+++ /dev/null
-/*\r
- * Smart "snapping" for window moving and sizing\r
- *\r
- * Author: Alessandro Scotti (Dec 2005)\r
- *\r
- * Copyright 2005 Alessandro Scotti\r
- *\r
- * ------------------------------------------------------------------------\r
- *\r
- * GNU XBoard is free software: you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation, either version 3 of the License, or (at\r
- * your option) any later version.\r
- *\r
- * GNU XBoard is distributed in the hope that it will be useful, but\r
- * WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
- * General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License\r
- * along with this program. If not, see http://www.gnu.org/licenses/. *\r
- *\r
- *------------------------------------------------------------------------\r
- ** See the file ChangeLog for a revision history. */\r
-\r
-#include "wsnap.h"\r
-\r
-/* Imports from winboard.c */\r
-extern HINSTANCE hInst;\r
-\r
-extern HWND hwndMain;\r
-extern HWND moveHistoryDialog;\r
-extern HWND evalGraphDialog;\r
-extern HWND engineOutputDialog;\r
-extern HWND gameListDialog;\r
-\r
-static BOOL SnappingEnabled = TRUE;\r
-\r
-static void AddSnapPoint( int * grid, int * grid_len, int value )\r
-{\r
- int len = *grid_len;\r
-\r
- if( len < MAX_SNAP_POINTS ) {\r
- int i;\r
-\r
- for( i=0; i<len; i++ ) {\r
- if( grid[i] == value ) {\r
- return;\r
- }\r
- }\r
-\r
- grid[ len++ ] = value;\r
-\r
- *grid_len = len;\r
- }\r
-}\r
-\r
-static void AddSnapRectangle( SnapData * sd, RECT * rc )\r
-{\r
- AddSnapPoint( sd->x_grid, &sd->x_grid_len, rc->left );\r
- AddSnapPoint( sd->x_grid, &sd->x_grid_len, rc->right );\r
-\r
- AddSnapPoint( sd->y_grid, &sd->y_grid_len, rc->top );\r
- AddSnapPoint( sd->y_grid, &sd->y_grid_len, rc->bottom );\r
-}\r
-\r
-static RECT activeRect, mainRect;\r
-static int side, loc; // code for edge we were dragging, and its latest coordinate\r
-\r
-static void AddSnapWindow( HWND hWndCaller, SnapData * sd, HWND hWndSnapWindow )\r
-{\r
- if( hWndSnapWindow != NULL && IsWindowVisible(hWndSnapWindow) ) {\r
- RECT rc;\r
-\r
- GetWindowRect( hWndSnapWindow, &rc );\r
- if(hWndSnapWindow == hwndMain) mainRect = rc;\r
-\r
- if(hWndCaller != hWndSnapWindow) {\r
- AddSnapRectangle( sd, &rc );\r
- } else {\r
- activeRect = rc; // [HGM] glue: remember original geometry of dragged window\r
- }\r
- }\r
-}\r
-\r
-static BOOL AdjustToSnapPoint( int * grid, int grid_len, int value, int * snap_size, int * delta )\r
-{\r
- BOOL result = FALSE;\r
- int i;\r
-\r
- for( i=0; i<grid_len; i++ ) {\r
- int distance = value - grid[i];\r
-\r
- if( distance < 0 ) distance = -distance;\r
-\r
- if( distance < *snap_size ) {\r
- result = TRUE;\r
- *snap_size = distance;\r
- *delta = grid[i] - value;\r
- }\r
- }\r
-\r
- return result;\r
-}\r
-\r
-LRESULT OnEnterSizeMove( SnapData * snapData, HWND hWnd, WPARAM wParam, LPARAM lParam )\r
-{\r
- RECT rc;\r
-\r
- snapData->x_grid_len = 0;\r
- snapData->y_grid_len = 0;\r
- side = 0;\r
-\r
- /* Add desktop area */\r
- if( SystemParametersInfo( SPI_GETWORKAREA, 0, &rc, 0 ) ) {\r
- AddSnapRectangle( snapData, &rc );\r
- }\r
-\r
- if( hWnd != hwndMain ) {\r
- /* Add other windows */\r
- AddSnapWindow( hWnd, snapData, hwndMain );\r
- AddSnapWindow( hWnd, snapData, moveHistoryDialog );\r
- AddSnapWindow( hWnd, snapData, evalGraphDialog );\r
- AddSnapWindow( hWnd, snapData, engineOutputDialog );\r
- AddSnapWindow( hWnd, snapData, gameListDialog );\r
- }\r
-\r
- return 0;\r
-}\r
-\r
-LRESULT OnMoving( SnapData * snapData, HWND hWnd, WPARAM wParam, LPARAM lParam )\r
-{\r
- LPRECT lprc = (LPRECT) lParam;\r
- int delta_x = 0;\r
- int delta_y = 0;\r
- int snap_size_x = SNAP_DISTANCE;\r
- int snap_size_y = SNAP_DISTANCE;\r
-\r
- if( ! SnappingEnabled ) {\r
- return FALSE;\r
- }\r
-\r
- AdjustToSnapPoint( snapData->x_grid, snapData->x_grid_len, lprc->left, &snap_size_x, &delta_x );\r
- AdjustToSnapPoint( snapData->x_grid, snapData->x_grid_len, lprc->right, &snap_size_x, &delta_x );\r
-\r
- AdjustToSnapPoint( snapData->y_grid, snapData->y_grid_len, lprc->top, &snap_size_y, &delta_y );\r
- AdjustToSnapPoint( snapData->y_grid, snapData->y_grid_len, lprc->bottom, &snap_size_y, &delta_y );\r
-\r
- OffsetRect( lprc, delta_x, delta_y );\r
-\r
- return TRUE;\r
-}\r
-\r
-LRESULT OnSizing( SnapData * snapData, HWND hWnd, WPARAM wParam, LPARAM lParam )\r
-{\r
- LPRECT lprc = (LPRECT) lParam;\r
- int delta_x = 0;\r
- int delta_y = 0;\r
- int snap_size_x = SNAP_DISTANCE;\r
- int snap_size_y = SNAP_DISTANCE;\r
-\r
- if( ! SnappingEnabled ) {\r
- return FALSE;\r
- }\r
-\r
- switch( wParam ) {\r
- case WMSZ_BOTTOM:\r
- AdjustToSnapPoint( snapData->y_grid, snapData->y_grid_len, lprc->bottom, &snap_size_y, &delta_y );\r
- lprc->bottom += delta_y; side = 4; loc = lprc->bottom;\r
- break;\r
- case WMSZ_BOTTOMLEFT:\r
- AdjustToSnapPoint( snapData->y_grid, snapData->y_grid_len, lprc->bottom, &snap_size_y, &delta_y );\r
- lprc->bottom += delta_y;\r
- AdjustToSnapPoint( snapData->x_grid, snapData->x_grid_len, lprc->left, &snap_size_x, &delta_x );\r
- lprc->left += delta_x;\r
- break;\r
- case WMSZ_BOTTOMRIGHT:\r
- AdjustToSnapPoint( snapData->y_grid, snapData->y_grid_len, lprc->bottom, &snap_size_y, &delta_y );\r
- lprc->bottom += delta_y;\r
- AdjustToSnapPoint( snapData->x_grid, snapData->x_grid_len, lprc->right, &snap_size_x, &delta_x );\r
- lprc->right += delta_x;\r
- break;\r
- case WMSZ_LEFT:\r
- AdjustToSnapPoint( snapData->x_grid, snapData->x_grid_len, lprc->left, &snap_size_x, &delta_x );\r
- lprc->left += delta_x; side = 1; loc = lprc->left;\r
- break;\r
- case WMSZ_RIGHT:\r
- AdjustToSnapPoint( snapData->x_grid, snapData->x_grid_len, lprc->right, &snap_size_x, &delta_x );\r
- lprc->right += delta_x; side = 2; loc = lprc->right;\r
- break;\r
- case WMSZ_TOP:\r
- AdjustToSnapPoint( snapData->y_grid, snapData->y_grid_len, lprc->top, &snap_size_y, &delta_y );\r
- lprc->top += delta_y; side = 3; loc = lprc->top;\r
- break;\r
- case WMSZ_TOPLEFT:\r
- AdjustToSnapPoint( snapData->y_grid, snapData->y_grid_len, lprc->top, &snap_size_y, &delta_y );\r
- lprc->top += delta_y;\r
- AdjustToSnapPoint( snapData->x_grid, snapData->x_grid_len, lprc->left, &snap_size_x, &delta_x );\r
- lprc->left += delta_x;\r
- break;\r
- case WMSZ_TOPRIGHT:\r
- AdjustToSnapPoint( snapData->y_grid, snapData->y_grid_len, lprc->top, &snap_size_y, &delta_y );\r
- lprc->top += delta_y;\r
- AdjustToSnapPoint( snapData->x_grid, snapData->x_grid_len, lprc->right, &snap_size_x, &delta_x );\r
- lprc->right += delta_x;\r
- break;\r
- default:\r
- return FALSE;\r
- }\r
-\r
- return TRUE;\r
-}\r
-\r
-static int Adjust( LONG *data, int new, int old , int vertical)\r
-{\r
- // protect edges that also touch main window\r
- if(!vertical && (old == mainRect.left || old == mainRect.right)) return 0;\r
- if( vertical && (old == mainRect.top || old == mainRect.bottom)) return 0;\r
- // if the coordinate was the same as the old, now make it the same as the new edge position\r
- if(*data == old) { *data = new; return 1; }\r
- return 0;\r
-}\r
-\r
-static void KeepTouching( int side, int new, int old, HWND hWnd )\r
-{ // if the mentioned window was touching on the moved edge, move its touching edge too\r
- if( IsWindowVisible(hWnd) ) {\r
- RECT rc;\r
- int i = 0;\r
-\r
- GetWindowRect( hWnd, &rc );\r
-\r
- switch(side) { // figure out which edge we might need to drag along (if any)\r
- case 1: i = Adjust(&rc.right, new, old, 0); break;\r
- case 2: i = Adjust(&rc.left, new, old, 0); break;\r
- case 3: i = Adjust(&rc.bottom, new, old, 1); break;\r
- case 4: i = Adjust(&rc.top, new, old, 1); break;\r
- }\r
-\r
- if(i) { // the correct edge was touching, and is adjusted\r
- SetWindowPos(hWnd, HWND_TOP, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, SWP_NOZORDER );\r
- }\r
- }\r
-}\r
-\r
-LRESULT OnExitSizeMove( SnapData * snapData, HWND hWnd, WPARAM wParam, LPARAM lParam )\r
-{\r
- if(side && hWnd != hwndMain) { // [HGM] glue: we have been sizing, by dragging an edge\r
- int *grid = (side > 2 ? snapData->y_grid : snapData->x_grid);\r
- int i, pos = -1, len = (side > 2 ? snapData->y_grid_len : snapData->x_grid_len);\r
-\r
- switch(side) {\r
- case 1: pos = activeRect.left; break;\r
- case 2: pos = activeRect.right; break;\r
- case 3: pos = activeRect.top; break;\r
- case 4: pos = activeRect.bottom; break;\r
- }\r
-\r
- for(i=0; i<len; i++) {\r
- if(grid[i] == pos) break; // the dragged side originally touched another auxiliary window\r
- }\r
-\r
- if(i < len) { // we were touching another sticky window: figure out how, and adapt it if needed\r
- KeepTouching(side, loc, pos, moveHistoryDialog);\r
- KeepTouching(side, loc, pos, evalGraphDialog);\r
- KeepTouching(side, loc, pos, engineOutputDialog);\r
- KeepTouching(side, loc, pos, gameListDialog);\r
- }\r
- }\r
- return 0;\r
-}\r