// to give drawing routines opportunity to use it before first expose event
// (which are only processed when main gets to the event loop, so after all init!)
// so only change when size is no longer good
+ cairo_t *cr;
if(graph->choice) cairo_surface_destroy((cairo_surface_t *) graph->choice);
graph->choice = (char**) cairo_image_surface_create (CAIRO_FORMAT_ARGB32, w, h);
+ // paint white, to prevent weirdness when people maximize window and drag pieces over space next to board
+ cr = cairo_create ((cairo_surface_t *) graph->choice);
+ cairo_rectangle (cr, 0, 0, w, h);
+ cairo_set_source_rgba(cr, 1.0, 1.0, 1.0, 1.0);
+ cairo_fill(cr);
+ cairo_destroy (cr);
break;
}
w = ((XExposeEvent*)event)->width;
option[i].max /* w */, shrink ? textHeight : 0 /* h */, option[i].min & 0xE | chain /* chain */);
XtSetArg(args[j], XtNlabel, _(option[i].name)); j++;
if(option[i].textValue) { // special for buttons of New Variant dialog
- XtSetArg(args[j], XtNsensitive, appData.noChessProgram || option[i].value < 0
- || strstr(first.variants, VariantName(option[i].value))); j++;
+ XtSetArg(args[j], XtNsensitive, option[i].value >= 0 && (appData.noChessProgram
+ || strstr(first.variants, VariantName(option[i].value)))); j++;
XtSetArg(args[j], XtNborderWidth, (gameInfo.variant == option[i].value)+1); j++;
}
option[i].handle = (void*)