static int lastChecked;\r
static char oldLanguage[MSG_SIZ], *menuText[10][30];\r
extern int tinyLayout;\r
-extern char * menuBarText[][8];\r
+extern char * menuBarText[][10];\r
\r
void\r
LoadLanguageFile(char *name)\r
};\r
\r
int tinyLayout = 0, smallLayout = 0;\r
-#define MENU_BAR_ITEMS 7\r
+#define MENU_BAR_ITEMS 9\r
char *menuBarText[2][MENU_BAR_ITEMS+1] = {\r
- { N_("&File"), N_("&Mode"), N_("&Action"), N_("&Step"), N_("&Options"), N_("&Help"), NULL },\r
- { N_("&F"), N_("&M"), N_("&A"), N_("&S"), N_("&O"), N_("&H"), NULL },\r
+ { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },\r
+ { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },\r
};\r
\r
\r
ShowWindow(GetDlgItem(hDlg, PB_Bishop), \r
gameInfo.variant != VariantShogi ?\r
SW_SHOW : SW_HIDE);\r
- ShowWindow(GetDlgItem(hDlg, IDC_Yes), \r
- gameInfo.variant == VariantShogi ?\r
- SW_SHOW : SW_HIDE);\r
- ShowWindow(GetDlgItem(hDlg, IDC_No), \r
- gameInfo.variant == VariantShogi ?\r
- SW_SHOW : SW_HIDE);\r
+ if(gameInfo.variant == VariantShogi) {\r
+ SetDlgItemText(hDlg, PB_Queen, "YES");\r
+ SetDlgItemText(hDlg, PB_Knight, "NO");\r
+ SetWindowText(hDlg, "Promote?");\r
+ }\r
ShowWindow(GetDlgItem(hDlg, IDC_Centaur), \r
gameInfo.variant == VariantSuper ?\r
SW_SHOW : SW_HIDE);\r
break;\r
\r
case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games\r
- if(gameMode != BeginningOfGame) break; // allow menu item to remain enabled for better mode highligting\r
+ if(gameMode != BeginningOfGame) { // allow menu item to remain enabled for better mode highligting\r
+ DisplayError(_("You can only start a match from the initial position."), 0); break;\r
+ }\r
matchMode = 2;// distinguish from command-line-triggered case (matchMode=1)\r
appData.matchGames = appData.defaultMatchGames;\r
matchGame = 1;\r