Add option -variations to control variation-tree walking
[xboard.git] / winboard / winboard.c
index b535d44..e92a265 100644 (file)
@@ -332,7 +332,7 @@ int dialogItems[][40] = {
 \r
 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];\r
 static int lastChecked;\r
-static char oldLanguage[MSG_SIZ], *menuText[10][25];\r
+static char oldLanguage[MSG_SIZ], *menuText[10][30];\r
 extern int tinyLayout;\r
 extern char * menuBarText[][8];\r
 \r
@@ -2459,7 +2459,7 @@ InitDrawingSizes(BoardSize boardSize, int flags)
   pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");\r
   pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");\r
   pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");\r
-  if( !strcmp(appData.variant, "shogi") && (squareSize==72 || squareSize==49)) {\r
+  if( gameInfo.variant == VariantShogi && (squareSize==72 || squareSize==49)) {\r
     // in Shogi, Hijack the unused Queen for Lance\r
     pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");\r
     pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");\r