typedef struct {\r
char* name;\r
void* data;\r
+ int flag; // [HGM] needed to indicate if data was malloc'ed or not\r
} MySound;\r
\r
typedef struct {\r
void InitComboStrings(HANDLE hwndCombo, char **cd);\r
BOOLEAN MyLoadSound(MySound *ms);\r
BOOLEAN MyPlaySound(MySound *ms);\r
-VOID ExitArgError(char *msg, char *badArg);\r
+VOID ExitArgError(char *msg, char *badArg, Boolean quit);\r
void SaveSettings(char* name);\r
+BOOL BrowseForFolder( const char * title, char * path );\r
+VOID TourneyPopup();\r
+VOID LoadEnginePopUp();\r
\r
/* Constants */\r
\r