void MailMoveProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void ReloadCmailMsgProc P((Widget w, XEvent *event, String *prms,
Cardinal *nprms));
-void MachineBlackProc P((Widget w, XEvent *event, String *prms,
- Cardinal *nprms));
-void MachineWhiteProc P((Widget w, XEvent *event,
- String *prms, Cardinal *nprms));
void AnalyzeModeProc P((Widget w, XEvent *event,
String *prms, Cardinal *nprms));
void AnalyzeFileProc P((Widget w, XEvent *event,
String *prms, Cardinal *nprms));
-void TwoMachinesProc P((Widget w, XEvent *event, String *prms,
- Cardinal *nprms));
-void IcsClientProc P((Widget w, XEvent *event, String *prms,
- Cardinal *nprms));
void EditGameProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void EditPositionProc P((Widget w, XEvent *event,
String *prms, Cardinal *nprms));
String *prms, Cardinal *nprms));
void IcsInputBoxProc P((Widget w, XEvent *event,
String *prms, Cardinal *nprms));
-void AcceptProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void DeclineProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void RematchProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void CallFlagProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void DrawProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void AbortProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void AdjournProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void ResignProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void AdjuWhiteProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void AdjuBlackProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void AdjuDrawProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void EnterKeyProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void StopObservingProc P((Widget w, XEvent *event, String *prms,
- Cardinal *nprms));
-void StopExaminingProc P((Widget w, XEvent *event, String *prms,
- Cardinal *nprms));
-void BackwardProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void ForwardProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void ToStartProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void ToEndProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void RevertProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void TruncateGameProc P((Widget w, XEvent *event, String *prms,
- Cardinal *nprms));
-void RetractMoveProc P((Widget w, XEvent *event, String *prms,
- Cardinal *nprms));
-void MoveNowProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void AlwaysQueenProc P((Widget w, XEvent *event, String *prms,
Cardinal *nprms));
void AnimateDraggingProc P((Widget w, XEvent *event, String *prms,
void BlindfoldProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void FlashMovesProc P((Widget w, XEvent *event, String *prms,
Cardinal *nprms));
-void FlipViewProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void GetMoveListProc P((Widget w, XEvent *event, String *prms,
- Cardinal *nprms));
void HighlightDraggingProc P((Widget w, XEvent *event, String *prms,
Cardinal *nprms));
void HighlightLastMoveProc P((Widget w, XEvent *event, String *prms,
Cardinal *nprms));
void TestLegalityProc P((Widget w, XEvent *event, String *prms,
Cardinal *nprms));
-void InfoProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void ManProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void HintProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void BookProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void AboutGameProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void DebugProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void NothingProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
};
MenuItem modeMenu[] = {
- {N_("Machine White"), MachineWhiteProc},
- {N_("Machine Black"), MachineBlackProc},
- {N_("Two Machines"), TwoMachinesProc},
+ // {N_("Machine White"), MachineWhiteProc},
+ // {N_("Machine Black"), MachineBlackProc},
+ // {N_("Two Machines"), TwoMachinesProc},
{N_("Analysis Mode"), AnalyzeModeProc},
{N_("Analyze File"), AnalyzeFileProc },
- {N_("ICS Client"), IcsClientProc},
+ // {N_("ICS Client"), IcsClientProc},
{N_("Edit Game"), EditGameProc},
{N_("Edit Position"), EditPositionProc},
{N_("Training"), TrainingProc},
{N_("Show Engine Output"), EngineOutputProc},
{N_("Show Evaluation Graph"), NothingProc}, // [HGM] evalgr: not functional yet
{N_("Show Game List"), ShowGameListProc},
- {"Show Move History", HistoryShowProc}, // [HGM] hist: activate 4.2.7 code
+ // {"Show Move History", HistoryShowProc}, // [HGM] hist: activate 4.2.7 code
{"----", NothingProc},
{N_("Edit Tags"), EditTagsProc},
{N_("Edit Comment"), EditCommentProc},
{NULL, NULL}
};
-MenuItem actionMenu[] = {
- {N_("Accept"), AcceptProc},
- {N_("Decline"), DeclineProc},
- {N_("Rematch"), RematchProc},
- {"----", NothingProc},
- {N_("Call Flag"), CallFlagProc},
- {N_("Draw"), DrawProc},
- {N_("Adjourn"), AdjournProc},
- {N_("Abort"), AbortProc},
- {N_("Resign"), ResignProc},
- {"----", NothingProc},
- {N_("Stop Observing"), StopObservingProc},
- {N_("Stop Examining"), StopExaminingProc},
- {"----", NothingProc},
- {N_("Adjudicate to White"), AdjuWhiteProc},
- {N_("Adjudicate to Black"), AdjuBlackProc},
- {N_("Adjudicate Draw"), AdjuDrawProc},
- {NULL, NULL}
-};
-
-MenuItem stepMenu[] = {
- {N_("Backward"), BackwardProc},
- {N_("Forward"), ForwardProc},
- {N_("Back to Start"), ToStartProc},
- {N_("Forward to End"), ToEndProc},
- {N_("Revert"), RevertProc},
- {N_("Truncate Game"), TruncateGameProc},
- {"----", NothingProc},
- {N_("Move Now"), MoveNowProc},
- {N_("Retract Move"), RetractMoveProc},
- {NULL, NULL}
-};
-
MenuItem optionsMenu[] = {
- {N_("Flip View"), FlipViewProc},
- {"----", NothingProc},
+ // {N_("Flip View"), FlipViewProc},
+ // {"----", NothingProc},
{N_("Adjudications ..."), EngineMenuProc},
{N_("General Settings ..."), UciMenuProc},
{N_("Engine #1 Settings ..."), FirstSettingsProc},
{N_("Auto Save"), AutosaveProc},
{N_("Blindfold"), BlindfoldProc},
{N_("Flash Moves"), FlashMovesProc},
- {N_("Get Move List"), GetMoveListProc},
+ // {N_("Get Move List"), GetMoveListProc},
#if HIGHDRAG
{N_("Highlight Dragging"), HighlightDraggingProc},
#endif
{NULL, NULL}
};
-MenuItem helpMenu[] = {
- {N_("Info XBoard"), InfoProc},
- {N_("Man XBoard"), ManProc},
- {"----", NothingProc},
- {N_("Hint"), HintProc},
- {N_("Book"), BookProc},
- {"----", NothingProc},
- {NULL, NULL}
-};
-
Menu menuBar[] = {
{N_("File"), fileMenu},
{N_("Mode"), modeMenu},
- {N_("Action"), actionMenu},
- {N_("Step"), stepMenu},
{N_("Options"), optionsMenu},
- {N_("Help"), helpMenu},
{NULL, NULL}
};
#define PAUSE_BUTTON N_("P")
MenuItem buttonBar[] = {
- {"<<", ToStartProc},
- {"<", BackwardProc},
+ // {"<<", ToStartProc},
+ // {"<", BackwardProc},
// {PAUSE_BUTTON, PauseProc},
- {">", ForwardProc},
- {">>", ToEndProc},
+ // {">", ForwardProc},
+ // {">>", ToEndProc},
{NULL, NULL}
};
{ 'Q', "Queen" }
};
-Arg shellArgs[] = {
- { XtNwidth, 0 },
- { XtNheight, 0 },
- { XtNminWidth, 0 },
- { XtNminHeight, 0 },
- { XtNmaxWidth, 0 },
- { XtNmaxHeight, 0 }
-};
-
Arg layoutArgs[] = {
{ XtNborderWidth, 0 },
{ XtNdefaultDistance, 0 },
{ XtNheight, 0 }
};
-Arg titleArgs[] = {
- { XtNjustify, (XtArgVal) XtJustifyRight },
- { XtNlabel, (XtArgVal) "..." },
- { XtNresizable, (XtArgVal) True },
- { XtNresize, (XtArgVal) False }
-};
-
-Arg messageArgs[] = {
- { XtNjustify, (XtArgVal) XtJustifyLeft },
- { XtNlabel, (XtArgVal) "..." },
- { XtNresizable, (XtArgVal) True },
- { XtNresize, (XtArgVal) False }
-};
-
-Arg timerArgs[] = {
- { XtNborderWidth, 0 },
- { XtNjustify, (XtArgVal) XtJustifyLeft }
-};
-
XtResource clientResources[] = {
{ "whitePieceColor", "whitePieceColor", XtRString, sizeof(String),
XtOffset(AppDataPtr, whitePieceColor), XtRString,
{ "localLineEditing", "localLineEditing", XtRBoolean,
sizeof(Boolean), XtOffset(AppDataPtr, localLineEditing),
XtRImmediate, (XtPointer) True }, /* not implemented, must be True */
-#ifdef ZIPPY
+#if ZIPPY
{ "zippyTalk", "zippyTalk", XtRBoolean,
sizeof(Boolean), XtOffset(AppDataPtr, zippyTalk),
XtRImmediate, (XtPointer) ZIPPY_TALK },
{ "adjudicateLossThreshold", "adjudicateLossThreshold", XtRInt,
sizeof(int), XtOffset(AppDataPtr, adjudicateLossThreshold),
XtRImmediate, (XtPointer) 0},
+ { "adjudicateDrawMoves", "adjudicateDrawMoves", XtRInt,
+ sizeof(int), XtOffset(AppDataPtr, adjudicateDrawMoves),
+ XtRImmediate, (XtPointer) 0},
{ "pgnEventHeader", "pgnEventHeader", XtRString,
sizeof(String), XtOffset(AppDataPtr, pgnEventHeader),
XtRImmediate, (XtPointer) "Computer Chess Game" },
XtRImmediate, (XtPointer) "xboard.debug"},
{ "engineDebugOutput", "engineDebugOutput", XtRInt,
sizeof(int), XtOffset(AppDataPtr, engineComments),
- XtRImmediate, (XtPointer) 0},
+ XtRImmediate, (XtPointer) 1},
{ "noGUI", "noGUI", XtRBoolean,
sizeof(Boolean), XtOffset(AppDataPtr, noGUI),
XtRImmediate, (XtPointer) 0},
{ "delayAfterQuit", "delayAfterQuit", XtRInt,
sizeof(int), XtOffset(AppDataPtr, delayAfterQuit),
XtRImmediate, (XtPointer) 0},
+ { "keepAlive", "keepAlive", XtRInt,
+ sizeof(int), XtOffset(AppDataPtr, keepAlive),
+ XtRImmediate, (XtPointer) 0},
};
XrmOptionDescRec shellOptions[] = {
{ "-pgnExtendedInfo", "pgnExtendedInfo", XrmoptionSepArg, NULL },
{ "-hideThinkingFromHuman", "hideThinkingFromHuman", XrmoptionSepArg, NULL },
{ "-adjudicateLossThreshold", "adjudicateLossThreshold", XrmoptionSepArg, NULL },
+ { "-adjudicateDrawMoves", "adjudicateDrawMoves", XrmoptionSepArg, NULL },
{ "-pgnEventHeader", "pgnEventHeader", XrmoptionSepArg, NULL },
{ "-firstIsUCI", "firstIsUCI", XrmoptionSepArg, NULL },
{ "-secondIsUCI", "secondIsUCI", XrmoptionSepArg, NULL },
{ "-secondOptions", "secondOptions", XrmoptionSepArg, NULL },
{ "-firstNeedsNoncompliantFEN", "firstNeedsNoncompliantFEN", XrmoptionSepArg, NULL },
{ "-secondNeedsNoncompliantFEN", "secondNeedsNoncompliantFEN", XrmoptionSepArg, NULL },
+ { "-keepAlive", "keepAlive", XrmoptionSepArg, NULL },
};
{ "SavePositionProc", SavePositionProc },
{ "MailMoveProc", MailMoveProc },
{ "ReloadCmailMsgProc", ReloadCmailMsgProc },
- { "MachineWhiteProc", MachineWhiteProc },
- { "MachineBlackProc", MachineBlackProc },
+ // { "MachineWhiteProc", MachineWhiteProc },
+ // { "MachineBlackProc", MachineBlackProc },
{ "AnalysisModeProc", AnalyzeModeProc },
{ "AnalyzeFileProc", AnalyzeFileProc },
- { "TwoMachinesProc", TwoMachinesProc },
- { "IcsClientProc", IcsClientProc },
+ // { "TwoMachinesProc", TwoMachinesProc },
+ // { "IcsClientProc", IcsClientProc },
{ "EditGameProc", EditGameProc },
{ "EditPositionProc", EditPositionProc },
{ "TrainingProc", EditPositionProc },
{ "EngineOutputProc", EngineOutputProc}, // [HGM] Winboard_x engine-output window
{ "ShowGameListProc", ShowGameListProc },
- { "ShowMoveListProc", HistoryShowProc},
+ // { "ShowMoveListProc", HistoryShowProc},
{ "EditTagsProc", EditCommentProc },
{ "EditCommentProc", EditCommentProc },
{ "IcsAlarmProc", IcsAlarmProc },
{ "IcsInputBoxProc", IcsInputBoxProc },
- { "AcceptProc", AcceptProc },
- { "DeclineProc", DeclineProc },
- { "RematchProc", RematchProc },
- { "CallFlagProc", CallFlagProc },
- { "DrawProc", DrawProc },
- { "AdjournProc", AdjournProc },
- { "AbortProc", AbortProc },
- { "ResignProc", ResignProc },
- { "AdjuWhiteProc", AdjuWhiteProc },
- { "AdjuBlackProc", AdjuBlackProc },
- { "AdjuDrawProc", AdjuDrawProc },
+ // { "AcceptProc", AcceptProc },
+ // { "DeclineProc", DeclineProc },
+ // { "RematchProc", RematchProc },
+ // { "CallFlagProc", CallFlagProc },
+ // { "DrawProc", DrawProc },
+ // { "AdjournProc", AdjournProc },
+ // { "AbortProc", AbortProc },
+ // { "ResignProc", ResignProc },
+ // { "AdjuWhiteProc", AdjuWhiteProc },
+ // { "AdjuBlackProc", AdjuBlackProc },
+ // { "AdjuDrawProc", AdjuDrawProc },
{ "EnterKeyProc", EnterKeyProc },
- { "StopObservingProc", StopObservingProc },
- { "StopExaminingProc", StopExaminingProc },
- { "BackwardProc", BackwardProc },
- { "ForwardProc", ForwardProc },
- { "ToStartProc", ToStartProc },
- { "ToEndProc", ToEndProc },
- { "RevertProc", RevertProc },
- { "TruncateGameProc", TruncateGameProc },
- { "MoveNowProc", MoveNowProc },
- { "RetractMoveProc", RetractMoveProc },
+ // { "StopObservingProc", StopObservingProc },
+ // { "StopExaminingProc", StopExaminingProc },
+ // { "BackwardProc", BackwardProc },
+ // { "ForwardProc", ForwardProc },
+ // { "ToStartProc", ToStartProc },
+ // { "ToEndProc", ToEndProc },
+ // { "RevertProc", RevertProc },
+ // { "TruncateGameProc", TruncateGameProc },
+ // { "MoveNowProc", MoveNowProc },
+ // { "RetractMoveProc", RetractMoveProc },
{ "AlwaysQueenProc", AlwaysQueenProc },
{ "AnimateDraggingProc", AnimateDraggingProc },
{ "AnimateMovingProc", AnimateMovingProc },
{ "AutosaveProc", AutosaveProc },
{ "BlindfoldProc", BlindfoldProc },
{ "FlashMovesProc", FlashMovesProc },
- { "FlipViewProc", FlipViewProc },
- { "GetMoveListProc", GetMoveListProc },
+ // { "FlipViewProc", FlipViewProc },
+ // { "GetMoveListProc", GetMoveListProc },
#if HIGHDRAG
{ "HighlightDraggingProc", HighlightDraggingProc },
#endif
{ "ShowThinkingProc", ShowThinkingProc },
{ "HideThinkingProc", HideThinkingProc },
{ "TestLegalityProc", TestLegalityProc },
- { "InfoProc", InfoProc },
- { "ManProc", ManProc },
- { "HintProc", HintProc },
- { "BookProc", BookProc },
+ // { "InfoProc", InfoProc },
+ // { "ManProc", ManProc },
+ // { "HintProc", HintProc },
+ // { "BookProc", BookProc },
{ "AboutGameProc", AboutGameProc },
{ "DebugProc", DebugProc },
{ "NothingProc", NothingProc },
{ "AskQuestionPopDown", (XtActionProc) AskQuestionPopDown },
{ "GameListPopDown", (XtActionProc) GameListPopDown },
{ "PromotionPopDown", (XtActionProc) PromotionPopDown },
- { "HistoryPopDown", (XtActionProc) HistoryPopDown },
+ // { "HistoryPopDown", (XtActionProc) HistoryPopDown },
{ "EngineOutputPopDown", (XtActionProc) EngineOutputPopDown },
{ "ShufflePopDown", (XtActionProc) ShufflePopDown },
{ "EnginePopDown", (XtActionProc) EnginePopDown },
}
#ifdef GOTHIC
if(gameInfo.variant == VariantGothic) {
- ximMaskPm[(int)WhiteMarshall] = ximMaskPm2[i][(int)WhiteSilver];
+ ximMaskPm[(int)WhiteMarshall] = ximMaskPm2[(int)WhiteSilver];
}
#endif
#endif
}
#endif
+void EscapeExpand(char *p, char *q)
+{ // [HGM] initstring: routine to shape up string arguments
+ while(*p++ = *q++) if(p[-1] == '\\')
+ switch(*q++) {
+ case 'n': p[-1] = '\n'; break;
+ case 'r': p[-1] = '\r'; break;
+ case 't': p[-1] = '\t'; break;
+ case '\\': p[-1] = '\\'; break;
+ case 0: *p = 0; return;
+ default: p[-1] = q[-1]; break;
+ }
+}
+
int
main(argc, argv)
int argc;
argvCopy[j] = NULL;
argv = argvCopy;
argc = j;
-#if 0
- if(appData.debugMode,1) { // OK, appData is not initialized here yet...
- for(i=0; i<argc; i++) fprintf(stderr, "argv[%2d] = '%s'\n", i, argv[i]);
- }
-#endif
#endif
-
setbuf(stdout, NULL);
setbuf(stderr, NULL);
debugFP = stderr;
GUI_Window = GTK_WIDGET (gtk_builder_get_object (builder, "MainWindow"));
if(!GUI_Window) printf("Error: gtk_builder didn't work!\n");
+
+ GUI_History = GTK_WIDGET (gtk_builder_get_object (builder, "MoveHistory"));
+ if(!GUI_History) printf("Error: gtk_builder didn't work!\n");
+
GUI_Board = GTK_WIDGET (gtk_builder_get_object (builder, "Board"));
if(!GUI_Board) printf("Error: gtk_builder didn't work!\n");
+
GUI_Whiteclock = GTK_WIDGET (gtk_builder_get_object (builder, "WhiteClock"));
if(!GUI_Whiteclock) printf("Error: gtk_builder didn't work!\n");
+
GUI_Blackclock = GTK_WIDGET (gtk_builder_get_object (builder, "BlackClock"));
if(!GUI_Blackclock) printf("Error: gtk_builder didn't work!\n");
+ LIST_MoveHistory = GTK_LIST_STORE (gtk_builder_get_object (builder, "MoveHistoryStore"));
+ if(!LIST_MoveHistory) printf("Error: gtk_builder didn't work!\n");
+
+
gtk_builder_connect_signals (builder, NULL);
// don't unref the builder, since we use it to get references to widgets
clientResources, XtNumber(clientResources),
NULL, 0);
+ { // [HGM] initstring: kludge to fix bad bug. expand '\n' characters in init string and computer string.
+ static char buf[MSG_SIZ];
+ EscapeExpand(buf, appData.initString);
+ appData.initString = strdup(buf);
+ EscapeExpand(buf, appData.secondInitString);
+ appData.secondInitString = strdup(buf);
+ EscapeExpand(buf, appData.firstComputerString);
+ appData.firstComputerString = strdup(buf);
+ EscapeExpand(buf, appData.secondComputerString);
+ appData.secondComputerString = strdup(buf);
+ }
+
+ if ((chessDir = (char *) getenv("CHESSDIR")) == NULL) {
+ chessDir = ".";
+ } else {
+ if (chdir(chessDir) != 0) {
+ fprintf(stderr, _("%s: can't cd to CHESSDIR: "), programName);
+ perror(chessDir);
+ exit(1);
+ }
+ }
+
if (appData.debugMode && appData.nameOfDebugFile && strcmp(appData.nameOfDebugFile, "stderr")) {
/* [DM] debug info to file [HGM] make the filename a command-line option, and allow it to remain stderr */
if ((debugFP = fopen(appData.nameOfDebugFile, "w")) == NULL) {
case MachinePlaysBlack:
case MachinePlaysWhite:
case TwoMachinesPlay:
- XtSetSensitive(XtNameToWidget(menuBarWidget,
- ModeToWidgetName(gameMode)), True);
+// XtSetSensitive(XtNameToWidget(menuBarWidget,
+// ModeToWidgetName(gameMode)), True);
break;
default:
break;
WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen, WhiteKing,
BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen, BlackKing,
*/
+ int i;
+
+ /* get some defaults going */
+ for(i=WhitePawn; i<DemotePiece+1; i++)
+ SVGpieces[i] = load_pixbuf("svg/NeutralSquare.svg",squareSize);
+
SVGpieces[WhitePawn] = load_pixbuf("svg/WhitePawn.svg",squareSize);
SVGpieces[WhiteKnight] = load_pixbuf("svg/WhiteKnight.svg",squareSize);
Drawable dest;
{
GdkPixbuf *pb;
- switch (color) {
- case 1: /* light */
- pb = SVGLightSquare;
- break;
- case 0: /* dark */
- pb = SVGDarkSquare;
- break;
- case 2: /* neutral */
- default:
- pb = SVGNeutralSquare;
- break;
- }
+
+ switch (color)
+ {
+ case 0: /* dark */
+ pb = SVGDarkSquare;
+ break;
+ case 1: /* light */
+ pb = SVGLightSquare;
+ break;
+ case 2: /* neutral */
+ default:
+ pb = SVGNeutralSquare;
+ break;
+ }
gdk_draw_pixbuf(GDK_WINDOW(GUI_Board->window),NULL,pb,0,0,x,y,-1,-1, GDK_RGB_DITHER_NORMAL, 0, 0);
+ return;
}
static void DrawPiece(piece, square_color, x, y, dest)
int square_color, x, y;
Drawable dest;
{
+ /* redraw background, since piece might be transparent in some areas */
+ BlankSquare(x,y,square_color,piece,dest);
+
+ /* draw piece */
gdk_draw_pixbuf(GDK_WINDOW(GUI_Board->window),NULL,
GDK_PIXBUF(SVGpieces[piece]),0,0,x,y,-1,-1,
GDK_RGB_DITHER_NORMAL, 0, 0);
cairo_set_font_size (cr, 12.0);
cairo_text_extents (cr, string, &extents);
-
if (column == (flipView ? BOARD_LEFT-1 : BOARD_RGHT) )
{
xpos= x + squareSize - extents.width - 2;
/* free memory */
cairo_destroy (cr);
}
-
}
else
{
if (promotionUp) {
if (event->type == ButtonPress) {
- XtPopdown(promotionShell);
- XtDestroyWidget(promotionShell);
+// XtPopdown(promotionShell);
+// XtDestroyWidget(promotionShell);
promotionUp = False;
ClearHighlights();
fromX = fromY = -1;
/* [HGM] holdings: next 5 lines: ignore all clicks between board and holdings */
if(event->type == ButtonPress
- && ( x == BOARD_LEFT-1 || x == BOARD_RGHT
- || x == BOARD_LEFT-2 && y < BOARD_HEIGHT-gameInfo.holdingsSize
- || x == BOARD_RGHT+1 && y >= gameInfo.holdingsSize) )
+ && ( x == BOARD_LEFT-1 ||
+ x == BOARD_RGHT ||
+ (x == BOARD_LEFT-2 && y < BOARD_HEIGHT-gameInfo.holdingsSize ) ||
+ (x == BOARD_RGHT+1 && y >= gameInfo.holdingsSize)) )
return;
if (fromX == -1) {
x >= 0 && y >= 0) {
ChessSquare fromP;
ChessSquare toP;
+ int frc;
/* Check if clicking again on the same color piece */
fromP = boards[currentMove][fromY][fromX];
toP = boards[currentMove][y][x];
- if ((WhitePawn <= fromP && fromP < WhiteKing && // [HGM] this test should go, as UserMoveTest now does it.
- WhitePawn <= toP && toP <= WhiteKing) || // For now I made it less critical by exempting King
- (BlackPawn <= fromP && fromP < BlackKing && // moves, to not interfere with FRC castlings.
- BlackPawn <= toP && toP <= BlackKing)) {
+ frc = gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom;
+ if ((WhitePawn <= fromP && fromP <= WhiteKing && // [HGM] this test should go, as UserMoveTest now does it.
+ WhitePawn <= toP && toP <= WhiteKing &&
+ !(fromP == WhiteKing && toP == WhiteRook && frc)) ||
+ (BlackPawn <= fromP && fromP <= BlackKing &&
+ BlackPawn <= toP && toP <= BlackKing &&
+ !(fromP == BlackKing && toP == BlackRook && frc))) {
/* Clicked again on same color piece -- changed his mind */
second = (x == fromX && y == fromY);
if (appData.highlightDragging) {
char *title;
{
cmailMsgLoaded = FALSE;
- if (gameNumber == 0) {
+
+ if (gameNumber == 0)
+ {
int error = GameListBuild(f);
- if (error) {
+
+ if (error)
+ {
DisplayError(_("Cannot build game list"), error);
- } else if (!ListEmpty(&gameList) &&
- ((ListGame *) gameList.tailPred)->number > 1) {
+ }
+ else if (!ListEmpty(&gameList)
+ && ((ListGame *) gameList.tailPred)->number > 1)
+ {
GameListPopUp(f, title);
return TRUE;
- }
+ };
+
GameListDestroy();
gameNumber = 1;
- }
+ };
+
return LoadGame(f, gameNumber, title, FALSE);
}
SaveGameProc(NULL, NULL, NULL, NULL);
}
-void MachineBlackProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- MachineBlackEvent();
-}
-
-void MachineWhiteProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- MachineWhiteEvent();
-}
-
void AnalyzeModeProc(w, event, prms, nprms)
Widget w;
XEvent *event;
AnalysisPeriodicEvent(1);
}
-void TwoMachinesProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- TwoMachinesEvent();
-}
-
-void IcsClientProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- IcsClientEvent();
-}
void EditGameProc(w, event, prms, nprms)
Widget w;
}
}
-void AcceptProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- AcceptEvent();
-}
-
-void DeclineProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- DeclineEvent();
-}
-
-void RematchProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- RematchEvent();
-}
-
-void CallFlagProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- CallFlagEvent();
-}
-
-void DrawProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- DrawEvent();
-}
-
-void AbortProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- AbortEvent();
-}
-
-void AdjournProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- AdjournEvent();
-}
-
-void ResignProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- ResignEvent();
-}
-
-void AdjuWhiteProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- UserAdjudicationEvent(+1);
-}
-
-void AdjuBlackProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- UserAdjudicationEvent(-1);
-}
-
-void AdjuDrawProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- UserAdjudicationEvent(0);
-}
void EnterKeyProc(w, event, prms, nprms)
Widget w;
ICSInputSendText();
}
-void StopObservingProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- StopObservingEvent();
-}
-
-void StopExaminingProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- StopExaminingEvent();
-}
-
-
-void ForwardProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- ForwardEvent();
-}
-
-
-void BackwardProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- BackwardEvent();
-}
-
-void ToStartProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- ToStartEvent();
-}
-
-void ToEndProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- ToEndEvent();
-}
-
-void RevertProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- RevertEvent();
-}
-
-void TruncateGameProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- TruncateGameEvent();
-}
-void RetractMoveProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- RetractMoveEvent();
-}
-
-void MoveNowProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- MoveNowEvent();
-}
-
-
void AlwaysQueenProc(w, event, prms, nprms)
Widget w;
XEvent *event;
args, 1);
}
-void FlipViewProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- flipView = !flipView;
- DrawPosition(True, NULL);
-}
-
-void GetMoveListProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- Arg args[16];
-
- appData.getMoveList = !appData.getMoveList;
-
- if (appData.getMoveList) {
- XtSetArg(args[0], XtNleftBitmap, xMarkPixmap);
- GetMoveListEvent();
- } else {
- XtSetArg(args[0], XtNleftBitmap, None);
- }
- XtSetValues(XtNameToWidget(menuBarWidget, "menuOptions.Get Move List"),
- args, 1);
-}
-
#if HIGHDRAG
void HighlightDraggingProc(w, event, prms, nprms)
Widget w;
args, 1);
}
-void InfoProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- char buf[MSG_SIZ];
- snprintf(buf, sizeof(buf), "xterm -e info --directory %s --directory . -f %s &",
- INFODIR, INFOFILE);
- system(buf);
-}
-
-void ManProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- char buf[MSG_SIZ];
- String name;
- if (nprms && *nprms > 0)
- name = prms[0];
- else
- name = "xboard";
- snprintf(buf, sizeof(buf), "xterm -e man %s &", name);
- system(buf);
-}
-
-void HintProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- HintEvent();
-}
-
-void BookProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- BookEvent();
-}
-
void DebugProc(w, event, prms, nprms)
Widget w;
XEvent *event;
#endif /* not HAVE_GETHOSTNAME */
}
-gint delayedEventTimerTag = 0;
+guint delayedEventTimerTag = 0;
DelayedEventCallback delayedEventCallback = 0;
void
FireDelayedEvent(data)
gpointer data;
{
- delayedEventTimerTag = 0;
- delayedEventCallback();
+ /* remove timer */
+ g_source_remove(delayedEventTimerTag);
+ delayedEventTimerTag = 0;
+
+ /* call function */
+ delayedEventCallback();
+
+ return;
}
void
ScheduleDelayedEvent(cb, millisec)
- DelayedEventCallback cb; long millisec;
+ DelayedEventCallback cb; guint millisec;
{
+ if(delayedEventTimerTag && delayedEventCallback == cb)
+ // [HGM] alive: replace, rather than add or flush identical event
+ g_source_remove(delayedEventTimerTag);
delayedEventCallback = cb;
- delayedEventTimerTag =
- gtk_timeout_add(millisec,(GtkFunction) FireDelayedEvent, NULL);
+ delayedEventTimerTag = g_timeout_add(millisec,(GSourceFunc) FireDelayedEvent, NULL);
+ return;
}
DelayedEventCallback
{
if (delayedEventTimerTag)
{
- gtk_timeout_remove(delayedEventTimerTag);
+ g_source_remove(delayedEventTimerTag);
delayedEventTimerTag = 0;
}
+
return;
}
-gint loadGameTimerTag = 0;
+guint loadGameTimerTag = 0;
int LoadGameTimerRunning()
{
int StopLoadGameTimer()
{
if (loadGameTimerTag != 0) {
- gtk_timeout_remove(loadGameTimerTag);
+ g_source_remove(loadGameTimerTag);
loadGameTimerTag = 0;
return TRUE;
} else {
LoadGameTimerCallback(data)
gpointer data;
{
- loadGameTimerTag = 0;
- AutoPlayGameLoop();
+ /* remove timer */
+ g_source_remove(loadGameTimerTag);
+ loadGameTimerTag = 0;
+
+ AutoPlayGameLoop();
+ return;
}
void
long millisec;
{
loadGameTimerTag =
- gtk_timeout_add( millisec, (GtkFunction) LoadGameTimerCallback, NULL);
+ g_timeout_add( millisec, (GSourceFunc) LoadGameTimerCallback, NULL);
+ return;
}
-gint analysisClockTag = 0;
+guint analysisClockTag = 0;
-void
+gboolean
AnalysisClockCallback(data)
gpointer data;
{
|| appData.icsEngineAnalyze)
{
AnalysisPeriodicEvent(0);
- StartAnalysisClock();
+ return 1; /* keep on going */
}
+ return 0; /* stop timer */
}
void
StartAnalysisClock()
{
- analysisClockTag =
- gtk_timeout_add( 2000,(GtkFunction) AnalysisClockCallback, NULL);
+ analysisClockTag =
+ g_timeout_add( 2000,(GSourceFunc) AnalysisClockCallback, NULL);
+ return;
}
-gint clockTimerTag = 0;
+guint clockTimerTag = 0;
int ClockTimerRunning()
{
{
if (clockTimerTag != 0)
{
- gtk_timeout_remove(clockTimerTag);
+ g_source_remove(clockTimerTag);
clockTimerTag = 0;
return TRUE;
}
ClockTimerCallback(data)
gpointer data;
{
- clockTimerTag = 0;
- DecrementClocks();
- return;
+ /* remove timer */
+ g_source_remove(clockTimerTag);
+ clockTimerTag = 0;
+
+ DecrementClocks();
+ return;
}
void
StartClockTimer(millisec)
long millisec;
{
- clockTimerTag = gtk_timeout_add(millisec,(GtkFunction) ClockTimerCallback,NULL);
- return;
+ clockTimerTag = g_timeout_add(millisec,(GSourceFunc) ClockTimerCallback,NULL);
+ return;
}
void
int lineByLine;
char *unused;
InputCallback func;
- XtInputId xid;
+ guint sid;
char buf[INPUT_SOURCE_BUF_SIZE];
VOIDSTAR closure;
} InputSource;
void
-DoInputCallback(closure, source, xid)
- caddr_t closure;
- int *source;
- XtInputId *xid;
+DoInputCallback(io,cond,data)
+ GIOChannel *io;
+ GIOCondition cond;
+ gpointer *data;
{
- InputSource *is = (InputSource *) closure;
- int count;
- int error;
- char *p, *q;
+ /* read input from one of the input source (for example a chess program, ICS, etc).
+ * and call a function that will handle the input
+ */
- if (is->lineByLine) {
- count = read(is->fd, is->unused,
- INPUT_SOURCE_BUF_SIZE - (is->unused - is->buf));
- if (count <= 0) {
- (is->func)(is, is->closure, is->buf, count, count ? errno : 0);
- return;
+ int count; /* how many bytes did we read */
+ int error;
+ char *p, *q;
+
+ /* All information (callback function, file descriptor, etc) is
+ * saved in an InputSource structure
+ */
+ InputSource *is = (InputSource *) data;
+
+ if (is->lineByLine)
+ {
+ count = read(is->fd, is->unused,
+ INPUT_SOURCE_BUF_SIZE - (is->unused - is->buf));
+
+ if (count <= 0)
+ {
+ (is->func)(is, is->closure, is->buf, count, count ? errno : 0);
+ return;
}
- is->unused += count;
- p = is->buf;
- while (p < is->unused) {
- q = memchr(p, '\n', is->unused - p);
- if (q == NULL) break;
- q++;
- (is->func)(is, is->closure, p, q - p, 0);
- p = q;
+ is->unused += count;
+ p = is->buf;
+ /* break input into lines and call the callback function on each
+ * line
+ */
+ while (p < is->unused)
+ {
+ q = memchr(p, '\n', is->unused - p);
+ if (q == NULL) break;
+ q++;
+ (is->func)(is, is->closure, p, q - p, 0);
+ p = q;
}
- q = is->buf;
- while (p < is->unused) {
- *q++ = *p++;
+ /* remember not yet used part of the buffer */
+ q = is->buf;
+ while (p < is->unused)
+ {
+ *q++ = *p++;
}
- is->unused = q;
- } else {
- count = read(is->fd, is->buf, INPUT_SOURCE_BUF_SIZE);
- if (count == -1)
- error = errno;
- else
- error = 0;
- (is->func)(is, is->closure, is->buf, count, error);
+ is->unused = q;
+ }
+ else
+ {
+ /* read maximum length of input buffer and send the whole buffer
+ * to the callback function
+ */
+ count = read(is->fd, is->buf, INPUT_SOURCE_BUF_SIZE);
+ if (count == -1)
+ error = errno;
+ else
+ error = 0;
+ (is->func)(is, is->closure, is->buf, count, error);
}
+
+ return;
}
InputSourceRef AddInputSource(pr, lineByLine, func, closure)
VOIDSTAR closure;
{
InputSource *is;
+ GIOChannel *channel;
ChildProc *cp = (ChildProc *) pr;
is = (InputSource *) calloc(1, sizeof(InputSource));
is->kind = cp->kind;
is->fd = cp->fdFrom;
}
- if (lineByLine) {
- is->unused = is->buf;
- }
+ if (lineByLine)
+ is->unused = is->buf;
+ else
+ is->unused = NULL;
- is->xid = XtAppAddInput(appContext, is->fd,
- (XtPointer) (XtInputReadMask),
- (XtInputCallbackProc) DoInputCallback,
- (XtPointer) is);
+// is->xid = XtAppAddInput(appContext, is->fd,
+// (XtPointer) (XtInputReadMask),
+// (XtInputCallbackProc) DoInputCallback,
+// (XtPointer) is);
+//
+
+ /* TODO: will this work on windows?*/
+ printf("DEBUG: fd=%d %d\n",is->fd,is);
+
+ channel = g_io_channel_unix_new(is->fd);
+ g_io_channel_set_close_on_unref (channel, TRUE);
+ is->sid = g_io_add_watch(channel, G_IO_IN,(GIOFunc) DoInputCallback, is);
is->closure = closure;
return (InputSourceRef) is;
}
{
InputSource *is = (InputSource *) isr;
- if (is->xid == 0) return;
- XtRemoveInput(is->xid);
- is->xid = 0;
+ if (is->sid == 0) return;
+ g_source_remove(is->sid);
+ is->sid = 0;
+ return;
}
int OutputToProcess(pr, message, count, outError)
FrameDelay (time)
int time;
{
- XSync(xDisplay, False);
+ // XSync(xDisplay, False);
if (time > 0)
usleep(time * 1000);
}
else
source = blPieceGC;
}
- XCopyGC(xDisplay, source, 0xFFFFFFFF, *clip);
+ // XCopyGC(xDisplay, source, 0xFFFFFFFF, *clip);
/* Outline only used in mono mode and is not modified */
if (White(piece))
if (!useImages) {
/* Draw solid rectangle which will be clipped to shape of piece */
- XFillRectangle(xDisplay, dest, clip,
- 0, 0, squareSize, squareSize);
+// XFillRectangle(xDisplay, dest, clip,
+// 0, 0, squareSize, squareSize)
+;
if (appData.monoMode)
/* Also draw outline in contrasting color for black
on black / white on white cases */
- XCopyPlane(xDisplay, *pieceToOutline(piece), dest, outline,
- 0, 0, squareSize, squareSize, 0, 0, 1);
+// XCopyPlane(xDisplay, *pieceToOutline(piece), dest, outline,
+// 0, 0, squareSize, squareSize, 0, 0, 1)
+;
} else {
/* Copy the piece */
if (White(piece))
kind = 0;
else
kind = 2;
- XCopyArea(xDisplay, xpmPieceBitmap[kind][piece],
- dest, clip,
- 0, 0, squareSize, squareSize,
- 0, 0);
+// XCopyArea(xDisplay, xpmPieceBitmap[kind][piece],
+// dest, clip,
+// 0, 0, squareSize, squareSize,
+// 0, 0);
}
}
anim->prevFrame = *start;
/* The piece will be drawn using its own bitmap as a matte */
- SelectGCMask(piece, &anim->pieceGC, &anim->outlineGC, &mask);
- XSetClipMask(xDisplay, anim->pieceGC, mask);
+// SelectGCMask(piece, &anim->pieceGC, &anim->outlineGC, &mask);
+// XSetClipMask(xDisplay, anim->pieceGC, mask);
}
static void
int count, i;
/* Save what we are about to draw into the new buffer */
- XCopyArea(xDisplay, xBoardWindow, anim->newBuf, anim->blitGC,
- frame->x, frame->y, squareSize, squareSize,
- 0, 0);
+// XCopyArea(xDisplay, xBoardWindow, anim->newBuf, anim->blitGC,
+// frame->x, frame->y, squareSize, squareSize,
+// 0, 0);
/* Erase bits of the previous frame */
if (Intersect(&anim->prevFrame, frame, squareSize, &overlap, &pt)) {
/* Where the new frame overlapped the previous,
the contents in newBuf are wrong. */
- XCopyArea(xDisplay, anim->saveBuf, anim->newBuf, anim->blitGC,
- overlap.x, overlap.y,
- overlap.width, overlap.height,
- pt.x, pt.y);
+// XCopyArea(xDisplay, anim->saveBuf, anim->newBuf, anim->blitGC,
+// overlap.x, overlap.y,
+// overlap.width, overlap.height,
+// pt.x, pt.y);
/* Repaint the areas in the old that don't overlap new */
CalcUpdateRects(&anim->prevFrame, frame, squareSize, updates, &count);
for (i = 0; i < count; i++)
- XCopyArea(xDisplay, anim->saveBuf, xBoardWindow, anim->blitGC,
- updates[i].x - anim->prevFrame.x,
- updates[i].y - anim->prevFrame.y,
- updates[i].width, updates[i].height,
- updates[i].x, updates[i].y);
+// XCopyArea(xDisplay, anim->saveBuf, xBoardWindow, anim->blitGC,
+// updates[i].x - anim->prevFrame.x,
+// updates[i].y - anim->prevFrame.y,
+// updates[i].width, updates[i].height,
+// updates[i].x, updates[i].y)
+;
} else {
/* Easy when no overlap */
- XCopyArea(xDisplay, anim->saveBuf, xBoardWindow, anim->blitGC,
- 0, 0, squareSize, squareSize,
- anim->prevFrame.x, anim->prevFrame.y);
+// XCopyArea(xDisplay, anim->saveBuf, xBoardWindow, anim->blitGC,
+// 0, 0, squareSize, squareSize,
+// anim->prevFrame.x, anim->prevFrame.y);
}
/* Save this frame for next time round */
- XCopyArea(xDisplay, anim->newBuf, anim->saveBuf, anim->blitGC,
- 0, 0, squareSize, squareSize,
- 0, 0);
+// XCopyArea(xDisplay, anim->newBuf, anim->saveBuf, anim->blitGC,
+// 0, 0, squareSize, squareSize,
+// 0, 0);
anim->prevFrame = *frame;
/* Draw piece over original screen contents, not current,
and copy entire rect. Wipes out overlapping piece images. */
OverlayPiece(piece, anim->pieceGC, anim->outlineGC, anim->newBuf);
- XCopyArea(xDisplay, anim->newBuf, xBoardWindow, anim->blitGC,
- 0, 0, squareSize, squareSize,
- frame->x, frame->y);
+// XCopyArea(xDisplay, anim->newBuf, xBoardWindow, anim->blitGC,
+// 0, 0, squareSize, squareSize,
+// frame->x, frame->y);
}
static void
if (Intersect(&anim->prevFrame, finish, squareSize, &overlap, &pt)) {
CalcUpdateRects(&anim->prevFrame, finish, squareSize, updates, &count);
for (i = 0; i < count; i++)
- XCopyArea(xDisplay, anim->saveBuf, xBoardWindow, anim->blitGC,
- updates[i].x - anim->prevFrame.x,
- updates[i].y - anim->prevFrame.y,
- updates[i].width, updates[i].height,
- updates[i].x, updates[i].y);
+// XCopyArea(xDisplay, anim->saveBuf, xBoardWindow, anim->blitGC,
+// updates[i].x - anim->prevFrame.x,
+// updates[i].y - anim->prevFrame.y,
+// updates[i].width, updates[i].height,
+// updates[i].x, updates[i].y)
+;
} else {
- XCopyArea(xDisplay, anim->saveBuf, xBoardWindow, anim->blitGC,
- 0, 0, squareSize, squareSize,
- anim->prevFrame.x, anim->prevFrame.y);
+// XCopyArea(xDisplay, anim->saveBuf, xBoardWindow, anim->blitGC,
+// 0, 0, squareSize, squareSize,
+// anim->prevFrame.x, anim->prevFrame.y);
}
}
as seen by opponent) the move hasn't been made yet. */
if(boardX == BOARD_RGHT+1 && PieceForSquare(boardX-1, boardY) > 1 ||
boardX == BOARD_LEFT-2 && PieceForSquare(boardX+1, boardY) > 1)
- XCopyArea(xDisplay, xBoardWindow, player.saveBuf, player.blitGC,
- corner.x, corner.y, squareSize, squareSize,
- 0, 0); // [HGM] zh: unstack in stead of grab
+// XCopyArea(xDisplay, xBoardWindow, player.saveBuf, player.blitGC,
+// corner.x, corner.y, squareSize, squareSize,
+// 0, 0); // [HGM] zh: unstack in stead of grab
damage[boardY][boardX] = True;
} else {
player.dragActive = False;