";\r
else \r
host = appData.icsHost;\r
- sprintf(title, "%s: %s", szTitle, host);\r
+ snprintf(title, MSG_SIZ, "%s: %s", szTitle, host);\r
} else if (appData.noChessProgram) {\r
- strcpy(title, szTitle);\r
+ safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );\r
} else {\r
- strcpy(title, szTitle);\r
+ safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );\r
strcat(title, ": ");\r
strcat(title, first.tidy);\r
}\r
int len;\r
\r
if (error == 0) {\r
- strcpy(buf, str);\r
+ safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0]) );\r
} else {\r
len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,\r
NULL, error, LANG_NEUTRAL,\r
(LPSTR) buf2, MSG_SIZ, NULL);\r
if (len > 0) {\r
- sprintf(buf, "%s:\n%s", str, buf2);\r
+ snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);\r
} else {\r
ErrorMap *em = errmap;\r
while (em->err != 0 && em->err != error) em++;\r
if (em->err != 0) {\r
- sprintf(buf, "%s:\n%s", str, em->msg);\r
+ snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);\r
} else {\r
- sprintf(buf, "%s:\nError code %d", str, error);\r
+ snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);\r
}\r
}\r
}\r
\r
- ErrorPopUp("Error", buf);\r
+ ErrorPopUp(_("Error"), buf);\r
}\r
\r
\r
ClearHighlights();\r
DrawPosition(FALSE, NULL);\r
if (appData.popupMoveErrors) {\r
- ErrorPopUp("Error", str);\r
+ ErrorPopUp(_("Error"), str);\r
} else {\r
DisplayMessage(str, "");\r
moveErrorMessageUp = TRUE;\r
{\r
char buf[2*MSG_SIZ], buf2[MSG_SIZ];\r
int len;\r
- char *label = exitStatus ? "Fatal Error" : "Exiting";\r
+ char *label = exitStatus ? _("Fatal Error") : _("Exiting");\r
\r
if (error != 0) {\r
len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,\r
NULL, error, LANG_NEUTRAL,\r
(LPSTR) buf2, MSG_SIZ, NULL);\r
if (len > 0) {\r
- sprintf(buf, "%s:\n%s", str, buf2);\r
+ snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);\r
} else {\r
ErrorMap *em = errmap;\r
while (em->err != 0 && em->err != error) em++;\r
if (em->err != 0) {\r
- sprintf(buf, "%s:\n%s", str, em->msg);\r
+ snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);\r
} else {\r
- sprintf(buf, "%s:\nError code %d", str, error);\r
+ snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);\r
}\r
}\r
str = buf;\r
VOID\r
DisplayInformation(char *str)\r
{\r
- (void) MessageBox(hwndMain, str, "Information", MB_OK|MB_ICONINFORMATION);\r
+ (void) MessageBox(hwndMain, str, _("Information"), MB_OK|MB_ICONINFORMATION);\r
}\r
\r
\r
VOID\r
DisplayNote(char *str)\r
{\r
- ErrorPopUp("Note", str);\r
+ ErrorPopUp(_("Note"), str);\r
}\r
\r
\r
case WM_INITDIALOG:\r
qp = (QuestionParams *) lParam;\r
CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));\r
+ Translate(hDlg, DLG_Question);\r
SetWindowText(hDlg, qp->title);\r
SetDlgItemText(hDlg, OPT_QuestionText, qp->question);\r
SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));\r
case WM_COMMAND:\r
switch (LOWORD(wParam)) {\r
case IDOK:\r
- strcpy(reply, qp->replyPrefix);\r
+ safeStrCpy(reply, qp->replyPrefix, sizeof(reply)/sizeof(reply[0]) );\r
if (*reply) strcat(reply, " ");\r
len = strlen(reply);\r
GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);\r
strcat(reply, "\n");\r
OutputToProcess(qp->pr, reply, strlen(reply), &err);\r
EndDialog(hDlg, TRUE);\r
- if (err) DisplayFatalError("Error writing to chess program", err, 1);\r
+ if (err) DisplayFatalError(_("Error writing to chess program"), err, 1);\r
return TRUE;\r
case IDCANCEL:\r
EndDialog(hDlg, FALSE);\r
lpIndexFRC = (int *) lParam;\r
\r
CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));\r
+ Translate(hDlg, DLG_NewGameFRC);\r
\r
SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );\r
SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );\r
}\r
return TRUE;\r
case IDC_NFG_Random:\r
- sprintf( buf, "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */\r
+ snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */\r
SetDlgItemText(hDlg, IDC_NFG_Edit, buf );\r
return TRUE;\r
}\r
return result;\r
}\r
\r
-/* [AS] Game list options */\r
-typedef struct {\r
- char id;\r
- char * name;\r
-} GLT_Item;\r
-\r
-static GLT_Item GLT_ItemInfo[] = {\r
- { GLT_EVENT, "Event" },\r
- { GLT_SITE, "Site" },\r
- { GLT_DATE, "Date" },\r
- { GLT_ROUND, "Round" },\r
- { GLT_PLAYERS, "Players" },\r
- { GLT_RESULT, "Result" },\r
- { GLT_WHITE_ELO, "White Rating" },\r
- { GLT_BLACK_ELO, "Black Rating" },\r
- { GLT_TIME_CONTROL,"Time Control" },\r
- { GLT_VARIANT, "Variant" },\r
- { GLT_OUT_OF_BOOK,PGN_OUT_OF_BOOK },\r
- { GLT_RESULT_COMMENT, "Result Comment" }, // [HGM] rescom\r
- { 0, 0 }\r
-};\r
-\r
-const char * GLT_FindItem( char id )\r
-{\r
- const char * result = 0;\r
+/* [AS] Game list options. Refactored by HGM */\r
\r
- GLT_Item * list = GLT_ItemInfo;\r
+HWND gameListOptionsDialog;\r
\r
- while( list->id != 0 ) {\r
- if( list->id == id ) {\r
- result = list->name;\r
- break;\r
- }\r
-\r
- list++;\r
- }\r
-\r
- return result;\r
+// low-level front-end: clear text edit / list widget\r
+void\r
+GLT_ClearList()\r
+{\r
+ SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );\r
}\r
\r
-void GLT_AddToList( HWND hDlg, int iDlgItem, char id, int index )\r
+// low-level front-end: clear text edit / list widget\r
+void\r
+GLT_DeSelectList()\r
{\r
- const char * name = GLT_FindItem( id );\r
-\r
- if( name != 0 ) {\r
- if( index >= 0 ) {\r
- SendDlgItemMessage( hDlg, iDlgItem, LB_INSERTSTRING, index, (LPARAM) name );\r
- }\r
- else {\r
- SendDlgItemMessage( hDlg, iDlgItem, LB_ADDSTRING, 0, (LPARAM) name );\r
- }\r
- }\r
+ SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_SETCURSEL, 0, 0 );\r
}\r
\r
-void GLT_TagsToList( HWND hDlg, char * tags )\r
+// low-level front-end: append line to text edit / list widget\r
+void\r
+GLT_AddToList( char *name )\r
{\r
- char * pc = tags;\r
-\r
- SendDlgItemMessage( hDlg, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );\r
-\r
- while( *pc ) {\r
- GLT_AddToList( hDlg, IDC_GameListTags, *pc, -1 );\r
- pc++;\r
- }\r
-\r
- SendDlgItemMessage( hDlg, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) "\t --- Hidden tags ---" );\r
-\r
- pc = GLT_ALL_TAGS;\r
-\r
- while( *pc ) {\r
- if( strchr( tags, *pc ) == 0 ) {\r
- GLT_AddToList( hDlg, IDC_GameListTags, *pc, -1 );\r
- }\r
- pc++;\r
+ if( name != 0 ) {\r
+ SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) name );\r
}\r
-\r
- SendDlgItemMessage( hDlg, IDC_GameListTags, LB_SETCURSEL, 0, 0 );\r
}\r
\r
-char GLT_ListItemToTag( HWND hDlg, int index )\r
+// low-level front-end: get line from text edit / list widget\r
+Boolean\r
+GLT_GetFromList( int index, char *name )\r
{\r
- char result = '\0';\r
- char name[128];\r
-\r
- GLT_Item * list = GLT_ItemInfo;\r
-\r
- if( SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR ) {\r
- while( list->id != 0 ) {\r
- if( strcmp( list->name, name ) == 0 ) {\r
- result = list->id;\r
- break;\r
- }\r
-\r
- list++;\r
- }\r
+ if( name != 0 ) {\r
+ if( SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR )\r
+ return TRUE;\r
}\r
-\r
- return result;\r
+ return FALSE;\r
}\r
\r
void GLT_MoveSelection( HWND hDlg, int delta )\r
\r
LRESULT CALLBACK GameListOptions_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)\r
{\r
- static char glt[64];\r
- static char * lpUserGLT;\r
-\r
switch( message )\r
{\r
case WM_INITDIALOG:\r
- lpUserGLT = (char *) lParam;\r
+ gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end\r
\r
- strcpy( glt, lpUserGLT );\r
-\r
CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));\r
+ Translate(hDlg, DLG_GameListOptions);\r
\r
/* Initialize list */\r
- GLT_TagsToList( hDlg, glt );\r
+ GLT_TagsToList( lpUserGLT );\r
\r
SetFocus( GetDlgItem(hDlg, IDC_GameListTags) );\r
\r
case WM_COMMAND:\r
switch( LOWORD(wParam) ) {\r
case IDOK:\r
- {\r
- char * pc = lpUserGLT;\r
- int idx = 0;\r
-// int cnt = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCOUNT, 0, 0 );\r
- char id;\r
-\r
- do {\r
- id = GLT_ListItemToTag( hDlg, idx );\r
-\r
- *pc++ = id;\r
- idx++;\r
- } while( id != '\0' );\r
- }\r
+ GLT_ParseList();\r
EndDialog( hDlg, 0 );\r
return TRUE;\r
case IDCANCEL:\r
return TRUE;\r
\r
case IDC_GLT_Default:\r
- strcpy( glt, GLT_DEFAULT_TAGS );\r
- GLT_TagsToList( hDlg, glt );\r
+ GLT_TagsToList( GLT_DEFAULT_TAGS );\r
return TRUE;\r
\r
case IDC_GLT_Restore:\r
- strcpy( glt, lpUserGLT );\r
- GLT_TagsToList( hDlg, glt );\r
+ GLT_TagsToList( appData.gameListTags );\r
return TRUE;\r
\r
case IDC_GLT_Up:\r
\r
int GameListOptions()\r
{\r
- char glt[64];\r
int result;\r
FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );\r
\r
- strcpy( glt, appData.gameListTags );\r
+ safeStrCpy( lpUserGLT, appData.gameListTags ,LPUSERGLT_SIZE ); \r
\r
- result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)glt );\r
+ result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );\r
\r
if( result == 0 ) {\r
/* [AS] Memory leak here! */\r
- appData.gameListTags = strdup( glt ); \r
+ appData.gameListTags = strdup( lpUserGLT ); \r
}\r
\r
return result;\r
}\r
\r
-\r
VOID\r
DisplayIcsInteractionTitle(char *str)\r
{\r
char consoleTitle[MSG_SIZ];\r
\r
- sprintf(consoleTitle, "%s: %s", szConsoleTitle, str);\r
+ snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);\r
SetWindowText(hwndConsole, consoleTitle);\r
}\r
\r
ReleaseCapture();\r
DrawPosition(TRUE, NULL);\r
}\r
+ TagsPopDown();\r
}\r
\r
\r
CommentPopUp(char *title, char *str)\r
{\r
HWND hwnd = GetActiveWindow();\r
- EitherCommentPopUp(0, title, str, FALSE);\r
+ EitherCommentPopUp(currentMove, title, str, FALSE); // [HGM] vari: fake move index, rather than 0\r
SAY(str);\r
SetActiveWindow(hwnd);\r
}\r
}\r
if (!GetUserName(buf, &bufsiz)) {\r
/*DisplayError("Error getting user name", GetLastError());*/\r
- strcpy(buf, "User");\r
+ safeStrCpy(buf, _("User"), sizeof(buf)/sizeof(buf[0]) );\r
}\r
return buf;\r
}\r
\r
if (!GetComputerName(buf, &bufsiz)) {\r
/*DisplayError("Error getting host name", GetLastError());*/\r
- strcpy(buf, "Unknown");\r
+ safeStrCpy(buf, _("Unknown"), sizeof(buf)/sizeof(buf[0]) );\r
}\r
return buf;\r
}\r
hdc = GetDC(hwndMain);\r
if (!IsIconic(hwndMain)) {\r
DisplayAClock(hdc, timeRemaining, highlight, \r
- flipClock ? &blackRect : &whiteRect, "White", flag);\r
+ flipClock ? &blackRect : &whiteRect, _("White"), flag);\r
}\r
if (highlight && iconCurrent == iconBlack) {\r
iconCurrent = iconWhite;\r
hdc = GetDC(hwndMain);\r
if (!IsIconic(hwndMain)) {\r
DisplayAClock(hdc, timeRemaining, highlight, \r
- flipClock ? &whiteRect : &blackRect, "Black", flag);\r
+ flipClock ? &whiteRect : &blackRect, _("Black"), flag);\r
}\r
if (highlight && iconCurrent == iconWhite) {\r
iconCurrent = iconBlack;\r
f = OpenFileDialog(hwndMain, "a", defName,\r
appData.oldSaveStyle ? "gam" : "pgn",\r
GAME_FILT, \r
- "Save Game to File", NULL, fileTitle, NULL);\r
+ _("Save Game to File"), NULL, fileTitle, NULL);\r
if (f != NULL) {\r
SaveGame(f, 0, "");\r
fclose(f);\r
char cmdLine[MSG_SIZ];\r
\r
if (port[0] == NULLCHAR) {\r
- sprintf(cmdLine, "%s %s", appData.telnetProgram, host);\r
+ snprintf(cmdLine, MSG_SIZ, "%s %s", appData.telnetProgram, host);\r
} else {\r
- sprintf(cmdLine, "%s %s %s", appData.telnetProgram, host, port);\r
+ snprintf(cmdLine, MSG_SIZ, "%s %s %s", appData.telnetProgram, host, port);\r
}\r
return StartChildProcess(cmdLine, "", pr);\r
}\r
char fullname[MSG_SIZ];\r
\r
if (*name != '\\')\r
- sprintf(fullname, "\\\\.\\%s", name);\r
+ snprintf(fullname, MSG_SIZ, "\\\\.\\%s", name);\r
else\r
- strcpy(fullname, name);\r
+ safeStrCpy(fullname, name, sizeof(fullname)/sizeof(fullname[0]) );\r
\r
h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,\r
0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);\r
int\r
OpenLoopback(ProcRef *pr)\r
{\r
- DisplayFatalError("Not implemented", 0, 1);\r
+ DisplayFatalError(_("Not implemented"), 0, 1);\r
return NO_ERROR;\r
}\r
\r
break;\r
}\r
prevStderrPort = fromPort; // remember port used\r
- sprintf(stderrPortStr, "%d", fromPort);\r
+ snprintf(stderrPortStr, MSG_SIZ, "%d", fromPort);\r
\r
if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {\r
err = WSAGetLastError();\r
CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,\r
char *buf, int count, int error)\r
{\r
- DisplayFatalError("Not implemented", 0, 1);\r
+ DisplayFatalError(_("Not implemented"), 0, 1);\r
}\r
\r
/* see wgamelist.c for Game List functions */\r
POINT frames[], int * nFrames);\r
\r
\r
+#define kFactor 4\r
+\r
void\r
-AnimateAtomicCapture(int fromX, int fromY, int toX, int toY, int nFrames)\r
+AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY)\r
{ // [HGM] atomic: animate blast wave\r
int i;\r
-if(appData.debugMode) fprintf(debugFP, "exploding (%d,%d)\n", toX, toY);\r
+\r
explodeInfo.fromX = fromX;\r
explodeInfo.fromY = fromY;\r
explodeInfo.toX = toX;\r
explodeInfo.toY = toY;\r
- for(i=1; i<nFrames; i++) {\r
- explodeInfo.radius = (i*180)/(nFrames-1);\r
- DrawPosition(FALSE, NULL);\r
+ for(i=1; i<4*kFactor; i++) {\r
+ explodeInfo.radius = (i*180)/(4*kFactor-1);\r
+ DrawPosition(FALSE, board);\r
Sleep(appData.animSpeed);\r
}\r
explodeInfo.radius = 0;\r
- DrawPosition(TRUE, NULL);\r
+ DrawPosition(TRUE, board);\r
}\r
\r
-#define kFactor 4\r
-\r
void\r
AnimateMove(board, fromX, fromY, toX, toY)\r
Board board;\r
ScreenSquare(fromX, fromY, &start);\r
ScreenSquare(toX, toY, &finish);\r
\r
- /* All pieces except knights move in straight line */\r
- if (piece != WhiteKnight && piece != BlackKnight) {\r
+ /* All moves except knight jumps move in straight line */\r
+ if (!(abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1)) {\r
mid.x = start.x + (finish.x - start.x) / 2;\r
mid.y = start.y + (finish.y - start.y) / 2;\r
} else {\r
- /* Knight: make diagonal movement then straight */\r
+ /* Knight: make straight movement then diagonal */\r
if (abs(toY - fromY) < abs(toX - fromX)) {\r
mid.x = start.x + (finish.x - start.x) / 2;\r
- mid.y = finish.y;\r
+ mid.y = start.y;\r
} else {\r
- mid.x = finish.x;\r
+ mid.x = start.x;\r
mid.y = start.y + (finish.y - start.y) / 2;\r
}\r
}\r
animInfo.pos = finish;\r
DrawPosition(FALSE, NULL);\r
animInfo.piece = EmptySquare;\r
- if(gameInfo.variant == VariantAtomic && \r
- (board[toY][toX] != EmptySquare || fromX != toX && (piece == WhitePawn || piece == BlackPawn) ) )\r
- AnimateAtomicCapture(fromX, fromY, toX, toY, 2*nFrames);\r
+ Explode(board, fromX, fromY, toX, toY);\r
}\r
\r
/* Convert board position to corner of screen rect and color */\r