:Ctrl<Key>o: LoadGameProc() \n \
:Meta<Key>Next: LoadNextGameProc() \n \
:Meta<Key>Prior: LoadPrevGameProc() \n \
+ :Ctrl<Key>Down: LoadSelectedProc(3) \n \
+ :Ctrl<Key>Up: LoadSelectedProc(-3) \n \
:Ctrl<Key>s: SaveGameProc() \n \
:Ctrl<Key>c: CopyGameProc() \n \
:Ctrl<Key>v: PasteGameProc() \n \
{
XpmAttributes attr;
attr.valuemask = 0;
- if(s == NULL || *s == 0 || *s == '*') { useTexture &= ~(kind+1); return; }
+ if(!appData.useBitmaps || s == NULL || *s == 0 || *s == '*') { useTexture &= ~(kind+1); return; }
if (XpmReadFileToPixmap(xDisplay, xBoardWindow, s, &(xpmBoardBitmap[kind]), NULL, &attr) == 0) {
useTexture |= kind + 1; textureW[kind] = attr.width; textureH[kind] = attr.height;
}