+++ /dev/null
-/*
- * gamelist.c -- Functions to manage a gamelist
- * XBoard $Id$
- *
- * Copyright 1995 Free Software Foundation, Inc.
- *
- * ------------------------------------------------------------------------
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
- * ------------------------------------------------------------------------
- */
-
-#include "config.h"
-
-#include <stdio.h>
-#include <errno.h>
-#if STDC_HEADERS
-# include <stdlib.h>
-# include <string.h>
-#else /* not STDC_HEADERS */
-# if HAVE_STRING_H
-# include <string.h>
-# else /* not HAVE_STRING_H */
-# include <strings.h>
-# endif /* not HAVE_STRING_H */
-#endif /* not STDC_HEADERS */
-
-#include "common.h"
-#include "frontend.h"
-#include "backend.h"
-#include "parser.h"
-
-
-/* Variables
- */
-List gameList;
-
-
-/* Local function prototypes
- */
-static void GameListDeleteGame P((ListGame *));
-static ListGame *GameListCreate P((void));
-static void GameListFree P((List *));
-static int GameListNewGame P((ListGame **));
-
-/* Delete a ListGame; implies removint it from a list.
- */
-static void GameListDeleteGame(listGame)
- ListGame *listGame;
-{
- if (listGame) {
- if (listGame->gameInfo.event) free(listGame->gameInfo.event);
- if (listGame->gameInfo.site) free(listGame->gameInfo.site);
- if (listGame->gameInfo.date) free(listGame->gameInfo.date);
- if (listGame->gameInfo.round) free(listGame->gameInfo.round);
- if (listGame->gameInfo.white) free(listGame->gameInfo.white);
- if (listGame->gameInfo.black) free(listGame->gameInfo.black);
- if (listGame->gameInfo.fen) free(listGame->gameInfo.fen);
- if (listGame->gameInfo.resultDetails) free(listGame->gameInfo.resultDetails);
- if (listGame->gameInfo.timeControl) free(listGame->gameInfo.timeControl);
- if (listGame->gameInfo.extraTags) free(listGame->gameInfo.extraTags);
- ListNodeFree((ListNode *) listGame);
- }
-}
-
-
-/* Free the previous list of games.
- */
-static void GameListFree(gameList)
- List *gameList;
-{
- while (!ListEmpty(gameList))
- {
- GameListDeleteGame((ListGame *) gameList->head);
- }
-}
-
-
-
-/* Initialize a new GameInfo structure.
- */
-void GameListInitGameInfo(gameInfo)
- GameInfo *gameInfo;
-{
- gameInfo->event = NULL;
- gameInfo->site = NULL;
- gameInfo->date = NULL;
- gameInfo->round = NULL;
- gameInfo->white = NULL;
- gameInfo->black = NULL;
- gameInfo->result = GameUnfinished;
- gameInfo->fen = NULL;
- gameInfo->resultDetails = NULL;
- gameInfo->timeControl = NULL;
- gameInfo->extraTags = NULL;
- gameInfo->whiteRating = -1; /* unknown */
- gameInfo->blackRating = -1; /* unknown */
- gameInfo->variant = VariantNormal;
-}
-
-
-/* Create empty ListGame; returns ListGame or NULL, if out of memory.
- *
- * Note, that the ListGame is *not* added to any list
- */
-static ListGame *GameListCreate()
-
-{
- ListGame *listGame;
-
- if ((listGame = (ListGame *) ListNodeCreate(sizeof(*listGame)))) {
- GameListInitGameInfo(&listGame->gameInfo);
- }
- return(listGame);
-}
-
-
-/* Creates a new game for the gamelist.
- */
-static int GameListNewGame(listGamePtr)
- ListGame **listGamePtr;
-{
- if (!(*listGamePtr = (ListGame *) GameListCreate())) {
- GameListFree(&gameList);
- return(ENOMEM);
- }
- ListAddTail(&gameList, (ListNode *) *listGamePtr);
- return(0);
-}
-
-
-/* Build the list of games in the open file f.
- * Returns 0 for success or error number.
- */
-int GameListBuild(f)
- FILE *f;
-{
- ChessMove cm, lastStart;
- int gameNumber;
- ListGame *currentListGame = NULL;
- int error;
- int offset;
-
- GameListFree(&gameList);
- yynewfile(f);
- gameNumber = 0;
-
- lastStart = (ChessMove) 0;
- yyskipmoves = TRUE;
- do {
- yyboardindex = 1;
- offset = yyoffset();
- cm = (ChessMove) yylex();
- switch (cm) {
- case GNUChessGame:
- if ((error = GameListNewGame(¤tListGame))) {
- rewind(f);
- yyskipmoves = FALSE;
- return(error);
- }
- currentListGame->number = ++gameNumber;
- currentListGame->offset = offset;
- if (currentListGame->gameInfo.event != NULL) {
- free(currentListGame->gameInfo.event);
- }
- currentListGame->gameInfo.event = StrSave(yy_text);
- lastStart = cm;
- break;
- case XBoardGame:
- lastStart = cm;
- break;
- case MoveNumberOne:
- switch (lastStart) {
- case GNUChessGame:
- break; /* ignore */
- case PGNTag:
- lastStart = cm;
- break; /* Already started */
- case (ChessMove) 0:
- case MoveNumberOne:
- case XBoardGame:
- if ((error = GameListNewGame(¤tListGame))) {
- rewind(f);
- yyskipmoves = FALSE;
- return(error);
- }
- currentListGame->number = ++gameNumber;
- currentListGame->offset = offset;
- lastStart = cm;
- break;
- default:
- break; /* impossible */
- }
- break;
- case PGNTag:
- lastStart = cm;
- if ((error = GameListNewGame(¤tListGame))) {
- rewind(f);
- yyskipmoves = FALSE;
- return(error);
- }
- currentListGame->number = ++gameNumber;
- currentListGame->offset = offset;
- ParsePGNTag(yy_text, ¤tListGame->gameInfo);
- do {
- yyboardindex = 1;
- offset = yyoffset();
- cm = (ChessMove) yylex();
- if (cm == PGNTag) {
- ParsePGNTag(yy_text, ¤tListGame->gameInfo);
- }
- } while (cm == PGNTag || cm == Comment);
- break;
- default:
- break;
- }
- }
- while (cm != (ChessMove) 0);
-
-
- if (appData.debugMode) {
- for (currentListGame = (ListGame *) gameList.head;
- currentListGame->node.succ;
- currentListGame = (ListGame *) currentListGame->node.succ) {
-
- fprintf(debugFP, "Parsed game number %d, offset %ld:\n",
- currentListGame->number, currentListGame->offset);
- PrintPGNTags(debugFP, ¤tListGame->gameInfo);
- }
- }
-
- rewind(f);
- yyskipmoves = FALSE;
- return 0;
-}
-
-
-/* Clear an existing GameInfo structure.
- */
-void ClearGameInfo(gameInfo)
- GameInfo *gameInfo;
-{
- if (gameInfo->event != NULL) {
- free(gameInfo->event);
- }
- if (gameInfo->site != NULL) {
- free(gameInfo->site);
- }
- if (gameInfo->date != NULL) {
- free(gameInfo->date);
- }
- if (gameInfo->round != NULL) {
- free(gameInfo->round);
- }
- if (gameInfo->white != NULL) {
- free(gameInfo->white);
- }
- if (gameInfo->black != NULL) {
- free(gameInfo->black);
- }
- if (gameInfo->resultDetails != NULL) {
- free(gameInfo->resultDetails);
- }
- if (gameInfo->fen != NULL) {
- free(gameInfo->fen);
- }
- if (gameInfo->timeControl != NULL) {
- free(gameInfo->timeControl);
- }
- if (gameInfo->extraTags != NULL) {
- free(gameInfo->extraTags);
- }
-
- GameListInitGameInfo(gameInfo);
-}
-
-char *
-GameListLine(number, gameInfo)
- int number;
- GameInfo *gameInfo;
-{
- char *event = (gameInfo->event && strcmp(gameInfo->event, "?") != 0) ?
- gameInfo->event : gameInfo->site ? gameInfo->site : "?";
- char *white = gameInfo->white ? gameInfo->white : "?";
- char *black = gameInfo->black ? gameInfo->black : "?";
- char *date = gameInfo->date ? gameInfo->date : "?";
- int len = 10 + strlen(event) + 2 + strlen(white) + 1 +
- strlen(black) + 11 + strlen(date) + 1;
- char *ret = (char *) malloc(len);
- sprintf(ret, "%d. %s, %s-%s, %s, %s",
- number, event, white, black, PGNResult(gameInfo->result), date);
- return ret;
-}
-