VOID SetLoadOptionEnables(HWND hDlg);\r
VOID SetSaveOptionEnables(HWND hDlg);\r
VOID SetTimeControlEnables(HWND hDlg);\r
-void NewSettingEvent(int option, char *command, int value);\r
\r
/*---------------------------------------------------------------------------*\\r
*\r
/* Initialize the dialog items */\r
#define CHECK_BOX(x,y) CheckDlgButton(hDlg, (x), (BOOL)(y))\r
\r
+ CHECK_BOX(OPT_AutoKibitz, appData.autoKibitz);\r
CHECK_BOX(OPT_AutoComment, appData.autoComment);\r
CHECK_BOX(OPT_AutoObserve, appData.autoObserve);\r
CHECK_BOX(OPT_GetMoveList, appData.getMoveList);\r
appData.premove = IS_CHECKED(OPT_Premove);\r
appData.premoveWhite = IS_CHECKED(OPT_PremoveWhite);\r
appData.premoveBlack = IS_CHECKED(OPT_PremoveBlack);\r
+ appData.autoKibitz = IS_CHECKED(OPT_AutoKibitz);\r
appData.autoComment = IS_CHECKED(OPT_AutoComment);\r
appData.autoObserve = IS_CHECKED(OPT_AutoObserve);\r
appData.getMoveList = IS_CHECKED(OPT_GetMoveList);\r
// [HGM] book: tick boxes for own book use\r
CheckDlgButton( hDlg, IDC_OwnBook1, (BOOL) appData.firstHasOwnBookUCI );\r
CheckDlgButton( hDlg, IDC_OwnBook2, (BOOL) appData.secondHasOwnBookUCI );\r
+ SetDlgItemInt( hDlg, IDC_BookDep, appData.bookDepth, TRUE );\r
+ SetDlgItemInt( hDlg, IDC_BookStr, appData.bookStrength, TRUE );\r
\r
SendDlgItemMessage( hDlg, IDC_PolyglotDir, EM_SETSEL, 0, -1 );\r
\r
// [HGM] smp: get nr of cores:\r
oldCores = appData.smpCores;\r
appData.smpCores = GetDlgItemInt(hDlg, IDC_Cores, NULL, FALSE );\r
- if(appData.smpCores != oldCores) NewSettingEvent(FALSE, "cores", appData.smpCores);\r
+ if(appData.smpCores != oldCores) NewSettingEvent(FALSE, &(first.maxCores), "cores", appData.smpCores);\r
// [HGM] book: read tick boxes for own book use\r
appData.firstHasOwnBookUCI = (Boolean) IsDlgButtonChecked( hDlg, IDC_OwnBook1 );\r
appData.secondHasOwnBookUCI = (Boolean) IsDlgButtonChecked( hDlg, IDC_OwnBook2 );\r
+ appData.bookDepth = GetDlgItemInt(hDlg, IDC_BookDep, NULL, FALSE );\r
+ appData.bookStrength = GetDlgItemInt(hDlg, IDC_BookStr, NULL, FALSE );\r
\r
if(gameMode == BeginningOfGame) Reset(TRUE, TRUE);\r
EndDialog(hDlg, TRUE);\r