appData.popupMoveErrors = IS_CHECKED(OPT_PopupMoveErrors);\r
appData.showButtonBar = IS_CHECKED(OPT_ShowButtonBar);\r
appData.showCoords = IS_CHECKED(OPT_ShowCoordinates);\r
- ShowThinkingEvent( IS_CHECKED(OPT_ShowThinking));\r
- appData.testLegality = IS_CHECKED(OPT_TestLegality);\r
- appData.hideThinkingFromHuman= IS_CHECKED(OPT_HideThinkFromHuman);\r
+ // [HGM] thinking: next three moved up\r
appData.saveExtendedInfoInPGN= IS_CHECKED(OPT_SaveExtPGN);\r
+ appData.hideThinkingFromHuman= IS_CHECKED(OPT_HideThinkFromHuman);\r
appData.showEvalInMoveHistory= IS_CHECKED(OPT_ExtraInfoInMoveHistory);\r
+#if 0\r
+ ShowThinkingEvent( IS_CHECKED(OPT_ShowThinking));\r
+#else\r
+ appData.showThinking = IS_CHECKED(OPT_ShowThinking);\r
+ ShowThinkingEvent(); // [HGM] thinking: tests four options\r
+#endif\r
+ appData.testLegality = IS_CHECKED(OPT_TestLegality);\r
appData.highlightMoveWithArrow=IS_CHECKED(OPT_HighlightMoveArrow);\r
\r
#undef IS_CHECKED\r
(IsDlgButtonChecked(hDlg, OPT_VariantFRC) ? VariantFischeRandom :\r
(IsDlgButtonChecked(hDlg, OPT_VariantCylinder) ? VariantCylinder :\r
(IsDlgButtonChecked(hDlg, OPT_VariantFalcon) ? VariantFalcon :\r
- VariantNormal ))))))))))))))))));\r
+ (IsDlgButtonChecked(hDlg, OPT_VariantCRC) ? VariantCapaRandom :\r
+ (IsDlgButtonChecked(hDlg, OPT_VariantSuper) ? VariantSuper :\r
+ (IsDlgButtonChecked(hDlg, OPT_VariantBerolina) ? VariantBerolina :\r
+ (IsDlgButtonChecked(hDlg, OPT_VariantJanus) ? VariantJanus :\r
+ (IsDlgButtonChecked(hDlg, OPT_VariantWildcastle) ? VariantWildCastle :\r
+ (IsDlgButtonChecked(hDlg, OPT_VariantNocastle) ? VariantNoCastle :\r
+ VariantNormal ))))))))))))))))))))))));\r
}\r
\r
LRESULT CALLBACK\r
case VariantFischeRandom:\r
CheckDlgButton(hDlg, OPT_VariantFRC, TRUE);\r
break;\r
+ case VariantCapaRandom:\r
+ CheckDlgButton(hDlg, OPT_VariantCRC, TRUE);\r
+ break;\r
+ case VariantFalcon:\r
+ CheckDlgButton(hDlg, OPT_VariantFalcon, TRUE);\r
+ break;\r
+ case VariantCylinder:\r
+ CheckDlgButton(hDlg, OPT_VariantCylinder, TRUE);\r
+ break;\r
+ case Variant3Check:\r
+ case VariantSuper:\r
+ CheckDlgButton(hDlg, OPT_VariantSuper, TRUE);\r
+ break;\r
+ case VariantBerolina:\r
+ CheckDlgButton(hDlg, OPT_VariantBerolina, TRUE);\r
+ break;\r
+ case VariantJanus:\r
+ CheckDlgButton(hDlg, OPT_VariantJanus, TRUE);\r
+ break;\r
+ case VariantWildCastle:\r
+ CheckDlgButton(hDlg, OPT_VariantWildcastle, TRUE);\r
+ break;\r
+ case VariantNoCastle:\r
+ CheckDlgButton(hDlg, OPT_VariantNocastle, TRUE);\r
+ break;\r
}\r
\r
SetDlgItemInt( hDlg, IDC_Files, -1, TRUE );\r
EndDialog(hDlg, TRUE);\r
\r
v = VariantWhichRadio(hDlg);\r
+ if(!appData.noChessProgram) { char *name = VariantName(v), buf[MSG_SIZ];\r
+ if (first.protocolVersion > 1 && StrStr(first.variants, name) == NULL) {\r
+ /* [HGM] in protocol 2 we check if variant is suported by engine */\r
+ sprintf(buf, "Variant %s not supported by %s", name, first.tidy);\r
+ DisplayError(buf, 0);\r
+ return TRUE; /* treat as "Cancel" if first engine does not support it */\r
+ } else\r
+ if (second.initDone && second.protocolVersion > 1 && StrStr(second.variants, name) == NULL) {\r
+ sprintf(buf, "Warning: second engine (%s) does not support this!", second.tidy);\r
+ DisplayError(buf, 0); /* use of second engine is optional; only warn user */\r
+ }\r
+ }\r
\r
gameInfo.variant = v;\r
appData.variant = VariantName(v);\r
if(!n2_ok) appData.NrRanks = -1;\r
if(!n3_ok) appData.holdingsSize = -1;\r
\r
+ shuffleOpenings = FALSE; /* [HGM] shuffle: possible shuffle reset when we switch */\r
startedFromPositionFile = FALSE; /* [HGM] loadPos: no longer valid in new variant */\r
appData.pieceToCharTable = NULL;\r
Reset(TRUE, TRUE);\r
return TRUE;\r
\r
case OPT_BrowseSound:\r
- f = OpenFileDialog(hDlg, FALSE, NULL, "wav", SOUND_FILT,\r
+ f = OpenFileDialog(hDlg, "rb", NULL, "wav", SOUND_FILT,\r
"Browse for Sound File", NULL, NULL, buf);\r
if (f != NULL) {\r
fclose(f);\r
return TRUE;\r
\r
case OPT_AVBrowse:\r
- f = OpenFileDialog(hDlg, TRUE, NULL, \r
+ f = OpenFileDialog(hDlg, "a", NULL, \r
appData.oldSaveStyle ? "gam" : "pgn", \r
GAME_FILT, "Browse for Auto Save File", \r
NULL, NULL, buf);\r
TimeControl(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)\r
{\r
char buf[MSG_SIZ];\r
- int mps, increment;\r
- BOOL ok;\r
+ int mps, increment, odds1, odds2;\r
+ BOOL ok, ok2;\r
\r
switch (message) {\r
case WM_INITDIALOG: /* message: initialize dialog box */\r
SetDlgItemText(hDlg, OPT_TCTime2, appData.timeControl);\r
SetDlgItemInt(hDlg, OPT_TCInc, appData.timeIncrement, FALSE);\r
}\r
+ SetDlgItemInt(hDlg, OPT_TCOdds1, 1, FALSE);\r
+ SetDlgItemInt(hDlg, OPT_TCOdds2, 1, FALSE);\r
SetTimeControlEnables(hDlg);\r
}\r
return TRUE;\r
return FALSE;\r
}\r
}\r
+ odds1 = GetDlgItemInt(hDlg, OPT_TCOdds1, &ok, FALSE);\r
+ odds2 = GetDlgItemInt(hDlg, OPT_TCOdds2, &ok2, FALSE);\r
+ if (!ok || !ok2 || odds1 <= 0 || odds2 <= 0) {\r
+ MessageBox(hDlg, "Invalid time-odds factor",\r
+ "Option Error", MB_OK|MB_ICONEXCLAMATION);\r
+ return FALSE;\r
+ }\r
appData.timeControl = strdup(buf);\r
appData.movesPerSession = mps;\r
appData.timeIncrement = increment;\r
+ appData.firstTimeOdds = first.timeOdds = odds1;\r
+ appData.secondTimeOdds = second.timeOdds = odds2;\r
Reset(TRUE, TRUE);\r
EndDialog(hDlg, TRUE);\r
return TRUE;\r
CHECK_BOX(IDC_MaterialDraws, appData.materialDraws);\r
CHECK_BOX(IDC_TrivialDraws, appData.trivialDraws);\r
\r
+ CHECK_BOX(IDC_ScoreAbs1, appData.firstScoreIsAbsolute);\r
+ CHECK_BOX(IDC_ScoreAbs2, appData.secondScoreIsAbsolute);\r
+\r
SetDlgItemInt( hDlg, IDC_EpDrawMoveCount, appData.adjudicateDrawMoves, TRUE );\r
SendDlgItemMessage( hDlg, IDC_EpDrawMoveCount, EM_SETSEL, 0, -1 );\r
\r
/* Read changed options from the dialog box */\r
PeriodicUpdatesEvent( IS_CHECKED(IDC_EpPeriodicUpdates));\r
PonderNextMoveEvent( IS_CHECKED(IDC_EpPonder));\r
+ appData.hideThinkingFromHuman= IS_CHECKED(IDC_EpHideThinkingHuman); // [HGM] thinking: moved up\r
+#if 0\r
ShowThinkingEvent( IS_CHECKED(IDC_EpShowThinking));\r
- appData.hideThinkingFromHuman= IS_CHECKED(IDC_EpHideThinkingHuman);\r
+#else\r
+ appData.showThinking = IS_CHECKED(IDC_EpShowThinking);\r
+ ShowThinkingEvent(); // [HGM] thinking: tests all options that need thinking output\r
+#endif\r
appData.testClaims = IS_CHECKED(IDC_TestClaims);\r
appData.checkMates = IS_CHECKED(IDC_DetectMates);\r
appData.materialDraws = IS_CHECKED(IDC_MaterialDraws);\r
appData.ruleMoves = GetDlgItemInt(hDlg, IDC_RuleMoves, NULL, FALSE );\r
appData.drawRepeats = (int) GetDlgItemInt(hDlg, IDC_DrawRepeats, NULL, FALSE );\r
\r
+ appData.firstScoreIsAbsolute = IS_CHECKED(IDC_ScoreAbs1);\r
+ appData.secondScoreIsAbsolute = IS_CHECKED(IDC_ScoreAbs2);\r
+\r
EndDialog(hDlg, TRUE);\r
return TRUE;\r
\r
LRESULT CALLBACK UciOptionsDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)\r
{\r
char buf[MAX_PATH];\r
+ int oldCores;\r
\r
switch (message) {\r
case WM_INITDIALOG: /* message: initialize dialog box */\r
SetDlgItemInt( hDlg, IDC_SizeOfEGTB, appData.defaultCacheSizeEGTB, TRUE );\r
CheckDlgButton( hDlg, IDC_UseBook, (BOOL) appData.usePolyglotBook );\r
SetDlgItemText( hDlg, IDC_BookFile, appData.polyglotBook );\r
+ // [HGM] smp: input field for nr of cores:\r
+ SetDlgItemInt( hDlg, IDC_Cores, appData.smpCores, TRUE );\r
+ // [HGM] book: tick boxes for own book use\r
+ CheckDlgButton( hDlg, IDC_OwnBook1, (BOOL) appData.firstHasOwnBookUCI );\r
+ CheckDlgButton( hDlg, IDC_OwnBook2, (BOOL) appData.secondHasOwnBookUCI );\r
\r
SendDlgItemMessage( hDlg, IDC_PolyglotDir, EM_SETSEL, 0, -1 );\r
\r
GetDlgItemText( hDlg, IDC_BookFile, buf, sizeof(buf) );\r
appData.polyglotBook = strdup(buf);\r
appData.usePolyglotBook = (Boolean) IsDlgButtonChecked( hDlg, IDC_UseBook );\r
-\r
+ // [HGM] smp: get nr of cores:\r
+ oldCores = appData.smpCores;\r
+ appData.smpCores = GetDlgItemInt(hDlg, IDC_Cores, NULL, FALSE );\r
+ if(appData.smpCores != oldCores) NewSettingEvent(FALSE, "cores", appData.smpCores);\r
+ // [HGM] book: read tick boxes for own book use\r
+ appData.firstHasOwnBookUCI = (Boolean) IsDlgButtonChecked( hDlg, IDC_OwnBook1 );\r
+ appData.secondHasOwnBookUCI = (Boolean) IsDlgButtonChecked( hDlg, IDC_OwnBook2 );\r
+\r
+ if(gameMode == BeginningOfGame) Reset(TRUE, TRUE);\r
EndDialog(hDlg, TRUE);\r
return TRUE;\r
\r