--- /dev/null
+/*
+ * wgamelist.c -- Game list window for WinBoard
+ * $Id$
+ *
+ * Copyright 1995 Free Software Foundation, Inc.
+ *
+ * ------------------------------------------------------------------------
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ * ------------------------------------------------------------------------
+ */
+
+#include "config.h"
+
+#include <windows.h> /* required for all Windows applications */
+#include <stdio.h>
+#include <stdlib.h>
+#include <malloc.h>
+#include <io.h>
+#include <fcntl.h>
+#include <math.h>
+#include <commdlg.h>
+#include <dlgs.h>
+
+#include "common.h"
+#include "winboard.h"
+#include "frontend.h"
+#include "backend.h"
+
+/* Module globals */
+HWND gameListDialog = NULL;
+BOOLEAN gameListUp = FALSE;
+FILE* gameFile;
+char* gameFileName = NULL;
+int gameListX, gameListY, gameListW, gameListH;
+
+/* Imports from winboard.c */
+extern HINSTANCE hInst;
+extern HWND hwndMain;
+
+
+LRESULT CALLBACK
+GameListDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ static HANDLE hwndText;
+ int nItem;
+ ListGame *lg;
+ RECT rect;
+ static int sizeX, sizeY;
+ int newSizeX, newSizeY, flags;
+ MINMAXINFO *mmi;
+
+ switch (message) {
+ case WM_INITDIALOG:
+ if (gameListDialog) {
+ SendDlgItemMessage(hDlg, OPT_GameListText, LB_RESETCONTENT, 0, 0);
+ }
+ /* Initialize the dialog items */
+ hwndText = GetDlgItem(hDlg, OPT_TagsText);
+ lg = (ListGame *) gameList.head;
+ for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){
+ char *st = GameListLine(lg->number, &lg->gameInfo);
+ SendDlgItemMessage(hDlg, OPT_GameListText, LB_ADDSTRING, 0, (LPARAM) st);
+ free(st);
+ lg = (ListGame *) lg->node.succ;
+ }
+ SendDlgItemMessage(hDlg, OPT_GameListText, LB_SETCURSEL, 0, 0);
+ /* Size and position the dialog */
+ if (!gameListDialog) {
+ gameListDialog = hDlg;
+ flags = SWP_NOZORDER;
+ GetClientRect(hDlg, &rect);
+ sizeX = rect.right;
+ sizeY = rect.bottom;
+ if (gameListX != CW_USEDEFAULT && gameListY != CW_USEDEFAULT &&
+ gameListW != CW_USEDEFAULT && gameListH != CW_USEDEFAULT) {
+ WINDOWPLACEMENT wp;
+ EnsureOnScreen(&gameListX, &gameListY);
+ wp.length = sizeof(WINDOWPLACEMENT);
+ wp.flags = 0;
+ wp.showCmd = SW_SHOW;
+ wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
+ wp.rcNormalPosition.left = gameListX;
+ wp.rcNormalPosition.right = gameListX + gameListW;
+ wp.rcNormalPosition.top = gameListY;
+ wp.rcNormalPosition.bottom = gameListY + gameListH;
+ SetWindowPlacement(hDlg, &wp);
+
+ GetClientRect(hDlg, &rect);
+ newSizeX = rect.right;
+ newSizeY = rect.bottom;
+ ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
+ newSizeX, newSizeY);
+ sizeX = newSizeX;
+ sizeY = newSizeY;
+ }
+ }
+ return FALSE;
+
+ case WM_SIZE:
+ newSizeX = LOWORD(lParam);
+ newSizeY = HIWORD(lParam);
+ ResizeEditPlusButtons(hDlg, GetDlgItem(hDlg, OPT_GameListText),
+ sizeX, sizeY, newSizeX, newSizeY);
+ sizeX = newSizeX;
+ sizeY = newSizeY;
+ break;
+
+ case WM_GETMINMAXINFO:
+ /* Prevent resizing window too small */
+ mmi = (MINMAXINFO *) lParam;
+ mmi->ptMinTrackSize.x = 100;
+ mmi->ptMinTrackSize.y = 100;
+ break;
+
+ case WM_COMMAND:
+ switch (LOWORD(wParam)) {
+ case IDOK:
+ case OPT_GameListLoad:
+ nItem = SendDlgItemMessage(hDlg, OPT_GameListText, LB_GETCURSEL, 0, 0);
+ if (nItem < 0) {
+ /* is this possible? */
+ DisplayError("No game selected", 0);
+ return TRUE;
+ }
+ break; /* load the game*/
+
+ case OPT_GameListNext:
+ nItem = SendDlgItemMessage(hDlg, OPT_GameListText, LB_GETCURSEL, 0, 0);
+ nItem++;
+ if (nItem >= ((ListGame *) gameList.tailPred)->number) {
+ DisplayError("Can't go forward any further", 0);
+ return TRUE;
+ }
+ SendDlgItemMessage(hDlg, OPT_GameListText, LB_SETCURSEL, nItem, 0);
+ break; /* load the game*/
+
+ case OPT_GameListPrev:
+ nItem = SendDlgItemMessage(hDlg, OPT_GameListText, LB_GETCURSEL, 0, 0);
+ nItem--;
+ if (nItem < 0) {
+ DisplayError("Can't back up any further", 0);
+ }
+ SendDlgItemMessage(hDlg, OPT_GameListText, LB_SETCURSEL, nItem, 0);
+ break; /* load the game*/
+
+ case IDCANCEL:
+ case OPT_GameListClose:
+ GameListPopDown();
+ return TRUE;
+
+ case OPT_GameListText:
+ switch (HIWORD(wParam)) {
+ case LBN_DBLCLK:
+ nItem = SendMessage((HWND) lParam, LB_GETCURSEL, 0, 0);
+ break; /* load the game*/
+
+ default:
+ return FALSE;
+ }
+ break;
+
+ default:
+ return FALSE;
+ }
+ /* Load the game */
+ if (cmailMsgLoaded) {
+ CmailLoadGame(gameFile, nItem + 1, gameFileName, TRUE);
+ } else {
+ LoadGame(gameFile, nItem + 1, gameFileName, TRUE);
+ }
+ return TRUE;
+
+ default:
+ break;
+ }
+ return FALSE;
+}
+
+
+VOID GameListPopUp(FILE *fp, char *filename)
+{
+ FARPROC lpProc;
+
+ gameFile = fp;
+ if (gameFileName != filename) {
+ if (gameFileName) free(gameFileName);
+ gameFileName = StrSave(filename);
+ }
+ CheckMenuItem(GetMenu(hwndMain), IDM_ShowGameList, MF_CHECKED);
+ if (gameListDialog) {
+ SendMessage(gameListDialog, WM_INITDIALOG, 0, 0);
+ if (!gameListUp) ShowWindow(gameListDialog, SW_SHOW);
+ } else {
+ lpProc = MakeProcInstance((FARPROC)GameListDialog, hInst);
+ CreateDialog(hInst, MAKEINTRESOURCE(DLG_GameList),
+ hwndMain, (DLGPROC)lpProc);
+ FreeProcInstance(lpProc);
+ }
+ gameListUp = TRUE;
+}
+
+VOID GameListPopDown(void)
+{
+ CheckMenuItem(GetMenu(hwndMain), IDM_ShowGameList, MF_UNCHECKED);
+ if (gameListDialog) ShowWindow(gameListDialog, SW_HIDE);
+ gameListUp = FALSE;
+}
+
+
+VOID GameListHighlight(int index)
+{
+ if (gameListDialog == NULL) return;
+ SendDlgItemMessage(gameListDialog, OPT_GameListText,
+ LB_SETCURSEL, index - 1, 0);
+}
+
+
+VOID GameListDestroy()
+{
+ GameListPopDown();
+ if (gameFileName) {
+ free(gameFileName);
+ gameFileName = NULL;
+ }
+}
+
+VOID ShowGameListProc()
+{
+ if (gameListUp) {
+ GameListPopDown();
+ } else {
+ if (gameFileName) {
+ GameListPopUp(gameFile, gameFileName);
+ } else {
+ DisplayError("No game list", 0);
+ }
+ }
+}