Fix regression in colorization of zippy-matched commands
[xboard.git] / winboard / winboard.c
index b5b0594..fa310fe 100644 (file)
@@ -2522,7 +2522,7 @@ DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y,
   if (appData.blindfold) return;\r
 \r
   /* [AS] Use font-based pieces if needed */\r
-  if( fontBitmapSquareSize >= 0 && squareSize > 32 ) {\r
+  if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {\r
     /* Create piece bitmaps, or do nothing if piece set is up to date */\r
     CreatePiecesFromFont();\r
 \r
@@ -2531,6 +2531,9 @@ DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y,
 \r
         SelectObject( tmphdc, hPieceMask[ index ] );\r
 \r
+      if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))\r
+        StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);\r
+      else\r
         BitBlt( hdc,\r
             x, y,\r
             squareSize, squareSize,\r
@@ -2540,6 +2543,9 @@ DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y,
 \r
         SelectObject( tmphdc, hPieceFace[ index ] );\r
 \r
+      if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))\r
+        StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);\r
+      else\r
         BitBlt( hdc,\r
             x, y,\r
             squareSize, squareSize,\r
@@ -2649,7 +2655,13 @@ VOID RebuildTextureSquareInfo()
             if( (col + row) & 1 ) {\r
                 /* Lite square */\r
                 if( lite_w >= squareSize && lite_h >= squareSize ) {\r
+                  if( lite_w >= squareSize*BOARD_WIDTH )\r
+                    backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2;  /* [HGM] cut out of center of virtual square */\r
+                  else\r
                     backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1);  /* [HGM] divide by size-1 in stead of size! */\r
+                  if( lite_h >= squareSize*BOARD_HEIGHT )\r
+                    backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;\r
+                  else\r
                     backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);\r
                     backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);\r
                 }\r
@@ -2657,7 +2669,13 @@ VOID RebuildTextureSquareInfo()
             else {\r
                 /* Dark square */\r
                 if( dark_w >= squareSize && dark_h >= squareSize ) {\r
+                  if( dark_w >= squareSize*BOARD_WIDTH )\r
+                    backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;\r
+                  else\r
                     backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);\r
+                  if( dark_h >= squareSize*BOARD_HEIGHT )\r
+                    backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;\r
+                  else\r
                     backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);\r
                     backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);\r
                 }\r
@@ -8169,6 +8187,7 @@ ResetFrontEnd()
     ReleaseCapture();\r
     DrawPosition(TRUE, NULL);\r
   }\r
+  TagsPopDown();\r
 }\r
 \r
 \r