#include <sys/types.h>
#include <sys/stat.h>
#include <pwd.h>
+#include <math.h>
#if !OMIT_SOCKETS
# if HAVE_SYS_SOCKET_H
# endif
#endif
-
-# if HAVE_LIBREADLINE /* add gnu-readline support */
-#include <readline/readline.h>
-#include <readline/history.h>
-# endif
-
#include <X11/Intrinsic.h>
#include <X11/StringDefs.h>
#include <X11/Shell.h>
typedef struct {
String string;
+ String ref;
XtActionProc proc;
} MenuItem;
typedef struct {
String name;
+ String ref;
MenuItem *mi;
} Menu;
void update_ics_width P(());
int get_term_width P(());
int CopyMemoProc P(());
-
-# if HAVE_LIBREADLINE /* add gnu-readline support */
-static void ReadlineCompleteHandler P((char *));
-# endif
+void DrawArrowHighlight P((int fromX, int fromY, int toX,int toY));
+Boolean IsDrawArrowEnabled P(());
/*
* XBoard depends on Xt R4 or higher
char *fileOpenMode;
char installDir[] = "."; // [HGM] UCI: needed for UCI; probably needs run-time initializtion
-# if HAVE_LIBREADLINE /* gnu readline support */
-static char* readline_buffer;
-static int readline_complete=0;
-extern int sending_ICS_login;
-extern int sending_ICS_password;
-#endif
-
Position commentX = -1, commentY = -1;
Dimension commentW, commentH;
typedef unsigned int BoardSize;
SizeDefaults sizeDefaults[] = SIZE_DEFAULTS;
MenuItem fileMenu[] = {
- {N_("New Game"), ResetProc},
- {N_("New Shuffle Game ..."), ShuffleMenuProc},
- {N_("New Variant ..."), NewVariantProc}, // [HGM] variant: not functional yet
- {"----", NothingProc},
- {N_("Load Game"), LoadGameProc},
- {N_("Load Next Game"), LoadNextGameProc},
- {N_("Load Previous Game"), LoadPrevGameProc},
- {N_("Reload Same Game"), ReloadGameProc},
- {N_("Save Game"), SaveGameProc},
- {"----", NothingProc},
- {N_("Copy Game"), CopyGameProc},
- {N_("Paste Game"), PasteGameProc},
- {"----", NothingProc},
- {N_("Load Position"), LoadPositionProc},
- {N_("Load Next Position"), LoadNextPositionProc},
- {N_("Load Previous Position"), LoadPrevPositionProc},
- {N_("Reload Same Position"), ReloadPositionProc},
- {N_("Save Position"), SavePositionProc},
- {"----", NothingProc},
- {N_("Copy Position"), CopyPositionProc},
- {N_("Paste Position"), PastePositionProc},
- {"----", NothingProc},
- {N_("Mail Move"), MailMoveProc},
- {N_("Reload CMail Message"), ReloadCmailMsgProc},
- {"----", NothingProc},
- {N_("Exit"), QuitProc},
- {NULL, NULL}
+ {N_("New Game Ctrl+N"), "New Game", ResetProc},
+ {N_("New Shuffle Game ..."), "New Shuffle Game", ShuffleMenuProc},
+ {N_("New Variant ... Alt+Shift+V"), "New Variant", NewVariantProc}, // [HGM] variant: not functional yet
+ {"----", NULL, NothingProc},
+ {N_("Load Game Ctrl+O"), "Load Game", LoadGameProc},
+ {N_("Load Position Ctrl+Shift+O"), "Load Position", LoadPositionProc},
+// {N_("Load Next Game"), "Load Next Game", LoadNextGameProc},
+// {N_("Load Previous Game"), "Load Previous Game", LoadPrevGameProc},
+// {N_("Reload Same Game"), "Reload Same Game", ReloadGameProc},
+ {"----", NULL, NothingProc},
+// {N_("Load Next Position"), "Load Next Position", LoadNextPositionProc},
+// {N_("Load Previous Position"), "Load Previous Position", LoadPrevPositionProc},
+// {N_("Reload Same Position"), "Reload Same Position", ReloadPositionProc},
+ {N_("Save Game Ctrl+S"), "Save Game", SaveGameProc},
+ {N_("Save Position Ctrl+Shift+S"), "Save Position", SavePositionProc},
+ {"----", NULL, NothingProc},
+ {N_("Mail Move"), "Mail Move", MailMoveProc},
+ {N_("Reload CMail Message"), "Reload CMail Message", ReloadCmailMsgProc},
+ {"----", NULL, NothingProc},
+ {N_("Quit Ctr+Q"), "Exit", QuitProc},
+ {NULL, NULL, NULL}
+};
+
+MenuItem editMenu[] = {
+ {N_("Copy Game Ctrl+C"), "Copy Game", CopyGameProc},
+ {N_("Copy Position Ctrl+Shift+C"), "Copy Position", CopyPositionProc},
+ {"----", NULL, NothingProc},
+ {N_("Paste Game Ctrl+V"), "Paste Game", PasteGameProc},
+ {N_("Paste Position Ctrl+Shift+V"), "Paste Position", PastePositionProc},
+ {"----", NULL, NothingProc},
+ {N_("Edit Game Ctrl+E"), "Edit Game", EditGameProc},
+ {N_("Edit Position Ctrl+Shift+E"), "Edit Position", EditPositionProc},
+ {N_("Edit Tags"), "Edit Tags", EditTagsProc},
+ {N_("Edit Comment"), "Edit Comment", EditCommentProc},
+ {"----", NULL, NothingProc},
+ {N_("Revert Home"), "Revert", RevertProc},
+ {N_("Annotate"), "Annotate", AnnotateProc},
+ {N_("Truncate Game End"), "Truncate Game", TruncateGameProc},
+ {"----", NULL, NothingProc},
+ {N_("Backward Alt+Left"), "Backward", BackwardProc},
+ {N_("Forward Alt+Right"), "Forward", ForwardProc},
+ {N_("Back to Start Alt+Home"), "Back to Start", ToStartProc},
+ {N_("Forward to End Alt+End"), "Forward to End", ToEndProc},
+ {NULL, NULL, NULL}
+};
+
+MenuItem viewMenu[] = {
+ {N_("Flip View F2"), "Flip View", FlipViewProc},
+ {"----", NULL, NothingProc},
+ {N_("Engine Output Alt+Shift+O"), "Show Engine Output", EngineOutputProc},
+ {N_("Move History Alt+Shift+H"), "Show Move History", HistoryShowProc}, // [HGM] hist: activate 4.2.7 code
+ {N_("Evaluation Graph Alt+Shift+E"), "Show Evaluation Graph", EvalGraphProc},
+ {N_("Game List Alt+Shift+G"), "Show Game List", ShowGameListProc},
+ {"----", NULL, NothingProc},
+ {N_("Tags"), "Show Tags", EditTagsProc},
+ {N_("Comments"), "Show Comments", EditCommentProc},
+ {N_("ICS Input Box"), "ICS Input Box", IcsInputBoxProc},
+ {NULL, NULL, NULL}
};
MenuItem modeMenu[] = {
- {N_("Machine White"), MachineWhiteProc},
- {N_("Machine Black"), MachineBlackProc},
- {N_("Two Machines"), TwoMachinesProc},
- {N_("Analysis Mode"), AnalyzeModeProc},
- {N_("Analyze File"), AnalyzeFileProc },
- {N_("ICS Client"), IcsClientProc},
- {N_("Edit Game"), EditGameProc},
- {N_("Edit Position"), EditPositionProc},
- {N_("Training"), TrainingProc},
- {"----", NothingProc},
- {N_("Show Engine Output"), EngineOutputProc},
- {N_("Show Evaluation Graph"), EvalGraphProc},
- {N_("Show Game List"), ShowGameListProc},
- {N_("Show Move History"), HistoryShowProc}, // [HGM] hist: activate 4.2.7 code
- {"----", NothingProc},
- {N_("Edit Tags"), EditTagsProc},
- {N_("Edit Comment"), EditCommentProc},
- {N_("ICS Input Box"), IcsInputBoxProc},
- {N_("Pause"), PauseProc},
- {NULL, NULL}
+ {N_("Machine White Ctrl+W"), "Machine White", MachineWhiteProc},
+ {N_("Machine Black Ctrl+B"), "Machine Black", MachineBlackProc},
+ {N_("Two Machines Ctrl+T"), "Two Machines", TwoMachinesProc},
+ {N_("Analysis Mode Ctrl+A"), "Analysis Mode", AnalyzeModeProc},
+ {N_("Analyze File Ctrl+F"), "Analyze File", AnalyzeFileProc },
+ {N_("Edit Game Ctrl+E"), "Edit Game", EditGameProc},
+ {N_("Edit Position Ctrl+Shift+E"), "Edit Position", EditPositionProc},
+ {N_("Training"), "Training", TrainingProc},
+ {N_("ICS Client"), "ICS Client", IcsClientProc},
+ {"----", NULL, NothingProc},
+ {N_("Pause Pause"), "Pause", PauseProc},
+ {NULL, NULL, NULL}
};
MenuItem actionMenu[] = {
- {N_("Accept"), AcceptProc},
- {N_("Decline"), DeclineProc},
- {N_("Rematch"), RematchProc},
- {"----", NothingProc},
- {N_("Call Flag"), CallFlagProc},
- {N_("Draw"), DrawProc},
- {N_("Adjourn"), AdjournProc},
- {N_("Abort"), AbortProc},
- {N_("Resign"), ResignProc},
- {"----", NothingProc},
- {N_("Stop Observing"), StopObservingProc},
- {N_("Stop Examining"), StopExaminingProc},
- {N_("Upload to Examine"), UploadProc},
- {"----", NothingProc},
- {N_("Adjudicate to White"), AdjuWhiteProc},
- {N_("Adjudicate to Black"), AdjuBlackProc},
- {N_("Adjudicate Draw"), AdjuDrawProc},
- {NULL, NULL}
+ {N_("Accept F3"), "Accept", AcceptProc},
+ {N_("Decline F4"), "Decline", DeclineProc},
+ {N_("Rematch F12"), "Rematch", RematchProc},
+ {"----", NULL, NothingProc},
+ {N_("Call Flag F5"), "Call Flag", CallFlagProc},
+ {N_("Draw F6"), "Draw", DrawProc},
+ {N_("Adjourn F7"), "Adjourn", AdjournProc},
+ {N_("Abort F8"),"Abort", AbortProc},
+ {N_("Resign F9"), "Resign", ResignProc},
+ {"----", NULL, NothingProc},
+ {N_("Stop Observing F10"), "Stop Observing", StopObservingProc},
+ {N_("Stop Examining F11"), "Stop Examining", StopExaminingProc},
+ {N_("Upload to Examine"), "Upload to Examine", UploadProc},
+ {"----", NULL, NothingProc},
+ {N_("Adjudicate to White"), "Adjudicate to White", AdjuWhiteProc},
+ {N_("Adjudicate to Black"), "Adjudicate to Black", AdjuBlackProc},
+ {N_("Adjudicate Draw"), "Adjudicate Draw", AdjuDrawProc},
+ {NULL, NULL, NULL}
};
-MenuItem stepMenu[] = {
- {N_("Backward"), BackwardProc},
- {N_("Forward"), ForwardProc},
- {N_("Back to Start"), ToStartProc},
- {N_("Forward to End"), ToEndProc},
- {N_("Revert"), RevertProc},
- {N_("Annotate"), AnnotateProc},
- {N_("Truncate Game"), TruncateGameProc},
- {"----", NothingProc},
- {N_("Move Now"), MoveNowProc},
- {N_("Retract Move"), RetractMoveProc},
- {NULL, NULL}
+MenuItem engineMenu[] = {
+ {N_("Engine #1 Settings ..."), "Engine #1 Settings", FirstSettingsProc},
+ {N_("Engine #2 Settings ..."), "Engine #2 Settings", SecondSettingsProc},
+ {"----", NULL, NothingProc},
+ {N_("Hint"), "Hint", HintProc},
+ {N_("Book"), "Book", BookProc},
+ {"----", NULL, NothingProc},
+ {N_("Move Now Ctrl+M"), "Move Now", MoveNowProc},
+ {N_("Retract Move Ctrl+X"), "Retract Move", RetractMoveProc},
+ {NULL, NULL, NULL}
};
MenuItem optionsMenu[] = {
- {N_("Flip View"), FlipViewProc},
- {"----", NothingProc},
- {N_("Adjudications ..."), EngineMenuProc},
- {N_("General Settings ..."), UciMenuProc},
- {N_("Engine #1 Settings ..."), FirstSettingsProc},
- {N_("Engine #2 Settings ..."), SecondSettingsProc},
- {N_("Time Control ..."), TimeControlProc},
- {N_("Game List ..."), GameListOptionsPopUp},
- {"----", NothingProc},
- {N_("Always Queen"), AlwaysQueenProc},
- {N_("Animate Dragging"), AnimateDraggingProc},
- {N_("Animate Moving"), AnimateMovingProc},
- {N_("Auto Comment"), AutocommProc},
- {N_("Auto Flag"), AutoflagProc},
- {N_("Auto Flip View"), AutoflipProc},
- {N_("Auto Observe"), AutobsProc},
- {N_("Auto Raise Board"), AutoraiseProc},
- {N_("Auto Save"), AutosaveProc},
- {N_("Blindfold"), BlindfoldProc},
- {N_("Flash Moves"), FlashMovesProc},
- {N_("Get Move List"), GetMoveListProc},
+ {N_("Time Control ... Alt+Shift+T"), "Time Control", TimeControlProc},
+ {N_("Common Engine ... Alt+Shift+U"), "Common Engine", UciMenuProc},
+ {N_("Adjudications ... Alt+Shift+J"), "Adjudications", EngineMenuProc},
+ {N_("Game List ..."), "Game List", GameListOptionsPopUp},
+ {"----", NULL, NothingProc},
+ {N_("Always Queen Ctrl+Shift+Q"), "Always Queen", AlwaysQueenProc},
+ {N_("Animate Dragging"), "Animate Dragging", AnimateDraggingProc},
+ {N_("Animate Moving Ctrl+Shift+A"), "Animate Moving", AnimateMovingProc},
+ {N_("Auto Comment"), "Auto Comment", AutocommProc},
+ {N_("Auto Flag Ctrl+Shift+F"), "Auto Flag", AutoflagProc},
+ {N_("Auto Flip View"), "Auto Flip View", AutoflipProc},
+ {N_("Auto Observe"), "Auto Observe", AutobsProc},
+ {N_("Auto Raise Board"), "Auto Raise Board", AutoraiseProc},
+ {N_("Auto Save"), "Auto Save", AutosaveProc},
+ {N_("Blindfold"), "Blindfold", BlindfoldProc},
+ {N_("Flash Moves"), "Flash Moves", FlashMovesProc},
+ {N_("Get Move List"), "Get Move List", GetMoveListProc},
#if HIGHDRAG
- {N_("Highlight Dragging"), HighlightDraggingProc},
+ {N_("Highlight Dragging"), "Highlight Dragging", HighlightDraggingProc},
#endif
- {N_("Highlight Last Move"), HighlightLastMoveProc},
- {N_("Move Sound"), MoveSoundProc},
- {N_("ICS Alarm"), IcsAlarmProc},
- {N_("Old Save Style"), OldSaveStyleProc},
- {N_("Periodic Updates"), PeriodicUpdatesProc},
- {N_("Ponder Next Move"), PonderNextMoveProc},
- {N_("Popup Exit Message"), PopupExitMessageProc},
- {N_("Popup Move Errors"), PopupMoveErrorsProc},
- {N_("Premove"), PremoveProc},
- {N_("Quiet Play"), QuietPlayProc},
- {N_("Show Coords"), ShowCoordsProc},
- {N_("Hide Thinking"), HideThinkingProc},
- {N_("Test Legality"), TestLegalityProc},
- {"----", NothingProc},
- {N_("Save Settings Now"), SaveSettingsProc},
- {N_("Save Settings on Exit"), SaveOnExitProc},
- {NULL, NULL}
+ {N_("Highlight Last Move"), "Highlight Last Move", HighlightLastMoveProc},
+ {N_("Move Sound"), "Move Sound", MoveSoundProc},
+ {N_("ICS Alarm"), "ICS Alarm", IcsAlarmProc},
+ {N_("Old Save Style"), "Old Save Style", OldSaveStyleProc},
+ {N_("Periodic Updates"), "Periodic Updates", PeriodicUpdatesProc},
+ {N_("Ponder Next Move Ctrl+Shift+P"), "Ponder Next Move", PonderNextMoveProc},
+ {N_("Popup Exit Message"), "Popup Exit Message", PopupExitMessageProc},
+ {N_("Popup Move Errors"), "Popup Move Errors", PopupMoveErrorsProc},
+ {N_("Premove"), "Premove", PremoveProc},
+ {N_("Quiet Play"), "Quiet Play", QuietPlayProc},
+ {N_("Show Coords"), "Show Coords", ShowCoordsProc},
+ {N_("Hide Thinking Ctrl+Shift+H"), "Hide Thinking", HideThinkingProc},
+ {N_("Test Legality Ctrl+Shift+L"), "Test Legality", TestLegalityProc},
+ {"----", NULL, NothingProc},
+ {N_("Save Settings Now"), "Save Settings Now", SaveSettingsProc},
+ {N_("Save Settings on Exit"), "Save Settings on Exit", SaveOnExitProc},
+ {NULL, NULL, NULL}
};
MenuItem helpMenu[] = {
- {N_("Info XBoard"), InfoProc},
- {N_("Man XBoard"), ManProc},
- {"----", NothingProc},
- {N_("Hint"), HintProc},
- {N_("Book"), BookProc},
- {"----", NothingProc},
- {N_("About XBoard"), AboutProc},
- {NULL, NULL}
+ {N_("Info XBoard"), "Info XBoard", InfoProc},
+ {N_("Man XBoard F1"), "Man XBoard", ManProc},
+ {"----", NULL, NothingProc},
+ {N_("About XBoard"), "About XBoard", AboutProc},
+ {NULL, NULL, NULL}
};
Menu menuBar[] = {
- {N_("File"), fileMenu},
- {N_("Mode"), modeMenu},
- {N_("Action"), actionMenu},
- {N_("Step"), stepMenu},
- {N_("Options"), optionsMenu},
- {N_("Help"), helpMenu},
- {NULL, NULL}
+ {N_("File"), "File", fileMenu},
+ {N_("Edit"), "Edit", editMenu},
+ {N_("View"), "View", viewMenu},
+ {N_("Mode"), "Mode", modeMenu},
+ {N_("Action"), "Action", actionMenu},
+ {N_("Engine"), "Engine", engineMenu},
+ {N_("Options"), "Options", optionsMenu},
+ {N_("Help"), "Help", helpMenu},
+ {NULL, NULL, NULL}
};
-#define PAUSE_BUTTON N_("P")
+#define PAUSE_BUTTON "P"
MenuItem buttonBar[] = {
- {"<<", ToStartProc},
- {"<", BackwardProc},
- {PAUSE_BUTTON, PauseProc},
- {">", ForwardProc},
- {">>", ToEndProc},
- {NULL, NULL}
+ {"<<", "<<", ToStartProc},
+ {"<", "<", BackwardProc},
+ {PAUSE_BUTTON, PAUSE_BUTTON, PauseProc},
+ {">", ">", ForwardProc},
+ {">>", ">>", ToEndProc},
+ {NULL, NULL, NULL}
};
#define PIECE_MENU_SIZE 18
:Meta<Key>Right: ForwardProc() \n \
:Meta<Key>Home: ToStartProc() \n \
:Meta<Key>Left: BackwardProc() \n \
+ :<Key>Home: RevertProc() \n \
+ :<Key>End: TruncateGameProc() \n \
:Ctrl<Key>m: MoveNowProc() \n \
:Ctrl<Key>x: RetractMoveProc() \n \
:Meta<Key>J: EngineMenuProc() \n \
setbuf(stdout, NULL);
setbuf(stderr, NULL);
debugFP = stderr;
-
-# if HAVE_LIBREADLINE
- /* install gnu-readline handler */
- rl_callback_handler_install("> ", ReadlineCompleteHandler);
- rl_readline_name="XBoard";
-# endif
if(argc > 1 && (!strcmp(argv[1], "-v" ) || !strcmp(argv[1], "--version" ))) {
printf("%s version %s\n", PACKAGE_NAME, PACKAGE_VERSION);
if (saveSettingsOnExit) SaveSettings(settingsFileName);
unlink(gameCopyFilename);
unlink(gamePasteFilename);
-
-# if HAVE_LIBREADLINE
- /* remove gnu-readline handler. */
- rl_callback_handler_remove();
-#endif
-
- return;
}
RETSIGTYPE TermSizeSigHandler(int sig)
{
Widget w;
if (!menuBarWidget) return;
- w = XtNameToWidget(menuBarWidget, "menuStep.Revert");
+ w = XtNameToWidget(menuBarWidget, "menuEdit.Revert");
if (w == NULL) {
- DisplayError("menuStep.Revert", 0);
+ DisplayError("menuEdit.Revert", 0);
} else {
XtSetSensitive(w, !grey);
}
- w = XtNameToWidget(menuBarWidget, "menuStep.Annotate");
+ w = XtNameToWidget(menuBarWidget, "menuEdit.Annotate");
if (w == NULL) {
- DisplayError("menuStep.Annotate", 0);
+ DisplayError("menuEdit.Annotate", 0);
} else {
XtSetSensitive(w, !grey);
}
{ "menuMode.Analyze File", False },
{ "menuMode.Two Machines", False },
#ifndef ZIPPY
- { "menuHelp.Hint", False },
- { "menuHelp.Book", False },
- { "menuStep.Move Now", False },
+ { "menuEngine.Hint", False },
+ { "menuEngine.Book", False },
+ { "menuEngine.Move Now", False },
{ "menuOptions.Periodic Updates", False },
{ "menuOptions.Hide Thinking", False },
{ "menuOptions.Ponder Next Move", False },
+ { "menuEngine.Engine #1 Settings", False },
#endif
- { "menuStep.Annotate", False },
+ { "menuEngine.Engine #2 Settings", False },
+ { "menuEdit.Annotate", False },
{ NULL, False }
};
{ "menuMode.Analyze File", False },
{ "menuMode.Two Machines", False },
{ "menuMode.ICS Client", False },
- { "menuMode.ICS Input Box", False },
+ { "menuView.ICS Input Box", False },
{ "Action", False },
- { "menuStep.Revert", False },
- { "menuStep.Annotate", False },
- { "menuStep.Move Now", False },
- { "menuStep.Retract Move", False },
+ { "menuEdit.Revert", False },
+ { "menuEdit.Annotate", False },
+ { "menuEngine.Engine #1 Settings", False },
+ { "menuEngine.Engine #2 Settings", False },
+ { "menuEngine.Move Now", False },
+ { "menuEngine.Retract Move", False },
{ "menuOptions.Auto Comment", False },
{ "menuOptions.Auto Flag", False },
{ "menuOptions.Auto Flip View", False },
{ "menuOptions.Hide Thinking", False },
{ "menuOptions.Periodic Updates", False },
{ "menuOptions.Ponder Next Move", False },
- { "menuHelp.Hint", False },
- { "menuHelp.Book", False },
+ { "menuEngine.Hint", False },
+ { "menuEngine.Book", False },
{ NULL, False }
};
Enables gnuEnables[] = {
{ "menuMode.ICS Client", False },
- { "menuMode.ICS Input Box", False },
+ { "menuView.ICS Input Box", False },
{ "menuAction.Accept", False },
{ "menuAction.Decline", False },
{ "menuAction.Rematch", False },
{ "menuAction.Stop Examining", False },
{ "menuAction.Stop Observing", False },
{ "menuAction.Upload to Examine", False },
- { "menuStep.Revert", False },
- { "menuStep.Annotate", False },
+ { "menuEdit.Revert", False },
+ { "menuEdit.Annotate", False },
{ "menuOptions.Auto Comment", False },
{ "menuOptions.Auto Observe", False },
{ "menuOptions.Auto Raise Board", False },
Enables trainingOnEnables[] = {
{ "menuMode.Edit Comment", False },
{ "menuMode.Pause", False },
- { "menuStep.Forward", False },
- { "menuStep.Backward", False },
- { "menuStep.Forward to End", False },
- { "menuStep.Back to Start", False },
- { "menuStep.Move Now", False },
- { "menuStep.Truncate Game", False },
+ { "menuEdit.Forward", False },
+ { "menuEdit.Backward", False },
+ { "menuEdit.Forward to End", False },
+ { "menuEdit.Back to Start", False },
+ { "menuEngine.Move Now", False },
+ { "menuEdit.Truncate Game", False },
{ NULL, False }
};
Enables trainingOffEnables[] = {
{ "menuMode.Edit Comment", True },
{ "menuMode.Pause", True },
- { "menuStep.Forward", True },
- { "menuStep.Backward", True },
- { "menuStep.Forward to End", True },
- { "menuStep.Back to Start", True },
- { "menuStep.Move Now", True },
- { "menuStep.Truncate Game", True },
+ { "menuEdit.Forward", True },
+ { "menuEdit.Backward", True },
+ { "menuEdit.Forward to End", True },
+ { "menuEdit.Back to Start", True },
+ { "menuEngine.Move Now", True },
+ { "menuEdit.Truncate Game", True },
{ NULL, False }
};
Enables machineThinkingEnables[] = {
{ "menuFile.Load Game", False },
- { "menuFile.Load Next Game", False },
- { "menuFile.Load Previous Game", False },
- { "menuFile.Reload Same Game", False },
- { "menuFile.Paste Game", False },
+// { "menuFile.Load Next Game", False },
+// { "menuFile.Load Previous Game", False },
+// { "menuFile.Reload Same Game", False },
+ { "menuEdit.Paste Game", False },
{ "menuFile.Load Position", False },
- { "menuFile.Load Next Position", False },
- { "menuFile.Load Previous Position", False },
- { "menuFile.Reload Same Position", False },
- { "menuFile.Paste Position", False },
+// { "menuFile.Load Next Position", False },
+// { "menuFile.Load Previous Position", False },
+// { "menuFile.Reload Same Position", False },
+ { "menuEdit.Paste Position", False },
{ "menuMode.Machine White", False },
{ "menuMode.Machine Black", False },
{ "menuMode.Two Machines", False },
- { "menuStep.Retract Move", False },
+ { "menuEngine.Retract Move", False },
{ NULL, False }
};
Enables userThinkingEnables[] = {
{ "menuFile.Load Game", True },
- { "menuFile.Load Next Game", True },
- { "menuFile.Load Previous Game", True },
- { "menuFile.Reload Same Game", True },
- { "menuFile.Paste Game", True },
+// { "menuFile.Load Next Game", True },
+// { "menuFile.Load Previous Game", True },
+// { "menuFile.Reload Same Game", True },
+ { "menuEdit.Paste Game", True },
{ "menuFile.Load Position", True },
- { "menuFile.Load Next Position", True },
- { "menuFile.Load Previous Position", True },
- { "menuFile.Reload Same Position", True },
- { "menuFile.Paste Position", True },
+// { "menuFile.Load Next Position", True },
+// { "menuFile.Load Previous Position", True },
+// { "menuFile.Reload Same Position", True },
+ { "menuEdit.Paste Position", True },
{ "menuMode.Machine White", True },
{ "menuMode.Machine Black", True },
{ "menuMode.Two Machines", True },
- { "menuStep.Retract Move", True },
+ { "menuEngine.Retract Move", True },
{ NULL, False }
};
}
// [HGM] code borrowed from winboard.c (which should thus go to backend.c!)
-#define HISTORY_SIZE 64\r
-static char *history[HISTORY_SIZE];\r
-int histIn = 0, histP = 0;\r
-\r
-void\r
-SaveInHistory(char *cmd)\r
-{\r
- if (history[histIn] != NULL) {\r
- free(history[histIn]);\r
- history[histIn] = NULL;\r
- }\r
- if (*cmd == NULLCHAR) return;\r
- history[histIn] = StrSave(cmd);\r
- histIn = (histIn + 1) % HISTORY_SIZE;\r
- if (history[histIn] != NULL) {\r
- free(history[histIn]);\r
- history[histIn] = NULL;\r
- }\r
- histP = histIn;\r
-}\r
-\r
-char *\r
-PrevInHistory(char *cmd)\r
-{\r
- int newhp;\r
- if (histP == histIn) {\r
- if (history[histIn] != NULL) free(history[histIn]);\r
- history[histIn] = StrSave(cmd);\r
- }\r
- newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;\r
- if (newhp == histIn || history[newhp] == NULL) return NULL;\r
- histP = newhp;\r
- return history[histP];\r
-}\r
-\r
-char *\r
-NextInHistory()\r
-{\r
- if (histP == histIn) return NULL;\r
- histP = (histP + 1) % HISTORY_SIZE;\r
- return history[histP]; \r
-}
-// end of borrowed code\r
-\r
+#define HISTORY_SIZE 64
+static char *history[HISTORY_SIZE];
+int histIn = 0, histP = 0;
+
+void
+SaveInHistory(char *cmd)
+{
+ if (history[histIn] != NULL) {
+ free(history[histIn]);
+ history[histIn] = NULL;
+ }
+ if (*cmd == NULLCHAR) return;
+ history[histIn] = StrSave(cmd);
+ histIn = (histIn + 1) % HISTORY_SIZE;
+ if (history[histIn] != NULL) {
+ free(history[histIn]);
+ history[histIn] = NULL;
+ }
+ histP = histIn;
+}
+
+char *
+PrevInHistory(char *cmd)
+{
+ int newhp;
+ if (histP == histIn) {
+ if (history[histIn] != NULL) free(history[histIn]);
+ history[histIn] = StrSave(cmd);
+ }
+ newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;
+ if (newhp == histIn || history[newhp] == NULL) return NULL;
+ histP = newhp;
+ return history[histP];
+}
+
+char *
+NextInHistory()
+{
+ if (histP == histIn) return NULL;
+ histP = (histP + 1) % HISTORY_SIZE;
+ return history[histP];
+}
+// end of borrowed code
+
#define Abs(n) ((n)<0 ? -(n) : (n))
/*
entry = XtCreateManagedWidget(mi->string, smeLineObjectClass,
menu, args, j);
} else {
- XtSetArg(args[j], XtNlabel, XtNewString(_(mi->string)));
- entry = XtCreateManagedWidget(mi->string, smeBSBObjectClass,
+ XtSetArg(args[j], XtNlabel, XtNewString(mi->string));
+ entry = XtCreateManagedWidget(mi->ref, smeBSBObjectClass,
menu, args, j+1);
XtAddCallback(entry, XtNcallback,
(XtCallbackProc) MenuBarSelect,
while (mb->name != NULL) {
safeStrCpy(menuName, "menu", sizeof(menuName)/sizeof(menuName[0]) );
- strncat(menuName, mb->name, MSG_SIZ - strlen(menuName) - 1);
+ strncat(menuName, mb->ref, MSG_SIZ - strlen(menuName) - 1);
j = 0;
XtSetArg(args[j], XtNmenuName, XtNewString(menuName)); j++;
if (tinyLayout) {
char shortName[2];
- shortName[0] = _(mb->name)[0];
+ shortName[0] = mb->name[0];
shortName[1] = NULLCHAR;
XtSetArg(args[j], XtNlabel, XtNewString(shortName)); j++;
}
else {
- XtSetArg(args[j], XtNlabel, XtNewString(_(mb->name))); j++;
+ XtSetArg(args[j], XtNlabel, XtNewString(mb->name)); j++;
}
XtSetArg(args[j], XtNborderWidth, 0); j++;
{
int x, y;
- if (lineGap == 0 || appData.blindfold) return;
+ if (lineGap == 0) return;
if (flipView) {
x = lineGap/2 + ((BOARD_WIDTH-1)-file) *
}
break;
case MotionNotify:
- if(SeekGraphClick(Press, event->xbutton.x, event->xbutton.y, 1)) break;\r
+ if(SeekGraphClick(Press, event->xbutton.x, event->xbutton.y, 1)) break;
default:
return;
}
}
if (!lastBoardValid[nr] || (nr == 0 && lastFlipView != flipView)) {
XtSetArg(args[0], XtNleftBitmap, (flipView ? xMarkPixmap : None));
- XtSetValues(XtNameToWidget(menuBarWidget, "menuOptions.Flip View"),
+ XtSetValues(XtNameToWidget(menuBarWidget, "menuView.Flip View"),
args, 1);
}
* but this causes a very distracting flicker.
*/
+ if ( lineGap && IsDrawArrowEnabled()) repaint = True;
if (!repaint && lastBoardValid[nr] && (nr == 1 || lastFlipView == flipView)) {
/* If too much changes (begin observing new game, etc.), don't
if (hi2X >= 0 && hi2Y >= 0) {
drawHighlight(hi2X, hi2Y, highlineGC);
}
+ DrawArrowHighlight(hi1X, hi1Y, hi2X, hi2Y);
}
/* If piece being dragged around board, must redraw that too */
DrawDragPiece();
editUp = True;
j = 0;
XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Edit Comment"),
+ XtSetValues(XtNameToWidget(menuBarWidget, "menuEdit.Edit Comment"),
+ args, j);
+ XtSetValues(XtNameToWidget(menuBarWidget, "menuView.Show Comments"),
args, j);
}
editUp = False;
j = 0;
XtSetArg(args[j], XtNleftBitmap, None); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Edit Comment"),
+ XtSetValues(XtNameToWidget(menuBarWidget, "menuEdit.Edit Comment"),
+ args, j);
+ XtSetValues(XtNameToWidget(menuBarWidget, "menuView.Show Comments"),
args, j);
}
ICSInputBoxUp = True;
j = 0;
XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.ICS Input Box"),
+ XtSetValues(XtNameToWidget(menuBarWidget, "menuView.ICS Input Box"),
args, j);
}
ICSInputBoxUp = False;
j = 0;
XtSetArg(args[j], XtNleftBitmap, None); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.ICS Input Box"),
+ XtSetValues(XtNameToWidget(menuBarWidget, "menuView.ICS Input Box"),
args, j);
}
}
q = is->buf;
while (p < is->unused) {
- *q++ = *p++;
+ *q++ = *p++;
}
is->unused = q;
} else {
-# if HAVE_LIBREADLINE
- /* check if input is from stdin, if yes, use gnu-readline */
- if( is->fd==fileno(stdin) )
- {
- /* to clear the line */
- printf("\r \r");
-
- /* read from stdin */
- rl_callback_read_char();
- /* redisplay the current line */
- if(sending_ICS_password)
- {
- int i; char buf[MSG_SIZ];
-
- bzero(buf,MSG_SIZ);
-
- /* blank the password */
- count = strlen(rl_line_buffer);
- if(count>MSG_SIZ-1)
- {
- printf("PROBLEM with readline\n");
- count=MSG_SIZ;
- }
- for(i=0;i<count;i++)
- buf[i]='*';
- i++;
- buf[i]='\0';
- printf("\rpassword: %s",buf);
- }
- else if (sending_ICS_login)
- {
- /* show login prompt */
- count = strlen(rl_line_buffer);
- printf("\rlogin: %s",rl_line_buffer);
- }
- else
- rl_reset_line_state();
-
- if(readline_complete)
- {
- /* copy into XBoards buffer */
- count = strlen(readline_buffer);
- if (count>INPUT_SOURCE_BUF_SIZE-1)
- {
- printf("PROBLEM with readline\n");
- count = INPUT_SOURCE_BUF_SIZE;
- };
- strncpy(is->buf,readline_buffer,count);
- is->buf[count]='\n';count++;
-
- /* reset gnu-readline state */
- free(readline_buffer);
- readline_buffer=NULL;
- readline_complete=0;
-
- if (count == -1)
- error = errno;
- else
- error = 0;
- (is->func)(is, is->closure, is->buf, count, error);
-
- /* are we done with the password? */
- if(sending_ICS_password)
- sending_ICS_password=0;
- if(sending_ICS_login)
- sending_ICS_login=0;
- }
- }
- else
- {
- /* input not from stdin, use default method */
- count = read(is->fd, is->buf, INPUT_SOURCE_BUF_SIZE);
- if (count == -1)
- error = errno;
- else
- error = 0;
- (is->func)(is, is->closure, is->buf, count, error);
- };
-#else /* no readline support */
- count = read(is->fd, is->buf, INPUT_SOURCE_BUF_SIZE);
- if (count == -1)
- error = errno;
- else
- error = 0;
- (is->func)(is, is->closure, is->buf, count, error);
-#endif
-
+ count = read(is->fd, is->buf, INPUT_SOURCE_BUF_SIZE);
+ if (count == -1)
+ error = errno;
+ else
+ error = 0;
+ (is->func)(is, is->closure, is->buf, count, error);
}
}
ChildProc *cp = (ChildProc *) pr;
int outCount;
-
if (pr == NoProc)
{
- if (appData.noJoin || !appData.useInternalWrap)
- outCount = fwrite(message, 1, count, stdout);
- else
+ if (appData.noJoin || !appData.useInternalWrap)
+ outCount = fwrite(message, 1, count, stdout);
+ else
{
- int width = get_term_width();
- int len = wrap(NULL, message, count, width, &line);
- char *msg = malloc(len);
- int dbgchk;
-
- if (!msg)
- outCount = fwrite(message, 1, count, stdout);
- else
+ int width = get_term_width();
+ int len = wrap(NULL, message, count, width, &line);
+ char *msg = malloc(len);
+ int dbgchk;
+
+ if (!msg)
+ outCount = fwrite(message, 1, count, stdout);
+ else
{
- dbgchk = wrap(msg, message, count, width, &line);
- if (dbgchk != len && appData.debugMode)
- fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
- outCount = fwrite(msg, 1, dbgchk, stdout);
- free(msg);
+ dbgchk = wrap(msg, message, count, width, &line);
+ if (dbgchk != len && appData.debugMode)
+ fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
+ outCount = fwrite(msg, 1, dbgchk, stdout);
+ free(msg);
}
}
-
-# if HAVE_LIBREADLINE
- /* readline support */
- if(strlen(rl_line_buffer))
- printf("\n> %s",rl_line_buffer);
-#endif
-
}
else
outCount = write(cp->fdTo, message, count);
update_ics_width();
}
-# if HAVE_LIBREADLINE
-static void
-ReadlineCompleteHandler(char* ptr)
+/* [AS] Arrow highlighting support */
+
+static double A_WIDTH = 5; /* Width of arrow body */
+
+#define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
+#define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
+
+static double Sqr( double x )
{
- /* make gnu-readline keep the history */
- readline_buffer = ptr;
- readline_complete = 1;
-
- if (ptr && *ptr && !sending_ICS_password && !sending_ICS_login)
- add_history(ptr);
+ return x*x;
+}
- return;
+static int Round( double x )
+{
+ return (int) (x + 0.5);
+}
+
+void SquareToPos(int rank, int file, int *x, int *y)
+{
+ if (flipView) {
+ *x = lineGap + ((BOARD_WIDTH-1)-file) * (squareSize + lineGap);
+ *y = lineGap + rank * (squareSize + lineGap);
+ } else {
+ *x = lineGap + file * (squareSize + lineGap);
+ *y = lineGap + ((BOARD_HEIGHT-1)-rank) * (squareSize + lineGap);
+ }
+}
+
+/* Draw an arrow between two points using current settings */
+void DrawArrowBetweenPoints( int s_x, int s_y, int d_x, int d_y )
+{
+ XPoint arrow[7];
+ double dx, dy, j, k, x, y;
+
+ if( d_x == s_x ) {
+ int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
+
+ arrow[0].x = s_x + A_WIDTH + 0.5;
+ arrow[0].y = s_y;
+
+ arrow[1].x = s_x + A_WIDTH + 0.5;
+ arrow[1].y = d_y - h;
+
+ arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
+ arrow[2].y = d_y - h;
+
+ arrow[3].x = d_x;
+ arrow[3].y = d_y;
+
+ arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;
+ arrow[5].y = d_y - h;
+
+ arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
+ arrow[4].y = d_y - h;
+
+ arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;
+ arrow[6].y = s_y;
+ }
+ else if( d_y == s_y ) {
+ int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
+
+ arrow[0].x = s_x;
+ arrow[0].y = s_y + A_WIDTH + 0.5;
+
+ arrow[1].x = d_x - w;
+ arrow[1].y = s_y + A_WIDTH + 0.5;
+
+ arrow[2].x = d_x - w;
+ arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
+
+ arrow[3].x = d_x;
+ arrow[3].y = d_y;
+
+ arrow[5].x = d_x - w;
+ arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;
+
+ arrow[4].x = d_x - w;
+ arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
+
+ arrow[6].x = s_x;
+ arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5;
+ }
+ else {
+ /* [AS] Needed a lot of paper for this! :-) */
+ dy = (double) (d_y - s_y) / (double) (d_x - s_x);
+ dx = (double) (s_x - d_x) / (double) (s_y - d_y);
+
+ j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
+
+ k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
+
+ x = s_x;
+ y = s_y;
+
+ arrow[0].x = Round(x - j);
+ arrow[0].y = Round(y + j*dx);
+
+ arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice
+ arrow[1].y = Round(arrow[0].y - 2*j*dx);
+
+ if( d_x > s_x ) {
+ x = (double) d_x - k;
+ y = (double) d_y - k*dy;
+ }
+ else {
+ x = (double) d_x + k;
+ y = (double) d_y + k*dy;
+ }
+
+ x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends
+
+ arrow[6].x = Round(x - j);
+ arrow[6].y = Round(y + j*dx);
+
+ arrow[2].x = Round(arrow[6].x + 2*j);
+ arrow[2].y = Round(arrow[6].y - 2*j*dx);
+
+ arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1));
+ arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx);
+
+ arrow[4].x = d_x;
+ arrow[4].y = d_y;
+
+ arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1));
+ arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx);
+ }
+
+ XFillPolygon(xDisplay, xBoardWindow, highlineGC, arrow, 7, Nonconvex, CoordModeOrigin);
+// Polygon( hdc, arrow, 7 );
+}
+
+/* [AS] Draw an arrow between two squares */
+void DrawArrowBetweenSquares( int s_col, int s_row, int d_col, int d_row )
+{
+ int s_x, s_y, d_x, d_y, hor, vert, i;
+
+ if( s_col == d_col && s_row == d_row ) {
+ return;
+ }
+
+ /* Get source and destination points */
+ SquareToPos( s_row, s_col, &s_x, &s_y);
+ SquareToPos( d_row, d_col, &d_x, &d_y);
+
+ if( d_y > s_y ) {
+ d_y += squareSize / 2 - squareSize / 4; // [HGM] round towards same centers on all sides!
+ }
+ else if( d_y < s_y ) {
+ d_y += squareSize / 2 + squareSize / 4;
+ }
+ else {
+ d_y += squareSize / 2;
+ }
+
+ if( d_x > s_x ) {
+ d_x += squareSize / 2 - squareSize / 4;
+ }
+ else if( d_x < s_x ) {
+ d_x += squareSize / 2 + squareSize / 4;
+ }
+ else {
+ d_x += squareSize / 2;
+ }
+
+ s_x += squareSize / 2;
+ s_y += squareSize / 2;
+
+ /* Adjust width */
+ A_WIDTH = squareSize / 14.; //[HGM] make float
+
+ DrawArrowBetweenPoints( s_x, s_y, d_x, d_y );
+
+ if(lineGap == 0) {
+ // this is a good idea, but it only works when lineGap == 0, because 'damage' on grid lines is not repaired
+ hor = 64*s_col + 32; vert = 64*s_row + 32;
+ for(i=0; i<= 64; i++) {
+ damage[0][vert+6>>6][hor+6>>6] = True;
+ damage[0][vert-6>>6][hor+6>>6] = True;
+ damage[0][vert+6>>6][hor-6>>6] = True;
+ damage[0][vert-6>>6][hor-6>>6] = True;
+ hor += d_col - s_col; vert += d_row - s_row;
+ }
+ }
+}
+
+Boolean IsDrawArrowEnabled()
+{
+ return appData.highlightMoveWithArrow && squareSize >= 32;
+}
+
+void DrawArrowHighlight(int fromX, int fromY, int toX,int toY)
+{
+ if( IsDrawArrowEnabled() && fromX >= 0 && fromY >= 0 && toX >= 0 && toY >= 0)
+ DrawArrowBetweenSquares(fromX, fromY, toX, toY);
}
-#endif