cleaned up the directory a bit. Removed winboard-dm-beta, merged the two Changelogs...
[xboard.git] / winboard-dm-beta4 / backend.c
diff --git a/winboard-dm-beta4/backend.c b/winboard-dm-beta4/backend.c
deleted file mode 100755 (executable)
index a08ba32..0000000
+++ /dev/null
@@ -1,11298 +0,0 @@
-/*
- * backend.c -- Common back end for X and Windows NT versions of
- * XBoard $Id$
- *
- * Copyright 1991 by Digital Equipment Corporation, Maynard, Massachusetts.
- * Enhancements Copyright 1992-2001 Free Software Foundation, Inc.
- *
- * The following terms apply to Digital Equipment Corporation's copyright
- * interest in XBoard:
- * ------------------------------------------------------------------------
- * All Rights Reserved
- *
- * Permission to use, copy, modify, and distribute this software and its
- * documentation for any purpose and without fee is hereby granted,
- * provided that the above copyright notice appear in all copies and that
- * both that copyright notice and this permission notice appear in
- * supporting documentation, and that the name of Digital not be
- * used in advertising or publicity pertaining to distribution of the
- * software without specific, written prior permission.
- *
- * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
- * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
- * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
- * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
- * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
- * SOFTWARE.
- * ------------------------------------------------------------------------
- *
- * The following terms apply to the enhanced version of XBoard distributed
- * by the Free Software Foundation:
- * ------------------------------------------------------------------------
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- * ------------------------------------------------------------------------
- *
- * See the file ChangeLog for a revision history.  */
-
-#include "config.h"
-
-#include <stdio.h>
-#include <ctype.h>
-#include <errno.h>
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <math.h>
-/* daniel */
-#include <windows.h> 
-
-#if STDC_HEADERS
-# include <stdlib.h>
-# include <string.h>
-#else /* not STDC_HEADERS */
-# if HAVE_STRING_H
-#  include <string.h>
-# else /* not HAVE_STRING_H */
-#  include <strings.h>
-# endif /* not HAVE_STRING_H */
-#endif /* not STDC_HEADERS */
-
-#if HAVE_SYS_FCNTL_H
-# include <sys/fcntl.h>
-#else /* not HAVE_SYS_FCNTL_H */
-# if HAVE_FCNTL_H
-#  include <fcntl.h>
-# endif /* HAVE_FCNTL_H */
-#endif /* not HAVE_SYS_FCNTL_H */
-
-#if TIME_WITH_SYS_TIME
-# include <sys/time.h>
-# include <time.h>
-#else
-# if HAVE_SYS_TIME_H
-#  include <sys/time.h>
-# else
-#  include <time.h>
-# endif
-#endif
-
-#if defined(_amigados) && !defined(__GNUC__)
-struct timezone {
-    int tz_minuteswest;
-    int tz_dsttime;
-};
-extern int gettimeofday(struct timeval *, struct timezone *);
-#endif
-
-#if HAVE_UNISTD_H
-# include <unistd.h>
-#endif
-
-#include "common.h"
-#include "frontend.h"
-#include "backend.h"
-#include "parser.h"
-#include "moves.h"
-#if ZIPPY
-# include "zippy.h"
-#endif
-#include "backendz.h"
-#include "winboard.h"
-
-/* A point in time */
-typedef struct {
-    long sec;  /* Assuming this is >= 32 bits */
-    int ms;    /* Assuming this is >= 16 bits */
-} TimeMark;
-
-int establish P((void));
-void read_from_player P((InputSourceRef isr, VOIDSTAR closure,
-                        char *buf, int count, int error));
-void read_from_ics P((InputSourceRef isr, VOIDSTAR closure,
-                     char *buf, int count, int error));
-void SendToICS P((char *s));
-void SendToICSDelayed P((char *s, long msdelay));
-void SendMoveToICS P((ChessMove moveType, int fromX, int fromY,
-                     int toX, int toY));
-void InitPosition P((int redraw));
-void HandleMachineMove P((char *message, ChessProgramState *cps));
-int AutoPlayOneMove P((void));
-int LoadGameOneMove P((ChessMove readAhead));
-int LoadGameFromFile P((char *filename, int n, char *title, int useList));
-int LoadPositionFromFile P((char *filename, int n, char *title));
-int SavePositionToFile P((char *filename));
-void ApplyMove P((int fromX, int fromY, int toX, int toY, int promoChar,
-                 Board board));
-void MakeMove P((int fromX, int fromY, int toX, int toY, int promoChar));
-void ShowMove P((int fromX, int fromY, int toX, int toY));
-void FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
-                  /*char*/int promoChar));
-void BackwardInner P((int target));
-void ForwardInner P((int target));
-void GameEnds P((ChessMove result, char *resultDetails, int whosays));
-void EditPositionDone P((void));
-void PrintOpponents P((FILE *fp));
-void PrintPosition P((FILE *fp, int move));
-void StartChessProgram P((ChessProgramState *cps));
-void GuiCommand P((int command, int param));
-void IcsAnalyzeOutPut P((ChessProgramState *cps, int endThink)); 
-int  SwitchGames P((void));
-void SendToProgram P((char *message, ChessProgramState *cps));
-void SendMoveToProgram P((int moveNum, ChessProgramState *cps));
-void ReceiveFromProgram P((InputSourceRef isr, VOIDSTAR closure,
-                          char *buf, int count, int error));
-void SendTimeControl P((ChessProgramState *cps,
-                       int mps, long tc, int inc, int sd, int st));
-char *TimeControlTagValue P((void));
-void Attention P((ChessProgramState *cps));
-void FeedMovesToProgram P((ChessProgramState *cps, int upto));
-void ResurrectChessProgram P((void));
-void DisplayComment P((int moveNumber, char *text));
-void DisplayMove P((int moveNumber));
-void GetTimeMark P((TimeMark *));
-void ParseGameHistory P((char *game));
-void ParseBoard12 P((char *string));
-void StartClocks P((void));
-void SwitchClocks P((void));
-void StopClocks P((void));
-void ResetClocks P((void));
-char *PGNDate P((void));
-void SetGameInfo P((void));
-Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
-int RegisterMove P((void));
-void MakeRegisteredMove P((void));
-void TruncateGame P((void));
-int looking_at P((char *, int *, char *));
-void CopyPlayerNameIntoFileName P((char **, char *));
-char *SavePart P((char *));
-int SaveGameOldStyle P((FILE *));
-int SaveGamePGN P((FILE *));
-
-long SubtractTimeMarks P((TimeMark *, TimeMark *));
-int CheckFlags P((void));
-long NextTickLength P((long));
-void CheckTimeControl P((void));
-void show_bytes P((FILE *, char *, int));
-int string_to_rating P((char *str));
-void ParseFeatures P((char* args, ChessProgramState *cps));
-void InitBackEnd3 P((void));
-void FeatureDone P((ChessProgramState* cps, int val));
-void InitChessProgram P((ChessProgramState *cps));
-extern int tinyLayout, smallLayout;
-
-void ParseZippyP3 P((char* data, char* player));
-
-/* States for ics_getting_history */
-#define H_FALSE 0
-#define H_REQUESTED 1
-#define H_GOT_REQ_HEADER 2
-#define H_GOT_UNREQ_HEADER 3
-#define H_GETTING_MOVES 4
-#define H_GOT_UNWANTED_HEADER 5
-
-/* whosays values for GameEnds */
-#define GE_ICS 0
-#define GE_ENGINE 1
-#define GE_PLAYER 2
-#define GE_FILE 3
-#define GE_XBOARD 4
-
-/* Maximum number of games in a cmail message */
-#define CMAIL_MAX_GAMES 20
-
-/* Different types of move when calling RegisterMove */
-#define CMAIL_MOVE   0
-#define CMAIL_RESIGN 1
-#define CMAIL_DRAW   2
-#define CMAIL_ACCEPT 3
-
-/* Different types of result to remember for each game */
-#define CMAIL_NOT_RESULT 0
-#define CMAIL_OLD_RESULT 1
-#define CMAIL_NEW_RESULT 2
-
-/* Telnet protocol constants */
-#define TN_WILL 0373
-#define TN_WONT 0374
-#define TN_DO   0375
-#define TN_DONT 0376
-#define TN_IAC  0377
-#define TN_ECHO 0001
-#define TN_SGA  0003
-#define TN_PORT 23
-
-/* Fake up flags for now, as we aren't keeping track of castling
-   availability yet */
-int
-PosFlags(index)
-{
-  int flags = F_ALL_CASTLE_OK;
-  if ((index % 2) == 0) flags |= F_WHITE_ON_MOVE;
-  switch (gameInfo.variant) {
-  case VariantSuicide:
-  case VariantGiveaway:
-    flags |= F_IGNORE_CHECK;
-    flags &= ~F_ALL_CASTLE_OK;
-    break;
-  case VariantAtomic:
-    flags |= F_IGNORE_CHECK | F_ATOMIC_CAPTURE;
-    break;
-  case VariantKriegspiel:
-    flags |= F_KRIEGSPIEL_CAPTURE;
-    break;
-  case VariantNoCastle:
-    flags &= ~F_ALL_CASTLE_OK;
-    break;
-  default:
-    break;
-  }
-  return flags;
-}
-
-FILE *gameFileFP, *debugFP;
-
-char cmailMove[CMAIL_MAX_GAMES][MOVE_LEN], cmailMsg[MSG_SIZ];
-char bookOutput[MSG_SIZ*10], thinkOutput[MSG_SIZ*10], lastHint[MSG_SIZ];
-char thinkOutput1[MSG_SIZ*10];
-
-/*ChessProgramState first, second; */
-
-/* premove variables */
-int premoveToX = 0;
-int premoveToY = 0;
-int premoveFromX = 0;
-int premoveFromY = 0;
-int premovePromoChar = 0;
-int gotPremove = 0;
-Boolean alarmSounded;
-/* end premove variables */
-
-#define ICS_GENERIC 0
-#define ICS_ICC 1
-#define ICS_FICS 2
-#define ICS_CHESSNET 3 /* not really supported */
-int ics_type = ICS_GENERIC;
-char *ics_prefix = "$";
-
-int currentMove = 0, forwardMostMove = 0, backwardMostMove = 0;
-int pauseExamForwardMostMove = 0;
-int nCmailGames = 0, nCmailResults = 0, nCmailMovesRegistered = 0;
-int cmailMoveRegistered[CMAIL_MAX_GAMES], cmailResult[CMAIL_MAX_GAMES];
-int cmailMsgLoaded = FALSE, cmailMailedMove = FALSE;
-int cmailOldMove = -1, firstMove = TRUE, flipView = FALSE;
-int blackPlaysFirst = FALSE, startedFromSetupPosition = FALSE;
-int searchTime = 0, pausing = FALSE, pauseExamInvalid = FALSE;
-int whiteFlag = FALSE, blackFlag = FALSE;
-int userOfferedDraw = FALSE;
-int ics_user_moved = 0, ics_getting_history = H_FALSE, ics_gamenum = -1;
-int matchMode = FALSE, hintRequested = FALSE, bookRequested = FALSE;
-int cmailMoveType[CMAIL_MAX_GAMES];
-prefixHint = 0; /* PonderMove true/false */
-long ics_clock_paused = 0;
-ProcRef icsPR = NoProc, cmailPR = NoProc;
-InputSourceRef telnetISR = NULL, fromUserISR = NULL, cmailISR = NULL;
-gameMode = BeginningOfGame;
-char moveList[MAX_MOVES][MOVE_LEN], parseList[MAX_MOVES][MOVE_LEN * 2];
-char *commentList[MAX_MOVES], *cmailCommentList[CMAIL_MAX_GAMES];
-char white_holding[64], black_holding[64];
-TimeMark lastNodeCountTime;
-long lastNodeCount = 0;
-int have_sent_ICS_logon = 0;
-int movesPerSession;
-long whiteTimeRemaining, blackTimeRemaining, timeControl, timeIncrement;
-long timeRemaining[2][MAX_MOVES];
-int matchGame = 0;
-TimeMark programStartTime;
-char ics_handle[MSG_SIZ];
-int have_set_title = 0;
-smartQueue icsQueue[max_gamenum];
-
-/* zippypassword3 */
-typedef struct {
-       char string[512];
-} value[6];
-value command;
-
-/* Search stats from chessprogram */
-typedef struct {
-  char movelist[MSG_SIZ]; /* Last PV we were sent */
-  char ponderMove[12];   /* Current ponder move */
-  int depth;              /* Current search depth */
-  int nr_moves;           /* Total nr of root moves */
-  int moves_left;         /* Moves remaining to be searched */
-  char move_name[MOVE_LEN];  /* Current move being searched, if provided */
-  unsigned long nodes;    /* # of nodes searched */
-  int time;               /* Search time (centiseconds) */
-  int score;              /* Score (centipawns) */
-  int got_only_move;      /* If last msg was "(only move)" */
-  int got_fail;           /* 0 - nothing, 1 - got "--", 2 - got "++" */
-  int ok_to_send;         /* handshaking between send & recv */
-  int line_is_book;       /* 1 if movelist is book moves */
-  int seen_stat;          /* 1 if we've seen the stat01: line */
-  int GUI_time;                          /* Time from EngineRoom */
-} ChessProgramStats;
-
-static ChessProgramStats programStats;
-/* animateTraining preserves the state of appData.animate
- * when Training mode is activated. This allows the
- * response to be animated when appData.animate == TRUE and
- * appData.animateDragging == TRUE.
- */
-Boolean animateTraining;
-
-GameInfo gameInfo;
-
-AppData appData;
-
-Board boards[MAX_MOVES];
-Board initialPosition = {
-    { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
-       WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
-    { WhitePawn, WhitePawn, WhitePawn, WhitePawn,
-       WhitePawn, WhitePawn, WhitePawn, WhitePawn },
-    { EmptySquare, EmptySquare, EmptySquare, EmptySquare,
-       EmptySquare, EmptySquare, EmptySquare, EmptySquare },
-    { EmptySquare, EmptySquare, EmptySquare, EmptySquare,
-       EmptySquare, EmptySquare, EmptySquare, EmptySquare },
-    { EmptySquare, EmptySquare, EmptySquare, EmptySquare,
-       EmptySquare, EmptySquare, EmptySquare, EmptySquare },
-    { EmptySquare, EmptySquare, EmptySquare, EmptySquare,
-       EmptySquare, EmptySquare, EmptySquare, EmptySquare },
-    { BlackPawn, BlackPawn, BlackPawn, BlackPawn,
-       BlackPawn, BlackPawn, BlackPawn, BlackPawn },
-    { BlackRook, BlackKnight, BlackBishop, BlackQueen,
-       BlackKing, BlackBishop, BlackKnight, BlackRook }
-};
-Board twoKingsPosition = {
-    { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
-       WhiteKing, WhiteKing, WhiteKnight, WhiteRook },
-    { WhitePawn, WhitePawn, WhitePawn, WhitePawn,
-       WhitePawn, WhitePawn, WhitePawn, WhitePawn },
-    { EmptySquare, EmptySquare, EmptySquare, EmptySquare,
-       EmptySquare, EmptySquare, EmptySquare, EmptySquare },
-    { EmptySquare, EmptySquare, EmptySquare, EmptySquare,
-       EmptySquare, EmptySquare, EmptySquare, EmptySquare },
-    { EmptySquare, EmptySquare, EmptySquare, EmptySquare,
-       EmptySquare, EmptySquare, EmptySquare, EmptySquare },
-    { EmptySquare, EmptySquare, EmptySquare, EmptySquare,
-       EmptySquare, EmptySquare, EmptySquare, EmptySquare },
-    { BlackPawn, BlackPawn, BlackPawn, BlackPawn,
-       BlackPawn, BlackPawn, BlackPawn, BlackPawn },
-    { BlackRook, BlackKnight, BlackBishop, BlackQueen,
-       BlackKing, BlackKing, BlackKnight, BlackRook }
-};
-
-/* Convert str to a rating. Checks for special cases of "----",
-   "++++", etc. Also strips ()'s */
-int
-string_to_rating(str)
-  char *str;
-{
-  while(*str && !isdigit(*str)) ++str;
-  if (!*str)
-    return 0;  /* One of the special "no rating" cases */
-  else
-    return atoi(str);
-}
-
-void
-ClearProgramStats()
-{
-    /* Init programStats */
-    programStats.movelist[0] = NULLCHAR;
-       programStats.ponderMove[0] = 0;
-    programStats.depth = 0;
-    programStats.nr_moves = 0;
-    programStats.moves_left = 0;
-    programStats.nodes = 0;
-    programStats.time = 100;
-    programStats.score = 0;
-    programStats.got_only_move = 0;
-    programStats.got_fail = 0;
-    programStats.line_is_book = 0;
-}
-
-void
-InitBackEnd1()
-{
-    int matched, min, sec;
-
-    GetTimeMark(&programStartTime);
-
-    ClearProgramStats();
-    programStats.ok_to_send = 1;
-    programStats.seen_stat = 0;
-       supportStat = 0;
-
-    /*
-     * Initialize game list
-     */
-    ListNew(&gameList);
-
-
-    /*
-     * Internet chess server status
-     */
-    if (appData.icsActive) {
-       appData.matchMode = FALSE;
-       appData.matchGames = 0;
-#if ZIPPY      
-       appData.noChessProgram = !appData.zippyPlay;
-#else
-       appData.zippyPlay = FALSE;
-       appData.zippyTalk = FALSE;
-       appData.noChessProgram = TRUE;
-#endif
-       if (*appData.icsHelper != NULLCHAR) {
-           appData.useTelnet = TRUE;
-           appData.telnetProgram = appData.icsHelper;
-       }
-    } else {
-       appData.zippyTalk = appData.zippyPlay = FALSE;
-    }
-
-    /*
-     * Parse timeControl resource
-     */
-    if (!ParseTimeControl(appData.timeControl, appData.timeIncrement,
-                         appData.movesPerSession)) {
-       char buf[MSG_SIZ];
-       sprintf(buf, "bad timeControl option %s", appData.timeControl);
-       DisplayFatalError(buf, 0, 2);
-    }
-
-    /*
-     * Parse searchTime resource
-     */
-    if (*appData.searchTime != NULLCHAR) {
-       matched = sscanf(appData.searchTime, "%d:%d", &min, &sec);
-       if (matched == 1) {
-           searchTime = min * 60;
-       } else if (matched == 2) {
-           searchTime = min * 60 + sec;
-       } else {
-           char buf[MSG_SIZ];
-           sprintf(buf, "bad searchTime option %s", appData.searchTime);
-           DisplayFatalError(buf, 0, 2);
-       }
-    }
-    
-    first.which = "first";
-    second.which = "second";
-    first.maybeThinking = second.maybeThinking = FALSE;
-    first.pr = second.pr = NoProc;
-    first.isr = second.isr = NULL;
-    first.sendTime = second.sendTime = 2;
-    first.sendDrawOffers = 1;
-    if (appData.firstPlaysBlack) {
-       first.twoMachinesColor = "black\n";
-       second.twoMachinesColor = "white\n";
-    } else {
-       first.twoMachinesColor = "white\n";
-       second.twoMachinesColor = "black\n";
-    }
-    first.program = appData.firstChessProgram;
-    second.program = appData.secondChessProgram;
-    first.host = appData.firstHost;
-    second.host = appData.secondHost;
-    first.dir = appData.firstDirectory;
-    second.dir = appData.secondDirectory;
-    first.other = &second;
-    second.other = &first;
-    first.initString = appData.initString;
-    second.initString = appData.secondInitString;
-    first.computerString = appData.firstComputerString;
-    second.computerString = appData.secondComputerString;
-    first.useSigint = second.useSigint = TRUE;
-    first.useSigterm = second.useSigterm = TRUE;
-    first.reuse = appData.reuseFirst;
-    second.reuse = appData.reuseSecond;
-    first.useSetboard = second.useSetboard = FALSE;
-    first.useSAN = second.useSAN = FALSE;
-    first.usePing = second.usePing = FALSE;
-    first.lastPing = second.lastPing = 0;
-    first.lastPong = second.lastPong = 0;
-    first.usePlayother = second.usePlayother = FALSE;
-    first.useColors = second.useColors = TRUE;
-    first.useUsermove = second.useUsermove = FALSE;
-    first.sendICS = second.sendICS = FALSE;
-    first.sendName = second.sendName = appData.icsActive;
-    first.sdKludge = second.sdKludge = FALSE;
-    first.stKludge = second.stKludge = FALSE;
-    TidyProgramName(first.program, first.host, first.tidy);
-    TidyProgramName(second.program, second.host, second.tidy);
-    first.matchWins = second.matchWins = 0;
-    strcpy(first.variants, appData.variant);
-    strcpy(second.variants, appData.variant);
-    first.analysisSupport = second.analysisSupport = 2; /* detect */
-    first.analyzing = second.analyzing = FALSE;
-    first.initDone = second.initDone = FALSE;
-
-    if (appData.firstProtocolVersion > PROTOVER ||
-       appData.firstProtocolVersion < 1) {
-      char buf[MSG_SIZ];
-      sprintf(buf, "protocol version %d not supported",
-             appData.firstProtocolVersion);
-      DisplayFatalError(buf, 0, 2);
-    } else {
-      first.protocolVersion = appData.firstProtocolVersion;
-    }
-
-    if (appData.secondProtocolVersion > PROTOVER ||
-       appData.secondProtocolVersion < 1) {
-      char buf[MSG_SIZ];
-      sprintf(buf, "protocol version %d not supported",
-             appData.secondProtocolVersion);
-      DisplayFatalError(buf, 0, 2);
-    } else {
-      second.protocolVersion = appData.secondProtocolVersion;
-    }
-
-    if (appData.icsActive) {
-        appData.clockMode = TRUE;  /* changes dynamically in ICS mode */
-    } else if (*appData.searchTime != NULLCHAR || appData.noChessProgram) {
-       appData.clockMode = FALSE;
-       first.sendTime = second.sendTime = 0;
-    }
-    
-#if ZIPPY
-    /* Override some settings from environment variables, for backward
-       compatibility.  Unfortunately it's not feasible to have the env
-       vars just set defaults, at least in xboard.  Ugh.
-    */
-    if (appData.icsActive && (appData.zippyPlay || appData.zippyTalk)) {
-      ZippyInit();
-    }
-#endif
-    
-    if (appData.noChessProgram) {
-       programVersion = (char*) malloc(5 + strlen(PRODUCT) + strlen(VERSION)
-                                       + strlen(PATCHLEVEL));
-       sprintf(programVersion, "%s %s.%s", PRODUCT, VERSION, PATCHLEVEL);
-    } else {
-       char *p, *q;
-       q = first.program;
-       while (*q != ' ' && *q != NULLCHAR) q++;
-       p = q;
-       while (p > first.program && *(p-1) != '/') p--;
-       programVersion = (char*) malloc(8 + strlen(PRODUCT) + strlen(VERSION)
-                                       + strlen(PATCHLEVEL) + (q - p));
-       sprintf(programVersion, "%s %s.%s + ", PRODUCT, VERSION, PATCHLEVEL);
-       strncat(programVersion, p, q - p);
-    }
-
-    if (!appData.icsActive) {
-      char buf[MSG_SIZ];
-      /* Check for variants that are supported only in ICS mode,
-         or not at all.  Some that are accepted here nevertheless
-         have bugs; see comments below.
-      */
-      VariantClass variant = StringToVariant(appData.variant);
-      switch (variant) {
-      case VariantBughouse:     /* need four players and two boards */
-      case VariantKriegspiel:   /* need to hide pieces and move details */
-      case VariantFischeRandom: /* castling doesn't work, shuffle not done */
-       sprintf(buf, "Variant %s supported only in ICS mode", appData.variant);
-       DisplayFatalError(buf, 0, 2);
-       return;
-
-      case VariantUnknown:
-      case VariantLoadable:
-      case Variant29:
-      case Variant30:
-      case Variant31:
-      case Variant32:
-      case Variant33:
-      case Variant34:
-      case Variant35:
-      case Variant36:
-      default:
-       sprintf(buf, "Unknown variant name %s", appData.variant);
-       DisplayFatalError(buf, 0, 2);
-       return;
-
-      case VariantNormal:     /* definitely works! */
-      case VariantWildCastle: /* pieces not automatically shuffled */
-      case VariantNoCastle:   /* pieces not automatically shuffled */
-      case VariantCrazyhouse: /* holdings not shown,
-                                offboard interposition not understood */
-      case VariantLosers:     /* should work except for win condition,
-                                and doesn't know captures are mandatory */
-      case VariantSuicide:    /* should work except for win condition,
-                                and doesn't know captures are mandatory */
-      case VariantGiveaway:   /* should work except for win condition,
-                                and doesn't know captures are mandatory */
-      case VariantTwoKings:   /* should work */
-      case VariantAtomic:     /* should work except for win condition */
-      case Variant3Check:     /* should work except for win condition */
-      case VariantShatranj:   /* might work if TestLegality is off */
-       break;
-      }
-    }
-}
-
-int
-ParseTimeControl(tc, ti, mps)
-     char *tc;
-     int ti;
-     int mps;
-{
-    int matched, min, sec;
-
-    matched = sscanf(tc, "%d:%d", &min, &sec);
-    if (matched == 1) {
-       timeControl = min * 60 * 1000;
-    } else if (matched == 2) {
-       timeControl = (min * 60 + sec) * 1000;
-    } else {
-       return FALSE;
-    }
-
-    if (ti >= 0) {
-       timeIncrement = ti * 1000;  /* convert to ms */
-       movesPerSession = 0;
-    } else {
-       timeIncrement = 0;
-       movesPerSession = mps;
-    }
-    return TRUE;
-}
-
-void
-InitBackEnd2()
-{
-    if (appData.debugMode) {
-       fprintf(debugFP, "%s\n", programVersion);
-    }
-
-    if (appData.matchGames > 0) {
-       appData.matchMode = TRUE;
-    } else if (appData.matchMode) {
-       appData.matchGames = 1;
-    }
-    Reset(TRUE, FALSE);
-    if (appData.noChessProgram || first.protocolVersion == 1) {
-      InitBackEnd3();
-    } else {
-      /* kludge: allow timeout for initial "feature" commands */
-      FreezeUI();
-         if (appData.icsActive) {
-                       DisplayMessage("", "ICS-Mode: Waiting for chessprogram...");
-       } else {
-                       DisplayMessage("", "Starting chessprogram");
-       }
-      ScheduleDelayedEvent(InitBackEnd3, FEATURE_TIMEOUT);
-    }
-}
-
-void
-InitBackEnd3 P((void))
-{
-    GameMode initialMode;
-    char buf[MSG_SIZ];
-    int err;
-
-    InitChessProgram(&first);
-
-       /* Make a console window if needed */
-       if (appData.icsActive) {
-               ConsoleCreate();
-       }
-       /* engine Room */
-       supportStat = 0;
-
-    if (appData.icsActive) {
-       err = establish();
-       if (err != 0) {
-           if (*appData.icsCommPort != NULLCHAR) {
-               sprintf(buf, "Could not open comm port %s",  
-                       appData.icsCommPort);
-           } else {
-               sprintf(buf, "Could not connect to host %s, port %s",  
-                       appData.icsHost, appData.icsPort);
-           }
-           DisplayFatalError(buf, err, 1);
-           return;
-       }
-       SetICSMode();
-       telnetISR =
-         AddInputSource(icsPR, FALSE, read_from_ics, &telnetISR);
-       fromUserISR =
-         AddInputSource(NoProc, FALSE, read_from_player, &fromUserISR);
-    } else if (appData.noChessProgram) {
-       SetNCPMode();
-    } else {
-       SetGNUMode();
-    }
-
-    if (*appData.cmailGameName != NULLCHAR) {
-       SetCmailMode();
-       OpenLoopback(&cmailPR);
-       cmailISR =
-         AddInputSource(cmailPR, FALSE, CmailSigHandlerCallBack, &cmailISR);
-    }
-    
-    ThawUI();
-    DisplayMessage("", "");
-    if (StrCaseCmp(appData.initialMode, "") == 0) {
-      initialMode = BeginningOfGame; 
-    } else if (StrCaseCmp(appData.initialMode, "TwoMachines") == 0) {
-      initialMode = TwoMachinesPlay;
-    } else if (StrCaseCmp(appData.initialMode, "AnalyzeFile") == 0) {
-      initialMode = AnalyzeFile; 
-    } else if (StrCaseCmp(appData.initialMode, "Analysis") == 0) {
-      initialMode = AnalyzeMode;
-    } else if (StrCaseCmp(appData.initialMode, "MachineWhite") == 0) {
-      initialMode = MachinePlaysWhite;
-    } else if (StrCaseCmp(appData.initialMode, "MachineBlack") == 0) {
-      initialMode = MachinePlaysBlack;
-    } else if (StrCaseCmp(appData.initialMode, "EditGame") == 0) {
-      initialMode = EditGame;
-    } else if (StrCaseCmp(appData.initialMode, "EditPosition") == 0) {
-      initialMode = EditPosition;
-    } else if (StrCaseCmp(appData.initialMode, "Training") == 0) {
-      initialMode = Training;
-    } else {
-      sprintf(buf, "Unknown initialMode %s", appData.initialMode);
-      DisplayFatalError(buf, 0, 2);
-      return;
-    }
-
-    if (appData.matchMode) {
-       /* Set up machine vs. machine match */
-       if (appData.noChessProgram) {
-           DisplayFatalError("Can't have a match with no chess programs",
-                             0, 2);
-           return;
-       }
-       matchMode = TRUE;
-       matchGame = 1;
-       if (*appData.loadGameFile != NULLCHAR) {
-           if (!LoadGameFromFile(appData.loadGameFile,
-                                 appData.loadGameIndex,
-                                 appData.loadGameFile, FALSE)) {
-               DisplayFatalError("Bad game file", 0, 1);
-               return;
-           }
-       } else if (*appData.loadPositionFile != NULLCHAR) {
-           if (!LoadPositionFromFile(appData.loadPositionFile,
-                                     appData.loadPositionIndex,
-                                     appData.loadPositionFile)) {
-               DisplayFatalError("Bad position file", 0, 1);
-               return;
-           }
-       }
-       TwoMachinesEvent();
-    } else if (*appData.cmailGameName != NULLCHAR) {
-       /* Set up cmail mode */
-       ReloadCmailMsgEvent(TRUE);
-    } else {
-       /* Set up other modes */
-       if (initialMode == AnalyzeFile) {
-         if (*appData.loadGameFile == NULLCHAR) {
-           DisplayFatalError("AnalyzeFile mode requires a game file", 0, 1);
-           return;
-         }
-       }
-       if (*appData.loadGameFile != NULLCHAR) {
-           (void) LoadGameFromFile(appData.loadGameFile,
-                                   appData.loadGameIndex,
-                                   appData.loadGameFile, TRUE);
-       } else if (*appData.loadPositionFile != NULLCHAR) {
-           (void) LoadPositionFromFile(appData.loadPositionFile,
-                                       appData.loadPositionIndex,
-                                       appData.loadPositionFile);
-       }
-       if (initialMode == AnalyzeMode) {
-         if (appData.noChessProgram) {
-           DisplayFatalError("Analysis mode requires a chess engine", 0, 2);
-           return;
-         }
-         if (appData.icsActive) {
-           DisplayFatalError("Analysis mode does not work with ICS mode",0,2);
-           return;
-         }
-         AnalyzeModeEvent();
-       } else if (initialMode == AnalyzeFile) {
-         ShowThinkingEvent(TRUE);
-         AnalyzeFileEvent();
-         AnalysisPeriodicEvent(1);
-       } else if (initialMode == MachinePlaysWhite) {
-         if (appData.noChessProgram) {
-           DisplayFatalError("MachineWhite mode requires a chess engine",
-                             0, 2);
-           return;
-         }
-         if (appData.icsActive) {
-           DisplayFatalError("MachineWhite mode does not work with ICS mode",
-                             0, 2);
-           return;
-         }
-         MachineWhiteEvent();
-       } else if (initialMode == MachinePlaysBlack) {
-         if (appData.noChessProgram) {
-           DisplayFatalError("MachineBlack mode requires a chess engine",
-                             0, 2);
-           return;
-         }
-         if (appData.icsActive) {
-           DisplayFatalError("MachineBlack mode does not work with ICS mode",
-                             0, 2);
-           return;
-         }
-         MachineBlackEvent();
-       } else if (initialMode == TwoMachinesPlay) {
-         if (appData.noChessProgram) {
-           DisplayFatalError("TwoMachines mode requires a chess engine",
-                             0, 2);
-           return;
-         }
-         if (appData.icsActive) {
-           DisplayFatalError("TwoMachines mode does not work with ICS mode",
-                             0, 2);
-           return;
-         }
-         TwoMachinesEvent();
-       } else if (initialMode == EditGame) {
-         EditGameEvent();
-       } else if (initialMode == EditPosition) {
-         EditPositionEvent();
-       } else if (initialMode == Training) {
-         if (*appData.loadGameFile == NULLCHAR) {
-           DisplayFatalError("Training mode requires a game file", 0, 2);
-           return;
-         }
-         TrainingEvent();
-       }
-    }
-       /* If EngineRoom TRUE start */
-       if (appData.AnalysisWindow && appData.showThinking &&
-               !appData.noChessProgram) {
-               if (appData.icsActive && appData.zippyPlay) {
-                       AnalysisPopUp(0,0,0,0,0,0,0,5);
-               }
-               if (!appData.icsActive) AnalysisPopUp(0,0,0,0,0,0,0,5);
-               StartAnalysisClock();
-       }
-}
-
-/*
- * Establish will establish a contact to a remote host.port.
- * Sets icsPR to a ProcRef for a process (or pseudo-process)
- *  used to talk to the host.
- * Returns 0 if okay, error code if not.
- */
-int
-establish()
-{
-    char buf[MSG_SIZ];
-
-    if (*appData.icsCommPort != NULLCHAR) {
-       /* Talk to the host through a serial comm port */
-       return OpenCommPort(appData.icsCommPort, &icsPR);
-
-    } else if (*appData.gateway != NULLCHAR) {
-       if (*appData.remoteShell == NULLCHAR) {
-           /* Use the rcmd protocol to run telnet program on a gateway host */
-           sprintf(buf, "%s %s %s",
-                   appData.telnetProgram, appData.icsHost, appData.icsPort);
-           return OpenRcmd(appData.gateway, appData.remoteUser, buf, &icsPR);
-
-       } else {
-           /* Use the rsh program to run telnet program on a gateway host */
-           if (*appData.remoteUser == NULLCHAR) {
-               sprintf(buf, "%s %s %s %s %s", appData.remoteShell,
-                       appData.gateway, appData.telnetProgram,
-                       appData.icsHost, appData.icsPort);
-           } else {
-               sprintf(buf, "%s %s -l %s %s %s %s",
-                       appData.remoteShell, appData.gateway, 
-                       appData.remoteUser, appData.telnetProgram,
-                       appData.icsHost, appData.icsPort);
-           }
-           return StartChildProcess(buf, "", &icsPR);
-
-       }
-    } else if (appData.useTelnet) {
-       return OpenTelnet(appData.icsHost, appData.icsPort, &icsPR);
-
-    } else {
-       /* TCP socket interface differs somewhat between
-          Unix and NT; handle details in the front end.
-          */
-       return OpenTCP(appData.icsHost, appData.icsPort, &icsPR);
-    }
-}
-
-void
-show_bytes(fp, buf, count)
-     FILE *fp;
-     char *buf;
-     int count;
-{
-    while (count--) {
-       if (*buf < 040 || *(unsigned char *) buf > 0177) {
-           fprintf(fp, "\\%03o", *buf & 0xff);
-       } else {
-           putc(*buf, fp);
-       }
-       buf++;
-    }
-    fflush(fp);
-}
-
-/* Returns an errno value */
-int
-OutputMaybeTelnet(pr, message, count, outError)
-     ProcRef pr;
-     char *message;
-     int count;
-     int *outError;
-{
-    char buf[8192], *p, *q, *buflim;
-    int left, newcount, outcount;
-
-    if (*appData.icsCommPort != NULLCHAR || appData.useTelnet ||
-       *appData.gateway != NULLCHAR) {
-       if (appData.debugMode) {
-           fprintf(debugFP, ">ICS: ");
-           show_bytes(debugFP, message, count);
-           fprintf(debugFP, "\n");
-       }
-       return OutputToProcess(pr, message, count, outError);
-    }
-
-    buflim = &buf[sizeof(buf)-1]; /* allow 1 byte for expanding last char */
-    p = message;
-    q = buf;
-    left = count;
-    newcount = 0;
-    while (left) {
-       if (q >= buflim) {
-           if (appData.debugMode) {
-               fprintf(debugFP, ">ICS: ");
-               show_bytes(debugFP, buf, newcount);
-               fprintf(debugFP, "\n");
-           }
-           outcount = OutputToProcess(pr, buf, newcount, outError);
-           if (outcount < newcount) return -1; /* to be sure */
-           q = buf;
-           newcount = 0;
-       }
-       if (*p == '\n') {
-           *q++ = '\r';
-           newcount++;
-       } else if (((unsigned char) *p) == TN_IAC) {
-           *q++ = (char) TN_IAC;
-           newcount ++;
-       }
-       *q++ = *p++;
-       newcount++;
-       left--;
-    }
-    if (appData.debugMode) {
-       fprintf(debugFP, ">ICS: ");
-       show_bytes(debugFP, buf, newcount);
-       fprintf(debugFP, "\n");
-    }
-    outcount = OutputToProcess(pr, buf, newcount, outError);
-    if (outcount < newcount) return -1; /* to be sure */
-    return count;
-}
-
-void
-read_from_player(isr, closure, message, count, error)
-     InputSourceRef isr;
-     VOIDSTAR closure;
-     char *message;
-     int count;
-     int error;
-{
-    int outError, outCount;
-    static int gotEof = 0;
-
-    /* Pass data read from player on to ICS */
-    if (count > 0) {
-       gotEof = 0;
-       outCount = OutputMaybeTelnet(icsPR, message, count, &outError);
-       if (outCount < count) {
-           DisplayFatalError("Error writing to ICS", outError, 1);
-       }
-    } else if (count < 0) {
-       RemoveInputSource(isr);
-       DisplayFatalError("Error reading from keyboard", error, 1);
-    } else if (gotEof++ > 0) {
-       RemoveInputSource(isr);
-       DisplayFatalError("Got end of file from keyboard", 0, 0);
-    }
-}
-
-void
-SendToICS(s)
-     char *s;
-{
-    int count, outCount, outError;
-
-    if (icsPR == NULL) return;
-
-    count = strlen(s);
-    outCount = OutputMaybeTelnet(icsPR, s, count, &outError);
-    if (outCount < count) {
-       DisplayFatalError("Error writing to ICS", outError, 1);
-    }
-}
-
-/* This is used for sending logon scripts to the ICS. Sending
-   without a delay causes problems when using timestamp on ICC
-   (at least on my machine). */
-void
-SendToICSDelayed(s,msdelay)
-     char *s;
-     long msdelay;
-{
-    int count, outCount, outError;
-
-    if (icsPR == NULL) return;
-
-    count = strlen(s);
-    if (appData.debugMode) {
-       fprintf(debugFP, ">ICS: ");
-       show_bytes(debugFP, s, count);
-       fprintf(debugFP, "\n");
-    }
-    outCount = OutputToProcessDelayed(icsPR, s, count, &outError,
-                                     msdelay);
-    if (outCount < count) {
-       DisplayFatalError("Error writing to ICS", outError, 1);
-    }
-}
-
-
-/* Remove all highlighting escape sequences in s
-   Also deletes any suffix starting with '(' 
-   */
-char *
-StripHighlightAndTitle(s)
-     char *s;
-{
-    static char retbuf[MSG_SIZ];
-    char *p = retbuf;
-
-    while (*s != NULLCHAR) {
-       while (*s == '\033') {
-           while (*s != NULLCHAR && !isalpha(*s)) s++;
-           if (*s != NULLCHAR) s++;
-       }
-       while (*s != NULLCHAR && *s != '\033') {
-           if (*s == '(' || *s == '[') {
-               *p = NULLCHAR;
-               return retbuf;
-           }
-           *p++ = *s++;
-       }
-    }
-    *p = NULLCHAR;
-    return retbuf;
-}
-
-/* Remove all highlighting escape sequences in s */
-char *
-StripHighlight(s)
-     char *s;
-{
-    static char retbuf[MSG_SIZ];
-    char *p = retbuf;
-
-    while (*s != NULLCHAR) {
-       while (*s == '\033') {
-           while (*s != NULLCHAR && !isalpha(*s)) s++;
-           if (*s != NULLCHAR) s++;
-       }
-       while (*s != NULLCHAR && *s != '\033') {
-           *p++ = *s++;
-       }
-    }
-    *p = NULLCHAR;
-    return retbuf;
-}
-
-char *variantNames[] = VARIANT_NAMES;
-char *
-VariantName(v)
-     VariantClass v;
-{
-    return variantNames[v];
-}
-
-
-/* Identify a variant from the strings the chess servers use or the
-   PGN Variant tag names we use. */
-VariantClass
-StringToVariant(e)
-     char *e;
-{
-    char *p;
-    int wnum = -1;
-    VariantClass v = VariantNormal;
-    int i, found = FALSE;
-    char buf[MSG_SIZ];
-
-    if (!e) return v;
-    
-    for (i=0; i<sizeof(variantNames)/sizeof(char*); i++) {
-      if (StrCaseStr(e, variantNames[i])) {
-       v = (VariantClass) i;
-       found = TRUE;
-       break;
-      }
-    }
-
-    if (!found) {
-      if ((StrCaseStr(e, "fischer") && StrCaseStr(e, "random"))
-         || StrCaseStr(e, "wild/fr")) {
-        v = VariantFischeRandom;
-      } else if ((i = 4, p = StrCaseStr(e, "wild")) ||
-                (i = 1, p = StrCaseStr(e, "w"))) {
-       p += i;
-       while (*p && (isspace(*p) || *p == '(')) p++;
-       if (isdigit(*p)) {
-         wnum = atoi(p);
-       } else {
-         wnum = -1;
-       }
-       switch (wnum) {
-       case 0: /* FICS only, actually */
-       case 1:
-         /* Castling legal even if K starts on d-file */
-         v = VariantWildCastle;
-         break;
-       case 2:
-       case 3:
-       case 4:
-         /* Castling illegal even if K & R happen to start in
-            normal positions. */
-         v = VariantNoCastle;
-         break;
-       case 5:
-       case 7:
-       case 8:
-       case 10:
-       case 11:
-       case 12:
-       case 13:
-       case 14:
-       case 15:
-       case 18:
-       case 19:
-         /* Castling legal iff K & R start in normal positions */
-         v = VariantNormal;
-         break;
-       case 6:
-       case 20:
-       case 21:
-         /* Special wilds for position setup; unclear what to do here */
-         v = VariantLoadable;
-         break;
-       case 9:
-         /* Bizarre ICC game */
-         v = VariantTwoKings;
-         break;
-       case 16:
-         v = VariantKriegspiel;
-         break;
-       case 17:
-         v = VariantLosers;
-         break;
-       case 22:
-         v = VariantFischeRandom;
-         break;
-       case 23:
-         v = VariantCrazyhouse;
-         break;
-       case 24:
-         v = VariantBughouse;
-         break;
-       case 25:
-         v = Variant3Check;
-         break;
-       case 26:
-         /* Not quite the same as FICS suicide! */
-         v = VariantGiveaway;
-         break;
-       case 27:
-         v = VariantAtomic;
-         break;
-       case 28:
-         v = VariantShatranj;
-         break;
-
-       /* Temporary names for future ICC types.  The name *will* change in 
-          the next xboard/WinBoard release after ICC defines it. */
-       case 29:
-         v = Variant29;
-         break;
-       case 30:
-         v = Variant30;
-         break;
-       case 31:
-         v = Variant31;
-         break;
-       case 32:
-         v = Variant32;
-         break;
-       case 33:
-         v = Variant33;
-         break;
-       case 34:
-         v = Variant34;
-         break;
-       case 35:
-         v = Variant35;
-         break;
-       case 36:
-         v = Variant36;
-         break;
-
-       case -1:
-         /* Found "wild" or "w" in the string but no number;
-            must assume it's normal chess. */
-         v = VariantNormal;
-         break;
-       default:
-         sprintf(buf, "Unknown wild type %d", wnum);
-         DisplayError(buf, 0);
-         v = VariantUnknown;
-         break;
-       }
-      }
-    }
-    if (appData.debugMode) {
-      fprintf(debugFP, "recognized '%s' (%d) as variant %s\n",
-             e, wnum, VariantName(v));
-    }
-    return v;
-}
-
-static int leftover_start = 0, leftover_len = 0;
-char star_match[STAR_MATCH_N][MSG_SIZ];
-
-/* Test whether pattern is present at &buf[*index]; if so, return TRUE,
-   advance *index beyond it, and set leftover_start to the new value of
-   *index; else return FALSE.  If pattern contains the character '*', it
-   matches any sequence of characters not containing '\r', '\n', or the
-   character following the '*' (if any), and the matched sequence(s) are
-   copied into star_match.
-   */
-int
-looking_at(buf, index, pattern)
-     char *buf;
-     int *index;
-     char *pattern;
-{
-    char *bufp = &buf[*index], *patternp = pattern;
-    int star_count = 0;
-    char *matchp = star_match[0];
-    
-    for (;;) {
-       if (*patternp == NULLCHAR) {
-           *index = leftover_start = bufp - buf;
-           *matchp = NULLCHAR;
-           return TRUE;
-       }
-       if (*bufp == NULLCHAR) return FALSE;
-       if (*patternp == '*') {
-           if (*bufp == *(patternp + 1)) {
-               *matchp = NULLCHAR;
-               matchp = star_match[++star_count];
-               patternp += 2;
-               bufp++;
-               continue;
-           } else if (*bufp == '\n' || *bufp == '\r') {
-               patternp++;
-               if (*patternp == NULLCHAR)
-                 continue;
-               else
-                 return FALSE;
-           } else {
-               *matchp++ = *bufp++;
-               continue;
-           }
-       }
-       if (*patternp != *bufp) return FALSE;
-       patternp++;
-       bufp++;
-    }
-}
-
-void
-SendToPlayer(data, length)
-     char *data;
-     int length;
-{
-    int error, outCount;
-    outCount = OutputToProcess(NoProc, data, length, &error);
-    if (outCount < length) {
-       DisplayFatalError("Error writing to display", error, 1);
-    }
-}
-
-void
-PackHolding(packed, holding)
-     char packed[];
-     char *holding;
-{
-    char *p = holding;
-    char *q = packed;
-    int runlength = 0;
-    int curr = 9999;
-    do {
-       if (*p == curr) {
-           runlength++;
-       } else {
-           switch (runlength) {
-             case 0:
-               break;
-             case 1:
-               *q++ = curr;
-               break;
-             case 2:
-               *q++ = curr;
-               *q++ = curr;
-               break;
-             default:
-               sprintf(q, "%d", runlength);
-               while (*q) q++;
-               *q++ = curr;
-               break;
-           }
-           runlength = 1;
-           curr = *p;
-       }
-    } while (*p++);
-    *q = NULLCHAR;
-}
-
-/* Telnet protocol requests from the front end */
-void
-TelnetRequest(ddww, option)
-     unsigned char ddww, option;
-{
-    unsigned char msg[3];
-    int outCount, outError;
-
-    if (*appData.icsCommPort != NULLCHAR || appData.useTelnet) return;
-
-    if (appData.debugMode) {
-       char buf1[8], buf2[8], *ddwwStr, *optionStr;
-       switch (ddww) {
-         case TN_DO:
-           ddwwStr = "DO";
-           break;
-         case TN_DONT:
-           ddwwStr = "DONT";
-           break;
-         case TN_WILL:
-           ddwwStr = "WILL";
-           break;
-         case TN_WONT:
-           ddwwStr = "WONT";
-           break;
-         default:
-           ddwwStr = buf1;
-           sprintf(buf1, "%d", ddww);
-           break;
-       }
-       switch (option) {
-         case TN_ECHO:
-           optionStr = "ECHO";
-           break;
-         default:
-           optionStr = buf2;
-           sprintf(buf2, "%d", option);
-           break;
-       }
-       fprintf(debugFP, ">%s %s ", ddwwStr, optionStr);
-    }
-    msg[0] = TN_IAC;
-    msg[1] = ddww;
-    msg[2] = option;
-    outCount = OutputToProcess(icsPR, (char *)msg, 3, &outError);
-    if (outCount < 3) {
-       DisplayFatalError("Error writing to ICS", outError, 1);
-    }
-}
-
-void
-DoEcho()
-{
-    if (!appData.icsActive) return;
-    TelnetRequest(TN_DO, TN_ECHO);
-}
-
-void
-DontEcho()
-{
-    if (!appData.icsActive) return;
-    TelnetRequest(TN_DONT, TN_ECHO);
-}
-
-static int loggedOn = FALSE;
-
-/*-- Game start info cache: --*/
-int gs_gamenum;
-char gs_kind[MSG_SIZ];
-static char player1Name[128] = "";
-static char player2Name[128] = "";
-static int player1Rating = -1;
-static int player2Rating = -1;
-/*----------------------------*/
-
-
-/* ICC user send showinfo <game number> und we send latest pv */
-/* If username beginn with guest* send advertisement ;-) */
-void
-showInfo(data, player)
-char* data;
-char* player;
-{      
-       char *ptr = data;
-       char temp[MSG_SIZ];
-       char buf[MSG_SIZ];
-       int i;
-       
-       /* this feature is only for ICC admins or chessprogramer */
-       /* You must set commandline /icc to use this */
-       if (appData.userVersion == TRUE) return;
-       if (appData.ICC_feature == FALSE || ics_type != ICS_ICC) return;
-       while (*ptr == ' ') ptr++;
-       if (*ptr == 0 || (sizeof(ptr) > MSG_SIZ)) return;
-       sscanf(ptr, "%s", buf);
-       
-       /* showgames command */
-       if (strncmp(buf, "showgames", 9) == 0) {
-               {
-               int counter;
-               for (counter = 1; counter <= max_gamenum; counter++) {
-                       if (icsQueue[counter].killPv > 0) {
-                               sprintf(temp, "tell %s I analyze game %d (%s/%s)\n", player, counter, 
-                                               icsQueue[counter].white, icsQueue[counter].black);
-                               SendToICS(temp);
-                       }
-               }
-               return;
-               }
-       }
-       i = atoi(buf);  /* security first - user could try to buffer overflow data ! */
-       if (i > max_gamenum || icsQueue[i].killPv == 0) {
-               sprintf(temp, "tell %s I don't analysis this game\n", player);
-               SendToICS(temp);
-               sprintf(temp, "tell %s \"tell %s showgames\" to see which games are currently analyzed.\n", player, ics_handle);
-               SendToICS(temp);
-       } else if (icsQueue[i].killPv > 0) {
-               sprintf(temp, "tell %s Hello %s from Winboard-DM\n", player, player);
-               SendToICS(temp);
-               /* pos after "Depth " */
-               if (icsQueue[i].lastpv[0]) {
-                       sprintf(temp, "tell %s Last analyze of game %d (%s/%s): (%s) Depth=%s\n", 
-                               player, i, icsQueue[i].white, icsQueue[i].black, first.tidy, icsQueue[i].lastpv);
-               } else {
-                       sprintf(temp, "tell %s Sorry, no analysis avaible from game %d at the moment. Please try it later again.\n", 
-                               player, i);
-               }
-               SendToICS(temp);
-                       /* for ICC guest send member and register info */
-               if (strncmp(player, "guest", 5) == 0) {
-                       sprintf(temp, "tell %s Be member of ICC. Get a free 7-days trial membership: \"http://www.chessclub.com/register/english.html\" For more information type: \"help reg\"\n", player);
-                       SendToICS(temp);
-               }
-       }
-}
-
-/* ICS-Analyze: 
-   Call this to see if we have a game where we not send a message 
-   for the current move
- */
-
-int
-SwitchGames()
-{
-       int counter;
-       char buf[32];
-       
-       for (counter = 1; counter <= max_gamenum; counter++) {
-               if (icsQueue[counter].killPv > 0 && icsQueue[counter].CurrentMove >=
-                       icsQueue[counter].MessageMove && icsQueue[counter].flag == 0) {
-                               if (appData.debugMode) fprintf(debugFP, "ICS-Analyze: We switch to game %d \n", counter);
-                               sprintf(buf, "refresh %d \n", counter);
-                               SendToICS(buf);
-                               return 0;
-                               break;
-               }
-       }
-       return 1;
-}
-
-/* parse and action from zippy password3 */
-void 
-ParseZippyP3(data, player)
-char* data;
-char* player;
-{
-       int counter = 0;
-       int forward = 0;
-       int i, j;
-       char *ptr = data;
-       char temp[MSG_SIZ];
-
-       if (appData.userVersion == TRUE) return;
-
-       for (;;) {
-               if (counter > 6) {
-                       sprintf(temp, "tell %s Sorry, to many values. Max 6 values each line. Try again.\n", player);
-                       SendToICS(temp);
-                       sprintf(temp, "tell %s Or try send me \"help\"\n", player);
-                       SendToICS(temp);
-                       return;
-               }
-               while (*ptr == ' ') ptr++;
-               if (*ptr == 0) break;
-               sscanf(ptr, "%s", command[counter].string);
-               if (appData.debugMode) fprintf(debugFP, "zp3: %s\n", command[counter].string);
-               ptr = ptr + strlen(command[counter].string);
-               counter++;
-       }
-       if(strncmp(command[forward].string, "help", 4) == 0) {
-               /* icc don't accept text after new line :((( */
-               /* So, we must write every line */
-               sprintf(temp, "tell %s Hello %s from %s %s%s\n", player, player, PRODUCT, VERSION, PATCHLEVEL);
-               SendToICS(temp);
-               sprintf(temp, "tell %s analyze <observe|follow|unobserve|unfollow> <Playername|Gamenumber>\n", player);
-               SendToICS(temp);
-               sprintf(temp, "tell %s analyze <start|stop>\n", player);
-               SendToICS(temp);
-               sprintf(temp, "tell %s analyze output <whisper|kibitz|tell|none> if tell <value>\n", player);
-               SendToICS(temp);
-               sprintf(temp, "tell %s analyze killpv <value> <Gamenumber>\n", player);
-               SendToICS(temp);
-               sprintf(temp, "tell %s if you are setup killpv you enable it automaticly\n", player);
-               SendToICS(temp);
-               sprintf(temp, "tell %s analyze smartqueue <1|0>\n", player);
-               SendToICS(temp);
-               sprintf(temp, "tell %s analyze show <Gamenumber>\n", player);
-               SendToICS(temp);
-               sprintf(temp, "tell %s engine reset\n", player);
-               SendToICS(temp);
-               sprintf(temp, "tell %s <whisper|kibitz>\n", player);
-               SendToICS(temp);
-               return;
-       }
-
-       if (strncmp(command[forward].string, "engine", 6) == 0) {
-               if (strncmp(command[forward+1].string, "reset", 5) == 0) {
-                       sprintf(temp, "tell %s reset engine...\n", player);
-                       SendToICS(temp);
-                       ResurrectChessProgram();
-               }
-               return;
-       }
-       /*
-       if (strncmp(command[forward].string, "whisper", 7) == 0) {
-                       sprintf(temp, "tell %s GUI = whisper\n", player);
-                       SendToICS(temp);
-                       appData.SendOutPutToICS = 1;
-                       return;
-       } else if (trncmp(command[forward].string, "kibitz", 6) == 0) {
-                       sprintf(temp, "tell %s GUI = kibitz\n", player);
-                       SendToICS(temp);
-                       appData.SendOutPutToICS = 2;
-                       return;
-       }
-       */
-       if(gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack) {
-               sprintf(temp, "tell %s Sorry, i'm playing a game!\n", player);
-               SendToICS(temp);
-               return;
-       }
-       if (strncmp(command[forward].string, "analyze", 10) == 0) {
-               if (strncmp(command[forward+1].string, "observe", 7) == 0 ||
-                       strncmp(command[forward+1].string, "follow", 6) == 0 ||
-                       strncmp(command[forward+1].string, "unobserve", 9) == 0 ||
-                       strncmp(command[forward+1].string, "unfollow", 8) == 0) {
-
-                       /* reset Queue if leave */
-                       if (strncmp(command[forward+1].string, "unobserve", 9) == 0 ||
-                               strncmp(command[forward+1].string, "unfollow", 8) == 0) ResetIcsQueue(ics_gamenum);
-                       
-                       /* secure */
-                       if(gameMode != IcsPlayingWhite || gameMode != IcsPlayingBlack) {
-                                       sprintf(temp, "%s %s\n", command[forward+1].string,
-                                       command[forward+2].string);
-                                       SendToICS(temp);
-                                       sprintf(temp, "tell %s action: %s %s\n", player, command[forward+1].string,
-                                       command[forward+2].string);
-                               if (strncmp(command[forward+1].string, "observe", 7) == 0 ||
-                                   strncmp(command[forward+1].string, "follow", 6) == 0) {
-               
-                                       if (ics_gamenum > max_gamenum) {
-                                               sprintf(temp, "tell %s gamenumber to high\n", player);
-                                               SendToICS(temp);
-                                               return;
-                                       }
-                               }
-                       } else {
-                               sprintf(temp, "tell %s Sorry, i'm playing\n", player);
-                       }
-               SendToICS(temp);
-               return;
-               }
-
-               if (strncmp(command[forward+1].string, "start", 5) == 0) {
-                       if (gameMode != IcsObserving) {
-                               sprintf(temp, "tell %s I must observe a game\n", player);
-                       } else if (gameMode == IcsObserving) {
-                               sprintf(temp, "tell %s Starting ICS analyze...\n", player);
-                               appData.icsAnalyze = TRUE;
-                               IcsAnalyze(TRUE);
-                       }
-                       SendToICS(temp);
-                       return;
-               }
-               if (strncmp(command[forward+1].string, "stop", 4) == 0) {
-                       if (gameMode != IcsObserving) {
-                               sprintf(temp, "tell %s I must observe a game\n", player);
-                       } else if (gameMode == IcsObserving) {
-                               sprintf(temp, "tell %s Stopping ICS analyze...\n", player);
-                               IcsAnalyze(FALSE);
-                       }
-                       SendToICS(temp);
-                       return;
-               }
-               if (strncmp(command[forward+1].string, "output", 6) == 0) {
-                       if(strncmp(command[forward+2].string, "whisper", 7) == 0) {
-                                       appData.icsAnalyzeOutPut = 1;
-                                       sprintf(temp, "tell %s analyze output is whisper\n", player);
-                       } else if (strncmp(command[forward+2].string, "kibitz", 6) == 0) {
-                                       appData.icsAnalyzeOutPut = 2;
-                                       sprintf(temp, "tell %s analyze output is kibitz\n", player);
-                       } else if (strncmp(command[forward+2].string, "tell", 4) == 0) {
-                                       appData.icsAnalyzeOutPut = 3;
-                                       if (command[forward+3].string[0] != NULLCHAR) {
-                                               if (strncmp(command[forward+3].string, "none", 4) == 0) {
-                                                       appData.icsAnalyzeOutPut = 4;
-                                                       sprintf(temp, "tell %s analyze output is: none\n", player);
-                                                       SendToICS(temp);
-                                                       return;
-                                               }
-                                               strcpy(appData.icsTells, command[forward+3].string);
-                                               sprintf(temp, "tell %s analyze output is tell: %s\n", player,
-                                                       appData.icsTells);
-                                       } else {
-                                               sprintf(temp, "tell %s Error: I don't know where i should send my analysis\n", player);
-                                               appData.icsAnalyzeOutPut = 4;
-                                       }
-                       }       
-                       SendToICS(temp);
-               }
-               if (strncmp(command[forward+1].string, "killpv", 6) == 0) {
-                       i = atoi(command[forward+3].string);
-                       j = atoi(command[forward+2].string);
-                       if (i <= max_gamenum && i != 0) {
-                               if (icsQueue[i].killPv == 0) {
-                                       sprintf(temp, "tell %s Error: Mh, killpv is zero. Wrong gamenumber?\n", player);
-                                       SendToICS(temp);
-                               } else {
-                                       if ( j > 20 || j < 1) {
-                                               sprintf(temp, "tell %s Error: killpv must be 1-20\n", player);
-                                       } else { 
-                                               sprintf(temp, "tell %s killpv for game %d is now %d\n", player, i, j);
-                                               icsQueue[i].killPv = j;
-                                               appData.icsEngineKillPV = TRUE;
-                                       }
-                                       SendToICS(temp);
-                               }
-                       } else {
-                               sprintf(temp, "tell %s Error: not possible gamenumber\n", player);
-                               SendToICS(temp);
-                       }
-                       return;
-               }
-               if (strncmp(command[forward+1].string, "smartqueue", 10) == 0) {
-                       j = atoi(command[forward+2].string);
-                       if (j == 0 || j == 1) {
-                               appData.smartQueue = j;
-                               sprintf(temp, "tell %s smartqueue is now: %d", player, appData.smartQueue);
-                       } else {
-                               sprintf(temp, "tell %s Error: not possible smartquere value\n", player);
-                       }
-                       SendToICS(temp);
-                       return;
-               }
-               if (strncmp(command[forward+1].string, "show", 4) == 0) {
-                       i = atoi(command[forward+2].string);
-                       if (i <=  max_gamenum && i != 0) {
-                               if (icsQueue[i].killPv == 0) {
-                                       sprintf(temp, "tell %s Error: emtpy game slot. Wrong gamenumber?\n", player);
-                                       SendToICS(temp);
-                               } else {
-                                       sprintf(temp, "tell %s summary information about game: %d\n", player, i);
-                                       SendToICS(temp);
-                                       sprintf(temp, "tell %s enable killpv: %d, killpv value = %d\n", player,
-                                               appData.icsEngineKillPV, icsQueue[i].killPv);
-                                       SendToICS(temp);
-                                       sprintf(temp, "tell %s enable smartqueue (all games): %d\n", player, appData.smartQueue);
-                                       SendToICS(temp);
-                                       sprintf(temp, "tell %s analyze output (all games) is %d\n", player,
-                                                       appData.icsAnalyzeOutPut);
-                                       SendToICS(temp);
-                               }
-                       } else {
-                               sprintf(temp, "tell %s Error: not possible gamenumber\n", player);
-                               SendToICS(temp);
-                       }
-               return;
-               }
-       }       
-}
-
-void
-read_from_ics(isr, closure, data, count, error)
-     InputSourceRef isr;
-     VOIDSTAR closure;
-     char *data;
-     int count;
-     int error;
-{
-#define BUF_SIZE 8192
-#define STARTED_NONE 0
-#define STARTED_MOVES 1
-#define STARTED_BOARD 2
-#define STARTED_OBSERVE 3
-#define STARTED_HOLDINGS 4
-#define STARTED_CHATTER 5
-#define STARTED_COMMENT 6
-#define STARTED_MOVES_NOHIDE 7
-    
-    static int started = STARTED_NONE;
-    static char parse[20000];
-    static int parse_pos = 0;
-    static char buf[BUF_SIZE + 1];
-    static int firstTime = TRUE, intfSet = FALSE;
-    static ColorClass curColor = ColorNormal;
-    static ColorClass prevColor = ColorNormal;
-    static int savingComment = FALSE;
-    char str[512];
-    int i, oldi;
-    int buf_len;
-    int next_out;
-    int tkind;
-       /* extra zippy vars */
-       int save;
-       char *q;
-       char *p = 0;
-       char *player;
-       char reply[MSG_SIZ];
-
-    if (count > 0) {
-       /* If last read ended with a partial line that we couldn't parse,
-          prepend it to the new read and try again. */
-       if (leftover_len > 0) {
-           for (i=0; i<leftover_len; i++)
-             buf[i] = buf[leftover_start + i];
-       }
-
-       /* Copy in new characters, removing nulls and \r's */
-       buf_len = leftover_len;
-       for (i = 0; i < count; i++) {
-           if (data[i] != NULLCHAR && data[i] != '\r')
-             buf[buf_len++] = data[i];
-       }
-
-       buf[buf_len] = NULLCHAR;
-       next_out = leftover_len;
-       leftover_start = 0;
-       
-       i = 0;
-       while (i < buf_len) {
-           /* Deal with part of the TELNET option negotiation
-              protocol.  We refuse to do anything beyond the
-              defaults, except that we allow the WILL ECHO option,
-              which ICS uses to turn off password echoing when we are
-              directly connected to it.  We reject this option
-              if localLineEditing mode is on (always on in xboard)
-               and we are talking to port 23, which might be a real
-              telnet server that will try to keep WILL ECHO on permanently.
-             */
-           if (buf_len - i >= 3 && (unsigned char) buf[i] == TN_IAC) {
-               static int remoteEchoOption = FALSE; /* telnet ECHO option */
-               unsigned char option;
-               oldi = i;
-               switch ((unsigned char) buf[++i]) {
-                 case TN_WILL:
-                   if (appData.debugMode)
-                     fprintf(debugFP, "\n<WILL ");
-                   switch (option = (unsigned char) buf[++i]) {
-                     case TN_ECHO:
-                       if (appData.debugMode)
-                         fprintf(debugFP, "ECHO ");
-                       /* Reply only if this is a change, according
-                          to the protocol rules. */
-                       if (remoteEchoOption) break;
-                       if (appData.localLineEditing &&
-                           atoi(appData.icsPort) == TN_PORT) {
-                           TelnetRequest(TN_DONT, TN_ECHO);
-                       } else {
-                           EchoOff();
-                           TelnetRequest(TN_DO, TN_ECHO);
-                           remoteEchoOption = TRUE;
-                       }
-                       break;
-                     default:
-                       if (appData.debugMode)
-                         fprintf(debugFP, "%d ", option);
-                       /* Whatever this is, we don't want it. */
-                       TelnetRequest(TN_DONT, option);
-                       break;
-                   }
-                   break;
-                 case TN_WONT:
-                   if (appData.debugMode)
-                     fprintf(debugFP, "\n<WONT ");
-                   switch (option = (unsigned char) buf[++i]) {
-                     case TN_ECHO:
-                       if (appData.debugMode)
-                         fprintf(debugFP, "ECHO ");
-                       /* Reply only if this is a change, according
-                          to the protocol rules. */
-                       if (!remoteEchoOption) break;
-                       EchoOn();
-                       TelnetRequest(TN_DONT, TN_ECHO);
-                       remoteEchoOption = FALSE;
-                       break;
-                     default:
-                       if (appData.debugMode)
-                         fprintf(debugFP, "%d ", (unsigned char) option);
-                       /* Whatever this is, it must already be turned
-                          off, because we never agree to turn on
-                          anything non-default, so according to the
-                          protocol rules, we don't reply. */
-                       break;
-                   }
-                   break;
-                 case TN_DO:
-                   if (appData.debugMode)
-                     fprintf(debugFP, "\n<DO ");
-                   switch (option = (unsigned char) buf[++i]) {
-                     default:
-                       /* Whatever this is, we refuse to do it. */
-                       if (appData.debugMode)
-                         fprintf(debugFP, "%d ", option);
-                       TelnetRequest(TN_WONT, option);
-                       break;
-                   }
-                   break;
-                 case TN_DONT:
-                   if (appData.debugMode)
-                     fprintf(debugFP, "\n<DONT ");
-                   switch (option = (unsigned char) buf[++i]) {
-                     default:
-                       if (appData.debugMode)
-                         fprintf(debugFP, "%d ", option);
-                       /* Whatever this is, we are already not doing
-                          it, because we never agree to do anything
-                          non-default, so according to the protocol
-                          rules, we don't reply. */
-                       break;
-                   }
-                   break;
-                 case TN_IAC:
-                   if (appData.debugMode)
-                     fprintf(debugFP, "\n<IAC ");
-                   /* Doubled IAC; pass it through */
-                   i--;
-                   break;
-                 default:
-                   if (appData.debugMode)
-                     fprintf(debugFP, "\n<%d ", (unsigned char) buf[i]);
-                   /* Drop all other telnet commands on the floor */
-                   break;
-               }
-               if (oldi > next_out)
-                 SendToPlayer(&buf[next_out], oldi - next_out);
-               if (++i > next_out)
-                 next_out = i;
-               continue;
-           }
-               
-           /* OK, this at least will *usually* work */
-           if (!loggedOn && looking_at(buf, &i, "ics%")) {
-               loggedOn = TRUE;
-           }
-           
-           if (loggedOn && !intfSet) {
-               if (ics_type == ICS_ICC) {
-                       sprintf(str,
-                         "/set-quietly interface %s\n/set-quietly style 12\n",
-                         programVersion);
-
-               } else if (ics_type == ICS_CHESSNET) {
-                 sprintf(str, "/style 12\n");
-               } else {
-                 strcpy(str, "alias $ @\n$set interface ");
-                 strcat(str, programVersion);
-                 strcat(str, "\n$iset startpos 1\n$iset ms 1\n");
-#ifdef WIN32
-                 strcat(str, "$iset nohighlight 1\n");
-#endif
-                 strcat(str, "$iset lock 1\n$style 12\n");
-               }
-               SendToICS(str);
-               intfSet = TRUE;
-           }
-
-           if (started == STARTED_COMMENT) {
-               /* Accumulate characters in comment */
-               parse[parse_pos++] = buf[i];
-               if (buf[i] == '\n') {
-                   parse[parse_pos] = NULLCHAR;
-                   AppendComment(forwardMostMove, StripHighlight(parse));
-                   started = STARTED_NONE;
-               } else {
-                   /* Don't match patterns against characters in chatter */
-                   i++;
-                   continue;
-               }
-           }
-           if (started == STARTED_CHATTER) {
-               if (buf[i] != '\n') {
-                   /* Don't match patterns against characters in chatter */
-                   i++;
-                   continue;
-               }
-               started = STARTED_NONE;
-           }
-
-            /* Kludge to deal with rcmd protocol */
-           if (firstTime && looking_at(buf, &i, "\001*")) {
-               DisplayFatalError(&buf[1], 0, 1);
-               continue;
-           } else {
-               firstTime = FALSE;
-           }
-
-           if (!loggedOn && looking_at(buf, &i, "chessclub.com")) {
-               ics_type = ICS_ICC;
-               ics_prefix = "/";
-               if (appData.debugMode)
-                 fprintf(debugFP, "ics_type %d\n", ics_type);
-               continue;
-           }
-           if (!loggedOn && looking_at(buf, &i, "freechess.org")) {
-               ics_type = ICS_FICS;
-               ics_prefix = "$";
-               if (appData.debugMode)
-                 fprintf(debugFP, "ics_type %d\n", ics_type);
-               continue;
-           }
-           if (!loggedOn && looking_at(buf, &i, "chess.net")) {
-               ics_type = ICS_CHESSNET;
-               ics_prefix = "/";
-               if (appData.debugMode)
-                 fprintf(debugFP, "ics_type %d\n", ics_type);
-               continue;
-           }
-
-           if (!loggedOn &&
-               (looking_at(buf, &i, "\"*\" is *a registered name") ||
-                looking_at(buf, &i, "Logging you in as \"*\"") ||
-                looking_at(buf, &i, "will be \"*\""))) {
-             strcpy(ics_handle, star_match[0]);
-             continue;
-           }
-
-           if (loggedOn && !have_set_title && ics_handle[0] != NULLCHAR) {
-             char buf[MSG_SIZ];
-             sprintf(buf, "%s@%s", ics_handle, appData.icsHost);
-             DisplayIcsInteractionTitle(buf);
-             have_set_title = TRUE;
-           }
-
-           /* skip finger notes */
-           if (started == STARTED_NONE &&
-               ((buf[i] == ' ' && isdigit(buf[i+1])) ||
-                (buf[i] == '1' && buf[i+1] == '0')) &&
-               buf[i+2] == ':' && buf[i+3] == ' ') {
-             started = STARTED_CHATTER;
-             i += 3;
-             continue;
-           }
-
-           /* skip formula vars */
-           if (started == STARTED_NONE &&
-               buf[i] == 'f' && isdigit(buf[i+1]) && buf[i+2] == ':') {
-             started = STARTED_CHATTER;
-             i += 3;
-             continue;
-           }
-           oldi = i;
-
-               /* save position of char array pointer for zippy */
-               save = i;
-               /* Try found special things that never works with color */
-               /* I really don't know why - code is ok. */
-               q = p;
-
-               if (appData.zippyTalk || appData.zippyPlay) {
-                 if (looking_at(buf, &save, "* tells you: *") ||
-                       looking_at(buf, &save, "* says: *")) {
-                       player = StripHighlightAndTitle(star_match[0]);
-                                       if (appData.zippyPassword[0] != NULLCHAR &&
-                                           strncmp(star_match[1], appData.zippyPassword,
-                                           strlen(appData.zippyPassword)) == 0) {
-                                                       q = star_match[1] + strlen(appData.zippyPassword);
-                                                       while (*q == ' ') q++;
-                                                       fprintf(debugFP, "zippy 1 %s \n", q);
-                                                       SendToICS(q);
-                                                       SendToICS("\n");
-                                       } else if(appData.zippyPassword2[0] != NULLCHAR && first.initDone &&
-                                                     strncmp(star_match[1], appData.zippyPassword2,
-                                     strlen(appData.zippyPassword2)) == 0) {
-                                                               fprintf(debugFP, "zippy2vor: %s \n", q);
-                                                               q = star_match[1] + strlen(appData.zippyPassword2);
-                                                               while (*q == ' ') q++;
-                                                               SendToProgram(q, &first);
-                                                               SendToProgram("\n", &first);
-
-                                       } else if (appData.zippyPassword3[0] != NULLCHAR && first.initDone &&
-                                                        strncmp(star_match[1], appData.zippyPassword3, 
-                                                        strlen(appData.zippyPassword3)) == 0 &&
-                                                        appData.userVersion == FALSE) {
-                                                               q = star_match[1] + strlen(appData.zippyPassword3);
-                                                               ParseZippyP3(q, player);
-
-                                       } else if (strncmp(star_match[1], "showinfo", 8) == 0 &&
-                                               appData.userVersion == FALSE && appData.icsAnalyze == TRUE &&
-                                               appData.icsAnalyzeOutPut == 3 && appData.ICC_feature == TRUE) {
-                                                               q = star_match[1] + strlen("showinfo");
-                                                               showInfo(q, player);
-                                       } else if (strncmp(star_match[1], "showgames", 9) == 0 &&
-                                               appData.userVersion == FALSE && appData.icsAnalyze == TRUE &&
-                                               appData.icsAnalyzeOutPut == 3 && appData.ICC_feature == TRUE) {
-                                                               q = star_match[1];
-                                                               showInfo(q, player);
-
-                                       } else if (appData.zippyWrongPassword[0] != NULLCHAR &&
-                                                        strncmp(star_match[1], appData.zippyWrongPassword,
-                                                    strlen(appData.zippyWrongPassword)) == 0) {
-                                                               q = star_match[1] + strlen(appData.zippyWrongPassword);
-                                                                while (*q == ' ') q++;
-                                                                sprintf(reply, "wrong %s\n", player);
-                                                                SendToICS(reply);
-                                       }
-                       }
-                       /* workaround for icc and freechess.org */ 
-                       if (looking_at(buf, &save, "Your opponent offers you a draw") ||
-                               looking_at(buf, &save, "offers you a draw") ||
-                               looking_at(buf, &save, "* offers you a draw")) {
-                               if (first.sendDrawOffers && first.initDone) {
-                                       SendToProgram("draw\n", &first);
-                                       /* Handling zippy Draw */
-                               } else if (appData.zippyDraw && first.initDone) {
-                                       //ZippyDraw(1, programStats.score, programStats.depth);
-                               }
-                       }
-                   if (appData.zippyPlay && first.initDone && loggedOn == TRUE) ZippyMatch(buf, &save, player);              
-               }
-       
-               /* Make color for all and for zippy */
-               if (/* Don't color "message" or "messages" output */
-                   (tkind = 5, looking_at(buf, &i, "*. * (*:*): ")) ||
-                   looking_at(buf, &i, "*. * at *:*: ") ||
-                   looking_at(buf, &i, "--* (*:*): ") ||
-                   /* Regular tells and says */
-                   (tkind = 1, looking_at(buf, &i, "* tells you: ")) ||
-                   looking_at(buf, &i, "* (your partner) tells you: ") ||
-                   looking_at(buf, &i, "* says: ") ||
-                   /* Message notifications (same color as tells) */
-                   looking_at(buf, &i, "* has left a message ") ||
-                   looking_at(buf, &i, "* just sent you a message:\n") ||
-                   /* Whispers and kibitzes */
-                   (tkind = 2, looking_at(buf, &i, "* whispers: ")) ||
-                   looking_at(buf, &i, "* kibitzes: ") ||
-                   /* Channel tells */
-                   (tkind = 3, looking_at(buf, &i, "*(*: "))) {
-
-                 if (tkind == 1 && strchr(star_match[0], ':')) {
-                     /* Avoid "tells you:" spoofs in channels */
-                    tkind = 3;
-                 }
-                 if (star_match[0][0] == NULLCHAR ||
-                     strchr(star_match[0], ' ') ||
-                     (tkind == 3 && strchr(star_match[1], ' '))) {
-                   /* Reject bogus matches */
-                   i = oldi;
-                 } else {
-                   if (appData.colorize) {
-                     if (oldi > next_out) {
-                       SendToPlayer(&buf[next_out], oldi - next_out);
-                       next_out = oldi;
-                     }
-                     switch (tkind) {
-                     case 1:
-                       Colorize(ColorTell, FALSE);
-                       curColor = ColorTell;
-                       break;
-                     case 2:
-                       Colorize(ColorKibitz, FALSE);
-                       curColor = ColorKibitz;
-                       break;
-                     case 3:
-                       p = strrchr(star_match[1], '(');
-                       if (p == NULL) {
-                         p = star_match[1];
-                       } else {
-                         p++;
-                       }
-                       if (atoi(p) == 1) {
-                         Colorize(ColorChannel1, FALSE);
-                         curColor = ColorChannel1;
-                       } else {
-                         Colorize(ColorChannel, FALSE);
-                         curColor = ColorChannel;
-                       }
-                       break;
-                     case 5:
-                       curColor = ColorNormal;
-                       break;
-                     }
-                   }
-                   if (started == STARTED_NONE && appData.autoComment &&
-                       (gameMode == IcsObserving ||
-                        gameMode == IcsPlayingWhite ||
-                        gameMode == IcsPlayingBlack)) {
-                     parse_pos = i - oldi;
-                     memcpy(parse, &buf[oldi], parse_pos);
-                     parse[parse_pos] = NULLCHAR;
-                     started = STARTED_COMMENT;
-                     savingComment = TRUE;
-                   } else {
-                     started = STARTED_CHATTER;
-                     savingComment = FALSE;
-                   }
-                   loggedOn = TRUE;
-                   continue;
-                 }
-               }
-
-               if (looking_at(buf, &i, "* s-shouts: ") ||
-                   looking_at(buf, &i, "* c-shouts: ")) {
-                   if (appData.colorize) {
-                       if (oldi > next_out) {
-                           SendToPlayer(&buf[next_out], oldi - next_out);
-                           next_out = oldi;
-                       }
-                       Colorize(ColorSShout, FALSE);
-                       curColor = ColorSShout;
-                   }
-                   loggedOn = TRUE;
-                   started = STARTED_CHATTER;
-                   continue;
-               }
-
-               if (looking_at(buf, &i, "--->")) {
-                   loggedOn = TRUE;
-                   continue;
-               }
-
-               if (looking_at(buf, &i, "* shouts: ") ||
-                   looking_at(buf, &i, "--> ")) {
-                   if (appData.colorize) {
-                       if (oldi > next_out) {
-                           SendToPlayer(&buf[next_out], oldi - next_out);
-                           next_out = oldi;
-                       }
-                       Colorize(ColorShout, FALSE);
-                       curColor = ColorShout;
-                   }
-                   loggedOn = TRUE;
-                   started = STARTED_CHATTER;
-                   continue;
-               }
-
-               if (looking_at( buf, &i, "Challenge:")) {
-                   if (appData.colorize) {
-                       if (oldi > next_out) {
-                           SendToPlayer(&buf[next_out], oldi - next_out);
-                           next_out = oldi;
-                       }
-                       Colorize(ColorChallenge, FALSE);
-                       curColor = ColorChallenge;
-                   }
-                   loggedOn = TRUE;
-                   continue;
-               }
-
-               if (looking_at(buf, &i, "* offers you") ||
-                   looking_at(buf, &i, "* offers to be") ||
-                   looking_at(buf, &i, "* would like to") ||
-                   looking_at(buf, &i, "* requests to") ||
-                   looking_at(buf, &i, "Your opponent offers") ||
-                   looking_at(buf, &i, "Your opponent requests")) {
-
-                   if (appData.colorize) {
-                       if (oldi > next_out) {
-                           SendToPlayer(&buf[next_out], oldi - next_out);
-                           next_out = oldi;
-                       }
-                       Colorize(ColorRequest, FALSE);
-                       curColor = ColorRequest;
-                   }
-                   continue;
-               }
-
-               if (looking_at(buf, &i, "* (*) seeking")) {
-                   if (appData.colorize) {
-                       if (oldi > next_out) {
-                           SendToPlayer(&buf[next_out], oldi - next_out);
-                           next_out = oldi;
-                       }
-                       Colorize(ColorSeek, FALSE);
-                       curColor = ColorSeek;
-                   }
-                   continue;
-               }
-          
-
-           if (looking_at(buf, &i, "\\   ")) {
-               if (prevColor != ColorNormal) {
-                   if (oldi > next_out) {
-                       SendToPlayer(&buf[next_out], oldi - next_out);
-                       next_out = oldi;
-                   }
-                   Colorize(prevColor, TRUE);
-                   curColor = prevColor;
-               }
-               if (savingComment) {
-                   parse_pos = i - oldi;
-                   memcpy(parse, &buf[oldi], parse_pos);
-                   parse[parse_pos] = NULLCHAR;
-                   started = STARTED_COMMENT;
-               } else {
-                   started = STARTED_CHATTER;
-               }
-               continue;
-           }
-
-           if (looking_at(buf, &i, "Black Strength :") ||
-               looking_at(buf, &i, "<<< style 10 board >>>") ||
-               looking_at(buf, &i, "<10>") ||
-               looking_at(buf, &i, "#@#")) {
-               /* Wrong board style */
-               loggedOn = TRUE;
-               SendToICS(ics_prefix);
-               SendToICS("set style 12\n");
-               SendToICS(ics_prefix);
-               SendToICS("refresh\n");
-               continue;
-           }
-           
-           if (!have_sent_ICS_logon && looking_at(buf, &i, "login:")) {
-               ICSInitScript();
-               have_sent_ICS_logon = 1;
-               continue;
-           }
-             
-           if (ics_getting_history != H_GETTING_MOVES /*smpos kludge*/ && 
-               (looking_at(buf, &i, "\n<12> ") ||
-                looking_at(buf, &i, "<12> "))) {
-               loggedOn = TRUE;
-               if (oldi > next_out) {
-                   SendToPlayer(&buf[next_out], oldi - next_out);
-               }
-               next_out = i;
-               started = STARTED_BOARD;
-               parse_pos = 0;
-               continue;
-           }
-
-           if ((started == STARTED_NONE && looking_at(buf, &i, "\n<b1> ")) ||
-               looking_at(buf, &i, "<b1> ")) {
-               if (oldi > next_out) {
-                   SendToPlayer(&buf[next_out], oldi - next_out);
-               }
-               next_out = i;
-               started = STARTED_HOLDINGS;
-               parse_pos = 0;
-               continue;
-           }
-
-                               /* Send buf now to zippy */
-           if (appData.zippyTalk || appData.zippyPlay) {
-#if ZIPPY
-               if (ZippyControl(buf, &save) || ZippyConverse(buf, &save)) {
-                   loggedOn = TRUE;
-                   continue;
-               }
-#endif 
-               }
-
-               /* ICS: init icsQueue */
-               if (appData.zippyPlay && first.initDone && gameMode == IcsObserving) {
-                       if (ics_gamenum > max_gamenum || ics_gamenum == -1) {
-                               if (appData.debugMode) fprintf(debugFP, "To high gamenumber or gamenumber -1 !\n");
-                               return;
-                       }
-                       if (icsQueue[ics_gamenum].killPv == 0) {
-                               icsQueue[ics_gamenum].move = currentMove;
-                               icsQueue[ics_gamenum].killPv = appData.icsKillPVs;
-                               icsQueue[ics_gamenum].counter = 0;
-                               strcpy(icsQueue[ics_gamenum].white, gameInfo.white);
-                               strcpy(icsQueue[ics_gamenum].black, gameInfo.black);
-                       }
-               }
-                               
-           if (looking_at(buf, &i, "* *vs. * *--- *")) {
-               loggedOn = TRUE;
-               /* Header for a move list -- first line */
-               switch (ics_getting_history) {
-                 case H_FALSE:
-                   switch (gameMode) {
-                     case IcsIdle:
-                     case BeginningOfGame:
-                       /* User typed "moves" or "oldmoves" while we
-                          were idle.  Pretend we asked for these
-                          moves and soak them up so user can step
-                          through them and/or save them.
-                          */
-                       Reset(FALSE, TRUE);
-                       gameMode = IcsObserving;
-                       ModeHighlight();
-                       ics_gamenum = -1;
-                       ics_getting_history = H_GOT_UNREQ_HEADER;
-                       break;
-                     case EditGame: /*?*/
-                     case EditPosition: /*?*/
-                       /* Should above feature work in these modes too? */
-                       /* For now it doesn't */
-                       ics_getting_history = H_GOT_UNWANTED_HEADER;
-                       break;
-                     default:
-                       ics_getting_history = H_GOT_UNWANTED_HEADER;
-                       break;
-                   }
-                   break;
-                 case H_REQUESTED:
-                   /* Is this the right one? */
-                   if (gameInfo.white && gameInfo.black &&
-                       strcmp(gameInfo.white, star_match[0]) == 0 &&
-                       strcmp(gameInfo.black, star_match[2]) == 0) {
-                       /* All is well */
-                       ics_getting_history = H_GOT_REQ_HEADER;
-                   }
-                   break;
-                 case H_GOT_REQ_HEADER:
-                 case H_GOT_UNREQ_HEADER:
-                 case H_GOT_UNWANTED_HEADER:
-                 case H_GETTING_MOVES:
-                   /* Should not happen */
-                   DisplayError("Error gathering move list: two headers", 0);
-                   ics_getting_history = H_FALSE;
-                   break;
-               }
-
-               /* Save player ratings into gameInfo if needed */
-               if ((ics_getting_history == H_GOT_REQ_HEADER ||
-                    ics_getting_history == H_GOT_UNREQ_HEADER) &&
-                   (gameInfo.whiteRating == -1 ||
-                    gameInfo.blackRating == -1)) {
-
-                   gameInfo.whiteRating = string_to_rating(star_match[1]);
-                   gameInfo.blackRating = string_to_rating(star_match[3]);
-                   if (appData.debugMode)
-                     fprintf(debugFP, "Ratings from header: W %d, B %d\n", 
-                             gameInfo.whiteRating, gameInfo.blackRating);
-               }
-               continue;
-           }
-
-           if (looking_at(buf, &i,
-             "* * match, initial time: * minute*, increment: * second")) {
-               /* Header for a move list -- second line */
-               /* Initial board will follow if this is a wild game */
-
-               if (gameInfo.event != NULL) free(gameInfo.event);
-               sprintf(str, "ICS %s %s match", star_match[0], star_match[1]);
-               gameInfo.event = StrSave(str);
-               gameInfo.variant = StringToVariant(gameInfo.event);
-               continue;
-           }
-
-           if (looking_at(buf, &i, "Move  ")) {
-               /* Beginning of a move list */
-               switch (ics_getting_history) {
-                 case H_FALSE:
-                   /* Normally should not happen */
-                   /* Maybe user hit reset while we were parsing */
-                   break;
-                 case H_REQUESTED:
-                   /* Happens if we are ignoring a move list that is not
-                    * the one we just requested.  Common if the user
-                    * tries to observe two games without turning off
-                    * getMoveList */
-                   break;
-                 case H_GETTING_MOVES:
-                   /* Should not happen */
-                   DisplayError("Error gathering move list: nested", 0);
-                   ics_getting_history = H_FALSE;
-                   break;
-                 case H_GOT_REQ_HEADER:
-                   ics_getting_history = H_GETTING_MOVES;
-                   started = STARTED_MOVES;
-                   parse_pos = 0;
-                   if (oldi > next_out) {
-                       SendToPlayer(&buf[next_out], oldi - next_out);
-                   }
-                   break;
-                 case H_GOT_UNREQ_HEADER:
-                   ics_getting_history = H_GETTING_MOVES;
-                   started = STARTED_MOVES_NOHIDE;
-                   parse_pos = 0;
-                   break;
-                 case H_GOT_UNWANTED_HEADER:
-                   ics_getting_history = H_FALSE;
-                   break;
-               }
-               continue;
-           }                           
-           
-           if (looking_at(buf, &i, "% ") ||
-               ((started == STARTED_MOVES || started == STARTED_MOVES_NOHIDE)
-                && looking_at(buf, &i, "}*"))) {
-               savingComment = FALSE;
-               switch (started) {
-                 case STARTED_MOVES:
-                 case STARTED_MOVES_NOHIDE:
-                   memcpy(&parse[parse_pos], &buf[oldi], i - oldi);
-                   parse[parse_pos + i - oldi] = NULLCHAR;
-                   ParseGameHistory(parse);
-#if ZIPPY
-                   if (appData.zippyPlay && first.initDone) {
-                               if (appData.icsAnalyze && gameMode == IcsObserving) {
-                                       IcsAnalyze(TRUE);
-                               }
-                               /* icsAnalyze send the moves to engine if we start new */
-                               if (!appData.icsAnalyze) FeedMovesToProgram(&first, forwardMostMove);
-                               /* Bug 4.2.6: Engine want play, skip that */
-                               if (gameMode == IcsExamining) {
-                                       /* set idle mode */
-                                       SendToProgram("force\n", &first);
-                               }
-                       if (gameMode == IcsPlayingWhite) {
-                               if (appData.icsAnalyze) {
-                                       IcsAnalyze(FALSE);
-                                       appData.icsAnalyze = FALSE;
-                                       
-                               }
-                           if (WhiteOnMove(forwardMostMove)) {
-                               if (first.sendTime) {
-                                 if (first.useColors) {
-                                   SendToProgram("black\n", &first); 
-                                 }
-                                 SendTimeRemaining(&first, TRUE);
-                               }
-                               if (first.useColors) {
-                                 SendToProgram("white\ngo\n", &first);
-                               } else {
-                                 SendToProgram("go\n", &first);
-                               }
-                               first.maybeThinking = TRUE;
-                           } else {
-                               if (first.usePlayother) {
-                                 if (first.sendTime) {
-                                   SendTimeRemaining(&first, TRUE);
-                                 }
-                                 SendToProgram("playother\n", &first);
-                                 firstMove = FALSE;
-                               } else {
-                                 firstMove = TRUE;
-                               }
-                           }
-                       } else if (gameMode == IcsPlayingBlack) {
-                               if (appData.icsAnalyze) {
-                                       IcsAnalyze(FALSE);
-                                       appData.icsAnalyze = FALSE;
-                                       SendToICS("refresh\n");
-                               }
-                               /* engineRoom stay forever */
-                           if (!WhiteOnMove(forwardMostMove)) {
-                               if (first.sendTime) {
-                                 if (first.useColors) {
-                                   SendToProgram("white\n", &first);
-                                 }
-                                 SendTimeRemaining(&first, FALSE);
-                               }
-                               if (first.useColors) {
-                                 SendToProgram("black\ngo\n", &first);
-                               } else {
-                                 SendToProgram("go\n", &first);
-                               }
-                               first.maybeThinking = TRUE;
-                           } else {
-                               if (first.usePlayother) {
-                                 if (first.sendTime) {
-                                   SendTimeRemaining(&first, FALSE);
-                                 }
-                                 SendToProgram("playother\n", &first);
-                                 firstMove = FALSE;
-                               } else {
-                                 firstMove = TRUE;
-                               }
-                           }
-                       } 
-                       
-#endif ZIPPY
-                           
-                }
-                   if (gameMode == IcsObserving && ics_gamenum == -1) {
-                       /* Moves came from oldmoves or moves command
-                          while we weren't doing anything else.
-                          */
-                       currentMove = forwardMostMove;
-                       ClearHighlights();/*!!could figure this out*/
-                       flipView = appData.flipView;
-                       DrawPosition(FALSE, boards[currentMove]);
-                       DisplayBothClocks();
-                       sprintf(str, "%s vs. %s",
-                               gameInfo.white, gameInfo.black);
-                       DisplayTitle(str);
-                       gameMode = IcsIdle;
-                   } else {
-                       /* Moves were history of an active game */
-                       if (gameInfo.resultDetails != NULL) {
-                           free(gameInfo.resultDetails);
-                           gameInfo.resultDetails = NULL;
-                       }
-                   }
-                   HistorySet(parseList, backwardMostMove,
-                              forwardMostMove, currentMove-1);
-                   DisplayMove(currentMove - 1);
-                   if (started == STARTED_MOVES) next_out = i;
-                   started = STARTED_NONE;
-                   ics_getting_history = H_FALSE;
-                   break;
-
-                 case STARTED_OBSERVE:
-                   started = STARTED_NONE;
-                   SendToICS(ics_prefix);
-                   SendToICS("refresh\n");
-                   break;
-
-                 default:
-                   break;
-               }
-               continue;
-           }
-           
-           if ((started == STARTED_MOVES || started == STARTED_BOARD ||
-                started == STARTED_HOLDINGS ||
-                started == STARTED_MOVES_NOHIDE) && i >= leftover_len) {
-               /* Accumulate characters in move list or board */
-               parse[parse_pos++] = buf[i];
-           }
-           
-           /* Start of game messages.  Mostly we detect start of game
-              when the first board image arrives.  On some versions
-              of the ICS, though, we need to do a "refresh" after starting
-              to observe in order to get the current board right away. */
-           if (looking_at(buf, &i, "Adding game * to observation list")) {
-               started = STARTED_OBSERVE;
-               continue;
-           }
-
-           /* Handle auto-observe */
-           if (appData.autoObserve &&
-               (gameMode == IcsIdle || gameMode == BeginningOfGame) &&
-               looking_at(buf, &i, "Game notification: * (*) vs. * (*)")) {
-               char *player;
-               /* Choose the player that was highlighted, if any. */
-               if (star_match[0][0] == '\033' ||
-                   star_match[1][0] != '\033') {
-                   player = star_match[0];
-               } else {
-                   player = star_match[2];
-               }
-               sprintf(str, "%sobserve %s\n",
-                       ics_prefix, StripHighlightAndTitle(player));
-               SendToICS(str);
-
-               /* Save ratings from notify string */
-               strcpy(player1Name, star_match[0]);
-               player1Rating = string_to_rating(star_match[1]);
-               strcpy(player2Name, star_match[2]);
-               player2Rating = string_to_rating(star_match[3]);
-
-               if (appData.debugMode)
-                 fprintf(debugFP, 
-                         "Ratings from 'Game notification:' %s %d, %s %d\n",
-                         player1Name, player1Rating,
-                         player2Name, player2Rating);
-
-               continue;
-           }
-
-           /* Deal with automatic examine mode after a game,
-              and with IcsObserving -> IcsExamining transition */
-           if (looking_at(buf, &i, "Entering examine mode for game *") ||
-               looking_at(buf, &i, "has made you an examiner of game *")) {
-
-               int gamenum = atoi(star_match[0]);
-               if ((gameMode == IcsIdle || gameMode == IcsObserving) &&
-                   gamenum == ics_gamenum) {
-                   /* We were already playing or observing this game;
-                      no need to refetch history */
-                   gameMode = IcsExamining;
-                   if (pausing) {
-                       pauseExamForwardMostMove = forwardMostMove;
-                   } else if (currentMove < forwardMostMove) {
-                       ForwardInner(forwardMostMove);
-                   }
-               } else {
-                   /* I don't think this case really can happen */
-                   SendToICS(ics_prefix);
-                   SendToICS("refresh\n");
-               }
-               continue;
-           }    
-           
-           /* Error messages */
-           if (ics_user_moved) {
-               if (looking_at(buf, &i, "Illegal move") ||
-                   looking_at(buf, &i, "Not a legal move") ||
-                   looking_at(buf, &i, "Your king is in check") ||
-                   looking_at(buf, &i, "It isn't your turn") ||
-                   looking_at(buf, &i, "It is not your move")) {
-                   /* Illegal move */
-                   ics_user_moved = 0;
-                   if (forwardMostMove > backwardMostMove) {
-                       currentMove = --forwardMostMove;
-                       DisplayMove(currentMove - 1); /* before DMError */
-                       DisplayMoveError("Illegal move (rejected by ICS)");
-                       DrawPosition(FALSE, boards[currentMove]);
-                       SwitchClocks();
-                       DisplayBothClocks();
-                   }
-                   continue;
-               }
-           }
-
-           if (looking_at(buf, &i, "still have time") ||
-               looking_at(buf, &i, "not out of time") ||
-               looking_at(buf, &i, "either player is out of time") ||
-               looking_at(buf, &i, "has timeseal; checking")) {
-               /* We must have called his flag a little too soon */
-               whiteFlag = blackFlag = FALSE;
-               continue;
-           }
-
-           if (looking_at(buf, &i, "added * seconds to") ||
-               looking_at(buf, &i, "seconds were added to")) {
-               /* Update the clocks */
-               SendToICS(ics_prefix);
-               SendToICS("refresh\n");
-               continue;
-           }
-
-           if (!ics_clock_paused && looking_at(buf, &i, "clock paused")) {
-               ics_clock_paused = TRUE;
-               StopClocks();
-               continue;
-           }
-
-           if (ics_clock_paused && looking_at(buf, &i, "clock resumed")) {
-               ics_clock_paused = FALSE;
-               StartClocks();
-               continue;
-           }
-
-           /* Grab player ratings from the Creating: message.
-              Note we have to check for the special case when
-              the ICS inserts things like [white] or [black]. */
-           if (looking_at(buf, &i, "Creating: * (*)* * (*)") ||
-               looking_at(buf, &i, "Creating: * (*) [*] * (*)")) {
-               /* star_matches:
-                  0    player 1 name (not necessarily white)
-                  1    player 1 rating
-                  2    empty, white, or black (IGNORED)
-                  3    player 2 name (not necessarily black)
-                  4    player 2 rating
-                  
-                  The names/ratings are sorted out when the game
-                  actually starts (below).
-               */
-               strcpy(player1Name, StripHighlightAndTitle(star_match[0]));
-               player1Rating = string_to_rating(star_match[1]);
-               strcpy(player2Name, StripHighlightAndTitle(star_match[3]));
-               player2Rating = string_to_rating(star_match[4]);
-
-               if (appData.debugMode)
-                 fprintf(debugFP, 
-                         "Ratings from 'Creating:' %s %d, %s %d\n",
-                         player1Name, player1Rating,
-                         player2Name, player2Rating);
-
-               continue;
-           }
-           
-           /* Improved generic start/end-of-game messages */
-           if (looking_at(buf, &i, "{Game * (* vs. *) *}*")) {
-               /* star_match[0] is the game number */
-               /*           [1] is the white player's name */
-               /*           [2] is the black player's name */
-               /* For end-of-game: */
-               /*           [3] is the reason for the game end */
-               /*           [4] is a PGN end game-token, preceded by " " */
-               /* For start-of-game: */
-               /*           [3] begins with "Creating" or "Continuing" */
-               /*           [4] is " *" or empty (don't care). */
-               int gamenum = atoi(star_match[0]);
-               char *why = star_match[3];
-               char *endtoken = star_match[4];
-               ChessMove endtype = (ChessMove) 0;
-
-                /* Game start messages */
-               if (strncmp(why, "Creating ", 9) == 0 ||
-                   strncmp(why, "Continuing ", 11) == 0) {
-                   gs_gamenum = gamenum;
-                   strcpy(gs_kind, strchr(why, ' ') + 1);
-#if ZIPPY
-                   if (appData.zippyPlay) {
-                       ZippyGameStart(star_match[1], star_match[2]);
-                   }
-#endif /*ZIPPY*/
-                   continue;
-               }
-
-               /* Game end messages */
-               if (gameMode == IcsIdle || gameMode == BeginningOfGame ||
-                   ics_gamenum != gamenum) {
-                   continue;
-               }
-               while (endtoken[0] == ' ') endtoken++;
-               switch (endtoken[0]) {
-                 case '*':
-                 default:
-                   endtype = GameUnfinished;
-                   break;
-                 case '0':
-                   endtype = BlackWins;
-                   break;
-                 case '1':
-                   if (endtoken[1] == '/')
-                     endtype = GameIsDrawn;
-                   else
-                     endtype = WhiteWins;
-                   break;
-               }
-               GameEnds(endtype, why, GE_ICS);
-#if ZIPPY
-               if (appData.zippyPlay && first.initDone) {
-                   ZippyGameEnd(endtype, why);
-                   if (first.pr == NULL) {
-                     /* Start the next process early so that we'll
-                        be ready for the next challenge */
-                     StartChessProgram(&first);
-                   }
-                   /* Send "new" early, in case this command takes
-                      a long time to finish, so that we'll be ready
-                      for the next challenge. */
-                   Reset(TRUE, TRUE);
-               }
-#endif /*ZIPPY*/
-               continue;
-           }
-
-           if (looking_at(buf, &i, "Removing game * from observation") ||
-               looking_at(buf, &i, "no longer observing game *") ||
-               looking_at(buf, &i, "Game * (*) has no examiners")) {
-               if (gameMode == IcsObserving &&
-                   atoi(star_match[0]) == ics_gamenum)
-                 {
-                       if (appData.icsAnalyze) IcsAnalyze(FALSE);
-                         ResetIcsQueue(ics_gamenum);
-                     StopClocks();
-                     gameMode = IcsIdle;
-                     ics_gamenum = -1;
-                     ics_user_moved = FALSE;
-                 }
-               continue;
-           }
-
-           if (looking_at(buf, &i, "no longer examining game *")) {
-               if (gameMode == IcsExamining &&
-                   atoi(star_match[0]) == ics_gamenum)
-                 {             
-                         if (appData.icsAnalyze) IcsAnalyze(FALSE);
-                         ResetIcsQueue(ics_gamenum);
-                     gameMode = IcsIdle;
-                     ics_gamenum = -1;
-                     ics_user_moved = FALSE;
-                 }
-               continue;
-           }
-
-           /* Advance leftover_start past any newlines we find,
-              so only partial lines can get reparsed */
-           if (looking_at(buf, &i, "\n")) {
-               prevColor = curColor;
-               if (curColor != ColorNormal) {
-                   if (oldi > next_out) {
-                       SendToPlayer(&buf[next_out], oldi - next_out);
-                       next_out = oldi;
-                   }
-                   Colorize(ColorNormal, FALSE);
-                   curColor = ColorNormal;
-               }
-               if (started == STARTED_BOARD) {
-                   started = STARTED_NONE;
-                   parse[parse_pos] = NULLCHAR;
-                   ParseBoard12(parse);
-                   ics_user_moved = 0;
-
-                   /* Send premove here */
-                   if (appData.premove) {
-                     char str[MSG_SIZ];
-                     if (currentMove == 0 &&
-                         gameMode == IcsPlayingWhite &&
-                         appData.premoveWhite) {
-                       sprintf(str, "%s%s\n", ics_prefix,
-                               appData.premoveWhiteText);
-                       if (appData.debugMode)
-                         fprintf(debugFP, "Sending premove:\n");
-                       SendToICS(str);
-                     } else if (currentMove == 1 &&
-                                gameMode == IcsPlayingBlack &&
-                                appData.premoveBlack) {
-                       sprintf(str, "%s%s\n", ics_prefix,
-                               appData.premoveBlackText);
-                       if (appData.debugMode)
-                         fprintf(debugFP, "Sending premove:\n");
-                       SendToICS(str);
-                     } else if (gotPremove) {
-                       gotPremove = 0;
-                       ClearPremoveHighlights();
-                       if (appData.debugMode)
-                         fprintf(debugFP, "Sending premove:\n");
-                         UserMoveEvent(premoveFromX, premoveFromY, 
-                                       premoveToX, premoveToY, 
-                                       premovePromoChar);
-                     }
-                   }
-
-                   /* Usually suppress following prompt */
-                   if (!(forwardMostMove == 0 && gameMode == IcsExamining)) {
-                       if (looking_at(buf, &i, "*% ")) {
-                           savingComment = FALSE;
-                       }
-                   }
-                   next_out = i;
-               } else if (started == STARTED_HOLDINGS) {
-                   int gamenum;
-                   char new_piece[MSG_SIZ];
-                   started = STARTED_NONE;
-                   parse[parse_pos] = NULLCHAR;
-                   if (appData.debugMode)
-                     fprintf(debugFP, "Parsing holdings: %s\n", parse);
-                   if (sscanf(parse, " game %d", &gamenum) == 1 &&
-                       gamenum == ics_gamenum) {
-                       if (gameInfo.variant == VariantNormal) {
-                         gameInfo.variant = VariantCrazyhouse; /*temp guess*/
-                         /* Get a move list just to see the header, which
-                            will tell us whether this is really bug or zh */
-                         if (ics_getting_history == H_FALSE) {
-                           ics_getting_history = H_REQUESTED;
-                           sprintf(str, "%smoves %d\n", ics_prefix, gamenum);
-                           SendToICS(str);
-                         }
-                       }
-                       new_piece[0] = NULLCHAR;
-                       sscanf(parse, "game %d white [%s black [%s <- %s",
-                              &gamenum, white_holding, black_holding,
-                              new_piece);
-                        white_holding[strlen(white_holding)-1] = NULLCHAR;
-                        black_holding[strlen(black_holding)-1] = NULLCHAR;
-#if ZIPPY
-                       if (appData.zippyPlay && first.initDone) {
-                           ZippyHoldings(white_holding, black_holding,
-                                         new_piece);
-                       }
-#endif /*ZIPPY*/
-                       if (tinyLayout || smallLayout) {
-                           char wh[16], bh[16];
-                           PackHolding(wh, white_holding);
-                           PackHolding(bh, black_holding);
-                           sprintf(str, "[%s-%s] %s-%s", wh, bh,
-                                   gameInfo.white, gameInfo.black);
-                       } else {
-                           sprintf(str, "%s [%s] vs. %s [%s]",
-                                   gameInfo.white, white_holding,
-                                   gameInfo.black, black_holding);
-                       }
-                       DrawPosition(FALSE, NULL);
-                       DisplayTitle(str);
-                   }
-                   /* Suppress following prompt */
-                   if (looking_at(buf, &i, "*% ")) {
-                       savingComment = FALSE;
-                   }
-                   next_out = i;
-               }
-               continue;
-           }
-
-           i++;                /* skip unparsed character and loop back */
-       }
-       
-       if (started != STARTED_MOVES && started != STARTED_BOARD &&
-           started != STARTED_HOLDINGS && i > next_out) {
-           SendToPlayer(&buf[next_out], i - next_out);
-           next_out = i;
-       }
-       
-       leftover_len = buf_len - leftover_start;
-       /* if buffer ends with something we couldn't parse,
-          reparse it after appending the next read */
-       
-    } else if (count == 0) {
-       RemoveInputSource(isr);
-        DisplayFatalError("Connection closed by ICS", 0, 0);
-    } else {
-       DisplayFatalError("Error reading from ICS", error, 1);
-    }
-}
-
-
-/* Board style 12 looks like this:
-   
-   <12> r-b---k- pp----pp ---bP--- ---p---- q------- ------P- P--Q--BP -----R-K W -1 0 0 0 0 0 0 paf MaxII 0 2 12 21 25 234 174 24 Q/d7-a4 (0:06) Qxa4 0 0
-   
- * The "<12> " is stripped before it gets to this routine.  The two
- * trailing 0's (flip state and clock ticking) are later addition, and
- * some chess servers may not have them, or may have only the first.
- * Additional trailing fields may be added in the future.  
- */
-
-#define PATTERN "%72c%c%d%d%d%d%d%d%d%s%s%d%d%d%d%d%d%d%d%s%s%s%d%d"
-
-#define RELATION_OBSERVING_PLAYED    0
-#define RELATION_OBSERVING_STATIC   -2   /* examined, oldmoves, or smoves */
-#define RELATION_PLAYING_MYMOVE      1
-#define RELATION_PLAYING_NOTMYMOVE  -1
-#define RELATION_EXAMINING           2
-#define RELATION_ISOLATED_BOARD     -3
-#define RELATION_STARTING_POSITION  -4   /* FICS only */
-
-void
-ParseBoard12(string)
-     char *string;
-{ 
-    GameMode newGameMode;
-    int gamenum, newGame, newMove, relation, basetime, increment, ics_flip = 0;
-    int j, k, n, moveNum, white_stren, black_stren, white_time, black_time;
-    int double_push, castle_ws, castle_wl, castle_bs, castle_bl, irrev_count;
-       int takeback, i;
-    char to_play, board_chars[72];
-    char move_str[500], str[500], elapsed_time[500];
-    char black[32], white[32];
-    Board board;
-    int prevMove = currentMove;
-    int ticking = 2;
-    ChessMove moveType;
-    int fromX, fromY, toX, toY;
-    char promoChar;
-
-    fromX = fromY = toX = toY = -1;
-    
-    newGame = FALSE;
-
-    if (appData.debugMode)
-      fprintf(debugFP, "Parsing board: %s\n", string);
-
-    move_str[0] = NULLCHAR;
-    elapsed_time[0] = NULLCHAR;
-    n = sscanf(string, PATTERN, board_chars, &to_play, &double_push,
-              &castle_ws, &castle_wl, &castle_bs, &castle_bl, &irrev_count,
-              &gamenum, white, black, &relation, &basetime, &increment,
-              &white_stren, &black_stren, &white_time, &black_time,
-              &moveNum, str, elapsed_time, move_str, &ics_flip,
-              &ticking);
-
-    if (n < 22) {
-       sprintf(str, "Failed to parse board string:\n\"%s\"", string);
-       DisplayError(str, 0);
-       return;
-    }
-
-    /* Convert the move number to internal form */
-    moveNum = (moveNum - 1) * 2;
-    if (to_play == 'B') moveNum++;
-    if (moveNum >= MAX_MOVES) {
-      DisplayFatalError("Game too long; increase MAX_MOVES and recompile",
-                       0, 1);
-      return;
-    }
-  
-    switch (relation) {
-      case RELATION_OBSERVING_PLAYED:
-      case RELATION_OBSERVING_STATIC:
-       if (gamenum == -1) {
-           /* Old ICC buglet */
-           relation = RELATION_OBSERVING_STATIC;
-       }
-       newGameMode = IcsObserving;
-       break;
-      case RELATION_PLAYING_MYMOVE:
-      case RELATION_PLAYING_NOTMYMOVE:
-       newGameMode =
-         ((relation == RELATION_PLAYING_MYMOVE) == (to_play == 'W')) ?
-           IcsPlayingWhite : IcsPlayingBlack;
-       break;
-      case RELATION_EXAMINING:
-       newGameMode = IcsExamining;
-       break;
-      case RELATION_ISOLATED_BOARD:
-      default:
-       /* Just display this board.  If user was doing something else,
-          we will forget about it until the next board comes. */ 
-       newGameMode = IcsIdle;
-       break;
-      case RELATION_STARTING_POSITION:
-       newGameMode = gameMode;
-       /* if we switch to a new board start IcsAnalyze */
-       if(appData.icsAnalyze) IcsAnalyze(TRUE);
-       break;
-    }
-    
-    /* Modify behavior for initial board display on move listing
-       of wild games.
-       */
-    switch (ics_getting_history) {
-      case H_FALSE:
-      case H_REQUESTED:
-       break;
-      case H_GOT_REQ_HEADER:
-      case H_GOT_UNREQ_HEADER:
-       /* This is the initial position of the current game */
-       gamenum = ics_gamenum;
-       moveNum = 0;            /* old ICS bug workaround */
-       if (to_play == 'B') {
-         startedFromSetupPosition = TRUE;
-         blackPlaysFirst = TRUE;
-         moveNum = 1;
-         if (forwardMostMove == 0) forwardMostMove = 1;
-         if (backwardMostMove == 0) backwardMostMove = 1;
-         if (currentMove == 0) currentMove = 1;
-       }
-       newGameMode = gameMode;
-       relation = RELATION_STARTING_POSITION; /* ICC needs this */
-       break;
-      case H_GOT_UNWANTED_HEADER:
-       /* This is an initial board that we don't want */
-       return;
-      case H_GETTING_MOVES:
-       /* Should not happen */
-       DisplayError("Error gathering move list: extra board", 0);
-       ics_getting_history = H_FALSE;
-       return;
-    }
-    
-    /* Take action if this is the first board of a new game, or of a
-       different game than is currently being displayed.  */
-    if (gamenum != ics_gamenum || newGameMode != gameMode ||
-       relation == RELATION_ISOLATED_BOARD) {
-       
-       /* Forget the old game and get the history (if any) of the new one */
-       if (gameMode != BeginningOfGame) {
-         Reset(FALSE, TRUE);
-       }
-       newGame = TRUE;
-       if (appData.autoRaiseBoard) BoardToTop();
-       prevMove = -3;
-       if (gamenum == -1) {
-           newGameMode = IcsIdle;
-       } else if (moveNum > 0 && newGameMode != IcsIdle &&
-                  appData.getMoveList) {
-           /* Need to get game history */
-           ics_getting_history = H_REQUESTED;
-           sprintf(str, "%smoves %d\n", ics_prefix, gamenum);
-           SendToICS(str);
-       }
-       
-       
-       /* Initially flip the board to have black on the bottom if playing
-          black or if the ICS flip flag is set, but let the user change
-          it with the Flip View button. */
-       flipView = appData.autoFlipView ? 
-         (newGameMode == IcsPlayingBlack) || ics_flip :
-         appData.flipView;
-       
-       /* Done with values from previous mode; copy in new ones */
-       gameMode = newGameMode;
-       ModeHighlight();
-       ics_gamenum = gamenum;
-       if (gamenum == gs_gamenum) {
-           int klen = strlen(gs_kind);
-           if (gs_kind[klen - 1] == '.') gs_kind[klen - 1] = NULLCHAR;
-           sprintf(str, "ICS %s", gs_kind);
-           gameInfo.event = StrSave(str);
-       } else {
-           gameInfo.event = StrSave("ICS game");
-       }
-       gameInfo.site = StrSave(appData.icsHost);
-       gameInfo.date = PGNDate();
-       gameInfo.round = StrSave("-");
-       gameInfo.white = StrSave(white);
-       gameInfo.black = StrSave(black);
-       timeControl = basetime * 60 * 1000;
-       timeIncrement = increment * 1000;
-       movesPerSession = 0;
-       gameInfo.timeControl = TimeControlTagValue();
-       gameInfo.variant = StringToVariant(gameInfo.event);
-       
-       /* Do we have the ratings? */
-       if (strcmp(player1Name, white) == 0 &&
-           strcmp(player2Name, black) == 0) {
-           if (appData.debugMode)
-             fprintf(debugFP, "Remembered ratings: W %d, B %d\n",
-                     player1Rating, player2Rating);
-           gameInfo.whiteRating = player1Rating;
-           gameInfo.blackRating = player2Rating;
-       } else if (strcmp(player2Name, white) == 0 &&
-                  strcmp(player1Name, black) == 0) {
-           if (appData.debugMode)
-             fprintf(debugFP, "Remembered ratings: W %d, B %d\n",
-                     player2Rating, player1Rating);
-           gameInfo.whiteRating = player2Rating;
-           gameInfo.blackRating = player1Rating;
-       }
-       player1Name[0] = player2Name[0] = NULLCHAR;
-
-       /* Silence shouts if requested */
-       if (appData.quietPlay &&
-           (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack)) {
-           SendToICS(ics_prefix);
-           SendToICS("set shout 0\n");
-       }
-    }
-    
-    /* Deal with midgame name changes */
-    if (!newGame) {
-       if (!gameInfo.white || strcmp(gameInfo.white, white) != 0) {
-           if (gameInfo.white) free(gameInfo.white);
-           gameInfo.white = StrSave(white);
-       }
-       if (!gameInfo.black || strcmp(gameInfo.black, black) != 0) {
-           if (gameInfo.black) free(gameInfo.black);
-           gameInfo.black = StrSave(black);
-       }
-    }
-    
-    /* Throw away game result if anything actually changes in examine mode */
-    if (gameMode == IcsExamining && !newGame) {
-       gameInfo.result = GameUnfinished;
-       if (gameInfo.resultDetails != NULL) {
-           free(gameInfo.resultDetails);
-           gameInfo.resultDetails = NULL;
-       }
-    }
-    
-    /* In pausing && IcsExamining mode, we ignore boards coming
-       in if they are in a different variation than we are. */
-    if (pauseExamInvalid) return;
-    if (pausing && gameMode == IcsExamining) {
-       if (moveNum <= pauseExamForwardMostMove) {
-           pauseExamInvalid = TRUE;
-           forwardMostMove = pauseExamForwardMostMove;
-           return;
-       }
-    }
-    
-    /* Parse the board */
-    for (k = 0; k < 8; k++)
-      for (j = 0; j < 8; j++)
-       board[k][j] = CharToPiece(board_chars[(7-k)*9 + j]);
-    CopyBoard(boards[moveNum], board);
-    if (moveNum == 0) {
-       startedFromSetupPosition =
-         !CompareBoards(board, initialPosition);
-    }
-    
-    if (ics_getting_history == H_GOT_REQ_HEADER ||
-       ics_getting_history == H_GOT_UNREQ_HEADER) {
-       /* This was an initial position from a move list, not
-          the current position */
-       return;
-    }
-    
-    /* Update currentMove and known move number limits */
-    newMove = newGame || moveNum > forwardMostMove;
-
-       /* If we found takebacks during IcsAnalyze try send to engine */
-       if (!newGame && appData.icsAnalyze && first.analyzing  &&
-               moveNum < forwardMostMove) {
-               if (appData.debugMode) fprintf(debugFP, "take back move\n");
-               takeback = forwardMostMove - moveNum;
-               if (!appData.icsWBprotoAgr) {
-                       /* safty first */
-                       SendToProgram("exit\n", &first);
-                       SendToProgram("force\n", &first);
-                       for (i = 0; i < takeback; i++) {
-                               SendToProgram("undo\n", &first); 
-                               /* Some engine need analyze and stat again */
-                       }
-                       SendToProgram("analyze\n", &first);
-               } else {
-                       /* hard */
-                       IcsAnalyze(FALSE);
-                       IcsAnalyze(TRUE);
-               }       
-       }
-    if (newGame) {
-       forwardMostMove = backwardMostMove = currentMove = moveNum;
-       if (gameMode == IcsExamining && moveNum == 0) {
-         /* Workaround for ICS limitation: we are not told the wild
-            type when starting to examine a game.  But if we ask for
-            the move list, the move list header will tell us */
-           ics_getting_history = H_REQUESTED;
-           sprintf(str, "%smoves %d\n", ics_prefix, gamenum);
-           SendToICS(str);
-       }
-    } else if (moveNum == forwardMostMove + 1 || moveNum == forwardMostMove
-              || (moveNum < forwardMostMove && moveNum >= backwardMostMove)) {
-       forwardMostMove = moveNum;
-       if (!pausing || currentMove > forwardMostMove)
-         currentMove = forwardMostMove;
-    } else {
-       /* New part of history that is not contiguous with old part */ 
-       if (pausing && gameMode == IcsExamining) {
-           pauseExamInvalid = TRUE;
-           forwardMostMove = pauseExamForwardMostMove;
-           return;
-       }
-       forwardMostMove = backwardMostMove = currentMove = moveNum;
-       if (gameMode == IcsExamining && moveNum > 0 && appData.getMoveList) {
-           ics_getting_history = H_REQUESTED;
-           sprintf(str, "%smoves %d\n", ics_prefix, gamenum);
-           SendToICS(str);
-       }
-    }
-
-    {
-       int i = 0;
-    /* Update the clocks */
-    if (strchr(elapsed_time, '.')) {
-      /* Time is in ms */
-      timeRemaining[0][moveNum] = whiteTimeRemaining = white_time;
-      timeRemaining[1][moveNum] = blackTimeRemaining = black_time;
-    } else {
-      /* Time is in seconds */
-        i = 1;
-      timeRemaining[0][moveNum] = whiteTimeRemaining = white_time * 1000;
-      timeRemaining[1][moveNum] = blackTimeRemaining = black_time * 1000;
-    }
-       }
-
-       /* Time workaround for ICC - send only sec :( */
-       if (ics_type == ICS_ICC) {
-               if (timeRemaining[0][moveNum] >= 1500) timeRemaining[0][moveNum] = timeRemaining[0][moveNum] - 1500;
-               if (timeRemaining[1][moveNum] >= 1500) timeRemaining[1][moveNum] = timeRemaining[1][moveNum] - 1500;
-
-               if (timeRemaining[0][moveNum] == 1000) timeRemaining[0][moveNum] = timeRemaining[0][moveNum] - 950;
-               if (timeRemaining[0][moveNum] == 1000) timeRemaining[1][moveNum] = timeRemaining[1][moveNum] - 950;
-
-       }
-     
-#if ZIPPY
-    if (appData.zippyPlay && newGame &&
-       gameMode != IcsObserving && gameMode != IcsIdle &&
-       gameMode != IcsExamining)
-      ZippyFirstBoard(moveNum, basetime, increment);
-#endif
-    
-    /* Put the move on the move list, first converting
-       to canonical algebraic form. */
-    if (moveNum > 0) {
-       if (moveNum <= backwardMostMove) {
-           /* We don't know what the board looked like before
-              this move.  Punt. */
-           strcpy(parseList[moveNum - 1], move_str);
-           strcat(parseList[moveNum - 1], " ");
-           strcat(parseList[moveNum - 1], elapsed_time);
-           moveList[moveNum - 1][0] = NULLCHAR;
-       } else if (ParseOneMove(move_str, moveNum - 1, &moveType,
-                               &fromX, &fromY, &toX, &toY, &promoChar)) {
-           (void) CoordsToAlgebraic(boards[moveNum - 1],
-                                    PosFlags(moveNum - 1), EP_UNKNOWN,
-                                    fromY, fromX, toY, toX, promoChar,
-                                    parseList[moveNum-1]);
-           switch (MateTest(boards[moveNum], PosFlags(moveNum), EP_UNKNOWN)){
-             case MT_NONE:
-             case MT_STALEMATE:
-             default:
-               break;
-             case MT_CHECK:
-               strcat(parseList[moveNum - 1], "+");
-               break;
-             case MT_CHECKMATE:
-               strcat(parseList[moveNum - 1], "#");
-               break;
-           }
-           strcat(parseList[moveNum - 1], " ");
-           strcat(parseList[moveNum - 1], elapsed_time);
-           /* currentMoveString is set as a side-effect of ParseOneMove */
-           strcpy(moveList[moveNum - 1], currentMoveString);
-           strcat(moveList[moveNum - 1], "\n");
-       } else if (strcmp(move_str, "none") == 0) {
-           /* Again, we don't know what the board looked like;
-              this is really the start of the game. */
-           parseList[moveNum - 1][0] = NULLCHAR;
-           moveList[moveNum - 1][0] = NULLCHAR;
-           backwardMostMove = moveNum;
-           startedFromSetupPosition = TRUE;
-           fromX = fromY = toX = toY = -1;
-       } else {
-           /* Move from ICS was illegal!?  Punt. */
-#if 0
-           if (appData.testLegality && appData.debugMode) {
-               sprintf(str, "Illegal move \"%s\" from ICS", move_str);
-               DisplayError(str, 0);
-           }
-#endif
-           strcpy(parseList[moveNum - 1], move_str);
-           strcat(parseList[moveNum - 1], " ");
-           strcat(parseList[moveNum - 1], elapsed_time);
-           moveList[moveNum - 1][0] = NULLCHAR;
-           fromX = fromY = toX = toY = -1;
-       }
-
-#if ZIPPY
-       /* Send move to chess program (BEFORE animating it). */
-       if (appData.zippyPlay && !newGame && newMove && 
-          (!appData.getMoveList || backwardMostMove == 0) && first.initDone) {
-
-           if ((gameMode == IcsPlayingWhite && WhiteOnMove(moveNum)) ||
-               (gameMode == IcsPlayingBlack && !WhiteOnMove(moveNum))) {
-               if (moveList[moveNum - 1][0] == NULLCHAR) {
-                   sprintf(str, "Couldn't parse move \"%s\" from ICS",
-                           move_str);
-                   DisplayError(str, 0);
-               } else {
-                   if (first.sendTime) {
-                       SendTimeRemaining(&first, gameMode == IcsPlayingWhite);
-                   }
-                   SendMoveToProgram(moveNum - 1, &first);
-                   if (firstMove) {
-                       firstMove = FALSE;
-                       if (first.useColors) {
-                         SendToProgram(gameMode == IcsPlayingWhite ?
-                                       "white\ngo\n" :
-                                       "black\ngo\n", &first);
-                       } else {
-                         SendToProgram("go\n", &first);
-                       }
-                       first.maybeThinking = TRUE;
-                   }
-               }
-           } else if (gameMode == IcsObserving || gameMode == IcsExamining) {
-             if (moveList[moveNum - 1][0] == NULLCHAR) {
-               sprintf(str, "Couldn't parse move \"%s\" from ICS", move_str);
-               DisplayError(str, 0);
-             } else {
-                         SendMoveToProgram(moveNum - 1, &first);        
-             }
-           }
-       }
-#endif
-    }
-
-    if (moveNum > 0 && !gotPremove) {
-       /* If move comes from a remote source, animate it.  If it
-          isn't remote, it will have already been animated. */
-       if (!pausing && !ics_user_moved && prevMove == moveNum - 1) {
-           AnimateMove(boards[moveNum - 1], fromX, fromY, toX, toY);
-       }
-       if (!pausing && appData.highlightLastMove) {
-           SetHighlights(fromX, fromY, toX, toY);
-       }
-    }
-    
-    /* Start the clocks */
-    whiteFlag = blackFlag = FALSE;
-    appData.clockMode = !(basetime == 0 && increment == 0);
-    if (ticking == 0) {
-      ics_clock_paused = TRUE;
-      StopClocks();
-    } else if (ticking == 1) {
-      ics_clock_paused = FALSE;
-    }
-    if (gameMode == IcsIdle ||
-       relation == RELATION_OBSERVING_STATIC ||
-       relation == RELATION_EXAMINING ||
-       ics_clock_paused)
-      DisplayBothClocks();
-    else
-      StartClocks();
-    
-    /* Display opponents and material strengths */
-    if (gameInfo.variant != VariantBughouse &&
-       gameInfo.variant != VariantCrazyhouse) {
-       if (tinyLayout || smallLayout) {
-           sprintf(str, "%s(%d) %s(%d) {%d %d}", 
-                   gameInfo.white, white_stren, gameInfo.black, black_stren,
-                   basetime, increment);
-       } else {
-           sprintf(str, "%s (%d) vs. %s (%d) {%d %d}", 
-                   gameInfo.white, white_stren, gameInfo.black, black_stren,
-                   basetime, increment);
-       }
-       DisplayTitle(str);
-    }
-
-   
-    /* Display the board */
-    if (!pausing) {
-      
-      if (appData.premove)
-         if (!gotPremove || 
-            ((gameMode == IcsPlayingWhite) && (WhiteOnMove(currentMove))) ||
-            ((gameMode == IcsPlayingBlack) && (!WhiteOnMove(currentMove))))
-             ClearPremoveHighlights();
-
-      DrawPosition(FALSE, boards[currentMove]);
-      DisplayMove(moveNum - 1);
-      if (appData.ringBellAfterMoves && !ics_user_moved)
-       RingBell();
-    }
-
-    HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
-}
-
-void
-GetMoveListEvent()
-{
-    char buf[MSG_SIZ];
-    if (appData.icsActive && gameMode != IcsIdle && ics_gamenum > 0) {
-       ics_getting_history = H_REQUESTED;
-       sprintf(buf, "%smoves %d\n", ics_prefix, ics_gamenum);
-       SendToICS(buf);
-    }
-}
-
-void
-AnalysisPeriodicEvent(force)
-     int force;
-{
-       /* WB engine room */
-       if (appData.AnalysisWindow && programStats.depth > 2) {
-               /* GUI disable send stat ? */
-               if (!appData.engineStatLine) SendToProgram(".\n", &first);
-               /* don't support Stats on game ?*/
-               if (supportStat == 0) {
-                               /* call Display every sec for time and nodes */
-                               DisplayAnalysis(1,0);
-               } else {
-                           /* GUI makes time ???? */
-                               /* at the moment: yes! */
-                               DisplayAnalysis(1,0);
-               }
-       } else if (appData.icsAnalyze && programStats.depth > 2) {
-                       SendToProgram(".\n", &first);
-                       DisplayAnalysis(1,0);
-       } else if (((programStats.ok_to_send == 0 || programStats.line_is_book)
-        && !force) || !appData.periodicUpdates)
-      return;
-       
-    /* Send . command to Crafty to collect stats */
-       if (!appData.AnalysisWindow && (gameMode == AnalyzeMode ||
-               gameMode == AnalyzeFile)) SendToProgram(".\n", &first);
-
-    /* Don't send another until we get a response (this makes
-       us stop sending to old Crafty's which don't understand
-       the "." command (sending illegal cmds resets node count & time,
-       which looks bad)) */
-    programStats.ok_to_send = 0;
-}
-
-void
-SendMoveToProgram(moveNum, cps)
-     int moveNum;
-     ChessProgramState *cps;
-{
-    char buf[MSG_SIZ];
-    if (cps->useUsermove) {
-      SendToProgram("usermove ", cps);
-    }
-    if (cps->useSAN) {
-      char *space;
-      if ((space = strchr(parseList[moveNum], ' ')) != NULL) {
-       int len = space - parseList[moveNum];
-       memcpy(buf, parseList[moveNum], len);
-       buf[len++] = '\n';
-       buf[len] = NULLCHAR;
-      } else {
-       sprintf(buf, "%s\n", parseList[moveNum]);
-      }
-      SendToProgram(buf, cps);
-    } else {
-      SendToProgram(moveList[moveNum], cps);
-    }
-}
-
-void
-SendMoveToICS(moveType, fromX, fromY, toX, toY)
-     ChessMove moveType;
-     int fromX, fromY, toX, toY;
-{
-    char user_move[MSG_SIZ];
-
-    switch (moveType) {
-      default:
-       sprintf(user_move, "say Internal error; bad moveType %d (%d,%d-%d,%d)",
-               (int)moveType, fromX, fromY, toX, toY);
-       DisplayError(user_move + strlen("say "), 0);
-       break;
-      case WhiteKingSideCastle:
-      case BlackKingSideCastle:
-      case WhiteQueenSideCastleWild:
-      case BlackQueenSideCastleWild:
-       sprintf(user_move, "o-o\n");
-       break;
-      case WhiteQueenSideCastle:
-      case BlackQueenSideCastle:
-      case WhiteKingSideCastleWild:
-      case BlackKingSideCastleWild:
-       sprintf(user_move, "o-o-o\n");
-       break;
-      case WhitePromotionQueen:
-      case BlackPromotionQueen:
-      case WhitePromotionRook:
-      case BlackPromotionRook:
-      case WhitePromotionBishop:
-      case BlackPromotionBishop:
-      case WhitePromotionKnight:
-      case BlackPromotionKnight:
-      case WhitePromotionKing:
-      case BlackPromotionKing:
-       sprintf(user_move, "%c%c%c%c=%c\n",
-               'a' + fromX, '1' + fromY, 'a' + toX, '1' + toY,
-               PieceToChar(PromoPiece(moveType)));
-       break;
-      case WhiteDrop:
-      case BlackDrop:
-       sprintf(user_move, "%c@%c%c\n",
-               ToUpper(PieceToChar((ChessSquare) fromX)),
-               'a' + toX, '1' + toY);
-       break;
-      case NormalMove:
-      case WhiteCapturesEnPassant:
-      case BlackCapturesEnPassant:
-      case IllegalMove:  /* could be a variant we don't quite understand */
-       sprintf(user_move, "%c%c%c%c\n",
-               'a' + fromX, '1' + fromY, 'a' + toX, '1' + toY);
-       break;
-    }
-    SendToICS(user_move);
-}
-
-void
-CoordsToComputerAlgebraic(rf, ff, rt, ft, promoChar, move)
-     int rf, ff, rt, ft;
-     char promoChar;
-     char move[7];
-{
-    if (rf == DROP_RANK) {
-       sprintf(move, "%c@%c%c\n",
-               ToUpper(PieceToChar((ChessSquare) ff)), 'a' + ft, '1' + rt);
-    } else {
-       if (promoChar == 'x' || promoChar == NULLCHAR) {
-           sprintf(move, "%c%c%c%c\n",
-                   'a' + ff, '1' + rf, 'a' + ft, '1' + rt);
-       } else {
-           sprintf(move, "%c%c%c%c%c\n",
-                   'a' + ff, '1' + rf, 'a' + ft, '1' + rt, promoChar);
-       }
-    }
-}
-
-void
-ProcessICSInitScript(f)
-     FILE *f;
-{
-    char buf[MSG_SIZ];
-
-    while (fgets(buf, MSG_SIZ, f)) {
-       SendToICSDelayed(buf,(long)appData.msLoginDelay);
-    }
-
-    fclose(f);
-}
-
-
-/* Parser for moves from gnuchess, ICS, or user typein box */
-Boolean
-ParseOneMove(move, moveNum, moveType, fromX, fromY, toX, toY, promoChar)
-     char *move;
-     int moveNum;
-     ChessMove *moveType;
-     int *fromX, *fromY, *toX, *toY;
-     char *promoChar;
-{       
-    *moveType = yylexstr(moveNum, move);
-    switch (*moveType) {
-      case WhitePromotionQueen:
-      case BlackPromotionQueen:
-      case WhitePromotionRook:
-      case BlackPromotionRook:
-      case WhitePromotionBishop:
-      case BlackPromotionBishop:
-      case WhitePromotionKnight:
-      case BlackPromotionKnight:
-      case WhitePromotionKing:
-      case BlackPromotionKing:
-      case NormalMove:
-      case WhiteCapturesEnPassant:
-      case BlackCapturesEnPassant:
-      case WhiteKingSideCastle:
-      case WhiteQueenSideCastle:
-      case BlackKingSideCastle:
-      case BlackQueenSideCastle:
-      case WhiteKingSideCastleWild:
-      case WhiteQueenSideCastleWild:
-      case BlackKingSideCastleWild:
-      case BlackQueenSideCastleWild:
-      case IllegalMove:                /* bug or odd chess variant */
-       *fromX = currentMoveString[0] - 'a';
-       *fromY = currentMoveString[1] - '1';
-       *toX = currentMoveString[2] - 'a';
-       *toY = currentMoveString[3] - '1';
-       *promoChar = currentMoveString[4];
-       if (*fromX < 0 || *fromX > 7 || *fromY < 0 || *fromY > 7 ||
-           *toX < 0 || *toX > 7 || *toY < 0 || *toY > 7) {
-           *fromX = *fromY = *toX = *toY = 0;
-           return FALSE;
-       }
-       if (appData.testLegality) {
-         return (*moveType != IllegalMove);
-       } else {
-         return !(fromX == fromY && toX == toY);
-       }
-
-      case WhiteDrop:
-      case BlackDrop:
-       *fromX = *moveType == WhiteDrop ?
-         (int) CharToPiece(ToUpper(currentMoveString[0])) :
-       (int) CharToPiece(ToLower(currentMoveString[0]));
-       *fromY = DROP_RANK;
-       *toX = currentMoveString[2] - 'a';
-       *toY = currentMoveString[3] - '1';
-       *promoChar = NULLCHAR;
-       return TRUE;
-
-      case AmbiguousMove:
-      case ImpossibleMove:
-      case (ChessMove) 0:      /* end of file */
-      case ElapsedTime:
-      case Comment:
-      case PGNTag:
-      case NAG:
-      case WhiteWins:
-      case BlackWins:
-      case GameIsDrawn:
-      default:
-       /* bug? */
-       *fromX = *fromY = *toX = *toY = 0;
-       *promoChar = NULLCHAR;
-       return FALSE;
-    }
-}
-
-
-void
-InitPosition(redraw)
-     int redraw;
-{
-    currentMove = forwardMostMove = backwardMostMove = 0;
-    switch (gameInfo.variant) {
-    default:
-      CopyBoard(boards[0], initialPosition);
-      break;
-    case VariantTwoKings:
-      CopyBoard(boards[0], twoKingsPosition);
-      startedFromSetupPosition = TRUE;
-      break;
-    case VariantWildCastle:
-      CopyBoard(boards[0], initialPosition);
-      /* !!?shuffle with kings guaranteed to be on d or e file */
-      break;
-    case VariantNoCastle:
-      CopyBoard(boards[0], initialPosition);
-      /* !!?unconstrained back-rank shuffle */
-      break;
-    case VariantFischeRandom:
-      CopyBoard(boards[0], initialPosition);
-      /* !!shuffle according to FR rules */
-      break;
-    }
-    if (redraw)
-      DrawPosition(FALSE, boards[currentMove]);
-}
-
-void
-SendBoard(cps, moveNum)
-     ChessProgramState *cps;
-     int moveNum;
-{
-    char message[MSG_SIZ];
-    
-    if (cps->useSetboard) {
-      char* fen = PositionToFEN(moveNum);
-      sprintf(message, "setboard %s\n", fen);
-      SendToProgram(message, cps);
-      free(fen);
-
-    } else {
-      ChessSquare *bp;
-      int i, j;
-      /* Kludge to set black to move, avoiding the troublesome and now
-       * deprecated "black" command.
-       */
-      if (!WhiteOnMove(moveNum)) SendToProgram("a2a3\n", cps);
-
-      SendToProgram("edit\n", cps);
-      SendToProgram("#\n", cps);
-      for (i = BOARD_SIZE - 1; i >= 0; i--) {
-       bp = &boards[moveNum][i][0];
-       for (j = 0; j < BOARD_SIZE; j++, bp++) {
-         if ((int) *bp < (int) BlackPawn) {
-           sprintf(message, "%c%c%c\n", PieceToChar(*bp), 
-                   'a' + j, '1' + i);
-           SendToProgram(message, cps);
-         }
-       }
-      }
-    
-      SendToProgram("c\n", cps);
-      for (i = BOARD_SIZE - 1; i >= 0; i--) {
-       bp = &boards[moveNum][i][0];
-       for (j = 0; j < BOARD_SIZE; j++, bp++) {
-         if (((int) *bp != (int) EmptySquare)
-             && ((int) *bp >= (int) BlackPawn)) {
-           sprintf(message, "%c%c%c\n", ToUpper(PieceToChar(*bp)),
-                   'a' + j, '1' + i);
-           SendToProgram(message, cps);
-         }
-       }
-      }
-    
-      SendToProgram(".\n", cps);
-    }
-}
-
-int
-IsPromotion(fromX, fromY, toX, toY)
-     int fromX, fromY, toX, toY;
-{
-    return gameMode != EditPosition &&
-      fromX >=0 && fromY >= 0 && toX >= 0 && toY >= 0 &&
-       ((boards[currentMove][fromY][fromX] == WhitePawn && toY == 7) ||
-        (boards[currentMove][fromY][fromX] == BlackPawn && toY == 0));
-}
-
-
-int
-PieceForSquare (x, y)
-     int x;
-     int y;
-{
-  if (x < 0 || x >= BOARD_SIZE || y < 0 || y >= BOARD_SIZE)
-     return -1;
-  else
-     return boards[currentMove][y][x];
-}
-
-int
-OKToStartUserMove(x, y)
-     int x, y;
-{
-    ChessSquare from_piece;
-    int white_piece;
-
-    if (matchMode) return FALSE;
-    if (gameMode == EditPosition) return TRUE;
-
-    if (x >= 0 && y >= 0)
-      from_piece = boards[currentMove][y][x];
-    else
-      from_piece = EmptySquare;
-
-    if (from_piece == EmptySquare) return FALSE;
-
-    white_piece = (int)from_piece >= (int)WhitePawn &&
-      (int)from_piece <= (int)WhiteKing;
-
-    switch (gameMode) {
-      case PlayFromGameFile:
-      case AnalyzeFile:
-      case TwoMachinesPlay:
-      case EndOfGame:
-       return FALSE;
-
-      case IcsObserving:
-      case IcsIdle:
-       return FALSE;
-
-      case MachinePlaysWhite:
-      case IcsPlayingBlack:
-       if (appData.zippyPlay) return FALSE;
-       if (white_piece) {
-           DisplayMoveError("You are playing Black");
-           return FALSE;
-       }
-       break;
-
-      case MachinePlaysBlack:
-      case IcsPlayingWhite:
-       if (appData.zippyPlay) return FALSE;
-       if (!white_piece) {
-           DisplayMoveError("You are playing White");
-           return FALSE;
-       }
-       break;
-
-      case EditGame:
-       if (!white_piece && WhiteOnMove(currentMove)) {
-           DisplayMoveError("It is White's turn");
-           return FALSE;
-       }           
-       if (white_piece && !WhiteOnMove(currentMove)) {
-           DisplayMoveError("It is Black's turn");
-           return FALSE;
-       }           
-       if (cmailMsgLoaded && (currentMove < cmailOldMove)) {
-           /* Editing correspondence game history */
-           /* Could disallow this or prompt for confirmation */
-           cmailOldMove = -1;
-       }
-       if (currentMove < forwardMostMove) {
-           /* Discarding moves */
-           /* Could prompt for confirmation here,
-              but I don't think that's such a good idea */
-           forwardMostMove = currentMove;
-       }
-       break;
-
-      case BeginningOfGame:
-       if (appData.icsActive) return FALSE;
-       if (!appData.noChessProgram) {
-           if (!white_piece) {
-               DisplayMoveError("You are playing White");
-               return FALSE;
-           }
-       }
-       break;
-       
-      case Training:
-       if (!white_piece && WhiteOnMove(currentMove)) {
-           DisplayMoveError("It is White's turn");
-           return FALSE;
-       }           
-       if (white_piece && !WhiteOnMove(currentMove)) {
-           DisplayMoveError("It is Black's turn");
-           return FALSE;
-       }           
-       break;
-
-      default:
-      case IcsExamining:
-       break;
-    }
-    if (currentMove != forwardMostMove && gameMode != AnalyzeMode
-       && gameMode != AnalyzeFile && gameMode != Training) {
-       DisplayMoveError("Displayed position is not current");
-       return FALSE;
-    }
-    return TRUE;
-}
-
-FILE *lastLoadGameFP = NULL, *lastLoadPositionFP = NULL;
-int lastLoadGameNumber = 0, lastLoadPositionNumber = 0;
-int lastLoadGameUseList = FALSE;
-char lastLoadGameTitle[MSG_SIZ], lastLoadPositionTitle[MSG_SIZ];
-ChessMove lastLoadGameStart = (ChessMove) 0;
-
-
-void
-UserMoveEvent(fromX, fromY, toX, toY, promoChar)
-     int fromX, fromY, toX, toY;
-     int promoChar;
-{
-    ChessMove moveType;
-
-    if (fromX < 0 || fromY < 0) return;
-    if ((fromX == toX) && (fromY == toY)) {
-       return;
-    }
-       
-    /* Check if the user is playing in turn.  This is complicated because we
-       let the user "pick up" a piece before it is his turn.  So the piece he
-       tried to pick up may have been captured by the time he puts it down!
-       Therefore we use the color the user is supposed to be playing in this
-       test, not the color of the piece that is currently on the starting
-       square---except in EditGame mode, where the user is playing both
-       sides; fortunately there the capture race can't happen.  (It can
-       now happen in IcsExamining mode, but that's just too bad.  The user
-       will get a somewhat confusing message in that case.)
-       */
-
-    switch (gameMode) {
-      case PlayFromGameFile:
-      case AnalyzeFile:
-      case TwoMachinesPlay:
-      case EndOfGame:
-      case IcsObserving:
-      case IcsIdle:
-       /* We switched into a game mode where moves are not accepted,
-           perhaps while the mouse button was down. */
-       return;
-
-      case MachinePlaysWhite:
-       /* User is moving for Black */
-       if (WhiteOnMove(currentMove)) {
-           DisplayMoveError("It is White's turn");
-           return;
-       }
-       break;
-
-      case MachinePlaysBlack:
-       /* User is moving for White */
-       if (!WhiteOnMove(currentMove)) {
-           DisplayMoveError("It is Black's turn");
-           return;
-       }
-       break;
-
-      case EditGame:
-      case IcsExamining:
-      case BeginningOfGame:
-      case AnalyzeMode:
-      case Training:
-       if ((int) boards[currentMove][fromY][fromX] >= (int) BlackPawn &&
-           (int) boards[currentMove][fromY][fromX] <= (int) BlackKing) {
-           /* User is moving for Black */
-           if (WhiteOnMove(currentMove)) {
-               DisplayMoveError("It is White's turn");
-               return;
-           }
-       } else {
-           /* User is moving for White */
-           if (!WhiteOnMove(currentMove)) {
-               DisplayMoveError("It is Black's turn");
-               return;
-           }
-       }
-       break;
-
-      case IcsPlayingBlack:
-       /* User is moving for Black */
-       if (WhiteOnMove(currentMove)) {
-           if (!appData.premove) {
-               DisplayMoveError("It is White's turn");
-           } else if (toX >= 0 && toY >= 0) {
-               premoveToX = toX;
-               premoveToY = toY;
-               premoveFromX = fromX;
-               premoveFromY = fromY;
-               premovePromoChar = promoChar;
-               gotPremove = 1;
-               if (appData.debugMode) 
-                   fprintf(debugFP, "Got premove: fromX %d,"
-                           "fromY %d, toX %d, toY %d\n",
-                           fromX, fromY, toX, toY);
-           }
-           return;
-       }
-       break;
-
-      case IcsPlayingWhite:
-       /* User is moving for White */
-       if (!WhiteOnMove(currentMove)) {
-           if (!appData.premove) {
-               DisplayMoveError("It is Black's turn");
-           } else if (toX >= 0 && toY >= 0) {
-               premoveToX = toX;
-               premoveToY = toY;
-               premoveFromX = fromX;
-               premoveFromY = fromY;
-               premovePromoChar = promoChar;
-               gotPremove = 1;
-               if (appData.debugMode) 
-                   fprintf(debugFP, "Got premove: fromX %d,"
-                           "fromY %d, toX %d, toY %d\n",
-                           fromX, fromY, toX, toY);
-           }
-           return;
-       }
-       break;
-
-      default:
-       break;
-
-      case EditPosition:
-       if (toX == -2 || toY == -2) {
-           boards[0][fromY][fromX] = EmptySquare;
-           DrawPosition(FALSE, boards[currentMove]);
-       } else if (toX >= 0 && toY >= 0) {
-           boards[0][toY][toX] = boards[0][fromY][fromX];
-           boards[0][fromY][fromX] = EmptySquare;
-           DrawPosition(FALSE, boards[currentMove]);
-       }
-       return;
-    }
-
-    if (toX < 0 || toY < 0) return;
-    userOfferedDraw = FALSE;
-       
-    if (appData.testLegality) {
-       moveType = LegalityTest(boards[currentMove], PosFlags(currentMove),
-                               EP_UNKNOWN, fromY, fromX, toY, toX, promoChar);
-       if (moveType == IllegalMove || moveType == ImpossibleMove) {
-           DisplayMoveError("Illegal move");
-           return;
-       }
-    } else {
-       moveType = PromoCharToMoveType(WhiteOnMove(currentMove), promoChar);
-    }
-
-    if (gameMode == Training) {
-      /* compare the move played on the board to the next move in the
-       * game. If they match, display the move and the opponent's response. 
-       * If they don't match, display an error message.
-       */
-      int saveAnimate;
-      Board testBoard;
-      CopyBoard(testBoard, boards[currentMove]);
-      ApplyMove(fromX, fromY, toX, toY, promoChar, testBoard);
-
-      if (CompareBoards(testBoard, boards[currentMove+1])) {
-       ForwardInner(currentMove+1);
-
-       /* Autoplay the opponent's response.
-        * if appData.animate was TRUE when Training mode was entered,
-        * the response will be animated.
-        */
-       saveAnimate = appData.animate;
-       appData.animate = animateTraining;
-       ForwardInner(currentMove+1);
-       appData.animate = saveAnimate;
-
-       /* check for the end of the game */
-       if (currentMove >= forwardMostMove) {
-         gameMode = PlayFromGameFile;
-         ModeHighlight();
-         SetTrainingModeOff();
-         DisplayInformation("End of game");
-       }
-      } else {
-       DisplayError("Incorrect move", 0);
-      }
-      return;
-    }
-
-    FinishMove(moveType, fromX, fromY, toX, toY, promoChar);
-}
-
-/* Common tail of UserMoveEvent and DropMenuEvent */
-void
-FinishMove(moveType, fromX, fromY, toX, toY, promoChar)
-     ChessMove moveType;
-     int fromX, fromY, toX, toY;
-     /*char*/int promoChar;
-{
-  /* Ok, now we know that the move is good, so we can kill
-     the previous line in Analysis Mode */
-  if (gameMode == AnalyzeMode && currentMove < forwardMostMove) {
-    forwardMostMove = currentMove;
-  }
-
-  /* If we need the chess program but it's dead, restart it */
-  ResurrectChessProgram();
-
-  /* A user move restarts a paused game*/
-  if (pausing)
-    PauseEvent();
-
-  thinkOutput[0] = NULLCHAR;
-
-  MakeMove(fromX, fromY, toX, toY, promoChar); /*updates forwardMostMove*/
-
-  if (gameMode == BeginningOfGame) {
-    if (appData.noChessProgram) {
-      gameMode = EditGame;
-      SetGameInfo();
-    } else {
-      char buf[MSG_SIZ];
-      gameMode = MachinePlaysBlack;
-      SetGameInfo();
-      sprintf(buf, "%s vs. %s", gameInfo.white, gameInfo.black);
-      DisplayTitle(buf);
-      if (first.sendName) {
-       sprintf(buf, "name %s\n", gameInfo.white);
-       SendToProgram(buf, &first);
-      }
-    }
-    ModeHighlight();
-  }
-
-  /* Relay move to ICS or chess engine */
-  if (appData.icsActive) {
-    if (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
-       gameMode == IcsExamining) {
-      SendMoveToICS(moveType, fromX, fromY, toX, toY);
-      ics_user_moved = 1;
-    }
-  } else {
-    if (first.sendTime && (gameMode == BeginningOfGame ||
-                          gameMode == MachinePlaysWhite ||
-                          gameMode == MachinePlaysBlack)) {
-      SendTimeRemaining(&first, gameMode != MachinePlaysBlack);
-    }
-       
-    SendMoveToProgram(forwardMostMove-1, &first); 
-    if (gameMode != EditGame && gameMode != PlayFromGameFile) {
-      first.maybeThinking = TRUE;
-    }
-    if (currentMove == cmailOldMove + 1) {
-      cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
-    }
-  }
-
-  ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
-
-  switch (gameMode) {
-  case EditGame:
-    switch (MateTest(boards[currentMove], PosFlags(currentMove),
-                    EP_UNKNOWN)) {
-    case MT_NONE:
-    case MT_CHECK:
-      break;
-    case MT_CHECKMATE:
-      if (WhiteOnMove(currentMove)) {
-       GameEnds(BlackWins, "Black mates", GE_PLAYER);
-      } else {
-       GameEnds(WhiteWins, "White mates", GE_PLAYER);
-      }
-      break;
-    case MT_STALEMATE:
-      GameEnds(GameIsDrawn, "Stalemate", GE_PLAYER);
-      break;
-    }
-    break;
-    
-  case MachinePlaysBlack:
-  case MachinePlaysWhite:
-    /* disable certain menu options while machine is thinking */
-    SetMachineThinkingEnables();
-    break;
-
-  default:
-    break;
-  }
-}
-
-void
-HandleMachineMove(message, cps)
-     char *message;
-     ChessProgramState *cps;
-{
-    char machineMove[MSG_SIZ], buf1[MSG_SIZ*10], buf2[MSG_SIZ];
-    char realname[MSG_SIZ];
-    int fromX, fromY, toX, toY;
-    ChessMove moveType;
-    char promoChar;
-    char *p;
-    int machineWhite;
-       
-    /*
-     * Kludge to ignore BEL characters
-     */
-    while (*message == '\007') message++;
-
-    /*
-     * Look for book output
-     */
-    if (cps == &first && bookRequested) {
-       if (message[0] == '\t' || message[0] == ' ') {
-           /* Part of the book output is here; append it */
-           strcat(bookOutput, message);
-           strcat(bookOutput, "  \n");
-           return;
-       } else if (bookOutput[0] != NULLCHAR) {
-           /* All of book output has arrived; display it */
-           char *p = bookOutput;
-           while (*p != NULLCHAR) {
-               if (*p == '\t') *p = ' ';
-               p++;
-           }
-           DisplayInformation(bookOutput);
-           bookRequested = FALSE;
-           /* Fall through to parse the current output */
-       }
-    }
-
-    /*
-     * Look for machine move.
-     */
-    if ((sscanf(message, "%s %s %s", buf1, buf2, machineMove) == 3 &&
-        strcmp(buf2, "...") == 0) ||
-       (sscanf(message, "%s %s", buf1, machineMove) == 2 &&
-        strcmp(buf1, "move") == 0)) {
-               /* Save last score befor move for zippy draw handling */
-               if (appData.icsActive && appData.zippyDraw) {
-                       //      ZippyDraw(0, programStats.score, programStats.depth);
-               }
-        /* This method is only useful on engines that support ping */
-        if (cps->lastPing != cps->lastPong) {
-         if (gameMode == BeginningOfGame) {
-           /* Extra move from before last new; ignore */
-           if (appData.debugMode) {
-               fprintf(debugFP, "Ignoring extra move from %s\n", cps->which);
-           }
-         } else {
-           if (appData.debugMode) {
-               fprintf(debugFP, "Undoing extra move from %s, gameMode %d\n",
-                       cps->which, gameMode);
-           }
-           SendToProgram("undo\n", cps);
-         }
-         return;
-       }
-
-       switch (gameMode) {
-         case BeginningOfGame:
-           /* Extra move from before last reset; ignore */
-           if (appData.debugMode) {
-               fprintf(debugFP, "Ignoring extra move from %s\n", cps->which);
-           }
-           return;
-
-         case EndOfGame:
-         case IcsIdle:
-         default:
-           /* Extra move after we tried to stop.  The mode test is
-              not a reliable way of detecting this problem, but it's
-              the best we can do on engines that don't support ping.
-           */
-           if (appData.debugMode) {
-               fprintf(debugFP, "Undoing extra move from %s, gameMode %d\n",
-                       cps->which, gameMode);
-           }
-           SendToProgram("undo\n", cps);
-           return;
-
-         case MachinePlaysWhite:
-         case IcsPlayingWhite:
-           machineWhite = TRUE;
-           break;
-
-         case MachinePlaysBlack:
-         case IcsPlayingBlack:
-           machineWhite = FALSE;
-           break;
-
-         case TwoMachinesPlay:
-           machineWhite = (cps->twoMachinesColor[0] == 'w');
-           break;
-       }
-       if (WhiteOnMove(forwardMostMove) != machineWhite) {
-           if (appData.debugMode) {
-               fprintf(debugFP,
-                       "Ignoring move out of turn by %s, gameMode %d"
-                       ", forwardMost %d\n",
-                       cps->which, gameMode, forwardMostMove);
-           }
-           return;
-       }
-
-       if (!ParseOneMove(machineMove, forwardMostMove, &moveType,
-                             &fromX, &fromY, &toX, &toY, &promoChar)) {
-           /* Machine move could not be parsed; ignore it. */
-           sprintf(buf1, "Illegal move \"%s\" from %s machine",
-                   machineMove, cps->which);
-           /*!!if (appData.debugMode)*/ DisplayError(buf1, 0);
-           return;
-       }
-
-       hintRequested = FALSE;
-       lastHint[0] = NULLCHAR;
-       bookRequested = FALSE;
-       /* Program may be pondering now */
-       cps->maybeThinking = TRUE;
-       if (cps->sendTime == 2) cps->sendTime = 1;
-       if (cps->offeredDraw) cps->offeredDraw--;
-
-#if ZIPPY
-       if ((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack) &&
-           first.initDone) {
-         SendMoveToICS(moveType, fromX, fromY, toX, toY);
-         ics_user_moved = 1;
-       }
-#endif
-       /* currentMoveString is set as a side-effect of ParseOneMove */
-       strcpy(machineMove, currentMoveString);
-       strcat(machineMove, "\n");
-       strcpy(moveList[forwardMostMove], machineMove);
-    
-       MakeMove(fromX, fromY, toX, toY, promoChar);/*updates forwardMostMove*/
-    
-       if (gameMode == TwoMachinesPlay) {
-           if (cps->other->sendTime) {
-               SendTimeRemaining(cps->other,
-                                 cps->other->twoMachinesColor[0] == 'w');
-           }
-           SendMoveToProgram(forwardMostMove-1, cps->other);
-           if (firstMove) {
-               firstMove = FALSE;
-               if (cps->other->useColors) {
-                 SendToProgram(cps->other->twoMachinesColor, cps->other);
-               }
-               SendToProgram("go\n", cps->other);
-           }
-           cps->other->maybeThinking = TRUE;
-       }
-
-       ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
-       if (!pausing && appData.ringBellAfterMoves) {
-           RingBell();
-       }
-
-       /* 
-        * Reenable menu items that were disabled while
-        * machine was thinking
-        */
-       if (gameMode != TwoMachinesPlay)
-           SetUserThinkingEnables();
-       return;
-    }
-
-       
-    /* Set special modes for chess engines.  Later something general
-     *  could be added here; for now there is just one kludge feature,
-     *  needed because Crafty 15.10 and earlier don't ignore SIGINT
-     *  when "xboard" is given as an interactive command.
-     */
-    if (strncmp(message, "kibitz Hello from Crafty", 24) == 0) {
-       cps->useSigint = FALSE;
-       cps->useSigterm = FALSE;
-    }
-
-    /*
-     * Look for communication commands
-     */
-    if (!strncmp(message, "telluser ", 9)) {
-       DisplayInformation(message + 9);
-       return;
-    }
-    if (!strncmp(message, "tellusererror ", 14)) {
-       DisplayError(message + 14, 0);
-       return;
-    }
-    if (!strncmp(message, "tellopponent ", 13)) {
-      if (appData.icsActive) {
-       if (loggedOn) {
-         sprintf(buf1, "%ssay %s\n", ics_prefix, message + 13);
-         SendToICS(buf1);
-       }
-      } else {
-       DisplayInformation(message + 13);
-      }
-      return;
-    }
-    if (!strncmp(message, "tellothers ", 11)) {
-      if (appData.icsActive) {
-       if (loggedOn) {
-         sprintf(buf1, "%swhisper %s\n", ics_prefix, message + 11);
-         SendToICS(buf1);
-       }
-      }
-      return;
-    }
-    if (!strncmp(message, "tellall ", 8)) {
-          if (appData.icsActive) { 
-                  /* daniel*/
-            if (loggedOn && !appData.icsAnalyze) {
-              sprintf(buf1, "%skibitz %s\n", ics_prefix, message + 8);
-              SendToICS(buf1);
-                }
-       } else { 
-                 DisplayInformation(message + 8);
-          }
-      return;
-    }
-    if (strncmp(message, "warning", 7) == 0) {
-       /* Undocumented feature, use tellusererror in new code */
-       DisplayError(message, 0);
-       return;
-    }
-    if (sscanf(message, "askuser %s %[^\n]", buf1, buf2) == 2) {
-       strcpy(realname, cps->tidy);
-       strcat(realname, " query");
-       AskQuestion(realname, buf2, buf1, cps->pr);
-       return;
-    }
-    /* Commands from the engine directly to ICS.  We don't allow these to be 
-     *  sent until we are logged on. Crafty kibitzes have been known to 
-     *  interfere with the login process.
-     */
-    if (loggedOn) {
-       if (!strncmp(message, "tellics ", 8)) {
-           SendToICS(message + 8);
-           SendToICS("\n");
-           return;
-       }
-       if (!strncmp(message, "tellicsnoalias ", 15)) {
-           SendToICS(ics_prefix);
-           SendToICS(message + 15);
-           SendToICS("\n");
-           return;
-       }
-       /* The following are for backward compatibility only */
-       if (!strncmp(message,"whisper",7) || !strncmp(message,"kibitz",6) ||
-           !strncmp(message,"draw",4) || !strncmp(message,"tell",3)) {
-           SendToICS(ics_prefix);
-           SendToICS(message);
-           SendToICS("\n");
-           return;
-       }
-    }
-    if (strncmp(message, "feature ", 8) == 0) {
-      ParseFeatures(message+8, cps);
-    }
-    if (sscanf(message, "pong %d", &cps->lastPong) == 1) {
-      return;
-    }
-    /*
-     * If the move is illegal, cancel it and redraw the board.
-     * Also deal with other error cases.  Matching is rather loose
-     * here to accommodate engines written before the spec.
-     */
-    if (strncmp(message + 1, "llegal move", 11) == 0 ||
-       strncmp(message, "Error", 5) == 0) {
-       if (StrStr(message, "name") || 
-           StrStr(message, "rating") || StrStr(message, "?") ||
-           StrStr(message, "result") || StrStr(message, "board") ||
-           StrStr(message, "bk") || StrStr(message, "computer") ||
-           StrStr(message, "variant") || StrStr(message, "hint") ||
-           StrStr(message, "random") || StrStr(message, "depth") ||
-           StrStr(message, "accepted")) {
-           return;
-       }
-       if (StrStr(message, "protover")) {
-         /* Program is responding to input, so it's apparently done
-             initializing, and this error message indicates it is
-             protocol version 1.  So we don't need to wait any longer
-             for it to initialize and send feature commands. */
-         FeatureDone(cps, 1);
-         cps->protocolVersion = 1;
-         return;
-       }
-       cps->maybeThinking = FALSE;
-
-       if (StrStr(message, "draw")) {
-           /* Program doesn't have "draw" command */
-           cps->sendDrawOffers = 0;
-           return;
-       }
-       if (cps->sendTime != 1 &&
-           (StrStr(message, "time") || StrStr(message, "otim"))) {
-         /* Program apparently doesn't have "time" or "otim" command */
-         cps->sendTime = 0;
-         return;
-       }
-       if (StrStr(message, "analyze")) {
-           cps->analysisSupport = FALSE;
-           cps->analyzing = FALSE;
-           Reset(FALSE, TRUE);
-           sprintf(buf2, "%s does not support analysis", cps->tidy);
-           DisplayError(buf2, 0);
-           return;
-       }
-       if (StrStr(message, "st")) {
-         cps->stKludge = TRUE;
-         SendTimeControl(cps, movesPerSession, timeControl,
-                         timeIncrement, appData.searchDepth,
-                         searchTime);
-         return;
-       }
-       if (StrStr(message, "sd")) {
-         cps->sdKludge = TRUE;
-         SendTimeControl(cps, movesPerSession, timeControl,
-                         timeIncrement, appData.searchDepth,
-                         searchTime);
-         return;
-       }
-       if (!StrStr(message, "llegal")) return;
-       if (gameMode == BeginningOfGame || gameMode == EndOfGame ||
-           gameMode == IcsIdle) return;
-       if (forwardMostMove <= backwardMostMove) return;
-       if (cps == &first && programStats.ok_to_send == 0) {
-           /* Bogus message from Crafty responding to "."  This filtering
-              can miss some of the bad messages, but fortunately the bug 
-              is fixed in current Crafty versions, so it doesn't matter. */
-           return;
-       }
-       if (pausing) PauseEvent();
-       if (gameMode == PlayFromGameFile) {
-           /* Stop reading this game file */
-           gameMode = EditGame;
-           ModeHighlight();
-       }
-
-       
-       currentMove = --forwardMostMove;
-       DisplayMove(currentMove-1); /* before DisplayMoveError */
-       SwitchClocks();
-       DisplayBothClocks();
-       sprintf(buf1, "Illegal move \"%s\" (rejected by %s chess program)",
-               parseList[currentMove], cps->which);
-       DisplayMoveError(buf1);
-       DrawPosition(FALSE, boards[currentMove]);
-       return;
-    }
-    if (strncmp(message, "time", 4) == 0 && StrStr(message, "Illegal")) {
-       /* Program has a broken "time" command that
-          outputs a string not ending in newline.
-          Don't use it. */
-       cps->sendTime = 0;
-    }
-    
-    /*
-     * If chess program startup fails, exit with an error message.
-     * Attempts to recover here are futile.
-     */
-    if ((StrStr(message, "unknown host") != NULL)
-       || (StrStr(message, "No remote directory") != NULL)
-       || (StrStr(message, "not found") != NULL)
-       || (StrStr(message, "No such file") != NULL)
-       || (StrStr(message, "can't alloc") != NULL)
-       || (StrStr(message, "Permission denied") != NULL)) {
-
-       cps->maybeThinking = FALSE;
-       sprintf(buf1, "Failed to start %s chess program %s on %s: %s\n",
-               cps->which, cps->program, cps->host, message);
-       RemoveInputSource(cps->isr);
-       DisplayFatalError(buf1, 0, 1);
-       return;
-    }
-    
-    /* 
-     * Look for hint output
-     */
-    if (sscanf(message, "Hint: %s", buf1) == 1) {
-               switch (gameMode) {
-                       case IcsPlayingWhite:
-                       case IcsPlayingBlack:
-                       case MachinePlaysWhite:
-                       case MachinePlaysBlack:
-                               strcpy(programStats.ponderMove, buf1);
-                       break;
-                       default:
-                               programStats.ponderMove[0] = NULLCHAR;
-                       break;
-               }               
-       if (cps == &first && hintRequested) {
-           hintRequested = FALSE;
-           if (ParseOneMove(buf1, forwardMostMove, &moveType,
-                                &fromX, &fromY, &toX, &toY, &promoChar)) {
-               (void) CoordsToAlgebraic(boards[forwardMostMove],
-                                   PosFlags(forwardMostMove), EP_UNKNOWN,
-                                   fromY, fromX, toY, toX, promoChar, buf1);
-               sprintf(buf2, "Hint: %s", buf1);
-               DisplayInformation(buf2);
-           } else {
-               /* Hint move could not be parsed!? */
-               sprintf(buf2,
-                       "Illegal hint move \"%s\"\nfrom %s chess program",
-                       buf1, cps->which);
-               DisplayError(buf2, 0);
-           }
-       } else {
-               /* Copy ponder move */
-           strcpy(lastHint, buf1);
-       }
-       return;
-       }
-
-    /*
-     * Ignore other messages if game is not in progress
-     */
-    if (gameMode == BeginningOfGame || gameMode == EndOfGame ||
-       gameMode == IcsIdle || cps->lastPing != cps->lastPong) return;
-
-    /*
-     * look for win, lose, draw, or draw offer
-     */
-    if (strncmp(message, "1-0", 3) == 0) {
-       char *p, *q, *r = "";
-        p = strchr(message, '{');
-       if (p) {
-           q = strchr(p, '}');
-           if (q) {
-               *q = NULLCHAR;
-               r = p + 1;
-           }
-       }
-       GameEnds(WhiteWins, r, GE_ENGINE);
-       return;
-    } else if (strncmp(message, "0-1", 3) == 0) {
-       char *p, *q, *r = "";
-        p = strchr(message, '{');
-       if (p) {
-           q = strchr(p, '}');
-           if (q) {
-               *q = NULLCHAR;
-               r = p + 1;
-           }
-       }
-       /* Kludge for Arasan 4.1 bug */
-       if (strcmp(r, "Black resigns") == 0) {
-           GameEnds(WhiteWins, r, GE_ENGINE);
-           return;
-       }
-       GameEnds(BlackWins, r, GE_ENGINE);
-       return;
-    } else if (strncmp(message, "1/2", 3) == 0) {
-       char *p, *q, *r = "";
-        p = strchr(message, '{');
-       if (p) {
-           q = strchr(p, '}');
-           if (q) {
-               *q = NULLCHAR;
-               r = p + 1;
-           }
-       }
-       GameEnds(GameIsDrawn, r, GE_ENGINE);
-       return;
-
-    } else if (strncmp(message, "White resign", 12) == 0) {
-       GameEnds(BlackWins, "White resigns", GE_ENGINE);
-       return;
-    } else if (strncmp(message, "Black resign", 12) == 0) {
-       GameEnds(WhiteWins, "Black resigns", GE_ENGINE);
-       return;
-    } else if (strncmp(message, "White", 5) == 0 &&
-              message[5] != '(' &&
-              StrStr(message, "Black") == NULL) {
-       GameEnds(WhiteWins, "White mates", GE_ENGINE);
-       return;
-    } else if (strncmp(message, "Black", 5) == 0 &&
-              message[5] != '(') {
-       GameEnds(BlackWins, "Black mates", GE_ENGINE);
-       return;
-    } else if (strcmp(message, "resign") == 0 ||
-              strcmp(message, "computer resigns") == 0) {
-       switch (gameMode) {
-         case MachinePlaysBlack:
-         case IcsPlayingBlack:
-           GameEnds(WhiteWins, "Black resigns", GE_ENGINE);
-           break;
-         case MachinePlaysWhite:
-         case IcsPlayingWhite:
-           GameEnds(BlackWins, "White resigns", GE_ENGINE);
-           break;
-         case TwoMachinesPlay:
-           if (cps->twoMachinesColor[0] == 'w')
-             GameEnds(BlackWins, "White resigns", GE_ENGINE);
-           else
-             GameEnds(WhiteWins, "Black resigns", GE_ENGINE);
-           break;
-         default:
-           /* can't happen */
-           break;
-       }
-       return;
-    } else if (strncmp(message, "opponent mates", 14) == 0) {
-       switch (gameMode) {
-         case MachinePlaysBlack:
-         case IcsPlayingBlack:
-           GameEnds(WhiteWins, "White mates", GE_ENGINE);
-           break;
-         case MachinePlaysWhite:
-         case IcsPlayingWhite:
-           GameEnds(BlackWins, "Black mates", GE_ENGINE);
-           break;
-         case TwoMachinesPlay:
-           if (cps->twoMachinesColor[0] == 'w')
-             GameEnds(BlackWins, "Black mates", GE_ENGINE);
-           else
-             GameEnds(WhiteWins, "White mates", GE_ENGINE);
-           break;
-         default:
-           /* can't happen */
-           break;
-       }
-       return;
-    } else if (strncmp(message, "computer mates", 14) == 0) {
-       switch (gameMode) {
-         case MachinePlaysBlack:
-         case IcsPlayingBlack:
-           GameEnds(BlackWins, "Black mates", GE_ENGINE);
-           break;
-         case MachinePlaysWhite:
-         case IcsPlayingWhite:
-           GameEnds(WhiteWins, "White mates", GE_ENGINE);
-           break;
-         case TwoMachinesPlay:
-           if (cps->twoMachinesColor[0] == 'w')
-             GameEnds(WhiteWins, "White mates", GE_ENGINE);
-           else
-             GameEnds(BlackWins, "Black mates", GE_ENGINE);
-           break;
-         default:
-           /* can't happen */
-           break;
-       }
-       return;
-    } else if (strncmp(message, "checkmate", 9) == 0) {
-       if (WhiteOnMove(forwardMostMove)) {
-           GameEnds(BlackWins, "Black mates", GE_ENGINE);
-       } else {
-           GameEnds(WhiteWins, "White mates", GE_ENGINE);
-       }
-       return;
-    } else if (strstr(message, "Draw") != NULL ||
-              strstr(message, "game is a draw") != NULL) {
-       GameEnds(GameIsDrawn, "Draw", GE_ENGINE);
-       return;
-    } else if (strstr(message, "offer") != NULL &&
-              strstr(message, "draw") != NULL) {
-#if ZIPPY
-       if (appData.zippyPlay && first.initDone) {
-           /* Relay offer to ICS */
-           SendToICS(ics_prefix);
-           SendToICS("draw\n");
-       }
-#endif
-       cps->offeredDraw = 2; /* valid until this engine moves twice */
-       if (gameMode == TwoMachinesPlay) {
-           if (cps->other->offeredDraw) {
-               GameEnds(GameIsDrawn, "Draw agreed", GE_XBOARD);
-           } else {
-               if (cps->other->sendDrawOffers) {
-                   SendToProgram("draw\n", cps->other);
-               }
-           }
-       } else if (gameMode == MachinePlaysWhite ||
-                  gameMode == MachinePlaysBlack) {
-         if (userOfferedDraw) {
-           DisplayInformation("Machine accepts your draw offer");
-           GameEnds(GameIsDrawn, "Draw agreed", GE_XBOARD);
-         } else {
-            DisplayInformation("Machine offers a draw\nSelect Action / Draw to agree");
-         }
-       }
-    }
-
-    
-    /*
-     * Look for thinking output
-     */
-       /* Using icsAnalyze for future function */
-    if (appData.showThinking || appData.icsAnalyze) {
-       int plylev, mvleft, mvtot, curscore, time;
-       char mvname[MOVE_LEN];
-       unsigned long nodes;
-       char plyext;
-       int ignore = FALSE;
-       prefixHint = FALSE;
-       mvname[0] = NULLCHAR;
-
-       /* reset thinkoutput */
-       thinkOutput[0] = NULLCHAR;
-
-       switch (gameMode) {
-         case MachinePlaysBlack:
-         case IcsPlayingBlack:
-           if (WhiteOnMove(forwardMostMove)) prefixHint = TRUE;
-           break;
-         case MachinePlaysWhite:
-         case IcsPlayingWhite:
-           if (!WhiteOnMove(forwardMostMove)) prefixHint = TRUE;
-           break;
-         case AnalyzeMode:
-         case AnalyzeFile:
-                 break;
-         case IcsObserving:
-                 ignore = FALSE;
-                 break;
-         case TwoMachinesPlay:
-           if ((cps->twoMachinesColor[0] == 'w') !=
-               WhiteOnMove(forwardMostMove)) {
-               ignore = TRUE;
-           }
-           break;
-         default:
-           ignore = TRUE;
-           break;
-       }
-       
-       if (!ignore) {
-               /* reset ponder move display */
-           buf1[0] = NULLCHAR;
-           if (sscanf(message, "%d%c %d %d %lu %[^\n]\n",
-                      &plylev, &plyext, &curscore, &time, &nodes, buf1) >= 5) {
-
-               if (plyext != ' ' && plyext != '\t') {
-                   time *= 100;
-               }
-               programStats.depth = plylev;
-               programStats.nodes = nodes;
-               programStats.time = time;
-               programStats.score = curscore;
-               programStats.got_only_move = 0;
-
-               /* Buffer overflow protection */
-               if (buf1[0] != NULLCHAR) {
-                       if (strlen(buf1) >= MSG_SIZ) {
-                               if (appData.debugMode) fprintf(debugFP, "PV is to long. I use the first %d bytes. \n", MSG_SIZ);
-                               strncpy(programStats.movelist, buf1, MSG_SIZ);
-                       } else {
-                               strcpy(programStats.movelist, buf1);
-                       }
-               } else {
-                       sprintf(programStats.movelist, " no PV \n");
-                       if (appData.debugMode) fprintf(debugFP, "I found no PV \n");
-               }
-
-               if (programStats.seen_stat) {
-                   programStats.ok_to_send = 1;
-               }
-
-               if (strchr(programStats.movelist, '(') != NULL) {
-                   programStats.line_is_book = 1;
-                   programStats.nr_moves = 0;
-                   programStats.moves_left = 0;
-               } else {
-                   programStats.line_is_book = 0;
-               }
-               
-               sprintf(thinkOutput, "%d %c%+.2f %s%s%s",
-                       plylev, 
-                       (gameMode == TwoMachinesPlay ?
-                        ToUpper(cps->twoMachinesColor[0]) : ' '),
-                       ((double) programStats.score) / 100.0,
-                       prefixHint ? lastHint : "",
-                       prefixHint ? " " : "", buf1);
-               /* Using icsAnalyze for future function */
-               if (currentMove == forwardMostMove || gameMode==AnalyzeMode || 
-                       appData.icsAnalyzeWindow || appData.AnalysisWindow || 
-                       gameMode == AnalyzeFile) {
-                   if (appData.icsAnalyzeWindow || 
-                               appData.AnalysisWindow) DisplayAnalysis(0,1);
-                               DisplayMove(currentMove - 1);
-               } else {
-                       if (appData.showThinking) DisplayMove(currentMove - 1);
-               }
-               return;
-
-           } else if ((p=StrStr(message, "(only move)")) != NULL) {
-               /* crafty (9.25+) says "(only move) <move>"
-                * if there is only 1 legal move
-                 */
-               sscanf(p, "(only move) %s", buf1);
-               sprintf(thinkOutput, "%s (only move)", buf1);
-               sprintf(programStats.movelist, "%s (only move)", buf1);
-               programStats.depth = 2; /* don't use 0 or 1 it's book depth */
-               programStats.nr_moves = 1;
-               programStats.moves_left = 1;
-               programStats.nodes = 1;
-               programStats.time = 1;
-               programStats.got_only_move = 1;
-
-               /* Not really, but we also use this member to
-                  mean "line isn't going to change" (Crafty
-                  isn't searching, so stats won't change) */
-               programStats.line_is_book = 1;
-       if (currentMove == forwardMostMove || gameMode==AnalyzeMode || 
-                       appData.icsAnalyzeWindow || appData.AnalysisWindow || 
-                       gameMode == AnalyzeFile) {
-                   if (appData.icsAnalyzeWindow || 
-                               appData.AnalysisWindow) DisplayAnalysis(0,1);
-                               DisplayMove(currentMove - 1);
-               } else {
-                       if (appData.showThinking) DisplayMove(currentMove - 1);
-               }
-               return;
-
-           } else if (sscanf(message,"stat01: %d %lu %d %d %d %s",
-                             &time, &nodes, &plylev, &mvleft,
-                             &mvtot, mvname) >= 5) {
-               /* The stat01: line is from Crafty (9.29+) in response
-                  to the "." command */
-               programStats.seen_stat = 1;
-               /* for display engine room */
-               supportStat = 1;
-               cps->maybeThinking = TRUE;
-
-               if (programStats.got_only_move || !appData.periodicUpdates) return;
-
-               programStats.depth = plylev;
-               programStats.time = time;
-               programStats.nodes = nodes;
-               programStats.moves_left = mvleft;
-               programStats.nr_moves = mvtot;
-               strcpy(programStats.move_name, mvname);
-               programStats.ok_to_send = 1;
-               if (appData.icsAnalyzeWindow ||
-                       appData.AnalysisWindow) DisplayAnalysis(0,0);
-               return;
-
-           } else if (strncmp(message,"++",2) == 0) {
-               /* Crafty 9.29+ outputs this */
-               programStats.got_fail = 2;
-               return;
-
-           } else if (strncmp(message,"--",2) == 0) {
-               /* Crafty 9.29+ outputs this */
-               programStats.got_fail = 1;
-               return;
-
-           } else if (thinkOutput[0] != NULLCHAR &&
-                      strncmp(message, "    ", 4) == 0) {
-               p = message;
-               while (*p && *p == ' ') p++;
-               strcat(thinkOutput, " ");
-               strcat(thinkOutput, p);
-               strcat(programStats.movelist, " ");
-               strcat(programStats.movelist, p);
-                       
-               if (currentMove == forwardMostMove || gameMode==AnalyzeMode || 
-                       appData.icsAnalyzeWindow || appData.AnalysisWindow || 
-                       gameMode == AnalyzeFile) {
-                   if (appData.icsAnalyzeWindow || 
-                               appData.AnalysisWindow) DisplayAnalysis(0,1);
-                               DisplayMove(currentMove - 1);
-               } else {
-                       if (appData.showThinking) DisplayMove(currentMove - 1);
-               }
-               return;
-
-           }
-       }       
-    }
-}
-
-
-/* Parse a game score from the character string "game", and
-   record it as the history of the current game.  The game
-   score is NOT assumed to start from the standard position. 
-   The display is not updated in any way.
-   */
-void
-ParseGameHistory(game)
-     char *game;
-{
-    ChessMove moveType;
-    int fromX, fromY, toX, toY, boardIndex;
-    char promoChar;
-    char *p, *q;
-    char buf[MSG_SIZ];
-
-    if (appData.debugMode)
-      fprintf(debugFP, "Parsing game history: %s\n", game);
-
-    if (gameInfo.event == NULL) gameInfo.event = StrSave("ICS game");
-    gameInfo.site = StrSave(appData.icsHost);
-    gameInfo.date = PGNDate();
-    gameInfo.round = StrSave("-");
-
-    /* Parse out names of players */
-    while (*game == ' ') game++;
-    p = buf;
-    while (*game != ' ') *p++ = *game++;
-    *p = NULLCHAR;
-    gameInfo.white = StrSave(buf);
-    while (*game == ' ') game++;
-    p = buf;
-    while (*game != ' ' && *game != '\n') *p++ = *game++;
-    *p = NULLCHAR;
-    gameInfo.black = StrSave(buf);
-
-    /* Parse moves */
-    boardIndex = blackPlaysFirst ? 1 : 0;
-    yynewstr(game);
-    for (;;) {
-       yyboardindex = boardIndex;
-       moveType = (ChessMove) yylex();
-       switch (moveType) {
-         case WhitePromotionQueen:
-         case BlackPromotionQueen:
-         case WhitePromotionRook:
-         case BlackPromotionRook:
-         case WhitePromotionBishop:
-         case BlackPromotionBishop:
-         case WhitePromotionKnight:
-         case BlackPromotionKnight:
-         case WhitePromotionKing:
-         case BlackPromotionKing:
-         case NormalMove:
-         case WhiteCapturesEnPassant:
-         case BlackCapturesEnPassant:
-         case WhiteKingSideCastle:
-         case WhiteQueenSideCastle:
-         case BlackKingSideCastle:
-         case BlackQueenSideCastle:
-         case WhiteKingSideCastleWild:
-         case WhiteQueenSideCastleWild:
-         case BlackKingSideCastleWild:
-         case BlackQueenSideCastleWild:
-         case IllegalMove:             /* maybe suicide chess, etc. */
-           fromX = currentMoveString[0] - 'a';
-           fromY = currentMoveString[1] - '1';
-           toX = currentMoveString[2] - 'a';
-           toY = currentMoveString[3] - '1';
-           promoChar = currentMoveString[4];
-           break;
-         case WhiteDrop:
-         case BlackDrop:
-           fromX = moveType == WhiteDrop ?
-             (int) CharToPiece(ToUpper(currentMoveString[0])) :
-           (int) CharToPiece(ToLower(currentMoveString[0]));
-           fromY = DROP_RANK;
-           toX = currentMoveString[2] - 'a';
-           toY = currentMoveString[3] - '1';
-           promoChar = NULLCHAR;
-           break;
-         case AmbiguousMove:
-           /* bug? */
-           sprintf(buf, "Ambiguous move in ICS output: \"%s\"", yy_text);
-           DisplayError(buf, 0);
-           return;
-         case ImpossibleMove:
-           /* bug? */
-           sprintf(buf, "Illegal move in ICS output: \"%s\"", yy_text);
-           DisplayError(buf, 0);
-           return;
-         case (ChessMove) 0:   /* end of file */
-           if (boardIndex < backwardMostMove) {
-               /* Oops, gap.  How did that happen? */
-               DisplayError("Gap in move list", 0);
-               return;
-           }
-           backwardMostMove =  blackPlaysFirst ? 1 : 0;
-           if (boardIndex > forwardMostMove) {
-               forwardMostMove = boardIndex;
-           }
-           return;
-         case ElapsedTime:
-           if (boardIndex > 0) {
-               strcat(parseList[boardIndex-1], " ");
-               strcat(parseList[boardIndex-1], yy_text);
-           }
-           continue;
-         case Comment:
-         case PGNTag:
-         case NAG:
-         default:
-           /* ignore */
-           continue;
-         case WhiteWins:
-         case BlackWins:
-         case GameIsDrawn:
-         case GameUnfinished:
-           if (gameMode == IcsExamining) {
-               if (boardIndex < backwardMostMove) {
-                   /* Oops, gap.  How did that happen? */
-                   return;
-               }
-               backwardMostMove = blackPlaysFirst ? 1 : 0;
-               return;
-           }
-           gameInfo.result = moveType;
-           p = strchr(yy_text, '{');
-           if (p == NULL) p = strchr(yy_text, '(');
-           if (p == NULL) {
-               p = yy_text;
-               if (p[0] == '0' || p[0] == '1' || p[0] == '*') p = "";
-           } else {
-               q = strchr(p, *p == '{' ? '}' : ')');
-               if (q != NULL) *q = NULLCHAR;
-               p++;
-           }
-           gameInfo.resultDetails = StrSave(p);
-           continue;
-       }
-       if (boardIndex >= forwardMostMove &&
-           !(gameMode == IcsObserving && ics_gamenum == -1)) {
-           backwardMostMove = blackPlaysFirst ? 1 : 0;
-           return;
-       }
-       (void) CoordsToAlgebraic(boards[boardIndex], PosFlags(boardIndex),
-                                EP_UNKNOWN, fromY, fromX, toY, toX, promoChar,
-                                parseList[boardIndex]);
-       CopyBoard(boards[boardIndex + 1], boards[boardIndex]);
-       /* currentMoveString is set as a side-effect of yylex */
-       strcpy(moveList[boardIndex], currentMoveString);
-       strcat(moveList[boardIndex], "\n");
-       boardIndex++;
-       ApplyMove(fromX, fromY, toX, toY, promoChar, boards[boardIndex]);
-       switch (MateTest(boards[boardIndex],
-                        PosFlags(boardIndex), EP_UNKNOWN)) {
-         case MT_NONE:
-         case MT_STALEMATE:
-         default:
-           break;
-         case MT_CHECK:
-           strcat(parseList[boardIndex - 1], "+");
-           break;
-         case MT_CHECKMATE:
-           strcat(parseList[boardIndex - 1], "#");
-           break;
-       }
-    }
-}
-
-
-/* Apply a move to the given board  */
-void
-ApplyMove(fromX, fromY, toX, toY, promoChar, board)
-     int fromX, fromY, toX, toY;
-     int promoChar;
-     Board board;
-{
-    ChessSquare captured = board[toY][toX];
-    if (fromY == DROP_RANK) {
-       /* must be first */
-       board[toY][toX] = (ChessSquare) fromX;
-    } else if (fromX == toX && fromY == toY) {
-       return;
-    } else if (fromY == 0 && fromX == 4
-       && board[fromY][fromX] == WhiteKing
-       && toY == 0 && toX == 6) {
-       board[fromY][fromX] = EmptySquare;
-       board[toY][toX] = WhiteKing;
-       board[fromY][7] = EmptySquare;
-       board[toY][5] = WhiteRook;
-    } else if (fromY == 0 && fromX == 4
-              && board[fromY][fromX] == WhiteKing
-              && toY == 0 && toX == 2) {
-       board[fromY][fromX] = EmptySquare;
-       board[toY][toX] = WhiteKing;
-       board[fromY][0] = EmptySquare;
-       board[toY][3] = WhiteRook;
-    } else if (fromY == 0 && fromX == 3
-              && board[fromY][fromX] == WhiteKing
-              && toY == 0 && toX == 5) {
-       board[fromY][fromX] = EmptySquare;
-       board[toY][toX] = WhiteKing;
-       board[fromY][7] = EmptySquare;
-       board[toY][4] = WhiteRook;
-    } else if (fromY == 0 && fromX == 3
-              && board[fromY][fromX] == WhiteKing
-              && toY == 0 && toX == 1) {
-       board[fromY][fromX] = EmptySquare;
-       board[toY][toX] = WhiteKing;
-       board[fromY][0] = EmptySquare;
-       board[toY][2] = WhiteRook;
-    } else if (board[fromY][fromX] == WhitePawn
-              && toY == 7) {
-       /* white pawn promotion */
-       board[7][toX] = CharToPiece(ToUpper(promoChar));
-       if (board[7][toX] == EmptySquare) {
-           board[7][toX] = WhiteQueen;
-       }
-       board[fromY][fromX] = EmptySquare;
-    } else if ((fromY == 4)
-              && (toX != fromX)
-              && (board[fromY][fromX] == WhitePawn)
-              && (board[toY][toX] == EmptySquare)) {
-       board[fromY][fromX] = EmptySquare;
-       board[toY][toX] = WhitePawn;
-       captured = board[toY - 1][toX];
-       board[toY - 1][toX] = EmptySquare;
-    } else if (fromY == 7 && fromX == 4
-              && board[fromY][fromX] == BlackKing
-              && toY == 7 && toX == 6) {
-       board[fromY][fromX] = EmptySquare;
-       board[toY][toX] = BlackKing;
-       board[fromY][7] = EmptySquare;
-       board[toY][5] = BlackRook;
-    } else if (fromY == 7 && fromX == 4
-              && board[fromY][fromX] == BlackKing
-              && toY == 7 && toX == 2) {
-       board[fromY][fromX] = EmptySquare;
-       board[toY][toX] = BlackKing;
-       board[fromY][0] = EmptySquare;
-       board[toY][3] = BlackRook;
-    } else if (fromY == 7 && fromX == 3
-              && board[fromY][fromX] == BlackKing
-              && toY == 7 && toX == 5) {
-       board[fromY][fromX] = EmptySquare;
-       board[toY][toX] = BlackKing;
-       board[fromY][7] = EmptySquare;
-       board[toY][4] = BlackRook;
-    } else if (fromY == 7 && fromX == 3
-              && board[fromY][fromX] == BlackKing
-              && toY == 7 && toX == 1) {
-       board[fromY][fromX] = EmptySquare;
-       board[toY][toX] = BlackKing;
-       board[fromY][0] = EmptySquare;
-       board[toY][2] = BlackRook;
-    } else if (board[fromY][fromX] == BlackPawn
-              && toY == 0) {
-       /* black pawn promotion */
-       board[0][toX] = CharToPiece(ToLower(promoChar));
-       if (board[0][toX] == EmptySquare) {
-           board[0][toX] = BlackQueen;
-       }
-       board[fromY][fromX] = EmptySquare;
-    } else if ((fromY == 3)
-              && (toX != fromX)
-              && (board[fromY][fromX] == BlackPawn)
-              && (board[toY][toX] == EmptySquare)) {
-       board[fromY][fromX] = EmptySquare;
-       board[toY][toX] = BlackPawn;
-       captured = board[toY + 1][toX];
-       board[toY + 1][toX] = EmptySquare;
-    } else {
-       board[toY][toX] = board[fromY][fromX];
-       board[fromY][fromX] = EmptySquare;
-    }
-    if (gameInfo.variant == VariantCrazyhouse) {
-#if 0
-      /* !!A lot more code needs to be written to support holdings */
-      if (fromY == DROP_RANK) {
-       /* Delete from holdings */
-       if (holdings[(int) fromX] > 0) holdings[(int) fromX]--;
-      }
-      if (captured != EmptySquare) {
-       /* Add to holdings */
-       if (captured < BlackPawn) {
-         holdings[(int)captured - (int)BlackPawn + (int)WhitePawn]++;
-       } else {
-         holdings[(int)captured - (int)WhitePawn + (int)BlackPawn]++;
-       }
-      }
-#endif
-    } else if (gameInfo.variant == VariantAtomic) {
-      if (captured != EmptySquare) {
-       int y, x;
-       for (y = toY-1; y <= toY+1; y++) {
-         for (x = toX-1; x <= toX+1; x++) {
-           if (y >= 0 && y <= 7 && x >= 0 && x <= 7 &&
-               board[y][x] != WhitePawn && board[y][x] != BlackPawn) {
-             board[y][x] = EmptySquare;
-           }
-         }
-       }
-       board[toY][toX] = EmptySquare;
-      }
-    }
-}
-
-/* Updates forwardMostMove */
-void
-MakeMove(fromX, fromY, toX, toY, promoChar)
-     int fromX, fromY, toX, toY;
-     int promoChar;
-{
-    forwardMostMove++;
-    if (forwardMostMove >= MAX_MOVES) {
-      DisplayFatalError("Game too long; increase MAX_MOVES and recompile",
-                       0, 1);
-      return;
-    }
-    SwitchClocks();
-    timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
-    timeRemaining[1][forwardMostMove] = blackTimeRemaining;
-    if (commentList[forwardMostMove] != NULL) {
-       free(commentList[forwardMostMove]);
-       commentList[forwardMostMove] = NULL;
-    }
-    CopyBoard(boards[forwardMostMove], boards[forwardMostMove - 1]);
-    ApplyMove(fromX, fromY, toX, toY, promoChar, boards[forwardMostMove]);
-    gameInfo.result = GameUnfinished;
-    if (gameInfo.resultDetails != NULL) {
-       free(gameInfo.resultDetails);
-       gameInfo.resultDetails = NULL;
-    }
-    CoordsToComputerAlgebraic(fromY, fromX, toY, toX, promoChar,
-                             moveList[forwardMostMove - 1]);
-    (void) CoordsToAlgebraic(boards[forwardMostMove - 1],
-                            PosFlags(forwardMostMove - 1), EP_UNKNOWN,
-                            fromY, fromX, toY, toX, promoChar,
-                            parseList[forwardMostMove - 1]);
-    switch (MateTest(boards[forwardMostMove],
-                    PosFlags(forwardMostMove), EP_UNKNOWN)){
-      case MT_NONE:
-      case MT_STALEMATE:
-      default:
-       break;
-      case MT_CHECK:
-       strcat(parseList[forwardMostMove - 1], "+");
-       break;
-      case MT_CHECKMATE:
-       strcat(parseList[forwardMostMove - 1], "#");
-       break;
-    }
-}
-
-/* Updates currentMove if not pausing */
-void
-ShowMove(fromX, fromY, toX, toY)
-{
-    int instant = (gameMode == PlayFromGameFile) ?
-       (matchMode || (appData.timeDelay == 0 && !pausing)) : pausing;
-    if (!pausing || gameMode == PlayFromGameFile || gameMode == AnalyzeFile) {
-       if (!instant) {
-           if (forwardMostMove == currentMove + 1) {
-               AnimateMove(boards[forwardMostMove - 1],
-                           fromX, fromY, toX, toY);
-           }
-           if (appData.highlightLastMove) {
-               SetHighlights(fromX, fromY, toX, toY);
-           }
-       }
-       currentMove = forwardMostMove;
-    }
-
-    if (instant) return;
-    DisplayMove(currentMove - 1);
-    DrawPosition(FALSE, boards[currentMove]);
-    DisplayBothClocks();
-    HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
-}
-
-
-void
-InitChessProgram(cps)
-     ChessProgramState *cps;
-{
-    char buf[MSG_SIZ];
-    if (appData.noChessProgram) return;
-    hintRequested = FALSE;
-    bookRequested = FALSE;
-    SendToProgram(cps->initString, cps);
-    if (gameInfo.variant != VariantNormal &&
-       gameInfo.variant != VariantLoadable) {
-      char *v = VariantName(gameInfo.variant);
-      if (StrStr(cps->variants, v) == NULL) {
-       sprintf(buf, "Variant %s not supported by %s", v, cps->tidy);
-       DisplayFatalError(buf, 0, 1);
-       return;
-      }
-      sprintf(buf, "variant %s\n", VariantName(gameInfo.variant));
-      SendToProgram(buf, cps);
-    }
-    if (cps->sendICS) {
-      sprintf(buf, "ics %s\n", appData.icsActive ? appData.icsHost : "-");
-      SendToProgram(buf, cps);
-    }
-    cps->maybeThinking = FALSE;
-    cps->offeredDraw = 0;
-    if (!appData.icsActive) {
-       SendTimeControl(cps, movesPerSession, timeControl,
-                       timeIncrement, appData.searchDepth,
-                       searchTime);
-    }
-    if (appData.showThinking) {
-       SendToProgram("post\n", cps);
-    }
-    SendToProgram("hard\n", cps);
-    if (!appData.ponderNextMove) {
-       /* Warning: "easy" is a toggle in GNU Chess, so don't send
-          it without being sure what state we are in first.  "hard"
-          is not a toggle, so that one is OK.
-        */
-       SendToProgram("easy\n", cps);
-    }
-    if (cps->usePing) {
-      sprintf(buf, "ping %d\n", ++cps->lastPing);
-      SendToProgram(buf, cps);
-    }
-    cps->initDone = TRUE;
-}   
-
-
-void
-StartChessProgram(cps)
-     ChessProgramState *cps;
-{
-    char buf[MSG_SIZ];
-    int err;
-
-    if (appData.noChessProgram) return;
-    cps->initDone = FALSE;
-
-    if (strcmp(cps->host, "localhost") == 0) {
-       err = StartChildProcess(cps->program, cps->dir, &cps->pr);
-    } else if (*appData.remoteShell == NULLCHAR) {
-       err = OpenRcmd(cps->host, appData.remoteUser, cps->program, &cps->pr);
-    } else {
-       if (*appData.remoteUser == NULLCHAR) {
-           sprintf(buf, "%s %s %s", appData.remoteShell, cps->host,
-                   cps->program);
-       } else {
-           sprintf(buf, "%s %s -l %s %s", appData.remoteShell,
-                   cps->host, appData.remoteUser, cps->program);
-       }
-       err = StartChildProcess(buf, "", &cps->pr);
-    }
-    
-    if (err != 0) {
-       sprintf(buf, "Startup failure on '%s'", cps->program);
-       DisplayFatalError(buf, err, 1);
-       cps->pr = NoProc;
-       cps->isr = NULL;
-       return;
-    }
-    
-    cps->isr = AddInputSource(cps->pr, TRUE, ReceiveFromProgram, cps);
-    if (cps->protocolVersion > 1) {
-      sprintf(buf, "xboard\nprotover %d\n", cps->protocolVersion);
-      SendToProgram(buf, cps);
-    } else {
-      SendToProgram("xboard\n", cps);
-    }
-}
-
-
-void
-TwoMachinesEventIfReady P((void))
-{
-  if (first.lastPing != first.lastPong) {
-    DisplayMessage("", "Waiting for first chess program");
-    ScheduleDelayedEvent(TwoMachinesEventIfReady, 1000);
-    return;
-  }
-  if (second.lastPing != second.lastPong) {
-    DisplayMessage("", "Waiting for second chess program");
-    ScheduleDelayedEvent(TwoMachinesEventIfReady, 1000);
-    return;
-  }
-  ThawUI();
-  TwoMachinesEvent();
-}
-
-void
-NextMatchGame P((void))
-{
-    Reset(FALSE, TRUE);
-    if (*appData.loadGameFile != NULLCHAR) {
-       LoadGameFromFile(appData.loadGameFile,
-                        appData.loadGameIndex,
-                        appData.loadGameFile, FALSE);
-    } else if (*appData.loadPositionFile != NULLCHAR) {
-       LoadPositionFromFile(appData.loadPositionFile,
-                            appData.loadPositionIndex,
-                            appData.loadPositionFile);
-    }
-    TwoMachinesEventIfReady();
-}
-
-void
-GameEnds(result, resultDetails, whosays)
-     ChessMove result;
-     char *resultDetails;
-     int whosays;
-{
-    GameMode nextGameMode;
-    int isIcsGame;
-
-    if (appData.debugMode) {
-      fprintf(debugFP, "GameEnds(%d, %s, %d)\n",
-             result, resultDetails ? resultDetails : "(null)", whosays);
-    }
-
-       if (appData.icsAnalyze && gameMode == IcsObserving) ResetIcsQueue(ics_gamenum);
-
-    if (appData.icsActive && whosays == GE_ENGINE) {
-       /* If we are playing on ICS, the server decides when the
-          game is over, but the engine can offer to draw, claim 
-          a draw, or resign. 
-        */
-#if ZIPPY
-       if (appData.zippyPlay && first.initDone) {
-           if (result == GameIsDrawn) {
-               /* In case draw still needs to be claimed */
-               SendToICS(ics_prefix);
-               SendToICS("draw\n");
-           } else if (StrCaseStr(resultDetails, "resign")) {
-               SendToICS(ics_prefix);
-               SendToICS("resign\n");
-           }
-     }
-#endif
-       return;
-    }
-
-    /* If we're loading the game from a file, stop */
-    if (whosays == GE_FILE) {
-      (void) StopLoadGameTimer();
-      gameFileFP = NULL;
-    }
-
-    /* Cancel draw offers */
-   first.offeredDraw = second.offeredDraw = 0;
-
-    /* If this is an ICS game, only ICS can really say it's done;
-       if not, anyone can. */
-    isIcsGame = (gameMode == IcsPlayingWhite || 
-                gameMode == IcsPlayingBlack || 
-                gameMode == IcsObserving    || 
-                gameMode == IcsExamining);
-
-    if (!isIcsGame || whosays == GE_ICS) {
-       /* OK -- not an ICS game, or ICS said it was done */
-       StopClocks();
-       if (!isIcsGame && !appData.noChessProgram) 
-         SetUserThinkingEnables();
-    
-       if (resultDetails != NULL) {
-           gameInfo.result = result;
-           gameInfo.resultDetails = StrSave(resultDetails);
-
-           /* Tell program how game ended in case it is learning */
-           if (gameMode == MachinePlaysWhite ||
-               gameMode == MachinePlaysBlack ||
-               gameMode == TwoMachinesPlay ||
-               gameMode == IcsPlayingWhite ||
-               gameMode == IcsPlayingBlack ||
-               gameMode == BeginningOfGame) {
-               char buf[MSG_SIZ];
-               sprintf(buf, "result %s {%s}\n", PGNResult(result),
-                       resultDetails);
-               if (first.pr != NoProc) {
-                   SendToProgram(buf, &first);
-               }
-               if (second.pr != NoProc &&
-                   gameMode == TwoMachinesPlay) {
-                   SendToProgram(buf, &second);
-               }
-           }
-
-           /* display last move only if game was not loaded from file */
-           if ((whosays != GE_FILE) && (currentMove == forwardMostMove))
-               DisplayMove(currentMove - 1);
-    
-           if (forwardMostMove != 0) {
-               if (gameMode != PlayFromGameFile && gameMode != EditGame) {
-                   if (*appData.saveGameFile != NULLCHAR) {
-                       SaveGameToFile(appData.saveGameFile, TRUE);
-                   } else if (appData.autoSaveGames) {
-                       AutoSaveGame();
-                   }
-                   if (*appData.savePositionFile != NULLCHAR) {
-                       SavePositionToFile(appData.savePositionFile);
-                   }
-               }
-           }
-       }
-
-       if (appData.icsActive) {
-           if (appData.quietPlay &&
-               (gameMode == IcsPlayingWhite ||
-                gameMode == IcsPlayingBlack)) {
-               SendToICS(ics_prefix);
-               SendToICS("set shout 1\n");
-           }
-           nextGameMode = IcsIdle;
-           ics_user_moved = FALSE;
-           /* clean up premove.  It's ugly when the game has ended and the
-            * premove highlights are still on the board.
-            */
-           if (gotPremove) {
-             gotPremove = FALSE;
-             ClearPremoveHighlights();
-             DrawPosition(FALSE, boards[currentMove]);
-           }
-           if (whosays == GE_ICS) {
-               switch (result) {
-               case WhiteWins:
-                   if (gameMode == IcsPlayingWhite)
-                       PlayIcsWinSound();
-                   else if(gameMode == IcsPlayingBlack)
-                       PlayIcsLossSound();
-                   break;
-               case BlackWins:
-                   if (gameMode == IcsPlayingBlack)
-                       PlayIcsWinSound();
-                   else if(gameMode == IcsPlayingWhite)
-                       PlayIcsLossSound();
-                   break;
-               case GameIsDrawn:
-                   PlayIcsDrawSound();
-                   break;
-               default:
-                   PlayIcsUnfinishedSound();
-               }
-           }
-       } else if (gameMode == EditGame ||
-                  gameMode == PlayFromGameFile || 
-                  gameMode == AnalyzeMode || 
-                  gameMode == AnalyzeFile) {
-           nextGameMode = gameMode;
-       } else {
-           nextGameMode = EndOfGame;
-       }
-       pausing = FALSE;
-       ModeHighlight();
-    } else {
-       nextGameMode = gameMode;
-    }
-
-    if (appData.noChessProgram) {
-       gameMode = nextGameMode;
-       ModeHighlight();
-       return;
-    }
-
-    if (first.reuse) {
-       /* Put first chess program into idle state */
-       if (first.pr != NoProc &&
-           (gameMode == MachinePlaysWhite ||
-            gameMode == MachinePlaysBlack ||
-            gameMode == TwoMachinesPlay ||
-            gameMode == IcsPlayingWhite ||
-            gameMode == IcsPlayingBlack ||
-            gameMode == BeginningOfGame)) {
-           SendToProgram("force\n", &first);
-           if (first.usePing) {
-             char buf[MSG_SIZ];
-             sprintf(buf, "ping %d\n", ++first.lastPing);
-             SendToProgram(buf, &first);
-           }
-       }
-    } else if (result != GameUnfinished || nextGameMode == IcsIdle) {
-       /* Kill off first chess program */
-       if (first.isr != NULL)
-         RemoveInputSource(first.isr);
-       first.isr = NULL;
-    
-       if (first.pr != NoProc) {
-           ExitAnalyzeMode();
-           SendToProgram("quit\n", &first);
-           DestroyChildProcess(first.pr, first.useSigterm);
-       }
-       first.pr = NoProc;
-    }
-    if (second.reuse) {
-       /* Put second chess program into idle state */
-       if (second.pr != NoProc &&
-           gameMode == TwoMachinesPlay) {
-           SendToProgram("force\n", &second);
-           if (second.usePing) {
-             char buf[MSG_SIZ];
-             sprintf(buf, "ping %d\n", ++second.lastPing);
-             SendToProgram(buf, &second);
-           }
-       }
-    } else if (result != GameUnfinished || nextGameMode == IcsIdle) {
-       /* Kill off second chess program */
-       if (second.isr != NULL)
-         RemoveInputSource(second.isr);
-       second.isr = NULL;
-    
-       if (second.pr != NoProc) {
-           SendToProgram("quit\n", &second);
-           DestroyChildProcess(second.pr, second.useSigterm);
-       }
-       second.pr = NoProc;
-    }
-
-    if (matchMode && gameMode == TwoMachinesPlay) {
-        switch (result) {
-       case WhiteWins:
-         if (first.twoMachinesColor[0] == 'w') {
-           first.matchWins++;
-         } else {
-           second.matchWins++;
-         }
-         break;
-       case BlackWins:
-         if (first.twoMachinesColor[0] == 'b') {
-           first.matchWins++;
-         } else {
-           second.matchWins++;
-         }
-         break;
-       default:
-         break;
-       }
-       if (matchGame < appData.matchGames) {
-           char *tmp;
-           tmp = first.twoMachinesColor;
-           first.twoMachinesColor = second.twoMachinesColor;
-           second.twoMachinesColor = tmp;
-           gameMode = nextGameMode;
-           matchGame++;
-           ScheduleDelayedEvent(NextMatchGame, 10000);
-           return;
-       } else {
-           char buf[MSG_SIZ];
-           gameMode = nextGameMode;
-           sprintf(buf, "Match %s vs. %s: final score %d-%d-%d",
-                   first.tidy, second.tidy,
-                   first.matchWins, second.matchWins,
-                   appData.matchGames - (first.matchWins + second.matchWins));
-           DisplayFatalError(buf, 0, 0);
-       }
-    }
-    if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile) &&
-       !(nextGameMode == AnalyzeMode || nextGameMode == AnalyzeFile))
-      ExitAnalyzeMode();
-    gameMode = nextGameMode;
-    ModeHighlight();
-}
-
-/* Assumes program was just initialized (initString sent).
-   Leaves program in force mode. */
-void
-FeedMovesToProgram(cps, upto) 
-     ChessProgramState *cps;
-     int upto;
-        
-{
-    int i;
-    if (appData.debugMode)
-      fprintf(debugFP, "Feeding %smoves %d through %d to %s chess program\n",
-             startedFromSetupPosition ? "position and " : "",
-             backwardMostMove, upto, cps->which);
-       /* daniel */
-    if(!appData.icsAnalyze) SendToProgram("force\n", cps);
-    if (startedFromSetupPosition) {
-       SendBoard(cps, backwardMostMove);
-    }
-    for (i = backwardMostMove; i < upto; i++) {
-       
-       SendMoveToProgram(i, cps);
-    }
-}
-
-
-void
-ResurrectChessProgram()
-{
-     /* The chess program may have exited.
-       If so, restart it and feed it all the moves made so far. */
-
-    if (appData.noChessProgram || first.pr != NoProc) return;
-    
-    StartChessProgram(&first);
-    InitChessProgram(&first);
-    FeedMovesToProgram(&first, currentMove);
-
-    if (!first.sendTime) {
-       /* can't tell gnuchess what its clock should read,
-          so we bow to its notion. */
-       ResetClocks();
-       timeRemaining[0][currentMove] = whiteTimeRemaining;
-       timeRemaining[1][currentMove] = blackTimeRemaining;
-    }
-
-    if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile) &&
-       first.analysisSupport) {
-      SendToProgram("analyze\n", &first);
-      first.analyzing = TRUE;
-    }
-}
-
-/*
- * Button procedures
- */
-void
-Reset(redraw, init)
-     int redraw, init;
-{
-    int i;
-
-    if (appData.debugMode) {
-       fprintf(debugFP, "Reset(%d, %d) from gameMode %d\n",
-               redraw, init, gameMode);
-    }
-
-       /* reset send engine output to ics */
-       appData.SendOutPutToICS = 1;
-       
-    pausing = pauseExamInvalid = FALSE;
-    startedFromSetupPosition = blackPlaysFirst = FALSE;
-    firstMove = TRUE;
-    whiteFlag = blackFlag = FALSE;
-    userOfferedDraw = FALSE;
-    hintRequested = bookRequested = FALSE;
-    first.maybeThinking = FALSE;
-    second.maybeThinking = FALSE;
-    thinkOutput[0] = NULLCHAR;
-    lastHint[0] = NULLCHAR;
-    ClearGameInfo(&gameInfo);
-    gameInfo.variant = StringToVariant(appData.variant);
-    ics_user_moved = ics_clock_paused = FALSE;
-    ics_getting_history = H_FALSE;
-    ics_gamenum = -1;
-    white_holding[0] = black_holding[0] = NULLCHAR;
-    ClearProgramStats();
-    
-    ResetFrontEnd();
-    ClearHighlights();
-    flipView = appData.flipView;
-    ClearPremoveHighlights();
-    gotPremove = FALSE;
-    alarmSounded = FALSE;
-
-    GameEnds((ChessMove) 0, NULL, GE_PLAYER);
-    ExitAnalyzeMode();
-    gameMode = BeginningOfGame;
-    ModeHighlight();
-    InitPosition(redraw);
-    for (i = 0; i < MAX_MOVES; i++) {
-       if (commentList[i] != NULL) {
-           free(commentList[i]);
-           commentList[i] = NULL;
-       }
-    }
-    ResetClocks();
-    timeRemaining[0][0] = whiteTimeRemaining;
-    timeRemaining[1][0] = blackTimeRemaining;
-    if (first.pr == NULL) {
-       StartChessProgram(&first);
-    }
-    if (init) InitChessProgram(&first);
-    DisplayTitle("");
-    DisplayMessage("", "");
-    HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
-}
-
-void
-AutoPlayGameLoop()
-{
-    for (;;) {
-       if (!AutoPlayOneMove())
-         return;
-       if (matchMode || appData.timeDelay == 0)
-         continue;
-       if (appData.timeDelay < 0 || gameMode == AnalyzeFile)
-         return;
-       StartLoadGameTimer((long)(1000.0 * appData.timeDelay));
-       break;
-    }
-}
-
-
-int
-AutoPlayOneMove()
-{
-    int fromX, fromY, toX, toY;
-
-    if (appData.debugMode) {
-      fprintf(debugFP, "AutoPlayOneMove(): current %d\n", currentMove);
-    }
-
-    if (gameMode != PlayFromGameFile)
-      return FALSE;
-
-    if (currentMove >= forwardMostMove) {
-      gameMode = EditGame;
-      ModeHighlight();
-      return FALSE;
-    }
-    
-    toX = moveList[currentMove][2] - 'a';
-    toY = moveList[currentMove][3] - '1';
-
-    if (moveList[currentMove][1] == '@') {
-       if (appData.highlightLastMove) {
-           SetHighlights(-1, -1, toX, toY);
-       }
-    } else {
-       fromX = moveList[currentMove][0] - 'a';
-       fromY = moveList[currentMove][1] - '1';
-       AnimateMove(boards[currentMove], fromX, fromY, toX, toY);
-
-       if (appData.highlightLastMove) {
-           SetHighlights(fromX, fromY, toX, toY);
-       }
-    }
-    DisplayMove(currentMove);
-    SendMoveToProgram(currentMove++, &first);
-    DisplayBothClocks();
-    DrawPosition(FALSE, boards[currentMove]);
-    if (commentList[currentMove] != NULL) {
-       DisplayComment(currentMove - 1, commentList[currentMove]);
-    }
-    return TRUE;
-}
-
-
-int
-LoadGameOneMove(readAhead)
-     ChessMove readAhead;
-{
-    int fromX = 0, fromY = 0, toX = 0, toY = 0, done;
-    char promoChar = NULLCHAR;
-    ChessMove moveType;
-    char move[MSG_SIZ];
-    char *p, *q;
-    
-    if (gameMode != PlayFromGameFile && gameMode != AnalyzeFile && 
-       gameMode != AnalyzeMode && gameMode != Training) {
-       gameFileFP = NULL;
-       return FALSE;
-    }
-    
-    yyboardindex = forwardMostMove;
-    if (readAhead != (ChessMove)0) {
-      moveType = readAhead;
-    } else {
-      if (gameFileFP == NULL)
-         return FALSE;
-      moveType = (ChessMove) yylex();
-    }
-    
-    done = FALSE;
-    switch (moveType) {
-      case Comment:
-       if (appData.debugMode) 
-         fprintf(debugFP, "Parsed Comment: %s\n", yy_text);
-       p = yy_text;
-       if (*p == '{' || *p == '[' || *p == '(') {
-           p[strlen(p) - 1] = NULLCHAR;
-           p++;
-       }
-
-       /* append the comment but don't display it */
-       while (*p == '\n') p++;
-       AppendComment(currentMove, p);
-       return TRUE;
-
-      case WhiteCapturesEnPassant:
-      case BlackCapturesEnPassant:
-      case WhitePromotionQueen:
-      case BlackPromotionQueen:
-      case WhitePromotionRook:
-      case BlackPromotionRook:
-      case WhitePromotionBishop:
-      case BlackPromotionBishop:
-      case WhitePromotionKnight:
-      case BlackPromotionKnight:
-      case WhitePromotionKing:
-      case BlackPromotionKing:
-      case NormalMove:
-      case WhiteKingSideCastle:
-      case WhiteQueenSideCastle:
-      case BlackKingSideCastle:
-      case BlackQueenSideCastle:
-      case WhiteKingSideCastleWild:
-      case WhiteQueenSideCastleWild:
-      case BlackKingSideCastleWild:
-      case BlackQueenSideCastleWild:
-       if (appData.debugMode)
-         fprintf(debugFP, "Parsed %s into %s\n", yy_text, currentMoveString);
-       fromX = currentMoveString[0] - 'a';
-       fromY = currentMoveString[1] - '1';
-       toX = currentMoveString[2] - 'a';
-       toY = currentMoveString[3] - '1';
-       promoChar = currentMoveString[4];
-       break;
-
-      case WhiteDrop:
-      case BlackDrop:
-       if (appData.debugMode)
-         fprintf(debugFP, "Parsed %s into %s\n", yy_text, currentMoveString);
-       fromX = moveType == WhiteDrop ?
-         (int) CharToPiece(ToUpper(currentMoveString[0])) :
-       (int) CharToPiece(ToLower(currentMoveString[0]));
-       fromY = DROP_RANK;
-       toX = currentMoveString[2] - 'a';
-       toY = currentMoveString[3] - '1';
-       break;
-
-      case WhiteWins:
-      case BlackWins:
-      case GameIsDrawn:
-      case GameUnfinished:
-       if (appData.debugMode)
-         fprintf(debugFP, "Parsed game end: %s\n", yy_text);
-       p = strchr(yy_text, '{');
-       if (p == NULL) p = strchr(yy_text, '(');
-       if (p == NULL) {
-           p = yy_text;
-           if (p[0] == '0' || p[0] == '1' || p[0] == '*') p = "";
-       } else {
-           q = strchr(p, *p == '{' ? '}' : ')');
-           if (q != NULL) *q = NULLCHAR;
-           p++;
-       }
-       GameEnds(moveType, p, GE_FILE);
-       done = TRUE;
-       if (cmailMsgLoaded) {
-           ClearHighlights();
-           flipView = WhiteOnMove(currentMove);
-           if (moveType == GameUnfinished) flipView = !flipView;
-           if (appData.debugMode)
-             fprintf(debugFP, "Setting flipView to %d\n", flipView) ;
-       }
-       break;
-
-      case (ChessMove) 0:      /* end of file */
-       if (appData.debugMode)
-         fprintf(debugFP, "Parser hit end of file\n");
-       switch (MateTest(boards[currentMove], PosFlags(currentMove),
-                        EP_UNKNOWN)) {
-         case MT_NONE:
-         case MT_CHECK:
-           break;
-         case MT_CHECKMATE:
-           if (WhiteOnMove(currentMove)) {
-               GameEnds(BlackWins, "Black mates", GE_FILE);
-           } else {
-               GameEnds(WhiteWins, "White mates", GE_FILE);
-           }
-           break;
-         case MT_STALEMATE:
-           GameEnds(GameIsDrawn, "Stalemate", GE_FILE);
-           break;
-       }
-       done = TRUE;
-       break;
-
-      case MoveNumberOne:
-       if (lastLoadGameStart == GNUChessGame) {
-           /* GNUChessGames have numbers, but they aren't move numbers */
-           if (appData.debugMode)
-             fprintf(debugFP, "Parser ignoring: '%s' (%d)\n",
-                     yy_text, (int) moveType);
-           return LoadGameOneMove((ChessMove)0); /* tail recursion */
-       }
-       /* else fall thru */
-
-      case XBoardGame:
-      case GNUChessGame:
-      case PGNTag:
-       /* Reached start of next game in file */
-       if (appData.debugMode)
-         fprintf(debugFP, "Parsed start of next game: %s\n", yy_text);
-       switch (MateTest(boards[currentMove], PosFlags(currentMove),
-                        EP_UNKNOWN)) {
-         case MT_NONE:
-         case MT_CHECK:
-           break;
-         case MT_CHECKMATE:
-           if (WhiteOnMove(currentMove)) {
-               GameEnds(BlackWins, "Black mates", GE_FILE);
-           } else {
-               GameEnds(WhiteWins, "White mates", GE_FILE);
-           }
-           break;
-         case MT_STALEMATE:
-           GameEnds(GameIsDrawn, "Stalemate", GE_FILE);
-           break;
-       }
-       done = TRUE;
-       break;
-
-      case PositionDiagram:    /* should not happen; ignore */
-      case ElapsedTime:                /* ignore */
-      case NAG:                 /* ignore */
-       if (appData.debugMode)
-         fprintf(debugFP, "Parser ignoring: '%s' (%d)\n",
-                 yy_text, (int) moveType);
-       return LoadGameOneMove((ChessMove)0); /* tail recursion */
-
-      case IllegalMove:
-       if (appData.testLegality) {
-           if (appData.debugMode)
-             fprintf(debugFP, "Parsed IllegalMove: %s\n", yy_text);
-           sprintf(move, "Illegal move: %d.%s%s",
-                   (forwardMostMove / 2) + 1,
-                   WhiteOnMove(forwardMostMove) ? " " : ".. ", yy_text);
-           DisplayError(move, 0);
-           done = TRUE;
-       } else {
-           if (appData.debugMode)
-             fprintf(debugFP, "Parsed %s into IllegalMove %s\n",
-                     yy_text, currentMoveString);
-           fromX = currentMoveString[0] - 'a';
-           fromY = currentMoveString[1] - '1';
-           toX = currentMoveString[2] - 'a';
-           toY = currentMoveString[3] - '1';
-           promoChar = currentMoveString[4];
-       }
-       break;
-
-      case AmbiguousMove:
-       if (appData.debugMode)
-         fprintf(debugFP, "Parsed AmbiguousMove: %s\n", yy_text);
-       sprintf(move, "Ambiguous move: %d.%s%s",
-               (forwardMostMove / 2) + 1,
-               WhiteOnMove(forwardMostMove) ? " " : ".. ", yy_text);
-       DisplayError(move, 0);
-       done = TRUE;
-       break;
-
-      default:
-      case ImpossibleMove:
-       if (appData.debugMode)
-         fprintf(debugFP, "Parsed ImpossibleMove: %s\n", yy_text);
-       sprintf(move, "Illegal move: %d.%s%s",
-               (forwardMostMove / 2) + 1,
-               WhiteOnMove(forwardMostMove) ? " " : ".. ", yy_text);
-       DisplayError(move, 0);
-       done = TRUE;
-       break;
-    }
-
-    if (done) {
-       if (appData.matchMode || (appData.timeDelay == 0 && !pausing)) {
-           DrawPosition(FALSE, boards[currentMove]);
-           DisplayBothClocks();
-           if (!appData.matchMode && commentList[currentMove] != NULL)
-             DisplayComment(currentMove - 1, commentList[currentMove]);
-       }
-       (void) StopLoadGameTimer();
-       gameFileFP = NULL;
-       cmailOldMove = forwardMostMove;
-       return FALSE;
-    } else {
-       /* currentMoveString is set as a side-effect of yylex */
-       strcat(currentMoveString, "\n");
-       strcpy(moveList[forwardMostMove], currentMoveString);
-       
-       thinkOutput[0] = NULLCHAR;
-       MakeMove(fromX, fromY, toX, toY, promoChar);
-       currentMove = forwardMostMove;
-       return TRUE;
-    }
-}
-
-/* Load the nth game from the given file */
-int
-LoadGameFromFile(filename, n, title, useList)
-     char *filename;
-     int n;
-     char *title;
-     /*Boolean*/ int useList;
-{
-    FILE *f;
-    char buf[MSG_SIZ];
-
-    if (strcmp(filename, "-") == 0) {
-       f = stdin;
-       title = "stdin";
-    } else {
-       f = fopen(filename, "rb");
-       if (f == NULL) {
-           sprintf(buf, "Can't open \"%s\"", filename);
-           DisplayError(buf, errno);
-           return FALSE;
-       }
-    }
-    if (fseek(f, 0, 0) == -1) {
-       /* f is not seekable; probably a pipe */
-       useList = FALSE;
-    }
-    if (useList && n == 0) {
-       int error = GameListBuild(f);
-       if (error) {
-           DisplayError("Cannot build game list", error);
-       } else if (!ListEmpty(&gameList) &&
-                  ((ListGame *) gameList.tailPred)->number > 1) {
-           GameListPopUp(f, title);
-           return TRUE;
-       }
-       GameListDestroy();
-       n = 1;
-    }
-    if (n == 0) n = 1;
-    return LoadGame(f, n, title, FALSE);
-}
-
-
-void
-MakeRegisteredMove()
-{
-    int fromX, fromY, toX, toY;
-    char promoChar;
-    if (cmailMoveRegistered[lastLoadGameNumber - 1]) {
-       switch (cmailMoveType[lastLoadGameNumber - 1]) {
-         case CMAIL_MOVE:
-         case CMAIL_DRAW:
-           if (appData.debugMode)
-             fprintf(debugFP, "Restoring %s for game %d\n",
-                     cmailMove[lastLoadGameNumber - 1], lastLoadGameNumber);
-    
-           thinkOutput[0] = NULLCHAR;
-           strcpy(moveList[currentMove], cmailMove[lastLoadGameNumber - 1]);
-           fromX = cmailMove[lastLoadGameNumber - 1][0] - 'a';
-           fromY = cmailMove[lastLoadGameNumber - 1][1] - '1';
-           toX = cmailMove[lastLoadGameNumber - 1][2] - 'a';
-           toY = cmailMove[lastLoadGameNumber - 1][3] - '1';
-           promoChar = cmailMove[lastLoadGameNumber - 1][4];
-           MakeMove(fromX, fromY, toX, toY, promoChar);
-           ShowMove(fromX, fromY, toX, toY);
-             
-           switch (MateTest(boards[currentMove], PosFlags(currentMove),
-                            EP_UNKNOWN)) {
-             case MT_NONE:
-             case MT_CHECK:
-               break;
-               
-             case MT_CHECKMATE:
-               if (WhiteOnMove(currentMove)) {
-                   GameEnds(BlackWins, "Black mates", GE_PLAYER);
-               } else {
-                   GameEnds(WhiteWins, "White mates", GE_PLAYER);
-               }
-               break;
-               
-             case MT_STALEMATE:
-               GameEnds(GameIsDrawn, "Stalemate", GE_PLAYER);
-               break;
-           }
-
-           break;
-           
-         case CMAIL_RESIGN:
-           if (WhiteOnMove(currentMove)) {
-               GameEnds(BlackWins, "White resigns", GE_PLAYER);
-           } else {
-               GameEnds(WhiteWins, "Black resigns", GE_PLAYER);
-           }
-           break;
-           
-         case CMAIL_ACCEPT:
-           GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER);
-           break;
-             
-         default:
-           break;
-       }
-    }
-
-    return;
-}
-
-/* Wrapper around LoadGame for use when a Cmail message is loaded */
-int
-CmailLoadGame(f, gameNumber, title, useList)
-     FILE *f;
-     int gameNumber;
-     char *title;
-     int useList;
-{
-    int retVal;
-
-    if (gameNumber > nCmailGames) {
-       DisplayError("No more games in this message", 0);
-       return FALSE;
-    }
-    if (f == lastLoadGameFP) {
-       int offset = gameNumber - lastLoadGameNumber;
-       if (offset == 0) {
-           cmailMsg[0] = NULLCHAR;
-           if (cmailMoveRegistered[lastLoadGameNumber - 1]) {
-               cmailMoveRegistered[lastLoadGameNumber - 1] = FALSE;
-               nCmailMovesRegistered--;
-           }
-           cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
-           if (cmailResult[lastLoadGameNumber - 1] == CMAIL_NEW_RESULT) {
-               cmailResult[lastLoadGameNumber - 1] = CMAIL_NOT_RESULT;
-           }
-       } else {
-           if (! RegisterMove()) return FALSE;
-       }
-    }
-
-    retVal = LoadGame(f, gameNumber, title, useList);
-
-    /* Make move registered during previous look at this game, if any */
-    MakeRegisteredMove();
-
-    if (cmailCommentList[lastLoadGameNumber - 1] != NULL) {
-       commentList[currentMove]
-         = StrSave(cmailCommentList[lastLoadGameNumber - 1]);
-       DisplayComment(currentMove - 1, commentList[currentMove]);
-    }
-
-    return retVal;
-}
-
-/* Support for LoadNextGame, LoadPreviousGame, ReloadSameGame */
-int
-ReloadGame(offset)
-     int offset;
-{
-    int gameNumber = lastLoadGameNumber + offset;
-    if (lastLoadGameFP == NULL) {
-       DisplayError("No game has been loaded yet", 0);
-       return FALSE;
-    }
-    if (gameNumber <= 0) {
-       DisplayError("Can't back up any further", 0);
-       return FALSE;
-    }
-    if (cmailMsgLoaded) {
-       return CmailLoadGame(lastLoadGameFP, gameNumber,
-                            lastLoadGameTitle, lastLoadGameUseList);
-    } else {
-       return LoadGame(lastLoadGameFP, gameNumber,
-                       lastLoadGameTitle, lastLoadGameUseList);
-    }
-}
-
-
-
-/* Load the nth game from open file f */
-int
-LoadGame(f, gameNumber, title, useList)
-     FILE *f;
-     int gameNumber;
-     char *title;
-     int useList;
-{
-    ChessMove cm;
-    char buf[MSG_SIZ];
-    int gn = gameNumber;
-    ListGame *lg = NULL;
-    int numPGNTags = 0;
-    int err;
-    GameMode oldGameMode;
-
-    if (appData.debugMode) 
-       fprintf(debugFP, "LoadGame(): on entry, gameMode %d\n", gameMode);
-
-    if (gameMode == Training )
-       SetTrainingModeOff();
-
-    oldGameMode = gameMode;
-    if (gameMode != BeginningOfGame) {
-      Reset(FALSE, TRUE);
-    }
-
-    gameFileFP = f;
-    if (lastLoadGameFP != NULL && lastLoadGameFP != f) {
-       fclose(lastLoadGameFP);
-    }
-
-    if (useList) {
-       lg = (ListGame *) ListElem(&gameList, gameNumber-1);
-       
-       if (lg) {
-           fseek(f, lg->offset, 0);
-           GameListHighlight(gameNumber);
-           gn = 1;
-       }
-       else {
-           DisplayError("Game number out of range", 0);
-           return FALSE;
-       }
-    } else {
-       GameListDestroy();
-       if (fseek(f, 0, 0) == -1) {
-           if (f == lastLoadGameFP ?
-               gameNumber == lastLoadGameNumber + 1 :
-               gameNumber == 1) {
-               gn = 1;
-           } else {
-               DisplayError("Can't seek on game file", 0);
-               return FALSE;
-           }
-       }
-    }
-    lastLoadGameFP = f;
-    lastLoadGameNumber = gameNumber;
-    strcpy(lastLoadGameTitle, title);
-    lastLoadGameUseList = useList;
-
-    yynewfile(f);
-
-
-    if (lg && lg->gameInfo.white && lg->gameInfo.black) {
-       sprintf(buf, "%s vs. %s", lg->gameInfo.white,
-               lg->gameInfo.black);
-           DisplayTitle(buf);
-    } else if (*title != NULLCHAR) {
-       if (gameNumber > 1) {
-           sprintf(buf, "%s %d", title, gameNumber);
-           DisplayTitle(buf);
-       } else {
-           DisplayTitle(title);
-       }
-    }
-
-    if (gameMode != AnalyzeFile && gameMode != AnalyzeMode) {
-       gameMode = PlayFromGameFile;
-       ModeHighlight();
-    }
-
-    currentMove = forwardMostMove = backwardMostMove = 0;
-    CopyBoard(boards[0], initialPosition);
-    StopClocks();
-
-    /*
-     * Skip the first gn-1 games in the file.
-     * Also skip over anything that precedes an identifiable 
-     * start of game marker, to avoid being confused by 
-     * garbage at the start of the file.  Currently 
-     * recognized start of game markers are the move number "1",
-     * the pattern "gnuchess .* game", the pattern
-     * "^[#;%] [^ ]* game file", and a PGN tag block.  
-     * A game that starts with one of the latter two patterns
-     * will also have a move number 1, possibly
-     * following a position diagram.
-     */
-    cm = lastLoadGameStart = (ChessMove) 0;
-    yyskipmoves = TRUE;
-    while (gn > 0) {
-       yyboardindex = forwardMostMove;
-       cm = (ChessMove) yylex();
-       yyskipmoves = FALSE;
-       switch (cm) {
-         case (ChessMove) 0:
-           if (cmailMsgLoaded) {
-               nCmailGames = CMAIL_MAX_GAMES - gn;
-           } else {
-               Reset(TRUE, TRUE);
-               DisplayError("Game not found in file", 0);
-           }
-           yyskipmoves = FALSE;
-           return FALSE;
-
-         case GNUChessGame:
-         case XBoardGame:
-           gn--;
-           lastLoadGameStart = cm;
-           break;
-           
-         case MoveNumberOne:
-           switch (lastLoadGameStart) {
-             case GNUChessGame:
-             case XBoardGame:
-             case PGNTag:
-               break;
-             case MoveNumberOne:
-             case (ChessMove) 0:
-               gn--;           /* count this game */
-               lastLoadGameStart = cm;
-               break;
-             default:
-               /* impossible */
-               break;
-           }
-           break;
-
-         case PGNTag:
-           switch (lastLoadGameStart) {
-             case GNUChessGame:
-             case PGNTag:
-             case MoveNumberOne:
-             case (ChessMove) 0:
-               gn--;           /* count this game */
-               lastLoadGameStart = cm;
-               break;
-             case XBoardGame:
-               lastLoadGameStart = cm; /* game counted already */
-               break;
-             default:
-               /* impossible */
-               break;
-           }
-           if (gn > 0) {
-               do {
-                   yyboardindex = forwardMostMove;
-                   cm = (ChessMove) yylex();
-               } while (cm == PGNTag || cm == Comment);
-           }
-           break;
-
-         case WhiteWins:
-         case BlackWins:
-         case GameIsDrawn:
-           if (cmailMsgLoaded && (CMAIL_MAX_GAMES == lastLoadGameNumber)) {
-               if (   cmailResult[CMAIL_MAX_GAMES - gn - 1]
-                   != CMAIL_OLD_RESULT) {
-                   nCmailResults ++ ;
-                   cmailResult[  CMAIL_MAX_GAMES
-                               - gn - 1] = CMAIL_OLD_RESULT;
-               }
-           }
-           break;
-
-         default:
-           break;
-       }
-    }
-    yyskipmoves = FALSE;
-    
-    if (appData.debugMode)
-      fprintf(debugFP, "Parsed game start '%s' (%d)\n", yy_text, (int) cm);
-
-    if (cm == XBoardGame) {
-       /* Skip any header junk before position diagram and/or move 1 */
-       for (;;) {
-           yyboardindex = forwardMostMove;
-           cm = (ChessMove) yylex();
-
-           if (cm == (ChessMove) 0 ||
-               cm == GNUChessGame || cm == XBoardGame) {
-               /* Empty game; pretend end-of-file and handle later */
-               cm = (ChessMove) 0;
-               break;
-           }
-
-           if (cm == MoveNumberOne || cm == PositionDiagram ||
-               cm == PGNTag || cm == Comment)
-             break;
-       }
-    } else if (cm == GNUChessGame) {
-       if (gameInfo.event != NULL) {
-           free(gameInfo.event);
-       }
-       gameInfo.event = StrSave(yy_text);
-    }  
-
-    startedFromSetupPosition = FALSE;
-    while (cm == PGNTag) {
-       if (appData.debugMode) 
-         fprintf(debugFP, "Parsed PGNTag: %s\n", yy_text);
-       err = ParsePGNTag(yy_text, &gameInfo);
-       if (!err) numPGNTags++;
-
-       if (gameInfo.fen != NULL) {
-         Board initial_position;
-         startedFromSetupPosition = TRUE;
-         if (!ParseFEN(initial_position, &blackPlaysFirst, gameInfo.fen)) {
-           Reset(TRUE, TRUE);
-           DisplayError("Bad FEN position in file", 0);
-           return FALSE;
-         }
-         CopyBoard(boards[0], initial_position);
-         if (blackPlaysFirst) {
-           currentMove = forwardMostMove = backwardMostMove = 1;
-           CopyBoard(boards[1], initial_position);
-           strcpy(moveList[0], "");
-           strcpy(parseList[0], "");
-           timeRemaining[0][1] = whiteTimeRemaining;
-           timeRemaining[1][1] = blackTimeRemaining;
-           if (commentList[0] != NULL) {
-             commentList[1] = commentList[0];
-             commentList[0] = NULL;
-           }
-         } else {
-           currentMove = forwardMostMove = backwardMostMove = 0;
-         }
-         yyboardindex = forwardMostMove;
-         free(gameInfo.fen);
-         gameInfo.fen = NULL;
-       }
-
-       yyboardindex = forwardMostMove;
-       cm = (ChessMove) yylex();
-
-       /* Handle comments interspersed among the tags */
-       while (cm == Comment) {
-           char *p;
-           if (appData.debugMode) 
-             fprintf(debugFP, "Parsed Comment: %s\n", yy_text);
-           p = yy_text;
-           if (*p == '{' || *p == '[' || *p == '(') {
-               p[strlen(p) - 1] = NULLCHAR;
-               p++;
-           }
-           while (*p == '\n') p++;
-           AppendComment(currentMove, p);
-           yyboardindex = forwardMostMove;
-           cm = (ChessMove) yylex();
-       }
-    }
-
-    /* don't rely on existence of Event tag since if game was
-     * pasted from clipboard the Event tag may not exist
-     */
-    if (numPGNTags > 0){
-        char *tags;
-       if (gameInfo.variant == VariantNormal) {
-         gameInfo.variant = StringToVariant(gameInfo.event);
-       }
-       if (!matchMode) {
-         tags = PGNTags(&gameInfo);
-         TagsPopUp(tags, CmailMsg());
-         free(tags);
-       }
-    } else {
-       /* Make something up, but don't display it now */
-       SetGameInfo();
-       TagsPopDown();
-    }
-
-    if (cm == PositionDiagram) {
-       int i, j;
-       char *p;
-       Board initial_position;
-
-       if (appData.debugMode)
-         fprintf(debugFP, "Parsed PositionDiagram: %s\n", yy_text);
-
-       if (!startedFromSetupPosition) {
-           p = yy_text;
-           for (i = BOARD_SIZE - 1; i >= 0; i--)
-             for (j = 0; j < BOARD_SIZE; p++)
-               switch (*p) {
-                 case '[':
-                 case '-':
-                 case ' ':
-                 case '\t':
-                 case '\n':
-                 case '\r':
-                   break;
-                 default:
-                   initial_position[i][j++] = CharToPiece(*p);
-                   break;
-               }
-           while (*p == ' ' || *p == '\t' ||
-                  *p == '\n' || *p == '\r') p++;
-       
-           if (strncmp(p, "black", strlen("black"))==0)
-             blackPlaysFirst = TRUE;
-           else
-             blackPlaysFirst = FALSE;
-           startedFromSetupPosition = TRUE;
-       
-           CopyBoard(boards[0], initial_position);
-           if (blackPlaysFirst) {
-               currentMove = forwardMostMove = backwardMostMove = 1;
-               CopyBoard(boards[1], initial_position);
-               strcpy(moveList[0], "");
-               strcpy(parseList[0], "");
-               timeRemaining[0][1] = whiteTimeRemaining;
-               timeRemaining[1][1] = blackTimeRemaining;
-               if (commentList[0] != NULL) {
-                   commentList[1] = commentList[0];
-                   commentList[0] = NULL;
-               }
-           } else {
-               currentMove = forwardMostMove = backwardMostMove = 0;
-           }
-       }
-       yyboardindex = forwardMostMove;
-       cm = (ChessMove) yylex();
-    }
-
-    if (first.pr == NoProc) {
-       StartChessProgram(&first);
-    }
-    InitChessProgram(&first);
-    SendToProgram("force\n", &first);
-    if (startedFromSetupPosition) {
-       SendBoard(&first, forwardMostMove);
-       DisplayBothClocks();
-    }      
-
-    while (cm == Comment) {
-       char *p;
-       if (appData.debugMode) 
-         fprintf(debugFP, "Parsed Comment: %s\n", yy_text);
-       p = yy_text;
-       if (*p == '{' || *p == '[' || *p == '(') {
-           p[strlen(p) - 1] = NULLCHAR;
-           p++;
-       }
-       while (*p == '\n') p++;
-       AppendComment(currentMove, p);
-       yyboardindex = forwardMostMove;
-       cm = (ChessMove) yylex();
-    }
-
-    if (cm == (ChessMove) 0 || cm == WhiteWins || cm == BlackWins ||
-       cm == GameIsDrawn || cm == GameUnfinished) {
-       DisplayMessage("", "No moves in game");
-       if (cmailMsgLoaded) {
-           if (appData.debugMode)
-             fprintf(debugFP, "Setting flipView to %d.\n", FALSE);
-           ClearHighlights();
-           flipView = FALSE;
-       }
-       DrawPosition(FALSE, boards[currentMove]);
-       DisplayBothClocks();
-       gameMode = EditGame;
-       ModeHighlight();
-       gameFileFP = NULL;
-       cmailOldMove = 0;
-       return TRUE;
-    }
-
-    if (commentList[currentMove] != NULL) {
-      if (!matchMode && (pausing || appData.timeDelay != 0)) {
-       DisplayComment(currentMove - 1, commentList[currentMove]);
-      }
-    }
-    if (!matchMode && appData.timeDelay != 0) 
-      DrawPosition(FALSE, boards[currentMove]);
-
-    if (gameMode == AnalyzeFile || gameMode == AnalyzeMode) {
-      programStats.ok_to_send = 1;
-    }
-
-    /* if the first token after the PGN tags is a move
-     * and not move number 1, retrieve it from the parser 
-     */
-    if (cm != MoveNumberOne)
-       LoadGameOneMove(cm);
-
-    /* load the remaining moves from the file */
-    while (LoadGameOneMove((ChessMove)0)) {
-      timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
-      timeRemaining[1][forwardMostMove] = blackTimeRemaining;
-    }
-
-    /* rewind to the start of the game */
-    currentMove = backwardMostMove;
-
-    HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
-
-    if (oldGameMode == AnalyzeFile ||
-       oldGameMode == AnalyzeMode) {
-      AnalyzeFileEvent();
-    }
-
-    if (matchMode || appData.timeDelay == 0) {
-      ToEndEvent();
-      gameMode = EditGame;
-      ModeHighlight();
-    } else if (appData.timeDelay > 0) {
-      AutoPlayGameLoop();
-    }
-
-    if (appData.debugMode) 
-       fprintf(debugFP, "LoadGame(): on exit, gameMode %d\n", gameMode);
-    return TRUE;
-}
-
-/* Support for LoadNextPosition, LoadPreviousPosition, ReloadSamePosition */
-int
-ReloadPosition(offset)
-     int offset;
-{
-    int positionNumber = lastLoadPositionNumber + offset;
-    if (lastLoadPositionFP == NULL) {
-       DisplayError("No position has been loaded yet", 0);
-       return FALSE;
-    }
-    if (positionNumber <= 0) {
-       DisplayError("Can't back up any further", 0);
-       return FALSE;
-    }
-    return LoadPosition(lastLoadPositionFP, positionNumber,
-                       lastLoadPositionTitle);
-}
-
-/* Load the nth position from the given file */
-int
-LoadPositionFromFile(filename, n, title)
-     char *filename;
-     int n;
-     char *title;
-{
-    FILE *f;
-    char buf[MSG_SIZ];
-
-    if (strcmp(filename, "-") == 0) {
-       return LoadPosition(stdin, n, "stdin");
-    } else {
-       f = fopen(filename, "rb");
-       if (f == NULL) {
-           sprintf(buf, "Can't open \"%s\"", filename);
-           DisplayError(buf, errno);
-           return FALSE;
-       } else {
-           return LoadPosition(f, n, title);
-       }
-    }
-}
-
-/* Load the nth position from the given open file, and close it */
-int
-LoadPosition(f, positionNumber, title)
-     FILE *f;
-     int positionNumber;
-     char *title;
-{
-    char *p, line[MSG_SIZ];
-    Board initial_position;
-    int i, j, fenMode, pn;
-    
-    if (gameMode == Training )
-       SetTrainingModeOff();
-
-    if (gameMode != BeginningOfGame) {
-       Reset(FALSE, TRUE);
-    }
-    if (lastLoadPositionFP != NULL && lastLoadPositionFP != f) {
-       fclose(lastLoadPositionFP);
-    }
-    if (positionNumber == 0) positionNumber = 1;
-    lastLoadPositionFP = f;
-    lastLoadPositionNumber = positionNumber;
-    strcpy(lastLoadPositionTitle, title);
-    if (first.pr == NoProc) {
-      StartChessProgram(&first);
-      InitChessProgram(&first);
-    }    
-    pn = positionNumber;
-    if (positionNumber < 0) {
-       /* Negative position number means to seek to that byte offset */
-       if (fseek(f, -positionNumber, 0) == -1) {
-           DisplayError("Can't seek on position file", 0);
-           return FALSE;
-       };
-       pn = 1;
-    } else {
-       if (fseek(f, 0, 0) == -1) {
-           if (f == lastLoadPositionFP ?
-               positionNumber == lastLoadPositionNumber + 1 :
-               positionNumber == 1) {
-               pn = 1;
-           } else {
-               DisplayError("Can't seek on position file", 0);
-               return FALSE;
-           }
-       }
-    }
-    /* See if this file is FEN or old-style xboard */
-    if (fgets(line, MSG_SIZ, f) == NULL) {
-       DisplayError("Position not found in file", 0);
-       return FALSE;
-    }
-    switch (line[0]) {
-      case '#':  case 'x':
-      default:
-       fenMode = FALSE;
-       break;
-      case 'p':  case 'n':  case 'b':  case 'r':  case 'q':  case 'k':
-      case 'P':  case 'N':  case 'B':  case 'R':  case 'Q':  case 'K':
-      case '1':  case '2':  case '3':  case '4':  case '5':  case '6':
-      case '7':  case '8':
-       fenMode = TRUE;
-       break;
-    }
-
-    if (pn >= 2) {
-       if (fenMode || line[0] == '#') pn--;
-       while (pn > 0) {
-           /* skip postions before number pn */
-           if (fgets(line, MSG_SIZ, f) == NULL) {
-               DisplayError("Position not found in file", 0);
-               return FALSE;
-           }
-           if (fenMode || line[0] == '#') pn--;
-       }
-    }
-
-    if (fenMode) {
-       if (!ParseFEN(initial_position, &blackPlaysFirst, line)) {
-           DisplayError("Bad FEN position in file", 0);
-           return FALSE;
-       }
-    } else {
-       (void) fgets(line, MSG_SIZ, f);
-       (void) fgets(line, MSG_SIZ, f);
-    
-       for (i = BOARD_SIZE - 1; i >= 0; i--) {
-           (void) fgets(line, MSG_SIZ, f);
-           for (p = line, j = 0; j < BOARD_SIZE; p++) {
-               if (*p == ' ')
-                 continue;
-               initial_position[i][j++] = CharToPiece(*p);
-           }
-       }
-    
-       blackPlaysFirst = FALSE;
-       if (!feof(f)) {
-           (void) fgets(line, MSG_SIZ, f);
-           if (strncmp(line, "black", strlen("black"))==0)
-             blackPlaysFirst = TRUE;
-       }
-    }
-    startedFromSetupPosition = TRUE;
-    
-    SendToProgram("force\n", &first);
-    CopyBoard(boards[0], initial_position);
-    if (blackPlaysFirst) {
-       currentMove = forwardMostMove = backwardMostMove = 1;
-       strcpy(moveList[0], "");
-       strcpy(parseList[0], "");
-       CopyBoard(boards[1], initial_position);
-       DisplayMessage("", "Black to play");
-    } else {
-       currentMove = forwardMostMove = backwardMostMove = 0;
-       DisplayMessage("", "White to play");
-    }
-    SendBoard(&first, forwardMostMove);
-
-    if (positionNumber > 1) {
-       sprintf(line, "%s %d", title, positionNumber);
-       DisplayTitle(line);
-    } else {
-       DisplayTitle(title);
-    }
-    gameMode = EditGame;
-    ModeHighlight();
-    ResetClocks();
-    timeRemaining[0][1] = whiteTimeRemaining;
-    timeRemaining[1][1] = blackTimeRemaining;
-    DrawPosition(FALSE, boards[currentMove]);
-   
-    return TRUE;
-}
-
-
-void
-CopyPlayerNameIntoFileName(dest, src)
-     char **dest, *src;
-{
-    while (*src != NULLCHAR && *src != ',') {
-       if (*src == ' ') {
-           *(*dest)++ = '_';
-           src++;
-       } else {
-           *(*dest)++ = *src++;
-       }
-    }
-}
-
-char *DefaultFileName(ext)
-     char *ext;
-{
-    static char def[MSG_SIZ];
-    char *p;
-
-    if (gameInfo.white != NULL && gameInfo.white[0] != '-') {
-       p = def;
-       CopyPlayerNameIntoFileName(&p, gameInfo.white);
-       *p++ = '-';
-       CopyPlayerNameIntoFileName(&p, gameInfo.black);
-       *p++ = '.';
-       strcpy(p, ext);
-    } else {
-       def[0] = NULLCHAR;
-    }
-    return def;
-}
-
-/* Save the current game to the given file */
-int
-SaveGameToFile(filename, append)
-     char *filename;
-     int append;
-{
-    FILE *f;
-    char buf[MSG_SIZ];
-
-    if (strcmp(filename, "-") == 0) {
-       return SaveGame(stdout, 0, NULL);
-    } else {
-       f = fopen(filename, append ? "a" : "w");
-       if (f == NULL) {
-           sprintf(buf, "Can't open \"%s\"", filename);
-           DisplayError(buf, errno);
-           return FALSE;
-       } else {
-           return SaveGame(f, 0, NULL);
-       }
-    }
-}
-
-char *
-SavePart(str)
-     char *str;
-{
-    static char buf[MSG_SIZ];
-    char *p;
-    
-    p = strchr(str, ' ');
-    if (p == NULL) return str;
-    strncpy(buf, str, p - str);
-    buf[p - str] = NULLCHAR;
-    return buf;
-}
-
-#define PGN_MAX_LINE 75
-
-/* Save game in PGN style and close the file */
-int
-SaveGamePGN(f)
-     FILE *f;
-{
-    int i, offset, linelen, newblock;
-    time_t tm;
-    char *movetext;
-    char numtext[32];
-    int movelen, numlen, blank;
-    
-    tm = time((time_t *) NULL);
-    
-    PrintPGNTags(f, &gameInfo);
-    
-    if (backwardMostMove > 0 || startedFromSetupPosition) {
-        char *fen = PositionToFEN(backwardMostMove);
-        fprintf(f, "[FEN \"%s\"]\n[SetUp \"1\"]\n", fen);
-       fprintf(f, "\n{--------------\n");
-       PrintPosition(f, backwardMostMove);
-       fprintf(f, "--------------}\n");
-        free(fen);
-    } else {
-       fprintf(f, "\n");
-    }
-
-    i = backwardMostMove;
-    offset = backwardMostMove & (~1L); /* output move numbers start at 1 */
-    linelen = 0;
-    newblock = TRUE;
-
-    while (i < forwardMostMove) {
-       /* Print comments preceding this move */
-       if (commentList[i] != NULL) {
-           if (linelen > 0) fprintf(f, "\n");
-           fprintf(f, "{\n%s}\n", commentList[i]);
-           linelen = 0;
-           newblock = TRUE;
-       }
-
-       /* Format move number */
-       if ((i % 2) == 0) {
-           sprintf(numtext, "%d.", (i - offset)/2 + 1);
-       } else {
-           if (newblock) {
-               sprintf(numtext, "%d...", (i - offset)/2 + 1);
-           } else {
-               numtext[0] = NULLCHAR;
-           }
-       }
-       numlen = strlen(numtext);
-       newblock = FALSE;
-
-       /* Print move number */
-       blank = linelen > 0 && numlen > 0;
-       if (linelen + (blank ? 1 : 0) + numlen > PGN_MAX_LINE) {
-           fprintf(f, "\n");
-           linelen = 0;
-           blank = 0;
-       }
-       if (blank) {
-           fprintf(f, " ");
-           linelen++;
-       }
-       fprintf(f, numtext);
-       linelen += numlen;
-
-       /* Get move */
-       movetext = SavePart(parseList[i]);
-       movelen = strlen(movetext);
-
-       /* Print move */
-       blank = linelen > 0 && movelen > 0;
-       if (linelen + (blank ? 1 : 0) + movelen > PGN_MAX_LINE) {
-           fprintf(f, "\n");
-           linelen = 0;
-           blank = 0;
-       }
-       if (blank) {
-           fprintf(f, " ");
-           linelen++;
-       }
-       fprintf(f, movetext);
-       linelen += movelen;
-
-       i++;
-    }
-    
-    /* Start a new line */
-    if (linelen > 0) fprintf(f, "\n");
-
-    /* Print comments after last move */
-    if (commentList[i] != NULL) {
-       fprintf(f, "{\n%s}\n", commentList[i]);
-    }
-
-    /* Print result */
-    if (gameInfo.resultDetails != NULL &&
-       gameInfo.resultDetails[0] != NULLCHAR) {
-       fprintf(f, "{%s} %s\n\n", gameInfo.resultDetails,
-               PGNResult(gameInfo.result));
-    } else {
-       fprintf(f, "%s\n\n", PGNResult(gameInfo.result));
-    }
-
-    fclose(f);
-    return TRUE;
-}
-
-/* Save game in old style and close the file */
-int
-SaveGameOldStyle(f)
-     FILE *f;
-{
-    int i, offset;
-    time_t tm;
-    
-    tm = time((time_t *) NULL);
-    
-    fprintf(f, "# %s game file -- %s", programName, ctime(&tm));
-    PrintOpponents(f);
-    
-    if (backwardMostMove > 0 || startedFromSetupPosition) {
-       fprintf(f, "\n[--------------\n");
-       PrintPosition(f, backwardMostMove);
-       fprintf(f, "--------------]\n");
-    } else {
-       fprintf(f, "\n");
-    }
-
-    i = backwardMostMove;
-    offset = backwardMostMove & (~1L); /* output move numbers start at 1 */
-
-    while (i < forwardMostMove) {
-       if (commentList[i] != NULL) {
-           fprintf(f, "[%s]\n", commentList[i]);
-       }
-
-       if ((i % 2) == 1) {
-           fprintf(f, "%d. ...  %s\n", (i - offset)/2 + 1, parseList[i]);
-           i++;
-       } else {
-           fprintf(f, "%d. %s  ", (i - offset)/2 + 1, parseList[i]);
-           i++;
-           if (commentList[i] != NULL) {
-               fprintf(f, "\n");
-               continue;
-           }
-           if (i >= forwardMostMove) {
-               fprintf(f, "\n");
-               break;
-           }
-           fprintf(f, "%s\n", parseList[i]);
-           i++;
-       }
-    }
-    
-    if (commentList[i] != NULL) {
-       fprintf(f, "[%s]\n", commentList[i]);
-    }
-
-    /* This isn't really the old style, but it's close enough */
-    if (gameInfo.resultDetails != NULL &&
-       gameInfo.resultDetails[0] != NULLCHAR) {
-       fprintf(f, "%s (%s)\n\n", PGNResult(gameInfo.result),
-               gameInfo.resultDetails);
-    } else {
-       fprintf(f, "%s\n\n", PGNResult(gameInfo.result));
-    }
-
-    fclose(f);
-    return TRUE;
-}
-
-/* Save the current game to open file f and close the file */
-int
-SaveGame(f, dummy, dummy2)
-     FILE *f;
-     int dummy;
-     char *dummy2;
-{
-    if (gameMode == EditPosition) EditPositionDone();
-    if (appData.oldSaveStyle)
-      return SaveGameOldStyle(f);
-    else
-      return SaveGamePGN(f);
-}
-
-/* Save the current position to the given file */
-int
-SavePositionToFile(filename)
-     char *filename;
-{
-    FILE *f;
-    char buf[MSG_SIZ];
-
-    if (strcmp(filename, "-") == 0) {
-       return SavePosition(stdout, 0, NULL);
-    } else {
-       f = fopen(filename, "a");
-       if (f == NULL) {
-           sprintf(buf, "Can't open \"%s\"", filename);
-           DisplayError(buf, errno);
-           return FALSE;
-       } else {
-           SavePosition(f, 0, NULL);
-           return TRUE;
-       }
-    }
-}
-
-/* Save the current position to the given open file and close the file */
-int
-SavePosition(f, dummy, dummy2)
-     FILE *f;
-     int dummy;
-     char *dummy2;
-{
-    time_t tm;
-    char *fen;
-    
-    if (appData.oldSaveStyle) {
-       tm = time((time_t *) NULL);
-    
-       fprintf(f, "# %s position file -- %s", programName, ctime(&tm));
-       PrintOpponents(f);
-       fprintf(f, "[--------------\n");
-       PrintPosition(f, currentMove);
-       fprintf(f, "--------------]\n");
-    } else {
-       fen = PositionToFEN(currentMove);
-       fprintf(f, "%s\n", fen);
-       free(fen);
-    }
-    fclose(f);
-    return TRUE;
-}
-
-void
-ReloadCmailMsgEvent(unregister)
-     int unregister;
-{
-    static char *inFilename = NULL;
-    static char *outFilename;
-    int i;
-    struct stat inbuf, outbuf;
-    int status;
-    
-    /* Any registered moves are unregistered if unregister is set, */
-    /* i.e. invoked by the signal handler */
-    if (unregister) {
-       for (i = 0; i < CMAIL_MAX_GAMES; i ++) {
-           cmailMoveRegistered[i] = FALSE;
-           if (cmailCommentList[i] != NULL) {
-               free(cmailCommentList[i]);
-               cmailCommentList[i] = NULL;
-           }
-       }
-       nCmailMovesRegistered = 0;
-    }
-
-    for (i = 0; i < CMAIL_MAX_GAMES; i ++) {
-       cmailResult[i] = CMAIL_NOT_RESULT;
-    }
-    nCmailResults = 0;
-
-    if (inFilename == NULL) {
-       /* Because the filenames are static they only get malloced once  */
-       /* and they never get freed                                      */
-       inFilename = (char *) malloc(strlen(appData.cmailGameName) + 9);
-       sprintf(inFilename, "%s.game.in", appData.cmailGameName);
-
-       outFilename = (char *) malloc(strlen(appData.cmailGameName) + 5);
-       sprintf(outFilename, "%s.out", appData.cmailGameName);
-    }
-    
-    status = stat(outFilename, &outbuf);
-    if (status < 0) {
-       cmailMailedMove = FALSE;
-    } else {
-       status = stat(inFilename, &inbuf);
-       cmailMailedMove = (inbuf.st_mtime < outbuf.st_mtime);
-    }
-    
-    /* LoadGameFromFile(CMAIL_MAX_GAMES) with cmailMsgLoaded == TRUE
-       counts the games, notes how each one terminated, etc.
-       
-       It would be nice to remove this kludge and instead gather all
-       the information while building the game list.  (And to keep it
-       in the game list nodes instead of having a bunch of fixed-size
-       parallel arrays.)  Note this will require getting each game's
-       termination from the PGN tags, as the game list builder does
-       not process the game moves.  --mann
-       */
-    cmailMsgLoaded = TRUE;
-    LoadGameFromFile(inFilename, CMAIL_MAX_GAMES, "", FALSE);
-    
-    /* Load first game in the file or popup game menu */
-    LoadGameFromFile(inFilename, 0, appData.cmailGameName, TRUE);
-
-    return;
-}
-
-int
-RegisterMove()
-{
-    FILE *f;
-    char string[MSG_SIZ];
-
-    if (   cmailMailedMove
-       || (cmailResult[lastLoadGameNumber - 1] == CMAIL_OLD_RESULT)) {
-       return TRUE;            /* Allow free viewing  */
-    }
-
-    /* Unregister move to ensure that we don't leave RegisterMove        */
-    /* with the move registered when the conditions for registering no   */
-    /* longer hold                                                       */
-    if (cmailMoveRegistered[lastLoadGameNumber - 1]) {
-       cmailMoveRegistered[lastLoadGameNumber - 1] = FALSE;
-       nCmailMovesRegistered --;
-
-       if (cmailCommentList[lastLoadGameNumber - 1] != NULL) 
-         {
-             free(cmailCommentList[lastLoadGameNumber - 1]);
-             cmailCommentList[lastLoadGameNumber - 1] = NULL;
-         }
-    }
-
-    if (cmailOldMove == -1) {
-       DisplayError("You have edited the game history.\nUse Reload Same Game and make your move again.", 0);
-       return FALSE;
-    }
-
-    if (currentMove > cmailOldMove + 1) {
-       DisplayError("You have entered too many moves.\nBack up to the correct position and try again.", 0);
-       return FALSE;
-    }
-
-    if (currentMove < cmailOldMove) {
-       DisplayError("Displayed position is not current.\nStep forward to the correct position and try again.", 0);
-       return FALSE;
-    }
-
-    if (forwardMostMove > currentMove) {
-       /* Silently truncate extra moves */
-       TruncateGame();
-    }
-
-    if (   (currentMove == cmailOldMove + 1)
-       || (   (currentMove == cmailOldMove)
-           && (   (cmailMoveType[lastLoadGameNumber - 1] == CMAIL_ACCEPT)
-               || (cmailMoveType[lastLoadGameNumber - 1] == CMAIL_RESIGN)))) {
-       if (gameInfo.result != GameUnfinished) {
-           cmailResult[lastLoadGameNumber - 1] = CMAIL_NEW_RESULT;
-       }
-
-       if (commentList[currentMove] != NULL) {
-           cmailCommentList[lastLoadGameNumber - 1]
-             = StrSave(commentList[currentMove]);
-       }
-       strcpy(cmailMove[lastLoadGameNumber - 1], moveList[currentMove - 1]);
-
-       if (appData.debugMode)
-         fprintf(debugFP, "Saving %s for game %d\n",
-                 cmailMove[lastLoadGameNumber - 1], lastLoadGameNumber);
-
-       sprintf(string,
-               "%s.game.out.%d", appData.cmailGameName, lastLoadGameNumber);
-       
-       f = fopen(string, "w");
-       if (appData.oldSaveStyle) {
-           SaveGameOldStyle(f); /* also closes the file */
-           
-           sprintf(string, "%s.pos.out", appData.cmailGameName);
-           f = fopen(string, "w");
-           SavePosition(f, 0, NULL); /* also closes the file */
-       } else {
-           fprintf(f, "{--------------\n");
-           PrintPosition(f, currentMove);
-           fprintf(f, "--------------}\n\n");
-           
-           SaveGame(f, 0, NULL); /* also closes the file*/
-       }
-       
-       cmailMoveRegistered[lastLoadGameNumber - 1] = TRUE;
-       nCmailMovesRegistered ++;
-    } else if (nCmailGames == 1) {
-       DisplayError("You have not made a move yet", 0);
-       return FALSE;
-    }
-
-    return TRUE;
-}
-
-void
-MailMoveEvent()
-{
-    static char *partCommandString = "cmail -xv%s -remail -game %s 2>&1";
-    FILE *commandOutput;
-    char buffer[MSG_SIZ], msg[MSG_SIZ], string[MSG_SIZ];
-    int nBytes = 0;            /*  Suppress warnings on uninitialized variables    */
-    int nBuffers;
-    int i;
-    int archived;
-    char *arcDir;
-
-    if (! cmailMsgLoaded) {
-       DisplayError("The cmail message is not loaded.\nUse Reload CMail Message and make your move again.", 0);
-       return;
-    }
-
-    if (nCmailGames == nCmailResults) {
-       DisplayError("No unfinished games", 0);
-       return;
-    }
-
-#if CMAIL_PROHIBIT_REMAIL
-    if (cmailMailedMove) {
-       sprintf(msg, "You have already mailed a move.\nWait until a move arrives from your opponent.\nTo resend the same move, type\n\"cmail -remail -game %s\"\non the command line.", appData.cmailGameName);
-       DisplayError(msg, 0);
-       return;
-    }
-#endif
-
-    if (! (cmailMailedMove || RegisterMove())) return;
-    
-    if (   cmailMailedMove
-       || (nCmailMovesRegistered + nCmailResults == nCmailGames)) {
-       sprintf(string, partCommandString,
-               appData.debugMode ? " -v" : "", appData.cmailGameName);
-       commandOutput = popen(string, "r");
-
-       if (commandOutput == NULL) {
-           DisplayError("Failed to invoke cmail", 0);
-       } else {
-           for (nBuffers = 0; (! feof(commandOutput)); nBuffers ++) {
-               nBytes = fread(buffer, 1, MSG_SIZ - 1, commandOutput);
-           }
-           if (nBuffers > 1) {
-               (void) memcpy(msg, buffer + nBytes, MSG_SIZ - nBytes - 1);
-               (void) memcpy(msg + MSG_SIZ - nBytes - 1, buffer, nBytes);
-               nBytes = MSG_SIZ - 1;
-           } else {
-               (void) memcpy(msg, buffer, nBytes);
-           }
-           *(msg + nBytes) = '\0'; /* \0 for end-of-string*/
-
-           if(StrStr(msg, "Mailed cmail message to ") != NULL) {
-               cmailMailedMove = TRUE; /* Prevent >1 moves    */
-
-               archived = TRUE;
-               for (i = 0; i < nCmailGames; i ++) {
-                   if (cmailResult[i] == CMAIL_NOT_RESULT) {
-                       archived = FALSE;
-                   }
-               }
-               if (   archived
-                   && (   (arcDir = (char *) getenv("CMAIL_ARCDIR"))
-                       != NULL)) {
-                   sprintf(buffer, "%s/%s.%s.archive",
-                           arcDir,
-                           appData.cmailGameName,
-                           gameInfo.date);
-                   LoadGameFromFile(buffer, 1, buffer, FALSE);
-                   cmailMsgLoaded = FALSE;
-               }
-           }
-
-           DisplayInformation(msg);
-           pclose(commandOutput);
-       }
-    } else {
-       if ((*cmailMsg) != '\0') {
-           DisplayInformation(cmailMsg);
-       }
-    }
-
-    return;
-}
-
-char *
-CmailMsg()
-{
-    int  prependComma = 0;
-    char number[5];
-    char string[MSG_SIZ];      /* Space for game-list */
-    int  i;
-    
-    if (!cmailMsgLoaded) return "";
-
-    if (cmailMailedMove) {
-       sprintf(cmailMsg, "Waiting for reply from opponent\n");
-    } else {
-       /* Create a list of games left */
-       sprintf(string, "[");
-       for (i = 0; i < nCmailGames; i ++) {
-           if (! (   cmailMoveRegistered[i]
-                  || (cmailResult[i] == CMAIL_OLD_RESULT))) {
-               if (prependComma) {
-                   sprintf(number, ",%d", i + 1);
-               } else {
-                   sprintf(number, "%d", i + 1);
-                   prependComma = 1;
-               }
-               
-               strcat(string, number);
-           }
-       }
-       strcat(string, "]");
-
-       if (nCmailMovesRegistered + nCmailResults == 0) {
-           switch (nCmailGames) {
-             case 1:
-               sprintf(cmailMsg,
-                       "Still need to make move for game\n");
-               break;
-               
-             case 2:
-               sprintf(cmailMsg,
-                       "Still need to make moves for both games\n");
-               break;
-               
-             default:
-               sprintf(cmailMsg,
-                       "Still need to make moves for all %d games\n",
-                       nCmailGames);
-               break;
-           }
-       } else {
-           switch (nCmailGames - nCmailMovesRegistered - nCmailResults) {
-             case 1:
-               sprintf(cmailMsg,
-                       "Still need to make a move for game %s\n",
-                       string);
-               break;
-               
-             case 0:
-               if (nCmailResults == nCmailGames) {
-                   sprintf(cmailMsg, "No unfinished games\n");
-               } else {
-                   sprintf(cmailMsg, "Ready to send mail\n");
-               }
-               break;
-               
-             default:
-               sprintf(cmailMsg,
-                       "Still need to make moves for games %s\n",
-                       string);
-           }
-       }
-    }
-
-    return cmailMsg;
-}
-
-void
-ResetGameEvent()
-{
-    if (gameMode == Training)
-      SetTrainingModeOff();
-
-    Reset(TRUE, TRUE);
-    cmailMsgLoaded = FALSE;
-    if (appData.icsActive) {
-      SendToICS(ics_prefix);
-      SendToICS("refresh\n");
-    }
-}
-
-static int exiting = 0;
-
-void
-ExitEvent(status)
-     int status;
-{
-    exiting++;
-    if (exiting > 2) {
-      /* Give up on clean exit */
-      exit(status);
-    }
-    if (exiting > 1) {
-      /* Keep trying for clean exit */
-      return;
-    }
-
-    if (appData.icsActive && appData.colorize) Colorize(ColorNone, FALSE);
-
-    if (telnetISR != NULL) {
-      RemoveInputSource(telnetISR);
-    }
-    if (icsPR != NoProc) {
-      DestroyChildProcess(icsPR, TRUE);
-    }
-    /* Save game if resource set and not already saved by GameEnds() */
-    if (gameInfo.resultDetails == NULL && forwardMostMove > 0) {
-      if (*appData.saveGameFile != NULLCHAR) {
-       SaveGameToFile(appData.saveGameFile, TRUE);
-      } else if (appData.autoSaveGames) {
-       AutoSaveGame();
-      }
-      if (*appData.savePositionFile != NULLCHAR) {
-       SavePositionToFile(appData.savePositionFile);
-      }
-    }
-    GameEnds((ChessMove) 0, NULL, GE_PLAYER);
-
-    /* Kill off chess programs */
-    if (first.pr != NoProc) {
-       ExitAnalyzeMode();
-       SendToProgram("quit\n", &first);
-       DestroyChildProcess(first.pr, first.useSigterm);
-    }
-    if (second.pr != NoProc) {
-       SendToProgram("quit\n", &second);
-       DestroyChildProcess(second.pr, second.useSigterm);
-    }
-    if (first.isr != NULL) {
-       RemoveInputSource(first.isr);
-    }
-    if (second.isr != NULL) {
-       RemoveInputSource(second.isr);
-    }
-
-    ShutDownFrontEnd();
-    exit(status);
-}
-
-void
-PauseEvent()
-{
-    if (appData.debugMode)
-       fprintf(debugFP, "PauseEvent(): pausing %d\n", pausing);
-    if (pausing) {
-       pausing = FALSE;
-       ModeHighlight();
-       if (gameMode == MachinePlaysWhite ||
-           gameMode == MachinePlaysBlack) {
-           StartClocks();
-       } else {
-           DisplayBothClocks();
-       }
-       if (gameMode == PlayFromGameFile) {
-           if (appData.timeDelay >= 0) 
-               AutoPlayGameLoop();
-       } else if (gameMode == IcsExamining && pauseExamInvalid) {
-           Reset(FALSE, TRUE);
-           SendToICS(ics_prefix);
-           SendToICS("refresh\n");
-       } else if (currentMove < forwardMostMove) {
-           ForwardInner(forwardMostMove);
-       }
-       pauseExamInvalid = FALSE;
-    } else {
-       switch (gameMode) {
-         default:
-           return;
-         case IcsExamining:
-           pauseExamForwardMostMove = forwardMostMove;
-           pauseExamInvalid = FALSE;
-           /* fall through */
-         case IcsObserving:
-         case IcsPlayingWhite:
-         case IcsPlayingBlack:
-           pausing = TRUE;
-           ModeHighlight();
-           return;
-         case PlayFromGameFile:
-           (void) StopLoadGameTimer();
-           pausing = TRUE;
-           ModeHighlight();
-           break;
-         case BeginningOfGame:
-           if (appData.icsActive) return;
-           /* else fall through */
-         case MachinePlaysWhite:
-         case MachinePlaysBlack:
-         case TwoMachinesPlay:
-           if (forwardMostMove == 0)
-             return;           /* don't pause if no one has moved */
-           if ((gameMode == MachinePlaysWhite &&
-                !WhiteOnMove(forwardMostMove)) ||
-               (gameMode == MachinePlaysBlack &&
-                WhiteOnMove(forwardMostMove))) {
-               StopClocks();
-           }
-           pausing = TRUE;
-           ModeHighlight();
-           break;
-       }
-    }
-}
-
-void
-EditCommentEvent()
-{
-    char title[MSG_SIZ];
-
-    if (currentMove < 1 || parseList[currentMove - 1][0] == NULLCHAR) {
-       strcpy(title, "Edit comment");
-    } else {
-       sprintf(title, "Edit comment on %d.%s%s", (currentMove - 1) / 2 + 1,
-               WhiteOnMove(currentMove - 1) ? " " : ".. ",
-               parseList[currentMove - 1]);
-    }
-
-    EditCommentPopUp(currentMove, title, commentList[currentMove]);
-}
-
-
-void
-EditTagsEvent()
-{
-    char *tags = PGNTags(&gameInfo);
-    EditTagsPopUp(tags);
-    free(tags);
-}
-
-void
-AnalyzeModeEvent()
-{
-    if (appData.noChessProgram || gameMode == AnalyzeMode)
-      return;
-
-       /* Engine Room enable */
-       /* We need a AnalysisDisplay(TRUE) for timer */
-       appData.AnalysisWindow = TRUE;
-
-    if (gameMode != AnalyzeFile) {
-       EditGameEvent();
-       if (gameMode != EditGame) return;
-       ResurrectChessProgram();
-       SendToProgram("analyze\n", &first);
-       first.analyzing = TRUE;
-       /*first.maybeThinking = TRUE;*/
-       first.maybeThinking = FALSE; /* avoid killing GNU Chess */
-    }
-    gameMode = AnalyzeMode;
-    pausing = FALSE;
-    ModeHighlight();
-    SetGameInfo();
-    StartAnalysisClock();
-    GetTimeMark(&lastNodeCountTime);
-    lastNodeCount = 0;
-       PeriodicUpdatesEvent(TRUE);
-}
-
-/* daniel */
-void IcsAnalyze(newState)
-int newState;
-
-{
-       if (appData.noChessProgram) {
-               DisplayFatalError("ICS-Analysis requires a chess engine", 0, 1);
-               return;
-       }
-
-    if (!newState && first.analyzing) {
-               if (appData.debugMode) fprintf(debugFP, "ICS-Analyze: Shutting down engine\n");
-               ExitAnalyzeMode();
-               DisplayMessage("","Close ICS engine analyse...");
-               return;
-       }
-
-       if (gameMode != IcsObserving) {
-           MessageBox(0,"You are not observing a game",
-               "ICS Engine Analyse", MB_OK);
-               appData.icsAnalyze = FALSE;
-               /* Set state for GUI */
-               appData.icsEngineNone = TRUE;
-           appData.icsEngineWhisper = FALSE;
-           appData.icsEngineKibitz = FALSE;
-           appData.icsEngineTell = FALSE;
-               appData.icsAnalyzeOutPut = 4;
-               return;
-       }
-
-       if (first.analysisSupport == FALSE) {
-               MessageBox(0,"Sorry, this engine does not support analyze",
-                        "ICS Engine Analyse", MB_OK);
-               return;
-       }
-
-       if (newState) {
-               if (appData.debugMode) fprintf(debugFP, "Starting ICS analyze\n");
-               DisplayMessage("","Starting ICS engine analyse");
-                       if (!appData.icsWBprotoAgr) {
-                               /* safty */
-                               /* Wo do that only if we start new or have a problem */
-                               SendToProgram("new\n", &first);
-                               SendToProgram("post\n", &first);
-                               SendToProgram("force\n", &first);
-                               FeedMovesToProgram(&first, currentMove);
-                               SendToProgram("analyze\n", &first);
-                       } else {
-                               /* hard */
-                               SendToProgram("exit\n", &first);
-                               SendToProgram("new\n", &first);
-                               SendToProgram("post\n", &first);
-                               SendToProgram("hart\n", &first);
-                               SendToProgram("force\n", &first);
-                               FeedMovesToProgram(&first, currentMove);
-                               SendToProgram("analyze\n", &first);
-                               SendToProgram(".\n", &first);
-                       } 
-                       PeriodicUpdatesEvent(TRUE); /* appData.periodicUpdates */
-                       first.analyzing = TRUE; /* Used for GUI and other ways */
-               }
-}
-
-void
-IcsAnalyzeWindowUp()
-{
-       /* Using allso for startup Engine Room 
-        * So function name looks like mismatch 
-        * Change it for a better program style - 
-        * but this is not crirical
-        */     
-
-       if (appData.AnalysisWindow) {
-               ClearProgramStats();
-               DisplayAnalysis(0,0);
-               PeriodicUpdatesEvent(TRUE);
-       }
-       /* StartAnalysisClock check gameMode */
-       if (gameMode == AnalyzeMode || gameMode == AnalyzeFile ||
-               appData.icsAnalyze || appData.AnalysisWindow) {
-               StartAnalysisClock();
-       }
-       GetTimeMark(&lastNodeCountTime);        
-       lastNodeCount = 0; /* importent */
-}
-
-void
-AnalyzeFileEvent()
-{
-    if (appData.noChessProgram || gameMode == AnalyzeFile)
-      return;
-
-       /* Engine Room */
-       /* We need a DisplayAnalysis(TRUE); */
-       appData.AnalysisWindow = TRUE;
-
-    if (gameMode != AnalyzeMode) {
-       EditGameEvent();
-       if (gameMode != EditGame) return;
-       ResurrectChessProgram();
-       SendToProgram("analyze\n", &first);
-       first.analyzing = TRUE;
-       /*first.maybeThinking = TRUE;*/
-       first.maybeThinking = FALSE; /* avoid killing GNU Chess */
-    }
-    gameMode = AnalyzeFile;
-    pausing = FALSE;
-    ModeHighlight();
-    SetGameInfo();
-
-    StartAnalysisClock();
-    GetTimeMark(&lastNodeCountTime);
-    lastNodeCount = 0;
-}
-
-void
-MachineWhiteEvent()
-{
-    char buf[MSG_SIZ];
-
-    if (appData.noChessProgram || (gameMode == MachinePlaysWhite))
-      return;
-
-
-    if (gameMode == PlayFromGameFile || 
-       gameMode == TwoMachinesPlay  || 
-       gameMode == Training         || 
-       gameMode == AnalyzeMode      || 
-       gameMode == EndOfGame)
-       EditGameEvent();
-
-    if (gameMode == EditPosition) 
-        EditPositionDone();
-
-    if (!WhiteOnMove(currentMove)) {
-       DisplayError("It is not White's turn", 0);
-       return;
-    }
-  
-    if (gameMode == AnalyzeMode || gameMode == AnalyzeFile)
-      ExitAnalyzeMode();
-         
-
-    if (gameMode == EditGame || gameMode == AnalyzeMode || 
-       gameMode == AnalyzeFile)
-       TruncateGame();
-
-    ResurrectChessProgram();   /* in case it isn't running */
-    gameMode = MachinePlaysWhite;
-    pausing = FALSE;
-    ModeHighlight();
-    SetGameInfo();
-    sprintf(buf, "%s vs. %s", gameInfo.white, gameInfo.black);
-    DisplayTitle(buf);
-    if (first.sendName) {
-      sprintf(buf, "name %s\n", gameInfo.black);
-      SendToProgram(buf, &first);
-    }
-    if (first.sendTime) {
-      if (first.useColors) {
-       SendToProgram("black\n", &first); /*gnu kludge*/
-      }
-      SendTimeRemaining(&first, TRUE);
-    }
-    if (first.useColors) {
-      SendToProgram("white\ngo\n", &first);
-    } else {
-      SendToProgram("go\n", &first);
-    }
-    SetMachineThinkingEnables();
-    first.maybeThinking = TRUE;
-    StartClocks();
-
-    if (appData.autoFlipView && !flipView) {
-      flipView = !flipView;
-      DrawPosition(FALSE, NULL);
-    }
-       if (appData.AnalysisWindow) appData.periodicUpdates = TRUE;
-}
-
-void
-MachineBlackEvent()
-{
-    char buf[MSG_SIZ];
-
-    if (appData.noChessProgram || (gameMode == MachinePlaysBlack))
-       return;
-
-
-    if (gameMode == PlayFromGameFile || 
-       gameMode == TwoMachinesPlay  || 
-       gameMode == Training         || 
-       gameMode == AnalyzeMode      || 
-       gameMode == EndOfGame)
-        EditGameEvent();
-
-    if (gameMode == EditPosition) 
-        EditPositionDone();
-
-    if (WhiteOnMove(currentMove)) {
-       DisplayError("It is not Black's turn", 0);
-       return;
-    }
-    
-    if (gameMode == AnalyzeMode || gameMode == AnalyzeFile)
-      ExitAnalyzeMode();
-
-    if (gameMode == EditGame || gameMode == AnalyzeMode || 
-       gameMode == AnalyzeFile)
-       TruncateGame();
-
-    ResurrectChessProgram();   /* in case it isn't running */
-    gameMode = MachinePlaysBlack;
-    pausing = FALSE;
-    ModeHighlight();
-    SetGameInfo();
-    sprintf(buf, "%s vs. %s", gameInfo.white, gameInfo.black);
-    DisplayTitle(buf);
-    if (first.sendName) {
-      sprintf(buf, "name %s\n", gameInfo.white);
-      SendToProgram(buf, &first);
-    }
-    if (first.sendTime) {
-      if (first.useColors) {
-       SendToProgram("white\n", &first); /*gnu kludge*/
-      }
-      SendTimeRemaining(&first, FALSE);
-    }
-    if (first.useColors) {
-      SendToProgram("black\ngo\n", &first);
-    } else {
-      SendToProgram("go\n", &first);
-    }
-    SetMachineThinkingEnables();
-    first.maybeThinking = TRUE;
-    StartClocks();
-
-    if (appData.autoFlipView && flipView) {
-      flipView = !flipView;
-      DrawPosition(FALSE, NULL);
-    }
-       if (appData.AnalysisWindow) appData.periodicUpdates = TRUE;
-}
-
-
-void
-DisplayTwoMachinesTitle()
-{
-    char buf[MSG_SIZ];
-    if (appData.matchGames > 0) {
-        if (first.twoMachinesColor[0] == 'w') {
-           sprintf(buf, "%s vs. %s (%d-%d-%d)",
-                   gameInfo.white, gameInfo.black,
-                   first.matchWins, second.matchWins,
-                   matchGame - 1 - (first.matchWins + second.matchWins));
-       } else {
-           sprintf(buf, "%s vs. %s (%d-%d-%d)",
-                   gameInfo.white, gameInfo.black,
-                   second.matchWins, first.matchWins,
-                   matchGame - 1 - (first.matchWins + second.matchWins));
-       }
-    } else {
-       sprintf(buf, "%s vs. %s", gameInfo.white, gameInfo.black);
-    }
-    DisplayTitle(buf);
-}
-
-void
-TwoMachinesEvent P((void))
-{
-    int i;
-    char buf[MSG_SIZ];
-    ChessProgramState *onmove;
-    
-    if (appData.noChessProgram) return;
-
-    switch (gameMode) {
-      case TwoMachinesPlay:
-       return;
-      case MachinePlaysWhite:
-      case MachinePlaysBlack:
-       if (WhiteOnMove(forwardMostMove) == (gameMode == MachinePlaysWhite)) {
-           DisplayError("Wait until your turn,\nor select Move Now", 0);
-           return;
-       }
-       /* fall through */
-      case BeginningOfGame:
-      case PlayFromGameFile:
-      case EndOfGame:
-       EditGameEvent();
-       if (gameMode != EditGame) return;
-       break;
-      case EditPosition:
-       EditPositionDone();
-       break;
-      case AnalyzeMode:
-      case AnalyzeFile:
-       ExitAnalyzeMode();
-       break;
-      case EditGame:
-      default:
-       break;
-    }
-
-    forwardMostMove = currentMove;
-    ResurrectChessProgram();   /* in case first program isn't running */
-
-    if (second.pr == NULL) {
-       StartChessProgram(&second);
-       if (second.protocolVersion == 1) {
-         TwoMachinesEventIfReady();
-       } else {
-         /* kludge: allow timeout for initial "feature" command */
-         FreezeUI();
-         DisplayMessage("", "Starting second chess program");
-         ScheduleDelayedEvent(TwoMachinesEventIfReady, FEATURE_TIMEOUT);
-       }
-       return;
-    }
-    DisplayMessage("", "");
-    InitChessProgram(&second);
-    SendToProgram("force\n", &second);
-    if (startedFromSetupPosition) {
-       SendBoard(&second, backwardMostMove);
-    }
-    for (i = backwardMostMove; i < forwardMostMove; i++) {
-       SendMoveToProgram(i, &second);
-    }
-
-    gameMode = TwoMachinesPlay;
-    pausing = FALSE;
-    ModeHighlight();
-    SetGameInfo();
-    DisplayTwoMachinesTitle();
-    firstMove = TRUE;
-    if ((first.twoMachinesColor[0] == 'w') == WhiteOnMove(forwardMostMove)) {
-       onmove = &first;
-    } else {
-       onmove = &second;
-    }
-
-    SendToProgram(first.computerString, &first);
-    if (first.sendName) {
-      sprintf(buf, "name %s\n", second.tidy);
-      SendToProgram(buf, &first);
-    }
-    SendToProgram(second.computerString, &second);
-    if (second.sendName) {
-      sprintf(buf, "name %s\n", first.tidy);
-      SendToProgram(buf, &second);
-    }
-
-    if (!first.sendTime || !second.sendTime) {
-       ResetClocks();
-       timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
-       timeRemaining[1][forwardMostMove] = blackTimeRemaining;
-    }
-    if (onmove->sendTime) {
-      if (onmove->useColors) {
-       SendToProgram(onmove->other->twoMachinesColor, onmove); /*gnu kludge*/
-      }
-      SendTimeRemaining(onmove, WhiteOnMove(forwardMostMove));
-    }
-    if (onmove->useColors) {
-      SendToProgram(onmove->twoMachinesColor, onmove);
-    }
-    SendToProgram("go\n", onmove);
-    onmove->maybeThinking = TRUE;
-    SetMachineThinkingEnables();
-
-    StartClocks();
-}
-
-void
-TrainingEvent()
-{
-    if (gameMode == Training) {
-      SetTrainingModeOff();
-      gameMode = PlayFromGameFile;
-      DisplayMessage("", "Training mode off");
-    } else {
-      gameMode = Training;
-      animateTraining = appData.animate;
-
-      /* make sure we are not already at the end of the game */
-      if (currentMove < forwardMostMove) {
-       SetTrainingModeOn();
-       DisplayMessage("", "Training mode on");
-      } else {
-       gameMode = PlayFromGameFile;
-       DisplayError("Already at end of game", 0);
-      }
-    }
-    ModeHighlight();
-}
-
-void
-IcsClientEvent()
-{
-    if (!appData.icsActive) return;
-    switch (gameMode) {
-      case IcsPlayingWhite:
-      case IcsPlayingBlack:
-      case IcsObserving:
-      case IcsIdle:
-      case BeginningOfGame:
-      case IcsExamining:
-       return;
-
-      case EditGame:
-       break;
-
-      case EditPosition:
-       EditPositionDone();
-       break;
-
-      case AnalyzeMode:
-      case AnalyzeFile:
-       ExitAnalyzeMode();
-       break;
-       
-      default:
-       EditGameEvent();
-       break;
-    }
-
-    gameMode = IcsIdle;
-    ModeHighlight();
-    return;
-}
-
-
-void
-EditGameEvent()
-{
-    int i;
-       
-    switch (gameMode) {
-      case Training:
-       SetTrainingModeOff();
-       break;
-      case MachinePlaysWhite:
-      case MachinePlaysBlack:
-      case BeginningOfGame:
-       SendToProgram("force\n", &first);
-       SetUserThinkingEnables();
-       break;
-      case PlayFromGameFile:
-       (void) StopLoadGameTimer();
-       if (gameFileFP != NULL) {
-           gameFileFP = NULL;
-       }
-       break;
-      case EditPosition:
-       EditPositionDone();
-       break;
-      case AnalyzeMode:
-      case AnalyzeFile:
-       ExitAnalyzeMode();
-       SendToProgram("force\n", &first);
-       break;
-      case TwoMachinesPlay:
-       GameEnds((ChessMove) 0, NULL, GE_PLAYER);
-       ResurrectChessProgram();
-       SetUserThinkingEnables();
-       break;
-      case EndOfGame:
-       ResurrectChessProgram();
-       break;
-      case IcsPlayingBlack:
-      case IcsPlayingWhite:
-       DisplayError("Warning: You are still playing a game", 0);
-       break;
-      case IcsObserving:
-       break;
-      case IcsExamining:
-       DisplayError("Warning: You are still examining a game", 0);
-       break;
-      case IcsIdle:
-       break;
-      case EditGame:
-      default:
-       return;
-    }
-    
-    pausing = FALSE;
-       /* daniel */
-    if (gameMode != IcsObserving) StopClocks();
-
-    first.offeredDraw = second.offeredDraw = 0;
-
-    if (gameMode == PlayFromGameFile) {
-       whiteTimeRemaining = timeRemaining[0][currentMove];
-       blackTimeRemaining = timeRemaining[1][currentMove];
-       DisplayTitle("");
-    }
-
-    if (gameMode == MachinePlaysWhite ||
-       gameMode == MachinePlaysBlack ||
-       gameMode == TwoMachinesPlay ||
-       gameMode == EndOfGame) {
-       i = forwardMostMove;
-       while (i > currentMove) {
-           SendToProgram("undo\n", &first);
-           i--;
-       }
-       whiteTimeRemaining = timeRemaining[0][currentMove];
-       blackTimeRemaining = timeRemaining[1][currentMove];
-       DisplayBothClocks();
-       if (whiteFlag || blackFlag) {
-           whiteFlag = blackFlag = 0;
-       }
-       DisplayTitle("");
-    }          
-    
-    gameMode = EditGame;
-    ModeHighlight();
-    SetGameInfo();
-}
-
-
-void
-EditPositionEvent()
-{
-    if (gameMode == EditPosition) {
-       EditGameEvent();
-       return;
-    }
-    
-    EditGameEvent();
-    if (gameMode != EditGame) return;
-    
-    gameMode = EditPosition;
-    ModeHighlight();
-    SetGameInfo();
-    if (currentMove > 0)
-      CopyBoard(boards[0], boards[currentMove]);
-    
-    blackPlaysFirst = !WhiteOnMove(currentMove);
-    ResetClocks();
-    currentMove = forwardMostMove = backwardMostMove = 0;
-    HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
-    DisplayMove(-1);
-}
-
-void
-ExitAnalyzeMode()
-{
-    if (first.analysisSupport && first.analyzing) {
-      SendToProgram("exit\n", &first);
-      first.analyzing = FALSE;
-    }
-    AnalysisPopDown();
-    thinkOutput[0] = NULLCHAR;
-}
-
-void
-EditPositionDone()
-{
-    startedFromSetupPosition = TRUE;
-    InitChessProgram(&first);
-    SendToProgram("force\n", &first);
-    if (blackPlaysFirst) {
-       strcpy(moveList[0], "");
-       strcpy(parseList[0], "");
-       currentMove = forwardMostMove = backwardMostMove = 1;
-       CopyBoard(boards[1], boards[0]);
-    } else {
-       currentMove = forwardMostMove = backwardMostMove = 0;
-    }
-    SendBoard(&first, forwardMostMove);
-    DisplayTitle("");
-    timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
-    timeRemaining[1][forwardMostMove] = blackTimeRemaining;
-    gameMode = EditGame;
-    ModeHighlight();
-    HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
-}
-
-/* Pause for `ms' milliseconds */
-/* !! Ugh, this is a kludge. Fix it sometime. --tpm */
-void
-TimeDelay(ms)
-     long ms;
-{
-    TimeMark m1, m2;
-
-    GetTimeMark(&m1);
-    do {
-       GetTimeMark(&m2);
-    } while (SubtractTimeMarks(&m2, &m1) < ms);
-}
-
-/* !! Ugh, this is a kludge. Fix it sometime. --tpm */
-void
-SendMultiLineToICS(buf)
-     char *buf;
-{
-    char temp[MSG_SIZ+1], *p;
-    int len;
-
-    len = strlen(buf);
-    if (len > MSG_SIZ)
-      len = MSG_SIZ;
-  
-    strncpy(temp, buf, len);
-    temp[len] = 0;
-
-    p = temp;
-    while (*p) {
-       if (*p == '\n' || *p == '\r')
-         *p = ' ';
-       ++p;
-    }
-
-    strcat(temp, "\n");
-    SendToICS(temp);
-    SendToPlayer(temp, strlen(temp));
-}
-
-void
-SetWhiteToPlayEvent()
-{
-    if (gameMode == EditPosition) {
-       blackPlaysFirst = FALSE;
-       DisplayBothClocks();    /* works because currentMove is 0 */
-    } else if (gameMode == IcsExamining) {
-        SendToICS(ics_prefix);
-       SendToICS("tomove white\n");
-    }
-}
-
-void
-SetBlackToPlayEvent()
-{
-    if (gameMode == EditPosition) {
-       blackPlaysFirst = TRUE;
-       currentMove = 1;        /* kludge */
-       DisplayBothClocks();
-       currentMove = 0;
-    } else if (gameMode == IcsExamining) {
-        SendToICS(ics_prefix);
-       SendToICS("tomove black\n");
-    }
-}
-
-void
-EditPositionMenuEvent(selection, x, y)
-     ChessSquare selection;
-     int x, y;
-{
-    char buf[MSG_SIZ];
-
-    if (gameMode != EditPosition && gameMode != IcsExamining) return;
-
-    switch (selection) {
-      case ClearBoard:
-       if (gameMode == IcsExamining && ics_type == ICS_FICS) {
-           SendToICS(ics_prefix);
-           SendToICS("bsetup clear\n");
-       } else if (gameMode == IcsExamining && ics_type == ICS_ICC) {
-           SendToICS(ics_prefix);
-           SendToICS("clearboard\n");
-       } else {
-           for (x = 0; x < BOARD_SIZE; x++) {
-               for (y = 0; y < BOARD_SIZE; y++) {
-                   if (gameMode == IcsExamining) {
-                       if (boards[currentMove][y][x] != EmptySquare) {
-                           sprintf(buf, "%sx@%c%c\n", ics_prefix,
-                                   'a' + x, '1' + y);
-                           SendToICS(buf);
-                       }
-                   } else {
-                       boards[0][y][x] = EmptySquare;
-                   }
-               }
-           }
-       }
-       if (gameMode == EditPosition) {
-           DrawPosition(FALSE, boards[0]);
-       }
-       break;
-
-      case WhitePlay:
-       SetWhiteToPlayEvent();
-       break;
-
-      case BlackPlay:
-       SetBlackToPlayEvent();
-       break;
-
-      case EmptySquare:
-       if (gameMode == IcsExamining) {
-           sprintf(buf, "%sx@%c%c\n", ics_prefix, 'a' + x, '1' + y);
-           SendToICS(buf);
-       } else {
-           boards[0][y][x] = EmptySquare;
-           DrawPosition(FALSE, boards[0]);
-       }
-       break;
-
-      default:
-       if (gameMode == IcsExamining) {
-           sprintf(buf, "%s%c@%c%c\n", ics_prefix,
-                   PieceToChar(selection), 'a' + x, '1' + y);
-           SendToICS(buf);
-       } else {
-           boards[0][y][x] = selection;
-           DrawPosition(FALSE, boards[0]);
-       }
-       break;
-    }
-}
-
-
-void
-DropMenuEvent(selection, x, y)
-     ChessSquare selection;
-     int x, y;
-{
-    ChessMove moveType;
-
-    switch (gameMode) {
-      case IcsPlayingWhite:
-      case MachinePlaysBlack:
-       if (!WhiteOnMove(currentMove)) {
-           DisplayMoveError("It is Black's turn");
-           return;
-       }
-       moveType = WhiteDrop;
-       break;
-      case IcsPlayingBlack:
-      case MachinePlaysWhite:
-       if (WhiteOnMove(currentMove)) {
-           DisplayMoveError("It is White's turn");
-           return;
-       }
-       moveType = BlackDrop;
-       break;
-      case EditGame:
-       moveType = WhiteOnMove(currentMove) ? WhiteDrop : BlackDrop;
-       break;
-      default:
-       return;
-    }
-
-    if (moveType == BlackDrop && selection < BlackPawn) {
-      selection = (ChessSquare) ((int) selection
-                                + (int) BlackPawn - (int) WhitePawn);
-    }
-    if (boards[currentMove][y][x] != EmptySquare) {
-       DisplayMoveError("That square is occupied");
-       return;
-    }
-
-    FinishMove(moveType, (int) selection, DROP_RANK, x, y, NULLCHAR);
-}
-
-void
-AcceptEvent()
-{
-    /* Accept a pending offer of any kind from opponent */
-    
-    if (appData.icsActive) {
-        SendToICS(ics_prefix);
-       SendToICS("accept\n");
-    } else if (cmailMsgLoaded) {
-       if (currentMove == cmailOldMove &&
-           commentList[cmailOldMove] != NULL &&
-           StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ?
-                  "Black offers a draw" : "White offers a draw")) {
-           TruncateGame();
-           GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER);
-           cmailMoveType[lastLoadGameNumber - 1] = CMAIL_ACCEPT;
-       } else {
-           DisplayError("There is no pending offer on this move", 0);
-           cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
-       }
-    } else {
-       /* Not used for offers from chess program */
-    }
-}
-
-void
-DeclineEvent()
-{
-    /* Decline a pending offer of any kind from opponent */
-    
-    if (appData.icsActive) {
-        SendToICS(ics_prefix);
-       SendToICS("decline\n");
-    } else if (cmailMsgLoaded) {
-       if (currentMove == cmailOldMove &&
-           commentList[cmailOldMove] != NULL &&
-           StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ?
-                  "Black offers a draw" : "White offers a draw")) {
-#ifdef NOTDEF
-           AppendComment(cmailOldMove, "Draw declined");
-           DisplayComment(cmailOldMove - 1, "Draw declined");
-#endif /*NOTDEF*/
-       } else {
-           DisplayError("There is no pending offer on this move", 0);
-       }
-    } else {
-       /* Not used for offers from chess program */
-    }
-}
-
-void
-RematchEvent()
-{
-    /* Issue ICS rematch command */
-    if (appData.icsActive) {
-        SendToICS(ics_prefix);
-       SendToICS("rematch\n");
-    }
-}
-
-void
-CallFlagEvent()
-{
-    /* Call your opponent's flag (claim a win on time) */
-    if (appData.icsActive) {
-        SendToICS(ics_prefix);
-       SendToICS("flag\n");
-    } else {
-       switch (gameMode) {
-         default:
-           return;
-         case MachinePlaysWhite:
-           if (whiteFlag) {
-               if (blackFlag)
-                 GameEnds(GameIsDrawn, "Both players ran out of time",
-                          GE_PLAYER);
-               else
-                 GameEnds(BlackWins, "Black wins on time", GE_PLAYER);
-           } else {
-               DisplayError("Your opponent is not out of time", 0);
-           }
-           break;
-         case MachinePlaysBlack:
-           if (blackFlag) {
-               if (whiteFlag)
-                 GameEnds(GameIsDrawn, "Both players ran out of time",
-                          GE_PLAYER);
-               else
-                 GameEnds(WhiteWins, "White wins on time", GE_PLAYER);
-           } else {
-               DisplayError("Your opponent is not out of time", 0);
-           }
-           break;
-       }
-    }
-}
-
-void
-DrawEvent()
-{
-    /* Offer draw or accept pending draw offer from opponent */
-    
-    if (appData.icsActive) {
-       /* Note: tournament rules require draw offers to be
-          made after you make your move but before you punch
-          your clock.  Currently ICS doesn't let you do that;
-          instead, you immediately punch your clock after making
-          a move, but you can offer a draw at any time. */
-       
-        SendToICS(ics_prefix);
-       SendToICS("draw\n");
-    } else if (cmailMsgLoaded) {
-       if (currentMove == cmailOldMove &&
-           commentList[cmailOldMove] != NULL &&
-           StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ?
-                  "Black offers a draw" : "White offers a draw")) {
-           GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER);
-           cmailMoveType[lastLoadGameNumber - 1] = CMAIL_ACCEPT;
-       } else if (currentMove == cmailOldMove + 1) {
-           char *offer = WhiteOnMove(cmailOldMove) ?
-             "White offers a draw" : "Black offers a draw";
-           AppendComment(currentMove, offer);
-           DisplayComment(currentMove - 1, offer);
-           cmailMoveType[lastLoadGameNumber - 1] = CMAIL_DRAW;
-       } else {
-           DisplayError("You must make your move before offering a draw", 0);
-           cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
-       }
-    } else if (first.offeredDraw) {
-       GameEnds(GameIsDrawn, "Draw agreed", GE_XBOARD);
-    } else {
-        if (first.sendDrawOffers) {
-           SendToProgram("draw\n", &first);
-            userOfferedDraw = TRUE;
-       }
-    }
-}
-
-void
-AdjournEvent()
-{
-    /* Offer Adjourn or accept pending Adjourn offer from opponent */
-    
-    if (appData.icsActive) {
-        SendToICS(ics_prefix);
-       SendToICS("adjourn\n");
-    } else {
-       /* Currently GNU Chess doesn't offer or accept Adjourns */
-    }
-}
-
-
-void
-AbortEvent()
-{
-    /* Offer Abort or accept pending Abort offer from opponent */
-    
-    if (appData.icsActive) {
-        SendToICS(ics_prefix);
-       SendToICS("abort\n");
-    } else {
-       GameEnds(GameUnfinished, "Game aborted", GE_PLAYER);
-    }
-}
-
-void
-ResignEvent()
-{
-    /* Resign.  You can do this even if it's not your turn. */
-    
-    if (appData.icsActive) {
-        SendToICS(ics_prefix);
-       SendToICS("resign\n");
-    } else {
-       switch (gameMode) {
-         case MachinePlaysWhite:
-           GameEnds(WhiteWins, "Black resigns", GE_PLAYER);
-           break;
-         case MachinePlaysBlack:
-           GameEnds(BlackWins, "White resigns", GE_PLAYER);
-           break;
-         case EditGame:
-           if (cmailMsgLoaded) {
-               TruncateGame();
-               if (WhiteOnMove(cmailOldMove)) {
-                   GameEnds(BlackWins, "White resigns", GE_PLAYER);
-               } else {
-                   GameEnds(WhiteWins, "Black resigns", GE_PLAYER);
-               }
-               cmailMoveType[lastLoadGameNumber - 1] = CMAIL_RESIGN;
-           }
-           break;
-         default:
-           break;
-       }
-    }
-}
-
-
-void
-StopObservingEvent()
-{
-    /* Stop observing current games */
-    SendToICS(ics_prefix);
-    SendToICS("unobserve\n");
-}
-
-void
-StopExaminingEvent()
-{
-    /* Stop observing current game */
-    SendToICS(ics_prefix);
-    SendToICS("unexamine\n");
-}
-
-void
-ForwardInner(target)
-     int target;
-{
-    int limit;
-
-    if (appData.debugMode)
-       fprintf(debugFP, "ForwardInner(%d), current %d, forward %d\n",
-               target, currentMove, forwardMostMove);
-
-    if (gameMode == EditPosition)
-      return;
-
-    if (gameMode == PlayFromGameFile && !pausing)
-      PauseEvent();
-    
-    if (gameMode == IcsExamining && pausing)
-      limit = pauseExamForwardMostMove;
-    else
-      limit = forwardMostMove;
-    
-    if (target > limit) target = limit;
-
-    if (target > 0 && moveList[target - 1][0]) {
-       int fromX, fromY, toX, toY;
-       toX = moveList[target - 1][2] - 'a';
-       toY = moveList[target - 1][3] - '1';
-       if (moveList[target - 1][1] == '@') {
-           if (appData.highlightLastMove) {
-               SetHighlights(-1, -1, toX, toY);
-           }
-       } else {
-           fromX = moveList[target - 1][0] - 'a';
-           fromY = moveList[target - 1][1] - '1';
-           if (target == currentMove + 1) {
-               AnimateMove(boards[currentMove], fromX, fromY, toX, toY);
-           }
-           if (appData.highlightLastMove) {
-               SetHighlights(fromX, fromY, toX, toY);
-           }
-       }
-    }
-    if (gameMode == EditGame || gameMode == AnalyzeMode || 
-       gameMode == Training || gameMode == PlayFromGameFile || 
-       gameMode == AnalyzeFile) {
-       while (currentMove < target) {
-           SendMoveToProgram(currentMove++, &first);
-       }
-    } else {
-       currentMove = target;
-    }
-    
-    if (gameMode == EditGame || gameMode == EndOfGame) {
-       whiteTimeRemaining = timeRemaining[0][currentMove];
-       blackTimeRemaining = timeRemaining[1][currentMove];
-    }
-    DisplayBothClocks();
-    DisplayMove(currentMove - 1);
-    DrawPosition(FALSE, boards[currentMove]);
-    HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
-    if (commentList[currentMove] && !matchMode && gameMode != Training) {
-       DisplayComment(currentMove - 1, commentList[currentMove]);
-    }
-}
-
-
-void
-ForwardEvent()
-{
-    if (gameMode == IcsExamining && !pausing) {
-        SendToICS(ics_prefix);
-       SendToICS("forward\n");
-    } else {
-       ForwardInner(currentMove + 1);
-    }
-}
-
-void
-ToEndEvent()
-{
-    if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
-       /* to optimze, we temporarily turn off analysis mode while we feed
-        * the remaining moves to the engine. Otherwise we get analysis output
-        * after each move.
-        */ 
-        if (first.analysisSupport) {
-         SendToProgram("exit\nforce\n", &first);
-         first.analyzing = FALSE;
-       }
-    }
-       
-    if (gameMode == IcsExamining && !pausing) {
-        SendToICS(ics_prefix);
-       SendToICS("forward 999999\n");
-    } else {
-       ForwardInner(forwardMostMove);
-    }
-
-    if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
-       /* we have fed all the moves, so reactivate analysis mode */
-       SendToProgram("analyze\n", &first);
-       first.analyzing = TRUE;
-       /*first.maybeThinking = TRUE;*/
-       first.maybeThinking = FALSE; /* avoid killing GNU Chess */
-    }
-}
-
-void
-BackwardInner(target)
-     int target;
-{
-    if (appData.debugMode)
-       fprintf(debugFP, "BackwardInner(%d), current %d, forward %d\n",
-               target, currentMove, forwardMostMove);
-
-    if (gameMode == EditPosition) return;
-    if (currentMove <= backwardMostMove) {
-       ClearHighlights();
-       DrawPosition(FALSE, boards[currentMove]);
-       return;
-    }
-    if (gameMode == PlayFromGameFile && !pausing)
-      PauseEvent();
-    
-    if (moveList[target][0]) {
-       int fromX, fromY, toX, toY;
-       toX = moveList[target][2] - 'a';
-       toY = moveList[target][3] - '1';
-       if (moveList[target][1] == '@') {
-           if (appData.highlightLastMove) {
-               SetHighlights(-1, -1, toX, toY);
-           }
-       } else {
-           fromX = moveList[target][0] - 'a';
-           fromY = moveList[target][1] - '1';
-           if (target == currentMove - 1) {
-               AnimateMove(boards[currentMove], toX, toY, fromX, fromY);
-           }
-           if (appData.highlightLastMove) {
-               SetHighlights(fromX, fromY, toX, toY);
-           }
-       }
-    }
-    if (gameMode == EditGame || gameMode==AnalyzeMode ||
-       gameMode == PlayFromGameFile || gameMode == AnalyzeFile) {
-       while (currentMove > target) {
-           SendToProgram("undo\n", &first);
-           currentMove--;
-       }
-    } else {
-       currentMove = target;
-    }
-    
-    if (gameMode == EditGame || gameMode == EndOfGame) {
-       whiteTimeRemaining = timeRemaining[0][currentMove];
-       blackTimeRemaining = timeRemaining[1][currentMove];
-    }
-    DisplayBothClocks();
-    DisplayMove(currentMove - 1);
-    DrawPosition(FALSE, boards[currentMove]);
-    HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
-    if (commentList[currentMove] != NULL) {
-       DisplayComment(currentMove - 1, commentList[currentMove]);
-    }
-}
-
-void
-BackwardEvent()
-{
-    if (gameMode == IcsExamining && !pausing) {
-        SendToICS(ics_prefix);
-       SendToICS("backward\n");
-    } else {
-       BackwardInner(currentMove - 1);
-    }
-}
-
-void
-ToStartEvent()
-{
-    if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
-       /* to optimze, we temporarily turn off analysis mode while we undo
-        * all the moves. Otherwise we get analysis output after each undo.
-        */ 
-        if (first.analysisSupport) {
-         SendToProgram("exit\nforce\n", &first);
-         first.analyzing = FALSE;
-       }
-    }
-
-    if (gameMode == IcsExamining && !pausing) {
-        SendToICS(ics_prefix);
-       SendToICS("backward 999999\n");
-    } else {
-       BackwardInner(backwardMostMove);
-    }
-
-    if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
-       /* we have fed all the moves, so reactivate analysis mode */
-       SendToProgram("analyze\n", &first);
-       first.analyzing = TRUE;
-       /*first.maybeThinking = TRUE;*/
-       first.maybeThinking = FALSE; /* avoid killing GNU Chess */
-    }
-}
-
-void
-ToNrEvent(int to)
-{
-  if (gameMode == PlayFromGameFile && !pausing) PauseEvent();
-  if (to >= forwardMostMove) to = forwardMostMove;
-  if (to <= backwardMostMove) to = backwardMostMove;
-  if (to < currentMove) {
-    BackwardInner(to);
-  } else {
-    ForwardInner(to);
-  }
-}
-
-void
-RevertEvent()
-{
-    if (gameMode != IcsExamining) {
-       DisplayError("You are not examining a game", 0);
-       return;
-    }
-    if (pausing) {
-       DisplayError("You can't revert while pausing", 0);
-       return;
-    }
-    SendToICS(ics_prefix);
-    SendToICS("revert\n");
-}
-
-void
-RetractMoveEvent()
-{
-    switch (gameMode) {
-      case MachinePlaysWhite:
-      case MachinePlaysBlack:
-       if (WhiteOnMove(forwardMostMove) == (gameMode == MachinePlaysWhite)) {
-           DisplayError("Wait until your turn,\nor select Move Now", 0);
-           return;
-       }
-       if (forwardMostMove < 2) return;
-       currentMove = forwardMostMove = forwardMostMove - 2;
-       whiteTimeRemaining = timeRemaining[0][currentMove];
-       blackTimeRemaining = timeRemaining[1][currentMove];
-       DisplayBothClocks();
-       DisplayMove(currentMove - 1);
-       ClearHighlights();/*!! could figure this out*/
-       DrawPosition(FALSE, boards[currentMove]);
-       SendToProgram("remove\n", &first);
-       /*first.maybeThinking = TRUE;*/ /* GNU Chess does not ponder here */
-       break;
-
-      case BeginningOfGame:
-      default:
-       break;
-
-      case IcsPlayingWhite:
-      case IcsPlayingBlack:
-       if (WhiteOnMove(forwardMostMove) == (gameMode == IcsPlayingWhite)) {
-           SendToICS(ics_prefix);
-           SendToICS("takeback 2\n");
-       } else {
-           SendToICS(ics_prefix);
-           SendToICS("takeback 1\n");
-       }
-       break;
-    }
-}
-
-void
-MoveNowEvent()
-{
-    ChessProgramState *cps;
-
-    switch (gameMode) {
-      case MachinePlaysWhite:
-       if (!WhiteOnMove(forwardMostMove)) {
-           DisplayError("It is your turn", 0);
-           return;
-       }
-       cps = &first;
-       break;
-      case MachinePlaysBlack:
-       if (WhiteOnMove(forwardMostMove)) {
-           DisplayError("It is your turn", 0);
-           return;
-       }
-       cps = &first;
-       break;
-      case TwoMachinesPlay:
-       if (WhiteOnMove(forwardMostMove) ==
-           (first.twoMachinesColor[0] == 'w')) {
-           cps = &first;
-       } else {
-           cps = &second;
-       }
-       break;
-      case BeginningOfGame:
-      default:
-       return;
-    }
-    SendToProgram("?\n", cps);
-}
-
-void
-TruncateGameEvent()
-{
-    EditGameEvent();
-    if (gameMode != EditGame) return;
-    TruncateGame();
-}
-
-void
-TruncateGame()
-{
-    if (forwardMostMove > currentMove) {
-       if (gameInfo.resultDetails != NULL) {
-           free(gameInfo.resultDetails);
-           gameInfo.resultDetails = NULL;
-           gameInfo.result = GameUnfinished;
-       }
-       forwardMostMove = currentMove;
-       HistorySet(parseList, backwardMostMove, forwardMostMove,
-                  currentMove-1);
-    }
-}
-
-void
-HintEvent()
-{
-    if (appData.noChessProgram) return;
-    switch (gameMode) {
-      case MachinePlaysWhite:
-       if (WhiteOnMove(forwardMostMove)) {
-           DisplayError("Wait until your turn", 0);
-           return;
-       }
-       break;
-      case BeginningOfGame:
-      case MachinePlaysBlack:
-       if (!WhiteOnMove(forwardMostMove)) {
-           DisplayError("Wait until your turn", 0);
-           return;
-       }
-       break;
-      default:
-       DisplayError("No hint available", 0);
-       return;
-    }
-    SendToProgram("hint\n", &first);
-    hintRequested = TRUE;
-}
-
-void
-BookEvent()
-{
-    if (appData.noChessProgram) return;
-    switch (gameMode) {
-      case MachinePlaysWhite:
-       if (WhiteOnMove(forwardMostMove)) {
-           DisplayError("Wait until your turn", 0);
-           return;
-       }
-       break;
-      case BeginningOfGame:
-      case MachinePlaysBlack:
-       if (!WhiteOnMove(forwardMostMove)) {
-           DisplayError("Wait until your turn", 0);
-           return;
-       }
-       break;
-      case EditPosition:
-       EditPositionDone();
-       break;
-      case TwoMachinesPlay:
-       return;
-      default:
-       break;
-    }
-    SendToProgram("bk\n", &first);
-    bookOutput[0] = NULLCHAR;
-    bookRequested = TRUE;
-}
-
-void
-AboutGameEvent()
-{
-    char *tags = PGNTags(&gameInfo);
-    TagsPopUp(tags, CmailMsg());
-    free(tags);
-}
-
-/* end button procedures */
-
-void
-PrintPosition(fp, move)
-     FILE *fp;
-     int move;
-{
-    int i, j;
-    
-    for (i = BOARD_SIZE - 1; i >= 0; i--) {
-       for (j = 0; j < BOARD_SIZE; j++) {
-           char c = PieceToChar(boards[move][i][j]);
-           fputc(c == 'x' ? '.' : c, fp);
-           fputc(j == BOARD_SIZE - 1 ? '\n' : ' ', fp);
-       }
-    }
-    if ((gameMode == EditPosition) ? !blackPlaysFirst : (move % 2 == 0))
-      fprintf(fp, "white to play\n");
-    else
-      fprintf(fp, "black to play\n");
-}
-
-void
-PrintOpponents(fp)
-     FILE *fp;
-{
-    if (gameInfo.white != NULL) {
-       fprintf(fp, "\t%s vs. %s\n", gameInfo.white, gameInfo.black);
-    } else {
-       fprintf(fp, "\n");
-    }
-}
-
-/* Find last component of program's own name, using some heuristics */
-void
-TidyProgramName(prog, host, buf)
-     char *prog, *host, buf[MSG_SIZ];
-{
-    char *p, *q;
-    int local = (strcmp(host, "localhost") == 0);
-    while (!local && (p = strchr(prog, ';')) != NULL) {
-       p++;
-       while (*p == ' ') p++;
-       prog = p;
-    }
-    if (*prog == '"' || *prog == '\'') {
-       q = strchr(prog + 1, *prog);
-    } else {
-       q = strchr(prog, ' ');
-    }
-    if (q == NULL) q = prog + strlen(prog);
-    p = q;
-    while (p >= prog && *p != '/' && *p != '\\') p--;
-    p++;
-    if (q - p >= 4 && StrCaseCmp(q - 4, ".exe") == 0) q -= 4;
-    memcpy(buf, p, q - p);
-    buf[q - p] = NULLCHAR;
-    if (!local) {
-       strcat(buf, "@");
-       strcat(buf, host);
-    }
-}
-
-char *
-TimeControlTagValue()
-{
-    char buf[MSG_SIZ];
-    if (!appData.clockMode) {
-       strcpy(buf, "-");
-    } else if (movesPerSession > 0) {
-       sprintf(buf, "%d/%ld", movesPerSession, timeControl/1000);
-    } else if (timeIncrement == 0) {
-       sprintf(buf, "%ld", timeControl/1000);
-    } else {
-       sprintf(buf, "%ld+%ld", timeControl/1000, timeIncrement/1000);
-    }
-    return StrSave(buf);
-}
-
-void
-SetGameInfo()
-{
-    /* This routine is used only for certain modes */
-    VariantClass v = gameInfo.variant;
-    ClearGameInfo(&gameInfo);
-    gameInfo.variant = v;
-
-    switch (gameMode) {
-      case MachinePlaysWhite:
-       gameInfo.event = StrSave("Computer chess game");
-       gameInfo.site = StrSave(HostName());
-       gameInfo.date = PGNDate();
-       gameInfo.round = StrSave("-");
-       gameInfo.white = StrSave(first.tidy);
-       gameInfo.black = StrSave(UserName());
-       gameInfo.timeControl = TimeControlTagValue();
-       break;
-
-      case MachinePlaysBlack:
-       gameInfo.event = StrSave("Computer chess game");
-       gameInfo.site = StrSave(HostName());
-       gameInfo.date = PGNDate();
-       gameInfo.round = StrSave("-");
-       gameInfo.white = StrSave(UserName());
-       gameInfo.black = StrSave(first.tidy);
-       gameInfo.timeControl = TimeControlTagValue();
-       break;
-
-      case TwoMachinesPlay:
-       gameInfo.event = StrSave("Computer chess game");
-       gameInfo.site = StrSave(HostName());
-       gameInfo.date = PGNDate();
-       if (matchGame > 0) {
-           char buf[MSG_SIZ];
-           sprintf(buf, "%d", matchGame);
-           gameInfo.round = StrSave(buf);
-       } else {
-           gameInfo.round = StrSave("-");
-       }
-       if (first.twoMachinesColor[0] == 'w') {
-           gameInfo.white = StrSave(first.tidy);
-           gameInfo.black = StrSave(second.tidy);
-       } else {
-           gameInfo.white = StrSave(second.tidy);
-           gameInfo.black = StrSave(first.tidy);
-       }
-       gameInfo.timeControl = TimeControlTagValue();
-       break;
-
-      case EditGame:
-       gameInfo.event = StrSave("Edited game");
-       gameInfo.site = StrSave(HostName());
-       gameInfo.date = PGNDate();
-       gameInfo.round = StrSave("-");
-       gameInfo.white = StrSave("-");
-       gameInfo.black = StrSave("-");
-       break;
-
-      case EditPosition:
-       gameInfo.event = StrSave("Edited position");
-       gameInfo.site = StrSave(HostName());
-       gameInfo.date = PGNDate();
-       gameInfo.round = StrSave("-");
-       gameInfo.white = StrSave("-");
-       gameInfo.black = StrSave("-");
-       break;
-
-      case IcsPlayingWhite:
-      case IcsPlayingBlack:
-      case IcsObserving:
-      case IcsExamining:
-       break;
-
-      case PlayFromGameFile:
-       gameInfo.event = StrSave("Game from non-PGN file");
-       gameInfo.site = StrSave(HostName());
-       gameInfo.date = PGNDate();
-       gameInfo.round = StrSave("-");
-       gameInfo.white = StrSave("?");
-       gameInfo.black = StrSave("?");
-       break;
-
-      default:
-       break;
-    }
-}
-
-void
-ReplaceComment(index, text)
-     int index;
-     char *text;
-{
-    int len;
-
-    while (*text == '\n') text++;
-    len = strlen(text);
-    while (len > 0 && text[len - 1] == '\n') len--;
-
-    if (commentList[index] != NULL)
-      free(commentList[index]);
-
-    if (len == 0) {
-       commentList[index] = NULL;
-       return;
-    }
-    commentList[index] = (char *) malloc(len + 2);
-    strncpy(commentList[index], text, len);
-    commentList[index][len] = '\n';
-    commentList[index][len + 1] = NULLCHAR;
-}
-
-void
-AppendComment(index, text)
-     int index;
-     char *text;
-{
-    int oldlen, len;
-    char *old;
-
-    while (*text == '\n') text++;
-    len = strlen(text);
-    while (len > 0 && text[len - 1] == '\n') len--;
-
-    if (len == 0) return;
-
-    if (commentList[index] != NULL) {
-       old = commentList[index];
-       oldlen = strlen(old);
-       commentList[index] = (char *) malloc(oldlen + len + 2);
-       strcpy(commentList[index], old);
-       free(old);
-       strncpy(&commentList[index][oldlen], text, len);
-       commentList[index][oldlen + len] = '\n';
-       commentList[index][oldlen + len + 1] = NULLCHAR;
-    } else {
-       commentList[index] = (char *) malloc(len + 2);
-       strncpy(commentList[index], text, len);
-       commentList[index][len] = '\n';
-       commentList[index][len + 1] = NULLCHAR;
-    }
-}
-
-void
-SendToProgram(message, cps)
-     char *message;
-     ChessProgramState *cps;
-{
-    int count, outCount, error;
-    char buf[MSG_SIZ];
-
-    if (cps->pr == NULL) return;
-    Attention(cps);
-    
-    if (appData.debugMode) {
-       TimeMark now;
-       GetTimeMark(&now);
-       fprintf(debugFP, "%ld >%-6s: %s", 
-               SubtractTimeMarks(&now, &programStartTime),
-               cps->which, message);
-    }
-    
-    count = strlen(message);
-    outCount = OutputToProcess(cps->pr, message, count, &error);
-    if (outCount < count && !exiting) {
-       sprintf(buf, "Error writing to %s chess program", cps->which);
-       DisplayFatalError(buf, error, 1);
-    }
-}
-
-void
-ReceiveFromProgram(isr, closure, message, count, error)
-     InputSourceRef isr;
-     VOIDSTAR closure;
-     char *message;
-     int count;
-     int error;
-{
-    char *end_str;
-    char buf[MSG_SIZ];
-    ChessProgramState *cps = (ChessProgramState *)closure;
-
-    if (isr != cps->isr) return; /* Killed intentionally */
-    if (count <= 0) {
-       if (count == 0) {
-           sprintf(buf,
-                   "Error: %s chess program (%s) exited unexpectedly",
-                   cps->which, cps->program);
-           RemoveInputSource(cps->isr);
-           DisplayFatalError(buf, 0, 1);
-       } else {
-           sprintf(buf,
-                   "Error reading from %s chess program (%s)",
-                   cps->which, cps->program);
-           RemoveInputSource(cps->isr);
-           DisplayFatalError(buf, error, 1);
-       }
-       GameEnds((ChessMove) 0, NULL, GE_PLAYER);
-       return;
-    }
-    
-    if ((end_str = strchr(message, '\r')) != NULL)
-      *end_str = NULLCHAR;
-    if ((end_str = strchr(message, '\n')) != NULL)
-      *end_str = NULLCHAR;
-    
-    if (appData.debugMode) {
-       TimeMark now;
-       GetTimeMark(&now);
-       fprintf(debugFP, "%ld <%-6s: %s\n", 
-               SubtractTimeMarks(&now, &programStartTime),
-               cps->which, message);
-    }
-
-       if (appData.icsAnalyze) {
-               /* wb2 - can reset a setting - we are in possible ics mode - drop */
-               if (strstr(message, "whisper") != NULL ||
-                   strstr(message, "kibitz") != NULL || 
-                       strstr(message, "set 1") != NULL) {
-                       if (appData.debugMode) fprintf(debugFP, "ICS Analyze: Drop engine output\n");
-               } else {
-                       HandleMachineMove(message, cps);
-               }
-       } else {
-               HandleMachineMove(message, cps);
-       }
-}
-
-
-void
-SendTimeControl(cps, mps, tc, inc, sd, st)
-     ChessProgramState *cps;
-     int mps, inc, sd, st;
-     long tc;
-{
-    char buf[MSG_SIZ];
-    int seconds = (tc / 1000) % 60;
-
-    if (st > 0) {
-      /* Set exact time per move, normally using st command */
-      if (cps->stKludge) {
-       /* GNU Chess 4 has no st command; uses level in a nonstandard way */
-       seconds = st % 60;
-       if (seconds == 0) {
-         sprintf(buf, "level 1 %d\n", st/60);
-       } else {
-         sprintf(buf, "level 1 %d:%02d\n", st/60, seconds);
-       }
-      } else {
-       sprintf(buf, "st %d\n", st);
-      }
-    } else {
-      /* Set conventional or incremental time control, using level command */
-      if (seconds == 0) {
-       /* Note old gnuchess bug -- minutes:seconds used to not work.
-          Fixed in later versions, but still avoid :seconds
-          when seconds is 0. */
-       sprintf(buf, "level %d %ld %d\n", mps, tc/60000, inc/1000);
-      } else {
-       sprintf(buf, "level %d %ld:%02d %d\n", mps, tc/60000,
-               seconds, inc/1000);
-      }
-    }
-    SendToProgram(buf, cps);
-
-    /* Orthoganally (except for GNU Chess 4), limit time to st seconds */
-    /* Orthogonally, limit search to given depth */
-    if (sd > 0) {
-      if (cps->sdKludge) {
-       sprintf(buf, "depth\n%d\n", sd);
-      } else {
-       sprintf(buf, "sd %d\n", sd);
-      }
-      SendToProgram(buf, cps);
-    }
-}
-
-void
-SendTimeRemaining(cps, machineWhite)
-     ChessProgramState *cps;
-     int /*boolean*/ machineWhite;
-{
-    char message[MSG_SIZ];
-    long time, otime;
-
-    /* Note: this routine must be called when the clocks are stopped
-       or when they have *just* been set or switched; otherwise
-       it will be off by the time since the current tick started.
-    */
-    if (machineWhite) {
-       time = whiteTimeRemaining / 10;
-       otime = blackTimeRemaining / 10;
-    } else {
-       time = blackTimeRemaining / 10;
-       otime = whiteTimeRemaining / 10;
-    }
-    if (time <= 0) time = 1;
-    if (otime <= 0) otime = 1;
-    
-    sprintf(message, "time %ld\notim %ld\n", time, otime);
-    SendToProgram(message, cps);
-}
-
-int
-BoolFeature(p, name, loc, cps)
-     char **p;
-     char *name;
-     int *loc;
-     ChessProgramState *cps;
-{
-  char buf[MSG_SIZ];
-  int len = strlen(name);
-  int val;
-  if (strncmp((*p), name, len) == 0 && (*p)[len] == '=') {
-    (*p) += len + 1;
-    sscanf(*p, "%d", &val);
-    *loc = (val != 0);
-    while (**p && **p != ' ') (*p)++;
-    sprintf(buf, "accepted %s\n", name);
-    SendToProgram(buf, cps);
-    return TRUE;
-  }
-  return FALSE;
-}
-
-int
-IntFeature(p, name, loc, cps)
-     char **p;
-     char *name;
-     int *loc;
-     ChessProgramState *cps;
-{
-  char buf[MSG_SIZ];
-  int len = strlen(name);
-  if (strncmp((*p), name, len) == 0 && (*p)[len] == '=') {
-    (*p) += len + 1;
-    sscanf(*p, "%d", loc);
-    while (**p && **p != ' ') (*p)++;
-    sprintf(buf, "accepted %s\n", name);
-    SendToProgram(buf, cps);
-    return TRUE;
-  }
-  return FALSE;
-}
-
-int
-StringFeature(p, name, loc, cps)
-     char **p;
-     char *name;
-     char loc[];
-     ChessProgramState *cps;
-{
-  char buf[MSG_SIZ];
-  int len = strlen(name);
-  if (strncmp((*p), name, len) == 0
-      && (*p)[len] == '=' && (*p)[len+1] == '\"') {
-    (*p) += len + 2;
-    sscanf(*p, "%[^\"]", loc);
-    while (**p && **p != '\"') (*p)++;
-    if (**p == '\"') (*p)++;
-    sprintf(buf, "accepted %s\n", name);
-    SendToProgram(buf, cps);
-    return TRUE;
-  }
-  return FALSE;
-}
-
-void
-FeatureDone(cps, val)
-     ChessProgramState* cps;
-     int val;
-{
-  DelayedEventCallback cb = GetDelayedEvent();
-  if ((cb == InitBackEnd3 && cps == &first) ||
-      (cb == TwoMachinesEventIfReady && cps == &second)) {
-    CancelDelayedEvent();
-    ScheduleDelayedEvent(cb, val ? 1 : 3600000);
-  }
-  cps->initDone = val;
-}
-
-/* Parse feature command from engine */
-void
-ParseFeatures(args, cps)
-     char* args;
-     ChessProgramState *cps;  
-{
-  char *p = args;
-  char *q;
-  int val;
-  char buf[MSG_SIZ];
-
-  for (;;) {
-    while (*p == ' ') p++;
-    if (*p == NULLCHAR) return;
-
-    if (BoolFeature(&p, "setboard", &cps->useSetboard, cps)) continue;
-    if (BoolFeature(&p, "time", &cps->sendTime, cps)) continue;    
-    if (BoolFeature(&p, "draw", &cps->sendDrawOffers, cps)) continue;    
-    if (BoolFeature(&p, "sigint", &cps->useSigint, cps)) continue;    
-    if (BoolFeature(&p, "sigterm", &cps->useSigterm, cps)) continue;    
-    if (BoolFeature(&p, "reuse", &val, cps)) {
-      /* Engine can disable reuse, but can't enable it if user said no */
-      if (!val) cps->reuse = FALSE;
-      continue;
-    }
-    if (BoolFeature(&p, "analyze", &cps->analysisSupport, cps)) continue;
-    if (StringFeature(&p, "myname", &cps->tidy, cps)) {
-      if (gameMode == TwoMachinesPlay) {
-       DisplayTwoMachinesTitle();
-      } else {
-       DisplayTitle("");
-      }
-      continue;
-    }
-    if (StringFeature(&p, "variants", &cps->variants, cps)) continue;
-    if (BoolFeature(&p, "san", &cps->useSAN, cps)) continue;
-    if (BoolFeature(&p, "ping", &cps->usePing, cps)) continue;
-    if (BoolFeature(&p, "playother", &cps->usePlayother, cps)) continue;
-    if (BoolFeature(&p, "colors", &cps->useColors, cps)) continue;
-    if (BoolFeature(&p, "usermove", &cps->useUsermove, cps)) continue;
-    if (BoolFeature(&p, "ics", &cps->sendICS, cps)) continue;
-    if (BoolFeature(&p, "name", &cps->sendName, cps)) continue;
-    if (BoolFeature(&p, "pause", &val, cps)) continue; /* unused at present */
-    if (IntFeature(&p, "done", &val, cps)) {
-      FeatureDone(cps, val);
-      continue;
-    }
-
-    /* unknown feature: complain and skip */
-    q = p;
-    while (*q && *q != '=') q++;
-    sprintf(buf, "rejected %.*s\n", q-p, p);
-    SendToProgram(buf, cps);
-    p = q;
-    if (*p == '=') {
-      p++;
-      if (*p == '\"') {
-       p++;
-       while (*p && *p != '\"') p++;
-       if (*p == '\"') p++;
-      } else {
-       while (*p && *p != ' ') p++;
-      }
-    }
-  }
-
-}
-
-void
-PeriodicUpdatesEvent(newState)
-     int newState;
-{
-    if (newState == appData.periodicUpdates)
-      return;
-
-    appData.periodicUpdates=newState;
-
-    /* Display type changes, so update it now */
-    DisplayAnalysis(0,0);
-
-    /* Get the ball rolling again... */
-    if (newState) {
-               if (gameMode == AnalyzeMode || gameMode == AnalyzeFile ||
-                       appData.icsAnalyze || appData.AnalysisWindow) {
-                               AnalysisPeriodicEvent(1);
-                               StartAnalysisClock();
-               }
-    }
-}
-
-void
-PonderNextMoveEvent(newState)
-     int newState;
-{
-    if (newState == appData.ponderNextMove) return;
-    if (gameMode == EditPosition) EditPositionDone();
-    if (newState) {
-       SendToProgram("hard\n", &first);
-       if (gameMode == TwoMachinesPlay) {
-           SendToProgram("hard\n", &second);
-       }
-    } else {
-       SendToProgram("easy\n", &first);
-       thinkOutput[0] = NULLCHAR;
-       if (gameMode == TwoMachinesPlay) {
-           SendToProgram("easy\n", &second);
-       }
-    }
-    appData.ponderNextMove = newState;
-}
-
-void
-ShowThinkingEvent(newState)
-     int newState;
-{
-    if (newState == appData.showThinking) return;
-    if (gameMode == EditPosition) EditPositionDone();
-    if (newState) {
-       SendToProgram("post\n", &first);
-       if (gameMode == TwoMachinesPlay) {
-           SendToProgram("post\n", &second);
-       }
-    } else {
-               if (appData.AnalysisWindow) {
-                       AnalysisPopDown(); 
-                       appData.AnalysisWindow = FALSE;
-       }
-       SendToProgram("nopost\n", &first);
-       thinkOutput[0] = NULLCHAR;
-       if (gameMode == TwoMachinesPlay) {
-           SendToProgram("nopost\n", &second);
-       }
-    }
-    appData.showThinking = newState;   
-}
-
-void
-AskQuestionEvent(title, question, replyPrefix, which)
-     char *title; char *question; char *replyPrefix; char *which;
-{
-  ProcRef pr = (which[0] == '1') ? first.pr : second.pr;
-  if (pr == NoProc) return;
-  AskQuestion(title, question, replyPrefix, pr);
-}
-
-void
-DisplayMove(moveNumber)
-     int moveNumber;
-{
-    char message[MSG_SIZ];
-    char res[MSG_SIZ];
-    char cpThinkOutput[MSG_SIZ];
-       static char last[1024];
-
-       int i = 0;
-
-    if (moveNumber == forwardMostMove - 1 || 
-       gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
-
-       strcpy(cpThinkOutput, thinkOutput);
-       if (strchr(cpThinkOutput, '\n'))
-         *strchr(cpThinkOutput, '\n') = NULLCHAR;
-    } else {
-       *cpThinkOutput = NULLCHAR;
-    }
-
-    if (moveNumber == forwardMostMove - 1 &&
-       gameInfo.resultDetails != NULL) {
-       if (gameInfo.resultDetails[0] == NULLCHAR) {
-           sprintf(res, " %s", PGNResult(gameInfo.result));
-       } else {
-           sprintf(res, " {%s} %s",
-                   gameInfo.resultDetails, PGNResult(gameInfo.result));
-       }
-       
-    } else {
-       res[0] = NULLCHAR;
-    }
-    
-    if (moveNumber < 0 || parseList[moveNumber][0] == NULLCHAR) {
-               /* Output to ICC if IcsAnalyze */
-               if(appData.icsAnalyze) IcsAnalyzeOutPut(&first, TRUE);
-               DisplayMessage(res, cpThinkOutput);
-    } else {
-               sprintf(message, "%d.%s%s%s", moveNumber / 2 + 1,
-               WhiteOnMove(moveNumber) ? " " : ".. ",
-               parseList[moveNumber], res);
-               if(appData.icsAnalyze) IcsAnalyzeOutPut(&first, FALSE);
-               DisplayMessage(message, cpThinkOutput);
-    }
-
-       /* Send Engine output to ICS */
-       if (appData.icsActive && appData.ButtonSendOutPutToICS 
-               && appData.AnalysisWindow) {
-
-               /* only send on move */
-               switch (gameMode) {
-               case IcsPlayingWhite:
-                       if(WhiteOnMove(currentMove)) i = 1;
-                       break;
-               case IcsPlayingBlack:
-                       if(!WhiteOnMove(currentMove)) i = 1;
-                       break;
-               }
-
-               if (i == 0 || programStats.depth <= 1 || programStats.depth >= 30 || 
-                       programStats.GUI_time <= 3) return;
-
-               if (strcmp(programStats.movelist, last) == 0) return;
-               strcpy(last, programStats.movelist);
-       
-               switch (appData.SendOutPutToICS) {
-               
-                       case 1:
-                               sprintf(res, "whisper time: %d sec %+.2f/%d %s \n", programStats.GUI_time, 
-                                       (((float)programStats.score)/100.0), programStats.depth, programStats.movelist);
-                               SendToICS(res);
-                       break;
-                       case 2:
-                               sprintf(res, "kibitz time: %d sec %+.2f/%d %s \n", programStats.GUI_time, 
-                                       (((float)programStats.score)/100.0), programStats.depth, programStats.movelist);
-                               SendToICS(res);
-                       break;  
-                       
-                       default:
-                       break;
-               }
-       }
-}
-
-
-void
-IcsAnalyzeOutPut(cps, endThink)
-ChessProgramState *cps;
-int endThink;
-{
-       char cpIcsThinkOutput[MSG_SIZ], icsOutput[32], str[8192];
-       static char last[MSG_SIZ];
-       long currentTime;
-       int diff, s, h, m, wait, info;
-       static int lastGame, lastMove, firstRun, say, lastdepth, sec;
-       double nps;
-
-       if (appData.icsAnalyzeOutPut == 4 || !appData.icsAnalyze ||
-               gameMode != IcsObserving) return;
-
-       if (appData.icsSmartQueue == 0) {
-                       wait = 60;
-       } else {
-                       wait = 5;
-       }
-
-       currentTime = programStats.time;
-
-       /* calculate some infos */
-       s = currentTime / 100;
-       sec = s; /* save complete sec */
-       h = (s / (60*60));
-       s = s - h*60*60;
-       m = (s/60);
-       s = s - m*60;
-       if (programStats.time == 0) programStats.time = 1;
-       nps = ((((double)programStats.nodes) /
-              (((double)programStats.time)/100.0)) /1000);
-
-       if (ics_gamenum >  max_gamenum || ics_gamenum == -1) {
-               DisplayFatalError("ICS-Analysis: Fatal array error - Please make a bugreport.", 0, 1);
-               return;
-       }
-
-       /* init ICS gamequeue - safty */
-       /* normaly we do that with read_from_ics() */
-       if (icsQueue[ics_gamenum].killPv == 0) {
-               icsQueue[ics_gamenum].move = currentMove;
-               icsQueue[ics_gamenum].killPv = appData.icsKillPVs;
-               icsQueue[ics_gamenum].counter = 0;
-               icsQueue[ics_gamenum].lastpv[0] = NULLCHAR;
-       }
-
-       /* for chess.fm on ICC we must copy player names each move */
-               strcpy(icsQueue[ics_gamenum].white, gameInfo.white);
-               strcpy(icsQueue[ics_gamenum].black, gameInfo.black);
-
-       if (appData.smartQueue) {
-               if (lastGame == 0) lastGame = ics_gamenum;
-               if (lastMove == 0) lastMove = currentMove;
-               if (ics_gamenum != lastGame || lastMove != currentMove) {
-                       firstRun = 1;
-                       icsQueue[ics_gamenum].counter = 0;
-               }
-       }
-
-       /* checking other games  - only for live broadcasting */
-       /* init on a new move */
-       if (appData.icsAnalyzeOutPut != 4) {
-               if (icsQueue[ics_gamenum].CurrentMove != currentMove) {
-                       icsQueue[ics_gamenum].CurrentMove = currentMove;
-                       icsQueue[ics_gamenum].flag = 0; /* we have not send */
-                       icsQueue[ics_gamenum].counter = 0; 
-               }
-       }
-
-       strcpy(cpIcsThinkOutput, thinkOutput);
-       if (strchr(cpIcsThinkOutput, '\n')) {
-               *strchr(cpIcsThinkOutput, '\n') = NULLCHAR;
-       }
-       if (cpIcsThinkOutput[0] == NULLCHAR) return;
-
-       /* Special ICC fetures - works only with param /icc */
-       if (ics_type == ICS_ICC && appData.ICC_feature == TRUE &&
-               appData.userVersion == FALSE) {
-                       if (appData.icsAnalyzeOutPut == 3) {
-                               /* If we start a new broadcast analyse we inform user */
-                               if (icsQueue[ics_gamenum].lastpv[0] == NULLCHAR) {
-                                       sprintf(str, "whisperto %d Hello from Winboard-DM \n", ics_gamenum);
-                                       SendToICS(str);
-                               }
-
-                               /* If long tourney games >= 120  0 */
-                               if (appData.icsSmartQueue == 0) {
-                                       switch (currentMove) {
-                                       case 20: case 40: case 60: case 80: case 100: case 135: case 160:
-                                               if (icsQueue[ics_gamenum].event == 0) {
-                                                       sprintf(str, "whisperto %d Hello, i'm an analysis engine.\n", ics_gamenum);
-                                                       SendToICS(str);
-                                                       sprintf(str, "whisperto %d If you want my last analysis of this game, just type \"tell %s showinfo %d\"\n",
-                                                               ics_gamenum, ics_handle, ics_gamenum);
-                                                       SendToICS(str);
-                                                       if (strcmp(appData.icsTells, "211") == 0) {
-                                                               sprintf(str, "whisperto %d and/or type \"+ch 211\" for a ICC channel analysis\n", ics_gamenum);
-                                                               SendToICS(str);
-                                                       }
-                                                       icsQueue[ics_gamenum].event = 1;
-                                                       
-                                                       /* channel 165 on ICC */
-                                                       if (currentMove == 20 && chessfm == 0) {
-                                                               info = 1; 
-                                                               chessfm = 1;
-                                                       } else if (currentMove == 40 && (chessfm == 1 || chessfm == 0)) {
-                                                               info = 1;
-                                                               chessfm = 2;
-                                                       } else if (currentMove == 60 && (chessfm == 2 || chessfm == 0)) {
-                                                               info = 1;
-                                                               chessfm = 3;
-                                                       } else if (currentMove == 80 && (chessfm == 3 || chessfm == 0)) {
-                                                               info = 1;
-                                                               chessfm = 4;
-                                                       } else if (currentMove == 100 && (chessfm == 4 || chessfm == 0)) {
-                                                               info = 1;
-                                                               chessfm = 5;
-                                                       } else {
-                                                               info = 0;
-                                                       }
-                                                       
-                                                       if (info == 1) {
-                                                               sprintf(str, "tell 165 Hi, i'm analyzing live broadcast games. \"tell %s showgames \" to see which games are currently analyzed.\n", ics_handle);
-                                                               SendToICS(str);
-                                                               sprintf(str, "tell 165 \"finger %s\" and \"finger live\" for more details \n", ics_handle);
-                                                               SendToICS(str);
-                                                       }
-                                               }
-                                       break;
-                                       default:
-                                       icsQueue[ics_gamenum].event = 0;                
-                                       }
-                               } else {
-                                       switch (currentMove) {
-                                       case 20: case 60: case 100:
-                                               if (icsQueue[ics_gamenum].event == 0) {
-                                                       sprintf(str, "whisperto %d Hello, i'm an analysis engine.\n", ics_gamenum);
-                                                       SendToICS(str);
-                                                       sprintf(str, "whisperto %d If you want my last analysis of this game, just type \"tell %s showinfo %d\"\n",
-                                                               ics_gamenum, ics_handle, ics_gamenum);
-                                                       SendToICS(str);
-                                                       if (strcmp(appData.icsTells, "211") == 0) {
-                                                               sprintf(str, "whisperto %d and/or type \"+ch 211\" for a ICC channel analysis\n", ics_gamenum);
-                                                               SendToICS(str);
-                                                       }
-                                                       icsQueue[ics_gamenum].event = 1;
-                                               }
-                                       break;
-                                       default:
-                                       icsQueue[ics_gamenum].event = 0;
-                                       }
-
-                               }
-                       /* save last game pv for user request */
-                       sprintf(icsQueue[ics_gamenum].lastpv, "%s time: %02d:%02d min nps: %dK \n", cpIcsThinkOutput, m, s, (int)nps);
-               }
-       }
-
-       switch(appData.icsAnalyzeOutPut) {
-               case 1:
-                       switch (ics_type) {
-                               case ICS_ICC: strcpy(icsOutput, "whisperto");
-                               break;
-                               case ICS_FICS: strcpy(icsOutput, "xwhisper");
-                               break;
-                               case ICS_GENERIC:
-                               case ICS_CHESSNET:
-                               default:
-                                       DisplayFatalError("ICS-Analysis: Sorry, this Serverprotocoll is not supported",0,2);
-                               break;
-                       }
-                       break;
-               case 2:
-                       switch (ics_type) {
-                               case ICS_ICC: strcpy(icsOutput, "kibitzto");
-                               break;
-                               case ICS_FICS: strcpy(icsOutput, "xkibitz");
-                               break;
-                               case ICS_GENERIC:
-                               case ICS_CHESSNET:
-                               default:
-                                       DisplayFatalError("ICS-Analysis: Sorry, this Serverprotocoll is not supported",0,2);
-                               break;
-                       }
-                       break;
-               case 3:
-                       strcpy(icsOutput, "tell");
-                       break;
-               default:
-                       /* could't happen */
-                       return;
-       }
-
-       /* Drop double output - example Crafty */
-       if (strcmp(cpIcsThinkOutput, last) == 0) {
-       /* Check again if we can switch game - that will be faster as we wait for next ply */
-               if (icsQueue[ics_gamenum].flag == 1) {
-                       if (SwitchGames() == 0) return;
-               }
-               /* special crafty feature - let interation pass */
-               if (strncmp(cps->tidy, "Crafty", 6) != 0) return;
-       }
-
-       /* if skip high/fail low active we only send every complete interation from engine */
-       if (lastdepth == 0 || lastdepth > programStats.depth) lastdepth = programStats.depth;
-
-
-       /* Drop all about 25 plys - could be egtb output */
-       if (programStats.depth > 25) {
-               if (appData.icsAnalyzeOutPut == 3) {
-                       /* We don't stay longer on this game - just try to switching other games */
-                       icsQueue[ics_gamenum].flag = 1; /* done */
-                       icsQueue[ics_gamenum].MessageMove = currentMove;
-                       if (SwitchGames() == 0) return;
-               }
-               return;
-       }
-
-       /* Drop score above 10.0 - many engines send to many lines if mate */
-       if ((programStats.score / 100) > 10 || (programStats.score / 100) < -10) {
-                       if (appData.icsAnalyzeOutPut == 3) {
-                               /* We don't stay longer on this game - just switching to other games */
-                               icsQueue[ics_gamenum].flag = 1; /* done */
-                               icsQueue[ics_gamenum].MessageMove = currentMove;
-                               if (SwitchGames() == 0) return;
-                       }
-                       return;
-       }
-       /* tell ICC fail high move if possible */
-       if (ics_type == ICS_ICC && appData.ICC_feature == TRUE && appData.userVersion == FALSE &&
-               appData.icsAnalyzeOutPut == 3 && programStats.depth >= icsQueue[ics_gamenum].killPv) {
-                //if (strchr(cpIcsThinkOutput, '!!') != NULL && strncmp(cps->tidy, "Yace" , 4) != 0) {
-                               //sprintf(str, "whisperto %d Analysis:  Something happened - Side on move maybe looks better as before. \n", ics_gamenum);
-                               //SendToICS(str);
-                //} else if (strchr(cpIcsThinkOutput, '(++)') != NULL && strncmp(cps->tidy, "Yace" , 4) == 0) {
-                               //sprintf(str, "whisperto %d Analysis:  Something happened - Side on move maybe looks better as before. \n", ics_gamenum);
-                               //SendToICS(str);
-                //}
-       }
-
-       /* Drop fail high/low moves from engines */
-       if (appData.windowMove) {
-               if (strchr(cpIcsThinkOutput, '?') != NULL || strchr(cpIcsThinkOutput, '!') != NULL ||
-                       strchr(cpIcsThinkOutput, 't') != NULL || strchr(cpIcsThinkOutput, 'u') != NULL) {
-                               if (appData.debugMode) fprintf(debugFP, "ICS-Analyze: Drop move with string \n");
-                               return;
-               }
-       }
-
-       /* smart Queue fast down handling */
-       if (sec > wait && programStats.depth <= (icsQueue[ics_gamenum].killPv - 1) &&
-               appData.smartQueue) {
-                       if (icsQueue[ics_gamenum].killPv > 8) {
-                               if (!appData.icsEngineKillPV) appData.icsEngineKillPV = TRUE;
-                               if (lastMove == currentMove) icsQueue[ics_gamenum].killPv--;
-                               if (appData.debugMode) fprintf(debugFP, "icsQueue[%d].killPv-- \n",
-                                       icsQueue[ics_gamenum].killPv);
-                       }
-       }
-       /* smart Queue fast up handling */
-       if (sec < 30 && programStats.depth >= icsQueue[ics_gamenum].killPv &&
-               appData.smartQueue) {
-                       if (!appData.icsEngineKillPV) appData.icsEngineKillPV = TRUE;
-                       if (lastMove == currentMove ) {
-                               /* Crafty send 2x string so this is a importent reason */
-                               if (strncmp(cps->tidy, "Crafty", 6) == 0 &&
-                                       strcmp(cpIcsThinkOutput, last) != 0) {
-                                               icsQueue[ics_gamenum].killPv++;
-                               } else if (strncmp(cps->tidy, "Crafty", 6) != 0) {
-                                               /* other programs */
-                                               icsQueue[ics_gamenum].killPv++;
-                               }
-                       }
-                       if (appData.debugMode) fprintf(debugFP, "icsQueue[%d].killPv++ \n",
-                               icsQueue[ics_gamenum].killPv);
-       }
-       /* smart Queue handling */
-       if (appData.smartQueue && programStats.depth >= icsQueue[ics_gamenum].killPv) {
-               diff = ((int)currentTime / 100) - ((int)icsQueue[ics_gamenum].time / 100);
-               if ((diff < 7 && diff != 0) && icsQueue[ics_gamenum].counter > 3 &&
-                    icsQueue[ics_gamenum].move <= currentMove) {
-                               if (!appData.icsEngineKillPV) appData.icsEngineKillPV = TRUE;
-                               appData.icsEngineKillPV = TRUE;
-                               icsQueue[ics_gamenum].killPv++;
-                               icsQueue[ics_gamenum].move = currentMove + 1;
-                               icsQueue[ics_gamenum].counter = 0;
-                               if (appData.debugMode) fprintf(debugFP, "icsQueue[%d].killPv++ \n",
-                                       icsQueue[ics_gamenum].killPv);
-               /* normal down */
-               } else if (diff > wait && icsQueue[ics_gamenum].counter < 2 &&
-                  icsQueue[ics_gamenum].move <= currentMove && firstRun == 1 &&
-                  lastMove != currentMove) {
-                       if(icsQueue[ics_gamenum].killPv > 8) {
-                               if (!appData.icsEngineKillPV) appData.icsEngineKillPV = TRUE;
-                               if (lastMove == currentMove) icsQueue[ics_gamenum].killPv--;
-                               firstRun = 0;
-                               if (appData.debugMode) fprintf(debugFP, "icsQueue[%d].killPv-- \n",
-                                       icsQueue[ics_gamenum].killPv);
-                       }
-                               icsQueue[ics_gamenum].move = currentMove + 1;
-                               icsQueue[ics_gamenum].counter = 0;
-               } else {
-                               icsQueue[ics_gamenum].counter++;
-                               lastGame = ics_gamenum;
-                               lastMove = currentMove;
-               }
-       }
-       icsQueue[ics_gamenum].time = currentTime;
-
-       /* Check other games part 2 */
-       if (appData.icsAnalyzeOutPut != 4) {
-               /* if no other games avaible we coming back */
-               if (icsQueue[ics_gamenum].flag == 1) {
-                       if (SwitchGames() == 0) return;
-               }
-       }
-
-       /* kill PV here */
-       if (programStats.line_is_book != 1 || programStats.depth != 0) {
-               if (appData.icsEngineKillPV || appData.smartQueue) {
-                       if(programStats.depth < icsQueue[ics_gamenum].killPv ||
-                          programStats.depth  < appData.icsKillPVs && programStats.depth != 0) return;
-               }
-       }
-
-       /* send information */
-       if (programStats.line_is_book == 1 && programStats.depth < 2 ||
-               programStats.depth == 0) {
-               if (appData.icsAnalyzeOutPut != 3) {
-                               /* We must whisperto <gamenumber> if we follow someone */
-                               /* on FCIS we need xwhisper */
-                               sprintf(str, "%s %d %s: Book depth=%s \n", icsOutput, ics_gamenum,
-                               cps->tidy,  cpIcsThinkOutput);
-                       } else {
-                               if (currentMove > -1) {
-                                       sprintf(str, "%s %s %s: (%s/%s) Book %d.%s depth=%s (game \"observe %d\")\n", icsOutput,
-                                       appData.icsTells, cps->tidy, gameInfo.white, gameInfo.black,
-                                       currentMove / 2 + 1, WhiteOnMove(currentMove) ? " " : "... ", 
-                                       cpIcsThinkOutput, ics_gamenum);
-
-                                       icsQueue[ics_gamenum].MessageMove = currentMove;
-                               }
-                               icsQueue[ics_gamenum].flag = 1; /* we send */
-                       }
-                       SendToICS(str);
-       } else {
-               /* interation check */
-               /* special crafty interation */
-               if (appData.windowMove && strncmp(cps->tidy, "Crafty" , 6) == 0 && 
-                       strcmp(cpIcsThinkOutput, last) != 0) {
-                               strcpy(last,cpIcsThinkOutput);
-                               return;
-               }
-               /* normal interation check */
-           if (appData.windowMove && programStats.depth <= lastdepth) return;
-
-               if (appData.icsAnalyzeOutPut != 3) {
-                       if (endThink == TRUE) {
-                               sprintf(str, "%s %d %s: first move (Depth=%s time: %02d:%02d min nps: %dK \n", icsOutput,
-                               ics_gamenum, cps->tidy,  cpIcsThinkOutput, m, s, (int)nps);
-                       } else {
-                               sprintf(str, "%s %d %s: Depth=%s time: %02d:%02d min nps: %dK \n", icsOutput, ics_gamenum,
-                               cps->tidy,  cpIcsThinkOutput, m, s, (int)nps);
-                       }
-                       icsQueue[ics_gamenum].flag = 1; /* we send */
-                       SendToICS(str);
-               } else {
-                       if (endThink == TRUE) {
-                               sprintf(str, "%s %s %s: (%s/%s) first move (Depth=%s time: %02d:%02d min nps: %dK (game \"observe %d\")\n", icsOutput,
-                               appData.icsTells, cps->tidy, gameInfo.white, gameInfo.black,
-                               cpIcsThinkOutput, m, s, (int)nps, ics_gamenum);
-                       } else {
-                               sprintf(str, "%s %s %s: (%s/%s) Depth=%s time: %02d:%02d min nps: %dK (game \"observe %d\")\n", icsOutput,
-                               appData.icsTells, cps->tidy, gameInfo.white, gameInfo.black,
-                               cpIcsThinkOutput, m, s, (int)nps, ics_gamenum);
-                       }
-                       icsQueue[ics_gamenum].flag = 1; /* we send */
-                       icsQueue[ics_gamenum].MessageMove = currentMove;
-                       SendToICS(str);
-               }
-       }
-       strcpy(last,cpIcsThinkOutput);
-       lastdepth = programStats.depth;
-
-       /* At least we search for a open game once more */
-       if (icsQueue[ics_gamenum].flag == 1) {
-               if (SwitchGames() == 0 && appData.debugMode) {
-                       fprintf(debugFP, "Switch was at end of produce \n");
-               }
-       }
-}
-
-
-/* Reset icsGameQueue if game ends or user abort */
-void
-ResetIcsQueue(gamenumber)
-{
-       icsQueue[gamenumber].black[0] = NULLCHAR;
-       icsQueue[gamenumber].white[0] = NULLCHAR;
-       icsQueue[gamenumber].counter = 0;
-       icsQueue[gamenumber].currentGame = 0;
-       icsQueue[gamenumber].CurrentMove = 0;
-       icsQueue[gamenumber].event = 0;
-       icsQueue[gamenumber].killPv = 0;
-       icsQueue[gamenumber].lastpv[0] = NULLCHAR;
-       icsQueue[gamenumber].MessageMove = 0;
-       icsQueue[gamenumber].move = 0;
-       icsQueue[gamenumber].time = 0;
-}
-
-/* GUI -> engine */
-void
-GuiCommand(command, param)
-int command;
-int param; /* reserved */
-{
-       switch (command) {
-               case 1:
-                       switch (gameMode) {
-                               case MachinePlaysWhite:
-                               case MachinePlaysBlack:
-                                               SendToProgram("?\n", &first);
-                               break;
-                       }
-               break;
-               case 2:
-                       switch (gameMode) {
-                               case AnalyzeMode:
-                               case AnalyzeFile:
-                                       if (first.analyzing == TRUE) {
-                                               /* don't send stat */
-                                               appData.engineStatLine = TRUE;
-                                               SendToProgram("exit\n", &first);
-                                               SendToProgram("force\n", &first);
-                                               first.analyzing = FALSE;
-                                               PeriodicUpdatesEvent(FALSE);
-                                               DisplayAnalysis(6,0);
-                                       } else {
-                                               /* safty with force */
-                                               /* send stat */
-                                               appData.engineStatLine = FALSE;
-                                               SendToProgram("analyze\n", &first);
-                                               first.analyzing = TRUE;
-                                               PeriodicUpdatesEvent(TRUE);
-                                       }
-                               break;
-                               /* a lot of engine makes probs if we switch from
-                                * normal Mode to analyzeMode :( */
-                               case MachinePlaysWhite:
-                               case MachinePlaysBlack:
-                               case EditGame:
-                                       if (first.maybeThinking == TRUE) {
-                                               /* don't send stat */
-                                               appData.engineStatLine = TRUE;
-                                               EditGameEvent();
-                                               first.maybeThinking = FALSE;
-                                       } else {
-                                               /* get latest state */
-                                               if (supportStat == 1) appData.engineStatLine = FALSE;
-                                               if (WhiteOnMove(currentMove)) {
-                                                               MachineWhiteEvent();
-                                               } else {
-                                                               MachineBlackEvent();
-                                               }
-                                       }
-                               break;
-                               case BeginningOfGame:
-                                       MachineWhiteEvent();
-                               break;
-                               default:
-                               break;
-                       }
-       }
-}
-
-static int
-only_one_move(str)
-     char *str;
-{
-    while (*str && isspace(*str)) ++str;
-    while (*str && !isspace(*str)) ++str;
-    if (!*str) return 1;
-    while (*str && isspace(*str)) ++str;
-    if (!*str) return 1;
-    return 0;
-}
-
-void
-DisplayAnalysis(newState, pv)
-int newState;  /* int newState:
-                                * 1 = timer++
-                                * 0 = do nothing
-                                * --- WB bootup (start) ---
-                                * 5 = WB startup if EngineRoom true: popup 
-                                * --- GUI Action ---
-                                * 6 = Start button 
-                                *     hold/reset time 
-                                * 7 = Stop button */
-                       
-
-int pv; /* only pv comes 1 = TRUE */
-{
-       /* newState True = call from timer - see dirty hack */
-    char buf[2048];
-    char buf2[32];
-       char buf3[32];
-       char buf4[32];
-       char buf5[32];
-       static char buf6[64]; /* static need if pv only */
-       static char lastline[1024];
-       static int lastdepth, last_icsgamenum;
-       int currentdepth;
-       char currentline[1024];
-       char buf7[128];
-    double nps;
-    int h, m, s;
-       static char *xtra[] = { "", " (--)", " (++)" };
-       static int oldGameMode; /* on the fly switch gameMode ? */
-       static int StatLine_autodetect; /* Autodetect only first move out of book */
-                                                                       /* 0 = should detect
-                                                                        * 1 = done
-                                                                        */
-       int diff;
-       int state; /* Using for ponder, opponent time action and
-                           * using for color engine name
-                               * --- move statment (adv color)---
-                           * 0 = we have the move and stanard color  
-                               * 1 = opponent have the move and opponent color
-                               * --- only color statement---
-                           * 2 =  AnalyzeMode 
-                               * 3 = IcsObserving
-                               * --- special things ----
-                           * 4 = Two engines - we don't support that
-                               */
-       static long timer; /* hack without a stat line */
-       static int move;         /* detect new move */
-
-       strcpy(currentline, programStats.movelist);
-       currentdepth = programStats.depth;
-
-       if (appData.noChessProgram) return;
-       /* if goes up to the end of this function */
-       if (appData.icsAnalyzeWindow || appData.AnalysisWindow
-               || gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
-       /* stop analysis */
-       if (newState == 6) timer = 0;
-
-       /* use for no stat support */
-       /* If user switch on the fly gameMode we must know that */
-       if (move != currentMove || oldGameMode != gameMode) {
-               timer = 0;
-               if (oldGameMode != gameMode) {
-                       /* clear pv screen */
-                       sprintf(buf, "changing mode...");
-                       sprintf(buf2, "wait");
-                       sprintf(buf3, "0kN/s");
-                       sprintf(buf4, "Nodes=0");
-                       sprintf(buf5, "0.00");
-                       sprintf(buf6, "wait...");
-                       sprintf(buf7, "------------ ");
-                       AnalysisPopUp(buf, buf2, buf3, buf4, buf5, buf6, buf7, 0);
-                       oldGameMode = gameMode;
-               }
-               if (move > currentMove) {
-                       supportStat = 0; /* new Game ? */
-                       StatLine_autodetect = 0;
-               }
-               move = currentMove;
-               lastdepth = 0;
-       } 
-       
-       /* ICS Analyze more then one game - check if new game */
-       if (appData.icsActive && ics_gamenum != last_icsgamenum) {
-               timer = 0;
-               last_icsgamenum = ics_gamenum;
-       }
-
-       if (gameMode == EditGame) timer = 0; /* no clock if edit */ 
-
-       /* hope a lot of programmer will add a stat line - easy to make */
-       /* at the moment a dirty(!!) hack with time_id */
-       /* calculate some infos */
-       if (programStats.time == 0) programStats.time = 1;
-       if (newState && gameMode != EditGame) timer++;
-               s = timer;
-               h = (s / (60*60));
-               s = s - h*60*60;
-               m = (s/60);
-               s = s - m*60;
-
-       /* save time */
-       programStats.GUI_time = timer;
-
-       /* Who is on move or which mode ?*/
-       /* Need for colorize EngineName */
-       /* Check gameMode for Stat support */
-       switch (gameMode) {
-               case MachinePlaysWhite:
-               case IcsPlayingWhite:
-                       if (WhiteOnMove(currentMove)) state = 0;
-                       if (!WhiteOnMove(currentMove)) state = 1;
-                       break;
-               case MachinePlaysBlack:
-               case IcsPlayingBlack:
-                       if (WhiteOnMove(currentMove)) state = 1;
-                       if (!WhiteOnMove(currentMove)) state = 0;
-                       break;
-               case AnalyzeMode:
-               case AnalyzeFile:
-                       appData.engineStatLine = FALSE;
-                       StatLine_autodetect = 0; /* switch back to play is a prob */
-                       state = 2;
-                       break;
-               case IcsObserving:
-                       state = 3;
-                       break;
-               /* not really a support for engine war - wait for war room */
-               case TwoMachinesPlay:
-                       state = 4;
-                       break;
-               default:
-                       appData.engineStatLine = FALSE;
-                       state = 0; /* green */
-       }
-       nps = ((((double)programStats.nodes) /
-              (((double)programStats.time)/100.0)) /1000);
-
-       if (programStats.nodes > 0 && pv == 1) {        
-               if (strcmp(lastline, currentline) != 0) {
-                       if (prefixHint == TRUE && programStats.ponderMove[0] != NULLCHAR) {
-                               if (programStats.score == 0 || programStats.score > 0) {
-                                       /* format arial set */
-                                       sprintf(buf, " d->%02d  %+.2f  (%s)  %s", programStats.depth,
-                                       (((float)programStats.score)/100.0), 
-                                       programStats.ponderMove, currentline);
-                               } else if (programStats.score < 0) {
-                                       sprintf(buf, " d->%02d   %+.2f  (%s)  %s", programStats.depth,
-                                       (((float)programStats.score)/100.0), 
-                                       programStats.ponderMove, currentline);
-                               }
-                               strcpy(lastline, currentline);
-                       } else {
-                               /* format arial set */
-                               if (programStats.score == 0 || programStats.score > 0) {
-                                       sprintf(buf, " d->%02d  %+.2f  %s", programStats.depth,
-                                       (((float)programStats.score)/100.0), currentline);
-                               } else if (programStats.score < 0) {
-                                       sprintf(buf, " d->%02d   %+.2f  %s", programStats.depth,
-                                       (((float)programStats.score)/100.0), currentline);
-                               }
-                               strcpy(lastline, currentline);
-                       }
-                       lastdepth = currentdepth;
-               } else {
-                       if (lastdepth < currentdepth) {
-                         if (prefixHint == TRUE && programStats.ponderMove[0] != NULLCHAR) {
-                               if (programStats.score == 0 || programStats.score > 0) {
-                                       /* format arial set */
-                                       sprintf(buf, " d->%02d  %+.2f  (%s)  %s", programStats.depth,
-                                       (((float)programStats.score)/100.0), 
-                                       programStats.ponderMove, currentline);
-                               } else if (programStats.score < 0) {
-                                       sprintf(buf, " d->%02d   %+.2f  (%s)  %s", programStats.depth,
-                                       (((float)programStats.score)/100.0), 
-                                       programStats.ponderMove, currentline);
-                               }
-                       } else {
-                               /* format arial set */
-                               if (programStats.score == 0 || programStats.score > 0) {
-                                       sprintf(buf, " d->%02d  %+.2f  %s", programStats.depth,
-                                       (((float)programStats.score)/100.0), currentline);
-                               } else if (programStats.score < 0) {
-                                       sprintf(buf, " d->%02d   %+.2f  %s", programStats.depth,
-                                       (((float)programStats.score)/100.0), currentline);
-                               }
-                       }
-                       lastdepth = currentdepth;
-                       } else {
-                               buf[0] = NULLCHAR;
-                       }
-               }
-       } else {
-               buf[0] = NULLCHAR;
-       }
-
-       /* remove Bookline - never works correct */
-       /* dirty hack with wb2 proto :((*/
-       if (programStats.depth == 0 || programStats.depth == 1) {
-                       sprintf(buf2, "Book");
-                       sprintf(buf3, "0kN/s");
-                       sprintf(buf4, "Nodes=0");
-                       sprintf(buf5, "0.00");
-                       sprintf(buf6, "wait...");
-       } else {
-               sprintf(buf2, "Depth=%d", programStats.depth);
-                       sprintf(buf3, "%dkN/s", (int)nps);
-                       sprintf(buf4, "Nodes=%lu", programStats.nodes);
-                       sprintf(buf5, "%+.2f", (((float)programStats.score)/100.0));
-       }
-       sprintf(buf7, "%02d:%02d:%02d ", h, m, s);
-       /* only pv */
-       if (pv == 1 && strcmp(lastline, currentline) != 0) {
-                       AnalysisPopUp(buf, buf2, buf3, buf4, buf5, buf6, buf7, state);
-                       return;
-       } else if (pv == 1 && strcmp(lastline, currentline) == 0 && 
-         lastdepth < currentdepth) {
-                       AnalysisPopUp(buf, buf2, buf3, buf4, buf5, buf6, buf7, state);
-                       return;
-       }
-               
-       /* remove Bookline - never works correct */
-       if (programStats.depth == 0 || programStats.depth == 1) {
-                       sprintf(buf6, "wait...");
-       } else {
-               if (supportStat == 0 && StatLine_autodetect == 0 &&
-                       timer > 20) {
-                       /* we should disable sending "." now and tell GUI */
-                       /* Do that here only after first move out of book */
-                               appData.engineStatLine = TRUE; /* enable checkbox */
-                               StatLine_autodetect = 1; /* done */
-               }
-               if (programStats.depth > 1) {
-                       if (supportStat == 0) {
-                               sprintf(buf6, "no support");
-                       } else {        
-                               diff = (programStats.nr_moves-programStats.moves_left);
-                               if (diff < 0) {
-                                       sprintf(buf6, "Error!");
-                               } else {
-                                       if (programStats.moves_left > 0) {
-                                               if (programStats.move_name[0] != NULLCHAR) {
-                                                       sprintf(buf6, "%d/%d %s", diff,
-                                                       programStats.nr_moves, programStats.move_name);
-                                               } else {
-                                                       /* without move. e.g. crafty */
-                                                       sprintf(buf6, "%d/%d", diff,
-                                                       programStats.nr_moves, only_one_move(programStats.movelist)?
-                                                       xtra[programStats.got_fail] : "");
-                                               }
-                                       }
-                               }
-                       }
-               }
-       }
-       AnalysisPopUp(buf, buf2, buf3, buf4, buf5, buf6, buf7, state);
-
-       }
-}
-
-void
-DisplayComment(moveNumber, text)
-     int moveNumber;
-     char *text;
-{
-    char title[MSG_SIZ];
-
-    if (moveNumber < 0 || parseList[moveNumber][0] == NULLCHAR) {
-       strcpy(title, "Comment");
-    } else {
-       sprintf(title, "Comment on %d.%s%s", moveNumber / 2 + 1,
-               WhiteOnMove(moveNumber) ? " " : ".. ",
-               parseList[moveNumber]);
-    }
-
-    CommentPopUp(title, text);
-}
-
-/* This routine sends a ^C interrupt to gnuchess, to awaken it if it
- * might be busy thinking or pondering.  It can be omitted if your
- * gnuchess is configured to stop thinking immediately on any user
- * input.  However, that gnuchess feature depends on the FIONREAD
- * ioctl, which does not work properly on some flavors of Unix.
- */
-void
-Attention(cps)
-     ChessProgramState *cps;
-{
-#if ATTENTION
-    if (!cps->useSigint) return;
-    if (appData.noChessProgram || (cps->pr == NoProc)) return;
-    switch (gameMode) {
-      case MachinePlaysWhite:
-      case MachinePlaysBlack:
-      case TwoMachinesPlay:
-      case IcsPlayingWhite:
-      case IcsPlayingBlack:
-      case AnalyzeMode:
-      case AnalyzeFile:
-       /* Skip if we know it isn't thinking */
-       if (!cps->maybeThinking) return;
-       if (appData.debugMode)
-         fprintf(debugFP, "Interrupting %s\n", cps->which);
-       InterruptChildProcess(cps->pr);
-       cps->maybeThinking = FALSE;
-       break;
-      default:
-       break;
-    }
-#endif /*ATTENTION*/
-}
-
-int
-CheckFlags()
-{
-    if (whiteTimeRemaining <= 0) {
-       if (!whiteFlag) {
-           whiteFlag = TRUE;
-           if (appData.icsActive) {
-               if (appData.autoCallFlag &&
-                   gameMode == IcsPlayingBlack && !blackFlag) {
-                 SendToICS(ics_prefix);
-                 SendToICS("flag\n");
-               }
-           } else {
-               if (blackFlag) {
-                   DisplayTitle("Both flags fell");
-               } else {
-                   DisplayTitle("White's flag fell");
-                   if (appData.autoCallFlag) {
-                       GameEnds(BlackWins, "Black wins on time", GE_XBOARD);
-                       return TRUE;
-                   }
-               }
-           }
-       }
-    }
-    if (blackTimeRemaining <= 0) {
-       if (!blackFlag) {
-           blackFlag = TRUE;
-           if (appData.icsActive) {
-               if (appData.autoCallFlag &&
-                   gameMode == IcsPlayingWhite && !whiteFlag) {
-                 SendToICS(ics_prefix);
-                 SendToICS("flag\n");
-               }
-           } else {
-               if (whiteFlag) {
-                   DisplayTitle("Both flags fell");
-               } else {
-                   DisplayTitle("Black's flag fell");
-                   if (appData.autoCallFlag) {
-                       GameEnds(WhiteWins, "White wins on time", GE_XBOARD);
-                       return TRUE;
-                   }
-               }
-           }
-       }
-    }
-    return FALSE;
-}
-
-void
-CheckTimeControl()
-{
-    if (!appData.clockMode || appData.icsActive ||
-       gameMode == PlayFromGameFile || forwardMostMove == 0) return;
-
-    if (timeIncrement >= 0) {
-       if (WhiteOnMove(forwardMostMove)) {
-           blackTimeRemaining += timeIncrement;
-       } else {
-           whiteTimeRemaining += timeIncrement;
-       }
-    }
-    /*
-     * add time to clocks when time control is achieved
-     */
-    if (movesPerSession) {
-      switch ((forwardMostMove + 1) % (movesPerSession * 2)) {
-      case 0:
-       /* White made time control */
-       whiteTimeRemaining += timeControl;
-       break;
-      case 1:
-       /* Black made time control */
-       blackTimeRemaining += timeControl;
-       break;
-      default:
-       break;
-      }
-    }
-}
-
-void
-DisplayBothClocks()
-{
-    int wom = gameMode == EditPosition ?
-      !blackPlaysFirst : WhiteOnMove(currentMove);
-    DisplayWhiteClock(whiteTimeRemaining, wom);
-    DisplayBlackClock(blackTimeRemaining, !wom);
-}
-
-
-/* Timekeeping seems to be a portability nightmare.  I think everyone
-   has ftime(), but I'm really not sure, so I'm including some ifdefs
-   to use other calls if you don't.  Clocks will be less accurate if
-   you have neither ftime nor gettimeofday.
-*/
-
-/* Get the current time as a TimeMark */
-void
-GetTimeMark(tm)
-     TimeMark *tm;
-{
-#if HAVE_GETTIMEOFDAY
-
-    struct timeval timeVal;
-    struct timezone timeZone;
-
-    gettimeofday(&timeVal, &timeZone);
-    tm->sec = (long) timeVal.tv_sec; 
-    tm->ms = (int) (timeVal.tv_usec / 1000L);
-
-#else /*!HAVE_GETTIMEOFDAY*/
-#if HAVE_FTIME
-
-#include <sys/timeb.h>
-    struct timeb timeB;
-
-    ftime(&timeB);
-    tm->sec = (long) timeB.time;
-    tm->ms = (int) timeB.millitm;
-
-#else /*!HAVE_FTIME && !HAVE_GETTIMEOFDAY*/
-    tm->sec = (long) time(NULL);
-    tm->ms = 0;
-#endif
-#endif
-}
-
-/* Return the difference in milliseconds between two
-   time marks.  We assume the difference will fit in a long!
-*/
-long
-SubtractTimeMarks(tm2, tm1)
-     TimeMark *tm2, *tm1;
-{
-    return 1000L*(tm2->sec - tm1->sec) +
-           (long) (tm2->ms - tm1->ms);
-}
-
-
-/*
- * Code to manage the game clocks.
- *
- * In tournament play, black starts the clock and then white makes a move.
- * We give the human user a slight advantage if he is playing white---the
- * clocks don't run until he makes his first move, so it takes zero time.
- * Also, we don't account for network lag, so we could get out of sync
- * with GNU Chess's clock -- but then, referees are always right.  
- */
-
-static TimeMark tickStartTM;
-static long intendedTickLength;
-
-long
-NextTickLength(timeRemaining)
-     long timeRemaining;
-{
-    long nominalTickLength, nextTickLength;
-
-    if (timeRemaining > 0L && timeRemaining <= 10000L)
-      nominalTickLength = 100L;
-    else
-      nominalTickLength = 1000L;
-    nextTickLength = timeRemaining % nominalTickLength;
-    if (nextTickLength <= 0) nextTickLength += nominalTickLength;
-
-    return nextTickLength;
-}
-
-/* Stop clocks and reset to a fresh time control */
-void
-ResetClocks() 
-{
-    (void) StopClockTimer();
-    if (appData.icsActive) {
-       whiteTimeRemaining = blackTimeRemaining = 0;
-    } else {
-       whiteTimeRemaining = blackTimeRemaining = timeControl;
-    }
-    if (whiteFlag || blackFlag) {
-       DisplayTitle("");
-       whiteFlag = blackFlag = FALSE;
-    }
-    DisplayBothClocks();
-}
-
-#define FUDGE 25 /* 25ms = 1/40 sec; should be plenty even for 50 Hz clocks */
-
-/* Decrement running clock by amount of time that has passed */
-void
-DecrementClocks()
-{
-    long timeRemaining;
-    long lastTickLength, fudge;
-    TimeMark now;
-
-    if (!appData.clockMode) return;
-    if (gameMode==AnalyzeMode || gameMode == AnalyzeFile) return; 
-       
-    GetTimeMark(&now);
-
-    lastTickLength = SubtractTimeMarks(&now, &tickStartTM);
-
-    /* Fudge if we woke up a little too soon */
-    fudge = intendedTickLength - lastTickLength;
-    if (fudge < 0 || fudge > FUDGE) fudge = 0;
-
-    if (WhiteOnMove(forwardMostMove)) {
-       timeRemaining = whiteTimeRemaining -= lastTickLength;
-       DisplayWhiteClock(whiteTimeRemaining - fudge,
-                         WhiteOnMove(currentMove));
-    } else {
-       timeRemaining = blackTimeRemaining -= lastTickLength;
-       DisplayBlackClock(blackTimeRemaining - fudge,
-                         !WhiteOnMove(currentMove));
-    }
-
-    if (CheckFlags()) return;
-       
-    tickStartTM = now;
-    intendedTickLength = NextTickLength(timeRemaining - fudge) + fudge;
-    StartClockTimer(intendedTickLength);
-
-    /* if the time remaining has fallen below the alarm threshold, sound the
-     * alarm. if the alarm has sounded and (due to a takeback or time control
-     * with increment) the time remaining has increased to a level above the
-     * threshold, reset the alarm so it can sound again. 
-     */
-    
-    if (appData.icsActive && appData.icsAlarm) {
-
-       /* make sure we are dealing with the user's clock */
-       if (!( ((gameMode == IcsPlayingWhite) && WhiteOnMove(currentMove)) ||
-              ((gameMode == IcsPlayingBlack) && !WhiteOnMove(currentMove))
-          )) return;
-
-       if (alarmSounded && (timeRemaining > appData.icsAlarmTime)) {
-           alarmSounded = FALSE;
-       } else if (!alarmSounded && (timeRemaining <= appData.icsAlarmTime)) { 
-           PlayAlarmSound();
-           alarmSounded = TRUE;
-       }
-    }
-}
-
-
-/* A player has just moved, so stop the previously running
-   clock and (if in clock mode) start the other one.
-   We redisplay both clocks in case we're in ICS mode, because
-   ICS gives us an update to both clocks after every move.
-   Note that this routine is called *after* forwardMostMove
-   is updated, so the last fractional tick must be subtracted
-   from the color that is *not* on move now.
-*/
-void
-SwitchClocks()
-{
-    long lastTickLength;
-    TimeMark now;
-    int flagged = FALSE;
-
-    GetTimeMark(&now);
-
-    if (StopClockTimer() && appData.clockMode) {
-       lastTickLength = SubtractTimeMarks(&now, &tickStartTM);
-       if (WhiteOnMove(forwardMostMove)) {
-           blackTimeRemaining -= lastTickLength;
-       } else {
-           whiteTimeRemaining -= lastTickLength;
-       }
-       flagged = CheckFlags();
-    }
-    CheckTimeControl();
-
-    if (flagged || !appData.clockMode) return;
-
-    switch (gameMode) {
-      case MachinePlaysBlack:
-      case MachinePlaysWhite:
-      case BeginningOfGame:
-       if (pausing) return;
-       break;
-
-      case EditGame:
-      case PlayFromGameFile:
-      case IcsExamining:
-       return;
-
-      default:
-       break;
-    }
-
-    tickStartTM = now;
-    intendedTickLength = NextTickLength(WhiteOnMove(forwardMostMove) ?
-      whiteTimeRemaining : blackTimeRemaining);
-    StartClockTimer(intendedTickLength);
-}
-       
-
-/* Stop both clocks */
-void
-StopClocks()
-{      
-    long lastTickLength;
-    TimeMark now;
-
-    if (!StopClockTimer()) return;
-    if (!appData.clockMode) return;
-
-    GetTimeMark(&now);
-
-    lastTickLength = SubtractTimeMarks(&now, &tickStartTM);
-    if (WhiteOnMove(forwardMostMove)) {
-       whiteTimeRemaining -= lastTickLength;
-       DisplayWhiteClock(whiteTimeRemaining, WhiteOnMove(currentMove));
-    } else {
-       blackTimeRemaining -= lastTickLength;
-       DisplayBlackClock(blackTimeRemaining, !WhiteOnMove(currentMove));
-    }
-    CheckFlags();
-}
-       
-/* Start clock of player on move.  Time may have been reset, so
-   if clock is already running, stop and restart it. */
-void
-StartClocks()
-{
-    (void) StopClockTimer(); /* in case it was running already */
-    DisplayBothClocks();
-    if (CheckFlags()) return;
-
-    if (!appData.clockMode) return;
-    if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) return;
-
-    GetTimeMark(&tickStartTM);
-    intendedTickLength = NextTickLength(WhiteOnMove(forwardMostMove) ?
-      whiteTimeRemaining : blackTimeRemaining);
-    StartClockTimer(intendedTickLength);
-}
-
-char *
-TimeString(ms)
-     long ms;
-{
-    long second, minute, hour, day;
-    char *sign = "";
-    static char buf[32];
-    
-    if (ms > 0 && ms <= 9900) {
-      /* convert milliseconds to tenths, rounding up */
-      double tenths = floor( ((double)(ms + 99L)) / 100.00 );
-
-      sprintf(buf, " %03.1f ", tenths/10.0);
-      return buf;
-    }
-
-    /* convert milliseconds to seconds, rounding up */
-    /* use floating point to avoid strangeness of integer division
-       with negative dividends on many machines */
-    second = (long) floor(((double) (ms + 999L)) / 1000.0);
-
-    if (second < 0) {
-       sign = "-";
-       second = -second;
-    }
-    
-    day = second / (60 * 60 * 24);
-    second = second % (60 * 60 * 24);
-    hour = second / (60 * 60);
-    second = second % (60 * 60);
-    minute = second / 60;
-    second = second % 60;
-    
-    if (day > 0)
-      sprintf(buf, " %s%ld:%02ld:%02ld:%02ld ",
-             sign, day, hour, minute, second);
-    else if (hour > 0)
-      sprintf(buf, " %s%ld:%02ld:%02ld ", sign, hour, minute, second);
-    else
-      sprintf(buf, " %s%2ld:%02ld ", sign, minute, second);
-    
-    return buf;
-}
-
-
-/*
- * This is necessary because some C libraries aren't ANSI C compliant yet.
- */
-char *
-StrStr(string, match)
-     char *string, *match;
-{
-    int i, length;
-    
-    length = strlen(match);
-    
-    for (i = strlen(string) - length; i >= 0; i--, string++)
-      if (!strncmp(match, string, length))
-       return string;
-    
-    return NULL;
-}
-
-char *
-StrCaseStr(string, match)
-     char *string, *match;
-{
-    int i, j, length;
-    
-    length = strlen(match);
-    
-    for (i = strlen(string) - length; i >= 0; i--, string++) {
-       for (j = 0; j < length; j++) {
-           if (ToLower(match[j]) != ToLower(string[j]))
-             break;
-       }
-       if (j == length) return string;
-    }
-
-    return NULL;
-}
-
-#ifndef _amigados
-int
-StrCaseCmp(s1, s2)
-     char *s1, *s2;
-{
-    char c1, c2;
-    
-    for (;;) {
-       c1 = ToLower(*s1++);
-       c2 = ToLower(*s2++);
-       if (c1 > c2) return 1;
-       if (c1 < c2) return -1;
-       if (c1 == NULLCHAR) return 0;
-    }
-}
-
-
-int
-ToLower(c)
-     int c;
-{
-    return isupper(c) ? tolower(c) : c;
-}
-
-
-int
-ToUpper(c)
-     int c;
-{
-    return islower(c) ? toupper(c) : c;
-}
-#endif /* !_amigados   */
-
-char *
-StrSave(s)
-     char *s;
-{
-    char *ret;
-
-    if ((ret = (char *) malloc(strlen(s) + 1))) {
-       strcpy(ret, s);
-    }
-    return ret;
-}
-
-char *
-StrSavePtr(s, savePtr)
-     char *s, **savePtr;
-{
-    if (*savePtr) {
-       free(*savePtr);
-    }
-    if ((*savePtr = (char *) malloc(strlen(s) + 1))) {
-       strcpy(*savePtr, s);
-    }
-    return(*savePtr);
-}
-
-char *
-PGNDate()
-{
-    time_t clock;
-    struct tm *tm;
-    char buf[MSG_SIZ];
-
-    clock = time((time_t *)NULL);
-    tm = localtime(&clock);
-    sprintf(buf, "%04d.%02d.%02d",
-           tm->tm_year + 1900, tm->tm_mon + 1, tm->tm_mday);
-    return StrSave(buf);
-}
-
-
-char *
-PositionToFEN(move)
-     int move;
-{
-    int i, j, fromX, fromY, toX, toY;
-    int whiteToPlay;
-    char buf[128];
-    char *p, *q;
-    int emptycount;
-
-    whiteToPlay = (gameMode == EditPosition) ?
-      !blackPlaysFirst : (move % 2 == 0);
-    p = buf;
-
-    /* Piece placement data */
-    for (i = BOARD_SIZE - 1; i >= 0; i--) {
-       emptycount = 0;
-       for (j = 0; j < BOARD_SIZE; j++) {
-           if (boards[move][i][j] == EmptySquare) {
-               emptycount++;
-           } else {
-               if (emptycount > 0) {
-                   *p++ = '0' + emptycount;
-                   emptycount = 0;
-               }
-               *p++ = PieceToChar(boards[move][i][j]);
-           }
-       }
-       if (emptycount > 0) {
-           *p++ = '0' + emptycount;
-           emptycount = 0;
-       }
-       *p++ = '/';
-    }
-    *(p - 1) = ' ';
-
-    /* Active color */
-    *p++ = whiteToPlay ? 'w' : 'b';
-    *p++ = ' ';
-
-    /* !!We don't keep track of castling availability, so fake it */
-    q = p;
-    if (boards[move][0][4] == WhiteKing) {
-       if (boards[move][0][7] == WhiteRook) *p++ = 'K';
-       if (boards[move][0][0] == WhiteRook) *p++ = 'Q';
-    }
-    if (boards[move][7][4] == BlackKing) {
-       if (boards[move][7][7] == BlackRook) *p++ = 'k';
-       if (boards[move][7][0] == BlackRook) *p++ = 'q';
-    }      
-    if (q == p) *p++ = '-';
-    *p++ = ' ';
-
-    /* En passant target square */
-    if (move > backwardMostMove) {
-       fromX = moveList[move - 1][0] - 'a';
-       fromY = moveList[move - 1][1] - '1';
-       toX = moveList[move - 1][2] - 'a';
-       toY = moveList[move - 1][3] - '1';
-       if (fromY == (whiteToPlay ? 6 : 1) &&
-           toY == (whiteToPlay ? 4 : 3) &&
-           boards[move][toY][toX] == (whiteToPlay ? BlackPawn : WhitePawn) &&
-           fromX == toX) {
-           /* 2-square pawn move just happened */
-           *p++ = toX + 'a';
-           *p++ = whiteToPlay ? '6' : '3';
-       } else {
-           *p++ = '-';
-       }
-    } else {
-       *p++ = '-';
-    }
-
-    /* !!We don't keep track of halfmove clock for 50-move rule */
-    strcpy(p, " 0 ");
-    p += 3;
-
-    /* Fullmove number */
-    sprintf(p, "%d", (move / 2) + 1);
-    
-    return StrSave(buf);
-}
-
-Boolean
-ParseFEN(board, blackPlaysFirst, fen)
-     Board board;
-     int *blackPlaysFirst;
-     char *fen;
-{
-    int i, j;
-    char *p;
-    int emptycount;
-
-    p = fen;
-
-    /* Piece placement data */
-    for (i = BOARD_SIZE - 1; i >= 0; i--) {
-       j = 0;
-       for (;;) {
-           if (*p == '/' || *p == ' ') {
-               if (*p == '/') p++;
-               emptycount = BOARD_SIZE - j;
-               while (emptycount--) board[i][j++] = EmptySquare;
-               break;
-           } else if (isdigit(*p)) {
-               emptycount = *p++ - '0';
-               if (j + emptycount > BOARD_SIZE) return FALSE;
-               while (emptycount--) board[i][j++] = EmptySquare;
-           } else if (isalpha(*p)) {
-               if (j >= BOARD_SIZE) return FALSE;
-               board[i][j++] = CharToPiece(*p++);
-           } else {
-               return FALSE;
-           }
-       }
-    }
-    while (*p == '/' || *p == ' ') p++;
-
-    /* Active color */
-    switch (*p) {
-      case 'w':
-       *blackPlaysFirst = FALSE;
-       break;
-      case 'b': 
-       *blackPlaysFirst = TRUE;
-       break;
-      default:
-       return FALSE;
-    }
-    /* !!We ignore the rest of the FEN notation */
-    return TRUE;
-}
-      
-void
-EditPositionPasteFEN(char *fen)
-{
-  if (fen != NULL) {
-    Board initial_position;
-
-    if (!ParseFEN(initial_position, &blackPlaysFirst, fen)) {
-      DisplayError("Bad FEN position in clipboard", 0);
-      return ;
-    } else {
-      int savedBlackPlaysFirst = blackPlaysFirst;
-      EditPositionEvent();
-      blackPlaysFirst = savedBlackPlaysFirst;
-      CopyBoard(boards[0], initial_position);
-      EditPositionDone();
-      DisplayBothClocks();
-      DrawPosition(FALSE, boards[currentMove]);
-    }
-  }
-}