mehrmann wb extensions
[xboard.git] / winboard-dm-beta4 / backend.c
diff --git a/winboard-dm-beta4/backend.c b/winboard-dm-beta4/backend.c
new file mode 100755 (executable)
index 0000000..a08ba32
--- /dev/null
@@ -0,0 +1,11298 @@
+/*
+ * backend.c -- Common back end for X and Windows NT versions of
+ * XBoard $Id$
+ *
+ * Copyright 1991 by Digital Equipment Corporation, Maynard, Massachusetts.
+ * Enhancements Copyright 1992-2001 Free Software Foundation, Inc.
+ *
+ * The following terms apply to Digital Equipment Corporation's copyright
+ * interest in XBoard:
+ * ------------------------------------------------------------------------
+ * All Rights Reserved
+ *
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation, and that the name of Digital not be
+ * used in advertising or publicity pertaining to distribution of the
+ * software without specific, written prior permission.
+ *
+ * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
+ * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
+ * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
+ * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
+ * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
+ * SOFTWARE.
+ * ------------------------------------------------------------------------
+ *
+ * The following terms apply to the enhanced version of XBoard distributed
+ * by the Free Software Foundation:
+ * ------------------------------------------------------------------------
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * ------------------------------------------------------------------------
+ *
+ * See the file ChangeLog for a revision history.  */
+
+#include "config.h"
+
+#include <stdio.h>
+#include <ctype.h>
+#include <errno.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <math.h>
+/* daniel */
+#include <windows.h> 
+
+#if STDC_HEADERS
+# include <stdlib.h>
+# include <string.h>
+#else /* not STDC_HEADERS */
+# if HAVE_STRING_H
+#  include <string.h>
+# else /* not HAVE_STRING_H */
+#  include <strings.h>
+# endif /* not HAVE_STRING_H */
+#endif /* not STDC_HEADERS */
+
+#if HAVE_SYS_FCNTL_H
+# include <sys/fcntl.h>
+#else /* not HAVE_SYS_FCNTL_H */
+# if HAVE_FCNTL_H
+#  include <fcntl.h>
+# endif /* HAVE_FCNTL_H */
+#endif /* not HAVE_SYS_FCNTL_H */
+
+#if TIME_WITH_SYS_TIME
+# include <sys/time.h>
+# include <time.h>
+#else
+# if HAVE_SYS_TIME_H
+#  include <sys/time.h>
+# else
+#  include <time.h>
+# endif
+#endif
+
+#if defined(_amigados) && !defined(__GNUC__)
+struct timezone {
+    int tz_minuteswest;
+    int tz_dsttime;
+};
+extern int gettimeofday(struct timeval *, struct timezone *);
+#endif
+
+#if HAVE_UNISTD_H
+# include <unistd.h>
+#endif
+
+#include "common.h"
+#include "frontend.h"
+#include "backend.h"
+#include "parser.h"
+#include "moves.h"
+#if ZIPPY
+# include "zippy.h"
+#endif
+#include "backendz.h"
+#include "winboard.h"
+
+/* A point in time */
+typedef struct {
+    long sec;  /* Assuming this is >= 32 bits */
+    int ms;    /* Assuming this is >= 16 bits */
+} TimeMark;
+
+int establish P((void));
+void read_from_player P((InputSourceRef isr, VOIDSTAR closure,
+                        char *buf, int count, int error));
+void read_from_ics P((InputSourceRef isr, VOIDSTAR closure,
+                     char *buf, int count, int error));
+void SendToICS P((char *s));
+void SendToICSDelayed P((char *s, long msdelay));
+void SendMoveToICS P((ChessMove moveType, int fromX, int fromY,
+                     int toX, int toY));
+void InitPosition P((int redraw));
+void HandleMachineMove P((char *message, ChessProgramState *cps));
+int AutoPlayOneMove P((void));
+int LoadGameOneMove P((ChessMove readAhead));
+int LoadGameFromFile P((char *filename, int n, char *title, int useList));
+int LoadPositionFromFile P((char *filename, int n, char *title));
+int SavePositionToFile P((char *filename));
+void ApplyMove P((int fromX, int fromY, int toX, int toY, int promoChar,
+                 Board board));
+void MakeMove P((int fromX, int fromY, int toX, int toY, int promoChar));
+void ShowMove P((int fromX, int fromY, int toX, int toY));
+void FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
+                  /*char*/int promoChar));
+void BackwardInner P((int target));
+void ForwardInner P((int target));
+void GameEnds P((ChessMove result, char *resultDetails, int whosays));
+void EditPositionDone P((void));
+void PrintOpponents P((FILE *fp));
+void PrintPosition P((FILE *fp, int move));
+void StartChessProgram P((ChessProgramState *cps));
+void GuiCommand P((int command, int param));
+void IcsAnalyzeOutPut P((ChessProgramState *cps, int endThink)); 
+int  SwitchGames P((void));
+void SendToProgram P((char *message, ChessProgramState *cps));
+void SendMoveToProgram P((int moveNum, ChessProgramState *cps));
+void ReceiveFromProgram P((InputSourceRef isr, VOIDSTAR closure,
+                          char *buf, int count, int error));
+void SendTimeControl P((ChessProgramState *cps,
+                       int mps, long tc, int inc, int sd, int st));
+char *TimeControlTagValue P((void));
+void Attention P((ChessProgramState *cps));
+void FeedMovesToProgram P((ChessProgramState *cps, int upto));
+void ResurrectChessProgram P((void));
+void DisplayComment P((int moveNumber, char *text));
+void DisplayMove P((int moveNumber));
+void GetTimeMark P((TimeMark *));
+void ParseGameHistory P((char *game));
+void ParseBoard12 P((char *string));
+void StartClocks P((void));
+void SwitchClocks P((void));
+void StopClocks P((void));
+void ResetClocks P((void));
+char *PGNDate P((void));
+void SetGameInfo P((void));
+Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
+int RegisterMove P((void));
+void MakeRegisteredMove P((void));
+void TruncateGame P((void));
+int looking_at P((char *, int *, char *));
+void CopyPlayerNameIntoFileName P((char **, char *));
+char *SavePart P((char *));
+int SaveGameOldStyle P((FILE *));
+int SaveGamePGN P((FILE *));
+
+long SubtractTimeMarks P((TimeMark *, TimeMark *));
+int CheckFlags P((void));
+long NextTickLength P((long));
+void CheckTimeControl P((void));
+void show_bytes P((FILE *, char *, int));
+int string_to_rating P((char *str));
+void ParseFeatures P((char* args, ChessProgramState *cps));
+void InitBackEnd3 P((void));
+void FeatureDone P((ChessProgramState* cps, int val));
+void InitChessProgram P((ChessProgramState *cps));
+extern int tinyLayout, smallLayout;
+
+void ParseZippyP3 P((char* data, char* player));
+
+/* States for ics_getting_history */
+#define H_FALSE 0
+#define H_REQUESTED 1
+#define H_GOT_REQ_HEADER 2
+#define H_GOT_UNREQ_HEADER 3
+#define H_GETTING_MOVES 4
+#define H_GOT_UNWANTED_HEADER 5
+
+/* whosays values for GameEnds */
+#define GE_ICS 0
+#define GE_ENGINE 1
+#define GE_PLAYER 2
+#define GE_FILE 3
+#define GE_XBOARD 4
+
+/* Maximum number of games in a cmail message */
+#define CMAIL_MAX_GAMES 20
+
+/* Different types of move when calling RegisterMove */
+#define CMAIL_MOVE   0
+#define CMAIL_RESIGN 1
+#define CMAIL_DRAW   2
+#define CMAIL_ACCEPT 3
+
+/* Different types of result to remember for each game */
+#define CMAIL_NOT_RESULT 0
+#define CMAIL_OLD_RESULT 1
+#define CMAIL_NEW_RESULT 2
+
+/* Telnet protocol constants */
+#define TN_WILL 0373
+#define TN_WONT 0374
+#define TN_DO   0375
+#define TN_DONT 0376
+#define TN_IAC  0377
+#define TN_ECHO 0001
+#define TN_SGA  0003
+#define TN_PORT 23
+
+/* Fake up flags for now, as we aren't keeping track of castling
+   availability yet */
+int
+PosFlags(index)
+{
+  int flags = F_ALL_CASTLE_OK;
+  if ((index % 2) == 0) flags |= F_WHITE_ON_MOVE;
+  switch (gameInfo.variant) {
+  case VariantSuicide:
+  case VariantGiveaway:
+    flags |= F_IGNORE_CHECK;
+    flags &= ~F_ALL_CASTLE_OK;
+    break;
+  case VariantAtomic:
+    flags |= F_IGNORE_CHECK | F_ATOMIC_CAPTURE;
+    break;
+  case VariantKriegspiel:
+    flags |= F_KRIEGSPIEL_CAPTURE;
+    break;
+  case VariantNoCastle:
+    flags &= ~F_ALL_CASTLE_OK;
+    break;
+  default:
+    break;
+  }
+  return flags;
+}
+
+FILE *gameFileFP, *debugFP;
+
+char cmailMove[CMAIL_MAX_GAMES][MOVE_LEN], cmailMsg[MSG_SIZ];
+char bookOutput[MSG_SIZ*10], thinkOutput[MSG_SIZ*10], lastHint[MSG_SIZ];
+char thinkOutput1[MSG_SIZ*10];
+
+/*ChessProgramState first, second; */
+
+/* premove variables */
+int premoveToX = 0;
+int premoveToY = 0;
+int premoveFromX = 0;
+int premoveFromY = 0;
+int premovePromoChar = 0;
+int gotPremove = 0;
+Boolean alarmSounded;
+/* end premove variables */
+
+#define ICS_GENERIC 0
+#define ICS_ICC 1
+#define ICS_FICS 2
+#define ICS_CHESSNET 3 /* not really supported */
+int ics_type = ICS_GENERIC;
+char *ics_prefix = "$";
+
+int currentMove = 0, forwardMostMove = 0, backwardMostMove = 0;
+int pauseExamForwardMostMove = 0;
+int nCmailGames = 0, nCmailResults = 0, nCmailMovesRegistered = 0;
+int cmailMoveRegistered[CMAIL_MAX_GAMES], cmailResult[CMAIL_MAX_GAMES];
+int cmailMsgLoaded = FALSE, cmailMailedMove = FALSE;
+int cmailOldMove = -1, firstMove = TRUE, flipView = FALSE;
+int blackPlaysFirst = FALSE, startedFromSetupPosition = FALSE;
+int searchTime = 0, pausing = FALSE, pauseExamInvalid = FALSE;
+int whiteFlag = FALSE, blackFlag = FALSE;
+int userOfferedDraw = FALSE;
+int ics_user_moved = 0, ics_getting_history = H_FALSE, ics_gamenum = -1;
+int matchMode = FALSE, hintRequested = FALSE, bookRequested = FALSE;
+int cmailMoveType[CMAIL_MAX_GAMES];
+prefixHint = 0; /* PonderMove true/false */
+long ics_clock_paused = 0;
+ProcRef icsPR = NoProc, cmailPR = NoProc;
+InputSourceRef telnetISR = NULL, fromUserISR = NULL, cmailISR = NULL;
+gameMode = BeginningOfGame;
+char moveList[MAX_MOVES][MOVE_LEN], parseList[MAX_MOVES][MOVE_LEN * 2];
+char *commentList[MAX_MOVES], *cmailCommentList[CMAIL_MAX_GAMES];
+char white_holding[64], black_holding[64];
+TimeMark lastNodeCountTime;
+long lastNodeCount = 0;
+int have_sent_ICS_logon = 0;
+int movesPerSession;
+long whiteTimeRemaining, blackTimeRemaining, timeControl, timeIncrement;
+long timeRemaining[2][MAX_MOVES];
+int matchGame = 0;
+TimeMark programStartTime;
+char ics_handle[MSG_SIZ];
+int have_set_title = 0;
+smartQueue icsQueue[max_gamenum];
+
+/* zippypassword3 */
+typedef struct {
+       char string[512];
+} value[6];
+value command;
+
+/* Search stats from chessprogram */
+typedef struct {
+  char movelist[MSG_SIZ]; /* Last PV we were sent */
+  char ponderMove[12];   /* Current ponder move */
+  int depth;              /* Current search depth */
+  int nr_moves;           /* Total nr of root moves */
+  int moves_left;         /* Moves remaining to be searched */
+  char move_name[MOVE_LEN];  /* Current move being searched, if provided */
+  unsigned long nodes;    /* # of nodes searched */
+  int time;               /* Search time (centiseconds) */
+  int score;              /* Score (centipawns) */
+  int got_only_move;      /* If last msg was "(only move)" */
+  int got_fail;           /* 0 - nothing, 1 - got "--", 2 - got "++" */
+  int ok_to_send;         /* handshaking between send & recv */
+  int line_is_book;       /* 1 if movelist is book moves */
+  int seen_stat;          /* 1 if we've seen the stat01: line */
+  int GUI_time;                          /* Time from EngineRoom */
+} ChessProgramStats;
+
+static ChessProgramStats programStats;
+/* animateTraining preserves the state of appData.animate
+ * when Training mode is activated. This allows the
+ * response to be animated when appData.animate == TRUE and
+ * appData.animateDragging == TRUE.
+ */
+Boolean animateTraining;
+
+GameInfo gameInfo;
+
+AppData appData;
+
+Board boards[MAX_MOVES];
+Board initialPosition = {
+    { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
+       WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
+    { WhitePawn, WhitePawn, WhitePawn, WhitePawn,
+       WhitePawn, WhitePawn, WhitePawn, WhitePawn },
+    { EmptySquare, EmptySquare, EmptySquare, EmptySquare,
+       EmptySquare, EmptySquare, EmptySquare, EmptySquare },
+    { EmptySquare, EmptySquare, EmptySquare, EmptySquare,
+       EmptySquare, EmptySquare, EmptySquare, EmptySquare },
+    { EmptySquare, EmptySquare, EmptySquare, EmptySquare,
+       EmptySquare, EmptySquare, EmptySquare, EmptySquare },
+    { EmptySquare, EmptySquare, EmptySquare, EmptySquare,
+       EmptySquare, EmptySquare, EmptySquare, EmptySquare },
+    { BlackPawn, BlackPawn, BlackPawn, BlackPawn,
+       BlackPawn, BlackPawn, BlackPawn, BlackPawn },
+    { BlackRook, BlackKnight, BlackBishop, BlackQueen,
+       BlackKing, BlackBishop, BlackKnight, BlackRook }
+};
+Board twoKingsPosition = {
+    { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
+       WhiteKing, WhiteKing, WhiteKnight, WhiteRook },
+    { WhitePawn, WhitePawn, WhitePawn, WhitePawn,
+       WhitePawn, WhitePawn, WhitePawn, WhitePawn },
+    { EmptySquare, EmptySquare, EmptySquare, EmptySquare,
+       EmptySquare, EmptySquare, EmptySquare, EmptySquare },
+    { EmptySquare, EmptySquare, EmptySquare, EmptySquare,
+       EmptySquare, EmptySquare, EmptySquare, EmptySquare },
+    { EmptySquare, EmptySquare, EmptySquare, EmptySquare,
+       EmptySquare, EmptySquare, EmptySquare, EmptySquare },
+    { EmptySquare, EmptySquare, EmptySquare, EmptySquare,
+       EmptySquare, EmptySquare, EmptySquare, EmptySquare },
+    { BlackPawn, BlackPawn, BlackPawn, BlackPawn,
+       BlackPawn, BlackPawn, BlackPawn, BlackPawn },
+    { BlackRook, BlackKnight, BlackBishop, BlackQueen,
+       BlackKing, BlackKing, BlackKnight, BlackRook }
+};
+
+/* Convert str to a rating. Checks for special cases of "----",
+   "++++", etc. Also strips ()'s */
+int
+string_to_rating(str)
+  char *str;
+{
+  while(*str && !isdigit(*str)) ++str;
+  if (!*str)
+    return 0;  /* One of the special "no rating" cases */
+  else
+    return atoi(str);
+}
+
+void
+ClearProgramStats()
+{
+    /* Init programStats */
+    programStats.movelist[0] = NULLCHAR;
+       programStats.ponderMove[0] = 0;
+    programStats.depth = 0;
+    programStats.nr_moves = 0;
+    programStats.moves_left = 0;
+    programStats.nodes = 0;
+    programStats.time = 100;
+    programStats.score = 0;
+    programStats.got_only_move = 0;
+    programStats.got_fail = 0;
+    programStats.line_is_book = 0;
+}
+
+void
+InitBackEnd1()
+{
+    int matched, min, sec;
+
+    GetTimeMark(&programStartTime);
+
+    ClearProgramStats();
+    programStats.ok_to_send = 1;
+    programStats.seen_stat = 0;
+       supportStat = 0;
+
+    /*
+     * Initialize game list
+     */
+    ListNew(&gameList);
+
+
+    /*
+     * Internet chess server status
+     */
+    if (appData.icsActive) {
+       appData.matchMode = FALSE;
+       appData.matchGames = 0;
+#if ZIPPY      
+       appData.noChessProgram = !appData.zippyPlay;
+#else
+       appData.zippyPlay = FALSE;
+       appData.zippyTalk = FALSE;
+       appData.noChessProgram = TRUE;
+#endif
+       if (*appData.icsHelper != NULLCHAR) {
+           appData.useTelnet = TRUE;
+           appData.telnetProgram = appData.icsHelper;
+       }
+    } else {
+       appData.zippyTalk = appData.zippyPlay = FALSE;
+    }
+
+    /*
+     * Parse timeControl resource
+     */
+    if (!ParseTimeControl(appData.timeControl, appData.timeIncrement,
+                         appData.movesPerSession)) {
+       char buf[MSG_SIZ];
+       sprintf(buf, "bad timeControl option %s", appData.timeControl);
+       DisplayFatalError(buf, 0, 2);
+    }
+
+    /*
+     * Parse searchTime resource
+     */
+    if (*appData.searchTime != NULLCHAR) {
+       matched = sscanf(appData.searchTime, "%d:%d", &min, &sec);
+       if (matched == 1) {
+           searchTime = min * 60;
+       } else if (matched == 2) {
+           searchTime = min * 60 + sec;
+       } else {
+           char buf[MSG_SIZ];
+           sprintf(buf, "bad searchTime option %s", appData.searchTime);
+           DisplayFatalError(buf, 0, 2);
+       }
+    }
+    
+    first.which = "first";
+    second.which = "second";
+    first.maybeThinking = second.maybeThinking = FALSE;
+    first.pr = second.pr = NoProc;
+    first.isr = second.isr = NULL;
+    first.sendTime = second.sendTime = 2;
+    first.sendDrawOffers = 1;
+    if (appData.firstPlaysBlack) {
+       first.twoMachinesColor = "black\n";
+       second.twoMachinesColor = "white\n";
+    } else {
+       first.twoMachinesColor = "white\n";
+       second.twoMachinesColor = "black\n";
+    }
+    first.program = appData.firstChessProgram;
+    second.program = appData.secondChessProgram;
+    first.host = appData.firstHost;
+    second.host = appData.secondHost;
+    first.dir = appData.firstDirectory;
+    second.dir = appData.secondDirectory;
+    first.other = &second;
+    second.other = &first;
+    first.initString = appData.initString;
+    second.initString = appData.secondInitString;
+    first.computerString = appData.firstComputerString;
+    second.computerString = appData.secondComputerString;
+    first.useSigint = second.useSigint = TRUE;
+    first.useSigterm = second.useSigterm = TRUE;
+    first.reuse = appData.reuseFirst;
+    second.reuse = appData.reuseSecond;
+    first.useSetboard = second.useSetboard = FALSE;
+    first.useSAN = second.useSAN = FALSE;
+    first.usePing = second.usePing = FALSE;
+    first.lastPing = second.lastPing = 0;
+    first.lastPong = second.lastPong = 0;
+    first.usePlayother = second.usePlayother = FALSE;
+    first.useColors = second.useColors = TRUE;
+    first.useUsermove = second.useUsermove = FALSE;
+    first.sendICS = second.sendICS = FALSE;
+    first.sendName = second.sendName = appData.icsActive;
+    first.sdKludge = second.sdKludge = FALSE;
+    first.stKludge = second.stKludge = FALSE;
+    TidyProgramName(first.program, first.host, first.tidy);
+    TidyProgramName(second.program, second.host, second.tidy);
+    first.matchWins = second.matchWins = 0;
+    strcpy(first.variants, appData.variant);
+    strcpy(second.variants, appData.variant);
+    first.analysisSupport = second.analysisSupport = 2; /* detect */
+    first.analyzing = second.analyzing = FALSE;
+    first.initDone = second.initDone = FALSE;
+
+    if (appData.firstProtocolVersion > PROTOVER ||
+       appData.firstProtocolVersion < 1) {
+      char buf[MSG_SIZ];
+      sprintf(buf, "protocol version %d not supported",
+             appData.firstProtocolVersion);
+      DisplayFatalError(buf, 0, 2);
+    } else {
+      first.protocolVersion = appData.firstProtocolVersion;
+    }
+
+    if (appData.secondProtocolVersion > PROTOVER ||
+       appData.secondProtocolVersion < 1) {
+      char buf[MSG_SIZ];
+      sprintf(buf, "protocol version %d not supported",
+             appData.secondProtocolVersion);
+      DisplayFatalError(buf, 0, 2);
+    } else {
+      second.protocolVersion = appData.secondProtocolVersion;
+    }
+
+    if (appData.icsActive) {
+        appData.clockMode = TRUE;  /* changes dynamically in ICS mode */
+    } else if (*appData.searchTime != NULLCHAR || appData.noChessProgram) {
+       appData.clockMode = FALSE;
+       first.sendTime = second.sendTime = 0;
+    }
+    
+#if ZIPPY
+    /* Override some settings from environment variables, for backward
+       compatibility.  Unfortunately it's not feasible to have the env
+       vars just set defaults, at least in xboard.  Ugh.
+    */
+    if (appData.icsActive && (appData.zippyPlay || appData.zippyTalk)) {
+      ZippyInit();
+    }
+#endif
+    
+    if (appData.noChessProgram) {
+       programVersion = (char*) malloc(5 + strlen(PRODUCT) + strlen(VERSION)
+                                       + strlen(PATCHLEVEL));
+       sprintf(programVersion, "%s %s.%s", PRODUCT, VERSION, PATCHLEVEL);
+    } else {
+       char *p, *q;
+       q = first.program;
+       while (*q != ' ' && *q != NULLCHAR) q++;
+       p = q;
+       while (p > first.program && *(p-1) != '/') p--;
+       programVersion = (char*) malloc(8 + strlen(PRODUCT) + strlen(VERSION)
+                                       + strlen(PATCHLEVEL) + (q - p));
+       sprintf(programVersion, "%s %s.%s + ", PRODUCT, VERSION, PATCHLEVEL);
+       strncat(programVersion, p, q - p);
+    }
+
+    if (!appData.icsActive) {
+      char buf[MSG_SIZ];
+      /* Check for variants that are supported only in ICS mode,
+         or not at all.  Some that are accepted here nevertheless
+         have bugs; see comments below.
+      */
+      VariantClass variant = StringToVariant(appData.variant);
+      switch (variant) {
+      case VariantBughouse:     /* need four players and two boards */
+      case VariantKriegspiel:   /* need to hide pieces and move details */
+      case VariantFischeRandom: /* castling doesn't work, shuffle not done */
+       sprintf(buf, "Variant %s supported only in ICS mode", appData.variant);
+       DisplayFatalError(buf, 0, 2);
+       return;
+
+      case VariantUnknown:
+      case VariantLoadable:
+      case Variant29:
+      case Variant30:
+      case Variant31:
+      case Variant32:
+      case Variant33:
+      case Variant34:
+      case Variant35:
+      case Variant36:
+      default:
+       sprintf(buf, "Unknown variant name %s", appData.variant);
+       DisplayFatalError(buf, 0, 2);
+       return;
+
+      case VariantNormal:     /* definitely works! */
+      case VariantWildCastle: /* pieces not automatically shuffled */
+      case VariantNoCastle:   /* pieces not automatically shuffled */
+      case VariantCrazyhouse: /* holdings not shown,
+                                offboard interposition not understood */
+      case VariantLosers:     /* should work except for win condition,
+                                and doesn't know captures are mandatory */
+      case VariantSuicide:    /* should work except for win condition,
+                                and doesn't know captures are mandatory */
+      case VariantGiveaway:   /* should work except for win condition,
+                                and doesn't know captures are mandatory */
+      case VariantTwoKings:   /* should work */
+      case VariantAtomic:     /* should work except for win condition */
+      case Variant3Check:     /* should work except for win condition */
+      case VariantShatranj:   /* might work if TestLegality is off */
+       break;
+      }
+    }
+}
+
+int
+ParseTimeControl(tc, ti, mps)
+     char *tc;
+     int ti;
+     int mps;
+{
+    int matched, min, sec;
+
+    matched = sscanf(tc, "%d:%d", &min, &sec);
+    if (matched == 1) {
+       timeControl = min * 60 * 1000;
+    } else if (matched == 2) {
+       timeControl = (min * 60 + sec) * 1000;
+    } else {
+       return FALSE;
+    }
+
+    if (ti >= 0) {
+       timeIncrement = ti * 1000;  /* convert to ms */
+       movesPerSession = 0;
+    } else {
+       timeIncrement = 0;
+       movesPerSession = mps;
+    }
+    return TRUE;
+}
+
+void
+InitBackEnd2()
+{
+    if (appData.debugMode) {
+       fprintf(debugFP, "%s\n", programVersion);
+    }
+
+    if (appData.matchGames > 0) {
+       appData.matchMode = TRUE;
+    } else if (appData.matchMode) {
+       appData.matchGames = 1;
+    }
+    Reset(TRUE, FALSE);
+    if (appData.noChessProgram || first.protocolVersion == 1) {
+      InitBackEnd3();
+    } else {
+      /* kludge: allow timeout for initial "feature" commands */
+      FreezeUI();
+         if (appData.icsActive) {
+                       DisplayMessage("", "ICS-Mode: Waiting for chessprogram...");
+       } else {
+                       DisplayMessage("", "Starting chessprogram");
+       }
+      ScheduleDelayedEvent(InitBackEnd3, FEATURE_TIMEOUT);
+    }
+}
+
+void
+InitBackEnd3 P((void))
+{
+    GameMode initialMode;
+    char buf[MSG_SIZ];
+    int err;
+
+    InitChessProgram(&first);
+
+       /* Make a console window if needed */
+       if (appData.icsActive) {
+               ConsoleCreate();
+       }
+       /* engine Room */
+       supportStat = 0;
+
+    if (appData.icsActive) {
+       err = establish();
+       if (err != 0) {
+           if (*appData.icsCommPort != NULLCHAR) {
+               sprintf(buf, "Could not open comm port %s",  
+                       appData.icsCommPort);
+           } else {
+               sprintf(buf, "Could not connect to host %s, port %s",  
+                       appData.icsHost, appData.icsPort);
+           }
+           DisplayFatalError(buf, err, 1);
+           return;
+       }
+       SetICSMode();
+       telnetISR =
+         AddInputSource(icsPR, FALSE, read_from_ics, &telnetISR);
+       fromUserISR =
+         AddInputSource(NoProc, FALSE, read_from_player, &fromUserISR);
+    } else if (appData.noChessProgram) {
+       SetNCPMode();
+    } else {
+       SetGNUMode();
+    }
+
+    if (*appData.cmailGameName != NULLCHAR) {
+       SetCmailMode();
+       OpenLoopback(&cmailPR);
+       cmailISR =
+         AddInputSource(cmailPR, FALSE, CmailSigHandlerCallBack, &cmailISR);
+    }
+    
+    ThawUI();
+    DisplayMessage("", "");
+    if (StrCaseCmp(appData.initialMode, "") == 0) {
+      initialMode = BeginningOfGame; 
+    } else if (StrCaseCmp(appData.initialMode, "TwoMachines") == 0) {
+      initialMode = TwoMachinesPlay;
+    } else if (StrCaseCmp(appData.initialMode, "AnalyzeFile") == 0) {
+      initialMode = AnalyzeFile; 
+    } else if (StrCaseCmp(appData.initialMode, "Analysis") == 0) {
+      initialMode = AnalyzeMode;
+    } else if (StrCaseCmp(appData.initialMode, "MachineWhite") == 0) {
+      initialMode = MachinePlaysWhite;
+    } else if (StrCaseCmp(appData.initialMode, "MachineBlack") == 0) {
+      initialMode = MachinePlaysBlack;
+    } else if (StrCaseCmp(appData.initialMode, "EditGame") == 0) {
+      initialMode = EditGame;
+    } else if (StrCaseCmp(appData.initialMode, "EditPosition") == 0) {
+      initialMode = EditPosition;
+    } else if (StrCaseCmp(appData.initialMode, "Training") == 0) {
+      initialMode = Training;
+    } else {
+      sprintf(buf, "Unknown initialMode %s", appData.initialMode);
+      DisplayFatalError(buf, 0, 2);
+      return;
+    }
+
+    if (appData.matchMode) {
+       /* Set up machine vs. machine match */
+       if (appData.noChessProgram) {
+           DisplayFatalError("Can't have a match with no chess programs",
+                             0, 2);
+           return;
+       }
+       matchMode = TRUE;
+       matchGame = 1;
+       if (*appData.loadGameFile != NULLCHAR) {
+           if (!LoadGameFromFile(appData.loadGameFile,
+                                 appData.loadGameIndex,
+                                 appData.loadGameFile, FALSE)) {
+               DisplayFatalError("Bad game file", 0, 1);
+               return;
+           }
+       } else if (*appData.loadPositionFile != NULLCHAR) {
+           if (!LoadPositionFromFile(appData.loadPositionFile,
+                                     appData.loadPositionIndex,
+                                     appData.loadPositionFile)) {
+               DisplayFatalError("Bad position file", 0, 1);
+               return;
+           }
+       }
+       TwoMachinesEvent();
+    } else if (*appData.cmailGameName != NULLCHAR) {
+       /* Set up cmail mode */
+       ReloadCmailMsgEvent(TRUE);
+    } else {
+       /* Set up other modes */
+       if (initialMode == AnalyzeFile) {
+         if (*appData.loadGameFile == NULLCHAR) {
+           DisplayFatalError("AnalyzeFile mode requires a game file", 0, 1);
+           return;
+         }
+       }
+       if (*appData.loadGameFile != NULLCHAR) {
+           (void) LoadGameFromFile(appData.loadGameFile,
+                                   appData.loadGameIndex,
+                                   appData.loadGameFile, TRUE);
+       } else if (*appData.loadPositionFile != NULLCHAR) {
+           (void) LoadPositionFromFile(appData.loadPositionFile,
+                                       appData.loadPositionIndex,
+                                       appData.loadPositionFile);
+       }
+       if (initialMode == AnalyzeMode) {
+         if (appData.noChessProgram) {
+           DisplayFatalError("Analysis mode requires a chess engine", 0, 2);
+           return;
+         }
+         if (appData.icsActive) {
+           DisplayFatalError("Analysis mode does not work with ICS mode",0,2);
+           return;
+         }
+         AnalyzeModeEvent();
+       } else if (initialMode == AnalyzeFile) {
+         ShowThinkingEvent(TRUE);
+         AnalyzeFileEvent();
+         AnalysisPeriodicEvent(1);
+       } else if (initialMode == MachinePlaysWhite) {
+         if (appData.noChessProgram) {
+           DisplayFatalError("MachineWhite mode requires a chess engine",
+                             0, 2);
+           return;
+         }
+         if (appData.icsActive) {
+           DisplayFatalError("MachineWhite mode does not work with ICS mode",
+                             0, 2);
+           return;
+         }
+         MachineWhiteEvent();
+       } else if (initialMode == MachinePlaysBlack) {
+         if (appData.noChessProgram) {
+           DisplayFatalError("MachineBlack mode requires a chess engine",
+                             0, 2);
+           return;
+         }
+         if (appData.icsActive) {
+           DisplayFatalError("MachineBlack mode does not work with ICS mode",
+                             0, 2);
+           return;
+         }
+         MachineBlackEvent();
+       } else if (initialMode == TwoMachinesPlay) {
+         if (appData.noChessProgram) {
+           DisplayFatalError("TwoMachines mode requires a chess engine",
+                             0, 2);
+           return;
+         }
+         if (appData.icsActive) {
+           DisplayFatalError("TwoMachines mode does not work with ICS mode",
+                             0, 2);
+           return;
+         }
+         TwoMachinesEvent();
+       } else if (initialMode == EditGame) {
+         EditGameEvent();
+       } else if (initialMode == EditPosition) {
+         EditPositionEvent();
+       } else if (initialMode == Training) {
+         if (*appData.loadGameFile == NULLCHAR) {
+           DisplayFatalError("Training mode requires a game file", 0, 2);
+           return;
+         }
+         TrainingEvent();
+       }
+    }
+       /* If EngineRoom TRUE start */
+       if (appData.AnalysisWindow && appData.showThinking &&
+               !appData.noChessProgram) {
+               if (appData.icsActive && appData.zippyPlay) {
+                       AnalysisPopUp(0,0,0,0,0,0,0,5);
+               }
+               if (!appData.icsActive) AnalysisPopUp(0,0,0,0,0,0,0,5);
+               StartAnalysisClock();
+       }
+}
+
+/*
+ * Establish will establish a contact to a remote host.port.
+ * Sets icsPR to a ProcRef for a process (or pseudo-process)
+ *  used to talk to the host.
+ * Returns 0 if okay, error code if not.
+ */
+int
+establish()
+{
+    char buf[MSG_SIZ];
+
+    if (*appData.icsCommPort != NULLCHAR) {
+       /* Talk to the host through a serial comm port */
+       return OpenCommPort(appData.icsCommPort, &icsPR);
+
+    } else if (*appData.gateway != NULLCHAR) {
+       if (*appData.remoteShell == NULLCHAR) {
+           /* Use the rcmd protocol to run telnet program on a gateway host */
+           sprintf(buf, "%s %s %s",
+                   appData.telnetProgram, appData.icsHost, appData.icsPort);
+           return OpenRcmd(appData.gateway, appData.remoteUser, buf, &icsPR);
+
+       } else {
+           /* Use the rsh program to run telnet program on a gateway host */
+           if (*appData.remoteUser == NULLCHAR) {
+               sprintf(buf, "%s %s %s %s %s", appData.remoteShell,
+                       appData.gateway, appData.telnetProgram,
+                       appData.icsHost, appData.icsPort);
+           } else {
+               sprintf(buf, "%s %s -l %s %s %s %s",
+                       appData.remoteShell, appData.gateway, 
+                       appData.remoteUser, appData.telnetProgram,
+                       appData.icsHost, appData.icsPort);
+           }
+           return StartChildProcess(buf, "", &icsPR);
+
+       }
+    } else if (appData.useTelnet) {
+       return OpenTelnet(appData.icsHost, appData.icsPort, &icsPR);
+
+    } else {
+       /* TCP socket interface differs somewhat between
+          Unix and NT; handle details in the front end.
+          */
+       return OpenTCP(appData.icsHost, appData.icsPort, &icsPR);
+    }
+}
+
+void
+show_bytes(fp, buf, count)
+     FILE *fp;
+     char *buf;
+     int count;
+{
+    while (count--) {
+       if (*buf < 040 || *(unsigned char *) buf > 0177) {
+           fprintf(fp, "\\%03o", *buf & 0xff);
+       } else {
+           putc(*buf, fp);
+       }
+       buf++;
+    }
+    fflush(fp);
+}
+
+/* Returns an errno value */
+int
+OutputMaybeTelnet(pr, message, count, outError)
+     ProcRef pr;
+     char *message;
+     int count;
+     int *outError;
+{
+    char buf[8192], *p, *q, *buflim;
+    int left, newcount, outcount;
+
+    if (*appData.icsCommPort != NULLCHAR || appData.useTelnet ||
+       *appData.gateway != NULLCHAR) {
+       if (appData.debugMode) {
+           fprintf(debugFP, ">ICS: ");
+           show_bytes(debugFP, message, count);
+           fprintf(debugFP, "\n");
+       }
+       return OutputToProcess(pr, message, count, outError);
+    }
+
+    buflim = &buf[sizeof(buf)-1]; /* allow 1 byte for expanding last char */
+    p = message;
+    q = buf;
+    left = count;
+    newcount = 0;
+    while (left) {
+       if (q >= buflim) {
+           if (appData.debugMode) {
+               fprintf(debugFP, ">ICS: ");
+               show_bytes(debugFP, buf, newcount);
+               fprintf(debugFP, "\n");
+           }
+           outcount = OutputToProcess(pr, buf, newcount, outError);
+           if (outcount < newcount) return -1; /* to be sure */
+           q = buf;
+           newcount = 0;
+       }
+       if (*p == '\n') {
+           *q++ = '\r';
+           newcount++;
+       } else if (((unsigned char) *p) == TN_IAC) {
+           *q++ = (char) TN_IAC;
+           newcount ++;
+       }
+       *q++ = *p++;
+       newcount++;
+       left--;
+    }
+    if (appData.debugMode) {
+       fprintf(debugFP, ">ICS: ");
+       show_bytes(debugFP, buf, newcount);
+       fprintf(debugFP, "\n");
+    }
+    outcount = OutputToProcess(pr, buf, newcount, outError);
+    if (outcount < newcount) return -1; /* to be sure */
+    return count;
+}
+
+void
+read_from_player(isr, closure, message, count, error)
+     InputSourceRef isr;
+     VOIDSTAR closure;
+     char *message;
+     int count;
+     int error;
+{
+    int outError, outCount;
+    static int gotEof = 0;
+
+    /* Pass data read from player on to ICS */
+    if (count > 0) {
+       gotEof = 0;
+       outCount = OutputMaybeTelnet(icsPR, message, count, &outError);
+       if (outCount < count) {
+           DisplayFatalError("Error writing to ICS", outError, 1);
+       }
+    } else if (count < 0) {
+       RemoveInputSource(isr);
+       DisplayFatalError("Error reading from keyboard", error, 1);
+    } else if (gotEof++ > 0) {
+       RemoveInputSource(isr);
+       DisplayFatalError("Got end of file from keyboard", 0, 0);
+    }
+}
+
+void
+SendToICS(s)
+     char *s;
+{
+    int count, outCount, outError;
+
+    if (icsPR == NULL) return;
+
+    count = strlen(s);
+    outCount = OutputMaybeTelnet(icsPR, s, count, &outError);
+    if (outCount < count) {
+       DisplayFatalError("Error writing to ICS", outError, 1);
+    }
+}
+
+/* This is used for sending logon scripts to the ICS. Sending
+   without a delay causes problems when using timestamp on ICC
+   (at least on my machine). */
+void
+SendToICSDelayed(s,msdelay)
+     char *s;
+     long msdelay;
+{
+    int count, outCount, outError;
+
+    if (icsPR == NULL) return;
+
+    count = strlen(s);
+    if (appData.debugMode) {
+       fprintf(debugFP, ">ICS: ");
+       show_bytes(debugFP, s, count);
+       fprintf(debugFP, "\n");
+    }
+    outCount = OutputToProcessDelayed(icsPR, s, count, &outError,
+                                     msdelay);
+    if (outCount < count) {
+       DisplayFatalError("Error writing to ICS", outError, 1);
+    }
+}
+
+
+/* Remove all highlighting escape sequences in s
+   Also deletes any suffix starting with '(' 
+   */
+char *
+StripHighlightAndTitle(s)
+     char *s;
+{
+    static char retbuf[MSG_SIZ];
+    char *p = retbuf;
+
+    while (*s != NULLCHAR) {
+       while (*s == '\033') {
+           while (*s != NULLCHAR && !isalpha(*s)) s++;
+           if (*s != NULLCHAR) s++;
+       }
+       while (*s != NULLCHAR && *s != '\033') {
+           if (*s == '(' || *s == '[') {
+               *p = NULLCHAR;
+               return retbuf;
+           }
+           *p++ = *s++;
+       }
+    }
+    *p = NULLCHAR;
+    return retbuf;
+}
+
+/* Remove all highlighting escape sequences in s */
+char *
+StripHighlight(s)
+     char *s;
+{
+    static char retbuf[MSG_SIZ];
+    char *p = retbuf;
+
+    while (*s != NULLCHAR) {
+       while (*s == '\033') {
+           while (*s != NULLCHAR && !isalpha(*s)) s++;
+           if (*s != NULLCHAR) s++;
+       }
+       while (*s != NULLCHAR && *s != '\033') {
+           *p++ = *s++;
+       }
+    }
+    *p = NULLCHAR;
+    return retbuf;
+}
+
+char *variantNames[] = VARIANT_NAMES;
+char *
+VariantName(v)
+     VariantClass v;
+{
+    return variantNames[v];
+}
+
+
+/* Identify a variant from the strings the chess servers use or the
+   PGN Variant tag names we use. */
+VariantClass
+StringToVariant(e)
+     char *e;
+{
+    char *p;
+    int wnum = -1;
+    VariantClass v = VariantNormal;
+    int i, found = FALSE;
+    char buf[MSG_SIZ];
+
+    if (!e) return v;
+    
+    for (i=0; i<sizeof(variantNames)/sizeof(char*); i++) {
+      if (StrCaseStr(e, variantNames[i])) {
+       v = (VariantClass) i;
+       found = TRUE;
+       break;
+      }
+    }
+
+    if (!found) {
+      if ((StrCaseStr(e, "fischer") && StrCaseStr(e, "random"))
+         || StrCaseStr(e, "wild/fr")) {
+        v = VariantFischeRandom;
+      } else if ((i = 4, p = StrCaseStr(e, "wild")) ||
+                (i = 1, p = StrCaseStr(e, "w"))) {
+       p += i;
+       while (*p && (isspace(*p) || *p == '(')) p++;
+       if (isdigit(*p)) {
+         wnum = atoi(p);
+       } else {
+         wnum = -1;
+       }
+       switch (wnum) {
+       case 0: /* FICS only, actually */
+       case 1:
+         /* Castling legal even if K starts on d-file */
+         v = VariantWildCastle;
+         break;
+       case 2:
+       case 3:
+       case 4:
+         /* Castling illegal even if K & R happen to start in
+            normal positions. */
+         v = VariantNoCastle;
+         break;
+       case 5:
+       case 7:
+       case 8:
+       case 10:
+       case 11:
+       case 12:
+       case 13:
+       case 14:
+       case 15:
+       case 18:
+       case 19:
+         /* Castling legal iff K & R start in normal positions */
+         v = VariantNormal;
+         break;
+       case 6:
+       case 20:
+       case 21:
+         /* Special wilds for position setup; unclear what to do here */
+         v = VariantLoadable;
+         break;
+       case 9:
+         /* Bizarre ICC game */
+         v = VariantTwoKings;
+         break;
+       case 16:
+         v = VariantKriegspiel;
+         break;
+       case 17:
+         v = VariantLosers;
+         break;
+       case 22:
+         v = VariantFischeRandom;
+         break;
+       case 23:
+         v = VariantCrazyhouse;
+         break;
+       case 24:
+         v = VariantBughouse;
+         break;
+       case 25:
+         v = Variant3Check;
+         break;
+       case 26:
+         /* Not quite the same as FICS suicide! */
+         v = VariantGiveaway;
+         break;
+       case 27:
+         v = VariantAtomic;
+         break;
+       case 28:
+         v = VariantShatranj;
+         break;
+
+       /* Temporary names for future ICC types.  The name *will* change in 
+          the next xboard/WinBoard release after ICC defines it. */
+       case 29:
+         v = Variant29;
+         break;
+       case 30:
+         v = Variant30;
+         break;
+       case 31:
+         v = Variant31;
+         break;
+       case 32:
+         v = Variant32;
+         break;
+       case 33:
+         v = Variant33;
+         break;
+       case 34:
+         v = Variant34;
+         break;
+       case 35:
+         v = Variant35;
+         break;
+       case 36:
+         v = Variant36;
+         break;
+
+       case -1:
+         /* Found "wild" or "w" in the string but no number;
+            must assume it's normal chess. */
+         v = VariantNormal;
+         break;
+       default:
+         sprintf(buf, "Unknown wild type %d", wnum);
+         DisplayError(buf, 0);
+         v = VariantUnknown;
+         break;
+       }
+      }
+    }
+    if (appData.debugMode) {
+      fprintf(debugFP, "recognized '%s' (%d) as variant %s\n",
+             e, wnum, VariantName(v));
+    }
+    return v;
+}
+
+static int leftover_start = 0, leftover_len = 0;
+char star_match[STAR_MATCH_N][MSG_SIZ];
+
+/* Test whether pattern is present at &buf[*index]; if so, return TRUE,
+   advance *index beyond it, and set leftover_start to the new value of
+   *index; else return FALSE.  If pattern contains the character '*', it
+   matches any sequence of characters not containing '\r', '\n', or the
+   character following the '*' (if any), and the matched sequence(s) are
+   copied into star_match.
+   */
+int
+looking_at(buf, index, pattern)
+     char *buf;
+     int *index;
+     char *pattern;
+{
+    char *bufp = &buf[*index], *patternp = pattern;
+    int star_count = 0;
+    char *matchp = star_match[0];
+    
+    for (;;) {
+       if (*patternp == NULLCHAR) {
+           *index = leftover_start = bufp - buf;
+           *matchp = NULLCHAR;
+           return TRUE;
+       }
+       if (*bufp == NULLCHAR) return FALSE;
+       if (*patternp == '*') {
+           if (*bufp == *(patternp + 1)) {
+               *matchp = NULLCHAR;
+               matchp = star_match[++star_count];
+               patternp += 2;
+               bufp++;
+               continue;
+           } else if (*bufp == '\n' || *bufp == '\r') {
+               patternp++;
+               if (*patternp == NULLCHAR)
+                 continue;
+               else
+                 return FALSE;
+           } else {
+               *matchp++ = *bufp++;
+               continue;
+           }
+       }
+       if (*patternp != *bufp) return FALSE;
+       patternp++;
+       bufp++;
+    }
+}
+
+void
+SendToPlayer(data, length)
+     char *data;
+     int length;
+{
+    int error, outCount;
+    outCount = OutputToProcess(NoProc, data, length, &error);
+    if (outCount < length) {
+       DisplayFatalError("Error writing to display", error, 1);
+    }
+}
+
+void
+PackHolding(packed, holding)
+     char packed[];
+     char *holding;
+{
+    char *p = holding;
+    char *q = packed;
+    int runlength = 0;
+    int curr = 9999;
+    do {
+       if (*p == curr) {
+           runlength++;
+       } else {
+           switch (runlength) {
+             case 0:
+               break;
+             case 1:
+               *q++ = curr;
+               break;
+             case 2:
+               *q++ = curr;
+               *q++ = curr;
+               break;
+             default:
+               sprintf(q, "%d", runlength);
+               while (*q) q++;
+               *q++ = curr;
+               break;
+           }
+           runlength = 1;
+           curr = *p;
+       }
+    } while (*p++);
+    *q = NULLCHAR;
+}
+
+/* Telnet protocol requests from the front end */
+void
+TelnetRequest(ddww, option)
+     unsigned char ddww, option;
+{
+    unsigned char msg[3];
+    int outCount, outError;
+
+    if (*appData.icsCommPort != NULLCHAR || appData.useTelnet) return;
+
+    if (appData.debugMode) {
+       char buf1[8], buf2[8], *ddwwStr, *optionStr;
+       switch (ddww) {
+         case TN_DO:
+           ddwwStr = "DO";
+           break;
+         case TN_DONT:
+           ddwwStr = "DONT";
+           break;
+         case TN_WILL:
+           ddwwStr = "WILL";
+           break;
+         case TN_WONT:
+           ddwwStr = "WONT";
+           break;
+         default:
+           ddwwStr = buf1;
+           sprintf(buf1, "%d", ddww);
+           break;
+       }
+       switch (option) {
+         case TN_ECHO:
+           optionStr = "ECHO";
+           break;
+         default:
+           optionStr = buf2;
+           sprintf(buf2, "%d", option);
+           break;
+       }
+       fprintf(debugFP, ">%s %s ", ddwwStr, optionStr);
+    }
+    msg[0] = TN_IAC;
+    msg[1] = ddww;
+    msg[2] = option;
+    outCount = OutputToProcess(icsPR, (char *)msg, 3, &outError);
+    if (outCount < 3) {
+       DisplayFatalError("Error writing to ICS", outError, 1);
+    }
+}
+
+void
+DoEcho()
+{
+    if (!appData.icsActive) return;
+    TelnetRequest(TN_DO, TN_ECHO);
+}
+
+void
+DontEcho()
+{
+    if (!appData.icsActive) return;
+    TelnetRequest(TN_DONT, TN_ECHO);
+}
+
+static int loggedOn = FALSE;
+
+/*-- Game start info cache: --*/
+int gs_gamenum;
+char gs_kind[MSG_SIZ];
+static char player1Name[128] = "";
+static char player2Name[128] = "";
+static int player1Rating = -1;
+static int player2Rating = -1;
+/*----------------------------*/
+
+
+/* ICC user send showinfo <game number> und we send latest pv */
+/* If username beginn with guest* send advertisement ;-) */
+void
+showInfo(data, player)
+char* data;
+char* player;
+{      
+       char *ptr = data;
+       char temp[MSG_SIZ];
+       char buf[MSG_SIZ];
+       int i;
+       
+       /* this feature is only for ICC admins or chessprogramer */
+       /* You must set commandline /icc to use this */
+       if (appData.userVersion == TRUE) return;
+       if (appData.ICC_feature == FALSE || ics_type != ICS_ICC) return;
+       while (*ptr == ' ') ptr++;
+       if (*ptr == 0 || (sizeof(ptr) > MSG_SIZ)) return;
+       sscanf(ptr, "%s", buf);
+       
+       /* showgames command */
+       if (strncmp(buf, "showgames", 9) == 0) {
+               {
+               int counter;
+               for (counter = 1; counter <= max_gamenum; counter++) {
+                       if (icsQueue[counter].killPv > 0) {
+                               sprintf(temp, "tell %s I analyze game %d (%s/%s)\n", player, counter, 
+                                               icsQueue[counter].white, icsQueue[counter].black);
+                               SendToICS(temp);
+                       }
+               }
+               return;
+               }
+       }
+       i = atoi(buf);  /* security first - user could try to buffer overflow data ! */
+       if (i > max_gamenum || icsQueue[i].killPv == 0) {
+               sprintf(temp, "tell %s I don't analysis this game\n", player);
+               SendToICS(temp);
+               sprintf(temp, "tell %s \"tell %s showgames\" to see which games are currently analyzed.\n", player, ics_handle);
+               SendToICS(temp);
+       } else if (icsQueue[i].killPv > 0) {
+               sprintf(temp, "tell %s Hello %s from Winboard-DM\n", player, player);
+               SendToICS(temp);
+               /* pos after "Depth " */
+               if (icsQueue[i].lastpv[0]) {
+                       sprintf(temp, "tell %s Last analyze of game %d (%s/%s): (%s) Depth=%s\n", 
+                               player, i, icsQueue[i].white, icsQueue[i].black, first.tidy, icsQueue[i].lastpv);
+               } else {
+                       sprintf(temp, "tell %s Sorry, no analysis avaible from game %d at the moment. Please try it later again.\n", 
+                               player, i);
+               }
+               SendToICS(temp);
+                       /* for ICC guest send member and register info */
+               if (strncmp(player, "guest", 5) == 0) {
+                       sprintf(temp, "tell %s Be member of ICC. Get a free 7-days trial membership: \"http://www.chessclub.com/register/english.html\" For more information type: \"help reg\"\n", player);
+                       SendToICS(temp);
+               }
+       }
+}
+
+/* ICS-Analyze: 
+   Call this to see if we have a game where we not send a message 
+   for the current move
+ */
+
+int
+SwitchGames()
+{
+       int counter;
+       char buf[32];
+       
+       for (counter = 1; counter <= max_gamenum; counter++) {
+               if (icsQueue[counter].killPv > 0 && icsQueue[counter].CurrentMove >=
+                       icsQueue[counter].MessageMove && icsQueue[counter].flag == 0) {
+                               if (appData.debugMode) fprintf(debugFP, "ICS-Analyze: We switch to game %d \n", counter);
+                               sprintf(buf, "refresh %d \n", counter);
+                               SendToICS(buf);
+                               return 0;
+                               break;
+               }
+       }
+       return 1;
+}
+
+/* parse and action from zippy password3 */
+void 
+ParseZippyP3(data, player)
+char* data;
+char* player;
+{
+       int counter = 0;
+       int forward = 0;
+       int i, j;
+       char *ptr = data;
+       char temp[MSG_SIZ];
+
+       if (appData.userVersion == TRUE) return;
+
+       for (;;) {
+               if (counter > 6) {
+                       sprintf(temp, "tell %s Sorry, to many values. Max 6 values each line. Try again.\n", player);
+                       SendToICS(temp);
+                       sprintf(temp, "tell %s Or try send me \"help\"\n", player);
+                       SendToICS(temp);
+                       return;
+               }
+               while (*ptr == ' ') ptr++;
+               if (*ptr == 0) break;
+               sscanf(ptr, "%s", command[counter].string);
+               if (appData.debugMode) fprintf(debugFP, "zp3: %s\n", command[counter].string);
+               ptr = ptr + strlen(command[counter].string);
+               counter++;
+       }
+       if(strncmp(command[forward].string, "help", 4) == 0) {
+               /* icc don't accept text after new line :((( */
+               /* So, we must write every line */
+               sprintf(temp, "tell %s Hello %s from %s %s%s\n", player, player, PRODUCT, VERSION, PATCHLEVEL);
+               SendToICS(temp);
+               sprintf(temp, "tell %s analyze <observe|follow|unobserve|unfollow> <Playername|Gamenumber>\n", player);
+               SendToICS(temp);
+               sprintf(temp, "tell %s analyze <start|stop>\n", player);
+               SendToICS(temp);
+               sprintf(temp, "tell %s analyze output <whisper|kibitz|tell|none> if tell <value>\n", player);
+               SendToICS(temp);
+               sprintf(temp, "tell %s analyze killpv <value> <Gamenumber>\n", player);
+               SendToICS(temp);
+               sprintf(temp, "tell %s if you are setup killpv you enable it automaticly\n", player);
+               SendToICS(temp);
+               sprintf(temp, "tell %s analyze smartqueue <1|0>\n", player);
+               SendToICS(temp);
+               sprintf(temp, "tell %s analyze show <Gamenumber>\n", player);
+               SendToICS(temp);
+               sprintf(temp, "tell %s engine reset\n", player);
+               SendToICS(temp);
+               sprintf(temp, "tell %s <whisper|kibitz>\n", player);
+               SendToICS(temp);
+               return;
+       }
+
+       if (strncmp(command[forward].string, "engine", 6) == 0) {
+               if (strncmp(command[forward+1].string, "reset", 5) == 0) {
+                       sprintf(temp, "tell %s reset engine...\n", player);
+                       SendToICS(temp);
+                       ResurrectChessProgram();
+               }
+               return;
+       }
+       /*
+       if (strncmp(command[forward].string, "whisper", 7) == 0) {
+                       sprintf(temp, "tell %s GUI = whisper\n", player);
+                       SendToICS(temp);
+                       appData.SendOutPutToICS = 1;
+                       return;
+       } else if (trncmp(command[forward].string, "kibitz", 6) == 0) {
+                       sprintf(temp, "tell %s GUI = kibitz\n", player);
+                       SendToICS(temp);
+                       appData.SendOutPutToICS = 2;
+                       return;
+       }
+       */
+       if(gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack) {
+               sprintf(temp, "tell %s Sorry, i'm playing a game!\n", player);
+               SendToICS(temp);
+               return;
+       }
+       if (strncmp(command[forward].string, "analyze", 10) == 0) {
+               if (strncmp(command[forward+1].string, "observe", 7) == 0 ||
+                       strncmp(command[forward+1].string, "follow", 6) == 0 ||
+                       strncmp(command[forward+1].string, "unobserve", 9) == 0 ||
+                       strncmp(command[forward+1].string, "unfollow", 8) == 0) {
+
+                       /* reset Queue if leave */
+                       if (strncmp(command[forward+1].string, "unobserve", 9) == 0 ||
+                               strncmp(command[forward+1].string, "unfollow", 8) == 0) ResetIcsQueue(ics_gamenum);
+                       
+                       /* secure */
+                       if(gameMode != IcsPlayingWhite || gameMode != IcsPlayingBlack) {
+                                       sprintf(temp, "%s %s\n", command[forward+1].string,
+                                       command[forward+2].string);
+                                       SendToICS(temp);
+                                       sprintf(temp, "tell %s action: %s %s\n", player, command[forward+1].string,
+                                       command[forward+2].string);
+                               if (strncmp(command[forward+1].string, "observe", 7) == 0 ||
+                                   strncmp(command[forward+1].string, "follow", 6) == 0) {
+               
+                                       if (ics_gamenum > max_gamenum) {
+                                               sprintf(temp, "tell %s gamenumber to high\n", player);
+                                               SendToICS(temp);
+                                               return;
+                                       }
+                               }
+                       } else {
+                               sprintf(temp, "tell %s Sorry, i'm playing\n", player);
+                       }
+               SendToICS(temp);
+               return;
+               }
+
+               if (strncmp(command[forward+1].string, "start", 5) == 0) {
+                       if (gameMode != IcsObserving) {
+                               sprintf(temp, "tell %s I must observe a game\n", player);
+                       } else if (gameMode == IcsObserving) {
+                               sprintf(temp, "tell %s Starting ICS analyze...\n", player);
+                               appData.icsAnalyze = TRUE;
+                               IcsAnalyze(TRUE);
+                       }
+                       SendToICS(temp);
+                       return;
+               }
+               if (strncmp(command[forward+1].string, "stop", 4) == 0) {
+                       if (gameMode != IcsObserving) {
+                               sprintf(temp, "tell %s I must observe a game\n", player);
+                       } else if (gameMode == IcsObserving) {
+                               sprintf(temp, "tell %s Stopping ICS analyze...\n", player);
+                               IcsAnalyze(FALSE);
+                       }
+                       SendToICS(temp);
+                       return;
+               }
+               if (strncmp(command[forward+1].string, "output", 6) == 0) {
+                       if(strncmp(command[forward+2].string, "whisper", 7) == 0) {
+                                       appData.icsAnalyzeOutPut = 1;
+                                       sprintf(temp, "tell %s analyze output is whisper\n", player);
+                       } else if (strncmp(command[forward+2].string, "kibitz", 6) == 0) {
+                                       appData.icsAnalyzeOutPut = 2;
+                                       sprintf(temp, "tell %s analyze output is kibitz\n", player);
+                       } else if (strncmp(command[forward+2].string, "tell", 4) == 0) {
+                                       appData.icsAnalyzeOutPut = 3;
+                                       if (command[forward+3].string[0] != NULLCHAR) {
+                                               if (strncmp(command[forward+3].string, "none", 4) == 0) {
+                                                       appData.icsAnalyzeOutPut = 4;
+                                                       sprintf(temp, "tell %s analyze output is: none\n", player);
+                                                       SendToICS(temp);
+                                                       return;
+                                               }
+                                               strcpy(appData.icsTells, command[forward+3].string);
+                                               sprintf(temp, "tell %s analyze output is tell: %s\n", player,
+                                                       appData.icsTells);
+                                       } else {
+                                               sprintf(temp, "tell %s Error: I don't know where i should send my analysis\n", player);
+                                               appData.icsAnalyzeOutPut = 4;
+                                       }
+                       }       
+                       SendToICS(temp);
+               }
+               if (strncmp(command[forward+1].string, "killpv", 6) == 0) {
+                       i = atoi(command[forward+3].string);
+                       j = atoi(command[forward+2].string);
+                       if (i <= max_gamenum && i != 0) {
+                               if (icsQueue[i].killPv == 0) {
+                                       sprintf(temp, "tell %s Error: Mh, killpv is zero. Wrong gamenumber?\n", player);
+                                       SendToICS(temp);
+                               } else {
+                                       if ( j > 20 || j < 1) {
+                                               sprintf(temp, "tell %s Error: killpv must be 1-20\n", player);
+                                       } else { 
+                                               sprintf(temp, "tell %s killpv for game %d is now %d\n", player, i, j);
+                                               icsQueue[i].killPv = j;
+                                               appData.icsEngineKillPV = TRUE;
+                                       }
+                                       SendToICS(temp);
+                               }
+                       } else {
+                               sprintf(temp, "tell %s Error: not possible gamenumber\n", player);
+                               SendToICS(temp);
+                       }
+                       return;
+               }
+               if (strncmp(command[forward+1].string, "smartqueue", 10) == 0) {
+                       j = atoi(command[forward+2].string);
+                       if (j == 0 || j == 1) {
+                               appData.smartQueue = j;
+                               sprintf(temp, "tell %s smartqueue is now: %d", player, appData.smartQueue);
+                       } else {
+                               sprintf(temp, "tell %s Error: not possible smartquere value\n", player);
+                       }
+                       SendToICS(temp);
+                       return;
+               }
+               if (strncmp(command[forward+1].string, "show", 4) == 0) {
+                       i = atoi(command[forward+2].string);
+                       if (i <=  max_gamenum && i != 0) {
+                               if (icsQueue[i].killPv == 0) {
+                                       sprintf(temp, "tell %s Error: emtpy game slot. Wrong gamenumber?\n", player);
+                                       SendToICS(temp);
+                               } else {
+                                       sprintf(temp, "tell %s summary information about game: %d\n", player, i);
+                                       SendToICS(temp);
+                                       sprintf(temp, "tell %s enable killpv: %d, killpv value = %d\n", player,
+                                               appData.icsEngineKillPV, icsQueue[i].killPv);
+                                       SendToICS(temp);
+                                       sprintf(temp, "tell %s enable smartqueue (all games): %d\n", player, appData.smartQueue);
+                                       SendToICS(temp);
+                                       sprintf(temp, "tell %s analyze output (all games) is %d\n", player,
+                                                       appData.icsAnalyzeOutPut);
+                                       SendToICS(temp);
+                               }
+                       } else {
+                               sprintf(temp, "tell %s Error: not possible gamenumber\n", player);
+                               SendToICS(temp);
+                       }
+               return;
+               }
+       }       
+}
+
+void
+read_from_ics(isr, closure, data, count, error)
+     InputSourceRef isr;
+     VOIDSTAR closure;
+     char *data;
+     int count;
+     int error;
+{
+#define BUF_SIZE 8192
+#define STARTED_NONE 0
+#define STARTED_MOVES 1
+#define STARTED_BOARD 2
+#define STARTED_OBSERVE 3
+#define STARTED_HOLDINGS 4
+#define STARTED_CHATTER 5
+#define STARTED_COMMENT 6
+#define STARTED_MOVES_NOHIDE 7
+    
+    static int started = STARTED_NONE;
+    static char parse[20000];
+    static int parse_pos = 0;
+    static char buf[BUF_SIZE + 1];
+    static int firstTime = TRUE, intfSet = FALSE;
+    static ColorClass curColor = ColorNormal;
+    static ColorClass prevColor = ColorNormal;
+    static int savingComment = FALSE;
+    char str[512];
+    int i, oldi;
+    int buf_len;
+    int next_out;
+    int tkind;
+       /* extra zippy vars */
+       int save;
+       char *q;
+       char *p = 0;
+       char *player;
+       char reply[MSG_SIZ];
+
+    if (count > 0) {
+       /* If last read ended with a partial line that we couldn't parse,
+          prepend it to the new read and try again. */
+       if (leftover_len > 0) {
+           for (i=0; i<leftover_len; i++)
+             buf[i] = buf[leftover_start + i];
+       }
+
+       /* Copy in new characters, removing nulls and \r's */
+       buf_len = leftover_len;
+       for (i = 0; i < count; i++) {
+           if (data[i] != NULLCHAR && data[i] != '\r')
+             buf[buf_len++] = data[i];
+       }
+
+       buf[buf_len] = NULLCHAR;
+       next_out = leftover_len;
+       leftover_start = 0;
+       
+       i = 0;
+       while (i < buf_len) {
+           /* Deal with part of the TELNET option negotiation
+              protocol.  We refuse to do anything beyond the
+              defaults, except that we allow the WILL ECHO option,
+              which ICS uses to turn off password echoing when we are
+              directly connected to it.  We reject this option
+              if localLineEditing mode is on (always on in xboard)
+               and we are talking to port 23, which might be a real
+              telnet server that will try to keep WILL ECHO on permanently.
+             */
+           if (buf_len - i >= 3 && (unsigned char) buf[i] == TN_IAC) {
+               static int remoteEchoOption = FALSE; /* telnet ECHO option */
+               unsigned char option;
+               oldi = i;
+               switch ((unsigned char) buf[++i]) {
+                 case TN_WILL:
+                   if (appData.debugMode)
+                     fprintf(debugFP, "\n<WILL ");
+                   switch (option = (unsigned char) buf[++i]) {
+                     case TN_ECHO:
+                       if (appData.debugMode)
+                         fprintf(debugFP, "ECHO ");
+                       /* Reply only if this is a change, according
+                          to the protocol rules. */
+                       if (remoteEchoOption) break;
+                       if (appData.localLineEditing &&
+                           atoi(appData.icsPort) == TN_PORT) {
+                           TelnetRequest(TN_DONT, TN_ECHO);
+                       } else {
+                           EchoOff();
+                           TelnetRequest(TN_DO, TN_ECHO);
+                           remoteEchoOption = TRUE;
+                       }
+                       break;
+                     default:
+                       if (appData.debugMode)
+                         fprintf(debugFP, "%d ", option);
+                       /* Whatever this is, we don't want it. */
+                       TelnetRequest(TN_DONT, option);
+                       break;
+                   }
+                   break;
+                 case TN_WONT:
+                   if (appData.debugMode)
+                     fprintf(debugFP, "\n<WONT ");
+                   switch (option = (unsigned char) buf[++i]) {
+                     case TN_ECHO:
+                       if (appData.debugMode)
+                         fprintf(debugFP, "ECHO ");
+                       /* Reply only if this is a change, according
+                          to the protocol rules. */
+                       if (!remoteEchoOption) break;
+                       EchoOn();
+                       TelnetRequest(TN_DONT, TN_ECHO);
+                       remoteEchoOption = FALSE;
+                       break;
+                     default:
+                       if (appData.debugMode)
+                         fprintf(debugFP, "%d ", (unsigned char) option);
+                       /* Whatever this is, it must already be turned
+                          off, because we never agree to turn on
+                          anything non-default, so according to the
+                          protocol rules, we don't reply. */
+                       break;
+                   }
+                   break;
+                 case TN_DO:
+                   if (appData.debugMode)
+                     fprintf(debugFP, "\n<DO ");
+                   switch (option = (unsigned char) buf[++i]) {
+                     default:
+                       /* Whatever this is, we refuse to do it. */
+                       if (appData.debugMode)
+                         fprintf(debugFP, "%d ", option);
+                       TelnetRequest(TN_WONT, option);
+                       break;
+                   }
+                   break;
+                 case TN_DONT:
+                   if (appData.debugMode)
+                     fprintf(debugFP, "\n<DONT ");
+                   switch (option = (unsigned char) buf[++i]) {
+                     default:
+                       if (appData.debugMode)
+                         fprintf(debugFP, "%d ", option);
+                       /* Whatever this is, we are already not doing
+                          it, because we never agree to do anything
+                          non-default, so according to the protocol
+                          rules, we don't reply. */
+                       break;
+                   }
+                   break;
+                 case TN_IAC:
+                   if (appData.debugMode)
+                     fprintf(debugFP, "\n<IAC ");
+                   /* Doubled IAC; pass it through */
+                   i--;
+                   break;
+                 default:
+                   if (appData.debugMode)
+                     fprintf(debugFP, "\n<%d ", (unsigned char) buf[i]);
+                   /* Drop all other telnet commands on the floor */
+                   break;
+               }
+               if (oldi > next_out)
+                 SendToPlayer(&buf[next_out], oldi - next_out);
+               if (++i > next_out)
+                 next_out = i;
+               continue;
+           }
+               
+           /* OK, this at least will *usually* work */
+           if (!loggedOn && looking_at(buf, &i, "ics%")) {
+               loggedOn = TRUE;
+           }
+           
+           if (loggedOn && !intfSet) {
+               if (ics_type == ICS_ICC) {
+                       sprintf(str,
+                         "/set-quietly interface %s\n/set-quietly style 12\n",
+                         programVersion);
+
+               } else if (ics_type == ICS_CHESSNET) {
+                 sprintf(str, "/style 12\n");
+               } else {
+                 strcpy(str, "alias $ @\n$set interface ");
+                 strcat(str, programVersion);
+                 strcat(str, "\n$iset startpos 1\n$iset ms 1\n");
+#ifdef WIN32
+                 strcat(str, "$iset nohighlight 1\n");
+#endif
+                 strcat(str, "$iset lock 1\n$style 12\n");
+               }
+               SendToICS(str);
+               intfSet = TRUE;
+           }
+
+           if (started == STARTED_COMMENT) {
+               /* Accumulate characters in comment */
+               parse[parse_pos++] = buf[i];
+               if (buf[i] == '\n') {
+                   parse[parse_pos] = NULLCHAR;
+                   AppendComment(forwardMostMove, StripHighlight(parse));
+                   started = STARTED_NONE;
+               } else {
+                   /* Don't match patterns against characters in chatter */
+                   i++;
+                   continue;
+               }
+           }
+           if (started == STARTED_CHATTER) {
+               if (buf[i] != '\n') {
+                   /* Don't match patterns against characters in chatter */
+                   i++;
+                   continue;
+               }
+               started = STARTED_NONE;
+           }
+
+            /* Kludge to deal with rcmd protocol */
+           if (firstTime && looking_at(buf, &i, "\001*")) {
+               DisplayFatalError(&buf[1], 0, 1);
+               continue;
+           } else {
+               firstTime = FALSE;
+           }
+
+           if (!loggedOn && looking_at(buf, &i, "chessclub.com")) {
+               ics_type = ICS_ICC;
+               ics_prefix = "/";
+               if (appData.debugMode)
+                 fprintf(debugFP, "ics_type %d\n", ics_type);
+               continue;
+           }
+           if (!loggedOn && looking_at(buf, &i, "freechess.org")) {
+               ics_type = ICS_FICS;
+               ics_prefix = "$";
+               if (appData.debugMode)
+                 fprintf(debugFP, "ics_type %d\n", ics_type);
+               continue;
+           }
+           if (!loggedOn && looking_at(buf, &i, "chess.net")) {
+               ics_type = ICS_CHESSNET;
+               ics_prefix = "/";
+               if (appData.debugMode)
+                 fprintf(debugFP, "ics_type %d\n", ics_type);
+               continue;
+           }
+
+           if (!loggedOn &&
+               (looking_at(buf, &i, "\"*\" is *a registered name") ||
+                looking_at(buf, &i, "Logging you in as \"*\"") ||
+                looking_at(buf, &i, "will be \"*\""))) {
+             strcpy(ics_handle, star_match[0]);
+             continue;
+           }
+
+           if (loggedOn && !have_set_title && ics_handle[0] != NULLCHAR) {
+             char buf[MSG_SIZ];
+             sprintf(buf, "%s@%s", ics_handle, appData.icsHost);
+             DisplayIcsInteractionTitle(buf);
+             have_set_title = TRUE;
+           }
+
+           /* skip finger notes */
+           if (started == STARTED_NONE &&
+               ((buf[i] == ' ' && isdigit(buf[i+1])) ||
+                (buf[i] == '1' && buf[i+1] == '0')) &&
+               buf[i+2] == ':' && buf[i+3] == ' ') {
+             started = STARTED_CHATTER;
+             i += 3;
+             continue;
+           }
+
+           /* skip formula vars */
+           if (started == STARTED_NONE &&
+               buf[i] == 'f' && isdigit(buf[i+1]) && buf[i+2] == ':') {
+             started = STARTED_CHATTER;
+             i += 3;
+             continue;
+           }
+           oldi = i;
+
+               /* save position of char array pointer for zippy */
+               save = i;
+               /* Try found special things that never works with color */
+               /* I really don't know why - code is ok. */
+               q = p;
+
+               if (appData.zippyTalk || appData.zippyPlay) {
+                 if (looking_at(buf, &save, "* tells you: *") ||
+                       looking_at(buf, &save, "* says: *")) {
+                       player = StripHighlightAndTitle(star_match[0]);
+                                       if (appData.zippyPassword[0] != NULLCHAR &&
+                                           strncmp(star_match[1], appData.zippyPassword,
+                                           strlen(appData.zippyPassword)) == 0) {
+                                                       q = star_match[1] + strlen(appData.zippyPassword);
+                                                       while (*q == ' ') q++;
+                                                       fprintf(debugFP, "zippy 1 %s \n", q);
+                                                       SendToICS(q);
+                                                       SendToICS("\n");
+                                       } else if(appData.zippyPassword2[0] != NULLCHAR && first.initDone &&
+                                                     strncmp(star_match[1], appData.zippyPassword2,
+                                     strlen(appData.zippyPassword2)) == 0) {
+                                                               fprintf(debugFP, "zippy2vor: %s \n", q);
+                                                               q = star_match[1] + strlen(appData.zippyPassword2);
+                                                               while (*q == ' ') q++;
+                                                               SendToProgram(q, &first);
+                                                               SendToProgram("\n", &first);
+
+                                       } else if (appData.zippyPassword3[0] != NULLCHAR && first.initDone &&
+                                                        strncmp(star_match[1], appData.zippyPassword3, 
+                                                        strlen(appData.zippyPassword3)) == 0 &&
+                                                        appData.userVersion == FALSE) {
+                                                               q = star_match[1] + strlen(appData.zippyPassword3);
+                                                               ParseZippyP3(q, player);
+
+                                       } else if (strncmp(star_match[1], "showinfo", 8) == 0 &&
+                                               appData.userVersion == FALSE && appData.icsAnalyze == TRUE &&
+                                               appData.icsAnalyzeOutPut == 3 && appData.ICC_feature == TRUE) {
+                                                               q = star_match[1] + strlen("showinfo");
+                                                               showInfo(q, player);
+                                       } else if (strncmp(star_match[1], "showgames", 9) == 0 &&
+                                               appData.userVersion == FALSE && appData.icsAnalyze == TRUE &&
+                                               appData.icsAnalyzeOutPut == 3 && appData.ICC_feature == TRUE) {
+                                                               q = star_match[1];
+                                                               showInfo(q, player);
+
+                                       } else if (appData.zippyWrongPassword[0] != NULLCHAR &&
+                                                        strncmp(star_match[1], appData.zippyWrongPassword,
+                                                    strlen(appData.zippyWrongPassword)) == 0) {
+                                                               q = star_match[1] + strlen(appData.zippyWrongPassword);
+                                                                while (*q == ' ') q++;
+                                                                sprintf(reply, "wrong %s\n", player);
+                                                                SendToICS(reply);
+                                       }
+                       }
+                       /* workaround for icc and freechess.org */ 
+                       if (looking_at(buf, &save, "Your opponent offers you a draw") ||
+                               looking_at(buf, &save, "offers you a draw") ||
+                               looking_at(buf, &save, "* offers you a draw")) {
+                               if (first.sendDrawOffers && first.initDone) {
+                                       SendToProgram("draw\n", &first);
+                                       /* Handling zippy Draw */
+                               } else if (appData.zippyDraw && first.initDone) {
+                                       //ZippyDraw(1, programStats.score, programStats.depth);
+                               }
+                       }
+                   if (appData.zippyPlay && first.initDone && loggedOn == TRUE) ZippyMatch(buf, &save, player);              
+               }
+       
+               /* Make color for all and for zippy */
+               if (/* Don't color "message" or "messages" output */
+                   (tkind = 5, looking_at(buf, &i, "*. * (*:*): ")) ||
+                   looking_at(buf, &i, "*. * at *:*: ") ||
+                   looking_at(buf, &i, "--* (*:*): ") ||
+                   /* Regular tells and says */
+                   (tkind = 1, looking_at(buf, &i, "* tells you: ")) ||
+                   looking_at(buf, &i, "* (your partner) tells you: ") ||
+                   looking_at(buf, &i, "* says: ") ||
+                   /* Message notifications (same color as tells) */
+                   looking_at(buf, &i, "* has left a message ") ||
+                   looking_at(buf, &i, "* just sent you a message:\n") ||
+                   /* Whispers and kibitzes */
+                   (tkind = 2, looking_at(buf, &i, "* whispers: ")) ||
+                   looking_at(buf, &i, "* kibitzes: ") ||
+                   /* Channel tells */
+                   (tkind = 3, looking_at(buf, &i, "*(*: "))) {
+
+                 if (tkind == 1 && strchr(star_match[0], ':')) {
+                     /* Avoid "tells you:" spoofs in channels */
+                    tkind = 3;
+                 }
+                 if (star_match[0][0] == NULLCHAR ||
+                     strchr(star_match[0], ' ') ||
+                     (tkind == 3 && strchr(star_match[1], ' '))) {
+                   /* Reject bogus matches */
+                   i = oldi;
+                 } else {
+                   if (appData.colorize) {
+                     if (oldi > next_out) {
+                       SendToPlayer(&buf[next_out], oldi - next_out);
+                       next_out = oldi;
+                     }
+                     switch (tkind) {
+                     case 1:
+                       Colorize(ColorTell, FALSE);
+                       curColor = ColorTell;
+                       break;
+                     case 2:
+                       Colorize(ColorKibitz, FALSE);
+                       curColor = ColorKibitz;
+                       break;
+                     case 3:
+                       p = strrchr(star_match[1], '(');
+                       if (p == NULL) {
+                         p = star_match[1];
+                       } else {
+                         p++;
+                       }
+                       if (atoi(p) == 1) {
+                         Colorize(ColorChannel1, FALSE);
+                         curColor = ColorChannel1;
+                       } else {
+                         Colorize(ColorChannel, FALSE);
+                         curColor = ColorChannel;
+                       }
+                       break;
+                     case 5:
+                       curColor = ColorNormal;
+                       break;
+                     }
+                   }
+                   if (started == STARTED_NONE && appData.autoComment &&
+                       (gameMode == IcsObserving ||
+                        gameMode == IcsPlayingWhite ||
+                        gameMode == IcsPlayingBlack)) {
+                     parse_pos = i - oldi;
+                     memcpy(parse, &buf[oldi], parse_pos);
+                     parse[parse_pos] = NULLCHAR;
+                     started = STARTED_COMMENT;
+                     savingComment = TRUE;
+                   } else {
+                     started = STARTED_CHATTER;
+                     savingComment = FALSE;
+                   }
+                   loggedOn = TRUE;
+                   continue;
+                 }
+               }
+
+               if (looking_at(buf, &i, "* s-shouts: ") ||
+                   looking_at(buf, &i, "* c-shouts: ")) {
+                   if (appData.colorize) {
+                       if (oldi > next_out) {
+                           SendToPlayer(&buf[next_out], oldi - next_out);
+                           next_out = oldi;
+                       }
+                       Colorize(ColorSShout, FALSE);
+                       curColor = ColorSShout;
+                   }
+                   loggedOn = TRUE;
+                   started = STARTED_CHATTER;
+                   continue;
+               }
+
+               if (looking_at(buf, &i, "--->")) {
+                   loggedOn = TRUE;
+                   continue;
+               }
+
+               if (looking_at(buf, &i, "* shouts: ") ||
+                   looking_at(buf, &i, "--> ")) {
+                   if (appData.colorize) {
+                       if (oldi > next_out) {
+                           SendToPlayer(&buf[next_out], oldi - next_out);
+                           next_out = oldi;
+                       }
+                       Colorize(ColorShout, FALSE);
+                       curColor = ColorShout;
+                   }
+                   loggedOn = TRUE;
+                   started = STARTED_CHATTER;
+                   continue;
+               }
+
+               if (looking_at( buf, &i, "Challenge:")) {
+                   if (appData.colorize) {
+                       if (oldi > next_out) {
+                           SendToPlayer(&buf[next_out], oldi - next_out);
+                           next_out = oldi;
+                       }
+                       Colorize(ColorChallenge, FALSE);
+                       curColor = ColorChallenge;
+                   }
+                   loggedOn = TRUE;
+                   continue;
+               }
+
+               if (looking_at(buf, &i, "* offers you") ||
+                   looking_at(buf, &i, "* offers to be") ||
+                   looking_at(buf, &i, "* would like to") ||
+                   looking_at(buf, &i, "* requests to") ||
+                   looking_at(buf, &i, "Your opponent offers") ||
+                   looking_at(buf, &i, "Your opponent requests")) {
+
+                   if (appData.colorize) {
+                       if (oldi > next_out) {
+                           SendToPlayer(&buf[next_out], oldi - next_out);
+                           next_out = oldi;
+                       }
+                       Colorize(ColorRequest, FALSE);
+                       curColor = ColorRequest;
+                   }
+                   continue;
+               }
+
+               if (looking_at(buf, &i, "* (*) seeking")) {
+                   if (appData.colorize) {
+                       if (oldi > next_out) {
+                           SendToPlayer(&buf[next_out], oldi - next_out);
+                           next_out = oldi;
+                       }
+                       Colorize(ColorSeek, FALSE);
+                       curColor = ColorSeek;
+                   }
+                   continue;
+               }
+          
+
+           if (looking_at(buf, &i, "\\   ")) {
+               if (prevColor != ColorNormal) {
+                   if (oldi > next_out) {
+                       SendToPlayer(&buf[next_out], oldi - next_out);
+                       next_out = oldi;
+                   }
+                   Colorize(prevColor, TRUE);
+                   curColor = prevColor;
+               }
+               if (savingComment) {
+                   parse_pos = i - oldi;
+                   memcpy(parse, &buf[oldi], parse_pos);
+                   parse[parse_pos] = NULLCHAR;
+                   started = STARTED_COMMENT;
+               } else {
+                   started = STARTED_CHATTER;
+               }
+               continue;
+           }
+
+           if (looking_at(buf, &i, "Black Strength :") ||
+               looking_at(buf, &i, "<<< style 10 board >>>") ||
+               looking_at(buf, &i, "<10>") ||
+               looking_at(buf, &i, "#@#")) {
+               /* Wrong board style */
+               loggedOn = TRUE;
+               SendToICS(ics_prefix);
+               SendToICS("set style 12\n");
+               SendToICS(ics_prefix);
+               SendToICS("refresh\n");
+               continue;
+           }
+           
+           if (!have_sent_ICS_logon && looking_at(buf, &i, "login:")) {
+               ICSInitScript();
+               have_sent_ICS_logon = 1;
+               continue;
+           }
+             
+           if (ics_getting_history != H_GETTING_MOVES /*smpos kludge*/ && 
+               (looking_at(buf, &i, "\n<12> ") ||
+                looking_at(buf, &i, "<12> "))) {
+               loggedOn = TRUE;
+               if (oldi > next_out) {
+                   SendToPlayer(&buf[next_out], oldi - next_out);
+               }
+               next_out = i;
+               started = STARTED_BOARD;
+               parse_pos = 0;
+               continue;
+           }
+
+           if ((started == STARTED_NONE && looking_at(buf, &i, "\n<b1> ")) ||
+               looking_at(buf, &i, "<b1> ")) {
+               if (oldi > next_out) {
+                   SendToPlayer(&buf[next_out], oldi - next_out);
+               }
+               next_out = i;
+               started = STARTED_HOLDINGS;
+               parse_pos = 0;
+               continue;
+           }
+
+                               /* Send buf now to zippy */
+           if (appData.zippyTalk || appData.zippyPlay) {
+#if ZIPPY
+               if (ZippyControl(buf, &save) || ZippyConverse(buf, &save)) {
+                   loggedOn = TRUE;
+                   continue;
+               }
+#endif 
+               }
+
+               /* ICS: init icsQueue */
+               if (appData.zippyPlay && first.initDone && gameMode == IcsObserving) {
+                       if (ics_gamenum > max_gamenum || ics_gamenum == -1) {
+                               if (appData.debugMode) fprintf(debugFP, "To high gamenumber or gamenumber -1 !\n");
+                               return;
+                       }
+                       if (icsQueue[ics_gamenum].killPv == 0) {
+                               icsQueue[ics_gamenum].move = currentMove;
+                               icsQueue[ics_gamenum].killPv = appData.icsKillPVs;
+                               icsQueue[ics_gamenum].counter = 0;
+                               strcpy(icsQueue[ics_gamenum].white, gameInfo.white);
+                               strcpy(icsQueue[ics_gamenum].black, gameInfo.black);
+                       }
+               }
+                               
+           if (looking_at(buf, &i, "* *vs. * *--- *")) {
+               loggedOn = TRUE;
+               /* Header for a move list -- first line */
+               switch (ics_getting_history) {
+                 case H_FALSE:
+                   switch (gameMode) {
+                     case IcsIdle:
+                     case BeginningOfGame:
+                       /* User typed "moves" or "oldmoves" while we
+                          were idle.  Pretend we asked for these
+                          moves and soak them up so user can step
+                          through them and/or save them.
+                          */
+                       Reset(FALSE, TRUE);
+                       gameMode = IcsObserving;
+                       ModeHighlight();
+                       ics_gamenum = -1;
+                       ics_getting_history = H_GOT_UNREQ_HEADER;
+                       break;
+                     case EditGame: /*?*/
+                     case EditPosition: /*?*/
+                       /* Should above feature work in these modes too? */
+                       /* For now it doesn't */
+                       ics_getting_history = H_GOT_UNWANTED_HEADER;
+                       break;
+                     default:
+                       ics_getting_history = H_GOT_UNWANTED_HEADER;
+                       break;
+                   }
+                   break;
+                 case H_REQUESTED:
+                   /* Is this the right one? */
+                   if (gameInfo.white && gameInfo.black &&
+                       strcmp(gameInfo.white, star_match[0]) == 0 &&
+                       strcmp(gameInfo.black, star_match[2]) == 0) {
+                       /* All is well */
+                       ics_getting_history = H_GOT_REQ_HEADER;
+                   }
+                   break;
+                 case H_GOT_REQ_HEADER:
+                 case H_GOT_UNREQ_HEADER:
+                 case H_GOT_UNWANTED_HEADER:
+                 case H_GETTING_MOVES:
+                   /* Should not happen */
+                   DisplayError("Error gathering move list: two headers", 0);
+                   ics_getting_history = H_FALSE;
+                   break;
+               }
+
+               /* Save player ratings into gameInfo if needed */
+               if ((ics_getting_history == H_GOT_REQ_HEADER ||
+                    ics_getting_history == H_GOT_UNREQ_HEADER) &&
+                   (gameInfo.whiteRating == -1 ||
+                    gameInfo.blackRating == -1)) {
+
+                   gameInfo.whiteRating = string_to_rating(star_match[1]);
+                   gameInfo.blackRating = string_to_rating(star_match[3]);
+                   if (appData.debugMode)
+                     fprintf(debugFP, "Ratings from header: W %d, B %d\n", 
+                             gameInfo.whiteRating, gameInfo.blackRating);
+               }
+               continue;
+           }
+
+           if (looking_at(buf, &i,
+             "* * match, initial time: * minute*, increment: * second")) {
+               /* Header for a move list -- second line */
+               /* Initial board will follow if this is a wild game */
+
+               if (gameInfo.event != NULL) free(gameInfo.event);
+               sprintf(str, "ICS %s %s match", star_match[0], star_match[1]);
+               gameInfo.event = StrSave(str);
+               gameInfo.variant = StringToVariant(gameInfo.event);
+               continue;
+           }
+
+           if (looking_at(buf, &i, "Move  ")) {
+               /* Beginning of a move list */
+               switch (ics_getting_history) {
+                 case H_FALSE:
+                   /* Normally should not happen */
+                   /* Maybe user hit reset while we were parsing */
+                   break;
+                 case H_REQUESTED:
+                   /* Happens if we are ignoring a move list that is not
+                    * the one we just requested.  Common if the user
+                    * tries to observe two games without turning off
+                    * getMoveList */
+                   break;
+                 case H_GETTING_MOVES:
+                   /* Should not happen */
+                   DisplayError("Error gathering move list: nested", 0);
+                   ics_getting_history = H_FALSE;
+                   break;
+                 case H_GOT_REQ_HEADER:
+                   ics_getting_history = H_GETTING_MOVES;
+                   started = STARTED_MOVES;
+                   parse_pos = 0;
+                   if (oldi > next_out) {
+                       SendToPlayer(&buf[next_out], oldi - next_out);
+                   }
+                   break;
+                 case H_GOT_UNREQ_HEADER:
+                   ics_getting_history = H_GETTING_MOVES;
+                   started = STARTED_MOVES_NOHIDE;
+                   parse_pos = 0;
+                   break;
+                 case H_GOT_UNWANTED_HEADER:
+                   ics_getting_history = H_FALSE;
+                   break;
+               }
+               continue;
+           }                           
+           
+           if (looking_at(buf, &i, "% ") ||
+               ((started == STARTED_MOVES || started == STARTED_MOVES_NOHIDE)
+                && looking_at(buf, &i, "}*"))) {
+               savingComment = FALSE;
+               switch (started) {
+                 case STARTED_MOVES:
+                 case STARTED_MOVES_NOHIDE:
+                   memcpy(&parse[parse_pos], &buf[oldi], i - oldi);
+                   parse[parse_pos + i - oldi] = NULLCHAR;
+                   ParseGameHistory(parse);
+#if ZIPPY
+                   if (appData.zippyPlay && first.initDone) {
+                               if (appData.icsAnalyze && gameMode == IcsObserving) {
+                                       IcsAnalyze(TRUE);
+                               }
+                               /* icsAnalyze send the moves to engine if we start new */
+                               if (!appData.icsAnalyze) FeedMovesToProgram(&first, forwardMostMove);
+                               /* Bug 4.2.6: Engine want play, skip that */
+                               if (gameMode == IcsExamining) {
+                                       /* set idle mode */
+                                       SendToProgram("force\n", &first);
+                               }
+                       if (gameMode == IcsPlayingWhite) {
+                               if (appData.icsAnalyze) {
+                                       IcsAnalyze(FALSE);
+                                       appData.icsAnalyze = FALSE;
+                                       
+                               }
+                           if (WhiteOnMove(forwardMostMove)) {
+                               if (first.sendTime) {
+                                 if (first.useColors) {
+                                   SendToProgram("black\n", &first); 
+                                 }
+                                 SendTimeRemaining(&first, TRUE);
+                               }
+                               if (first.useColors) {
+                                 SendToProgram("white\ngo\n", &first);
+                               } else {
+                                 SendToProgram("go\n", &first);
+                               }
+                               first.maybeThinking = TRUE;
+                           } else {
+                               if (first.usePlayother) {
+                                 if (first.sendTime) {
+                                   SendTimeRemaining(&first, TRUE);
+                                 }
+                                 SendToProgram("playother\n", &first);
+                                 firstMove = FALSE;
+                               } else {
+                                 firstMove = TRUE;
+                               }
+                           }
+                       } else if (gameMode == IcsPlayingBlack) {
+                               if (appData.icsAnalyze) {
+                                       IcsAnalyze(FALSE);
+                                       appData.icsAnalyze = FALSE;
+                                       SendToICS("refresh\n");
+                               }
+                               /* engineRoom stay forever */
+                           if (!WhiteOnMove(forwardMostMove)) {
+                               if (first.sendTime) {
+                                 if (first.useColors) {
+                                   SendToProgram("white\n", &first);
+                                 }
+                                 SendTimeRemaining(&first, FALSE);
+                               }
+                               if (first.useColors) {
+                                 SendToProgram("black\ngo\n", &first);
+                               } else {
+                                 SendToProgram("go\n", &first);
+                               }
+                               first.maybeThinking = TRUE;
+                           } else {
+                               if (first.usePlayother) {
+                                 if (first.sendTime) {
+                                   SendTimeRemaining(&first, FALSE);
+                                 }
+                                 SendToProgram("playother\n", &first);
+                                 firstMove = FALSE;
+                               } else {
+                                 firstMove = TRUE;
+                               }
+                           }
+                       } 
+                       
+#endif ZIPPY
+                           
+                }
+                   if (gameMode == IcsObserving && ics_gamenum == -1) {
+                       /* Moves came from oldmoves or moves command
+                          while we weren't doing anything else.
+                          */
+                       currentMove = forwardMostMove;
+                       ClearHighlights();/*!!could figure this out*/
+                       flipView = appData.flipView;
+                       DrawPosition(FALSE, boards[currentMove]);
+                       DisplayBothClocks();
+                       sprintf(str, "%s vs. %s",
+                               gameInfo.white, gameInfo.black);
+                       DisplayTitle(str);
+                       gameMode = IcsIdle;
+                   } else {
+                       /* Moves were history of an active game */
+                       if (gameInfo.resultDetails != NULL) {
+                           free(gameInfo.resultDetails);
+                           gameInfo.resultDetails = NULL;
+                       }
+                   }
+                   HistorySet(parseList, backwardMostMove,
+                              forwardMostMove, currentMove-1);
+                   DisplayMove(currentMove - 1);
+                   if (started == STARTED_MOVES) next_out = i;
+                   started = STARTED_NONE;
+                   ics_getting_history = H_FALSE;
+                   break;
+
+                 case STARTED_OBSERVE:
+                   started = STARTED_NONE;
+                   SendToICS(ics_prefix);
+                   SendToICS("refresh\n");
+                   break;
+
+                 default:
+                   break;
+               }
+               continue;
+           }
+           
+           if ((started == STARTED_MOVES || started == STARTED_BOARD ||
+                started == STARTED_HOLDINGS ||
+                started == STARTED_MOVES_NOHIDE) && i >= leftover_len) {
+               /* Accumulate characters in move list or board */
+               parse[parse_pos++] = buf[i];
+           }
+           
+           /* Start of game messages.  Mostly we detect start of game
+              when the first board image arrives.  On some versions
+              of the ICS, though, we need to do a "refresh" after starting
+              to observe in order to get the current board right away. */
+           if (looking_at(buf, &i, "Adding game * to observation list")) {
+               started = STARTED_OBSERVE;
+               continue;
+           }
+
+           /* Handle auto-observe */
+           if (appData.autoObserve &&
+               (gameMode == IcsIdle || gameMode == BeginningOfGame) &&
+               looking_at(buf, &i, "Game notification: * (*) vs. * (*)")) {
+               char *player;
+               /* Choose the player that was highlighted, if any. */
+               if (star_match[0][0] == '\033' ||
+                   star_match[1][0] != '\033') {
+                   player = star_match[0];
+               } else {
+                   player = star_match[2];
+               }
+               sprintf(str, "%sobserve %s\n",
+                       ics_prefix, StripHighlightAndTitle(player));
+               SendToICS(str);
+
+               /* Save ratings from notify string */
+               strcpy(player1Name, star_match[0]);
+               player1Rating = string_to_rating(star_match[1]);
+               strcpy(player2Name, star_match[2]);
+               player2Rating = string_to_rating(star_match[3]);
+
+               if (appData.debugMode)
+                 fprintf(debugFP, 
+                         "Ratings from 'Game notification:' %s %d, %s %d\n",
+                         player1Name, player1Rating,
+                         player2Name, player2Rating);
+
+               continue;
+           }
+
+           /* Deal with automatic examine mode after a game,
+              and with IcsObserving -> IcsExamining transition */
+           if (looking_at(buf, &i, "Entering examine mode for game *") ||
+               looking_at(buf, &i, "has made you an examiner of game *")) {
+
+               int gamenum = atoi(star_match[0]);
+               if ((gameMode == IcsIdle || gameMode == IcsObserving) &&
+                   gamenum == ics_gamenum) {
+                   /* We were already playing or observing this game;
+                      no need to refetch history */
+                   gameMode = IcsExamining;
+                   if (pausing) {
+                       pauseExamForwardMostMove = forwardMostMove;
+                   } else if (currentMove < forwardMostMove) {
+                       ForwardInner(forwardMostMove);
+                   }
+               } else {
+                   /* I don't think this case really can happen */
+                   SendToICS(ics_prefix);
+                   SendToICS("refresh\n");
+               }
+               continue;
+           }    
+           
+           /* Error messages */
+           if (ics_user_moved) {
+               if (looking_at(buf, &i, "Illegal move") ||
+                   looking_at(buf, &i, "Not a legal move") ||
+                   looking_at(buf, &i, "Your king is in check") ||
+                   looking_at(buf, &i, "It isn't your turn") ||
+                   looking_at(buf, &i, "It is not your move")) {
+                   /* Illegal move */
+                   ics_user_moved = 0;
+                   if (forwardMostMove > backwardMostMove) {
+                       currentMove = --forwardMostMove;
+                       DisplayMove(currentMove - 1); /* before DMError */
+                       DisplayMoveError("Illegal move (rejected by ICS)");
+                       DrawPosition(FALSE, boards[currentMove]);
+                       SwitchClocks();
+                       DisplayBothClocks();
+                   }
+                   continue;
+               }
+           }
+
+           if (looking_at(buf, &i, "still have time") ||
+               looking_at(buf, &i, "not out of time") ||
+               looking_at(buf, &i, "either player is out of time") ||
+               looking_at(buf, &i, "has timeseal; checking")) {
+               /* We must have called his flag a little too soon */
+               whiteFlag = blackFlag = FALSE;
+               continue;
+           }
+
+           if (looking_at(buf, &i, "added * seconds to") ||
+               looking_at(buf, &i, "seconds were added to")) {
+               /* Update the clocks */
+               SendToICS(ics_prefix);
+               SendToICS("refresh\n");
+               continue;
+           }
+
+           if (!ics_clock_paused && looking_at(buf, &i, "clock paused")) {
+               ics_clock_paused = TRUE;
+               StopClocks();
+               continue;
+           }
+
+           if (ics_clock_paused && looking_at(buf, &i, "clock resumed")) {
+               ics_clock_paused = FALSE;
+               StartClocks();
+               continue;
+           }
+
+           /* Grab player ratings from the Creating: message.
+              Note we have to check for the special case when
+              the ICS inserts things like [white] or [black]. */
+           if (looking_at(buf, &i, "Creating: * (*)* * (*)") ||
+               looking_at(buf, &i, "Creating: * (*) [*] * (*)")) {
+               /* star_matches:
+                  0    player 1 name (not necessarily white)
+                  1    player 1 rating
+                  2    empty, white, or black (IGNORED)
+                  3    player 2 name (not necessarily black)
+                  4    player 2 rating
+                  
+                  The names/ratings are sorted out when the game
+                  actually starts (below).
+               */
+               strcpy(player1Name, StripHighlightAndTitle(star_match[0]));
+               player1Rating = string_to_rating(star_match[1]);
+               strcpy(player2Name, StripHighlightAndTitle(star_match[3]));
+               player2Rating = string_to_rating(star_match[4]);
+
+               if (appData.debugMode)
+                 fprintf(debugFP, 
+                         "Ratings from 'Creating:' %s %d, %s %d\n",
+                         player1Name, player1Rating,
+                         player2Name, player2Rating);
+
+               continue;
+           }
+           
+           /* Improved generic start/end-of-game messages */
+           if (looking_at(buf, &i, "{Game * (* vs. *) *}*")) {
+               /* star_match[0] is the game number */
+               /*           [1] is the white player's name */
+               /*           [2] is the black player's name */
+               /* For end-of-game: */
+               /*           [3] is the reason for the game end */
+               /*           [4] is a PGN end game-token, preceded by " " */
+               /* For start-of-game: */
+               /*           [3] begins with "Creating" or "Continuing" */
+               /*           [4] is " *" or empty (don't care). */
+               int gamenum = atoi(star_match[0]);
+               char *why = star_match[3];
+               char *endtoken = star_match[4];
+               ChessMove endtype = (ChessMove) 0;
+
+                /* Game start messages */
+               if (strncmp(why, "Creating ", 9) == 0 ||
+                   strncmp(why, "Continuing ", 11) == 0) {
+                   gs_gamenum = gamenum;
+                   strcpy(gs_kind, strchr(why, ' ') + 1);
+#if ZIPPY
+                   if (appData.zippyPlay) {
+                       ZippyGameStart(star_match[1], star_match[2]);
+                   }
+#endif /*ZIPPY*/
+                   continue;
+               }
+
+               /* Game end messages */
+               if (gameMode == IcsIdle || gameMode == BeginningOfGame ||
+                   ics_gamenum != gamenum) {
+                   continue;
+               }
+               while (endtoken[0] == ' ') endtoken++;
+               switch (endtoken[0]) {
+                 case '*':
+                 default:
+                   endtype = GameUnfinished;
+                   break;
+                 case '0':
+                   endtype = BlackWins;
+                   break;
+                 case '1':
+                   if (endtoken[1] == '/')
+                     endtype = GameIsDrawn;
+                   else
+                     endtype = WhiteWins;
+                   break;
+               }
+               GameEnds(endtype, why, GE_ICS);
+#if ZIPPY
+               if (appData.zippyPlay && first.initDone) {
+                   ZippyGameEnd(endtype, why);
+                   if (first.pr == NULL) {
+                     /* Start the next process early so that we'll
+                        be ready for the next challenge */
+                     StartChessProgram(&first);
+                   }
+                   /* Send "new" early, in case this command takes
+                      a long time to finish, so that we'll be ready
+                      for the next challenge. */
+                   Reset(TRUE, TRUE);
+               }
+#endif /*ZIPPY*/
+               continue;
+           }
+
+           if (looking_at(buf, &i, "Removing game * from observation") ||
+               looking_at(buf, &i, "no longer observing game *") ||
+               looking_at(buf, &i, "Game * (*) has no examiners")) {
+               if (gameMode == IcsObserving &&
+                   atoi(star_match[0]) == ics_gamenum)
+                 {
+                       if (appData.icsAnalyze) IcsAnalyze(FALSE);
+                         ResetIcsQueue(ics_gamenum);
+                     StopClocks();
+                     gameMode = IcsIdle;
+                     ics_gamenum = -1;
+                     ics_user_moved = FALSE;
+                 }
+               continue;
+           }
+
+           if (looking_at(buf, &i, "no longer examining game *")) {
+               if (gameMode == IcsExamining &&
+                   atoi(star_match[0]) == ics_gamenum)
+                 {             
+                         if (appData.icsAnalyze) IcsAnalyze(FALSE);
+                         ResetIcsQueue(ics_gamenum);
+                     gameMode = IcsIdle;
+                     ics_gamenum = -1;
+                     ics_user_moved = FALSE;
+                 }
+               continue;
+           }
+
+           /* Advance leftover_start past any newlines we find,
+              so only partial lines can get reparsed */
+           if (looking_at(buf, &i, "\n")) {
+               prevColor = curColor;
+               if (curColor != ColorNormal) {
+                   if (oldi > next_out) {
+                       SendToPlayer(&buf[next_out], oldi - next_out);
+                       next_out = oldi;
+                   }
+                   Colorize(ColorNormal, FALSE);
+                   curColor = ColorNormal;
+               }
+               if (started == STARTED_BOARD) {
+                   started = STARTED_NONE;
+                   parse[parse_pos] = NULLCHAR;
+                   ParseBoard12(parse);
+                   ics_user_moved = 0;
+
+                   /* Send premove here */
+                   if (appData.premove) {
+                     char str[MSG_SIZ];
+                     if (currentMove == 0 &&
+                         gameMode == IcsPlayingWhite &&
+                         appData.premoveWhite) {
+                       sprintf(str, "%s%s\n", ics_prefix,
+                               appData.premoveWhiteText);
+                       if (appData.debugMode)
+                         fprintf(debugFP, "Sending premove:\n");
+                       SendToICS(str);
+                     } else if (currentMove == 1 &&
+                                gameMode == IcsPlayingBlack &&
+                                appData.premoveBlack) {
+                       sprintf(str, "%s%s\n", ics_prefix,
+                               appData.premoveBlackText);
+                       if (appData.debugMode)
+                         fprintf(debugFP, "Sending premove:\n");
+                       SendToICS(str);
+                     } else if (gotPremove) {
+                       gotPremove = 0;
+                       ClearPremoveHighlights();
+                       if (appData.debugMode)
+                         fprintf(debugFP, "Sending premove:\n");
+                         UserMoveEvent(premoveFromX, premoveFromY, 
+                                       premoveToX, premoveToY, 
+                                       premovePromoChar);
+                     }
+                   }
+
+                   /* Usually suppress following prompt */
+                   if (!(forwardMostMove == 0 && gameMode == IcsExamining)) {
+                       if (looking_at(buf, &i, "*% ")) {
+                           savingComment = FALSE;
+                       }
+                   }
+                   next_out = i;
+               } else if (started == STARTED_HOLDINGS) {
+                   int gamenum;
+                   char new_piece[MSG_SIZ];
+                   started = STARTED_NONE;
+                   parse[parse_pos] = NULLCHAR;
+                   if (appData.debugMode)
+                     fprintf(debugFP, "Parsing holdings: %s\n", parse);
+                   if (sscanf(parse, " game %d", &gamenum) == 1 &&
+                       gamenum == ics_gamenum) {
+                       if (gameInfo.variant == VariantNormal) {
+                         gameInfo.variant = VariantCrazyhouse; /*temp guess*/
+                         /* Get a move list just to see the header, which
+                            will tell us whether this is really bug or zh */
+                         if (ics_getting_history == H_FALSE) {
+                           ics_getting_history = H_REQUESTED;
+                           sprintf(str, "%smoves %d\n", ics_prefix, gamenum);
+                           SendToICS(str);
+                         }
+                       }
+                       new_piece[0] = NULLCHAR;
+                       sscanf(parse, "game %d white [%s black [%s <- %s",
+                              &gamenum, white_holding, black_holding,
+                              new_piece);
+                        white_holding[strlen(white_holding)-1] = NULLCHAR;
+                        black_holding[strlen(black_holding)-1] = NULLCHAR;
+#if ZIPPY
+                       if (appData.zippyPlay && first.initDone) {
+                           ZippyHoldings(white_holding, black_holding,
+                                         new_piece);
+                       }
+#endif /*ZIPPY*/
+                       if (tinyLayout || smallLayout) {
+                           char wh[16], bh[16];
+                           PackHolding(wh, white_holding);
+                           PackHolding(bh, black_holding);
+                           sprintf(str, "[%s-%s] %s-%s", wh, bh,
+                                   gameInfo.white, gameInfo.black);
+                       } else {
+                           sprintf(str, "%s [%s] vs. %s [%s]",
+                                   gameInfo.white, white_holding,
+                                   gameInfo.black, black_holding);
+                       }
+                       DrawPosition(FALSE, NULL);
+                       DisplayTitle(str);
+                   }
+                   /* Suppress following prompt */
+                   if (looking_at(buf, &i, "*% ")) {
+                       savingComment = FALSE;
+                   }
+                   next_out = i;
+               }
+               continue;
+           }
+
+           i++;                /* skip unparsed character and loop back */
+       }
+       
+       if (started != STARTED_MOVES && started != STARTED_BOARD &&
+           started != STARTED_HOLDINGS && i > next_out) {
+           SendToPlayer(&buf[next_out], i - next_out);
+           next_out = i;
+       }
+       
+       leftover_len = buf_len - leftover_start;
+       /* if buffer ends with something we couldn't parse,
+          reparse it after appending the next read */
+       
+    } else if (count == 0) {
+       RemoveInputSource(isr);
+        DisplayFatalError("Connection closed by ICS", 0, 0);
+    } else {
+       DisplayFatalError("Error reading from ICS", error, 1);
+    }
+}
+
+
+/* Board style 12 looks like this:
+   
+   <12> r-b---k- pp----pp ---bP--- ---p---- q------- ------P- P--Q--BP -----R-K W -1 0 0 0 0 0 0 paf MaxII 0 2 12 21 25 234 174 24 Q/d7-a4 (0:06) Qxa4 0 0
+   
+ * The "<12> " is stripped before it gets to this routine.  The two
+ * trailing 0's (flip state and clock ticking) are later addition, and
+ * some chess servers may not have them, or may have only the first.
+ * Additional trailing fields may be added in the future.  
+ */
+
+#define PATTERN "%72c%c%d%d%d%d%d%d%d%s%s%d%d%d%d%d%d%d%d%s%s%s%d%d"
+
+#define RELATION_OBSERVING_PLAYED    0
+#define RELATION_OBSERVING_STATIC   -2   /* examined, oldmoves, or smoves */
+#define RELATION_PLAYING_MYMOVE      1
+#define RELATION_PLAYING_NOTMYMOVE  -1
+#define RELATION_EXAMINING           2
+#define RELATION_ISOLATED_BOARD     -3
+#define RELATION_STARTING_POSITION  -4   /* FICS only */
+
+void
+ParseBoard12(string)
+     char *string;
+{ 
+    GameMode newGameMode;
+    int gamenum, newGame, newMove, relation, basetime, increment, ics_flip = 0;
+    int j, k, n, moveNum, white_stren, black_stren, white_time, black_time;
+    int double_push, castle_ws, castle_wl, castle_bs, castle_bl, irrev_count;
+       int takeback, i;
+    char to_play, board_chars[72];
+    char move_str[500], str[500], elapsed_time[500];
+    char black[32], white[32];
+    Board board;
+    int prevMove = currentMove;
+    int ticking = 2;
+    ChessMove moveType;
+    int fromX, fromY, toX, toY;
+    char promoChar;
+
+    fromX = fromY = toX = toY = -1;
+    
+    newGame = FALSE;
+
+    if (appData.debugMode)
+      fprintf(debugFP, "Parsing board: %s\n", string);
+
+    move_str[0] = NULLCHAR;
+    elapsed_time[0] = NULLCHAR;
+    n = sscanf(string, PATTERN, board_chars, &to_play, &double_push,
+              &castle_ws, &castle_wl, &castle_bs, &castle_bl, &irrev_count,
+              &gamenum, white, black, &relation, &basetime, &increment,
+              &white_stren, &black_stren, &white_time, &black_time,
+              &moveNum, str, elapsed_time, move_str, &ics_flip,
+              &ticking);
+
+    if (n < 22) {
+       sprintf(str, "Failed to parse board string:\n\"%s\"", string);
+       DisplayError(str, 0);
+       return;
+    }
+
+    /* Convert the move number to internal form */
+    moveNum = (moveNum - 1) * 2;
+    if (to_play == 'B') moveNum++;
+    if (moveNum >= MAX_MOVES) {
+      DisplayFatalError("Game too long; increase MAX_MOVES and recompile",
+                       0, 1);
+      return;
+    }
+  
+    switch (relation) {
+      case RELATION_OBSERVING_PLAYED:
+      case RELATION_OBSERVING_STATIC:
+       if (gamenum == -1) {
+           /* Old ICC buglet */
+           relation = RELATION_OBSERVING_STATIC;
+       }
+       newGameMode = IcsObserving;
+       break;
+      case RELATION_PLAYING_MYMOVE:
+      case RELATION_PLAYING_NOTMYMOVE:
+       newGameMode =
+         ((relation == RELATION_PLAYING_MYMOVE) == (to_play == 'W')) ?
+           IcsPlayingWhite : IcsPlayingBlack;
+       break;
+      case RELATION_EXAMINING:
+       newGameMode = IcsExamining;
+       break;
+      case RELATION_ISOLATED_BOARD:
+      default:
+       /* Just display this board.  If user was doing something else,
+          we will forget about it until the next board comes. */ 
+       newGameMode = IcsIdle;
+       break;
+      case RELATION_STARTING_POSITION:
+       newGameMode = gameMode;
+       /* if we switch to a new board start IcsAnalyze */
+       if(appData.icsAnalyze) IcsAnalyze(TRUE);
+       break;
+    }
+    
+    /* Modify behavior for initial board display on move listing
+       of wild games.
+       */
+    switch (ics_getting_history) {
+      case H_FALSE:
+      case H_REQUESTED:
+       break;
+      case H_GOT_REQ_HEADER:
+      case H_GOT_UNREQ_HEADER:
+       /* This is the initial position of the current game */
+       gamenum = ics_gamenum;
+       moveNum = 0;            /* old ICS bug workaround */
+       if (to_play == 'B') {
+         startedFromSetupPosition = TRUE;
+         blackPlaysFirst = TRUE;
+         moveNum = 1;
+         if (forwardMostMove == 0) forwardMostMove = 1;
+         if (backwardMostMove == 0) backwardMostMove = 1;
+         if (currentMove == 0) currentMove = 1;
+       }
+       newGameMode = gameMode;
+       relation = RELATION_STARTING_POSITION; /* ICC needs this */
+       break;
+      case H_GOT_UNWANTED_HEADER:
+       /* This is an initial board that we don't want */
+       return;
+      case H_GETTING_MOVES:
+       /* Should not happen */
+       DisplayError("Error gathering move list: extra board", 0);
+       ics_getting_history = H_FALSE;
+       return;
+    }
+    
+    /* Take action if this is the first board of a new game, or of a
+       different game than is currently being displayed.  */
+    if (gamenum != ics_gamenum || newGameMode != gameMode ||
+       relation == RELATION_ISOLATED_BOARD) {
+       
+       /* Forget the old game and get the history (if any) of the new one */
+       if (gameMode != BeginningOfGame) {
+         Reset(FALSE, TRUE);
+       }
+       newGame = TRUE;
+       if (appData.autoRaiseBoard) BoardToTop();
+       prevMove = -3;
+       if (gamenum == -1) {
+           newGameMode = IcsIdle;
+       } else if (moveNum > 0 && newGameMode != IcsIdle &&
+                  appData.getMoveList) {
+           /* Need to get game history */
+           ics_getting_history = H_REQUESTED;
+           sprintf(str, "%smoves %d\n", ics_prefix, gamenum);
+           SendToICS(str);
+       }
+       
+       
+       /* Initially flip the board to have black on the bottom if playing
+          black or if the ICS flip flag is set, but let the user change
+          it with the Flip View button. */
+       flipView = appData.autoFlipView ? 
+         (newGameMode == IcsPlayingBlack) || ics_flip :
+         appData.flipView;
+       
+       /* Done with values from previous mode; copy in new ones */
+       gameMode = newGameMode;
+       ModeHighlight();
+       ics_gamenum = gamenum;
+       if (gamenum == gs_gamenum) {
+           int klen = strlen(gs_kind);
+           if (gs_kind[klen - 1] == '.') gs_kind[klen - 1] = NULLCHAR;
+           sprintf(str, "ICS %s", gs_kind);
+           gameInfo.event = StrSave(str);
+       } else {
+           gameInfo.event = StrSave("ICS game");
+       }
+       gameInfo.site = StrSave(appData.icsHost);
+       gameInfo.date = PGNDate();
+       gameInfo.round = StrSave("-");
+       gameInfo.white = StrSave(white);
+       gameInfo.black = StrSave(black);
+       timeControl = basetime * 60 * 1000;
+       timeIncrement = increment * 1000;
+       movesPerSession = 0;
+       gameInfo.timeControl = TimeControlTagValue();
+       gameInfo.variant = StringToVariant(gameInfo.event);
+       
+       /* Do we have the ratings? */
+       if (strcmp(player1Name, white) == 0 &&
+           strcmp(player2Name, black) == 0) {
+           if (appData.debugMode)
+             fprintf(debugFP, "Remembered ratings: W %d, B %d\n",
+                     player1Rating, player2Rating);
+           gameInfo.whiteRating = player1Rating;
+           gameInfo.blackRating = player2Rating;
+       } else if (strcmp(player2Name, white) == 0 &&
+                  strcmp(player1Name, black) == 0) {
+           if (appData.debugMode)
+             fprintf(debugFP, "Remembered ratings: W %d, B %d\n",
+                     player2Rating, player1Rating);
+           gameInfo.whiteRating = player2Rating;
+           gameInfo.blackRating = player1Rating;
+       }
+       player1Name[0] = player2Name[0] = NULLCHAR;
+
+       /* Silence shouts if requested */
+       if (appData.quietPlay &&
+           (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack)) {
+           SendToICS(ics_prefix);
+           SendToICS("set shout 0\n");
+       }
+    }
+    
+    /* Deal with midgame name changes */
+    if (!newGame) {
+       if (!gameInfo.white || strcmp(gameInfo.white, white) != 0) {
+           if (gameInfo.white) free(gameInfo.white);
+           gameInfo.white = StrSave(white);
+       }
+       if (!gameInfo.black || strcmp(gameInfo.black, black) != 0) {
+           if (gameInfo.black) free(gameInfo.black);
+           gameInfo.black = StrSave(black);
+       }
+    }
+    
+    /* Throw away game result if anything actually changes in examine mode */
+    if (gameMode == IcsExamining && !newGame) {
+       gameInfo.result = GameUnfinished;
+       if (gameInfo.resultDetails != NULL) {
+           free(gameInfo.resultDetails);
+           gameInfo.resultDetails = NULL;
+       }
+    }
+    
+    /* In pausing && IcsExamining mode, we ignore boards coming
+       in if they are in a different variation than we are. */
+    if (pauseExamInvalid) return;
+    if (pausing && gameMode == IcsExamining) {
+       if (moveNum <= pauseExamForwardMostMove) {
+           pauseExamInvalid = TRUE;
+           forwardMostMove = pauseExamForwardMostMove;
+           return;
+       }
+    }
+    
+    /* Parse the board */
+    for (k = 0; k < 8; k++)
+      for (j = 0; j < 8; j++)
+       board[k][j] = CharToPiece(board_chars[(7-k)*9 + j]);
+    CopyBoard(boards[moveNum], board);
+    if (moveNum == 0) {
+       startedFromSetupPosition =
+         !CompareBoards(board, initialPosition);
+    }
+    
+    if (ics_getting_history == H_GOT_REQ_HEADER ||
+       ics_getting_history == H_GOT_UNREQ_HEADER) {
+       /* This was an initial position from a move list, not
+          the current position */
+       return;
+    }
+    
+    /* Update currentMove and known move number limits */
+    newMove = newGame || moveNum > forwardMostMove;
+
+       /* If we found takebacks during IcsAnalyze try send to engine */
+       if (!newGame && appData.icsAnalyze && first.analyzing  &&
+               moveNum < forwardMostMove) {
+               if (appData.debugMode) fprintf(debugFP, "take back move\n");
+               takeback = forwardMostMove - moveNum;
+               if (!appData.icsWBprotoAgr) {
+                       /* safty first */
+                       SendToProgram("exit\n", &first);
+                       SendToProgram("force\n", &first);
+                       for (i = 0; i < takeback; i++) {
+                               SendToProgram("undo\n", &first); 
+                               /* Some engine need analyze and stat again */
+                       }
+                       SendToProgram("analyze\n", &first);
+               } else {
+                       /* hard */
+                       IcsAnalyze(FALSE);
+                       IcsAnalyze(TRUE);
+               }       
+       }
+    if (newGame) {
+       forwardMostMove = backwardMostMove = currentMove = moveNum;
+       if (gameMode == IcsExamining && moveNum == 0) {
+         /* Workaround for ICS limitation: we are not told the wild
+            type when starting to examine a game.  But if we ask for
+            the move list, the move list header will tell us */
+           ics_getting_history = H_REQUESTED;
+           sprintf(str, "%smoves %d\n", ics_prefix, gamenum);
+           SendToICS(str);
+       }
+    } else if (moveNum == forwardMostMove + 1 || moveNum == forwardMostMove
+              || (moveNum < forwardMostMove && moveNum >= backwardMostMove)) {
+       forwardMostMove = moveNum;
+       if (!pausing || currentMove > forwardMostMove)
+         currentMove = forwardMostMove;
+    } else {
+       /* New part of history that is not contiguous with old part */ 
+       if (pausing && gameMode == IcsExamining) {
+           pauseExamInvalid = TRUE;
+           forwardMostMove = pauseExamForwardMostMove;
+           return;
+       }
+       forwardMostMove = backwardMostMove = currentMove = moveNum;
+       if (gameMode == IcsExamining && moveNum > 0 && appData.getMoveList) {
+           ics_getting_history = H_REQUESTED;
+           sprintf(str, "%smoves %d\n", ics_prefix, gamenum);
+           SendToICS(str);
+       }
+    }
+
+    {
+       int i = 0;
+    /* Update the clocks */
+    if (strchr(elapsed_time, '.')) {
+      /* Time is in ms */
+      timeRemaining[0][moveNum] = whiteTimeRemaining = white_time;
+      timeRemaining[1][moveNum] = blackTimeRemaining = black_time;
+    } else {
+      /* Time is in seconds */
+        i = 1;
+      timeRemaining[0][moveNum] = whiteTimeRemaining = white_time * 1000;
+      timeRemaining[1][moveNum] = blackTimeRemaining = black_time * 1000;
+    }
+       }
+
+       /* Time workaround for ICC - send only sec :( */
+       if (ics_type == ICS_ICC) {
+               if (timeRemaining[0][moveNum] >= 1500) timeRemaining[0][moveNum] = timeRemaining[0][moveNum] - 1500;
+               if (timeRemaining[1][moveNum] >= 1500) timeRemaining[1][moveNum] = timeRemaining[1][moveNum] - 1500;
+
+               if (timeRemaining[0][moveNum] == 1000) timeRemaining[0][moveNum] = timeRemaining[0][moveNum] - 950;
+               if (timeRemaining[0][moveNum] == 1000) timeRemaining[1][moveNum] = timeRemaining[1][moveNum] - 950;
+
+       }
+     
+#if ZIPPY
+    if (appData.zippyPlay && newGame &&
+       gameMode != IcsObserving && gameMode != IcsIdle &&
+       gameMode != IcsExamining)
+      ZippyFirstBoard(moveNum, basetime, increment);
+#endif
+    
+    /* Put the move on the move list, first converting
+       to canonical algebraic form. */
+    if (moveNum > 0) {
+       if (moveNum <= backwardMostMove) {
+           /* We don't know what the board looked like before
+              this move.  Punt. */
+           strcpy(parseList[moveNum - 1], move_str);
+           strcat(parseList[moveNum - 1], " ");
+           strcat(parseList[moveNum - 1], elapsed_time);
+           moveList[moveNum - 1][0] = NULLCHAR;
+       } else if (ParseOneMove(move_str, moveNum - 1, &moveType,
+                               &fromX, &fromY, &toX, &toY, &promoChar)) {
+           (void) CoordsToAlgebraic(boards[moveNum - 1],
+                                    PosFlags(moveNum - 1), EP_UNKNOWN,
+                                    fromY, fromX, toY, toX, promoChar,
+                                    parseList[moveNum-1]);
+           switch (MateTest(boards[moveNum], PosFlags(moveNum), EP_UNKNOWN)){
+             case MT_NONE:
+             case MT_STALEMATE:
+             default:
+               break;
+             case MT_CHECK:
+               strcat(parseList[moveNum - 1], "+");
+               break;
+             case MT_CHECKMATE:
+               strcat(parseList[moveNum - 1], "#");
+               break;
+           }
+           strcat(parseList[moveNum - 1], " ");
+           strcat(parseList[moveNum - 1], elapsed_time);
+           /* currentMoveString is set as a side-effect of ParseOneMove */
+           strcpy(moveList[moveNum - 1], currentMoveString);
+           strcat(moveList[moveNum - 1], "\n");
+       } else if (strcmp(move_str, "none") == 0) {
+           /* Again, we don't know what the board looked like;
+              this is really the start of the game. */
+           parseList[moveNum - 1][0] = NULLCHAR;
+           moveList[moveNum - 1][0] = NULLCHAR;
+           backwardMostMove = moveNum;
+           startedFromSetupPosition = TRUE;
+           fromX = fromY = toX = toY = -1;
+       } else {
+           /* Move from ICS was illegal!?  Punt. */
+#if 0
+           if (appData.testLegality && appData.debugMode) {
+               sprintf(str, "Illegal move \"%s\" from ICS", move_str);
+               DisplayError(str, 0);
+           }
+#endif
+           strcpy(parseList[moveNum - 1], move_str);
+           strcat(parseList[moveNum - 1], " ");
+           strcat(parseList[moveNum - 1], elapsed_time);
+           moveList[moveNum - 1][0] = NULLCHAR;
+           fromX = fromY = toX = toY = -1;
+       }
+
+#if ZIPPY
+       /* Send move to chess program (BEFORE animating it). */
+       if (appData.zippyPlay && !newGame && newMove && 
+          (!appData.getMoveList || backwardMostMove == 0) && first.initDone) {
+
+           if ((gameMode == IcsPlayingWhite && WhiteOnMove(moveNum)) ||
+               (gameMode == IcsPlayingBlack && !WhiteOnMove(moveNum))) {
+               if (moveList[moveNum - 1][0] == NULLCHAR) {
+                   sprintf(str, "Couldn't parse move \"%s\" from ICS",
+                           move_str);
+                   DisplayError(str, 0);
+               } else {
+                   if (first.sendTime) {
+                       SendTimeRemaining(&first, gameMode == IcsPlayingWhite);
+                   }
+                   SendMoveToProgram(moveNum - 1, &first);
+                   if (firstMove) {
+                       firstMove = FALSE;
+                       if (first.useColors) {
+                         SendToProgram(gameMode == IcsPlayingWhite ?
+                                       "white\ngo\n" :
+                                       "black\ngo\n", &first);
+                       } else {
+                         SendToProgram("go\n", &first);
+                       }
+                       first.maybeThinking = TRUE;
+                   }
+               }
+           } else if (gameMode == IcsObserving || gameMode == IcsExamining) {
+             if (moveList[moveNum - 1][0] == NULLCHAR) {
+               sprintf(str, "Couldn't parse move \"%s\" from ICS", move_str);
+               DisplayError(str, 0);
+             } else {
+                         SendMoveToProgram(moveNum - 1, &first);        
+             }
+           }
+       }
+#endif
+    }
+
+    if (moveNum > 0 && !gotPremove) {
+       /* If move comes from a remote source, animate it.  If it
+          isn't remote, it will have already been animated. */
+       if (!pausing && !ics_user_moved && prevMove == moveNum - 1) {
+           AnimateMove(boards[moveNum - 1], fromX, fromY, toX, toY);
+       }
+       if (!pausing && appData.highlightLastMove) {
+           SetHighlights(fromX, fromY, toX, toY);
+       }
+    }
+    
+    /* Start the clocks */
+    whiteFlag = blackFlag = FALSE;
+    appData.clockMode = !(basetime == 0 && increment == 0);
+    if (ticking == 0) {
+      ics_clock_paused = TRUE;
+      StopClocks();
+    } else if (ticking == 1) {
+      ics_clock_paused = FALSE;
+    }
+    if (gameMode == IcsIdle ||
+       relation == RELATION_OBSERVING_STATIC ||
+       relation == RELATION_EXAMINING ||
+       ics_clock_paused)
+      DisplayBothClocks();
+    else
+      StartClocks();
+    
+    /* Display opponents and material strengths */
+    if (gameInfo.variant != VariantBughouse &&
+       gameInfo.variant != VariantCrazyhouse) {
+       if (tinyLayout || smallLayout) {
+           sprintf(str, "%s(%d) %s(%d) {%d %d}", 
+                   gameInfo.white, white_stren, gameInfo.black, black_stren,
+                   basetime, increment);
+       } else {
+           sprintf(str, "%s (%d) vs. %s (%d) {%d %d}", 
+                   gameInfo.white, white_stren, gameInfo.black, black_stren,
+                   basetime, increment);
+       }
+       DisplayTitle(str);
+    }
+
+   
+    /* Display the board */
+    if (!pausing) {
+      
+      if (appData.premove)
+         if (!gotPremove || 
+            ((gameMode == IcsPlayingWhite) && (WhiteOnMove(currentMove))) ||
+            ((gameMode == IcsPlayingBlack) && (!WhiteOnMove(currentMove))))
+             ClearPremoveHighlights();
+
+      DrawPosition(FALSE, boards[currentMove]);
+      DisplayMove(moveNum - 1);
+      if (appData.ringBellAfterMoves && !ics_user_moved)
+       RingBell();
+    }
+
+    HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
+}
+
+void
+GetMoveListEvent()
+{
+    char buf[MSG_SIZ];
+    if (appData.icsActive && gameMode != IcsIdle && ics_gamenum > 0) {
+       ics_getting_history = H_REQUESTED;
+       sprintf(buf, "%smoves %d\n", ics_prefix, ics_gamenum);
+       SendToICS(buf);
+    }
+}
+
+void
+AnalysisPeriodicEvent(force)
+     int force;
+{
+       /* WB engine room */
+       if (appData.AnalysisWindow && programStats.depth > 2) {
+               /* GUI disable send stat ? */
+               if (!appData.engineStatLine) SendToProgram(".\n", &first);
+               /* don't support Stats on game ?*/
+               if (supportStat == 0) {
+                               /* call Display every sec for time and nodes */
+                               DisplayAnalysis(1,0);
+               } else {
+                           /* GUI makes time ???? */
+                               /* at the moment: yes! */
+                               DisplayAnalysis(1,0);
+               }
+       } else if (appData.icsAnalyze && programStats.depth > 2) {
+                       SendToProgram(".\n", &first);
+                       DisplayAnalysis(1,0);
+       } else if (((programStats.ok_to_send == 0 || programStats.line_is_book)
+        && !force) || !appData.periodicUpdates)
+      return;
+       
+    /* Send . command to Crafty to collect stats */
+       if (!appData.AnalysisWindow && (gameMode == AnalyzeMode ||
+               gameMode == AnalyzeFile)) SendToProgram(".\n", &first);
+
+    /* Don't send another until we get a response (this makes
+       us stop sending to old Crafty's which don't understand
+       the "." command (sending illegal cmds resets node count & time,
+       which looks bad)) */
+    programStats.ok_to_send = 0;
+}
+
+void
+SendMoveToProgram(moveNum, cps)
+     int moveNum;
+     ChessProgramState *cps;
+{
+    char buf[MSG_SIZ];
+    if (cps->useUsermove) {
+      SendToProgram("usermove ", cps);
+    }
+    if (cps->useSAN) {
+      char *space;
+      if ((space = strchr(parseList[moveNum], ' ')) != NULL) {
+       int len = space - parseList[moveNum];
+       memcpy(buf, parseList[moveNum], len);
+       buf[len++] = '\n';
+       buf[len] = NULLCHAR;
+      } else {
+       sprintf(buf, "%s\n", parseList[moveNum]);
+      }
+      SendToProgram(buf, cps);
+    } else {
+      SendToProgram(moveList[moveNum], cps);
+    }
+}
+
+void
+SendMoveToICS(moveType, fromX, fromY, toX, toY)
+     ChessMove moveType;
+     int fromX, fromY, toX, toY;
+{
+    char user_move[MSG_SIZ];
+
+    switch (moveType) {
+      default:
+       sprintf(user_move, "say Internal error; bad moveType %d (%d,%d-%d,%d)",
+               (int)moveType, fromX, fromY, toX, toY);
+       DisplayError(user_move + strlen("say "), 0);
+       break;
+      case WhiteKingSideCastle:
+      case BlackKingSideCastle:
+      case WhiteQueenSideCastleWild:
+      case BlackQueenSideCastleWild:
+       sprintf(user_move, "o-o\n");
+       break;
+      case WhiteQueenSideCastle:
+      case BlackQueenSideCastle:
+      case WhiteKingSideCastleWild:
+      case BlackKingSideCastleWild:
+       sprintf(user_move, "o-o-o\n");
+       break;
+      case WhitePromotionQueen:
+      case BlackPromotionQueen:
+      case WhitePromotionRook:
+      case BlackPromotionRook:
+      case WhitePromotionBishop:
+      case BlackPromotionBishop:
+      case WhitePromotionKnight:
+      case BlackPromotionKnight:
+      case WhitePromotionKing:
+      case BlackPromotionKing:
+       sprintf(user_move, "%c%c%c%c=%c\n",
+               'a' + fromX, '1' + fromY, 'a' + toX, '1' + toY,
+               PieceToChar(PromoPiece(moveType)));
+       break;
+      case WhiteDrop:
+      case BlackDrop:
+       sprintf(user_move, "%c@%c%c\n",
+               ToUpper(PieceToChar((ChessSquare) fromX)),
+               'a' + toX, '1' + toY);
+       break;
+      case NormalMove:
+      case WhiteCapturesEnPassant:
+      case BlackCapturesEnPassant:
+      case IllegalMove:  /* could be a variant we don't quite understand */
+       sprintf(user_move, "%c%c%c%c\n",
+               'a' + fromX, '1' + fromY, 'a' + toX, '1' + toY);
+       break;
+    }
+    SendToICS(user_move);
+}
+
+void
+CoordsToComputerAlgebraic(rf, ff, rt, ft, promoChar, move)
+     int rf, ff, rt, ft;
+     char promoChar;
+     char move[7];
+{
+    if (rf == DROP_RANK) {
+       sprintf(move, "%c@%c%c\n",
+               ToUpper(PieceToChar((ChessSquare) ff)), 'a' + ft, '1' + rt);
+    } else {
+       if (promoChar == 'x' || promoChar == NULLCHAR) {
+           sprintf(move, "%c%c%c%c\n",
+                   'a' + ff, '1' + rf, 'a' + ft, '1' + rt);
+       } else {
+           sprintf(move, "%c%c%c%c%c\n",
+                   'a' + ff, '1' + rf, 'a' + ft, '1' + rt, promoChar);
+       }
+    }
+}
+
+void
+ProcessICSInitScript(f)
+     FILE *f;
+{
+    char buf[MSG_SIZ];
+
+    while (fgets(buf, MSG_SIZ, f)) {
+       SendToICSDelayed(buf,(long)appData.msLoginDelay);
+    }
+
+    fclose(f);
+}
+
+
+/* Parser for moves from gnuchess, ICS, or user typein box */
+Boolean
+ParseOneMove(move, moveNum, moveType, fromX, fromY, toX, toY, promoChar)
+     char *move;
+     int moveNum;
+     ChessMove *moveType;
+     int *fromX, *fromY, *toX, *toY;
+     char *promoChar;
+{       
+    *moveType = yylexstr(moveNum, move);
+    switch (*moveType) {
+      case WhitePromotionQueen:
+      case BlackPromotionQueen:
+      case WhitePromotionRook:
+      case BlackPromotionRook:
+      case WhitePromotionBishop:
+      case BlackPromotionBishop:
+      case WhitePromotionKnight:
+      case BlackPromotionKnight:
+      case WhitePromotionKing:
+      case BlackPromotionKing:
+      case NormalMove:
+      case WhiteCapturesEnPassant:
+      case BlackCapturesEnPassant:
+      case WhiteKingSideCastle:
+      case WhiteQueenSideCastle:
+      case BlackKingSideCastle:
+      case BlackQueenSideCastle:
+      case WhiteKingSideCastleWild:
+      case WhiteQueenSideCastleWild:
+      case BlackKingSideCastleWild:
+      case BlackQueenSideCastleWild:
+      case IllegalMove:                /* bug or odd chess variant */
+       *fromX = currentMoveString[0] - 'a';
+       *fromY = currentMoveString[1] - '1';
+       *toX = currentMoveString[2] - 'a';
+       *toY = currentMoveString[3] - '1';
+       *promoChar = currentMoveString[4];
+       if (*fromX < 0 || *fromX > 7 || *fromY < 0 || *fromY > 7 ||
+           *toX < 0 || *toX > 7 || *toY < 0 || *toY > 7) {
+           *fromX = *fromY = *toX = *toY = 0;
+           return FALSE;
+       }
+       if (appData.testLegality) {
+         return (*moveType != IllegalMove);
+       } else {
+         return !(fromX == fromY && toX == toY);
+       }
+
+      case WhiteDrop:
+      case BlackDrop:
+       *fromX = *moveType == WhiteDrop ?
+         (int) CharToPiece(ToUpper(currentMoveString[0])) :
+       (int) CharToPiece(ToLower(currentMoveString[0]));
+       *fromY = DROP_RANK;
+       *toX = currentMoveString[2] - 'a';
+       *toY = currentMoveString[3] - '1';
+       *promoChar = NULLCHAR;
+       return TRUE;
+
+      case AmbiguousMove:
+      case ImpossibleMove:
+      case (ChessMove) 0:      /* end of file */
+      case ElapsedTime:
+      case Comment:
+      case PGNTag:
+      case NAG:
+      case WhiteWins:
+      case BlackWins:
+      case GameIsDrawn:
+      default:
+       /* bug? */
+       *fromX = *fromY = *toX = *toY = 0;
+       *promoChar = NULLCHAR;
+       return FALSE;
+    }
+}
+
+
+void
+InitPosition(redraw)
+     int redraw;
+{
+    currentMove = forwardMostMove = backwardMostMove = 0;
+    switch (gameInfo.variant) {
+    default:
+      CopyBoard(boards[0], initialPosition);
+      break;
+    case VariantTwoKings:
+      CopyBoard(boards[0], twoKingsPosition);
+      startedFromSetupPosition = TRUE;
+      break;
+    case VariantWildCastle:
+      CopyBoard(boards[0], initialPosition);
+      /* !!?shuffle with kings guaranteed to be on d or e file */
+      break;
+    case VariantNoCastle:
+      CopyBoard(boards[0], initialPosition);
+      /* !!?unconstrained back-rank shuffle */
+      break;
+    case VariantFischeRandom:
+      CopyBoard(boards[0], initialPosition);
+      /* !!shuffle according to FR rules */
+      break;
+    }
+    if (redraw)
+      DrawPosition(FALSE, boards[currentMove]);
+}
+
+void
+SendBoard(cps, moveNum)
+     ChessProgramState *cps;
+     int moveNum;
+{
+    char message[MSG_SIZ];
+    
+    if (cps->useSetboard) {
+      char* fen = PositionToFEN(moveNum);
+      sprintf(message, "setboard %s\n", fen);
+      SendToProgram(message, cps);
+      free(fen);
+
+    } else {
+      ChessSquare *bp;
+      int i, j;
+      /* Kludge to set black to move, avoiding the troublesome and now
+       * deprecated "black" command.
+       */
+      if (!WhiteOnMove(moveNum)) SendToProgram("a2a3\n", cps);
+
+      SendToProgram("edit\n", cps);
+      SendToProgram("#\n", cps);
+      for (i = BOARD_SIZE - 1; i >= 0; i--) {
+       bp = &boards[moveNum][i][0];
+       for (j = 0; j < BOARD_SIZE; j++, bp++) {
+         if ((int) *bp < (int) BlackPawn) {
+           sprintf(message, "%c%c%c\n", PieceToChar(*bp), 
+                   'a' + j, '1' + i);
+           SendToProgram(message, cps);
+         }
+       }
+      }
+    
+      SendToProgram("c\n", cps);
+      for (i = BOARD_SIZE - 1; i >= 0; i--) {
+       bp = &boards[moveNum][i][0];
+       for (j = 0; j < BOARD_SIZE; j++, bp++) {
+         if (((int) *bp != (int) EmptySquare)
+             && ((int) *bp >= (int) BlackPawn)) {
+           sprintf(message, "%c%c%c\n", ToUpper(PieceToChar(*bp)),
+                   'a' + j, '1' + i);
+           SendToProgram(message, cps);
+         }
+       }
+      }
+    
+      SendToProgram(".\n", cps);
+    }
+}
+
+int
+IsPromotion(fromX, fromY, toX, toY)
+     int fromX, fromY, toX, toY;
+{
+    return gameMode != EditPosition &&
+      fromX >=0 && fromY >= 0 && toX >= 0 && toY >= 0 &&
+       ((boards[currentMove][fromY][fromX] == WhitePawn && toY == 7) ||
+        (boards[currentMove][fromY][fromX] == BlackPawn && toY == 0));
+}
+
+
+int
+PieceForSquare (x, y)
+     int x;
+     int y;
+{
+  if (x < 0 || x >= BOARD_SIZE || y < 0 || y >= BOARD_SIZE)
+     return -1;
+  else
+     return boards[currentMove][y][x];
+}
+
+int
+OKToStartUserMove(x, y)
+     int x, y;
+{
+    ChessSquare from_piece;
+    int white_piece;
+
+    if (matchMode) return FALSE;
+    if (gameMode == EditPosition) return TRUE;
+
+    if (x >= 0 && y >= 0)
+      from_piece = boards[currentMove][y][x];
+    else
+      from_piece = EmptySquare;
+
+    if (from_piece == EmptySquare) return FALSE;
+
+    white_piece = (int)from_piece >= (int)WhitePawn &&
+      (int)from_piece <= (int)WhiteKing;
+
+    switch (gameMode) {
+      case PlayFromGameFile:
+      case AnalyzeFile:
+      case TwoMachinesPlay:
+      case EndOfGame:
+       return FALSE;
+
+      case IcsObserving:
+      case IcsIdle:
+       return FALSE;
+
+      case MachinePlaysWhite:
+      case IcsPlayingBlack:
+       if (appData.zippyPlay) return FALSE;
+       if (white_piece) {
+           DisplayMoveError("You are playing Black");
+           return FALSE;
+       }
+       break;
+
+      case MachinePlaysBlack:
+      case IcsPlayingWhite:
+       if (appData.zippyPlay) return FALSE;
+       if (!white_piece) {
+           DisplayMoveError("You are playing White");
+           return FALSE;
+       }
+       break;
+
+      case EditGame:
+       if (!white_piece && WhiteOnMove(currentMove)) {
+           DisplayMoveError("It is White's turn");
+           return FALSE;
+       }           
+       if (white_piece && !WhiteOnMove(currentMove)) {
+           DisplayMoveError("It is Black's turn");
+           return FALSE;
+       }           
+       if (cmailMsgLoaded && (currentMove < cmailOldMove)) {
+           /* Editing correspondence game history */
+           /* Could disallow this or prompt for confirmation */
+           cmailOldMove = -1;
+       }
+       if (currentMove < forwardMostMove) {
+           /* Discarding moves */
+           /* Could prompt for confirmation here,
+              but I don't think that's such a good idea */
+           forwardMostMove = currentMove;
+       }
+       break;
+
+      case BeginningOfGame:
+       if (appData.icsActive) return FALSE;
+       if (!appData.noChessProgram) {
+           if (!white_piece) {
+               DisplayMoveError("You are playing White");
+               return FALSE;
+           }
+       }
+       break;
+       
+      case Training:
+       if (!white_piece && WhiteOnMove(currentMove)) {
+           DisplayMoveError("It is White's turn");
+           return FALSE;
+       }           
+       if (white_piece && !WhiteOnMove(currentMove)) {
+           DisplayMoveError("It is Black's turn");
+           return FALSE;
+       }           
+       break;
+
+      default:
+      case IcsExamining:
+       break;
+    }
+    if (currentMove != forwardMostMove && gameMode != AnalyzeMode
+       && gameMode != AnalyzeFile && gameMode != Training) {
+       DisplayMoveError("Displayed position is not current");
+       return FALSE;
+    }
+    return TRUE;
+}
+
+FILE *lastLoadGameFP = NULL, *lastLoadPositionFP = NULL;
+int lastLoadGameNumber = 0, lastLoadPositionNumber = 0;
+int lastLoadGameUseList = FALSE;
+char lastLoadGameTitle[MSG_SIZ], lastLoadPositionTitle[MSG_SIZ];
+ChessMove lastLoadGameStart = (ChessMove) 0;
+
+
+void
+UserMoveEvent(fromX, fromY, toX, toY, promoChar)
+     int fromX, fromY, toX, toY;
+     int promoChar;
+{
+    ChessMove moveType;
+
+    if (fromX < 0 || fromY < 0) return;
+    if ((fromX == toX) && (fromY == toY)) {
+       return;
+    }
+       
+    /* Check if the user is playing in turn.  This is complicated because we
+       let the user "pick up" a piece before it is his turn.  So the piece he
+       tried to pick up may have been captured by the time he puts it down!
+       Therefore we use the color the user is supposed to be playing in this
+       test, not the color of the piece that is currently on the starting
+       square---except in EditGame mode, where the user is playing both
+       sides; fortunately there the capture race can't happen.  (It can
+       now happen in IcsExamining mode, but that's just too bad.  The user
+       will get a somewhat confusing message in that case.)
+       */
+
+    switch (gameMode) {
+      case PlayFromGameFile:
+      case AnalyzeFile:
+      case TwoMachinesPlay:
+      case EndOfGame:
+      case IcsObserving:
+      case IcsIdle:
+       /* We switched into a game mode where moves are not accepted,
+           perhaps while the mouse button was down. */
+       return;
+
+      case MachinePlaysWhite:
+       /* User is moving for Black */
+       if (WhiteOnMove(currentMove)) {
+           DisplayMoveError("It is White's turn");
+           return;
+       }
+       break;
+
+      case MachinePlaysBlack:
+       /* User is moving for White */
+       if (!WhiteOnMove(currentMove)) {
+           DisplayMoveError("It is Black's turn");
+           return;
+       }
+       break;
+
+      case EditGame:
+      case IcsExamining:
+      case BeginningOfGame:
+      case AnalyzeMode:
+      case Training:
+       if ((int) boards[currentMove][fromY][fromX] >= (int) BlackPawn &&
+           (int) boards[currentMove][fromY][fromX] <= (int) BlackKing) {
+           /* User is moving for Black */
+           if (WhiteOnMove(currentMove)) {
+               DisplayMoveError("It is White's turn");
+               return;
+           }
+       } else {
+           /* User is moving for White */
+           if (!WhiteOnMove(currentMove)) {
+               DisplayMoveError("It is Black's turn");
+               return;
+           }
+       }
+       break;
+
+      case IcsPlayingBlack:
+       /* User is moving for Black */
+       if (WhiteOnMove(currentMove)) {
+           if (!appData.premove) {
+               DisplayMoveError("It is White's turn");
+           } else if (toX >= 0 && toY >= 0) {
+               premoveToX = toX;
+               premoveToY = toY;
+               premoveFromX = fromX;
+               premoveFromY = fromY;
+               premovePromoChar = promoChar;
+               gotPremove = 1;
+               if (appData.debugMode) 
+                   fprintf(debugFP, "Got premove: fromX %d,"
+                           "fromY %d, toX %d, toY %d\n",
+                           fromX, fromY, toX, toY);
+           }
+           return;
+       }
+       break;
+
+      case IcsPlayingWhite:
+       /* User is moving for White */
+       if (!WhiteOnMove(currentMove)) {
+           if (!appData.premove) {
+               DisplayMoveError("It is Black's turn");
+           } else if (toX >= 0 && toY >= 0) {
+               premoveToX = toX;
+               premoveToY = toY;
+               premoveFromX = fromX;
+               premoveFromY = fromY;
+               premovePromoChar = promoChar;
+               gotPremove = 1;
+               if (appData.debugMode) 
+                   fprintf(debugFP, "Got premove: fromX %d,"
+                           "fromY %d, toX %d, toY %d\n",
+                           fromX, fromY, toX, toY);
+           }
+           return;
+       }
+       break;
+
+      default:
+       break;
+
+      case EditPosition:
+       if (toX == -2 || toY == -2) {
+           boards[0][fromY][fromX] = EmptySquare;
+           DrawPosition(FALSE, boards[currentMove]);
+       } else if (toX >= 0 && toY >= 0) {
+           boards[0][toY][toX] = boards[0][fromY][fromX];
+           boards[0][fromY][fromX] = EmptySquare;
+           DrawPosition(FALSE, boards[currentMove]);
+       }
+       return;
+    }
+
+    if (toX < 0 || toY < 0) return;
+    userOfferedDraw = FALSE;
+       
+    if (appData.testLegality) {
+       moveType = LegalityTest(boards[currentMove], PosFlags(currentMove),
+                               EP_UNKNOWN, fromY, fromX, toY, toX, promoChar);
+       if (moveType == IllegalMove || moveType == ImpossibleMove) {
+           DisplayMoveError("Illegal move");
+           return;
+       }
+    } else {
+       moveType = PromoCharToMoveType(WhiteOnMove(currentMove), promoChar);
+    }
+
+    if (gameMode == Training) {
+      /* compare the move played on the board to the next move in the
+       * game. If they match, display the move and the opponent's response. 
+       * If they don't match, display an error message.
+       */
+      int saveAnimate;
+      Board testBoard;
+      CopyBoard(testBoard, boards[currentMove]);
+      ApplyMove(fromX, fromY, toX, toY, promoChar, testBoard);
+
+      if (CompareBoards(testBoard, boards[currentMove+1])) {
+       ForwardInner(currentMove+1);
+
+       /* Autoplay the opponent's response.
+        * if appData.animate was TRUE when Training mode was entered,
+        * the response will be animated.
+        */
+       saveAnimate = appData.animate;
+       appData.animate = animateTraining;
+       ForwardInner(currentMove+1);
+       appData.animate = saveAnimate;
+
+       /* check for the end of the game */
+       if (currentMove >= forwardMostMove) {
+         gameMode = PlayFromGameFile;
+         ModeHighlight();
+         SetTrainingModeOff();
+         DisplayInformation("End of game");
+       }
+      } else {
+       DisplayError("Incorrect move", 0);
+      }
+      return;
+    }
+
+    FinishMove(moveType, fromX, fromY, toX, toY, promoChar);
+}
+
+/* Common tail of UserMoveEvent and DropMenuEvent */
+void
+FinishMove(moveType, fromX, fromY, toX, toY, promoChar)
+     ChessMove moveType;
+     int fromX, fromY, toX, toY;
+     /*char*/int promoChar;
+{
+  /* Ok, now we know that the move is good, so we can kill
+     the previous line in Analysis Mode */
+  if (gameMode == AnalyzeMode && currentMove < forwardMostMove) {
+    forwardMostMove = currentMove;
+  }
+
+  /* If we need the chess program but it's dead, restart it */
+  ResurrectChessProgram();
+
+  /* A user move restarts a paused game*/
+  if (pausing)
+    PauseEvent();
+
+  thinkOutput[0] = NULLCHAR;
+
+  MakeMove(fromX, fromY, toX, toY, promoChar); /*updates forwardMostMove*/
+
+  if (gameMode == BeginningOfGame) {
+    if (appData.noChessProgram) {
+      gameMode = EditGame;
+      SetGameInfo();
+    } else {
+      char buf[MSG_SIZ];
+      gameMode = MachinePlaysBlack;
+      SetGameInfo();
+      sprintf(buf, "%s vs. %s", gameInfo.white, gameInfo.black);
+      DisplayTitle(buf);
+      if (first.sendName) {
+       sprintf(buf, "name %s\n", gameInfo.white);
+       SendToProgram(buf, &first);
+      }
+    }
+    ModeHighlight();
+  }
+
+  /* Relay move to ICS or chess engine */
+  if (appData.icsActive) {
+    if (gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
+       gameMode == IcsExamining) {
+      SendMoveToICS(moveType, fromX, fromY, toX, toY);
+      ics_user_moved = 1;
+    }
+  } else {
+    if (first.sendTime && (gameMode == BeginningOfGame ||
+                          gameMode == MachinePlaysWhite ||
+                          gameMode == MachinePlaysBlack)) {
+      SendTimeRemaining(&first, gameMode != MachinePlaysBlack);
+    }
+       
+    SendMoveToProgram(forwardMostMove-1, &first); 
+    if (gameMode != EditGame && gameMode != PlayFromGameFile) {
+      first.maybeThinking = TRUE;
+    }
+    if (currentMove == cmailOldMove + 1) {
+      cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
+    }
+  }
+
+  ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
+
+  switch (gameMode) {
+  case EditGame:
+    switch (MateTest(boards[currentMove], PosFlags(currentMove),
+                    EP_UNKNOWN)) {
+    case MT_NONE:
+    case MT_CHECK:
+      break;
+    case MT_CHECKMATE:
+      if (WhiteOnMove(currentMove)) {
+       GameEnds(BlackWins, "Black mates", GE_PLAYER);
+      } else {
+       GameEnds(WhiteWins, "White mates", GE_PLAYER);
+      }
+      break;
+    case MT_STALEMATE:
+      GameEnds(GameIsDrawn, "Stalemate", GE_PLAYER);
+      break;
+    }
+    break;
+    
+  case MachinePlaysBlack:
+  case MachinePlaysWhite:
+    /* disable certain menu options while machine is thinking */
+    SetMachineThinkingEnables();
+    break;
+
+  default:
+    break;
+  }
+}
+
+void
+HandleMachineMove(message, cps)
+     char *message;
+     ChessProgramState *cps;
+{
+    char machineMove[MSG_SIZ], buf1[MSG_SIZ*10], buf2[MSG_SIZ];
+    char realname[MSG_SIZ];
+    int fromX, fromY, toX, toY;
+    ChessMove moveType;
+    char promoChar;
+    char *p;
+    int machineWhite;
+       
+    /*
+     * Kludge to ignore BEL characters
+     */
+    while (*message == '\007') message++;
+
+    /*
+     * Look for book output
+     */
+    if (cps == &first && bookRequested) {
+       if (message[0] == '\t' || message[0] == ' ') {
+           /* Part of the book output is here; append it */
+           strcat(bookOutput, message);
+           strcat(bookOutput, "  \n");
+           return;
+       } else if (bookOutput[0] != NULLCHAR) {
+           /* All of book output has arrived; display it */
+           char *p = bookOutput;
+           while (*p != NULLCHAR) {
+               if (*p == '\t') *p = ' ';
+               p++;
+           }
+           DisplayInformation(bookOutput);
+           bookRequested = FALSE;
+           /* Fall through to parse the current output */
+       }
+    }
+
+    /*
+     * Look for machine move.
+     */
+    if ((sscanf(message, "%s %s %s", buf1, buf2, machineMove) == 3 &&
+        strcmp(buf2, "...") == 0) ||
+       (sscanf(message, "%s %s", buf1, machineMove) == 2 &&
+        strcmp(buf1, "move") == 0)) {
+               /* Save last score befor move for zippy draw handling */
+               if (appData.icsActive && appData.zippyDraw) {
+                       //      ZippyDraw(0, programStats.score, programStats.depth);
+               }
+        /* This method is only useful on engines that support ping */
+        if (cps->lastPing != cps->lastPong) {
+         if (gameMode == BeginningOfGame) {
+           /* Extra move from before last new; ignore */
+           if (appData.debugMode) {
+               fprintf(debugFP, "Ignoring extra move from %s\n", cps->which);
+           }
+         } else {
+           if (appData.debugMode) {
+               fprintf(debugFP, "Undoing extra move from %s, gameMode %d\n",
+                       cps->which, gameMode);
+           }
+           SendToProgram("undo\n", cps);
+         }
+         return;
+       }
+
+       switch (gameMode) {
+         case BeginningOfGame:
+           /* Extra move from before last reset; ignore */
+           if (appData.debugMode) {
+               fprintf(debugFP, "Ignoring extra move from %s\n", cps->which);
+           }
+           return;
+
+         case EndOfGame:
+         case IcsIdle:
+         default:
+           /* Extra move after we tried to stop.  The mode test is
+              not a reliable way of detecting this problem, but it's
+              the best we can do on engines that don't support ping.
+           */
+           if (appData.debugMode) {
+               fprintf(debugFP, "Undoing extra move from %s, gameMode %d\n",
+                       cps->which, gameMode);
+           }
+           SendToProgram("undo\n", cps);
+           return;
+
+         case MachinePlaysWhite:
+         case IcsPlayingWhite:
+           machineWhite = TRUE;
+           break;
+
+         case MachinePlaysBlack:
+         case IcsPlayingBlack:
+           machineWhite = FALSE;
+           break;
+
+         case TwoMachinesPlay:
+           machineWhite = (cps->twoMachinesColor[0] == 'w');
+           break;
+       }
+       if (WhiteOnMove(forwardMostMove) != machineWhite) {
+           if (appData.debugMode) {
+               fprintf(debugFP,
+                       "Ignoring move out of turn by %s, gameMode %d"
+                       ", forwardMost %d\n",
+                       cps->which, gameMode, forwardMostMove);
+           }
+           return;
+       }
+
+       if (!ParseOneMove(machineMove, forwardMostMove, &moveType,
+                             &fromX, &fromY, &toX, &toY, &promoChar)) {
+           /* Machine move could not be parsed; ignore it. */
+           sprintf(buf1, "Illegal move \"%s\" from %s machine",
+                   machineMove, cps->which);
+           /*!!if (appData.debugMode)*/ DisplayError(buf1, 0);
+           return;
+       }
+
+       hintRequested = FALSE;
+       lastHint[0] = NULLCHAR;
+       bookRequested = FALSE;
+       /* Program may be pondering now */
+       cps->maybeThinking = TRUE;
+       if (cps->sendTime == 2) cps->sendTime = 1;
+       if (cps->offeredDraw) cps->offeredDraw--;
+
+#if ZIPPY
+       if ((gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack) &&
+           first.initDone) {
+         SendMoveToICS(moveType, fromX, fromY, toX, toY);
+         ics_user_moved = 1;
+       }
+#endif
+       /* currentMoveString is set as a side-effect of ParseOneMove */
+       strcpy(machineMove, currentMoveString);
+       strcat(machineMove, "\n");
+       strcpy(moveList[forwardMostMove], machineMove);
+    
+       MakeMove(fromX, fromY, toX, toY, promoChar);/*updates forwardMostMove*/
+    
+       if (gameMode == TwoMachinesPlay) {
+           if (cps->other->sendTime) {
+               SendTimeRemaining(cps->other,
+                                 cps->other->twoMachinesColor[0] == 'w');
+           }
+           SendMoveToProgram(forwardMostMove-1, cps->other);
+           if (firstMove) {
+               firstMove = FALSE;
+               if (cps->other->useColors) {
+                 SendToProgram(cps->other->twoMachinesColor, cps->other);
+               }
+               SendToProgram("go\n", cps->other);
+           }
+           cps->other->maybeThinking = TRUE;
+       }
+
+       ShowMove(fromX, fromY, toX, toY); /*updates currentMove*/
+       if (!pausing && appData.ringBellAfterMoves) {
+           RingBell();
+       }
+
+       /* 
+        * Reenable menu items that were disabled while
+        * machine was thinking
+        */
+       if (gameMode != TwoMachinesPlay)
+           SetUserThinkingEnables();
+       return;
+    }
+
+       
+    /* Set special modes for chess engines.  Later something general
+     *  could be added here; for now there is just one kludge feature,
+     *  needed because Crafty 15.10 and earlier don't ignore SIGINT
+     *  when "xboard" is given as an interactive command.
+     */
+    if (strncmp(message, "kibitz Hello from Crafty", 24) == 0) {
+       cps->useSigint = FALSE;
+       cps->useSigterm = FALSE;
+    }
+
+    /*
+     * Look for communication commands
+     */
+    if (!strncmp(message, "telluser ", 9)) {
+       DisplayInformation(message + 9);
+       return;
+    }
+    if (!strncmp(message, "tellusererror ", 14)) {
+       DisplayError(message + 14, 0);
+       return;
+    }
+    if (!strncmp(message, "tellopponent ", 13)) {
+      if (appData.icsActive) {
+       if (loggedOn) {
+         sprintf(buf1, "%ssay %s\n", ics_prefix, message + 13);
+         SendToICS(buf1);
+       }
+      } else {
+       DisplayInformation(message + 13);
+      }
+      return;
+    }
+    if (!strncmp(message, "tellothers ", 11)) {
+      if (appData.icsActive) {
+       if (loggedOn) {
+         sprintf(buf1, "%swhisper %s\n", ics_prefix, message + 11);
+         SendToICS(buf1);
+       }
+      }
+      return;
+    }
+    if (!strncmp(message, "tellall ", 8)) {
+          if (appData.icsActive) { 
+                  /* daniel*/
+            if (loggedOn && !appData.icsAnalyze) {
+              sprintf(buf1, "%skibitz %s\n", ics_prefix, message + 8);
+              SendToICS(buf1);
+                }
+       } else { 
+                 DisplayInformation(message + 8);
+          }
+      return;
+    }
+    if (strncmp(message, "warning", 7) == 0) {
+       /* Undocumented feature, use tellusererror in new code */
+       DisplayError(message, 0);
+       return;
+    }
+    if (sscanf(message, "askuser %s %[^\n]", buf1, buf2) == 2) {
+       strcpy(realname, cps->tidy);
+       strcat(realname, " query");
+       AskQuestion(realname, buf2, buf1, cps->pr);
+       return;
+    }
+    /* Commands from the engine directly to ICS.  We don't allow these to be 
+     *  sent until we are logged on. Crafty kibitzes have been known to 
+     *  interfere with the login process.
+     */
+    if (loggedOn) {
+       if (!strncmp(message, "tellics ", 8)) {
+           SendToICS(message + 8);
+           SendToICS("\n");
+           return;
+       }
+       if (!strncmp(message, "tellicsnoalias ", 15)) {
+           SendToICS(ics_prefix);
+           SendToICS(message + 15);
+           SendToICS("\n");
+           return;
+       }
+       /* The following are for backward compatibility only */
+       if (!strncmp(message,"whisper",7) || !strncmp(message,"kibitz",6) ||
+           !strncmp(message,"draw",4) || !strncmp(message,"tell",3)) {
+           SendToICS(ics_prefix);
+           SendToICS(message);
+           SendToICS("\n");
+           return;
+       }
+    }
+    if (strncmp(message, "feature ", 8) == 0) {
+      ParseFeatures(message+8, cps);
+    }
+    if (sscanf(message, "pong %d", &cps->lastPong) == 1) {
+      return;
+    }
+    /*
+     * If the move is illegal, cancel it and redraw the board.
+     * Also deal with other error cases.  Matching is rather loose
+     * here to accommodate engines written before the spec.
+     */
+    if (strncmp(message + 1, "llegal move", 11) == 0 ||
+       strncmp(message, "Error", 5) == 0) {
+       if (StrStr(message, "name") || 
+           StrStr(message, "rating") || StrStr(message, "?") ||
+           StrStr(message, "result") || StrStr(message, "board") ||
+           StrStr(message, "bk") || StrStr(message, "computer") ||
+           StrStr(message, "variant") || StrStr(message, "hint") ||
+           StrStr(message, "random") || StrStr(message, "depth") ||
+           StrStr(message, "accepted")) {
+           return;
+       }
+       if (StrStr(message, "protover")) {
+         /* Program is responding to input, so it's apparently done
+             initializing, and this error message indicates it is
+             protocol version 1.  So we don't need to wait any longer
+             for it to initialize and send feature commands. */
+         FeatureDone(cps, 1);
+         cps->protocolVersion = 1;
+         return;
+       }
+       cps->maybeThinking = FALSE;
+
+       if (StrStr(message, "draw")) {
+           /* Program doesn't have "draw" command */
+           cps->sendDrawOffers = 0;
+           return;
+       }
+       if (cps->sendTime != 1 &&
+           (StrStr(message, "time") || StrStr(message, "otim"))) {
+         /* Program apparently doesn't have "time" or "otim" command */
+         cps->sendTime = 0;
+         return;
+       }
+       if (StrStr(message, "analyze")) {
+           cps->analysisSupport = FALSE;
+           cps->analyzing = FALSE;
+           Reset(FALSE, TRUE);
+           sprintf(buf2, "%s does not support analysis", cps->tidy);
+           DisplayError(buf2, 0);
+           return;
+       }
+       if (StrStr(message, "st")) {
+         cps->stKludge = TRUE;
+         SendTimeControl(cps, movesPerSession, timeControl,
+                         timeIncrement, appData.searchDepth,
+                         searchTime);
+         return;
+       }
+       if (StrStr(message, "sd")) {
+         cps->sdKludge = TRUE;
+         SendTimeControl(cps, movesPerSession, timeControl,
+                         timeIncrement, appData.searchDepth,
+                         searchTime);
+         return;
+       }
+       if (!StrStr(message, "llegal")) return;
+       if (gameMode == BeginningOfGame || gameMode == EndOfGame ||
+           gameMode == IcsIdle) return;
+       if (forwardMostMove <= backwardMostMove) return;
+       if (cps == &first && programStats.ok_to_send == 0) {
+           /* Bogus message from Crafty responding to "."  This filtering
+              can miss some of the bad messages, but fortunately the bug 
+              is fixed in current Crafty versions, so it doesn't matter. */
+           return;
+       }
+       if (pausing) PauseEvent();
+       if (gameMode == PlayFromGameFile) {
+           /* Stop reading this game file */
+           gameMode = EditGame;
+           ModeHighlight();
+       }
+
+       
+       currentMove = --forwardMostMove;
+       DisplayMove(currentMove-1); /* before DisplayMoveError */
+       SwitchClocks();
+       DisplayBothClocks();
+       sprintf(buf1, "Illegal move \"%s\" (rejected by %s chess program)",
+               parseList[currentMove], cps->which);
+       DisplayMoveError(buf1);
+       DrawPosition(FALSE, boards[currentMove]);
+       return;
+    }
+    if (strncmp(message, "time", 4) == 0 && StrStr(message, "Illegal")) {
+       /* Program has a broken "time" command that
+          outputs a string not ending in newline.
+          Don't use it. */
+       cps->sendTime = 0;
+    }
+    
+    /*
+     * If chess program startup fails, exit with an error message.
+     * Attempts to recover here are futile.
+     */
+    if ((StrStr(message, "unknown host") != NULL)
+       || (StrStr(message, "No remote directory") != NULL)
+       || (StrStr(message, "not found") != NULL)
+       || (StrStr(message, "No such file") != NULL)
+       || (StrStr(message, "can't alloc") != NULL)
+       || (StrStr(message, "Permission denied") != NULL)) {
+
+       cps->maybeThinking = FALSE;
+       sprintf(buf1, "Failed to start %s chess program %s on %s: %s\n",
+               cps->which, cps->program, cps->host, message);
+       RemoveInputSource(cps->isr);
+       DisplayFatalError(buf1, 0, 1);
+       return;
+    }
+    
+    /* 
+     * Look for hint output
+     */
+    if (sscanf(message, "Hint: %s", buf1) == 1) {
+               switch (gameMode) {
+                       case IcsPlayingWhite:
+                       case IcsPlayingBlack:
+                       case MachinePlaysWhite:
+                       case MachinePlaysBlack:
+                               strcpy(programStats.ponderMove, buf1);
+                       break;
+                       default:
+                               programStats.ponderMove[0] = NULLCHAR;
+                       break;
+               }               
+       if (cps == &first && hintRequested) {
+           hintRequested = FALSE;
+           if (ParseOneMove(buf1, forwardMostMove, &moveType,
+                                &fromX, &fromY, &toX, &toY, &promoChar)) {
+               (void) CoordsToAlgebraic(boards[forwardMostMove],
+                                   PosFlags(forwardMostMove), EP_UNKNOWN,
+                                   fromY, fromX, toY, toX, promoChar, buf1);
+               sprintf(buf2, "Hint: %s", buf1);
+               DisplayInformation(buf2);
+           } else {
+               /* Hint move could not be parsed!? */
+               sprintf(buf2,
+                       "Illegal hint move \"%s\"\nfrom %s chess program",
+                       buf1, cps->which);
+               DisplayError(buf2, 0);
+           }
+       } else {
+               /* Copy ponder move */
+           strcpy(lastHint, buf1);
+       }
+       return;
+       }
+
+    /*
+     * Ignore other messages if game is not in progress
+     */
+    if (gameMode == BeginningOfGame || gameMode == EndOfGame ||
+       gameMode == IcsIdle || cps->lastPing != cps->lastPong) return;
+
+    /*
+     * look for win, lose, draw, or draw offer
+     */
+    if (strncmp(message, "1-0", 3) == 0) {
+       char *p, *q, *r = "";
+        p = strchr(message, '{');
+       if (p) {
+           q = strchr(p, '}');
+           if (q) {
+               *q = NULLCHAR;
+               r = p + 1;
+           }
+       }
+       GameEnds(WhiteWins, r, GE_ENGINE);
+       return;
+    } else if (strncmp(message, "0-1", 3) == 0) {
+       char *p, *q, *r = "";
+        p = strchr(message, '{');
+       if (p) {
+           q = strchr(p, '}');
+           if (q) {
+               *q = NULLCHAR;
+               r = p + 1;
+           }
+       }
+       /* Kludge for Arasan 4.1 bug */
+       if (strcmp(r, "Black resigns") == 0) {
+           GameEnds(WhiteWins, r, GE_ENGINE);
+           return;
+       }
+       GameEnds(BlackWins, r, GE_ENGINE);
+       return;
+    } else if (strncmp(message, "1/2", 3) == 0) {
+       char *p, *q, *r = "";
+        p = strchr(message, '{');
+       if (p) {
+           q = strchr(p, '}');
+           if (q) {
+               *q = NULLCHAR;
+               r = p + 1;
+           }
+       }
+       GameEnds(GameIsDrawn, r, GE_ENGINE);
+       return;
+
+    } else if (strncmp(message, "White resign", 12) == 0) {
+       GameEnds(BlackWins, "White resigns", GE_ENGINE);
+       return;
+    } else if (strncmp(message, "Black resign", 12) == 0) {
+       GameEnds(WhiteWins, "Black resigns", GE_ENGINE);
+       return;
+    } else if (strncmp(message, "White", 5) == 0 &&
+              message[5] != '(' &&
+              StrStr(message, "Black") == NULL) {
+       GameEnds(WhiteWins, "White mates", GE_ENGINE);
+       return;
+    } else if (strncmp(message, "Black", 5) == 0 &&
+              message[5] != '(') {
+       GameEnds(BlackWins, "Black mates", GE_ENGINE);
+       return;
+    } else if (strcmp(message, "resign") == 0 ||
+              strcmp(message, "computer resigns") == 0) {
+       switch (gameMode) {
+         case MachinePlaysBlack:
+         case IcsPlayingBlack:
+           GameEnds(WhiteWins, "Black resigns", GE_ENGINE);
+           break;
+         case MachinePlaysWhite:
+         case IcsPlayingWhite:
+           GameEnds(BlackWins, "White resigns", GE_ENGINE);
+           break;
+         case TwoMachinesPlay:
+           if (cps->twoMachinesColor[0] == 'w')
+             GameEnds(BlackWins, "White resigns", GE_ENGINE);
+           else
+             GameEnds(WhiteWins, "Black resigns", GE_ENGINE);
+           break;
+         default:
+           /* can't happen */
+           break;
+       }
+       return;
+    } else if (strncmp(message, "opponent mates", 14) == 0) {
+       switch (gameMode) {
+         case MachinePlaysBlack:
+         case IcsPlayingBlack:
+           GameEnds(WhiteWins, "White mates", GE_ENGINE);
+           break;
+         case MachinePlaysWhite:
+         case IcsPlayingWhite:
+           GameEnds(BlackWins, "Black mates", GE_ENGINE);
+           break;
+         case TwoMachinesPlay:
+           if (cps->twoMachinesColor[0] == 'w')
+             GameEnds(BlackWins, "Black mates", GE_ENGINE);
+           else
+             GameEnds(WhiteWins, "White mates", GE_ENGINE);
+           break;
+         default:
+           /* can't happen */
+           break;
+       }
+       return;
+    } else if (strncmp(message, "computer mates", 14) == 0) {
+       switch (gameMode) {
+         case MachinePlaysBlack:
+         case IcsPlayingBlack:
+           GameEnds(BlackWins, "Black mates", GE_ENGINE);
+           break;
+         case MachinePlaysWhite:
+         case IcsPlayingWhite:
+           GameEnds(WhiteWins, "White mates", GE_ENGINE);
+           break;
+         case TwoMachinesPlay:
+           if (cps->twoMachinesColor[0] == 'w')
+             GameEnds(WhiteWins, "White mates", GE_ENGINE);
+           else
+             GameEnds(BlackWins, "Black mates", GE_ENGINE);
+           break;
+         default:
+           /* can't happen */
+           break;
+       }
+       return;
+    } else if (strncmp(message, "checkmate", 9) == 0) {
+       if (WhiteOnMove(forwardMostMove)) {
+           GameEnds(BlackWins, "Black mates", GE_ENGINE);
+       } else {
+           GameEnds(WhiteWins, "White mates", GE_ENGINE);
+       }
+       return;
+    } else if (strstr(message, "Draw") != NULL ||
+              strstr(message, "game is a draw") != NULL) {
+       GameEnds(GameIsDrawn, "Draw", GE_ENGINE);
+       return;
+    } else if (strstr(message, "offer") != NULL &&
+              strstr(message, "draw") != NULL) {
+#if ZIPPY
+       if (appData.zippyPlay && first.initDone) {
+           /* Relay offer to ICS */
+           SendToICS(ics_prefix);
+           SendToICS("draw\n");
+       }
+#endif
+       cps->offeredDraw = 2; /* valid until this engine moves twice */
+       if (gameMode == TwoMachinesPlay) {
+           if (cps->other->offeredDraw) {
+               GameEnds(GameIsDrawn, "Draw agreed", GE_XBOARD);
+           } else {
+               if (cps->other->sendDrawOffers) {
+                   SendToProgram("draw\n", cps->other);
+               }
+           }
+       } else if (gameMode == MachinePlaysWhite ||
+                  gameMode == MachinePlaysBlack) {
+         if (userOfferedDraw) {
+           DisplayInformation("Machine accepts your draw offer");
+           GameEnds(GameIsDrawn, "Draw agreed", GE_XBOARD);
+         } else {
+            DisplayInformation("Machine offers a draw\nSelect Action / Draw to agree");
+         }
+       }
+    }
+
+    
+    /*
+     * Look for thinking output
+     */
+       /* Using icsAnalyze for future function */
+    if (appData.showThinking || appData.icsAnalyze) {
+       int plylev, mvleft, mvtot, curscore, time;
+       char mvname[MOVE_LEN];
+       unsigned long nodes;
+       char plyext;
+       int ignore = FALSE;
+       prefixHint = FALSE;
+       mvname[0] = NULLCHAR;
+
+       /* reset thinkoutput */
+       thinkOutput[0] = NULLCHAR;
+
+       switch (gameMode) {
+         case MachinePlaysBlack:
+         case IcsPlayingBlack:
+           if (WhiteOnMove(forwardMostMove)) prefixHint = TRUE;
+           break;
+         case MachinePlaysWhite:
+         case IcsPlayingWhite:
+           if (!WhiteOnMove(forwardMostMove)) prefixHint = TRUE;
+           break;
+         case AnalyzeMode:
+         case AnalyzeFile:
+                 break;
+         case IcsObserving:
+                 ignore = FALSE;
+                 break;
+         case TwoMachinesPlay:
+           if ((cps->twoMachinesColor[0] == 'w') !=
+               WhiteOnMove(forwardMostMove)) {
+               ignore = TRUE;
+           }
+           break;
+         default:
+           ignore = TRUE;
+           break;
+       }
+       
+       if (!ignore) {
+               /* reset ponder move display */
+           buf1[0] = NULLCHAR;
+           if (sscanf(message, "%d%c %d %d %lu %[^\n]\n",
+                      &plylev, &plyext, &curscore, &time, &nodes, buf1) >= 5) {
+
+               if (plyext != ' ' && plyext != '\t') {
+                   time *= 100;
+               }
+               programStats.depth = plylev;
+               programStats.nodes = nodes;
+               programStats.time = time;
+               programStats.score = curscore;
+               programStats.got_only_move = 0;
+
+               /* Buffer overflow protection */
+               if (buf1[0] != NULLCHAR) {
+                       if (strlen(buf1) >= MSG_SIZ) {
+                               if (appData.debugMode) fprintf(debugFP, "PV is to long. I use the first %d bytes. \n", MSG_SIZ);
+                               strncpy(programStats.movelist, buf1, MSG_SIZ);
+                       } else {
+                               strcpy(programStats.movelist, buf1);
+                       }
+               } else {
+                       sprintf(programStats.movelist, " no PV \n");
+                       if (appData.debugMode) fprintf(debugFP, "I found no PV \n");
+               }
+
+               if (programStats.seen_stat) {
+                   programStats.ok_to_send = 1;
+               }
+
+               if (strchr(programStats.movelist, '(') != NULL) {
+                   programStats.line_is_book = 1;
+                   programStats.nr_moves = 0;
+                   programStats.moves_left = 0;
+               } else {
+                   programStats.line_is_book = 0;
+               }
+               
+               sprintf(thinkOutput, "%d %c%+.2f %s%s%s",
+                       plylev, 
+                       (gameMode == TwoMachinesPlay ?
+                        ToUpper(cps->twoMachinesColor[0]) : ' '),
+                       ((double) programStats.score) / 100.0,
+                       prefixHint ? lastHint : "",
+                       prefixHint ? " " : "", buf1);
+               /* Using icsAnalyze for future function */
+               if (currentMove == forwardMostMove || gameMode==AnalyzeMode || 
+                       appData.icsAnalyzeWindow || appData.AnalysisWindow || 
+                       gameMode == AnalyzeFile) {
+                   if (appData.icsAnalyzeWindow || 
+                               appData.AnalysisWindow) DisplayAnalysis(0,1);
+                               DisplayMove(currentMove - 1);
+               } else {
+                       if (appData.showThinking) DisplayMove(currentMove - 1);
+               }
+               return;
+
+           } else if ((p=StrStr(message, "(only move)")) != NULL) {
+               /* crafty (9.25+) says "(only move) <move>"
+                * if there is only 1 legal move
+                 */
+               sscanf(p, "(only move) %s", buf1);
+               sprintf(thinkOutput, "%s (only move)", buf1);
+               sprintf(programStats.movelist, "%s (only move)", buf1);
+               programStats.depth = 2; /* don't use 0 or 1 it's book depth */
+               programStats.nr_moves = 1;
+               programStats.moves_left = 1;
+               programStats.nodes = 1;
+               programStats.time = 1;
+               programStats.got_only_move = 1;
+
+               /* Not really, but we also use this member to
+                  mean "line isn't going to change" (Crafty
+                  isn't searching, so stats won't change) */
+               programStats.line_is_book = 1;
+       if (currentMove == forwardMostMove || gameMode==AnalyzeMode || 
+                       appData.icsAnalyzeWindow || appData.AnalysisWindow || 
+                       gameMode == AnalyzeFile) {
+                   if (appData.icsAnalyzeWindow || 
+                               appData.AnalysisWindow) DisplayAnalysis(0,1);
+                               DisplayMove(currentMove - 1);
+               } else {
+                       if (appData.showThinking) DisplayMove(currentMove - 1);
+               }
+               return;
+
+           } else if (sscanf(message,"stat01: %d %lu %d %d %d %s",
+                             &time, &nodes, &plylev, &mvleft,
+                             &mvtot, mvname) >= 5) {
+               /* The stat01: line is from Crafty (9.29+) in response
+                  to the "." command */
+               programStats.seen_stat = 1;
+               /* for display engine room */
+               supportStat = 1;
+               cps->maybeThinking = TRUE;
+
+               if (programStats.got_only_move || !appData.periodicUpdates) return;
+
+               programStats.depth = plylev;
+               programStats.time = time;
+               programStats.nodes = nodes;
+               programStats.moves_left = mvleft;
+               programStats.nr_moves = mvtot;
+               strcpy(programStats.move_name, mvname);
+               programStats.ok_to_send = 1;
+               if (appData.icsAnalyzeWindow ||
+                       appData.AnalysisWindow) DisplayAnalysis(0,0);
+               return;
+
+           } else if (strncmp(message,"++",2) == 0) {
+               /* Crafty 9.29+ outputs this */
+               programStats.got_fail = 2;
+               return;
+
+           } else if (strncmp(message,"--",2) == 0) {
+               /* Crafty 9.29+ outputs this */
+               programStats.got_fail = 1;
+               return;
+
+           } else if (thinkOutput[0] != NULLCHAR &&
+                      strncmp(message, "    ", 4) == 0) {
+               p = message;
+               while (*p && *p == ' ') p++;
+               strcat(thinkOutput, " ");
+               strcat(thinkOutput, p);
+               strcat(programStats.movelist, " ");
+               strcat(programStats.movelist, p);
+                       
+               if (currentMove == forwardMostMove || gameMode==AnalyzeMode || 
+                       appData.icsAnalyzeWindow || appData.AnalysisWindow || 
+                       gameMode == AnalyzeFile) {
+                   if (appData.icsAnalyzeWindow || 
+                               appData.AnalysisWindow) DisplayAnalysis(0,1);
+                               DisplayMove(currentMove - 1);
+               } else {
+                       if (appData.showThinking) DisplayMove(currentMove - 1);
+               }
+               return;
+
+           }
+       }       
+    }
+}
+
+
+/* Parse a game score from the character string "game", and
+   record it as the history of the current game.  The game
+   score is NOT assumed to start from the standard position. 
+   The display is not updated in any way.
+   */
+void
+ParseGameHistory(game)
+     char *game;
+{
+    ChessMove moveType;
+    int fromX, fromY, toX, toY, boardIndex;
+    char promoChar;
+    char *p, *q;
+    char buf[MSG_SIZ];
+
+    if (appData.debugMode)
+      fprintf(debugFP, "Parsing game history: %s\n", game);
+
+    if (gameInfo.event == NULL) gameInfo.event = StrSave("ICS game");
+    gameInfo.site = StrSave(appData.icsHost);
+    gameInfo.date = PGNDate();
+    gameInfo.round = StrSave("-");
+
+    /* Parse out names of players */
+    while (*game == ' ') game++;
+    p = buf;
+    while (*game != ' ') *p++ = *game++;
+    *p = NULLCHAR;
+    gameInfo.white = StrSave(buf);
+    while (*game == ' ') game++;
+    p = buf;
+    while (*game != ' ' && *game != '\n') *p++ = *game++;
+    *p = NULLCHAR;
+    gameInfo.black = StrSave(buf);
+
+    /* Parse moves */
+    boardIndex = blackPlaysFirst ? 1 : 0;
+    yynewstr(game);
+    for (;;) {
+       yyboardindex = boardIndex;
+       moveType = (ChessMove) yylex();
+       switch (moveType) {
+         case WhitePromotionQueen:
+         case BlackPromotionQueen:
+         case WhitePromotionRook:
+         case BlackPromotionRook:
+         case WhitePromotionBishop:
+         case BlackPromotionBishop:
+         case WhitePromotionKnight:
+         case BlackPromotionKnight:
+         case WhitePromotionKing:
+         case BlackPromotionKing:
+         case NormalMove:
+         case WhiteCapturesEnPassant:
+         case BlackCapturesEnPassant:
+         case WhiteKingSideCastle:
+         case WhiteQueenSideCastle:
+         case BlackKingSideCastle:
+         case BlackQueenSideCastle:
+         case WhiteKingSideCastleWild:
+         case WhiteQueenSideCastleWild:
+         case BlackKingSideCastleWild:
+         case BlackQueenSideCastleWild:
+         case IllegalMove:             /* maybe suicide chess, etc. */
+           fromX = currentMoveString[0] - 'a';
+           fromY = currentMoveString[1] - '1';
+           toX = currentMoveString[2] - 'a';
+           toY = currentMoveString[3] - '1';
+           promoChar = currentMoveString[4];
+           break;
+         case WhiteDrop:
+         case BlackDrop:
+           fromX = moveType == WhiteDrop ?
+             (int) CharToPiece(ToUpper(currentMoveString[0])) :
+           (int) CharToPiece(ToLower(currentMoveString[0]));
+           fromY = DROP_RANK;
+           toX = currentMoveString[2] - 'a';
+           toY = currentMoveString[3] - '1';
+           promoChar = NULLCHAR;
+           break;
+         case AmbiguousMove:
+           /* bug? */
+           sprintf(buf, "Ambiguous move in ICS output: \"%s\"", yy_text);
+           DisplayError(buf, 0);
+           return;
+         case ImpossibleMove:
+           /* bug? */
+           sprintf(buf, "Illegal move in ICS output: \"%s\"", yy_text);
+           DisplayError(buf, 0);
+           return;
+         case (ChessMove) 0:   /* end of file */
+           if (boardIndex < backwardMostMove) {
+               /* Oops, gap.  How did that happen? */
+               DisplayError("Gap in move list", 0);
+               return;
+           }
+           backwardMostMove =  blackPlaysFirst ? 1 : 0;
+           if (boardIndex > forwardMostMove) {
+               forwardMostMove = boardIndex;
+           }
+           return;
+         case ElapsedTime:
+           if (boardIndex > 0) {
+               strcat(parseList[boardIndex-1], " ");
+               strcat(parseList[boardIndex-1], yy_text);
+           }
+           continue;
+         case Comment:
+         case PGNTag:
+         case NAG:
+         default:
+           /* ignore */
+           continue;
+         case WhiteWins:
+         case BlackWins:
+         case GameIsDrawn:
+         case GameUnfinished:
+           if (gameMode == IcsExamining) {
+               if (boardIndex < backwardMostMove) {
+                   /* Oops, gap.  How did that happen? */
+                   return;
+               }
+               backwardMostMove = blackPlaysFirst ? 1 : 0;
+               return;
+           }
+           gameInfo.result = moveType;
+           p = strchr(yy_text, '{');
+           if (p == NULL) p = strchr(yy_text, '(');
+           if (p == NULL) {
+               p = yy_text;
+               if (p[0] == '0' || p[0] == '1' || p[0] == '*') p = "";
+           } else {
+               q = strchr(p, *p == '{' ? '}' : ')');
+               if (q != NULL) *q = NULLCHAR;
+               p++;
+           }
+           gameInfo.resultDetails = StrSave(p);
+           continue;
+       }
+       if (boardIndex >= forwardMostMove &&
+           !(gameMode == IcsObserving && ics_gamenum == -1)) {
+           backwardMostMove = blackPlaysFirst ? 1 : 0;
+           return;
+       }
+       (void) CoordsToAlgebraic(boards[boardIndex], PosFlags(boardIndex),
+                                EP_UNKNOWN, fromY, fromX, toY, toX, promoChar,
+                                parseList[boardIndex]);
+       CopyBoard(boards[boardIndex + 1], boards[boardIndex]);
+       /* currentMoveString is set as a side-effect of yylex */
+       strcpy(moveList[boardIndex], currentMoveString);
+       strcat(moveList[boardIndex], "\n");
+       boardIndex++;
+       ApplyMove(fromX, fromY, toX, toY, promoChar, boards[boardIndex]);
+       switch (MateTest(boards[boardIndex],
+                        PosFlags(boardIndex), EP_UNKNOWN)) {
+         case MT_NONE:
+         case MT_STALEMATE:
+         default:
+           break;
+         case MT_CHECK:
+           strcat(parseList[boardIndex - 1], "+");
+           break;
+         case MT_CHECKMATE:
+           strcat(parseList[boardIndex - 1], "#");
+           break;
+       }
+    }
+}
+
+
+/* Apply a move to the given board  */
+void
+ApplyMove(fromX, fromY, toX, toY, promoChar, board)
+     int fromX, fromY, toX, toY;
+     int promoChar;
+     Board board;
+{
+    ChessSquare captured = board[toY][toX];
+    if (fromY == DROP_RANK) {
+       /* must be first */
+       board[toY][toX] = (ChessSquare) fromX;
+    } else if (fromX == toX && fromY == toY) {
+       return;
+    } else if (fromY == 0 && fromX == 4
+       && board[fromY][fromX] == WhiteKing
+       && toY == 0 && toX == 6) {
+       board[fromY][fromX] = EmptySquare;
+       board[toY][toX] = WhiteKing;
+       board[fromY][7] = EmptySquare;
+       board[toY][5] = WhiteRook;
+    } else if (fromY == 0 && fromX == 4
+              && board[fromY][fromX] == WhiteKing
+              && toY == 0 && toX == 2) {
+       board[fromY][fromX] = EmptySquare;
+       board[toY][toX] = WhiteKing;
+       board[fromY][0] = EmptySquare;
+       board[toY][3] = WhiteRook;
+    } else if (fromY == 0 && fromX == 3
+              && board[fromY][fromX] == WhiteKing
+              && toY == 0 && toX == 5) {
+       board[fromY][fromX] = EmptySquare;
+       board[toY][toX] = WhiteKing;
+       board[fromY][7] = EmptySquare;
+       board[toY][4] = WhiteRook;
+    } else if (fromY == 0 && fromX == 3
+              && board[fromY][fromX] == WhiteKing
+              && toY == 0 && toX == 1) {
+       board[fromY][fromX] = EmptySquare;
+       board[toY][toX] = WhiteKing;
+       board[fromY][0] = EmptySquare;
+       board[toY][2] = WhiteRook;
+    } else if (board[fromY][fromX] == WhitePawn
+              && toY == 7) {
+       /* white pawn promotion */
+       board[7][toX] = CharToPiece(ToUpper(promoChar));
+       if (board[7][toX] == EmptySquare) {
+           board[7][toX] = WhiteQueen;
+       }
+       board[fromY][fromX] = EmptySquare;
+    } else if ((fromY == 4)
+              && (toX != fromX)
+              && (board[fromY][fromX] == WhitePawn)
+              && (board[toY][toX] == EmptySquare)) {
+       board[fromY][fromX] = EmptySquare;
+       board[toY][toX] = WhitePawn;
+       captured = board[toY - 1][toX];
+       board[toY - 1][toX] = EmptySquare;
+    } else if (fromY == 7 && fromX == 4
+              && board[fromY][fromX] == BlackKing
+              && toY == 7 && toX == 6) {
+       board[fromY][fromX] = EmptySquare;
+       board[toY][toX] = BlackKing;
+       board[fromY][7] = EmptySquare;
+       board[toY][5] = BlackRook;
+    } else if (fromY == 7 && fromX == 4
+              && board[fromY][fromX] == BlackKing
+              && toY == 7 && toX == 2) {
+       board[fromY][fromX] = EmptySquare;
+       board[toY][toX] = BlackKing;
+       board[fromY][0] = EmptySquare;
+       board[toY][3] = BlackRook;
+    } else if (fromY == 7 && fromX == 3
+              && board[fromY][fromX] == BlackKing
+              && toY == 7 && toX == 5) {
+       board[fromY][fromX] = EmptySquare;
+       board[toY][toX] = BlackKing;
+       board[fromY][7] = EmptySquare;
+       board[toY][4] = BlackRook;
+    } else if (fromY == 7 && fromX == 3
+              && board[fromY][fromX] == BlackKing
+              && toY == 7 && toX == 1) {
+       board[fromY][fromX] = EmptySquare;
+       board[toY][toX] = BlackKing;
+       board[fromY][0] = EmptySquare;
+       board[toY][2] = BlackRook;
+    } else if (board[fromY][fromX] == BlackPawn
+              && toY == 0) {
+       /* black pawn promotion */
+       board[0][toX] = CharToPiece(ToLower(promoChar));
+       if (board[0][toX] == EmptySquare) {
+           board[0][toX] = BlackQueen;
+       }
+       board[fromY][fromX] = EmptySquare;
+    } else if ((fromY == 3)
+              && (toX != fromX)
+              && (board[fromY][fromX] == BlackPawn)
+              && (board[toY][toX] == EmptySquare)) {
+       board[fromY][fromX] = EmptySquare;
+       board[toY][toX] = BlackPawn;
+       captured = board[toY + 1][toX];
+       board[toY + 1][toX] = EmptySquare;
+    } else {
+       board[toY][toX] = board[fromY][fromX];
+       board[fromY][fromX] = EmptySquare;
+    }
+    if (gameInfo.variant == VariantCrazyhouse) {
+#if 0
+      /* !!A lot more code needs to be written to support holdings */
+      if (fromY == DROP_RANK) {
+       /* Delete from holdings */
+       if (holdings[(int) fromX] > 0) holdings[(int) fromX]--;
+      }
+      if (captured != EmptySquare) {
+       /* Add to holdings */
+       if (captured < BlackPawn) {
+         holdings[(int)captured - (int)BlackPawn + (int)WhitePawn]++;
+       } else {
+         holdings[(int)captured - (int)WhitePawn + (int)BlackPawn]++;
+       }
+      }
+#endif
+    } else if (gameInfo.variant == VariantAtomic) {
+      if (captured != EmptySquare) {
+       int y, x;
+       for (y = toY-1; y <= toY+1; y++) {
+         for (x = toX-1; x <= toX+1; x++) {
+           if (y >= 0 && y <= 7 && x >= 0 && x <= 7 &&
+               board[y][x] != WhitePawn && board[y][x] != BlackPawn) {
+             board[y][x] = EmptySquare;
+           }
+         }
+       }
+       board[toY][toX] = EmptySquare;
+      }
+    }
+}
+
+/* Updates forwardMostMove */
+void
+MakeMove(fromX, fromY, toX, toY, promoChar)
+     int fromX, fromY, toX, toY;
+     int promoChar;
+{
+    forwardMostMove++;
+    if (forwardMostMove >= MAX_MOVES) {
+      DisplayFatalError("Game too long; increase MAX_MOVES and recompile",
+                       0, 1);
+      return;
+    }
+    SwitchClocks();
+    timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
+    timeRemaining[1][forwardMostMove] = blackTimeRemaining;
+    if (commentList[forwardMostMove] != NULL) {
+       free(commentList[forwardMostMove]);
+       commentList[forwardMostMove] = NULL;
+    }
+    CopyBoard(boards[forwardMostMove], boards[forwardMostMove - 1]);
+    ApplyMove(fromX, fromY, toX, toY, promoChar, boards[forwardMostMove]);
+    gameInfo.result = GameUnfinished;
+    if (gameInfo.resultDetails != NULL) {
+       free(gameInfo.resultDetails);
+       gameInfo.resultDetails = NULL;
+    }
+    CoordsToComputerAlgebraic(fromY, fromX, toY, toX, promoChar,
+                             moveList[forwardMostMove - 1]);
+    (void) CoordsToAlgebraic(boards[forwardMostMove - 1],
+                            PosFlags(forwardMostMove - 1), EP_UNKNOWN,
+                            fromY, fromX, toY, toX, promoChar,
+                            parseList[forwardMostMove - 1]);
+    switch (MateTest(boards[forwardMostMove],
+                    PosFlags(forwardMostMove), EP_UNKNOWN)){
+      case MT_NONE:
+      case MT_STALEMATE:
+      default:
+       break;
+      case MT_CHECK:
+       strcat(parseList[forwardMostMove - 1], "+");
+       break;
+      case MT_CHECKMATE:
+       strcat(parseList[forwardMostMove - 1], "#");
+       break;
+    }
+}
+
+/* Updates currentMove if not pausing */
+void
+ShowMove(fromX, fromY, toX, toY)
+{
+    int instant = (gameMode == PlayFromGameFile) ?
+       (matchMode || (appData.timeDelay == 0 && !pausing)) : pausing;
+    if (!pausing || gameMode == PlayFromGameFile || gameMode == AnalyzeFile) {
+       if (!instant) {
+           if (forwardMostMove == currentMove + 1) {
+               AnimateMove(boards[forwardMostMove - 1],
+                           fromX, fromY, toX, toY);
+           }
+           if (appData.highlightLastMove) {
+               SetHighlights(fromX, fromY, toX, toY);
+           }
+       }
+       currentMove = forwardMostMove;
+    }
+
+    if (instant) return;
+    DisplayMove(currentMove - 1);
+    DrawPosition(FALSE, boards[currentMove]);
+    DisplayBothClocks();
+    HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
+}
+
+
+void
+InitChessProgram(cps)
+     ChessProgramState *cps;
+{
+    char buf[MSG_SIZ];
+    if (appData.noChessProgram) return;
+    hintRequested = FALSE;
+    bookRequested = FALSE;
+    SendToProgram(cps->initString, cps);
+    if (gameInfo.variant != VariantNormal &&
+       gameInfo.variant != VariantLoadable) {
+      char *v = VariantName(gameInfo.variant);
+      if (StrStr(cps->variants, v) == NULL) {
+       sprintf(buf, "Variant %s not supported by %s", v, cps->tidy);
+       DisplayFatalError(buf, 0, 1);
+       return;
+      }
+      sprintf(buf, "variant %s\n", VariantName(gameInfo.variant));
+      SendToProgram(buf, cps);
+    }
+    if (cps->sendICS) {
+      sprintf(buf, "ics %s\n", appData.icsActive ? appData.icsHost : "-");
+      SendToProgram(buf, cps);
+    }
+    cps->maybeThinking = FALSE;
+    cps->offeredDraw = 0;
+    if (!appData.icsActive) {
+       SendTimeControl(cps, movesPerSession, timeControl,
+                       timeIncrement, appData.searchDepth,
+                       searchTime);
+    }
+    if (appData.showThinking) {
+       SendToProgram("post\n", cps);
+    }
+    SendToProgram("hard\n", cps);
+    if (!appData.ponderNextMove) {
+       /* Warning: "easy" is a toggle in GNU Chess, so don't send
+          it without being sure what state we are in first.  "hard"
+          is not a toggle, so that one is OK.
+        */
+       SendToProgram("easy\n", cps);
+    }
+    if (cps->usePing) {
+      sprintf(buf, "ping %d\n", ++cps->lastPing);
+      SendToProgram(buf, cps);
+    }
+    cps->initDone = TRUE;
+}   
+
+
+void
+StartChessProgram(cps)
+     ChessProgramState *cps;
+{
+    char buf[MSG_SIZ];
+    int err;
+
+    if (appData.noChessProgram) return;
+    cps->initDone = FALSE;
+
+    if (strcmp(cps->host, "localhost") == 0) {
+       err = StartChildProcess(cps->program, cps->dir, &cps->pr);
+    } else if (*appData.remoteShell == NULLCHAR) {
+       err = OpenRcmd(cps->host, appData.remoteUser, cps->program, &cps->pr);
+    } else {
+       if (*appData.remoteUser == NULLCHAR) {
+           sprintf(buf, "%s %s %s", appData.remoteShell, cps->host,
+                   cps->program);
+       } else {
+           sprintf(buf, "%s %s -l %s %s", appData.remoteShell,
+                   cps->host, appData.remoteUser, cps->program);
+       }
+       err = StartChildProcess(buf, "", &cps->pr);
+    }
+    
+    if (err != 0) {
+       sprintf(buf, "Startup failure on '%s'", cps->program);
+       DisplayFatalError(buf, err, 1);
+       cps->pr = NoProc;
+       cps->isr = NULL;
+       return;
+    }
+    
+    cps->isr = AddInputSource(cps->pr, TRUE, ReceiveFromProgram, cps);
+    if (cps->protocolVersion > 1) {
+      sprintf(buf, "xboard\nprotover %d\n", cps->protocolVersion);
+      SendToProgram(buf, cps);
+    } else {
+      SendToProgram("xboard\n", cps);
+    }
+}
+
+
+void
+TwoMachinesEventIfReady P((void))
+{
+  if (first.lastPing != first.lastPong) {
+    DisplayMessage("", "Waiting for first chess program");
+    ScheduleDelayedEvent(TwoMachinesEventIfReady, 1000);
+    return;
+  }
+  if (second.lastPing != second.lastPong) {
+    DisplayMessage("", "Waiting for second chess program");
+    ScheduleDelayedEvent(TwoMachinesEventIfReady, 1000);
+    return;
+  }
+  ThawUI();
+  TwoMachinesEvent();
+}
+
+void
+NextMatchGame P((void))
+{
+    Reset(FALSE, TRUE);
+    if (*appData.loadGameFile != NULLCHAR) {
+       LoadGameFromFile(appData.loadGameFile,
+                        appData.loadGameIndex,
+                        appData.loadGameFile, FALSE);
+    } else if (*appData.loadPositionFile != NULLCHAR) {
+       LoadPositionFromFile(appData.loadPositionFile,
+                            appData.loadPositionIndex,
+                            appData.loadPositionFile);
+    }
+    TwoMachinesEventIfReady();
+}
+
+void
+GameEnds(result, resultDetails, whosays)
+     ChessMove result;
+     char *resultDetails;
+     int whosays;
+{
+    GameMode nextGameMode;
+    int isIcsGame;
+
+    if (appData.debugMode) {
+      fprintf(debugFP, "GameEnds(%d, %s, %d)\n",
+             result, resultDetails ? resultDetails : "(null)", whosays);
+    }
+
+       if (appData.icsAnalyze && gameMode == IcsObserving) ResetIcsQueue(ics_gamenum);
+
+    if (appData.icsActive && whosays == GE_ENGINE) {
+       /* If we are playing on ICS, the server decides when the
+          game is over, but the engine can offer to draw, claim 
+          a draw, or resign. 
+        */
+#if ZIPPY
+       if (appData.zippyPlay && first.initDone) {
+           if (result == GameIsDrawn) {
+               /* In case draw still needs to be claimed */
+               SendToICS(ics_prefix);
+               SendToICS("draw\n");
+           } else if (StrCaseStr(resultDetails, "resign")) {
+               SendToICS(ics_prefix);
+               SendToICS("resign\n");
+           }
+     }
+#endif
+       return;
+    }
+
+    /* If we're loading the game from a file, stop */
+    if (whosays == GE_FILE) {
+      (void) StopLoadGameTimer();
+      gameFileFP = NULL;
+    }
+
+    /* Cancel draw offers */
+   first.offeredDraw = second.offeredDraw = 0;
+
+    /* If this is an ICS game, only ICS can really say it's done;
+       if not, anyone can. */
+    isIcsGame = (gameMode == IcsPlayingWhite || 
+                gameMode == IcsPlayingBlack || 
+                gameMode == IcsObserving    || 
+                gameMode == IcsExamining);
+
+    if (!isIcsGame || whosays == GE_ICS) {
+       /* OK -- not an ICS game, or ICS said it was done */
+       StopClocks();
+       if (!isIcsGame && !appData.noChessProgram) 
+         SetUserThinkingEnables();
+    
+       if (resultDetails != NULL) {
+           gameInfo.result = result;
+           gameInfo.resultDetails = StrSave(resultDetails);
+
+           /* Tell program how game ended in case it is learning */
+           if (gameMode == MachinePlaysWhite ||
+               gameMode == MachinePlaysBlack ||
+               gameMode == TwoMachinesPlay ||
+               gameMode == IcsPlayingWhite ||
+               gameMode == IcsPlayingBlack ||
+               gameMode == BeginningOfGame) {
+               char buf[MSG_SIZ];
+               sprintf(buf, "result %s {%s}\n", PGNResult(result),
+                       resultDetails);
+               if (first.pr != NoProc) {
+                   SendToProgram(buf, &first);
+               }
+               if (second.pr != NoProc &&
+                   gameMode == TwoMachinesPlay) {
+                   SendToProgram(buf, &second);
+               }
+           }
+
+           /* display last move only if game was not loaded from file */
+           if ((whosays != GE_FILE) && (currentMove == forwardMostMove))
+               DisplayMove(currentMove - 1);
+    
+           if (forwardMostMove != 0) {
+               if (gameMode != PlayFromGameFile && gameMode != EditGame) {
+                   if (*appData.saveGameFile != NULLCHAR) {
+                       SaveGameToFile(appData.saveGameFile, TRUE);
+                   } else if (appData.autoSaveGames) {
+                       AutoSaveGame();
+                   }
+                   if (*appData.savePositionFile != NULLCHAR) {
+                       SavePositionToFile(appData.savePositionFile);
+                   }
+               }
+           }
+       }
+
+       if (appData.icsActive) {
+           if (appData.quietPlay &&
+               (gameMode == IcsPlayingWhite ||
+                gameMode == IcsPlayingBlack)) {
+               SendToICS(ics_prefix);
+               SendToICS("set shout 1\n");
+           }
+           nextGameMode = IcsIdle;
+           ics_user_moved = FALSE;
+           /* clean up premove.  It's ugly when the game has ended and the
+            * premove highlights are still on the board.
+            */
+           if (gotPremove) {
+             gotPremove = FALSE;
+             ClearPremoveHighlights();
+             DrawPosition(FALSE, boards[currentMove]);
+           }
+           if (whosays == GE_ICS) {
+               switch (result) {
+               case WhiteWins:
+                   if (gameMode == IcsPlayingWhite)
+                       PlayIcsWinSound();
+                   else if(gameMode == IcsPlayingBlack)
+                       PlayIcsLossSound();
+                   break;
+               case BlackWins:
+                   if (gameMode == IcsPlayingBlack)
+                       PlayIcsWinSound();
+                   else if(gameMode == IcsPlayingWhite)
+                       PlayIcsLossSound();
+                   break;
+               case GameIsDrawn:
+                   PlayIcsDrawSound();
+                   break;
+               default:
+                   PlayIcsUnfinishedSound();
+               }
+           }
+       } else if (gameMode == EditGame ||
+                  gameMode == PlayFromGameFile || 
+                  gameMode == AnalyzeMode || 
+                  gameMode == AnalyzeFile) {
+           nextGameMode = gameMode;
+       } else {
+           nextGameMode = EndOfGame;
+       }
+       pausing = FALSE;
+       ModeHighlight();
+    } else {
+       nextGameMode = gameMode;
+    }
+
+    if (appData.noChessProgram) {
+       gameMode = nextGameMode;
+       ModeHighlight();
+       return;
+    }
+
+    if (first.reuse) {
+       /* Put first chess program into idle state */
+       if (first.pr != NoProc &&
+           (gameMode == MachinePlaysWhite ||
+            gameMode == MachinePlaysBlack ||
+            gameMode == TwoMachinesPlay ||
+            gameMode == IcsPlayingWhite ||
+            gameMode == IcsPlayingBlack ||
+            gameMode == BeginningOfGame)) {
+           SendToProgram("force\n", &first);
+           if (first.usePing) {
+             char buf[MSG_SIZ];
+             sprintf(buf, "ping %d\n", ++first.lastPing);
+             SendToProgram(buf, &first);
+           }
+       }
+    } else if (result != GameUnfinished || nextGameMode == IcsIdle) {
+       /* Kill off first chess program */
+       if (first.isr != NULL)
+         RemoveInputSource(first.isr);
+       first.isr = NULL;
+    
+       if (first.pr != NoProc) {
+           ExitAnalyzeMode();
+           SendToProgram("quit\n", &first);
+           DestroyChildProcess(first.pr, first.useSigterm);
+       }
+       first.pr = NoProc;
+    }
+    if (second.reuse) {
+       /* Put second chess program into idle state */
+       if (second.pr != NoProc &&
+           gameMode == TwoMachinesPlay) {
+           SendToProgram("force\n", &second);
+           if (second.usePing) {
+             char buf[MSG_SIZ];
+             sprintf(buf, "ping %d\n", ++second.lastPing);
+             SendToProgram(buf, &second);
+           }
+       }
+    } else if (result != GameUnfinished || nextGameMode == IcsIdle) {
+       /* Kill off second chess program */
+       if (second.isr != NULL)
+         RemoveInputSource(second.isr);
+       second.isr = NULL;
+    
+       if (second.pr != NoProc) {
+           SendToProgram("quit\n", &second);
+           DestroyChildProcess(second.pr, second.useSigterm);
+       }
+       second.pr = NoProc;
+    }
+
+    if (matchMode && gameMode == TwoMachinesPlay) {
+        switch (result) {
+       case WhiteWins:
+         if (first.twoMachinesColor[0] == 'w') {
+           first.matchWins++;
+         } else {
+           second.matchWins++;
+         }
+         break;
+       case BlackWins:
+         if (first.twoMachinesColor[0] == 'b') {
+           first.matchWins++;
+         } else {
+           second.matchWins++;
+         }
+         break;
+       default:
+         break;
+       }
+       if (matchGame < appData.matchGames) {
+           char *tmp;
+           tmp = first.twoMachinesColor;
+           first.twoMachinesColor = second.twoMachinesColor;
+           second.twoMachinesColor = tmp;
+           gameMode = nextGameMode;
+           matchGame++;
+           ScheduleDelayedEvent(NextMatchGame, 10000);
+           return;
+       } else {
+           char buf[MSG_SIZ];
+           gameMode = nextGameMode;
+           sprintf(buf, "Match %s vs. %s: final score %d-%d-%d",
+                   first.tidy, second.tidy,
+                   first.matchWins, second.matchWins,
+                   appData.matchGames - (first.matchWins + second.matchWins));
+           DisplayFatalError(buf, 0, 0);
+       }
+    }
+    if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile) &&
+       !(nextGameMode == AnalyzeMode || nextGameMode == AnalyzeFile))
+      ExitAnalyzeMode();
+    gameMode = nextGameMode;
+    ModeHighlight();
+}
+
+/* Assumes program was just initialized (initString sent).
+   Leaves program in force mode. */
+void
+FeedMovesToProgram(cps, upto) 
+     ChessProgramState *cps;
+     int upto;
+        
+{
+    int i;
+    if (appData.debugMode)
+      fprintf(debugFP, "Feeding %smoves %d through %d to %s chess program\n",
+             startedFromSetupPosition ? "position and " : "",
+             backwardMostMove, upto, cps->which);
+       /* daniel */
+    if(!appData.icsAnalyze) SendToProgram("force\n", cps);
+    if (startedFromSetupPosition) {
+       SendBoard(cps, backwardMostMove);
+    }
+    for (i = backwardMostMove; i < upto; i++) {
+       
+       SendMoveToProgram(i, cps);
+    }
+}
+
+
+void
+ResurrectChessProgram()
+{
+     /* The chess program may have exited.
+       If so, restart it and feed it all the moves made so far. */
+
+    if (appData.noChessProgram || first.pr != NoProc) return;
+    
+    StartChessProgram(&first);
+    InitChessProgram(&first);
+    FeedMovesToProgram(&first, currentMove);
+
+    if (!first.sendTime) {
+       /* can't tell gnuchess what its clock should read,
+          so we bow to its notion. */
+       ResetClocks();
+       timeRemaining[0][currentMove] = whiteTimeRemaining;
+       timeRemaining[1][currentMove] = blackTimeRemaining;
+    }
+
+    if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile) &&
+       first.analysisSupport) {
+      SendToProgram("analyze\n", &first);
+      first.analyzing = TRUE;
+    }
+}
+
+/*
+ * Button procedures
+ */
+void
+Reset(redraw, init)
+     int redraw, init;
+{
+    int i;
+
+    if (appData.debugMode) {
+       fprintf(debugFP, "Reset(%d, %d) from gameMode %d\n",
+               redraw, init, gameMode);
+    }
+
+       /* reset send engine output to ics */
+       appData.SendOutPutToICS = 1;
+       
+    pausing = pauseExamInvalid = FALSE;
+    startedFromSetupPosition = blackPlaysFirst = FALSE;
+    firstMove = TRUE;
+    whiteFlag = blackFlag = FALSE;
+    userOfferedDraw = FALSE;
+    hintRequested = bookRequested = FALSE;
+    first.maybeThinking = FALSE;
+    second.maybeThinking = FALSE;
+    thinkOutput[0] = NULLCHAR;
+    lastHint[0] = NULLCHAR;
+    ClearGameInfo(&gameInfo);
+    gameInfo.variant = StringToVariant(appData.variant);
+    ics_user_moved = ics_clock_paused = FALSE;
+    ics_getting_history = H_FALSE;
+    ics_gamenum = -1;
+    white_holding[0] = black_holding[0] = NULLCHAR;
+    ClearProgramStats();
+    
+    ResetFrontEnd();
+    ClearHighlights();
+    flipView = appData.flipView;
+    ClearPremoveHighlights();
+    gotPremove = FALSE;
+    alarmSounded = FALSE;
+
+    GameEnds((ChessMove) 0, NULL, GE_PLAYER);
+    ExitAnalyzeMode();
+    gameMode = BeginningOfGame;
+    ModeHighlight();
+    InitPosition(redraw);
+    for (i = 0; i < MAX_MOVES; i++) {
+       if (commentList[i] != NULL) {
+           free(commentList[i]);
+           commentList[i] = NULL;
+       }
+    }
+    ResetClocks();
+    timeRemaining[0][0] = whiteTimeRemaining;
+    timeRemaining[1][0] = blackTimeRemaining;
+    if (first.pr == NULL) {
+       StartChessProgram(&first);
+    }
+    if (init) InitChessProgram(&first);
+    DisplayTitle("");
+    DisplayMessage("", "");
+    HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
+}
+
+void
+AutoPlayGameLoop()
+{
+    for (;;) {
+       if (!AutoPlayOneMove())
+         return;
+       if (matchMode || appData.timeDelay == 0)
+         continue;
+       if (appData.timeDelay < 0 || gameMode == AnalyzeFile)
+         return;
+       StartLoadGameTimer((long)(1000.0 * appData.timeDelay));
+       break;
+    }
+}
+
+
+int
+AutoPlayOneMove()
+{
+    int fromX, fromY, toX, toY;
+
+    if (appData.debugMode) {
+      fprintf(debugFP, "AutoPlayOneMove(): current %d\n", currentMove);
+    }
+
+    if (gameMode != PlayFromGameFile)
+      return FALSE;
+
+    if (currentMove >= forwardMostMove) {
+      gameMode = EditGame;
+      ModeHighlight();
+      return FALSE;
+    }
+    
+    toX = moveList[currentMove][2] - 'a';
+    toY = moveList[currentMove][3] - '1';
+
+    if (moveList[currentMove][1] == '@') {
+       if (appData.highlightLastMove) {
+           SetHighlights(-1, -1, toX, toY);
+       }
+    } else {
+       fromX = moveList[currentMove][0] - 'a';
+       fromY = moveList[currentMove][1] - '1';
+       AnimateMove(boards[currentMove], fromX, fromY, toX, toY);
+
+       if (appData.highlightLastMove) {
+           SetHighlights(fromX, fromY, toX, toY);
+       }
+    }
+    DisplayMove(currentMove);
+    SendMoveToProgram(currentMove++, &first);
+    DisplayBothClocks();
+    DrawPosition(FALSE, boards[currentMove]);
+    if (commentList[currentMove] != NULL) {
+       DisplayComment(currentMove - 1, commentList[currentMove]);
+    }
+    return TRUE;
+}
+
+
+int
+LoadGameOneMove(readAhead)
+     ChessMove readAhead;
+{
+    int fromX = 0, fromY = 0, toX = 0, toY = 0, done;
+    char promoChar = NULLCHAR;
+    ChessMove moveType;
+    char move[MSG_SIZ];
+    char *p, *q;
+    
+    if (gameMode != PlayFromGameFile && gameMode != AnalyzeFile && 
+       gameMode != AnalyzeMode && gameMode != Training) {
+       gameFileFP = NULL;
+       return FALSE;
+    }
+    
+    yyboardindex = forwardMostMove;
+    if (readAhead != (ChessMove)0) {
+      moveType = readAhead;
+    } else {
+      if (gameFileFP == NULL)
+         return FALSE;
+      moveType = (ChessMove) yylex();
+    }
+    
+    done = FALSE;
+    switch (moveType) {
+      case Comment:
+       if (appData.debugMode) 
+         fprintf(debugFP, "Parsed Comment: %s\n", yy_text);
+       p = yy_text;
+       if (*p == '{' || *p == '[' || *p == '(') {
+           p[strlen(p) - 1] = NULLCHAR;
+           p++;
+       }
+
+       /* append the comment but don't display it */
+       while (*p == '\n') p++;
+       AppendComment(currentMove, p);
+       return TRUE;
+
+      case WhiteCapturesEnPassant:
+      case BlackCapturesEnPassant:
+      case WhitePromotionQueen:
+      case BlackPromotionQueen:
+      case WhitePromotionRook:
+      case BlackPromotionRook:
+      case WhitePromotionBishop:
+      case BlackPromotionBishop:
+      case WhitePromotionKnight:
+      case BlackPromotionKnight:
+      case WhitePromotionKing:
+      case BlackPromotionKing:
+      case NormalMove:
+      case WhiteKingSideCastle:
+      case WhiteQueenSideCastle:
+      case BlackKingSideCastle:
+      case BlackQueenSideCastle:
+      case WhiteKingSideCastleWild:
+      case WhiteQueenSideCastleWild:
+      case BlackKingSideCastleWild:
+      case BlackQueenSideCastleWild:
+       if (appData.debugMode)
+         fprintf(debugFP, "Parsed %s into %s\n", yy_text, currentMoveString);
+       fromX = currentMoveString[0] - 'a';
+       fromY = currentMoveString[1] - '1';
+       toX = currentMoveString[2] - 'a';
+       toY = currentMoveString[3] - '1';
+       promoChar = currentMoveString[4];
+       break;
+
+      case WhiteDrop:
+      case BlackDrop:
+       if (appData.debugMode)
+         fprintf(debugFP, "Parsed %s into %s\n", yy_text, currentMoveString);
+       fromX = moveType == WhiteDrop ?
+         (int) CharToPiece(ToUpper(currentMoveString[0])) :
+       (int) CharToPiece(ToLower(currentMoveString[0]));
+       fromY = DROP_RANK;
+       toX = currentMoveString[2] - 'a';
+       toY = currentMoveString[3] - '1';
+       break;
+
+      case WhiteWins:
+      case BlackWins:
+      case GameIsDrawn:
+      case GameUnfinished:
+       if (appData.debugMode)
+         fprintf(debugFP, "Parsed game end: %s\n", yy_text);
+       p = strchr(yy_text, '{');
+       if (p == NULL) p = strchr(yy_text, '(');
+       if (p == NULL) {
+           p = yy_text;
+           if (p[0] == '0' || p[0] == '1' || p[0] == '*') p = "";
+       } else {
+           q = strchr(p, *p == '{' ? '}' : ')');
+           if (q != NULL) *q = NULLCHAR;
+           p++;
+       }
+       GameEnds(moveType, p, GE_FILE);
+       done = TRUE;
+       if (cmailMsgLoaded) {
+           ClearHighlights();
+           flipView = WhiteOnMove(currentMove);
+           if (moveType == GameUnfinished) flipView = !flipView;
+           if (appData.debugMode)
+             fprintf(debugFP, "Setting flipView to %d\n", flipView) ;
+       }
+       break;
+
+      case (ChessMove) 0:      /* end of file */
+       if (appData.debugMode)
+         fprintf(debugFP, "Parser hit end of file\n");
+       switch (MateTest(boards[currentMove], PosFlags(currentMove),
+                        EP_UNKNOWN)) {
+         case MT_NONE:
+         case MT_CHECK:
+           break;
+         case MT_CHECKMATE:
+           if (WhiteOnMove(currentMove)) {
+               GameEnds(BlackWins, "Black mates", GE_FILE);
+           } else {
+               GameEnds(WhiteWins, "White mates", GE_FILE);
+           }
+           break;
+         case MT_STALEMATE:
+           GameEnds(GameIsDrawn, "Stalemate", GE_FILE);
+           break;
+       }
+       done = TRUE;
+       break;
+
+      case MoveNumberOne:
+       if (lastLoadGameStart == GNUChessGame) {
+           /* GNUChessGames have numbers, but they aren't move numbers */
+           if (appData.debugMode)
+             fprintf(debugFP, "Parser ignoring: '%s' (%d)\n",
+                     yy_text, (int) moveType);
+           return LoadGameOneMove((ChessMove)0); /* tail recursion */
+       }
+       /* else fall thru */
+
+      case XBoardGame:
+      case GNUChessGame:
+      case PGNTag:
+       /* Reached start of next game in file */
+       if (appData.debugMode)
+         fprintf(debugFP, "Parsed start of next game: %s\n", yy_text);
+       switch (MateTest(boards[currentMove], PosFlags(currentMove),
+                        EP_UNKNOWN)) {
+         case MT_NONE:
+         case MT_CHECK:
+           break;
+         case MT_CHECKMATE:
+           if (WhiteOnMove(currentMove)) {
+               GameEnds(BlackWins, "Black mates", GE_FILE);
+           } else {
+               GameEnds(WhiteWins, "White mates", GE_FILE);
+           }
+           break;
+         case MT_STALEMATE:
+           GameEnds(GameIsDrawn, "Stalemate", GE_FILE);
+           break;
+       }
+       done = TRUE;
+       break;
+
+      case PositionDiagram:    /* should not happen; ignore */
+      case ElapsedTime:                /* ignore */
+      case NAG:                 /* ignore */
+       if (appData.debugMode)
+         fprintf(debugFP, "Parser ignoring: '%s' (%d)\n",
+                 yy_text, (int) moveType);
+       return LoadGameOneMove((ChessMove)0); /* tail recursion */
+
+      case IllegalMove:
+       if (appData.testLegality) {
+           if (appData.debugMode)
+             fprintf(debugFP, "Parsed IllegalMove: %s\n", yy_text);
+           sprintf(move, "Illegal move: %d.%s%s",
+                   (forwardMostMove / 2) + 1,
+                   WhiteOnMove(forwardMostMove) ? " " : ".. ", yy_text);
+           DisplayError(move, 0);
+           done = TRUE;
+       } else {
+           if (appData.debugMode)
+             fprintf(debugFP, "Parsed %s into IllegalMove %s\n",
+                     yy_text, currentMoveString);
+           fromX = currentMoveString[0] - 'a';
+           fromY = currentMoveString[1] - '1';
+           toX = currentMoveString[2] - 'a';
+           toY = currentMoveString[3] - '1';
+           promoChar = currentMoveString[4];
+       }
+       break;
+
+      case AmbiguousMove:
+       if (appData.debugMode)
+         fprintf(debugFP, "Parsed AmbiguousMove: %s\n", yy_text);
+       sprintf(move, "Ambiguous move: %d.%s%s",
+               (forwardMostMove / 2) + 1,
+               WhiteOnMove(forwardMostMove) ? " " : ".. ", yy_text);
+       DisplayError(move, 0);
+       done = TRUE;
+       break;
+
+      default:
+      case ImpossibleMove:
+       if (appData.debugMode)
+         fprintf(debugFP, "Parsed ImpossibleMove: %s\n", yy_text);
+       sprintf(move, "Illegal move: %d.%s%s",
+               (forwardMostMove / 2) + 1,
+               WhiteOnMove(forwardMostMove) ? " " : ".. ", yy_text);
+       DisplayError(move, 0);
+       done = TRUE;
+       break;
+    }
+
+    if (done) {
+       if (appData.matchMode || (appData.timeDelay == 0 && !pausing)) {
+           DrawPosition(FALSE, boards[currentMove]);
+           DisplayBothClocks();
+           if (!appData.matchMode && commentList[currentMove] != NULL)
+             DisplayComment(currentMove - 1, commentList[currentMove]);
+       }
+       (void) StopLoadGameTimer();
+       gameFileFP = NULL;
+       cmailOldMove = forwardMostMove;
+       return FALSE;
+    } else {
+       /* currentMoveString is set as a side-effect of yylex */
+       strcat(currentMoveString, "\n");
+       strcpy(moveList[forwardMostMove], currentMoveString);
+       
+       thinkOutput[0] = NULLCHAR;
+       MakeMove(fromX, fromY, toX, toY, promoChar);
+       currentMove = forwardMostMove;
+       return TRUE;
+    }
+}
+
+/* Load the nth game from the given file */
+int
+LoadGameFromFile(filename, n, title, useList)
+     char *filename;
+     int n;
+     char *title;
+     /*Boolean*/ int useList;
+{
+    FILE *f;
+    char buf[MSG_SIZ];
+
+    if (strcmp(filename, "-") == 0) {
+       f = stdin;
+       title = "stdin";
+    } else {
+       f = fopen(filename, "rb");
+       if (f == NULL) {
+           sprintf(buf, "Can't open \"%s\"", filename);
+           DisplayError(buf, errno);
+           return FALSE;
+       }
+    }
+    if (fseek(f, 0, 0) == -1) {
+       /* f is not seekable; probably a pipe */
+       useList = FALSE;
+    }
+    if (useList && n == 0) {
+       int error = GameListBuild(f);
+       if (error) {
+           DisplayError("Cannot build game list", error);
+       } else if (!ListEmpty(&gameList) &&
+                  ((ListGame *) gameList.tailPred)->number > 1) {
+           GameListPopUp(f, title);
+           return TRUE;
+       }
+       GameListDestroy();
+       n = 1;
+    }
+    if (n == 0) n = 1;
+    return LoadGame(f, n, title, FALSE);
+}
+
+
+void
+MakeRegisteredMove()
+{
+    int fromX, fromY, toX, toY;
+    char promoChar;
+    if (cmailMoveRegistered[lastLoadGameNumber - 1]) {
+       switch (cmailMoveType[lastLoadGameNumber - 1]) {
+         case CMAIL_MOVE:
+         case CMAIL_DRAW:
+           if (appData.debugMode)
+             fprintf(debugFP, "Restoring %s for game %d\n",
+                     cmailMove[lastLoadGameNumber - 1], lastLoadGameNumber);
+    
+           thinkOutput[0] = NULLCHAR;
+           strcpy(moveList[currentMove], cmailMove[lastLoadGameNumber - 1]);
+           fromX = cmailMove[lastLoadGameNumber - 1][0] - 'a';
+           fromY = cmailMove[lastLoadGameNumber - 1][1] - '1';
+           toX = cmailMove[lastLoadGameNumber - 1][2] - 'a';
+           toY = cmailMove[lastLoadGameNumber - 1][3] - '1';
+           promoChar = cmailMove[lastLoadGameNumber - 1][4];
+           MakeMove(fromX, fromY, toX, toY, promoChar);
+           ShowMove(fromX, fromY, toX, toY);
+             
+           switch (MateTest(boards[currentMove], PosFlags(currentMove),
+                            EP_UNKNOWN)) {
+             case MT_NONE:
+             case MT_CHECK:
+               break;
+               
+             case MT_CHECKMATE:
+               if (WhiteOnMove(currentMove)) {
+                   GameEnds(BlackWins, "Black mates", GE_PLAYER);
+               } else {
+                   GameEnds(WhiteWins, "White mates", GE_PLAYER);
+               }
+               break;
+               
+             case MT_STALEMATE:
+               GameEnds(GameIsDrawn, "Stalemate", GE_PLAYER);
+               break;
+           }
+
+           break;
+           
+         case CMAIL_RESIGN:
+           if (WhiteOnMove(currentMove)) {
+               GameEnds(BlackWins, "White resigns", GE_PLAYER);
+           } else {
+               GameEnds(WhiteWins, "Black resigns", GE_PLAYER);
+           }
+           break;
+           
+         case CMAIL_ACCEPT:
+           GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER);
+           break;
+             
+         default:
+           break;
+       }
+    }
+
+    return;
+}
+
+/* Wrapper around LoadGame for use when a Cmail message is loaded */
+int
+CmailLoadGame(f, gameNumber, title, useList)
+     FILE *f;
+     int gameNumber;
+     char *title;
+     int useList;
+{
+    int retVal;
+
+    if (gameNumber > nCmailGames) {
+       DisplayError("No more games in this message", 0);
+       return FALSE;
+    }
+    if (f == lastLoadGameFP) {
+       int offset = gameNumber - lastLoadGameNumber;
+       if (offset == 0) {
+           cmailMsg[0] = NULLCHAR;
+           if (cmailMoveRegistered[lastLoadGameNumber - 1]) {
+               cmailMoveRegistered[lastLoadGameNumber - 1] = FALSE;
+               nCmailMovesRegistered--;
+           }
+           cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
+           if (cmailResult[lastLoadGameNumber - 1] == CMAIL_NEW_RESULT) {
+               cmailResult[lastLoadGameNumber - 1] = CMAIL_NOT_RESULT;
+           }
+       } else {
+           if (! RegisterMove()) return FALSE;
+       }
+    }
+
+    retVal = LoadGame(f, gameNumber, title, useList);
+
+    /* Make move registered during previous look at this game, if any */
+    MakeRegisteredMove();
+
+    if (cmailCommentList[lastLoadGameNumber - 1] != NULL) {
+       commentList[currentMove]
+         = StrSave(cmailCommentList[lastLoadGameNumber - 1]);
+       DisplayComment(currentMove - 1, commentList[currentMove]);
+    }
+
+    return retVal;
+}
+
+/* Support for LoadNextGame, LoadPreviousGame, ReloadSameGame */
+int
+ReloadGame(offset)
+     int offset;
+{
+    int gameNumber = lastLoadGameNumber + offset;
+    if (lastLoadGameFP == NULL) {
+       DisplayError("No game has been loaded yet", 0);
+       return FALSE;
+    }
+    if (gameNumber <= 0) {
+       DisplayError("Can't back up any further", 0);
+       return FALSE;
+    }
+    if (cmailMsgLoaded) {
+       return CmailLoadGame(lastLoadGameFP, gameNumber,
+                            lastLoadGameTitle, lastLoadGameUseList);
+    } else {
+       return LoadGame(lastLoadGameFP, gameNumber,
+                       lastLoadGameTitle, lastLoadGameUseList);
+    }
+}
+
+
+
+/* Load the nth game from open file f */
+int
+LoadGame(f, gameNumber, title, useList)
+     FILE *f;
+     int gameNumber;
+     char *title;
+     int useList;
+{
+    ChessMove cm;
+    char buf[MSG_SIZ];
+    int gn = gameNumber;
+    ListGame *lg = NULL;
+    int numPGNTags = 0;
+    int err;
+    GameMode oldGameMode;
+
+    if (appData.debugMode) 
+       fprintf(debugFP, "LoadGame(): on entry, gameMode %d\n", gameMode);
+
+    if (gameMode == Training )
+       SetTrainingModeOff();
+
+    oldGameMode = gameMode;
+    if (gameMode != BeginningOfGame) {
+      Reset(FALSE, TRUE);
+    }
+
+    gameFileFP = f;
+    if (lastLoadGameFP != NULL && lastLoadGameFP != f) {
+       fclose(lastLoadGameFP);
+    }
+
+    if (useList) {
+       lg = (ListGame *) ListElem(&gameList, gameNumber-1);
+       
+       if (lg) {
+           fseek(f, lg->offset, 0);
+           GameListHighlight(gameNumber);
+           gn = 1;
+       }
+       else {
+           DisplayError("Game number out of range", 0);
+           return FALSE;
+       }
+    } else {
+       GameListDestroy();
+       if (fseek(f, 0, 0) == -1) {
+           if (f == lastLoadGameFP ?
+               gameNumber == lastLoadGameNumber + 1 :
+               gameNumber == 1) {
+               gn = 1;
+           } else {
+               DisplayError("Can't seek on game file", 0);
+               return FALSE;
+           }
+       }
+    }
+    lastLoadGameFP = f;
+    lastLoadGameNumber = gameNumber;
+    strcpy(lastLoadGameTitle, title);
+    lastLoadGameUseList = useList;
+
+    yynewfile(f);
+
+
+    if (lg && lg->gameInfo.white && lg->gameInfo.black) {
+       sprintf(buf, "%s vs. %s", lg->gameInfo.white,
+               lg->gameInfo.black);
+           DisplayTitle(buf);
+    } else if (*title != NULLCHAR) {
+       if (gameNumber > 1) {
+           sprintf(buf, "%s %d", title, gameNumber);
+           DisplayTitle(buf);
+       } else {
+           DisplayTitle(title);
+       }
+    }
+
+    if (gameMode != AnalyzeFile && gameMode != AnalyzeMode) {
+       gameMode = PlayFromGameFile;
+       ModeHighlight();
+    }
+
+    currentMove = forwardMostMove = backwardMostMove = 0;
+    CopyBoard(boards[0], initialPosition);
+    StopClocks();
+
+    /*
+     * Skip the first gn-1 games in the file.
+     * Also skip over anything that precedes an identifiable 
+     * start of game marker, to avoid being confused by 
+     * garbage at the start of the file.  Currently 
+     * recognized start of game markers are the move number "1",
+     * the pattern "gnuchess .* game", the pattern
+     * "^[#;%] [^ ]* game file", and a PGN tag block.  
+     * A game that starts with one of the latter two patterns
+     * will also have a move number 1, possibly
+     * following a position diagram.
+     */
+    cm = lastLoadGameStart = (ChessMove) 0;
+    yyskipmoves = TRUE;
+    while (gn > 0) {
+       yyboardindex = forwardMostMove;
+       cm = (ChessMove) yylex();
+       yyskipmoves = FALSE;
+       switch (cm) {
+         case (ChessMove) 0:
+           if (cmailMsgLoaded) {
+               nCmailGames = CMAIL_MAX_GAMES - gn;
+           } else {
+               Reset(TRUE, TRUE);
+               DisplayError("Game not found in file", 0);
+           }
+           yyskipmoves = FALSE;
+           return FALSE;
+
+         case GNUChessGame:
+         case XBoardGame:
+           gn--;
+           lastLoadGameStart = cm;
+           break;
+           
+         case MoveNumberOne:
+           switch (lastLoadGameStart) {
+             case GNUChessGame:
+             case XBoardGame:
+             case PGNTag:
+               break;
+             case MoveNumberOne:
+             case (ChessMove) 0:
+               gn--;           /* count this game */
+               lastLoadGameStart = cm;
+               break;
+             default:
+               /* impossible */
+               break;
+           }
+           break;
+
+         case PGNTag:
+           switch (lastLoadGameStart) {
+             case GNUChessGame:
+             case PGNTag:
+             case MoveNumberOne:
+             case (ChessMove) 0:
+               gn--;           /* count this game */
+               lastLoadGameStart = cm;
+               break;
+             case XBoardGame:
+               lastLoadGameStart = cm; /* game counted already */
+               break;
+             default:
+               /* impossible */
+               break;
+           }
+           if (gn > 0) {
+               do {
+                   yyboardindex = forwardMostMove;
+                   cm = (ChessMove) yylex();
+               } while (cm == PGNTag || cm == Comment);
+           }
+           break;
+
+         case WhiteWins:
+         case BlackWins:
+         case GameIsDrawn:
+           if (cmailMsgLoaded && (CMAIL_MAX_GAMES == lastLoadGameNumber)) {
+               if (   cmailResult[CMAIL_MAX_GAMES - gn - 1]
+                   != CMAIL_OLD_RESULT) {
+                   nCmailResults ++ ;
+                   cmailResult[  CMAIL_MAX_GAMES
+                               - gn - 1] = CMAIL_OLD_RESULT;
+               }
+           }
+           break;
+
+         default:
+           break;
+       }
+    }
+    yyskipmoves = FALSE;
+    
+    if (appData.debugMode)
+      fprintf(debugFP, "Parsed game start '%s' (%d)\n", yy_text, (int) cm);
+
+    if (cm == XBoardGame) {
+       /* Skip any header junk before position diagram and/or move 1 */
+       for (;;) {
+           yyboardindex = forwardMostMove;
+           cm = (ChessMove) yylex();
+
+           if (cm == (ChessMove) 0 ||
+               cm == GNUChessGame || cm == XBoardGame) {
+               /* Empty game; pretend end-of-file and handle later */
+               cm = (ChessMove) 0;
+               break;
+           }
+
+           if (cm == MoveNumberOne || cm == PositionDiagram ||
+               cm == PGNTag || cm == Comment)
+             break;
+       }
+    } else if (cm == GNUChessGame) {
+       if (gameInfo.event != NULL) {
+           free(gameInfo.event);
+       }
+       gameInfo.event = StrSave(yy_text);
+    }  
+
+    startedFromSetupPosition = FALSE;
+    while (cm == PGNTag) {
+       if (appData.debugMode) 
+         fprintf(debugFP, "Parsed PGNTag: %s\n", yy_text);
+       err = ParsePGNTag(yy_text, &gameInfo);
+       if (!err) numPGNTags++;
+
+       if (gameInfo.fen != NULL) {
+         Board initial_position;
+         startedFromSetupPosition = TRUE;
+         if (!ParseFEN(initial_position, &blackPlaysFirst, gameInfo.fen)) {
+           Reset(TRUE, TRUE);
+           DisplayError("Bad FEN position in file", 0);
+           return FALSE;
+         }
+         CopyBoard(boards[0], initial_position);
+         if (blackPlaysFirst) {
+           currentMove = forwardMostMove = backwardMostMove = 1;
+           CopyBoard(boards[1], initial_position);
+           strcpy(moveList[0], "");
+           strcpy(parseList[0], "");
+           timeRemaining[0][1] = whiteTimeRemaining;
+           timeRemaining[1][1] = blackTimeRemaining;
+           if (commentList[0] != NULL) {
+             commentList[1] = commentList[0];
+             commentList[0] = NULL;
+           }
+         } else {
+           currentMove = forwardMostMove = backwardMostMove = 0;
+         }
+         yyboardindex = forwardMostMove;
+         free(gameInfo.fen);
+         gameInfo.fen = NULL;
+       }
+
+       yyboardindex = forwardMostMove;
+       cm = (ChessMove) yylex();
+
+       /* Handle comments interspersed among the tags */
+       while (cm == Comment) {
+           char *p;
+           if (appData.debugMode) 
+             fprintf(debugFP, "Parsed Comment: %s\n", yy_text);
+           p = yy_text;
+           if (*p == '{' || *p == '[' || *p == '(') {
+               p[strlen(p) - 1] = NULLCHAR;
+               p++;
+           }
+           while (*p == '\n') p++;
+           AppendComment(currentMove, p);
+           yyboardindex = forwardMostMove;
+           cm = (ChessMove) yylex();
+       }
+    }
+
+    /* don't rely on existence of Event tag since if game was
+     * pasted from clipboard the Event tag may not exist
+     */
+    if (numPGNTags > 0){
+        char *tags;
+       if (gameInfo.variant == VariantNormal) {
+         gameInfo.variant = StringToVariant(gameInfo.event);
+       }
+       if (!matchMode) {
+         tags = PGNTags(&gameInfo);
+         TagsPopUp(tags, CmailMsg());
+         free(tags);
+       }
+    } else {
+       /* Make something up, but don't display it now */
+       SetGameInfo();
+       TagsPopDown();
+    }
+
+    if (cm == PositionDiagram) {
+       int i, j;
+       char *p;
+       Board initial_position;
+
+       if (appData.debugMode)
+         fprintf(debugFP, "Parsed PositionDiagram: %s\n", yy_text);
+
+       if (!startedFromSetupPosition) {
+           p = yy_text;
+           for (i = BOARD_SIZE - 1; i >= 0; i--)
+             for (j = 0; j < BOARD_SIZE; p++)
+               switch (*p) {
+                 case '[':
+                 case '-':
+                 case ' ':
+                 case '\t':
+                 case '\n':
+                 case '\r':
+                   break;
+                 default:
+                   initial_position[i][j++] = CharToPiece(*p);
+                   break;
+               }
+           while (*p == ' ' || *p == '\t' ||
+                  *p == '\n' || *p == '\r') p++;
+       
+           if (strncmp(p, "black", strlen("black"))==0)
+             blackPlaysFirst = TRUE;
+           else
+             blackPlaysFirst = FALSE;
+           startedFromSetupPosition = TRUE;
+       
+           CopyBoard(boards[0], initial_position);
+           if (blackPlaysFirst) {
+               currentMove = forwardMostMove = backwardMostMove = 1;
+               CopyBoard(boards[1], initial_position);
+               strcpy(moveList[0], "");
+               strcpy(parseList[0], "");
+               timeRemaining[0][1] = whiteTimeRemaining;
+               timeRemaining[1][1] = blackTimeRemaining;
+               if (commentList[0] != NULL) {
+                   commentList[1] = commentList[0];
+                   commentList[0] = NULL;
+               }
+           } else {
+               currentMove = forwardMostMove = backwardMostMove = 0;
+           }
+       }
+       yyboardindex = forwardMostMove;
+       cm = (ChessMove) yylex();
+    }
+
+    if (first.pr == NoProc) {
+       StartChessProgram(&first);
+    }
+    InitChessProgram(&first);
+    SendToProgram("force\n", &first);
+    if (startedFromSetupPosition) {
+       SendBoard(&first, forwardMostMove);
+       DisplayBothClocks();
+    }      
+
+    while (cm == Comment) {
+       char *p;
+       if (appData.debugMode) 
+         fprintf(debugFP, "Parsed Comment: %s\n", yy_text);
+       p = yy_text;
+       if (*p == '{' || *p == '[' || *p == '(') {
+           p[strlen(p) - 1] = NULLCHAR;
+           p++;
+       }
+       while (*p == '\n') p++;
+       AppendComment(currentMove, p);
+       yyboardindex = forwardMostMove;
+       cm = (ChessMove) yylex();
+    }
+
+    if (cm == (ChessMove) 0 || cm == WhiteWins || cm == BlackWins ||
+       cm == GameIsDrawn || cm == GameUnfinished) {
+       DisplayMessage("", "No moves in game");
+       if (cmailMsgLoaded) {
+           if (appData.debugMode)
+             fprintf(debugFP, "Setting flipView to %d.\n", FALSE);
+           ClearHighlights();
+           flipView = FALSE;
+       }
+       DrawPosition(FALSE, boards[currentMove]);
+       DisplayBothClocks();
+       gameMode = EditGame;
+       ModeHighlight();
+       gameFileFP = NULL;
+       cmailOldMove = 0;
+       return TRUE;
+    }
+
+    if (commentList[currentMove] != NULL) {
+      if (!matchMode && (pausing || appData.timeDelay != 0)) {
+       DisplayComment(currentMove - 1, commentList[currentMove]);
+      }
+    }
+    if (!matchMode && appData.timeDelay != 0) 
+      DrawPosition(FALSE, boards[currentMove]);
+
+    if (gameMode == AnalyzeFile || gameMode == AnalyzeMode) {
+      programStats.ok_to_send = 1;
+    }
+
+    /* if the first token after the PGN tags is a move
+     * and not move number 1, retrieve it from the parser 
+     */
+    if (cm != MoveNumberOne)
+       LoadGameOneMove(cm);
+
+    /* load the remaining moves from the file */
+    while (LoadGameOneMove((ChessMove)0)) {
+      timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
+      timeRemaining[1][forwardMostMove] = blackTimeRemaining;
+    }
+
+    /* rewind to the start of the game */
+    currentMove = backwardMostMove;
+
+    HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
+
+    if (oldGameMode == AnalyzeFile ||
+       oldGameMode == AnalyzeMode) {
+      AnalyzeFileEvent();
+    }
+
+    if (matchMode || appData.timeDelay == 0) {
+      ToEndEvent();
+      gameMode = EditGame;
+      ModeHighlight();
+    } else if (appData.timeDelay > 0) {
+      AutoPlayGameLoop();
+    }
+
+    if (appData.debugMode) 
+       fprintf(debugFP, "LoadGame(): on exit, gameMode %d\n", gameMode);
+    return TRUE;
+}
+
+/* Support for LoadNextPosition, LoadPreviousPosition, ReloadSamePosition */
+int
+ReloadPosition(offset)
+     int offset;
+{
+    int positionNumber = lastLoadPositionNumber + offset;
+    if (lastLoadPositionFP == NULL) {
+       DisplayError("No position has been loaded yet", 0);
+       return FALSE;
+    }
+    if (positionNumber <= 0) {
+       DisplayError("Can't back up any further", 0);
+       return FALSE;
+    }
+    return LoadPosition(lastLoadPositionFP, positionNumber,
+                       lastLoadPositionTitle);
+}
+
+/* Load the nth position from the given file */
+int
+LoadPositionFromFile(filename, n, title)
+     char *filename;
+     int n;
+     char *title;
+{
+    FILE *f;
+    char buf[MSG_SIZ];
+
+    if (strcmp(filename, "-") == 0) {
+       return LoadPosition(stdin, n, "stdin");
+    } else {
+       f = fopen(filename, "rb");
+       if (f == NULL) {
+           sprintf(buf, "Can't open \"%s\"", filename);
+           DisplayError(buf, errno);
+           return FALSE;
+       } else {
+           return LoadPosition(f, n, title);
+       }
+    }
+}
+
+/* Load the nth position from the given open file, and close it */
+int
+LoadPosition(f, positionNumber, title)
+     FILE *f;
+     int positionNumber;
+     char *title;
+{
+    char *p, line[MSG_SIZ];
+    Board initial_position;
+    int i, j, fenMode, pn;
+    
+    if (gameMode == Training )
+       SetTrainingModeOff();
+
+    if (gameMode != BeginningOfGame) {
+       Reset(FALSE, TRUE);
+    }
+    if (lastLoadPositionFP != NULL && lastLoadPositionFP != f) {
+       fclose(lastLoadPositionFP);
+    }
+    if (positionNumber == 0) positionNumber = 1;
+    lastLoadPositionFP = f;
+    lastLoadPositionNumber = positionNumber;
+    strcpy(lastLoadPositionTitle, title);
+    if (first.pr == NoProc) {
+      StartChessProgram(&first);
+      InitChessProgram(&first);
+    }    
+    pn = positionNumber;
+    if (positionNumber < 0) {
+       /* Negative position number means to seek to that byte offset */
+       if (fseek(f, -positionNumber, 0) == -1) {
+           DisplayError("Can't seek on position file", 0);
+           return FALSE;
+       };
+       pn = 1;
+    } else {
+       if (fseek(f, 0, 0) == -1) {
+           if (f == lastLoadPositionFP ?
+               positionNumber == lastLoadPositionNumber + 1 :
+               positionNumber == 1) {
+               pn = 1;
+           } else {
+               DisplayError("Can't seek on position file", 0);
+               return FALSE;
+           }
+       }
+    }
+    /* See if this file is FEN or old-style xboard */
+    if (fgets(line, MSG_SIZ, f) == NULL) {
+       DisplayError("Position not found in file", 0);
+       return FALSE;
+    }
+    switch (line[0]) {
+      case '#':  case 'x':
+      default:
+       fenMode = FALSE;
+       break;
+      case 'p':  case 'n':  case 'b':  case 'r':  case 'q':  case 'k':
+      case 'P':  case 'N':  case 'B':  case 'R':  case 'Q':  case 'K':
+      case '1':  case '2':  case '3':  case '4':  case '5':  case '6':
+      case '7':  case '8':
+       fenMode = TRUE;
+       break;
+    }
+
+    if (pn >= 2) {
+       if (fenMode || line[0] == '#') pn--;
+       while (pn > 0) {
+           /* skip postions before number pn */
+           if (fgets(line, MSG_SIZ, f) == NULL) {
+               DisplayError("Position not found in file", 0);
+               return FALSE;
+           }
+           if (fenMode || line[0] == '#') pn--;
+       }
+    }
+
+    if (fenMode) {
+       if (!ParseFEN(initial_position, &blackPlaysFirst, line)) {
+           DisplayError("Bad FEN position in file", 0);
+           return FALSE;
+       }
+    } else {
+       (void) fgets(line, MSG_SIZ, f);
+       (void) fgets(line, MSG_SIZ, f);
+    
+       for (i = BOARD_SIZE - 1; i >= 0; i--) {
+           (void) fgets(line, MSG_SIZ, f);
+           for (p = line, j = 0; j < BOARD_SIZE; p++) {
+               if (*p == ' ')
+                 continue;
+               initial_position[i][j++] = CharToPiece(*p);
+           }
+       }
+    
+       blackPlaysFirst = FALSE;
+       if (!feof(f)) {
+           (void) fgets(line, MSG_SIZ, f);
+           if (strncmp(line, "black", strlen("black"))==0)
+             blackPlaysFirst = TRUE;
+       }
+    }
+    startedFromSetupPosition = TRUE;
+    
+    SendToProgram("force\n", &first);
+    CopyBoard(boards[0], initial_position);
+    if (blackPlaysFirst) {
+       currentMove = forwardMostMove = backwardMostMove = 1;
+       strcpy(moveList[0], "");
+       strcpy(parseList[0], "");
+       CopyBoard(boards[1], initial_position);
+       DisplayMessage("", "Black to play");
+    } else {
+       currentMove = forwardMostMove = backwardMostMove = 0;
+       DisplayMessage("", "White to play");
+    }
+    SendBoard(&first, forwardMostMove);
+
+    if (positionNumber > 1) {
+       sprintf(line, "%s %d", title, positionNumber);
+       DisplayTitle(line);
+    } else {
+       DisplayTitle(title);
+    }
+    gameMode = EditGame;
+    ModeHighlight();
+    ResetClocks();
+    timeRemaining[0][1] = whiteTimeRemaining;
+    timeRemaining[1][1] = blackTimeRemaining;
+    DrawPosition(FALSE, boards[currentMove]);
+   
+    return TRUE;
+}
+
+
+void
+CopyPlayerNameIntoFileName(dest, src)
+     char **dest, *src;
+{
+    while (*src != NULLCHAR && *src != ',') {
+       if (*src == ' ') {
+           *(*dest)++ = '_';
+           src++;
+       } else {
+           *(*dest)++ = *src++;
+       }
+    }
+}
+
+char *DefaultFileName(ext)
+     char *ext;
+{
+    static char def[MSG_SIZ];
+    char *p;
+
+    if (gameInfo.white != NULL && gameInfo.white[0] != '-') {
+       p = def;
+       CopyPlayerNameIntoFileName(&p, gameInfo.white);
+       *p++ = '-';
+       CopyPlayerNameIntoFileName(&p, gameInfo.black);
+       *p++ = '.';
+       strcpy(p, ext);
+    } else {
+       def[0] = NULLCHAR;
+    }
+    return def;
+}
+
+/* Save the current game to the given file */
+int
+SaveGameToFile(filename, append)
+     char *filename;
+     int append;
+{
+    FILE *f;
+    char buf[MSG_SIZ];
+
+    if (strcmp(filename, "-") == 0) {
+       return SaveGame(stdout, 0, NULL);
+    } else {
+       f = fopen(filename, append ? "a" : "w");
+       if (f == NULL) {
+           sprintf(buf, "Can't open \"%s\"", filename);
+           DisplayError(buf, errno);
+           return FALSE;
+       } else {
+           return SaveGame(f, 0, NULL);
+       }
+    }
+}
+
+char *
+SavePart(str)
+     char *str;
+{
+    static char buf[MSG_SIZ];
+    char *p;
+    
+    p = strchr(str, ' ');
+    if (p == NULL) return str;
+    strncpy(buf, str, p - str);
+    buf[p - str] = NULLCHAR;
+    return buf;
+}
+
+#define PGN_MAX_LINE 75
+
+/* Save game in PGN style and close the file */
+int
+SaveGamePGN(f)
+     FILE *f;
+{
+    int i, offset, linelen, newblock;
+    time_t tm;
+    char *movetext;
+    char numtext[32];
+    int movelen, numlen, blank;
+    
+    tm = time((time_t *) NULL);
+    
+    PrintPGNTags(f, &gameInfo);
+    
+    if (backwardMostMove > 0 || startedFromSetupPosition) {
+        char *fen = PositionToFEN(backwardMostMove);
+        fprintf(f, "[FEN \"%s\"]\n[SetUp \"1\"]\n", fen);
+       fprintf(f, "\n{--------------\n");
+       PrintPosition(f, backwardMostMove);
+       fprintf(f, "--------------}\n");
+        free(fen);
+    } else {
+       fprintf(f, "\n");
+    }
+
+    i = backwardMostMove;
+    offset = backwardMostMove & (~1L); /* output move numbers start at 1 */
+    linelen = 0;
+    newblock = TRUE;
+
+    while (i < forwardMostMove) {
+       /* Print comments preceding this move */
+       if (commentList[i] != NULL) {
+           if (linelen > 0) fprintf(f, "\n");
+           fprintf(f, "{\n%s}\n", commentList[i]);
+           linelen = 0;
+           newblock = TRUE;
+       }
+
+       /* Format move number */
+       if ((i % 2) == 0) {
+           sprintf(numtext, "%d.", (i - offset)/2 + 1);
+       } else {
+           if (newblock) {
+               sprintf(numtext, "%d...", (i - offset)/2 + 1);
+           } else {
+               numtext[0] = NULLCHAR;
+           }
+       }
+       numlen = strlen(numtext);
+       newblock = FALSE;
+
+       /* Print move number */
+       blank = linelen > 0 && numlen > 0;
+       if (linelen + (blank ? 1 : 0) + numlen > PGN_MAX_LINE) {
+           fprintf(f, "\n");
+           linelen = 0;
+           blank = 0;
+       }
+       if (blank) {
+           fprintf(f, " ");
+           linelen++;
+       }
+       fprintf(f, numtext);
+       linelen += numlen;
+
+       /* Get move */
+       movetext = SavePart(parseList[i]);
+       movelen = strlen(movetext);
+
+       /* Print move */
+       blank = linelen > 0 && movelen > 0;
+       if (linelen + (blank ? 1 : 0) + movelen > PGN_MAX_LINE) {
+           fprintf(f, "\n");
+           linelen = 0;
+           blank = 0;
+       }
+       if (blank) {
+           fprintf(f, " ");
+           linelen++;
+       }
+       fprintf(f, movetext);
+       linelen += movelen;
+
+       i++;
+    }
+    
+    /* Start a new line */
+    if (linelen > 0) fprintf(f, "\n");
+
+    /* Print comments after last move */
+    if (commentList[i] != NULL) {
+       fprintf(f, "{\n%s}\n", commentList[i]);
+    }
+
+    /* Print result */
+    if (gameInfo.resultDetails != NULL &&
+       gameInfo.resultDetails[0] != NULLCHAR) {
+       fprintf(f, "{%s} %s\n\n", gameInfo.resultDetails,
+               PGNResult(gameInfo.result));
+    } else {
+       fprintf(f, "%s\n\n", PGNResult(gameInfo.result));
+    }
+
+    fclose(f);
+    return TRUE;
+}
+
+/* Save game in old style and close the file */
+int
+SaveGameOldStyle(f)
+     FILE *f;
+{
+    int i, offset;
+    time_t tm;
+    
+    tm = time((time_t *) NULL);
+    
+    fprintf(f, "# %s game file -- %s", programName, ctime(&tm));
+    PrintOpponents(f);
+    
+    if (backwardMostMove > 0 || startedFromSetupPosition) {
+       fprintf(f, "\n[--------------\n");
+       PrintPosition(f, backwardMostMove);
+       fprintf(f, "--------------]\n");
+    } else {
+       fprintf(f, "\n");
+    }
+
+    i = backwardMostMove;
+    offset = backwardMostMove & (~1L); /* output move numbers start at 1 */
+
+    while (i < forwardMostMove) {
+       if (commentList[i] != NULL) {
+           fprintf(f, "[%s]\n", commentList[i]);
+       }
+
+       if ((i % 2) == 1) {
+           fprintf(f, "%d. ...  %s\n", (i - offset)/2 + 1, parseList[i]);
+           i++;
+       } else {
+           fprintf(f, "%d. %s  ", (i - offset)/2 + 1, parseList[i]);
+           i++;
+           if (commentList[i] != NULL) {
+               fprintf(f, "\n");
+               continue;
+           }
+           if (i >= forwardMostMove) {
+               fprintf(f, "\n");
+               break;
+           }
+           fprintf(f, "%s\n", parseList[i]);
+           i++;
+       }
+    }
+    
+    if (commentList[i] != NULL) {
+       fprintf(f, "[%s]\n", commentList[i]);
+    }
+
+    /* This isn't really the old style, but it's close enough */
+    if (gameInfo.resultDetails != NULL &&
+       gameInfo.resultDetails[0] != NULLCHAR) {
+       fprintf(f, "%s (%s)\n\n", PGNResult(gameInfo.result),
+               gameInfo.resultDetails);
+    } else {
+       fprintf(f, "%s\n\n", PGNResult(gameInfo.result));
+    }
+
+    fclose(f);
+    return TRUE;
+}
+
+/* Save the current game to open file f and close the file */
+int
+SaveGame(f, dummy, dummy2)
+     FILE *f;
+     int dummy;
+     char *dummy2;
+{
+    if (gameMode == EditPosition) EditPositionDone();
+    if (appData.oldSaveStyle)
+      return SaveGameOldStyle(f);
+    else
+      return SaveGamePGN(f);
+}
+
+/* Save the current position to the given file */
+int
+SavePositionToFile(filename)
+     char *filename;
+{
+    FILE *f;
+    char buf[MSG_SIZ];
+
+    if (strcmp(filename, "-") == 0) {
+       return SavePosition(stdout, 0, NULL);
+    } else {
+       f = fopen(filename, "a");
+       if (f == NULL) {
+           sprintf(buf, "Can't open \"%s\"", filename);
+           DisplayError(buf, errno);
+           return FALSE;
+       } else {
+           SavePosition(f, 0, NULL);
+           return TRUE;
+       }
+    }
+}
+
+/* Save the current position to the given open file and close the file */
+int
+SavePosition(f, dummy, dummy2)
+     FILE *f;
+     int dummy;
+     char *dummy2;
+{
+    time_t tm;
+    char *fen;
+    
+    if (appData.oldSaveStyle) {
+       tm = time((time_t *) NULL);
+    
+       fprintf(f, "# %s position file -- %s", programName, ctime(&tm));
+       PrintOpponents(f);
+       fprintf(f, "[--------------\n");
+       PrintPosition(f, currentMove);
+       fprintf(f, "--------------]\n");
+    } else {
+       fen = PositionToFEN(currentMove);
+       fprintf(f, "%s\n", fen);
+       free(fen);
+    }
+    fclose(f);
+    return TRUE;
+}
+
+void
+ReloadCmailMsgEvent(unregister)
+     int unregister;
+{
+    static char *inFilename = NULL;
+    static char *outFilename;
+    int i;
+    struct stat inbuf, outbuf;
+    int status;
+    
+    /* Any registered moves are unregistered if unregister is set, */
+    /* i.e. invoked by the signal handler */
+    if (unregister) {
+       for (i = 0; i < CMAIL_MAX_GAMES; i ++) {
+           cmailMoveRegistered[i] = FALSE;
+           if (cmailCommentList[i] != NULL) {
+               free(cmailCommentList[i]);
+               cmailCommentList[i] = NULL;
+           }
+       }
+       nCmailMovesRegistered = 0;
+    }
+
+    for (i = 0; i < CMAIL_MAX_GAMES; i ++) {
+       cmailResult[i] = CMAIL_NOT_RESULT;
+    }
+    nCmailResults = 0;
+
+    if (inFilename == NULL) {
+       /* Because the filenames are static they only get malloced once  */
+       /* and they never get freed                                      */
+       inFilename = (char *) malloc(strlen(appData.cmailGameName) + 9);
+       sprintf(inFilename, "%s.game.in", appData.cmailGameName);
+
+       outFilename = (char *) malloc(strlen(appData.cmailGameName) + 5);
+       sprintf(outFilename, "%s.out", appData.cmailGameName);
+    }
+    
+    status = stat(outFilename, &outbuf);
+    if (status < 0) {
+       cmailMailedMove = FALSE;
+    } else {
+       status = stat(inFilename, &inbuf);
+       cmailMailedMove = (inbuf.st_mtime < outbuf.st_mtime);
+    }
+    
+    /* LoadGameFromFile(CMAIL_MAX_GAMES) with cmailMsgLoaded == TRUE
+       counts the games, notes how each one terminated, etc.
+       
+       It would be nice to remove this kludge and instead gather all
+       the information while building the game list.  (And to keep it
+       in the game list nodes instead of having a bunch of fixed-size
+       parallel arrays.)  Note this will require getting each game's
+       termination from the PGN tags, as the game list builder does
+       not process the game moves.  --mann
+       */
+    cmailMsgLoaded = TRUE;
+    LoadGameFromFile(inFilename, CMAIL_MAX_GAMES, "", FALSE);
+    
+    /* Load first game in the file or popup game menu */
+    LoadGameFromFile(inFilename, 0, appData.cmailGameName, TRUE);
+
+    return;
+}
+
+int
+RegisterMove()
+{
+    FILE *f;
+    char string[MSG_SIZ];
+
+    if (   cmailMailedMove
+       || (cmailResult[lastLoadGameNumber - 1] == CMAIL_OLD_RESULT)) {
+       return TRUE;            /* Allow free viewing  */
+    }
+
+    /* Unregister move to ensure that we don't leave RegisterMove        */
+    /* with the move registered when the conditions for registering no   */
+    /* longer hold                                                       */
+    if (cmailMoveRegistered[lastLoadGameNumber - 1]) {
+       cmailMoveRegistered[lastLoadGameNumber - 1] = FALSE;
+       nCmailMovesRegistered --;
+
+       if (cmailCommentList[lastLoadGameNumber - 1] != NULL) 
+         {
+             free(cmailCommentList[lastLoadGameNumber - 1]);
+             cmailCommentList[lastLoadGameNumber - 1] = NULL;
+         }
+    }
+
+    if (cmailOldMove == -1) {
+       DisplayError("You have edited the game history.\nUse Reload Same Game and make your move again.", 0);
+       return FALSE;
+    }
+
+    if (currentMove > cmailOldMove + 1) {
+       DisplayError("You have entered too many moves.\nBack up to the correct position and try again.", 0);
+       return FALSE;
+    }
+
+    if (currentMove < cmailOldMove) {
+       DisplayError("Displayed position is not current.\nStep forward to the correct position and try again.", 0);
+       return FALSE;
+    }
+
+    if (forwardMostMove > currentMove) {
+       /* Silently truncate extra moves */
+       TruncateGame();
+    }
+
+    if (   (currentMove == cmailOldMove + 1)
+       || (   (currentMove == cmailOldMove)
+           && (   (cmailMoveType[lastLoadGameNumber - 1] == CMAIL_ACCEPT)
+               || (cmailMoveType[lastLoadGameNumber - 1] == CMAIL_RESIGN)))) {
+       if (gameInfo.result != GameUnfinished) {
+           cmailResult[lastLoadGameNumber - 1] = CMAIL_NEW_RESULT;
+       }
+
+       if (commentList[currentMove] != NULL) {
+           cmailCommentList[lastLoadGameNumber - 1]
+             = StrSave(commentList[currentMove]);
+       }
+       strcpy(cmailMove[lastLoadGameNumber - 1], moveList[currentMove - 1]);
+
+       if (appData.debugMode)
+         fprintf(debugFP, "Saving %s for game %d\n",
+                 cmailMove[lastLoadGameNumber - 1], lastLoadGameNumber);
+
+       sprintf(string,
+               "%s.game.out.%d", appData.cmailGameName, lastLoadGameNumber);
+       
+       f = fopen(string, "w");
+       if (appData.oldSaveStyle) {
+           SaveGameOldStyle(f); /* also closes the file */
+           
+           sprintf(string, "%s.pos.out", appData.cmailGameName);
+           f = fopen(string, "w");
+           SavePosition(f, 0, NULL); /* also closes the file */
+       } else {
+           fprintf(f, "{--------------\n");
+           PrintPosition(f, currentMove);
+           fprintf(f, "--------------}\n\n");
+           
+           SaveGame(f, 0, NULL); /* also closes the file*/
+       }
+       
+       cmailMoveRegistered[lastLoadGameNumber - 1] = TRUE;
+       nCmailMovesRegistered ++;
+    } else if (nCmailGames == 1) {
+       DisplayError("You have not made a move yet", 0);
+       return FALSE;
+    }
+
+    return TRUE;
+}
+
+void
+MailMoveEvent()
+{
+    static char *partCommandString = "cmail -xv%s -remail -game %s 2>&1";
+    FILE *commandOutput;
+    char buffer[MSG_SIZ], msg[MSG_SIZ], string[MSG_SIZ];
+    int nBytes = 0;            /*  Suppress warnings on uninitialized variables    */
+    int nBuffers;
+    int i;
+    int archived;
+    char *arcDir;
+
+    if (! cmailMsgLoaded) {
+       DisplayError("The cmail message is not loaded.\nUse Reload CMail Message and make your move again.", 0);
+       return;
+    }
+
+    if (nCmailGames == nCmailResults) {
+       DisplayError("No unfinished games", 0);
+       return;
+    }
+
+#if CMAIL_PROHIBIT_REMAIL
+    if (cmailMailedMove) {
+       sprintf(msg, "You have already mailed a move.\nWait until a move arrives from your opponent.\nTo resend the same move, type\n\"cmail -remail -game %s\"\non the command line.", appData.cmailGameName);
+       DisplayError(msg, 0);
+       return;
+    }
+#endif
+
+    if (! (cmailMailedMove || RegisterMove())) return;
+    
+    if (   cmailMailedMove
+       || (nCmailMovesRegistered + nCmailResults == nCmailGames)) {
+       sprintf(string, partCommandString,
+               appData.debugMode ? " -v" : "", appData.cmailGameName);
+       commandOutput = popen(string, "r");
+
+       if (commandOutput == NULL) {
+           DisplayError("Failed to invoke cmail", 0);
+       } else {
+           for (nBuffers = 0; (! feof(commandOutput)); nBuffers ++) {
+               nBytes = fread(buffer, 1, MSG_SIZ - 1, commandOutput);
+           }
+           if (nBuffers > 1) {
+               (void) memcpy(msg, buffer + nBytes, MSG_SIZ - nBytes - 1);
+               (void) memcpy(msg + MSG_SIZ - nBytes - 1, buffer, nBytes);
+               nBytes = MSG_SIZ - 1;
+           } else {
+               (void) memcpy(msg, buffer, nBytes);
+           }
+           *(msg + nBytes) = '\0'; /* \0 for end-of-string*/
+
+           if(StrStr(msg, "Mailed cmail message to ") != NULL) {
+               cmailMailedMove = TRUE; /* Prevent >1 moves    */
+
+               archived = TRUE;
+               for (i = 0; i < nCmailGames; i ++) {
+                   if (cmailResult[i] == CMAIL_NOT_RESULT) {
+                       archived = FALSE;
+                   }
+               }
+               if (   archived
+                   && (   (arcDir = (char *) getenv("CMAIL_ARCDIR"))
+                       != NULL)) {
+                   sprintf(buffer, "%s/%s.%s.archive",
+                           arcDir,
+                           appData.cmailGameName,
+                           gameInfo.date);
+                   LoadGameFromFile(buffer, 1, buffer, FALSE);
+                   cmailMsgLoaded = FALSE;
+               }
+           }
+
+           DisplayInformation(msg);
+           pclose(commandOutput);
+       }
+    } else {
+       if ((*cmailMsg) != '\0') {
+           DisplayInformation(cmailMsg);
+       }
+    }
+
+    return;
+}
+
+char *
+CmailMsg()
+{
+    int  prependComma = 0;
+    char number[5];
+    char string[MSG_SIZ];      /* Space for game-list */
+    int  i;
+    
+    if (!cmailMsgLoaded) return "";
+
+    if (cmailMailedMove) {
+       sprintf(cmailMsg, "Waiting for reply from opponent\n");
+    } else {
+       /* Create a list of games left */
+       sprintf(string, "[");
+       for (i = 0; i < nCmailGames; i ++) {
+           if (! (   cmailMoveRegistered[i]
+                  || (cmailResult[i] == CMAIL_OLD_RESULT))) {
+               if (prependComma) {
+                   sprintf(number, ",%d", i + 1);
+               } else {
+                   sprintf(number, "%d", i + 1);
+                   prependComma = 1;
+               }
+               
+               strcat(string, number);
+           }
+       }
+       strcat(string, "]");
+
+       if (nCmailMovesRegistered + nCmailResults == 0) {
+           switch (nCmailGames) {
+             case 1:
+               sprintf(cmailMsg,
+                       "Still need to make move for game\n");
+               break;
+               
+             case 2:
+               sprintf(cmailMsg,
+                       "Still need to make moves for both games\n");
+               break;
+               
+             default:
+               sprintf(cmailMsg,
+                       "Still need to make moves for all %d games\n",
+                       nCmailGames);
+               break;
+           }
+       } else {
+           switch (nCmailGames - nCmailMovesRegistered - nCmailResults) {
+             case 1:
+               sprintf(cmailMsg,
+                       "Still need to make a move for game %s\n",
+                       string);
+               break;
+               
+             case 0:
+               if (nCmailResults == nCmailGames) {
+                   sprintf(cmailMsg, "No unfinished games\n");
+               } else {
+                   sprintf(cmailMsg, "Ready to send mail\n");
+               }
+               break;
+               
+             default:
+               sprintf(cmailMsg,
+                       "Still need to make moves for games %s\n",
+                       string);
+           }
+       }
+    }
+
+    return cmailMsg;
+}
+
+void
+ResetGameEvent()
+{
+    if (gameMode == Training)
+      SetTrainingModeOff();
+
+    Reset(TRUE, TRUE);
+    cmailMsgLoaded = FALSE;
+    if (appData.icsActive) {
+      SendToICS(ics_prefix);
+      SendToICS("refresh\n");
+    }
+}
+
+static int exiting = 0;
+
+void
+ExitEvent(status)
+     int status;
+{
+    exiting++;
+    if (exiting > 2) {
+      /* Give up on clean exit */
+      exit(status);
+    }
+    if (exiting > 1) {
+      /* Keep trying for clean exit */
+      return;
+    }
+
+    if (appData.icsActive && appData.colorize) Colorize(ColorNone, FALSE);
+
+    if (telnetISR != NULL) {
+      RemoveInputSource(telnetISR);
+    }
+    if (icsPR != NoProc) {
+      DestroyChildProcess(icsPR, TRUE);
+    }
+    /* Save game if resource set and not already saved by GameEnds() */
+    if (gameInfo.resultDetails == NULL && forwardMostMove > 0) {
+      if (*appData.saveGameFile != NULLCHAR) {
+       SaveGameToFile(appData.saveGameFile, TRUE);
+      } else if (appData.autoSaveGames) {
+       AutoSaveGame();
+      }
+      if (*appData.savePositionFile != NULLCHAR) {
+       SavePositionToFile(appData.savePositionFile);
+      }
+    }
+    GameEnds((ChessMove) 0, NULL, GE_PLAYER);
+
+    /* Kill off chess programs */
+    if (first.pr != NoProc) {
+       ExitAnalyzeMode();
+       SendToProgram("quit\n", &first);
+       DestroyChildProcess(first.pr, first.useSigterm);
+    }
+    if (second.pr != NoProc) {
+       SendToProgram("quit\n", &second);
+       DestroyChildProcess(second.pr, second.useSigterm);
+    }
+    if (first.isr != NULL) {
+       RemoveInputSource(first.isr);
+    }
+    if (second.isr != NULL) {
+       RemoveInputSource(second.isr);
+    }
+
+    ShutDownFrontEnd();
+    exit(status);
+}
+
+void
+PauseEvent()
+{
+    if (appData.debugMode)
+       fprintf(debugFP, "PauseEvent(): pausing %d\n", pausing);
+    if (pausing) {
+       pausing = FALSE;
+       ModeHighlight();
+       if (gameMode == MachinePlaysWhite ||
+           gameMode == MachinePlaysBlack) {
+           StartClocks();
+       } else {
+           DisplayBothClocks();
+       }
+       if (gameMode == PlayFromGameFile) {
+           if (appData.timeDelay >= 0) 
+               AutoPlayGameLoop();
+       } else if (gameMode == IcsExamining && pauseExamInvalid) {
+           Reset(FALSE, TRUE);
+           SendToICS(ics_prefix);
+           SendToICS("refresh\n");
+       } else if (currentMove < forwardMostMove) {
+           ForwardInner(forwardMostMove);
+       }
+       pauseExamInvalid = FALSE;
+    } else {
+       switch (gameMode) {
+         default:
+           return;
+         case IcsExamining:
+           pauseExamForwardMostMove = forwardMostMove;
+           pauseExamInvalid = FALSE;
+           /* fall through */
+         case IcsObserving:
+         case IcsPlayingWhite:
+         case IcsPlayingBlack:
+           pausing = TRUE;
+           ModeHighlight();
+           return;
+         case PlayFromGameFile:
+           (void) StopLoadGameTimer();
+           pausing = TRUE;
+           ModeHighlight();
+           break;
+         case BeginningOfGame:
+           if (appData.icsActive) return;
+           /* else fall through */
+         case MachinePlaysWhite:
+         case MachinePlaysBlack:
+         case TwoMachinesPlay:
+           if (forwardMostMove == 0)
+             return;           /* don't pause if no one has moved */
+           if ((gameMode == MachinePlaysWhite &&
+                !WhiteOnMove(forwardMostMove)) ||
+               (gameMode == MachinePlaysBlack &&
+                WhiteOnMove(forwardMostMove))) {
+               StopClocks();
+           }
+           pausing = TRUE;
+           ModeHighlight();
+           break;
+       }
+    }
+}
+
+void
+EditCommentEvent()
+{
+    char title[MSG_SIZ];
+
+    if (currentMove < 1 || parseList[currentMove - 1][0] == NULLCHAR) {
+       strcpy(title, "Edit comment");
+    } else {
+       sprintf(title, "Edit comment on %d.%s%s", (currentMove - 1) / 2 + 1,
+               WhiteOnMove(currentMove - 1) ? " " : ".. ",
+               parseList[currentMove - 1]);
+    }
+
+    EditCommentPopUp(currentMove, title, commentList[currentMove]);
+}
+
+
+void
+EditTagsEvent()
+{
+    char *tags = PGNTags(&gameInfo);
+    EditTagsPopUp(tags);
+    free(tags);
+}
+
+void
+AnalyzeModeEvent()
+{
+    if (appData.noChessProgram || gameMode == AnalyzeMode)
+      return;
+
+       /* Engine Room enable */
+       /* We need a AnalysisDisplay(TRUE) for timer */
+       appData.AnalysisWindow = TRUE;
+
+    if (gameMode != AnalyzeFile) {
+       EditGameEvent();
+       if (gameMode != EditGame) return;
+       ResurrectChessProgram();
+       SendToProgram("analyze\n", &first);
+       first.analyzing = TRUE;
+       /*first.maybeThinking = TRUE;*/
+       first.maybeThinking = FALSE; /* avoid killing GNU Chess */
+    }
+    gameMode = AnalyzeMode;
+    pausing = FALSE;
+    ModeHighlight();
+    SetGameInfo();
+    StartAnalysisClock();
+    GetTimeMark(&lastNodeCountTime);
+    lastNodeCount = 0;
+       PeriodicUpdatesEvent(TRUE);
+}
+
+/* daniel */
+void IcsAnalyze(newState)
+int newState;
+
+{
+       if (appData.noChessProgram) {
+               DisplayFatalError("ICS-Analysis requires a chess engine", 0, 1);
+               return;
+       }
+
+    if (!newState && first.analyzing) {
+               if (appData.debugMode) fprintf(debugFP, "ICS-Analyze: Shutting down engine\n");
+               ExitAnalyzeMode();
+               DisplayMessage("","Close ICS engine analyse...");
+               return;
+       }
+
+       if (gameMode != IcsObserving) {
+           MessageBox(0,"You are not observing a game",
+               "ICS Engine Analyse", MB_OK);
+               appData.icsAnalyze = FALSE;
+               /* Set state for GUI */
+               appData.icsEngineNone = TRUE;
+           appData.icsEngineWhisper = FALSE;
+           appData.icsEngineKibitz = FALSE;
+           appData.icsEngineTell = FALSE;
+               appData.icsAnalyzeOutPut = 4;
+               return;
+       }
+
+       if (first.analysisSupport == FALSE) {
+               MessageBox(0,"Sorry, this engine does not support analyze",
+                        "ICS Engine Analyse", MB_OK);
+               return;
+       }
+
+       if (newState) {
+               if (appData.debugMode) fprintf(debugFP, "Starting ICS analyze\n");
+               DisplayMessage("","Starting ICS engine analyse");
+                       if (!appData.icsWBprotoAgr) {
+                               /* safty */
+                               /* Wo do that only if we start new or have a problem */
+                               SendToProgram("new\n", &first);
+                               SendToProgram("post\n", &first);
+                               SendToProgram("force\n", &first);
+                               FeedMovesToProgram(&first, currentMove);
+                               SendToProgram("analyze\n", &first);
+                       } else {
+                               /* hard */
+                               SendToProgram("exit\n", &first);
+                               SendToProgram("new\n", &first);
+                               SendToProgram("post\n", &first);
+                               SendToProgram("hart\n", &first);
+                               SendToProgram("force\n", &first);
+                               FeedMovesToProgram(&first, currentMove);
+                               SendToProgram("analyze\n", &first);
+                               SendToProgram(".\n", &first);
+                       } 
+                       PeriodicUpdatesEvent(TRUE); /* appData.periodicUpdates */
+                       first.analyzing = TRUE; /* Used for GUI and other ways */
+               }
+}
+
+void
+IcsAnalyzeWindowUp()
+{
+       /* Using allso for startup Engine Room 
+        * So function name looks like mismatch 
+        * Change it for a better program style - 
+        * but this is not crirical
+        */     
+
+       if (appData.AnalysisWindow) {
+               ClearProgramStats();
+               DisplayAnalysis(0,0);
+               PeriodicUpdatesEvent(TRUE);
+       }
+       /* StartAnalysisClock check gameMode */
+       if (gameMode == AnalyzeMode || gameMode == AnalyzeFile ||
+               appData.icsAnalyze || appData.AnalysisWindow) {
+               StartAnalysisClock();
+       }
+       GetTimeMark(&lastNodeCountTime);        
+       lastNodeCount = 0; /* importent */
+}
+
+void
+AnalyzeFileEvent()
+{
+    if (appData.noChessProgram || gameMode == AnalyzeFile)
+      return;
+
+       /* Engine Room */
+       /* We need a DisplayAnalysis(TRUE); */
+       appData.AnalysisWindow = TRUE;
+
+    if (gameMode != AnalyzeMode) {
+       EditGameEvent();
+       if (gameMode != EditGame) return;
+       ResurrectChessProgram();
+       SendToProgram("analyze\n", &first);
+       first.analyzing = TRUE;
+       /*first.maybeThinking = TRUE;*/
+       first.maybeThinking = FALSE; /* avoid killing GNU Chess */
+    }
+    gameMode = AnalyzeFile;
+    pausing = FALSE;
+    ModeHighlight();
+    SetGameInfo();
+
+    StartAnalysisClock();
+    GetTimeMark(&lastNodeCountTime);
+    lastNodeCount = 0;
+}
+
+void
+MachineWhiteEvent()
+{
+    char buf[MSG_SIZ];
+
+    if (appData.noChessProgram || (gameMode == MachinePlaysWhite))
+      return;
+
+
+    if (gameMode == PlayFromGameFile || 
+       gameMode == TwoMachinesPlay  || 
+       gameMode == Training         || 
+       gameMode == AnalyzeMode      || 
+       gameMode == EndOfGame)
+       EditGameEvent();
+
+    if (gameMode == EditPosition) 
+        EditPositionDone();
+
+    if (!WhiteOnMove(currentMove)) {
+       DisplayError("It is not White's turn", 0);
+       return;
+    }
+  
+    if (gameMode == AnalyzeMode || gameMode == AnalyzeFile)
+      ExitAnalyzeMode();
+         
+
+    if (gameMode == EditGame || gameMode == AnalyzeMode || 
+       gameMode == AnalyzeFile)
+       TruncateGame();
+
+    ResurrectChessProgram();   /* in case it isn't running */
+    gameMode = MachinePlaysWhite;
+    pausing = FALSE;
+    ModeHighlight();
+    SetGameInfo();
+    sprintf(buf, "%s vs. %s", gameInfo.white, gameInfo.black);
+    DisplayTitle(buf);
+    if (first.sendName) {
+      sprintf(buf, "name %s\n", gameInfo.black);
+      SendToProgram(buf, &first);
+    }
+    if (first.sendTime) {
+      if (first.useColors) {
+       SendToProgram("black\n", &first); /*gnu kludge*/
+      }
+      SendTimeRemaining(&first, TRUE);
+    }
+    if (first.useColors) {
+      SendToProgram("white\ngo\n", &first);
+    } else {
+      SendToProgram("go\n", &first);
+    }
+    SetMachineThinkingEnables();
+    first.maybeThinking = TRUE;
+    StartClocks();
+
+    if (appData.autoFlipView && !flipView) {
+      flipView = !flipView;
+      DrawPosition(FALSE, NULL);
+    }
+       if (appData.AnalysisWindow) appData.periodicUpdates = TRUE;
+}
+
+void
+MachineBlackEvent()
+{
+    char buf[MSG_SIZ];
+
+    if (appData.noChessProgram || (gameMode == MachinePlaysBlack))
+       return;
+
+
+    if (gameMode == PlayFromGameFile || 
+       gameMode == TwoMachinesPlay  || 
+       gameMode == Training         || 
+       gameMode == AnalyzeMode      || 
+       gameMode == EndOfGame)
+        EditGameEvent();
+
+    if (gameMode == EditPosition) 
+        EditPositionDone();
+
+    if (WhiteOnMove(currentMove)) {
+       DisplayError("It is not Black's turn", 0);
+       return;
+    }
+    
+    if (gameMode == AnalyzeMode || gameMode == AnalyzeFile)
+      ExitAnalyzeMode();
+
+    if (gameMode == EditGame || gameMode == AnalyzeMode || 
+       gameMode == AnalyzeFile)
+       TruncateGame();
+
+    ResurrectChessProgram();   /* in case it isn't running */
+    gameMode = MachinePlaysBlack;
+    pausing = FALSE;
+    ModeHighlight();
+    SetGameInfo();
+    sprintf(buf, "%s vs. %s", gameInfo.white, gameInfo.black);
+    DisplayTitle(buf);
+    if (first.sendName) {
+      sprintf(buf, "name %s\n", gameInfo.white);
+      SendToProgram(buf, &first);
+    }
+    if (first.sendTime) {
+      if (first.useColors) {
+       SendToProgram("white\n", &first); /*gnu kludge*/
+      }
+      SendTimeRemaining(&first, FALSE);
+    }
+    if (first.useColors) {
+      SendToProgram("black\ngo\n", &first);
+    } else {
+      SendToProgram("go\n", &first);
+    }
+    SetMachineThinkingEnables();
+    first.maybeThinking = TRUE;
+    StartClocks();
+
+    if (appData.autoFlipView && flipView) {
+      flipView = !flipView;
+      DrawPosition(FALSE, NULL);
+    }
+       if (appData.AnalysisWindow) appData.periodicUpdates = TRUE;
+}
+
+
+void
+DisplayTwoMachinesTitle()
+{
+    char buf[MSG_SIZ];
+    if (appData.matchGames > 0) {
+        if (first.twoMachinesColor[0] == 'w') {
+           sprintf(buf, "%s vs. %s (%d-%d-%d)",
+                   gameInfo.white, gameInfo.black,
+                   first.matchWins, second.matchWins,
+                   matchGame - 1 - (first.matchWins + second.matchWins));
+       } else {
+           sprintf(buf, "%s vs. %s (%d-%d-%d)",
+                   gameInfo.white, gameInfo.black,
+                   second.matchWins, first.matchWins,
+                   matchGame - 1 - (first.matchWins + second.matchWins));
+       }
+    } else {
+       sprintf(buf, "%s vs. %s", gameInfo.white, gameInfo.black);
+    }
+    DisplayTitle(buf);
+}
+
+void
+TwoMachinesEvent P((void))
+{
+    int i;
+    char buf[MSG_SIZ];
+    ChessProgramState *onmove;
+    
+    if (appData.noChessProgram) return;
+
+    switch (gameMode) {
+      case TwoMachinesPlay:
+       return;
+      case MachinePlaysWhite:
+      case MachinePlaysBlack:
+       if (WhiteOnMove(forwardMostMove) == (gameMode == MachinePlaysWhite)) {
+           DisplayError("Wait until your turn,\nor select Move Now", 0);
+           return;
+       }
+       /* fall through */
+      case BeginningOfGame:
+      case PlayFromGameFile:
+      case EndOfGame:
+       EditGameEvent();
+       if (gameMode != EditGame) return;
+       break;
+      case EditPosition:
+       EditPositionDone();
+       break;
+      case AnalyzeMode:
+      case AnalyzeFile:
+       ExitAnalyzeMode();
+       break;
+      case EditGame:
+      default:
+       break;
+    }
+
+    forwardMostMove = currentMove;
+    ResurrectChessProgram();   /* in case first program isn't running */
+
+    if (second.pr == NULL) {
+       StartChessProgram(&second);
+       if (second.protocolVersion == 1) {
+         TwoMachinesEventIfReady();
+       } else {
+         /* kludge: allow timeout for initial "feature" command */
+         FreezeUI();
+         DisplayMessage("", "Starting second chess program");
+         ScheduleDelayedEvent(TwoMachinesEventIfReady, FEATURE_TIMEOUT);
+       }
+       return;
+    }
+    DisplayMessage("", "");
+    InitChessProgram(&second);
+    SendToProgram("force\n", &second);
+    if (startedFromSetupPosition) {
+       SendBoard(&second, backwardMostMove);
+    }
+    for (i = backwardMostMove; i < forwardMostMove; i++) {
+       SendMoveToProgram(i, &second);
+    }
+
+    gameMode = TwoMachinesPlay;
+    pausing = FALSE;
+    ModeHighlight();
+    SetGameInfo();
+    DisplayTwoMachinesTitle();
+    firstMove = TRUE;
+    if ((first.twoMachinesColor[0] == 'w') == WhiteOnMove(forwardMostMove)) {
+       onmove = &first;
+    } else {
+       onmove = &second;
+    }
+
+    SendToProgram(first.computerString, &first);
+    if (first.sendName) {
+      sprintf(buf, "name %s\n", second.tidy);
+      SendToProgram(buf, &first);
+    }
+    SendToProgram(second.computerString, &second);
+    if (second.sendName) {
+      sprintf(buf, "name %s\n", first.tidy);
+      SendToProgram(buf, &second);
+    }
+
+    if (!first.sendTime || !second.sendTime) {
+       ResetClocks();
+       timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
+       timeRemaining[1][forwardMostMove] = blackTimeRemaining;
+    }
+    if (onmove->sendTime) {
+      if (onmove->useColors) {
+       SendToProgram(onmove->other->twoMachinesColor, onmove); /*gnu kludge*/
+      }
+      SendTimeRemaining(onmove, WhiteOnMove(forwardMostMove));
+    }
+    if (onmove->useColors) {
+      SendToProgram(onmove->twoMachinesColor, onmove);
+    }
+    SendToProgram("go\n", onmove);
+    onmove->maybeThinking = TRUE;
+    SetMachineThinkingEnables();
+
+    StartClocks();
+}
+
+void
+TrainingEvent()
+{
+    if (gameMode == Training) {
+      SetTrainingModeOff();
+      gameMode = PlayFromGameFile;
+      DisplayMessage("", "Training mode off");
+    } else {
+      gameMode = Training;
+      animateTraining = appData.animate;
+
+      /* make sure we are not already at the end of the game */
+      if (currentMove < forwardMostMove) {
+       SetTrainingModeOn();
+       DisplayMessage("", "Training mode on");
+      } else {
+       gameMode = PlayFromGameFile;
+       DisplayError("Already at end of game", 0);
+      }
+    }
+    ModeHighlight();
+}
+
+void
+IcsClientEvent()
+{
+    if (!appData.icsActive) return;
+    switch (gameMode) {
+      case IcsPlayingWhite:
+      case IcsPlayingBlack:
+      case IcsObserving:
+      case IcsIdle:
+      case BeginningOfGame:
+      case IcsExamining:
+       return;
+
+      case EditGame:
+       break;
+
+      case EditPosition:
+       EditPositionDone();
+       break;
+
+      case AnalyzeMode:
+      case AnalyzeFile:
+       ExitAnalyzeMode();
+       break;
+       
+      default:
+       EditGameEvent();
+       break;
+    }
+
+    gameMode = IcsIdle;
+    ModeHighlight();
+    return;
+}
+
+
+void
+EditGameEvent()
+{
+    int i;
+       
+    switch (gameMode) {
+      case Training:
+       SetTrainingModeOff();
+       break;
+      case MachinePlaysWhite:
+      case MachinePlaysBlack:
+      case BeginningOfGame:
+       SendToProgram("force\n", &first);
+       SetUserThinkingEnables();
+       break;
+      case PlayFromGameFile:
+       (void) StopLoadGameTimer();
+       if (gameFileFP != NULL) {
+           gameFileFP = NULL;
+       }
+       break;
+      case EditPosition:
+       EditPositionDone();
+       break;
+      case AnalyzeMode:
+      case AnalyzeFile:
+       ExitAnalyzeMode();
+       SendToProgram("force\n", &first);
+       break;
+      case TwoMachinesPlay:
+       GameEnds((ChessMove) 0, NULL, GE_PLAYER);
+       ResurrectChessProgram();
+       SetUserThinkingEnables();
+       break;
+      case EndOfGame:
+       ResurrectChessProgram();
+       break;
+      case IcsPlayingBlack:
+      case IcsPlayingWhite:
+       DisplayError("Warning: You are still playing a game", 0);
+       break;
+      case IcsObserving:
+       break;
+      case IcsExamining:
+       DisplayError("Warning: You are still examining a game", 0);
+       break;
+      case IcsIdle:
+       break;
+      case EditGame:
+      default:
+       return;
+    }
+    
+    pausing = FALSE;
+       /* daniel */
+    if (gameMode != IcsObserving) StopClocks();
+
+    first.offeredDraw = second.offeredDraw = 0;
+
+    if (gameMode == PlayFromGameFile) {
+       whiteTimeRemaining = timeRemaining[0][currentMove];
+       blackTimeRemaining = timeRemaining[1][currentMove];
+       DisplayTitle("");
+    }
+
+    if (gameMode == MachinePlaysWhite ||
+       gameMode == MachinePlaysBlack ||
+       gameMode == TwoMachinesPlay ||
+       gameMode == EndOfGame) {
+       i = forwardMostMove;
+       while (i > currentMove) {
+           SendToProgram("undo\n", &first);
+           i--;
+       }
+       whiteTimeRemaining = timeRemaining[0][currentMove];
+       blackTimeRemaining = timeRemaining[1][currentMove];
+       DisplayBothClocks();
+       if (whiteFlag || blackFlag) {
+           whiteFlag = blackFlag = 0;
+       }
+       DisplayTitle("");
+    }          
+    
+    gameMode = EditGame;
+    ModeHighlight();
+    SetGameInfo();
+}
+
+
+void
+EditPositionEvent()
+{
+    if (gameMode == EditPosition) {
+       EditGameEvent();
+       return;
+    }
+    
+    EditGameEvent();
+    if (gameMode != EditGame) return;
+    
+    gameMode = EditPosition;
+    ModeHighlight();
+    SetGameInfo();
+    if (currentMove > 0)
+      CopyBoard(boards[0], boards[currentMove]);
+    
+    blackPlaysFirst = !WhiteOnMove(currentMove);
+    ResetClocks();
+    currentMove = forwardMostMove = backwardMostMove = 0;
+    HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
+    DisplayMove(-1);
+}
+
+void
+ExitAnalyzeMode()
+{
+    if (first.analysisSupport && first.analyzing) {
+      SendToProgram("exit\n", &first);
+      first.analyzing = FALSE;
+    }
+    AnalysisPopDown();
+    thinkOutput[0] = NULLCHAR;
+}
+
+void
+EditPositionDone()
+{
+    startedFromSetupPosition = TRUE;
+    InitChessProgram(&first);
+    SendToProgram("force\n", &first);
+    if (blackPlaysFirst) {
+       strcpy(moveList[0], "");
+       strcpy(parseList[0], "");
+       currentMove = forwardMostMove = backwardMostMove = 1;
+       CopyBoard(boards[1], boards[0]);
+    } else {
+       currentMove = forwardMostMove = backwardMostMove = 0;
+    }
+    SendBoard(&first, forwardMostMove);
+    DisplayTitle("");
+    timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
+    timeRemaining[1][forwardMostMove] = blackTimeRemaining;
+    gameMode = EditGame;
+    ModeHighlight();
+    HistorySet(parseList, backwardMostMove, forwardMostMove, currentMove-1);
+}
+
+/* Pause for `ms' milliseconds */
+/* !! Ugh, this is a kludge. Fix it sometime. --tpm */
+void
+TimeDelay(ms)
+     long ms;
+{
+    TimeMark m1, m2;
+
+    GetTimeMark(&m1);
+    do {
+       GetTimeMark(&m2);
+    } while (SubtractTimeMarks(&m2, &m1) < ms);
+}
+
+/* !! Ugh, this is a kludge. Fix it sometime. --tpm */
+void
+SendMultiLineToICS(buf)
+     char *buf;
+{
+    char temp[MSG_SIZ+1], *p;
+    int len;
+
+    len = strlen(buf);
+    if (len > MSG_SIZ)
+      len = MSG_SIZ;
+  
+    strncpy(temp, buf, len);
+    temp[len] = 0;
+
+    p = temp;
+    while (*p) {
+       if (*p == '\n' || *p == '\r')
+         *p = ' ';
+       ++p;
+    }
+
+    strcat(temp, "\n");
+    SendToICS(temp);
+    SendToPlayer(temp, strlen(temp));
+}
+
+void
+SetWhiteToPlayEvent()
+{
+    if (gameMode == EditPosition) {
+       blackPlaysFirst = FALSE;
+       DisplayBothClocks();    /* works because currentMove is 0 */
+    } else if (gameMode == IcsExamining) {
+        SendToICS(ics_prefix);
+       SendToICS("tomove white\n");
+    }
+}
+
+void
+SetBlackToPlayEvent()
+{
+    if (gameMode == EditPosition) {
+       blackPlaysFirst = TRUE;
+       currentMove = 1;        /* kludge */
+       DisplayBothClocks();
+       currentMove = 0;
+    } else if (gameMode == IcsExamining) {
+        SendToICS(ics_prefix);
+       SendToICS("tomove black\n");
+    }
+}
+
+void
+EditPositionMenuEvent(selection, x, y)
+     ChessSquare selection;
+     int x, y;
+{
+    char buf[MSG_SIZ];
+
+    if (gameMode != EditPosition && gameMode != IcsExamining) return;
+
+    switch (selection) {
+      case ClearBoard:
+       if (gameMode == IcsExamining && ics_type == ICS_FICS) {
+           SendToICS(ics_prefix);
+           SendToICS("bsetup clear\n");
+       } else if (gameMode == IcsExamining && ics_type == ICS_ICC) {
+           SendToICS(ics_prefix);
+           SendToICS("clearboard\n");
+       } else {
+           for (x = 0; x < BOARD_SIZE; x++) {
+               for (y = 0; y < BOARD_SIZE; y++) {
+                   if (gameMode == IcsExamining) {
+                       if (boards[currentMove][y][x] != EmptySquare) {
+                           sprintf(buf, "%sx@%c%c\n", ics_prefix,
+                                   'a' + x, '1' + y);
+                           SendToICS(buf);
+                       }
+                   } else {
+                       boards[0][y][x] = EmptySquare;
+                   }
+               }
+           }
+       }
+       if (gameMode == EditPosition) {
+           DrawPosition(FALSE, boards[0]);
+       }
+       break;
+
+      case WhitePlay:
+       SetWhiteToPlayEvent();
+       break;
+
+      case BlackPlay:
+       SetBlackToPlayEvent();
+       break;
+
+      case EmptySquare:
+       if (gameMode == IcsExamining) {
+           sprintf(buf, "%sx@%c%c\n", ics_prefix, 'a' + x, '1' + y);
+           SendToICS(buf);
+       } else {
+           boards[0][y][x] = EmptySquare;
+           DrawPosition(FALSE, boards[0]);
+       }
+       break;
+
+      default:
+       if (gameMode == IcsExamining) {
+           sprintf(buf, "%s%c@%c%c\n", ics_prefix,
+                   PieceToChar(selection), 'a' + x, '1' + y);
+           SendToICS(buf);
+       } else {
+           boards[0][y][x] = selection;
+           DrawPosition(FALSE, boards[0]);
+       }
+       break;
+    }
+}
+
+
+void
+DropMenuEvent(selection, x, y)
+     ChessSquare selection;
+     int x, y;
+{
+    ChessMove moveType;
+
+    switch (gameMode) {
+      case IcsPlayingWhite:
+      case MachinePlaysBlack:
+       if (!WhiteOnMove(currentMove)) {
+           DisplayMoveError("It is Black's turn");
+           return;
+       }
+       moveType = WhiteDrop;
+       break;
+      case IcsPlayingBlack:
+      case MachinePlaysWhite:
+       if (WhiteOnMove(currentMove)) {
+           DisplayMoveError("It is White's turn");
+           return;
+       }
+       moveType = BlackDrop;
+       break;
+      case EditGame:
+       moveType = WhiteOnMove(currentMove) ? WhiteDrop : BlackDrop;
+       break;
+      default:
+       return;
+    }
+
+    if (moveType == BlackDrop && selection < BlackPawn) {
+      selection = (ChessSquare) ((int) selection
+                                + (int) BlackPawn - (int) WhitePawn);
+    }
+    if (boards[currentMove][y][x] != EmptySquare) {
+       DisplayMoveError("That square is occupied");
+       return;
+    }
+
+    FinishMove(moveType, (int) selection, DROP_RANK, x, y, NULLCHAR);
+}
+
+void
+AcceptEvent()
+{
+    /* Accept a pending offer of any kind from opponent */
+    
+    if (appData.icsActive) {
+        SendToICS(ics_prefix);
+       SendToICS("accept\n");
+    } else if (cmailMsgLoaded) {
+       if (currentMove == cmailOldMove &&
+           commentList[cmailOldMove] != NULL &&
+           StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ?
+                  "Black offers a draw" : "White offers a draw")) {
+           TruncateGame();
+           GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER);
+           cmailMoveType[lastLoadGameNumber - 1] = CMAIL_ACCEPT;
+       } else {
+           DisplayError("There is no pending offer on this move", 0);
+           cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
+       }
+    } else {
+       /* Not used for offers from chess program */
+    }
+}
+
+void
+DeclineEvent()
+{
+    /* Decline a pending offer of any kind from opponent */
+    
+    if (appData.icsActive) {
+        SendToICS(ics_prefix);
+       SendToICS("decline\n");
+    } else if (cmailMsgLoaded) {
+       if (currentMove == cmailOldMove &&
+           commentList[cmailOldMove] != NULL &&
+           StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ?
+                  "Black offers a draw" : "White offers a draw")) {
+#ifdef NOTDEF
+           AppendComment(cmailOldMove, "Draw declined");
+           DisplayComment(cmailOldMove - 1, "Draw declined");
+#endif /*NOTDEF*/
+       } else {
+           DisplayError("There is no pending offer on this move", 0);
+       }
+    } else {
+       /* Not used for offers from chess program */
+    }
+}
+
+void
+RematchEvent()
+{
+    /* Issue ICS rematch command */
+    if (appData.icsActive) {
+        SendToICS(ics_prefix);
+       SendToICS("rematch\n");
+    }
+}
+
+void
+CallFlagEvent()
+{
+    /* Call your opponent's flag (claim a win on time) */
+    if (appData.icsActive) {
+        SendToICS(ics_prefix);
+       SendToICS("flag\n");
+    } else {
+       switch (gameMode) {
+         default:
+           return;
+         case MachinePlaysWhite:
+           if (whiteFlag) {
+               if (blackFlag)
+                 GameEnds(GameIsDrawn, "Both players ran out of time",
+                          GE_PLAYER);
+               else
+                 GameEnds(BlackWins, "Black wins on time", GE_PLAYER);
+           } else {
+               DisplayError("Your opponent is not out of time", 0);
+           }
+           break;
+         case MachinePlaysBlack:
+           if (blackFlag) {
+               if (whiteFlag)
+                 GameEnds(GameIsDrawn, "Both players ran out of time",
+                          GE_PLAYER);
+               else
+                 GameEnds(WhiteWins, "White wins on time", GE_PLAYER);
+           } else {
+               DisplayError("Your opponent is not out of time", 0);
+           }
+           break;
+       }
+    }
+}
+
+void
+DrawEvent()
+{
+    /* Offer draw or accept pending draw offer from opponent */
+    
+    if (appData.icsActive) {
+       /* Note: tournament rules require draw offers to be
+          made after you make your move but before you punch
+          your clock.  Currently ICS doesn't let you do that;
+          instead, you immediately punch your clock after making
+          a move, but you can offer a draw at any time. */
+       
+        SendToICS(ics_prefix);
+       SendToICS("draw\n");
+    } else if (cmailMsgLoaded) {
+       if (currentMove == cmailOldMove &&
+           commentList[cmailOldMove] != NULL &&
+           StrStr(commentList[cmailOldMove], WhiteOnMove(cmailOldMove) ?
+                  "Black offers a draw" : "White offers a draw")) {
+           GameEnds(GameIsDrawn, "Draw agreed", GE_PLAYER);
+           cmailMoveType[lastLoadGameNumber - 1] = CMAIL_ACCEPT;
+       } else if (currentMove == cmailOldMove + 1) {
+           char *offer = WhiteOnMove(cmailOldMove) ?
+             "White offers a draw" : "Black offers a draw";
+           AppendComment(currentMove, offer);
+           DisplayComment(currentMove - 1, offer);
+           cmailMoveType[lastLoadGameNumber - 1] = CMAIL_DRAW;
+       } else {
+           DisplayError("You must make your move before offering a draw", 0);
+           cmailMoveType[lastLoadGameNumber - 1] = CMAIL_MOVE;
+       }
+    } else if (first.offeredDraw) {
+       GameEnds(GameIsDrawn, "Draw agreed", GE_XBOARD);
+    } else {
+        if (first.sendDrawOffers) {
+           SendToProgram("draw\n", &first);
+            userOfferedDraw = TRUE;
+       }
+    }
+}
+
+void
+AdjournEvent()
+{
+    /* Offer Adjourn or accept pending Adjourn offer from opponent */
+    
+    if (appData.icsActive) {
+        SendToICS(ics_prefix);
+       SendToICS("adjourn\n");
+    } else {
+       /* Currently GNU Chess doesn't offer or accept Adjourns */
+    }
+}
+
+
+void
+AbortEvent()
+{
+    /* Offer Abort or accept pending Abort offer from opponent */
+    
+    if (appData.icsActive) {
+        SendToICS(ics_prefix);
+       SendToICS("abort\n");
+    } else {
+       GameEnds(GameUnfinished, "Game aborted", GE_PLAYER);
+    }
+}
+
+void
+ResignEvent()
+{
+    /* Resign.  You can do this even if it's not your turn. */
+    
+    if (appData.icsActive) {
+        SendToICS(ics_prefix);
+       SendToICS("resign\n");
+    } else {
+       switch (gameMode) {
+         case MachinePlaysWhite:
+           GameEnds(WhiteWins, "Black resigns", GE_PLAYER);
+           break;
+         case MachinePlaysBlack:
+           GameEnds(BlackWins, "White resigns", GE_PLAYER);
+           break;
+         case EditGame:
+           if (cmailMsgLoaded) {
+               TruncateGame();
+               if (WhiteOnMove(cmailOldMove)) {
+                   GameEnds(BlackWins, "White resigns", GE_PLAYER);
+               } else {
+                   GameEnds(WhiteWins, "Black resigns", GE_PLAYER);
+               }
+               cmailMoveType[lastLoadGameNumber - 1] = CMAIL_RESIGN;
+           }
+           break;
+         default:
+           break;
+       }
+    }
+}
+
+
+void
+StopObservingEvent()
+{
+    /* Stop observing current games */
+    SendToICS(ics_prefix);
+    SendToICS("unobserve\n");
+}
+
+void
+StopExaminingEvent()
+{
+    /* Stop observing current game */
+    SendToICS(ics_prefix);
+    SendToICS("unexamine\n");
+}
+
+void
+ForwardInner(target)
+     int target;
+{
+    int limit;
+
+    if (appData.debugMode)
+       fprintf(debugFP, "ForwardInner(%d), current %d, forward %d\n",
+               target, currentMove, forwardMostMove);
+
+    if (gameMode == EditPosition)
+      return;
+
+    if (gameMode == PlayFromGameFile && !pausing)
+      PauseEvent();
+    
+    if (gameMode == IcsExamining && pausing)
+      limit = pauseExamForwardMostMove;
+    else
+      limit = forwardMostMove;
+    
+    if (target > limit) target = limit;
+
+    if (target > 0 && moveList[target - 1][0]) {
+       int fromX, fromY, toX, toY;
+       toX = moveList[target - 1][2] - 'a';
+       toY = moveList[target - 1][3] - '1';
+       if (moveList[target - 1][1] == '@') {
+           if (appData.highlightLastMove) {
+               SetHighlights(-1, -1, toX, toY);
+           }
+       } else {
+           fromX = moveList[target - 1][0] - 'a';
+           fromY = moveList[target - 1][1] - '1';
+           if (target == currentMove + 1) {
+               AnimateMove(boards[currentMove], fromX, fromY, toX, toY);
+           }
+           if (appData.highlightLastMove) {
+               SetHighlights(fromX, fromY, toX, toY);
+           }
+       }
+    }
+    if (gameMode == EditGame || gameMode == AnalyzeMode || 
+       gameMode == Training || gameMode == PlayFromGameFile || 
+       gameMode == AnalyzeFile) {
+       while (currentMove < target) {
+           SendMoveToProgram(currentMove++, &first);
+       }
+    } else {
+       currentMove = target;
+    }
+    
+    if (gameMode == EditGame || gameMode == EndOfGame) {
+       whiteTimeRemaining = timeRemaining[0][currentMove];
+       blackTimeRemaining = timeRemaining[1][currentMove];
+    }
+    DisplayBothClocks();
+    DisplayMove(currentMove - 1);
+    DrawPosition(FALSE, boards[currentMove]);
+    HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
+    if (commentList[currentMove] && !matchMode && gameMode != Training) {
+       DisplayComment(currentMove - 1, commentList[currentMove]);
+    }
+}
+
+
+void
+ForwardEvent()
+{
+    if (gameMode == IcsExamining && !pausing) {
+        SendToICS(ics_prefix);
+       SendToICS("forward\n");
+    } else {
+       ForwardInner(currentMove + 1);
+    }
+}
+
+void
+ToEndEvent()
+{
+    if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
+       /* to optimze, we temporarily turn off analysis mode while we feed
+        * the remaining moves to the engine. Otherwise we get analysis output
+        * after each move.
+        */ 
+        if (first.analysisSupport) {
+         SendToProgram("exit\nforce\n", &first);
+         first.analyzing = FALSE;
+       }
+    }
+       
+    if (gameMode == IcsExamining && !pausing) {
+        SendToICS(ics_prefix);
+       SendToICS("forward 999999\n");
+    } else {
+       ForwardInner(forwardMostMove);
+    }
+
+    if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
+       /* we have fed all the moves, so reactivate analysis mode */
+       SendToProgram("analyze\n", &first);
+       first.analyzing = TRUE;
+       /*first.maybeThinking = TRUE;*/
+       first.maybeThinking = FALSE; /* avoid killing GNU Chess */
+    }
+}
+
+void
+BackwardInner(target)
+     int target;
+{
+    if (appData.debugMode)
+       fprintf(debugFP, "BackwardInner(%d), current %d, forward %d\n",
+               target, currentMove, forwardMostMove);
+
+    if (gameMode == EditPosition) return;
+    if (currentMove <= backwardMostMove) {
+       ClearHighlights();
+       DrawPosition(FALSE, boards[currentMove]);
+       return;
+    }
+    if (gameMode == PlayFromGameFile && !pausing)
+      PauseEvent();
+    
+    if (moveList[target][0]) {
+       int fromX, fromY, toX, toY;
+       toX = moveList[target][2] - 'a';
+       toY = moveList[target][3] - '1';
+       if (moveList[target][1] == '@') {
+           if (appData.highlightLastMove) {
+               SetHighlights(-1, -1, toX, toY);
+           }
+       } else {
+           fromX = moveList[target][0] - 'a';
+           fromY = moveList[target][1] - '1';
+           if (target == currentMove - 1) {
+               AnimateMove(boards[currentMove], toX, toY, fromX, fromY);
+           }
+           if (appData.highlightLastMove) {
+               SetHighlights(fromX, fromY, toX, toY);
+           }
+       }
+    }
+    if (gameMode == EditGame || gameMode==AnalyzeMode ||
+       gameMode == PlayFromGameFile || gameMode == AnalyzeFile) {
+       while (currentMove > target) {
+           SendToProgram("undo\n", &first);
+           currentMove--;
+       }
+    } else {
+       currentMove = target;
+    }
+    
+    if (gameMode == EditGame || gameMode == EndOfGame) {
+       whiteTimeRemaining = timeRemaining[0][currentMove];
+       blackTimeRemaining = timeRemaining[1][currentMove];
+    }
+    DisplayBothClocks();
+    DisplayMove(currentMove - 1);
+    DrawPosition(FALSE, boards[currentMove]);
+    HistorySet(parseList,backwardMostMove,forwardMostMove,currentMove-1);
+    if (commentList[currentMove] != NULL) {
+       DisplayComment(currentMove - 1, commentList[currentMove]);
+    }
+}
+
+void
+BackwardEvent()
+{
+    if (gameMode == IcsExamining && !pausing) {
+        SendToICS(ics_prefix);
+       SendToICS("backward\n");
+    } else {
+       BackwardInner(currentMove - 1);
+    }
+}
+
+void
+ToStartEvent()
+{
+    if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
+       /* to optimze, we temporarily turn off analysis mode while we undo
+        * all the moves. Otherwise we get analysis output after each undo.
+        */ 
+        if (first.analysisSupport) {
+         SendToProgram("exit\nforce\n", &first);
+         first.analyzing = FALSE;
+       }
+    }
+
+    if (gameMode == IcsExamining && !pausing) {
+        SendToICS(ics_prefix);
+       SendToICS("backward 999999\n");
+    } else {
+       BackwardInner(backwardMostMove);
+    }
+
+    if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
+       /* we have fed all the moves, so reactivate analysis mode */
+       SendToProgram("analyze\n", &first);
+       first.analyzing = TRUE;
+       /*first.maybeThinking = TRUE;*/
+       first.maybeThinking = FALSE; /* avoid killing GNU Chess */
+    }
+}
+
+void
+ToNrEvent(int to)
+{
+  if (gameMode == PlayFromGameFile && !pausing) PauseEvent();
+  if (to >= forwardMostMove) to = forwardMostMove;
+  if (to <= backwardMostMove) to = backwardMostMove;
+  if (to < currentMove) {
+    BackwardInner(to);
+  } else {
+    ForwardInner(to);
+  }
+}
+
+void
+RevertEvent()
+{
+    if (gameMode != IcsExamining) {
+       DisplayError("You are not examining a game", 0);
+       return;
+    }
+    if (pausing) {
+       DisplayError("You can't revert while pausing", 0);
+       return;
+    }
+    SendToICS(ics_prefix);
+    SendToICS("revert\n");
+}
+
+void
+RetractMoveEvent()
+{
+    switch (gameMode) {
+      case MachinePlaysWhite:
+      case MachinePlaysBlack:
+       if (WhiteOnMove(forwardMostMove) == (gameMode == MachinePlaysWhite)) {
+           DisplayError("Wait until your turn,\nor select Move Now", 0);
+           return;
+       }
+       if (forwardMostMove < 2) return;
+       currentMove = forwardMostMove = forwardMostMove - 2;
+       whiteTimeRemaining = timeRemaining[0][currentMove];
+       blackTimeRemaining = timeRemaining[1][currentMove];
+       DisplayBothClocks();
+       DisplayMove(currentMove - 1);
+       ClearHighlights();/*!! could figure this out*/
+       DrawPosition(FALSE, boards[currentMove]);
+       SendToProgram("remove\n", &first);
+       /*first.maybeThinking = TRUE;*/ /* GNU Chess does not ponder here */
+       break;
+
+      case BeginningOfGame:
+      default:
+       break;
+
+      case IcsPlayingWhite:
+      case IcsPlayingBlack:
+       if (WhiteOnMove(forwardMostMove) == (gameMode == IcsPlayingWhite)) {
+           SendToICS(ics_prefix);
+           SendToICS("takeback 2\n");
+       } else {
+           SendToICS(ics_prefix);
+           SendToICS("takeback 1\n");
+       }
+       break;
+    }
+}
+
+void
+MoveNowEvent()
+{
+    ChessProgramState *cps;
+
+    switch (gameMode) {
+      case MachinePlaysWhite:
+       if (!WhiteOnMove(forwardMostMove)) {
+           DisplayError("It is your turn", 0);
+           return;
+       }
+       cps = &first;
+       break;
+      case MachinePlaysBlack:
+       if (WhiteOnMove(forwardMostMove)) {
+           DisplayError("It is your turn", 0);
+           return;
+       }
+       cps = &first;
+       break;
+      case TwoMachinesPlay:
+       if (WhiteOnMove(forwardMostMove) ==
+           (first.twoMachinesColor[0] == 'w')) {
+           cps = &first;
+       } else {
+           cps = &second;
+       }
+       break;
+      case BeginningOfGame:
+      default:
+       return;
+    }
+    SendToProgram("?\n", cps);
+}
+
+void
+TruncateGameEvent()
+{
+    EditGameEvent();
+    if (gameMode != EditGame) return;
+    TruncateGame();
+}
+
+void
+TruncateGame()
+{
+    if (forwardMostMove > currentMove) {
+       if (gameInfo.resultDetails != NULL) {
+           free(gameInfo.resultDetails);
+           gameInfo.resultDetails = NULL;
+           gameInfo.result = GameUnfinished;
+       }
+       forwardMostMove = currentMove;
+       HistorySet(parseList, backwardMostMove, forwardMostMove,
+                  currentMove-1);
+    }
+}
+
+void
+HintEvent()
+{
+    if (appData.noChessProgram) return;
+    switch (gameMode) {
+      case MachinePlaysWhite:
+       if (WhiteOnMove(forwardMostMove)) {
+           DisplayError("Wait until your turn", 0);
+           return;
+       }
+       break;
+      case BeginningOfGame:
+      case MachinePlaysBlack:
+       if (!WhiteOnMove(forwardMostMove)) {
+           DisplayError("Wait until your turn", 0);
+           return;
+       }
+       break;
+      default:
+       DisplayError("No hint available", 0);
+       return;
+    }
+    SendToProgram("hint\n", &first);
+    hintRequested = TRUE;
+}
+
+void
+BookEvent()
+{
+    if (appData.noChessProgram) return;
+    switch (gameMode) {
+      case MachinePlaysWhite:
+       if (WhiteOnMove(forwardMostMove)) {
+           DisplayError("Wait until your turn", 0);
+           return;
+       }
+       break;
+      case BeginningOfGame:
+      case MachinePlaysBlack:
+       if (!WhiteOnMove(forwardMostMove)) {
+           DisplayError("Wait until your turn", 0);
+           return;
+       }
+       break;
+      case EditPosition:
+       EditPositionDone();
+       break;
+      case TwoMachinesPlay:
+       return;
+      default:
+       break;
+    }
+    SendToProgram("bk\n", &first);
+    bookOutput[0] = NULLCHAR;
+    bookRequested = TRUE;
+}
+
+void
+AboutGameEvent()
+{
+    char *tags = PGNTags(&gameInfo);
+    TagsPopUp(tags, CmailMsg());
+    free(tags);
+}
+
+/* end button procedures */
+
+void
+PrintPosition(fp, move)
+     FILE *fp;
+     int move;
+{
+    int i, j;
+    
+    for (i = BOARD_SIZE - 1; i >= 0; i--) {
+       for (j = 0; j < BOARD_SIZE; j++) {
+           char c = PieceToChar(boards[move][i][j]);
+           fputc(c == 'x' ? '.' : c, fp);
+           fputc(j == BOARD_SIZE - 1 ? '\n' : ' ', fp);
+       }
+    }
+    if ((gameMode == EditPosition) ? !blackPlaysFirst : (move % 2 == 0))
+      fprintf(fp, "white to play\n");
+    else
+      fprintf(fp, "black to play\n");
+}
+
+void
+PrintOpponents(fp)
+     FILE *fp;
+{
+    if (gameInfo.white != NULL) {
+       fprintf(fp, "\t%s vs. %s\n", gameInfo.white, gameInfo.black);
+    } else {
+       fprintf(fp, "\n");
+    }
+}
+
+/* Find last component of program's own name, using some heuristics */
+void
+TidyProgramName(prog, host, buf)
+     char *prog, *host, buf[MSG_SIZ];
+{
+    char *p, *q;
+    int local = (strcmp(host, "localhost") == 0);
+    while (!local && (p = strchr(prog, ';')) != NULL) {
+       p++;
+       while (*p == ' ') p++;
+       prog = p;
+    }
+    if (*prog == '"' || *prog == '\'') {
+       q = strchr(prog + 1, *prog);
+    } else {
+       q = strchr(prog, ' ');
+    }
+    if (q == NULL) q = prog + strlen(prog);
+    p = q;
+    while (p >= prog && *p != '/' && *p != '\\') p--;
+    p++;
+    if (q - p >= 4 && StrCaseCmp(q - 4, ".exe") == 0) q -= 4;
+    memcpy(buf, p, q - p);
+    buf[q - p] = NULLCHAR;
+    if (!local) {
+       strcat(buf, "@");
+       strcat(buf, host);
+    }
+}
+
+char *
+TimeControlTagValue()
+{
+    char buf[MSG_SIZ];
+    if (!appData.clockMode) {
+       strcpy(buf, "-");
+    } else if (movesPerSession > 0) {
+       sprintf(buf, "%d/%ld", movesPerSession, timeControl/1000);
+    } else if (timeIncrement == 0) {
+       sprintf(buf, "%ld", timeControl/1000);
+    } else {
+       sprintf(buf, "%ld+%ld", timeControl/1000, timeIncrement/1000);
+    }
+    return StrSave(buf);
+}
+
+void
+SetGameInfo()
+{
+    /* This routine is used only for certain modes */
+    VariantClass v = gameInfo.variant;
+    ClearGameInfo(&gameInfo);
+    gameInfo.variant = v;
+
+    switch (gameMode) {
+      case MachinePlaysWhite:
+       gameInfo.event = StrSave("Computer chess game");
+       gameInfo.site = StrSave(HostName());
+       gameInfo.date = PGNDate();
+       gameInfo.round = StrSave("-");
+       gameInfo.white = StrSave(first.tidy);
+       gameInfo.black = StrSave(UserName());
+       gameInfo.timeControl = TimeControlTagValue();
+       break;
+
+      case MachinePlaysBlack:
+       gameInfo.event = StrSave("Computer chess game");
+       gameInfo.site = StrSave(HostName());
+       gameInfo.date = PGNDate();
+       gameInfo.round = StrSave("-");
+       gameInfo.white = StrSave(UserName());
+       gameInfo.black = StrSave(first.tidy);
+       gameInfo.timeControl = TimeControlTagValue();
+       break;
+
+      case TwoMachinesPlay:
+       gameInfo.event = StrSave("Computer chess game");
+       gameInfo.site = StrSave(HostName());
+       gameInfo.date = PGNDate();
+       if (matchGame > 0) {
+           char buf[MSG_SIZ];
+           sprintf(buf, "%d", matchGame);
+           gameInfo.round = StrSave(buf);
+       } else {
+           gameInfo.round = StrSave("-");
+       }
+       if (first.twoMachinesColor[0] == 'w') {
+           gameInfo.white = StrSave(first.tidy);
+           gameInfo.black = StrSave(second.tidy);
+       } else {
+           gameInfo.white = StrSave(second.tidy);
+           gameInfo.black = StrSave(first.tidy);
+       }
+       gameInfo.timeControl = TimeControlTagValue();
+       break;
+
+      case EditGame:
+       gameInfo.event = StrSave("Edited game");
+       gameInfo.site = StrSave(HostName());
+       gameInfo.date = PGNDate();
+       gameInfo.round = StrSave("-");
+       gameInfo.white = StrSave("-");
+       gameInfo.black = StrSave("-");
+       break;
+
+      case EditPosition:
+       gameInfo.event = StrSave("Edited position");
+       gameInfo.site = StrSave(HostName());
+       gameInfo.date = PGNDate();
+       gameInfo.round = StrSave("-");
+       gameInfo.white = StrSave("-");
+       gameInfo.black = StrSave("-");
+       break;
+
+      case IcsPlayingWhite:
+      case IcsPlayingBlack:
+      case IcsObserving:
+      case IcsExamining:
+       break;
+
+      case PlayFromGameFile:
+       gameInfo.event = StrSave("Game from non-PGN file");
+       gameInfo.site = StrSave(HostName());
+       gameInfo.date = PGNDate();
+       gameInfo.round = StrSave("-");
+       gameInfo.white = StrSave("?");
+       gameInfo.black = StrSave("?");
+       break;
+
+      default:
+       break;
+    }
+}
+
+void
+ReplaceComment(index, text)
+     int index;
+     char *text;
+{
+    int len;
+
+    while (*text == '\n') text++;
+    len = strlen(text);
+    while (len > 0 && text[len - 1] == '\n') len--;
+
+    if (commentList[index] != NULL)
+      free(commentList[index]);
+
+    if (len == 0) {
+       commentList[index] = NULL;
+       return;
+    }
+    commentList[index] = (char *) malloc(len + 2);
+    strncpy(commentList[index], text, len);
+    commentList[index][len] = '\n';
+    commentList[index][len + 1] = NULLCHAR;
+}
+
+void
+AppendComment(index, text)
+     int index;
+     char *text;
+{
+    int oldlen, len;
+    char *old;
+
+    while (*text == '\n') text++;
+    len = strlen(text);
+    while (len > 0 && text[len - 1] == '\n') len--;
+
+    if (len == 0) return;
+
+    if (commentList[index] != NULL) {
+       old = commentList[index];
+       oldlen = strlen(old);
+       commentList[index] = (char *) malloc(oldlen + len + 2);
+       strcpy(commentList[index], old);
+       free(old);
+       strncpy(&commentList[index][oldlen], text, len);
+       commentList[index][oldlen + len] = '\n';
+       commentList[index][oldlen + len + 1] = NULLCHAR;
+    } else {
+       commentList[index] = (char *) malloc(len + 2);
+       strncpy(commentList[index], text, len);
+       commentList[index][len] = '\n';
+       commentList[index][len + 1] = NULLCHAR;
+    }
+}
+
+void
+SendToProgram(message, cps)
+     char *message;
+     ChessProgramState *cps;
+{
+    int count, outCount, error;
+    char buf[MSG_SIZ];
+
+    if (cps->pr == NULL) return;
+    Attention(cps);
+    
+    if (appData.debugMode) {
+       TimeMark now;
+       GetTimeMark(&now);
+       fprintf(debugFP, "%ld >%-6s: %s", 
+               SubtractTimeMarks(&now, &programStartTime),
+               cps->which, message);
+    }
+    
+    count = strlen(message);
+    outCount = OutputToProcess(cps->pr, message, count, &error);
+    if (outCount < count && !exiting) {
+       sprintf(buf, "Error writing to %s chess program", cps->which);
+       DisplayFatalError(buf, error, 1);
+    }
+}
+
+void
+ReceiveFromProgram(isr, closure, message, count, error)
+     InputSourceRef isr;
+     VOIDSTAR closure;
+     char *message;
+     int count;
+     int error;
+{
+    char *end_str;
+    char buf[MSG_SIZ];
+    ChessProgramState *cps = (ChessProgramState *)closure;
+
+    if (isr != cps->isr) return; /* Killed intentionally */
+    if (count <= 0) {
+       if (count == 0) {
+           sprintf(buf,
+                   "Error: %s chess program (%s) exited unexpectedly",
+                   cps->which, cps->program);
+           RemoveInputSource(cps->isr);
+           DisplayFatalError(buf, 0, 1);
+       } else {
+           sprintf(buf,
+                   "Error reading from %s chess program (%s)",
+                   cps->which, cps->program);
+           RemoveInputSource(cps->isr);
+           DisplayFatalError(buf, error, 1);
+       }
+       GameEnds((ChessMove) 0, NULL, GE_PLAYER);
+       return;
+    }
+    
+    if ((end_str = strchr(message, '\r')) != NULL)
+      *end_str = NULLCHAR;
+    if ((end_str = strchr(message, '\n')) != NULL)
+      *end_str = NULLCHAR;
+    
+    if (appData.debugMode) {
+       TimeMark now;
+       GetTimeMark(&now);
+       fprintf(debugFP, "%ld <%-6s: %s\n", 
+               SubtractTimeMarks(&now, &programStartTime),
+               cps->which, message);
+    }
+
+       if (appData.icsAnalyze) {
+               /* wb2 - can reset a setting - we are in possible ics mode - drop */
+               if (strstr(message, "whisper") != NULL ||
+                   strstr(message, "kibitz") != NULL || 
+                       strstr(message, "set 1") != NULL) {
+                       if (appData.debugMode) fprintf(debugFP, "ICS Analyze: Drop engine output\n");
+               } else {
+                       HandleMachineMove(message, cps);
+               }
+       } else {
+               HandleMachineMove(message, cps);
+       }
+}
+
+
+void
+SendTimeControl(cps, mps, tc, inc, sd, st)
+     ChessProgramState *cps;
+     int mps, inc, sd, st;
+     long tc;
+{
+    char buf[MSG_SIZ];
+    int seconds = (tc / 1000) % 60;
+
+    if (st > 0) {
+      /* Set exact time per move, normally using st command */
+      if (cps->stKludge) {
+       /* GNU Chess 4 has no st command; uses level in a nonstandard way */
+       seconds = st % 60;
+       if (seconds == 0) {
+         sprintf(buf, "level 1 %d\n", st/60);
+       } else {
+         sprintf(buf, "level 1 %d:%02d\n", st/60, seconds);
+       }
+      } else {
+       sprintf(buf, "st %d\n", st);
+      }
+    } else {
+      /* Set conventional or incremental time control, using level command */
+      if (seconds == 0) {
+       /* Note old gnuchess bug -- minutes:seconds used to not work.
+          Fixed in later versions, but still avoid :seconds
+          when seconds is 0. */
+       sprintf(buf, "level %d %ld %d\n", mps, tc/60000, inc/1000);
+      } else {
+       sprintf(buf, "level %d %ld:%02d %d\n", mps, tc/60000,
+               seconds, inc/1000);
+      }
+    }
+    SendToProgram(buf, cps);
+
+    /* Orthoganally (except for GNU Chess 4), limit time to st seconds */
+    /* Orthogonally, limit search to given depth */
+    if (sd > 0) {
+      if (cps->sdKludge) {
+       sprintf(buf, "depth\n%d\n", sd);
+      } else {
+       sprintf(buf, "sd %d\n", sd);
+      }
+      SendToProgram(buf, cps);
+    }
+}
+
+void
+SendTimeRemaining(cps, machineWhite)
+     ChessProgramState *cps;
+     int /*boolean*/ machineWhite;
+{
+    char message[MSG_SIZ];
+    long time, otime;
+
+    /* Note: this routine must be called when the clocks are stopped
+       or when they have *just* been set or switched; otherwise
+       it will be off by the time since the current tick started.
+    */
+    if (machineWhite) {
+       time = whiteTimeRemaining / 10;
+       otime = blackTimeRemaining / 10;
+    } else {
+       time = blackTimeRemaining / 10;
+       otime = whiteTimeRemaining / 10;
+    }
+    if (time <= 0) time = 1;
+    if (otime <= 0) otime = 1;
+    
+    sprintf(message, "time %ld\notim %ld\n", time, otime);
+    SendToProgram(message, cps);
+}
+
+int
+BoolFeature(p, name, loc, cps)
+     char **p;
+     char *name;
+     int *loc;
+     ChessProgramState *cps;
+{
+  char buf[MSG_SIZ];
+  int len = strlen(name);
+  int val;
+  if (strncmp((*p), name, len) == 0 && (*p)[len] == '=') {
+    (*p) += len + 1;
+    sscanf(*p, "%d", &val);
+    *loc = (val != 0);
+    while (**p && **p != ' ') (*p)++;
+    sprintf(buf, "accepted %s\n", name);
+    SendToProgram(buf, cps);
+    return TRUE;
+  }
+  return FALSE;
+}
+
+int
+IntFeature(p, name, loc, cps)
+     char **p;
+     char *name;
+     int *loc;
+     ChessProgramState *cps;
+{
+  char buf[MSG_SIZ];
+  int len = strlen(name);
+  if (strncmp((*p), name, len) == 0 && (*p)[len] == '=') {
+    (*p) += len + 1;
+    sscanf(*p, "%d", loc);
+    while (**p && **p != ' ') (*p)++;
+    sprintf(buf, "accepted %s\n", name);
+    SendToProgram(buf, cps);
+    return TRUE;
+  }
+  return FALSE;
+}
+
+int
+StringFeature(p, name, loc, cps)
+     char **p;
+     char *name;
+     char loc[];
+     ChessProgramState *cps;
+{
+  char buf[MSG_SIZ];
+  int len = strlen(name);
+  if (strncmp((*p), name, len) == 0
+      && (*p)[len] == '=' && (*p)[len+1] == '\"') {
+    (*p) += len + 2;
+    sscanf(*p, "%[^\"]", loc);
+    while (**p && **p != '\"') (*p)++;
+    if (**p == '\"') (*p)++;
+    sprintf(buf, "accepted %s\n", name);
+    SendToProgram(buf, cps);
+    return TRUE;
+  }
+  return FALSE;
+}
+
+void
+FeatureDone(cps, val)
+     ChessProgramState* cps;
+     int val;
+{
+  DelayedEventCallback cb = GetDelayedEvent();
+  if ((cb == InitBackEnd3 && cps == &first) ||
+      (cb == TwoMachinesEventIfReady && cps == &second)) {
+    CancelDelayedEvent();
+    ScheduleDelayedEvent(cb, val ? 1 : 3600000);
+  }
+  cps->initDone = val;
+}
+
+/* Parse feature command from engine */
+void
+ParseFeatures(args, cps)
+     char* args;
+     ChessProgramState *cps;  
+{
+  char *p = args;
+  char *q;
+  int val;
+  char buf[MSG_SIZ];
+
+  for (;;) {
+    while (*p == ' ') p++;
+    if (*p == NULLCHAR) return;
+
+    if (BoolFeature(&p, "setboard", &cps->useSetboard, cps)) continue;
+    if (BoolFeature(&p, "time", &cps->sendTime, cps)) continue;    
+    if (BoolFeature(&p, "draw", &cps->sendDrawOffers, cps)) continue;    
+    if (BoolFeature(&p, "sigint", &cps->useSigint, cps)) continue;    
+    if (BoolFeature(&p, "sigterm", &cps->useSigterm, cps)) continue;    
+    if (BoolFeature(&p, "reuse", &val, cps)) {
+      /* Engine can disable reuse, but can't enable it if user said no */
+      if (!val) cps->reuse = FALSE;
+      continue;
+    }
+    if (BoolFeature(&p, "analyze", &cps->analysisSupport, cps)) continue;
+    if (StringFeature(&p, "myname", &cps->tidy, cps)) {
+      if (gameMode == TwoMachinesPlay) {
+       DisplayTwoMachinesTitle();
+      } else {
+       DisplayTitle("");
+      }
+      continue;
+    }
+    if (StringFeature(&p, "variants", &cps->variants, cps)) continue;
+    if (BoolFeature(&p, "san", &cps->useSAN, cps)) continue;
+    if (BoolFeature(&p, "ping", &cps->usePing, cps)) continue;
+    if (BoolFeature(&p, "playother", &cps->usePlayother, cps)) continue;
+    if (BoolFeature(&p, "colors", &cps->useColors, cps)) continue;
+    if (BoolFeature(&p, "usermove", &cps->useUsermove, cps)) continue;
+    if (BoolFeature(&p, "ics", &cps->sendICS, cps)) continue;
+    if (BoolFeature(&p, "name", &cps->sendName, cps)) continue;
+    if (BoolFeature(&p, "pause", &val, cps)) continue; /* unused at present */
+    if (IntFeature(&p, "done", &val, cps)) {
+      FeatureDone(cps, val);
+      continue;
+    }
+
+    /* unknown feature: complain and skip */
+    q = p;
+    while (*q && *q != '=') q++;
+    sprintf(buf, "rejected %.*s\n", q-p, p);
+    SendToProgram(buf, cps);
+    p = q;
+    if (*p == '=') {
+      p++;
+      if (*p == '\"') {
+       p++;
+       while (*p && *p != '\"') p++;
+       if (*p == '\"') p++;
+      } else {
+       while (*p && *p != ' ') p++;
+      }
+    }
+  }
+
+}
+
+void
+PeriodicUpdatesEvent(newState)
+     int newState;
+{
+    if (newState == appData.periodicUpdates)
+      return;
+
+    appData.periodicUpdates=newState;
+
+    /* Display type changes, so update it now */
+    DisplayAnalysis(0,0);
+
+    /* Get the ball rolling again... */
+    if (newState) {
+               if (gameMode == AnalyzeMode || gameMode == AnalyzeFile ||
+                       appData.icsAnalyze || appData.AnalysisWindow) {
+                               AnalysisPeriodicEvent(1);
+                               StartAnalysisClock();
+               }
+    }
+}
+
+void
+PonderNextMoveEvent(newState)
+     int newState;
+{
+    if (newState == appData.ponderNextMove) return;
+    if (gameMode == EditPosition) EditPositionDone();
+    if (newState) {
+       SendToProgram("hard\n", &first);
+       if (gameMode == TwoMachinesPlay) {
+           SendToProgram("hard\n", &second);
+       }
+    } else {
+       SendToProgram("easy\n", &first);
+       thinkOutput[0] = NULLCHAR;
+       if (gameMode == TwoMachinesPlay) {
+           SendToProgram("easy\n", &second);
+       }
+    }
+    appData.ponderNextMove = newState;
+}
+
+void
+ShowThinkingEvent(newState)
+     int newState;
+{
+    if (newState == appData.showThinking) return;
+    if (gameMode == EditPosition) EditPositionDone();
+    if (newState) {
+       SendToProgram("post\n", &first);
+       if (gameMode == TwoMachinesPlay) {
+           SendToProgram("post\n", &second);
+       }
+    } else {
+               if (appData.AnalysisWindow) {
+                       AnalysisPopDown(); 
+                       appData.AnalysisWindow = FALSE;
+       }
+       SendToProgram("nopost\n", &first);
+       thinkOutput[0] = NULLCHAR;
+       if (gameMode == TwoMachinesPlay) {
+           SendToProgram("nopost\n", &second);
+       }
+    }
+    appData.showThinking = newState;   
+}
+
+void
+AskQuestionEvent(title, question, replyPrefix, which)
+     char *title; char *question; char *replyPrefix; char *which;
+{
+  ProcRef pr = (which[0] == '1') ? first.pr : second.pr;
+  if (pr == NoProc) return;
+  AskQuestion(title, question, replyPrefix, pr);
+}
+
+void
+DisplayMove(moveNumber)
+     int moveNumber;
+{
+    char message[MSG_SIZ];
+    char res[MSG_SIZ];
+    char cpThinkOutput[MSG_SIZ];
+       static char last[1024];
+
+       int i = 0;
+
+    if (moveNumber == forwardMostMove - 1 || 
+       gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
+
+       strcpy(cpThinkOutput, thinkOutput);
+       if (strchr(cpThinkOutput, '\n'))
+         *strchr(cpThinkOutput, '\n') = NULLCHAR;
+    } else {
+       *cpThinkOutput = NULLCHAR;
+    }
+
+    if (moveNumber == forwardMostMove - 1 &&
+       gameInfo.resultDetails != NULL) {
+       if (gameInfo.resultDetails[0] == NULLCHAR) {
+           sprintf(res, " %s", PGNResult(gameInfo.result));
+       } else {
+           sprintf(res, " {%s} %s",
+                   gameInfo.resultDetails, PGNResult(gameInfo.result));
+       }
+       
+    } else {
+       res[0] = NULLCHAR;
+    }
+    
+    if (moveNumber < 0 || parseList[moveNumber][0] == NULLCHAR) {
+               /* Output to ICC if IcsAnalyze */
+               if(appData.icsAnalyze) IcsAnalyzeOutPut(&first, TRUE);
+               DisplayMessage(res, cpThinkOutput);
+    } else {
+               sprintf(message, "%d.%s%s%s", moveNumber / 2 + 1,
+               WhiteOnMove(moveNumber) ? " " : ".. ",
+               parseList[moveNumber], res);
+               if(appData.icsAnalyze) IcsAnalyzeOutPut(&first, FALSE);
+               DisplayMessage(message, cpThinkOutput);
+    }
+
+       /* Send Engine output to ICS */
+       if (appData.icsActive && appData.ButtonSendOutPutToICS 
+               && appData.AnalysisWindow) {
+
+               /* only send on move */
+               switch (gameMode) {
+               case IcsPlayingWhite:
+                       if(WhiteOnMove(currentMove)) i = 1;
+                       break;
+               case IcsPlayingBlack:
+                       if(!WhiteOnMove(currentMove)) i = 1;
+                       break;
+               }
+
+               if (i == 0 || programStats.depth <= 1 || programStats.depth >= 30 || 
+                       programStats.GUI_time <= 3) return;
+
+               if (strcmp(programStats.movelist, last) == 0) return;
+               strcpy(last, programStats.movelist);
+       
+               switch (appData.SendOutPutToICS) {
+               
+                       case 1:
+                               sprintf(res, "whisper time: %d sec %+.2f/%d %s \n", programStats.GUI_time, 
+                                       (((float)programStats.score)/100.0), programStats.depth, programStats.movelist);
+                               SendToICS(res);
+                       break;
+                       case 2:
+                               sprintf(res, "kibitz time: %d sec %+.2f/%d %s \n", programStats.GUI_time, 
+                                       (((float)programStats.score)/100.0), programStats.depth, programStats.movelist);
+                               SendToICS(res);
+                       break;  
+                       
+                       default:
+                       break;
+               }
+       }
+}
+
+
+void
+IcsAnalyzeOutPut(cps, endThink)
+ChessProgramState *cps;
+int endThink;
+{
+       char cpIcsThinkOutput[MSG_SIZ], icsOutput[32], str[8192];
+       static char last[MSG_SIZ];
+       long currentTime;
+       int diff, s, h, m, wait, info;
+       static int lastGame, lastMove, firstRun, say, lastdepth, sec;
+       double nps;
+
+       if (appData.icsAnalyzeOutPut == 4 || !appData.icsAnalyze ||
+               gameMode != IcsObserving) return;
+
+       if (appData.icsSmartQueue == 0) {
+                       wait = 60;
+       } else {
+                       wait = 5;
+       }
+
+       currentTime = programStats.time;
+
+       /* calculate some infos */
+       s = currentTime / 100;
+       sec = s; /* save complete sec */
+       h = (s / (60*60));
+       s = s - h*60*60;
+       m = (s/60);
+       s = s - m*60;
+       if (programStats.time == 0) programStats.time = 1;
+       nps = ((((double)programStats.nodes) /
+              (((double)programStats.time)/100.0)) /1000);
+
+       if (ics_gamenum >  max_gamenum || ics_gamenum == -1) {
+               DisplayFatalError("ICS-Analysis: Fatal array error - Please make a bugreport.", 0, 1);
+               return;
+       }
+
+       /* init ICS gamequeue - safty */
+       /* normaly we do that with read_from_ics() */
+       if (icsQueue[ics_gamenum].killPv == 0) {
+               icsQueue[ics_gamenum].move = currentMove;
+               icsQueue[ics_gamenum].killPv = appData.icsKillPVs;
+               icsQueue[ics_gamenum].counter = 0;
+               icsQueue[ics_gamenum].lastpv[0] = NULLCHAR;
+       }
+
+       /* for chess.fm on ICC we must copy player names each move */
+               strcpy(icsQueue[ics_gamenum].white, gameInfo.white);
+               strcpy(icsQueue[ics_gamenum].black, gameInfo.black);
+
+       if (appData.smartQueue) {
+               if (lastGame == 0) lastGame = ics_gamenum;
+               if (lastMove == 0) lastMove = currentMove;
+               if (ics_gamenum != lastGame || lastMove != currentMove) {
+                       firstRun = 1;
+                       icsQueue[ics_gamenum].counter = 0;
+               }
+       }
+
+       /* checking other games  - only for live broadcasting */
+       /* init on a new move */
+       if (appData.icsAnalyzeOutPut != 4) {
+               if (icsQueue[ics_gamenum].CurrentMove != currentMove) {
+                       icsQueue[ics_gamenum].CurrentMove = currentMove;
+                       icsQueue[ics_gamenum].flag = 0; /* we have not send */
+                       icsQueue[ics_gamenum].counter = 0; 
+               }
+       }
+
+       strcpy(cpIcsThinkOutput, thinkOutput);
+       if (strchr(cpIcsThinkOutput, '\n')) {
+               *strchr(cpIcsThinkOutput, '\n') = NULLCHAR;
+       }
+       if (cpIcsThinkOutput[0] == NULLCHAR) return;
+
+       /* Special ICC fetures - works only with param /icc */
+       if (ics_type == ICS_ICC && appData.ICC_feature == TRUE &&
+               appData.userVersion == FALSE) {
+                       if (appData.icsAnalyzeOutPut == 3) {
+                               /* If we start a new broadcast analyse we inform user */
+                               if (icsQueue[ics_gamenum].lastpv[0] == NULLCHAR) {
+                                       sprintf(str, "whisperto %d Hello from Winboard-DM \n", ics_gamenum);
+                                       SendToICS(str);
+                               }
+
+                               /* If long tourney games >= 120  0 */
+                               if (appData.icsSmartQueue == 0) {
+                                       switch (currentMove) {
+                                       case 20: case 40: case 60: case 80: case 100: case 135: case 160:
+                                               if (icsQueue[ics_gamenum].event == 0) {
+                                                       sprintf(str, "whisperto %d Hello, i'm an analysis engine.\n", ics_gamenum);
+                                                       SendToICS(str);
+                                                       sprintf(str, "whisperto %d If you want my last analysis of this game, just type \"tell %s showinfo %d\"\n",
+                                                               ics_gamenum, ics_handle, ics_gamenum);
+                                                       SendToICS(str);
+                                                       if (strcmp(appData.icsTells, "211") == 0) {
+                                                               sprintf(str, "whisperto %d and/or type \"+ch 211\" for a ICC channel analysis\n", ics_gamenum);
+                                                               SendToICS(str);
+                                                       }
+                                                       icsQueue[ics_gamenum].event = 1;
+                                                       
+                                                       /* channel 165 on ICC */
+                                                       if (currentMove == 20 && chessfm == 0) {
+                                                               info = 1; 
+                                                               chessfm = 1;
+                                                       } else if (currentMove == 40 && (chessfm == 1 || chessfm == 0)) {
+                                                               info = 1;
+                                                               chessfm = 2;
+                                                       } else if (currentMove == 60 && (chessfm == 2 || chessfm == 0)) {
+                                                               info = 1;
+                                                               chessfm = 3;
+                                                       } else if (currentMove == 80 && (chessfm == 3 || chessfm == 0)) {
+                                                               info = 1;
+                                                               chessfm = 4;
+                                                       } else if (currentMove == 100 && (chessfm == 4 || chessfm == 0)) {
+                                                               info = 1;
+                                                               chessfm = 5;
+                                                       } else {
+                                                               info = 0;
+                                                       }
+                                                       
+                                                       if (info == 1) {
+                                                               sprintf(str, "tell 165 Hi, i'm analyzing live broadcast games. \"tell %s showgames \" to see which games are currently analyzed.\n", ics_handle);
+                                                               SendToICS(str);
+                                                               sprintf(str, "tell 165 \"finger %s\" and \"finger live\" for more details \n", ics_handle);
+                                                               SendToICS(str);
+                                                       }
+                                               }
+                                       break;
+                                       default:
+                                       icsQueue[ics_gamenum].event = 0;                
+                                       }
+                               } else {
+                                       switch (currentMove) {
+                                       case 20: case 60: case 100:
+                                               if (icsQueue[ics_gamenum].event == 0) {
+                                                       sprintf(str, "whisperto %d Hello, i'm an analysis engine.\n", ics_gamenum);
+                                                       SendToICS(str);
+                                                       sprintf(str, "whisperto %d If you want my last analysis of this game, just type \"tell %s showinfo %d\"\n",
+                                                               ics_gamenum, ics_handle, ics_gamenum);
+                                                       SendToICS(str);
+                                                       if (strcmp(appData.icsTells, "211") == 0) {
+                                                               sprintf(str, "whisperto %d and/or type \"+ch 211\" for a ICC channel analysis\n", ics_gamenum);
+                                                               SendToICS(str);
+                                                       }
+                                                       icsQueue[ics_gamenum].event = 1;
+                                               }
+                                       break;
+                                       default:
+                                       icsQueue[ics_gamenum].event = 0;
+                                       }
+
+                               }
+                       /* save last game pv for user request */
+                       sprintf(icsQueue[ics_gamenum].lastpv, "%s time: %02d:%02d min nps: %dK \n", cpIcsThinkOutput, m, s, (int)nps);
+               }
+       }
+
+       switch(appData.icsAnalyzeOutPut) {
+               case 1:
+                       switch (ics_type) {
+                               case ICS_ICC: strcpy(icsOutput, "whisperto");
+                               break;
+                               case ICS_FICS: strcpy(icsOutput, "xwhisper");
+                               break;
+                               case ICS_GENERIC:
+                               case ICS_CHESSNET:
+                               default:
+                                       DisplayFatalError("ICS-Analysis: Sorry, this Serverprotocoll is not supported",0,2);
+                               break;
+                       }
+                       break;
+               case 2:
+                       switch (ics_type) {
+                               case ICS_ICC: strcpy(icsOutput, "kibitzto");
+                               break;
+                               case ICS_FICS: strcpy(icsOutput, "xkibitz");
+                               break;
+                               case ICS_GENERIC:
+                               case ICS_CHESSNET:
+                               default:
+                                       DisplayFatalError("ICS-Analysis: Sorry, this Serverprotocoll is not supported",0,2);
+                               break;
+                       }
+                       break;
+               case 3:
+                       strcpy(icsOutput, "tell");
+                       break;
+               default:
+                       /* could't happen */
+                       return;
+       }
+
+       /* Drop double output - example Crafty */
+       if (strcmp(cpIcsThinkOutput, last) == 0) {
+       /* Check again if we can switch game - that will be faster as we wait for next ply */
+               if (icsQueue[ics_gamenum].flag == 1) {
+                       if (SwitchGames() == 0) return;
+               }
+               /* special crafty feature - let interation pass */
+               if (strncmp(cps->tidy, "Crafty", 6) != 0) return;
+       }
+
+       /* if skip high/fail low active we only send every complete interation from engine */
+       if (lastdepth == 0 || lastdepth > programStats.depth) lastdepth = programStats.depth;
+
+
+       /* Drop all about 25 plys - could be egtb output */
+       if (programStats.depth > 25) {
+               if (appData.icsAnalyzeOutPut == 3) {
+                       /* We don't stay longer on this game - just try to switching other games */
+                       icsQueue[ics_gamenum].flag = 1; /* done */
+                       icsQueue[ics_gamenum].MessageMove = currentMove;
+                       if (SwitchGames() == 0) return;
+               }
+               return;
+       }
+
+       /* Drop score above 10.0 - many engines send to many lines if mate */
+       if ((programStats.score / 100) > 10 || (programStats.score / 100) < -10) {
+                       if (appData.icsAnalyzeOutPut == 3) {
+                               /* We don't stay longer on this game - just switching to other games */
+                               icsQueue[ics_gamenum].flag = 1; /* done */
+                               icsQueue[ics_gamenum].MessageMove = currentMove;
+                               if (SwitchGames() == 0) return;
+                       }
+                       return;
+       }
+       /* tell ICC fail high move if possible */
+       if (ics_type == ICS_ICC && appData.ICC_feature == TRUE && appData.userVersion == FALSE &&
+               appData.icsAnalyzeOutPut == 3 && programStats.depth >= icsQueue[ics_gamenum].killPv) {
+                //if (strchr(cpIcsThinkOutput, '!!') != NULL && strncmp(cps->tidy, "Yace" , 4) != 0) {
+                               //sprintf(str, "whisperto %d Analysis:  Something happened - Side on move maybe looks better as before. \n", ics_gamenum);
+                               //SendToICS(str);
+                //} else if (strchr(cpIcsThinkOutput, '(++)') != NULL && strncmp(cps->tidy, "Yace" , 4) == 0) {
+                               //sprintf(str, "whisperto %d Analysis:  Something happened - Side on move maybe looks better as before. \n", ics_gamenum);
+                               //SendToICS(str);
+                //}
+       }
+
+       /* Drop fail high/low moves from engines */
+       if (appData.windowMove) {
+               if (strchr(cpIcsThinkOutput, '?') != NULL || strchr(cpIcsThinkOutput, '!') != NULL ||
+                       strchr(cpIcsThinkOutput, 't') != NULL || strchr(cpIcsThinkOutput, 'u') != NULL) {
+                               if (appData.debugMode) fprintf(debugFP, "ICS-Analyze: Drop move with string \n");
+                               return;
+               }
+       }
+
+       /* smart Queue fast down handling */
+       if (sec > wait && programStats.depth <= (icsQueue[ics_gamenum].killPv - 1) &&
+               appData.smartQueue) {
+                       if (icsQueue[ics_gamenum].killPv > 8) {
+                               if (!appData.icsEngineKillPV) appData.icsEngineKillPV = TRUE;
+                               if (lastMove == currentMove) icsQueue[ics_gamenum].killPv--;
+                               if (appData.debugMode) fprintf(debugFP, "icsQueue[%d].killPv-- \n",
+                                       icsQueue[ics_gamenum].killPv);
+                       }
+       }
+       /* smart Queue fast up handling */
+       if (sec < 30 && programStats.depth >= icsQueue[ics_gamenum].killPv &&
+               appData.smartQueue) {
+                       if (!appData.icsEngineKillPV) appData.icsEngineKillPV = TRUE;
+                       if (lastMove == currentMove ) {
+                               /* Crafty send 2x string so this is a importent reason */
+                               if (strncmp(cps->tidy, "Crafty", 6) == 0 &&
+                                       strcmp(cpIcsThinkOutput, last) != 0) {
+                                               icsQueue[ics_gamenum].killPv++;
+                               } else if (strncmp(cps->tidy, "Crafty", 6) != 0) {
+                                               /* other programs */
+                                               icsQueue[ics_gamenum].killPv++;
+                               }
+                       }
+                       if (appData.debugMode) fprintf(debugFP, "icsQueue[%d].killPv++ \n",
+                               icsQueue[ics_gamenum].killPv);
+       }
+       /* smart Queue handling */
+       if (appData.smartQueue && programStats.depth >= icsQueue[ics_gamenum].killPv) {
+               diff = ((int)currentTime / 100) - ((int)icsQueue[ics_gamenum].time / 100);
+               if ((diff < 7 && diff != 0) && icsQueue[ics_gamenum].counter > 3 &&
+                    icsQueue[ics_gamenum].move <= currentMove) {
+                               if (!appData.icsEngineKillPV) appData.icsEngineKillPV = TRUE;
+                               appData.icsEngineKillPV = TRUE;
+                               icsQueue[ics_gamenum].killPv++;
+                               icsQueue[ics_gamenum].move = currentMove + 1;
+                               icsQueue[ics_gamenum].counter = 0;
+                               if (appData.debugMode) fprintf(debugFP, "icsQueue[%d].killPv++ \n",
+                                       icsQueue[ics_gamenum].killPv);
+               /* normal down */
+               } else if (diff > wait && icsQueue[ics_gamenum].counter < 2 &&
+                  icsQueue[ics_gamenum].move <= currentMove && firstRun == 1 &&
+                  lastMove != currentMove) {
+                       if(icsQueue[ics_gamenum].killPv > 8) {
+                               if (!appData.icsEngineKillPV) appData.icsEngineKillPV = TRUE;
+                               if (lastMove == currentMove) icsQueue[ics_gamenum].killPv--;
+                               firstRun = 0;
+                               if (appData.debugMode) fprintf(debugFP, "icsQueue[%d].killPv-- \n",
+                                       icsQueue[ics_gamenum].killPv);
+                       }
+                               icsQueue[ics_gamenum].move = currentMove + 1;
+                               icsQueue[ics_gamenum].counter = 0;
+               } else {
+                               icsQueue[ics_gamenum].counter++;
+                               lastGame = ics_gamenum;
+                               lastMove = currentMove;
+               }
+       }
+       icsQueue[ics_gamenum].time = currentTime;
+
+       /* Check other games part 2 */
+       if (appData.icsAnalyzeOutPut != 4) {
+               /* if no other games avaible we coming back */
+               if (icsQueue[ics_gamenum].flag == 1) {
+                       if (SwitchGames() == 0) return;
+               }
+       }
+
+       /* kill PV here */
+       if (programStats.line_is_book != 1 || programStats.depth != 0) {
+               if (appData.icsEngineKillPV || appData.smartQueue) {
+                       if(programStats.depth < icsQueue[ics_gamenum].killPv ||
+                          programStats.depth  < appData.icsKillPVs && programStats.depth != 0) return;
+               }
+       }
+
+       /* send information */
+       if (programStats.line_is_book == 1 && programStats.depth < 2 ||
+               programStats.depth == 0) {
+               if (appData.icsAnalyzeOutPut != 3) {
+                               /* We must whisperto <gamenumber> if we follow someone */
+                               /* on FCIS we need xwhisper */
+                               sprintf(str, "%s %d %s: Book depth=%s \n", icsOutput, ics_gamenum,
+                               cps->tidy,  cpIcsThinkOutput);
+                       } else {
+                               if (currentMove > -1) {
+                                       sprintf(str, "%s %s %s: (%s/%s) Book %d.%s depth=%s (game \"observe %d\")\n", icsOutput,
+                                       appData.icsTells, cps->tidy, gameInfo.white, gameInfo.black,
+                                       currentMove / 2 + 1, WhiteOnMove(currentMove) ? " " : "... ", 
+                                       cpIcsThinkOutput, ics_gamenum);
+
+                                       icsQueue[ics_gamenum].MessageMove = currentMove;
+                               }
+                               icsQueue[ics_gamenum].flag = 1; /* we send */
+                       }
+                       SendToICS(str);
+       } else {
+               /* interation check */
+               /* special crafty interation */
+               if (appData.windowMove && strncmp(cps->tidy, "Crafty" , 6) == 0 && 
+                       strcmp(cpIcsThinkOutput, last) != 0) {
+                               strcpy(last,cpIcsThinkOutput);
+                               return;
+               }
+               /* normal interation check */
+           if (appData.windowMove && programStats.depth <= lastdepth) return;
+
+               if (appData.icsAnalyzeOutPut != 3) {
+                       if (endThink == TRUE) {
+                               sprintf(str, "%s %d %s: first move (Depth=%s time: %02d:%02d min nps: %dK \n", icsOutput,
+                               ics_gamenum, cps->tidy,  cpIcsThinkOutput, m, s, (int)nps);
+                       } else {
+                               sprintf(str, "%s %d %s: Depth=%s time: %02d:%02d min nps: %dK \n", icsOutput, ics_gamenum,
+                               cps->tidy,  cpIcsThinkOutput, m, s, (int)nps);
+                       }
+                       icsQueue[ics_gamenum].flag = 1; /* we send */
+                       SendToICS(str);
+               } else {
+                       if (endThink == TRUE) {
+                               sprintf(str, "%s %s %s: (%s/%s) first move (Depth=%s time: %02d:%02d min nps: %dK (game \"observe %d\")\n", icsOutput,
+                               appData.icsTells, cps->tidy, gameInfo.white, gameInfo.black,
+                               cpIcsThinkOutput, m, s, (int)nps, ics_gamenum);
+                       } else {
+                               sprintf(str, "%s %s %s: (%s/%s) Depth=%s time: %02d:%02d min nps: %dK (game \"observe %d\")\n", icsOutput,
+                               appData.icsTells, cps->tidy, gameInfo.white, gameInfo.black,
+                               cpIcsThinkOutput, m, s, (int)nps, ics_gamenum);
+                       }
+                       icsQueue[ics_gamenum].flag = 1; /* we send */
+                       icsQueue[ics_gamenum].MessageMove = currentMove;
+                       SendToICS(str);
+               }
+       }
+       strcpy(last,cpIcsThinkOutput);
+       lastdepth = programStats.depth;
+
+       /* At least we search for a open game once more */
+       if (icsQueue[ics_gamenum].flag == 1) {
+               if (SwitchGames() == 0 && appData.debugMode) {
+                       fprintf(debugFP, "Switch was at end of produce \n");
+               }
+       }
+}
+
+
+/* Reset icsGameQueue if game ends or user abort */
+void
+ResetIcsQueue(gamenumber)
+{
+       icsQueue[gamenumber].black[0] = NULLCHAR;
+       icsQueue[gamenumber].white[0] = NULLCHAR;
+       icsQueue[gamenumber].counter = 0;
+       icsQueue[gamenumber].currentGame = 0;
+       icsQueue[gamenumber].CurrentMove = 0;
+       icsQueue[gamenumber].event = 0;
+       icsQueue[gamenumber].killPv = 0;
+       icsQueue[gamenumber].lastpv[0] = NULLCHAR;
+       icsQueue[gamenumber].MessageMove = 0;
+       icsQueue[gamenumber].move = 0;
+       icsQueue[gamenumber].time = 0;
+}
+
+/* GUI -> engine */
+void
+GuiCommand(command, param)
+int command;
+int param; /* reserved */
+{
+       switch (command) {
+               case 1:
+                       switch (gameMode) {
+                               case MachinePlaysWhite:
+                               case MachinePlaysBlack:
+                                               SendToProgram("?\n", &first);
+                               break;
+                       }
+               break;
+               case 2:
+                       switch (gameMode) {
+                               case AnalyzeMode:
+                               case AnalyzeFile:
+                                       if (first.analyzing == TRUE) {
+                                               /* don't send stat */
+                                               appData.engineStatLine = TRUE;
+                                               SendToProgram("exit\n", &first);
+                                               SendToProgram("force\n", &first);
+                                               first.analyzing = FALSE;
+                                               PeriodicUpdatesEvent(FALSE);
+                                               DisplayAnalysis(6,0);
+                                       } else {
+                                               /* safty with force */
+                                               /* send stat */
+                                               appData.engineStatLine = FALSE;
+                                               SendToProgram("analyze\n", &first);
+                                               first.analyzing = TRUE;
+                                               PeriodicUpdatesEvent(TRUE);
+                                       }
+                               break;
+                               /* a lot of engine makes probs if we switch from
+                                * normal Mode to analyzeMode :( */
+                               case MachinePlaysWhite:
+                               case MachinePlaysBlack:
+                               case EditGame:
+                                       if (first.maybeThinking == TRUE) {
+                                               /* don't send stat */
+                                               appData.engineStatLine = TRUE;
+                                               EditGameEvent();
+                                               first.maybeThinking = FALSE;
+                                       } else {
+                                               /* get latest state */
+                                               if (supportStat == 1) appData.engineStatLine = FALSE;
+                                               if (WhiteOnMove(currentMove)) {
+                                                               MachineWhiteEvent();
+                                               } else {
+                                                               MachineBlackEvent();
+                                               }
+                                       }
+                               break;
+                               case BeginningOfGame:
+                                       MachineWhiteEvent();
+                               break;
+                               default:
+                               break;
+                       }
+       }
+}
+
+static int
+only_one_move(str)
+     char *str;
+{
+    while (*str && isspace(*str)) ++str;
+    while (*str && !isspace(*str)) ++str;
+    if (!*str) return 1;
+    while (*str && isspace(*str)) ++str;
+    if (!*str) return 1;
+    return 0;
+}
+
+void
+DisplayAnalysis(newState, pv)
+int newState;  /* int newState:
+                                * 1 = timer++
+                                * 0 = do nothing
+                                * --- WB bootup (start) ---
+                                * 5 = WB startup if EngineRoom true: popup 
+                                * --- GUI Action ---
+                                * 6 = Start button 
+                                *     hold/reset time 
+                                * 7 = Stop button */
+                       
+
+int pv; /* only pv comes 1 = TRUE */
+{
+       /* newState True = call from timer - see dirty hack */
+    char buf[2048];
+    char buf2[32];
+       char buf3[32];
+       char buf4[32];
+       char buf5[32];
+       static char buf6[64]; /* static need if pv only */
+       static char lastline[1024];
+       static int lastdepth, last_icsgamenum;
+       int currentdepth;
+       char currentline[1024];
+       char buf7[128];
+    double nps;
+    int h, m, s;
+       static char *xtra[] = { "", " (--)", " (++)" };
+       static int oldGameMode; /* on the fly switch gameMode ? */
+       static int StatLine_autodetect; /* Autodetect only first move out of book */
+                                                                       /* 0 = should detect
+                                                                        * 1 = done
+                                                                        */
+       int diff;
+       int state; /* Using for ponder, opponent time action and
+                           * using for color engine name
+                               * --- move statment (adv color)---
+                           * 0 = we have the move and stanard color  
+                               * 1 = opponent have the move and opponent color
+                               * --- only color statement---
+                           * 2 =  AnalyzeMode 
+                               * 3 = IcsObserving
+                               * --- special things ----
+                           * 4 = Two engines - we don't support that
+                               */
+       static long timer; /* hack without a stat line */
+       static int move;         /* detect new move */
+
+       strcpy(currentline, programStats.movelist);
+       currentdepth = programStats.depth;
+
+       if (appData.noChessProgram) return;
+       /* if goes up to the end of this function */
+       if (appData.icsAnalyzeWindow || appData.AnalysisWindow
+               || gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
+       /* stop analysis */
+       if (newState == 6) timer = 0;
+
+       /* use for no stat support */
+       /* If user switch on the fly gameMode we must know that */
+       if (move != currentMove || oldGameMode != gameMode) {
+               timer = 0;
+               if (oldGameMode != gameMode) {
+                       /* clear pv screen */
+                       sprintf(buf, "changing mode...");
+                       sprintf(buf2, "wait");
+                       sprintf(buf3, "0kN/s");
+                       sprintf(buf4, "Nodes=0");
+                       sprintf(buf5, "0.00");
+                       sprintf(buf6, "wait...");
+                       sprintf(buf7, "------------ ");
+                       AnalysisPopUp(buf, buf2, buf3, buf4, buf5, buf6, buf7, 0);
+                       oldGameMode = gameMode;
+               }
+               if (move > currentMove) {
+                       supportStat = 0; /* new Game ? */
+                       StatLine_autodetect = 0;
+               }
+               move = currentMove;
+               lastdepth = 0;
+       } 
+       
+       /* ICS Analyze more then one game - check if new game */
+       if (appData.icsActive && ics_gamenum != last_icsgamenum) {
+               timer = 0;
+               last_icsgamenum = ics_gamenum;
+       }
+
+       if (gameMode == EditGame) timer = 0; /* no clock if edit */ 
+
+       /* hope a lot of programmer will add a stat line - easy to make */
+       /* at the moment a dirty(!!) hack with time_id */
+       /* calculate some infos */
+       if (programStats.time == 0) programStats.time = 1;
+       if (newState && gameMode != EditGame) timer++;
+               s = timer;
+               h = (s / (60*60));
+               s = s - h*60*60;
+               m = (s/60);
+               s = s - m*60;
+
+       /* save time */
+       programStats.GUI_time = timer;
+
+       /* Who is on move or which mode ?*/
+       /* Need for colorize EngineName */
+       /* Check gameMode for Stat support */
+       switch (gameMode) {
+               case MachinePlaysWhite:
+               case IcsPlayingWhite:
+                       if (WhiteOnMove(currentMove)) state = 0;
+                       if (!WhiteOnMove(currentMove)) state = 1;
+                       break;
+               case MachinePlaysBlack:
+               case IcsPlayingBlack:
+                       if (WhiteOnMove(currentMove)) state = 1;
+                       if (!WhiteOnMove(currentMove)) state = 0;
+                       break;
+               case AnalyzeMode:
+               case AnalyzeFile:
+                       appData.engineStatLine = FALSE;
+                       StatLine_autodetect = 0; /* switch back to play is a prob */
+                       state = 2;
+                       break;
+               case IcsObserving:
+                       state = 3;
+                       break;
+               /* not really a support for engine war - wait for war room */
+               case TwoMachinesPlay:
+                       state = 4;
+                       break;
+               default:
+                       appData.engineStatLine = FALSE;
+                       state = 0; /* green */
+       }
+       nps = ((((double)programStats.nodes) /
+              (((double)programStats.time)/100.0)) /1000);
+
+       if (programStats.nodes > 0 && pv == 1) {        
+               if (strcmp(lastline, currentline) != 0) {
+                       if (prefixHint == TRUE && programStats.ponderMove[0] != NULLCHAR) {
+                               if (programStats.score == 0 || programStats.score > 0) {
+                                       /* format arial set */
+                                       sprintf(buf, " d->%02d  %+.2f  (%s)  %s", programStats.depth,
+                                       (((float)programStats.score)/100.0), 
+                                       programStats.ponderMove, currentline);
+                               } else if (programStats.score < 0) {
+                                       sprintf(buf, " d->%02d   %+.2f  (%s)  %s", programStats.depth,
+                                       (((float)programStats.score)/100.0), 
+                                       programStats.ponderMove, currentline);
+                               }
+                               strcpy(lastline, currentline);
+                       } else {
+                               /* format arial set */
+                               if (programStats.score == 0 || programStats.score > 0) {
+                                       sprintf(buf, " d->%02d  %+.2f  %s", programStats.depth,
+                                       (((float)programStats.score)/100.0), currentline);
+                               } else if (programStats.score < 0) {
+                                       sprintf(buf, " d->%02d   %+.2f  %s", programStats.depth,
+                                       (((float)programStats.score)/100.0), currentline);
+                               }
+                               strcpy(lastline, currentline);
+                       }
+                       lastdepth = currentdepth;
+               } else {
+                       if (lastdepth < currentdepth) {
+                         if (prefixHint == TRUE && programStats.ponderMove[0] != NULLCHAR) {
+                               if (programStats.score == 0 || programStats.score > 0) {
+                                       /* format arial set */
+                                       sprintf(buf, " d->%02d  %+.2f  (%s)  %s", programStats.depth,
+                                       (((float)programStats.score)/100.0), 
+                                       programStats.ponderMove, currentline);
+                               } else if (programStats.score < 0) {
+                                       sprintf(buf, " d->%02d   %+.2f  (%s)  %s", programStats.depth,
+                                       (((float)programStats.score)/100.0), 
+                                       programStats.ponderMove, currentline);
+                               }
+                       } else {
+                               /* format arial set */
+                               if (programStats.score == 0 || programStats.score > 0) {
+                                       sprintf(buf, " d->%02d  %+.2f  %s", programStats.depth,
+                                       (((float)programStats.score)/100.0), currentline);
+                               } else if (programStats.score < 0) {
+                                       sprintf(buf, " d->%02d   %+.2f  %s", programStats.depth,
+                                       (((float)programStats.score)/100.0), currentline);
+                               }
+                       }
+                       lastdepth = currentdepth;
+                       } else {
+                               buf[0] = NULLCHAR;
+                       }
+               }
+       } else {
+               buf[0] = NULLCHAR;
+       }
+
+       /* remove Bookline - never works correct */
+       /* dirty hack with wb2 proto :((*/
+       if (programStats.depth == 0 || programStats.depth == 1) {
+                       sprintf(buf2, "Book");
+                       sprintf(buf3, "0kN/s");
+                       sprintf(buf4, "Nodes=0");
+                       sprintf(buf5, "0.00");
+                       sprintf(buf6, "wait...");
+       } else {
+               sprintf(buf2, "Depth=%d", programStats.depth);
+                       sprintf(buf3, "%dkN/s", (int)nps);
+                       sprintf(buf4, "Nodes=%lu", programStats.nodes);
+                       sprintf(buf5, "%+.2f", (((float)programStats.score)/100.0));
+       }
+       sprintf(buf7, "%02d:%02d:%02d ", h, m, s);
+       /* only pv */
+       if (pv == 1 && strcmp(lastline, currentline) != 0) {
+                       AnalysisPopUp(buf, buf2, buf3, buf4, buf5, buf6, buf7, state);
+                       return;
+       } else if (pv == 1 && strcmp(lastline, currentline) == 0 && 
+         lastdepth < currentdepth) {
+                       AnalysisPopUp(buf, buf2, buf3, buf4, buf5, buf6, buf7, state);
+                       return;
+       }
+               
+       /* remove Bookline - never works correct */
+       if (programStats.depth == 0 || programStats.depth == 1) {
+                       sprintf(buf6, "wait...");
+       } else {
+               if (supportStat == 0 && StatLine_autodetect == 0 &&
+                       timer > 20) {
+                       /* we should disable sending "." now and tell GUI */
+                       /* Do that here only after first move out of book */
+                               appData.engineStatLine = TRUE; /* enable checkbox */
+                               StatLine_autodetect = 1; /* done */
+               }
+               if (programStats.depth > 1) {
+                       if (supportStat == 0) {
+                               sprintf(buf6, "no support");
+                       } else {        
+                               diff = (programStats.nr_moves-programStats.moves_left);
+                               if (diff < 0) {
+                                       sprintf(buf6, "Error!");
+                               } else {
+                                       if (programStats.moves_left > 0) {
+                                               if (programStats.move_name[0] != NULLCHAR) {
+                                                       sprintf(buf6, "%d/%d %s", diff,
+                                                       programStats.nr_moves, programStats.move_name);
+                                               } else {
+                                                       /* without move. e.g. crafty */
+                                                       sprintf(buf6, "%d/%d", diff,
+                                                       programStats.nr_moves, only_one_move(programStats.movelist)?
+                                                       xtra[programStats.got_fail] : "");
+                                               }
+                                       }
+                               }
+                       }
+               }
+       }
+       AnalysisPopUp(buf, buf2, buf3, buf4, buf5, buf6, buf7, state);
+
+       }
+}
+
+void
+DisplayComment(moveNumber, text)
+     int moveNumber;
+     char *text;
+{
+    char title[MSG_SIZ];
+
+    if (moveNumber < 0 || parseList[moveNumber][0] == NULLCHAR) {
+       strcpy(title, "Comment");
+    } else {
+       sprintf(title, "Comment on %d.%s%s", moveNumber / 2 + 1,
+               WhiteOnMove(moveNumber) ? " " : ".. ",
+               parseList[moveNumber]);
+    }
+
+    CommentPopUp(title, text);
+}
+
+/* This routine sends a ^C interrupt to gnuchess, to awaken it if it
+ * might be busy thinking or pondering.  It can be omitted if your
+ * gnuchess is configured to stop thinking immediately on any user
+ * input.  However, that gnuchess feature depends on the FIONREAD
+ * ioctl, which does not work properly on some flavors of Unix.
+ */
+void
+Attention(cps)
+     ChessProgramState *cps;
+{
+#if ATTENTION
+    if (!cps->useSigint) return;
+    if (appData.noChessProgram || (cps->pr == NoProc)) return;
+    switch (gameMode) {
+      case MachinePlaysWhite:
+      case MachinePlaysBlack:
+      case TwoMachinesPlay:
+      case IcsPlayingWhite:
+      case IcsPlayingBlack:
+      case AnalyzeMode:
+      case AnalyzeFile:
+       /* Skip if we know it isn't thinking */
+       if (!cps->maybeThinking) return;
+       if (appData.debugMode)
+         fprintf(debugFP, "Interrupting %s\n", cps->which);
+       InterruptChildProcess(cps->pr);
+       cps->maybeThinking = FALSE;
+       break;
+      default:
+       break;
+    }
+#endif /*ATTENTION*/
+}
+
+int
+CheckFlags()
+{
+    if (whiteTimeRemaining <= 0) {
+       if (!whiteFlag) {
+           whiteFlag = TRUE;
+           if (appData.icsActive) {
+               if (appData.autoCallFlag &&
+                   gameMode == IcsPlayingBlack && !blackFlag) {
+                 SendToICS(ics_prefix);
+                 SendToICS("flag\n");
+               }
+           } else {
+               if (blackFlag) {
+                   DisplayTitle("Both flags fell");
+               } else {
+                   DisplayTitle("White's flag fell");
+                   if (appData.autoCallFlag) {
+                       GameEnds(BlackWins, "Black wins on time", GE_XBOARD);
+                       return TRUE;
+                   }
+               }
+           }
+       }
+    }
+    if (blackTimeRemaining <= 0) {
+       if (!blackFlag) {
+           blackFlag = TRUE;
+           if (appData.icsActive) {
+               if (appData.autoCallFlag &&
+                   gameMode == IcsPlayingWhite && !whiteFlag) {
+                 SendToICS(ics_prefix);
+                 SendToICS("flag\n");
+               }
+           } else {
+               if (whiteFlag) {
+                   DisplayTitle("Both flags fell");
+               } else {
+                   DisplayTitle("Black's flag fell");
+                   if (appData.autoCallFlag) {
+                       GameEnds(WhiteWins, "White wins on time", GE_XBOARD);
+                       return TRUE;
+                   }
+               }
+           }
+       }
+    }
+    return FALSE;
+}
+
+void
+CheckTimeControl()
+{
+    if (!appData.clockMode || appData.icsActive ||
+       gameMode == PlayFromGameFile || forwardMostMove == 0) return;
+
+    if (timeIncrement >= 0) {
+       if (WhiteOnMove(forwardMostMove)) {
+           blackTimeRemaining += timeIncrement;
+       } else {
+           whiteTimeRemaining += timeIncrement;
+       }
+    }
+    /*
+     * add time to clocks when time control is achieved
+     */
+    if (movesPerSession) {
+      switch ((forwardMostMove + 1) % (movesPerSession * 2)) {
+      case 0:
+       /* White made time control */
+       whiteTimeRemaining += timeControl;
+       break;
+      case 1:
+       /* Black made time control */
+       blackTimeRemaining += timeControl;
+       break;
+      default:
+       break;
+      }
+    }
+}
+
+void
+DisplayBothClocks()
+{
+    int wom = gameMode == EditPosition ?
+      !blackPlaysFirst : WhiteOnMove(currentMove);
+    DisplayWhiteClock(whiteTimeRemaining, wom);
+    DisplayBlackClock(blackTimeRemaining, !wom);
+}
+
+
+/* Timekeeping seems to be a portability nightmare.  I think everyone
+   has ftime(), but I'm really not sure, so I'm including some ifdefs
+   to use other calls if you don't.  Clocks will be less accurate if
+   you have neither ftime nor gettimeofday.
+*/
+
+/* Get the current time as a TimeMark */
+void
+GetTimeMark(tm)
+     TimeMark *tm;
+{
+#if HAVE_GETTIMEOFDAY
+
+    struct timeval timeVal;
+    struct timezone timeZone;
+
+    gettimeofday(&timeVal, &timeZone);
+    tm->sec = (long) timeVal.tv_sec; 
+    tm->ms = (int) (timeVal.tv_usec / 1000L);
+
+#else /*!HAVE_GETTIMEOFDAY*/
+#if HAVE_FTIME
+
+#include <sys/timeb.h>
+    struct timeb timeB;
+
+    ftime(&timeB);
+    tm->sec = (long) timeB.time;
+    tm->ms = (int) timeB.millitm;
+
+#else /*!HAVE_FTIME && !HAVE_GETTIMEOFDAY*/
+    tm->sec = (long) time(NULL);
+    tm->ms = 0;
+#endif
+#endif
+}
+
+/* Return the difference in milliseconds between two
+   time marks.  We assume the difference will fit in a long!
+*/
+long
+SubtractTimeMarks(tm2, tm1)
+     TimeMark *tm2, *tm1;
+{
+    return 1000L*(tm2->sec - tm1->sec) +
+           (long) (tm2->ms - tm1->ms);
+}
+
+
+/*
+ * Code to manage the game clocks.
+ *
+ * In tournament play, black starts the clock and then white makes a move.
+ * We give the human user a slight advantage if he is playing white---the
+ * clocks don't run until he makes his first move, so it takes zero time.
+ * Also, we don't account for network lag, so we could get out of sync
+ * with GNU Chess's clock -- but then, referees are always right.  
+ */
+
+static TimeMark tickStartTM;
+static long intendedTickLength;
+
+long
+NextTickLength(timeRemaining)
+     long timeRemaining;
+{
+    long nominalTickLength, nextTickLength;
+
+    if (timeRemaining > 0L && timeRemaining <= 10000L)
+      nominalTickLength = 100L;
+    else
+      nominalTickLength = 1000L;
+    nextTickLength = timeRemaining % nominalTickLength;
+    if (nextTickLength <= 0) nextTickLength += nominalTickLength;
+
+    return nextTickLength;
+}
+
+/* Stop clocks and reset to a fresh time control */
+void
+ResetClocks() 
+{
+    (void) StopClockTimer();
+    if (appData.icsActive) {
+       whiteTimeRemaining = blackTimeRemaining = 0;
+    } else {
+       whiteTimeRemaining = blackTimeRemaining = timeControl;
+    }
+    if (whiteFlag || blackFlag) {
+       DisplayTitle("");
+       whiteFlag = blackFlag = FALSE;
+    }
+    DisplayBothClocks();
+}
+
+#define FUDGE 25 /* 25ms = 1/40 sec; should be plenty even for 50 Hz clocks */
+
+/* Decrement running clock by amount of time that has passed */
+void
+DecrementClocks()
+{
+    long timeRemaining;
+    long lastTickLength, fudge;
+    TimeMark now;
+
+    if (!appData.clockMode) return;
+    if (gameMode==AnalyzeMode || gameMode == AnalyzeFile) return; 
+       
+    GetTimeMark(&now);
+
+    lastTickLength = SubtractTimeMarks(&now, &tickStartTM);
+
+    /* Fudge if we woke up a little too soon */
+    fudge = intendedTickLength - lastTickLength;
+    if (fudge < 0 || fudge > FUDGE) fudge = 0;
+
+    if (WhiteOnMove(forwardMostMove)) {
+       timeRemaining = whiteTimeRemaining -= lastTickLength;
+       DisplayWhiteClock(whiteTimeRemaining - fudge,
+                         WhiteOnMove(currentMove));
+    } else {
+       timeRemaining = blackTimeRemaining -= lastTickLength;
+       DisplayBlackClock(blackTimeRemaining - fudge,
+                         !WhiteOnMove(currentMove));
+    }
+
+    if (CheckFlags()) return;
+       
+    tickStartTM = now;
+    intendedTickLength = NextTickLength(timeRemaining - fudge) + fudge;
+    StartClockTimer(intendedTickLength);
+
+    /* if the time remaining has fallen below the alarm threshold, sound the
+     * alarm. if the alarm has sounded and (due to a takeback or time control
+     * with increment) the time remaining has increased to a level above the
+     * threshold, reset the alarm so it can sound again. 
+     */
+    
+    if (appData.icsActive && appData.icsAlarm) {
+
+       /* make sure we are dealing with the user's clock */
+       if (!( ((gameMode == IcsPlayingWhite) && WhiteOnMove(currentMove)) ||
+              ((gameMode == IcsPlayingBlack) && !WhiteOnMove(currentMove))
+          )) return;
+
+       if (alarmSounded && (timeRemaining > appData.icsAlarmTime)) {
+           alarmSounded = FALSE;
+       } else if (!alarmSounded && (timeRemaining <= appData.icsAlarmTime)) { 
+           PlayAlarmSound();
+           alarmSounded = TRUE;
+       }
+    }
+}
+
+
+/* A player has just moved, so stop the previously running
+   clock and (if in clock mode) start the other one.
+   We redisplay both clocks in case we're in ICS mode, because
+   ICS gives us an update to both clocks after every move.
+   Note that this routine is called *after* forwardMostMove
+   is updated, so the last fractional tick must be subtracted
+   from the color that is *not* on move now.
+*/
+void
+SwitchClocks()
+{
+    long lastTickLength;
+    TimeMark now;
+    int flagged = FALSE;
+
+    GetTimeMark(&now);
+
+    if (StopClockTimer() && appData.clockMode) {
+       lastTickLength = SubtractTimeMarks(&now, &tickStartTM);
+       if (WhiteOnMove(forwardMostMove)) {
+           blackTimeRemaining -= lastTickLength;
+       } else {
+           whiteTimeRemaining -= lastTickLength;
+       }
+       flagged = CheckFlags();
+    }
+    CheckTimeControl();
+
+    if (flagged || !appData.clockMode) return;
+
+    switch (gameMode) {
+      case MachinePlaysBlack:
+      case MachinePlaysWhite:
+      case BeginningOfGame:
+       if (pausing) return;
+       break;
+
+      case EditGame:
+      case PlayFromGameFile:
+      case IcsExamining:
+       return;
+
+      default:
+       break;
+    }
+
+    tickStartTM = now;
+    intendedTickLength = NextTickLength(WhiteOnMove(forwardMostMove) ?
+      whiteTimeRemaining : blackTimeRemaining);
+    StartClockTimer(intendedTickLength);
+}
+       
+
+/* Stop both clocks */
+void
+StopClocks()
+{      
+    long lastTickLength;
+    TimeMark now;
+
+    if (!StopClockTimer()) return;
+    if (!appData.clockMode) return;
+
+    GetTimeMark(&now);
+
+    lastTickLength = SubtractTimeMarks(&now, &tickStartTM);
+    if (WhiteOnMove(forwardMostMove)) {
+       whiteTimeRemaining -= lastTickLength;
+       DisplayWhiteClock(whiteTimeRemaining, WhiteOnMove(currentMove));
+    } else {
+       blackTimeRemaining -= lastTickLength;
+       DisplayBlackClock(blackTimeRemaining, !WhiteOnMove(currentMove));
+    }
+    CheckFlags();
+}
+       
+/* Start clock of player on move.  Time may have been reset, so
+   if clock is already running, stop and restart it. */
+void
+StartClocks()
+{
+    (void) StopClockTimer(); /* in case it was running already */
+    DisplayBothClocks();
+    if (CheckFlags()) return;
+
+    if (!appData.clockMode) return;
+    if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) return;
+
+    GetTimeMark(&tickStartTM);
+    intendedTickLength = NextTickLength(WhiteOnMove(forwardMostMove) ?
+      whiteTimeRemaining : blackTimeRemaining);
+    StartClockTimer(intendedTickLength);
+}
+
+char *
+TimeString(ms)
+     long ms;
+{
+    long second, minute, hour, day;
+    char *sign = "";
+    static char buf[32];
+    
+    if (ms > 0 && ms <= 9900) {
+      /* convert milliseconds to tenths, rounding up */
+      double tenths = floor( ((double)(ms + 99L)) / 100.00 );
+
+      sprintf(buf, " %03.1f ", tenths/10.0);
+      return buf;
+    }
+
+    /* convert milliseconds to seconds, rounding up */
+    /* use floating point to avoid strangeness of integer division
+       with negative dividends on many machines */
+    second = (long) floor(((double) (ms + 999L)) / 1000.0);
+
+    if (second < 0) {
+       sign = "-";
+       second = -second;
+    }
+    
+    day = second / (60 * 60 * 24);
+    second = second % (60 * 60 * 24);
+    hour = second / (60 * 60);
+    second = second % (60 * 60);
+    minute = second / 60;
+    second = second % 60;
+    
+    if (day > 0)
+      sprintf(buf, " %s%ld:%02ld:%02ld:%02ld ",
+             sign, day, hour, minute, second);
+    else if (hour > 0)
+      sprintf(buf, " %s%ld:%02ld:%02ld ", sign, hour, minute, second);
+    else
+      sprintf(buf, " %s%2ld:%02ld ", sign, minute, second);
+    
+    return buf;
+}
+
+
+/*
+ * This is necessary because some C libraries aren't ANSI C compliant yet.
+ */
+char *
+StrStr(string, match)
+     char *string, *match;
+{
+    int i, length;
+    
+    length = strlen(match);
+    
+    for (i = strlen(string) - length; i >= 0; i--, string++)
+      if (!strncmp(match, string, length))
+       return string;
+    
+    return NULL;
+}
+
+char *
+StrCaseStr(string, match)
+     char *string, *match;
+{
+    int i, j, length;
+    
+    length = strlen(match);
+    
+    for (i = strlen(string) - length; i >= 0; i--, string++) {
+       for (j = 0; j < length; j++) {
+           if (ToLower(match[j]) != ToLower(string[j]))
+             break;
+       }
+       if (j == length) return string;
+    }
+
+    return NULL;
+}
+
+#ifndef _amigados
+int
+StrCaseCmp(s1, s2)
+     char *s1, *s2;
+{
+    char c1, c2;
+    
+    for (;;) {
+       c1 = ToLower(*s1++);
+       c2 = ToLower(*s2++);
+       if (c1 > c2) return 1;
+       if (c1 < c2) return -1;
+       if (c1 == NULLCHAR) return 0;
+    }
+}
+
+
+int
+ToLower(c)
+     int c;
+{
+    return isupper(c) ? tolower(c) : c;
+}
+
+
+int
+ToUpper(c)
+     int c;
+{
+    return islower(c) ? toupper(c) : c;
+}
+#endif /* !_amigados   */
+
+char *
+StrSave(s)
+     char *s;
+{
+    char *ret;
+
+    if ((ret = (char *) malloc(strlen(s) + 1))) {
+       strcpy(ret, s);
+    }
+    return ret;
+}
+
+char *
+StrSavePtr(s, savePtr)
+     char *s, **savePtr;
+{
+    if (*savePtr) {
+       free(*savePtr);
+    }
+    if ((*savePtr = (char *) malloc(strlen(s) + 1))) {
+       strcpy(*savePtr, s);
+    }
+    return(*savePtr);
+}
+
+char *
+PGNDate()
+{
+    time_t clock;
+    struct tm *tm;
+    char buf[MSG_SIZ];
+
+    clock = time((time_t *)NULL);
+    tm = localtime(&clock);
+    sprintf(buf, "%04d.%02d.%02d",
+           tm->tm_year + 1900, tm->tm_mon + 1, tm->tm_mday);
+    return StrSave(buf);
+}
+
+
+char *
+PositionToFEN(move)
+     int move;
+{
+    int i, j, fromX, fromY, toX, toY;
+    int whiteToPlay;
+    char buf[128];
+    char *p, *q;
+    int emptycount;
+
+    whiteToPlay = (gameMode == EditPosition) ?
+      !blackPlaysFirst : (move % 2 == 0);
+    p = buf;
+
+    /* Piece placement data */
+    for (i = BOARD_SIZE - 1; i >= 0; i--) {
+       emptycount = 0;
+       for (j = 0; j < BOARD_SIZE; j++) {
+           if (boards[move][i][j] == EmptySquare) {
+               emptycount++;
+           } else {
+               if (emptycount > 0) {
+                   *p++ = '0' + emptycount;
+                   emptycount = 0;
+               }
+               *p++ = PieceToChar(boards[move][i][j]);
+           }
+       }
+       if (emptycount > 0) {
+           *p++ = '0' + emptycount;
+           emptycount = 0;
+       }
+       *p++ = '/';
+    }
+    *(p - 1) = ' ';
+
+    /* Active color */
+    *p++ = whiteToPlay ? 'w' : 'b';
+    *p++ = ' ';
+
+    /* !!We don't keep track of castling availability, so fake it */
+    q = p;
+    if (boards[move][0][4] == WhiteKing) {
+       if (boards[move][0][7] == WhiteRook) *p++ = 'K';
+       if (boards[move][0][0] == WhiteRook) *p++ = 'Q';
+    }
+    if (boards[move][7][4] == BlackKing) {
+       if (boards[move][7][7] == BlackRook) *p++ = 'k';
+       if (boards[move][7][0] == BlackRook) *p++ = 'q';
+    }      
+    if (q == p) *p++ = '-';
+    *p++ = ' ';
+
+    /* En passant target square */
+    if (move > backwardMostMove) {
+       fromX = moveList[move - 1][0] - 'a';
+       fromY = moveList[move - 1][1] - '1';
+       toX = moveList[move - 1][2] - 'a';
+       toY = moveList[move - 1][3] - '1';
+       if (fromY == (whiteToPlay ? 6 : 1) &&
+           toY == (whiteToPlay ? 4 : 3) &&
+           boards[move][toY][toX] == (whiteToPlay ? BlackPawn : WhitePawn) &&
+           fromX == toX) {
+           /* 2-square pawn move just happened */
+           *p++ = toX + 'a';
+           *p++ = whiteToPlay ? '6' : '3';
+       } else {
+           *p++ = '-';
+       }
+    } else {
+       *p++ = '-';
+    }
+
+    /* !!We don't keep track of halfmove clock for 50-move rule */
+    strcpy(p, " 0 ");
+    p += 3;
+
+    /* Fullmove number */
+    sprintf(p, "%d", (move / 2) + 1);
+    
+    return StrSave(buf);
+}
+
+Boolean
+ParseFEN(board, blackPlaysFirst, fen)
+     Board board;
+     int *blackPlaysFirst;
+     char *fen;
+{
+    int i, j;
+    char *p;
+    int emptycount;
+
+    p = fen;
+
+    /* Piece placement data */
+    for (i = BOARD_SIZE - 1; i >= 0; i--) {
+       j = 0;
+       for (;;) {
+           if (*p == '/' || *p == ' ') {
+               if (*p == '/') p++;
+               emptycount = BOARD_SIZE - j;
+               while (emptycount--) board[i][j++] = EmptySquare;
+               break;
+           } else if (isdigit(*p)) {
+               emptycount = *p++ - '0';
+               if (j + emptycount > BOARD_SIZE) return FALSE;
+               while (emptycount--) board[i][j++] = EmptySquare;
+           } else if (isalpha(*p)) {
+               if (j >= BOARD_SIZE) return FALSE;
+               board[i][j++] = CharToPiece(*p++);
+           } else {
+               return FALSE;
+           }
+       }
+    }
+    while (*p == '/' || *p == ' ') p++;
+
+    /* Active color */
+    switch (*p) {
+      case 'w':
+       *blackPlaysFirst = FALSE;
+       break;
+      case 'b': 
+       *blackPlaysFirst = TRUE;
+       break;
+      default:
+       return FALSE;
+    }
+    /* !!We ignore the rest of the FEN notation */
+    return TRUE;
+}
+      
+void
+EditPositionPasteFEN(char *fen)
+{
+  if (fen != NULL) {
+    Board initial_position;
+
+    if (!ParseFEN(initial_position, &blackPlaysFirst, fen)) {
+      DisplayError("Bad FEN position in clipboard", 0);
+      return ;
+    } else {
+      int savedBlackPlaysFirst = blackPlaysFirst;
+      EditPositionEvent();
+      blackPlaysFirst = savedBlackPlaysFirst;
+      CopyBoard(boards[0], initial_position);
+      EditPositionDone();
+      DisplayBothClocks();
+      DrawPosition(FALSE, boards[currentMove]);
+    }
+  }
+}