typedef struct {
String string;
+ String ref;
XtActionProc proc;
} MenuItem;
typedef struct {
String name;
+ String ref;
MenuItem *mi;
} Menu;
SizeDefaults sizeDefaults[] = SIZE_DEFAULTS;
MenuItem fileMenu[] = {
- {N_("New Game"), ResetProc},
- {N_("New Shuffle Game ..."), ShuffleMenuProc},
- {N_("New Variant ..."), NewVariantProc}, // [HGM] variant: not functional yet
- {"----", NothingProc},
- {N_("Load Game"), LoadGameProc},
- {N_("Load Position"), LoadPositionProc},
-// {N_("Load Next Game"), LoadNextGameProc},
-// {N_("Load Previous Game"), LoadPrevGameProc},
-// {N_("Reload Same Game"), ReloadGameProc},
- {"----", NothingProc},
-// {N_("Load Next Position"), LoadNextPositionProc},
-// {N_("Load Previous Position"), LoadPrevPositionProc},
-// {N_("Reload Same Position"), ReloadPositionProc},
- {N_("Save Game"), SaveGameProc},
- {N_("Save Position"), SavePositionProc},
- {"----", NothingProc},
- {N_("Mail Move"), MailMoveProc},
- {N_("Reload CMail Message"), ReloadCmailMsgProc},
- {"----", NothingProc},
- {N_("Exit"), QuitProc},
- {NULL, NULL}
+ {"New Game", "New Game", ResetProc},
+ {"New Shuffle Game ...", "New Shuffle Game", ShuffleMenuProc},
+ {"New Variant ...", "New Variant", NewVariantProc}, // [HGM] variant: not functional yet
+ {"----", NULL, NothingProc},
+ {"Load Game", "Load Game", LoadGameProc},
+ {"Load Position", "Load Position", LoadPositionProc},
+// {"Load Next Game", "Load Next Game", LoadNextGameProc},
+// {"Load Previous Game", "Load Previous Game", LoadPrevGameProc},
+// {"Reload Same Game", "Reload Same Game", ReloadGameProc},
+ {"----", NULL, NothingProc},
+// {"Load Next Position", "Load Next Position", LoadNextPositionProc},
+// {"Load Previous Position", "Load Previous Position", LoadPrevPositionProc},
+// {"Reload Same Position", "Reload Same Position", ReloadPositionProc},
+ {"Save Game", "Save Game", SaveGameProc},
+ {"Save Position", "Save Position", SavePositionProc},
+ {"----", NULL, NothingProc},
+ {"Mail Move", "Mail Move", MailMoveProc},
+ {"Reload CMail Message", "Reload CMail Message", ReloadCmailMsgProc},
+ {"----", NULL, NothingProc},
+ {"Exit", "Exit", QuitProc},
+ {NULL, NULL, NULL}
};
MenuItem editMenu[] = {
- {N_("Copy Game"), CopyGameProc},
- {N_("Copy Position"), CopyPositionProc},
- {"----", NothingProc},
- {N_("Paste Game"), PasteGameProc},
- {N_("Paste Position"), PastePositionProc},
- {"----", NothingProc},
- {N_("Edit Game"), EditGameProc},
- {N_("Edit Position"), EditPositionProc},
- {"----", NothingProc},
- {N_("Edit Tags"), EditTagsProc},
- {N_("Edit Comment"), EditCommentProc},
- {"----", NothingProc},
- {N_("Revert"), RevertProc},
- {N_("Annotate"), AnnotateProc},
- {N_("Truncate Game"), TruncateGameProc},
- {"----", NothingProc},
- {N_("Backward"), BackwardProc},
- {N_("Forward"), ForwardProc},
- {N_("Back to Start"), ToStartProc},
- {N_("Forward to End"), ToEndProc},
- {NULL, NULL}
+ {"Copy Game", "Copy Game", CopyGameProc},
+ {"Copy Position", "Copy Position", CopyPositionProc},
+ {"----", NULL, NothingProc},
+ {"Paste Game", "Paste Game", PasteGameProc},
+ {"Paste Position", "Paste Position", PastePositionProc},
+ {"----", NULL, NothingProc},
+ {"Edit Game", "Edit Game", EditGameProc},
+ {"Edit Position", "Edit Position", EditPositionProc},
+ {"----", NULL, NothingProc},
+ {"Edit Tags", "Edit Tags", EditTagsProc},
+ {"Edit Comment", "Edit Comment", EditCommentProc},
+ {"----", NULL, NothingProc},
+ {"Revert", "Revert", RevertProc},
+ {"Annotate", "Annotate", AnnotateProc},
+ {"Truncate Game", "Truncate Game", TruncateGameProc},
+ {"----", NULL, NothingProc},
+ {"Backward", "Backward", BackwardProc},
+ {"Forward", "Forward", ForwardProc},
+ {"Back to Start", "Back to Start", ToStartProc},
+ {"Forward to End", "Forward to End", ToEndProc},
+ {NULL, NULL, NULL}
};
MenuItem viewMenu[] = {
- {N_("Flip View"), FlipViewProc},
- {"----", NothingProc},
- {N_("Show Engine Output"), EngineOutputProc},
- {N_("Show Evaluation Graph"), EvalGraphProc},
- {N_("Show Game List"), ShowGameListProc},
- {N_("Show Move History"), HistoryShowProc}, // [HGM] hist: activate 4.2.7 code
- {"----", NothingProc},
- {N_("Show Tags"), EditTagsProc},
- {N_("Show Comments"), EditCommentProc},
- {N_("ICS Input Box"), IcsInputBoxProc},
- {NULL, NULL}
+ {"Flip View", "Flip View", FlipViewProc},
+ {"----", NULL, NothingProc},
+ {"Show Engine Output", "Show Engine Output", EngineOutputProc},
+ {"Show Evaluation Graph", "Show Evaluation Graph", EvalGraphProc},
+ {"Show Game List", "Show Game List", ShowGameListProc},
+ {"Show Move History", "Show Move History", HistoryShowProc}, // [HGM] hist: activate 4.2.7 code
+ {"----", NULL, NothingProc},
+ {"Show Tags", "Show Tags", EditTagsProc},
+ {"Show Comments", "Show Comments", EditCommentProc},
+ {"ICS Input Box", "ICS Input Box", IcsInputBoxProc},
+ {NULL, NULL, NULL}
};
MenuItem modeMenu[] = {
- {N_("Machine White"), MachineWhiteProc},
- {N_("Machine Black"), MachineBlackProc},
- {N_("Two Machines"), TwoMachinesProc},
- {N_("Analysis Mode"), AnalyzeModeProc},
- {N_("Analyze File"), AnalyzeFileProc },
- {N_("Edit Game"), EditGameProc},
- {N_("Edit Position"), EditPositionProc},
- {N_("Training"), TrainingProc},
- {N_("ICS Client"), IcsClientProc},
- {"----", NothingProc},
- {N_("Pause"), PauseProc},
- {NULL, NULL}
+ {"Machine White", "Machine White", MachineWhiteProc},
+ {"Machine Black", "Machine Black", MachineBlackProc},
+ {"Two Machines", "Two Machines", TwoMachinesProc},
+ {"Analysis Mode", "Analysis Mode", AnalyzeModeProc},
+ {"Analyze File", "Analyze File", AnalyzeFileProc },
+ {"Edit Game", "Edit Game", EditGameProc},
+ {"Edit Position", "Edit Position", EditPositionProc},
+ {"Training", "Training", TrainingProc},
+ {"ICS Client", "ICS Client", IcsClientProc},
+ {"----", NULL, NothingProc},
+ {"Pause", "Pause", PauseProc},
+ {NULL, NULL, NULL}
};
MenuItem actionMenu[] = {
- {N_("Accept"), AcceptProc},
- {N_("Decline"), DeclineProc},
- {N_("Rematch"), RematchProc},
- {"----", NothingProc},
- {N_("Call Flag"), CallFlagProc},
- {N_("Draw"), DrawProc},
- {N_("Adjourn"), AdjournProc},
- {N_("Abort"), AbortProc},
- {N_("Resign"), ResignProc},
- {"----", NothingProc},
- {N_("Stop Observing"), StopObservingProc},
- {N_("Stop Examining"), StopExaminingProc},
- {N_("Upload to Examine"), UploadProc},
- {"----", NothingProc},
- {N_("Adjudicate to White"), AdjuWhiteProc},
- {N_("Adjudicate to Black"), AdjuBlackProc},
- {N_("Adjudicate Draw"), AdjuDrawProc},
- {NULL, NULL}
+ {"Accept", "Accept", AcceptProc},
+ {"Decline", "Decline", DeclineProc},
+ {"Rematch", "Rematch", RematchProc},
+ {"----", NULL, NothingProc},
+ {"Call Flag", "Call Flag", CallFlagProc},
+ {"Draw", "Draw", DrawProc},
+ {"Adjourn", "Adjourn", AdjournProc},
+ {"Abort", "Abort", AbortProc},
+ {"Resign", "Resign", ResignProc},
+ {"----", NULL, NothingProc},
+ {"Stop Observing", "Stop Observing", StopObservingProc},
+ {"Stop Examining", "Stop Examining", StopExaminingProc},
+ {"Upload to Examine", "Upload to Examine", UploadProc},
+ {"----", NULL, NothingProc},
+ {"Adjudicate to White", "Adjudicate to White", AdjuWhiteProc},
+ {"Adjudicate to Black", "Adjudicate to Black", AdjuBlackProc},
+ {"Adjudicate Draw", "Adjudicate Draw", AdjuDrawProc},
+ {NULL, NULL, NULL}
};
MenuItem engineMenu[] = {
- {N_("Engine #1 Settings"), FirstSettingsProc},
- {N_("Engine #2 Settings"), SecondSettingsProc},
- {"----", NothingProc},
- {N_("Move Now"), MoveNowProc},
- {N_("Retract Move"), RetractMoveProc},
- {NULL, NULL}
+ {"Engine #1 Settings", "Engine #1 Settings", FirstSettingsProc},
+ {"Engine #2 Settings", "Engine #2 Settings", SecondSettingsProc},
+ {"----", NULL, NothingProc},
+ {"Move Now", "Move Now", MoveNowProc},
+ {"Retract Move", "Retract Move", RetractMoveProc},
+ {NULL, NULL, NULL}
};
MenuItem optionsMenu[] = {
- {N_("Time Control ..."), TimeControlProc},
- {N_("Common Engine ..."), UciMenuProc},
- {N_("Adjudications ..."), EngineMenuProc},
- {N_("Game List ..."), GameListOptionsPopUp},
- {"----", NothingProc},
- {N_("Always Queen"), AlwaysQueenProc},
- {N_("Animate Dragging"), AnimateDraggingProc},
- {N_("Animate Moving"), AnimateMovingProc},
- {N_("Auto Comment"), AutocommProc},
- {N_("Auto Flag"), AutoflagProc},
- {N_("Auto Flip View"), AutoflipProc},
- {N_("Auto Observe"), AutobsProc},
- {N_("Auto Raise Board"), AutoraiseProc},
- {N_("Auto Save"), AutosaveProc},
- {N_("Blindfold"), BlindfoldProc},
- {N_("Flash Moves"), FlashMovesProc},
- {N_("Get Move List"), GetMoveListProc},
+ {"Time Control ...", "Time Control ...", TimeControlProc},
+ {"Common Engine ...", "Common Engine ...", UciMenuProc},
+ {"Adjudications ...", "Adjudications ...", EngineMenuProc},
+ {"Game List ...", "Game List ...", GameListOptionsPopUp},
+ {"----", NULL, NothingProc},
+ {"Always Queen", "Always Queen", AlwaysQueenProc},
+ {"Animate Dragging", "Animate Dragging", AnimateDraggingProc},
+ {"Animate Moving", "Animate Moving", AnimateMovingProc},
+ {"Auto Comment", "Auto Comment", AutocommProc},
+ {"Auto Flag", "Auto Flag", AutoflagProc},
+ {"Auto Flip View", "Auto Flip View", AutoflipProc},
+ {"Auto Observe", "Auto Observe", AutobsProc},
+ {"Auto Raise Board", "Auto Raise Board", AutoraiseProc},
+ {"Auto Save", "Auto Save", AutosaveProc},
+ {"Blindfold", "Blindfold", BlindfoldProc},
+ {"Flash Moves", "Flash Moves", FlashMovesProc},
+ {"Get Move List", "Get Move List", GetMoveListProc},
#if HIGHDRAG
- {N_("Highlight Dragging"), HighlightDraggingProc},
+ {"Highlight Dragging", "Highlight Dragging", HighlightDraggingProc},
#endif
- {N_("Highlight Last Move"), HighlightLastMoveProc},
- {N_("Move Sound"), MoveSoundProc},
- {N_("ICS Alarm"), IcsAlarmProc},
- {N_("Old Save Style"), OldSaveStyleProc},
- {N_("Periodic Updates"), PeriodicUpdatesProc},
- {N_("Ponder Next Move"), PonderNextMoveProc},
- {N_("Popup Exit Message"), PopupExitMessageProc},
- {N_("Popup Move Errors"), PopupMoveErrorsProc},
- {N_("Premove"), PremoveProc},
- {N_("Quiet Play"), QuietPlayProc},
- {N_("Show Coords"), ShowCoordsProc},
- {N_("Hide Thinking"), HideThinkingProc},
- {N_("Test Legality"), TestLegalityProc},
- {"----", NothingProc},
- {N_("Save Settings Now"), SaveSettingsProc},
- {N_("Save Settings on Exit"), SaveOnExitProc},
- {NULL, NULL}
+ {"Highlight Last Move", "Highlight Last Move", HighlightLastMoveProc},
+ {"Move Sound", "Move Sound", MoveSoundProc},
+ {"ICS Alarm", "ICS Alarm", IcsAlarmProc},
+ {"Old Save Style", "Old Save Style", OldSaveStyleProc},
+ {"Periodic Updates", "Periodic Updates", PeriodicUpdatesProc},
+ {"Ponder Next Move", "Ponder Next Move", PonderNextMoveProc},
+ {"Popup Exit Message", "Popup Exit Message", PopupExitMessageProc},
+ {"Popup Move Errors", "Popup Move Errors", PopupMoveErrorsProc},
+ {"Premove", "Premove", PremoveProc},
+ {"Quiet Play", "Quiet Play", QuietPlayProc},
+ {"Show Coords", "Show Coords", ShowCoordsProc},
+ {"Hide Thinking", "Hide Thinking", HideThinkingProc},
+ {"Test Legality", "Test Legality", TestLegalityProc},
+ {"----", NULL, NothingProc},
+ {"Save Settings Now", "Save Settings Now", SaveSettingsProc},
+ {"Save Settings on Exit", "Save Settings on Exit", SaveOnExitProc},
+ {NULL, NULL, NULL}
};
MenuItem helpMenu[] = {
- {N_("Info XBoard"), InfoProc},
- {N_("Man XBoard"), ManProc},
- {"----", NothingProc},
- {N_("Hint"), HintProc},
- {N_("Book"), BookProc},
- {"----", NothingProc},
- {N_("About XBoard"), AboutProc},
- {NULL, NULL}
+ {"Info XBoard", "Info XBoard", InfoProc},
+ {"Man XBoard", "Man XBoard", ManProc},
+ {"----", NULL, NothingProc},
+ {"Hint", "Hint", HintProc},
+ {"Book", "Book", BookProc},
+ {"----", NULL, NothingProc},
+ {"About XBoard", "About XBoard", AboutProc},
+ {NULL, NULL, NULL}
};
Menu menuBar[] = {
- {N_("File"), fileMenu},
- {N_("Edit"), editMenu},
- {N_("View"), viewMenu},
- {N_("Mode"), modeMenu},
- {N_("Action"), actionMenu},
- {N_("Engine"), engineMenu},
- {N_("Options"), optionsMenu},
- {N_("Help"), helpMenu},
- {NULL, NULL}
+ {"File", "File", fileMenu},
+ {"Edit", "Edit", editMenu},
+ {"View", "View", viewMenu},
+ {"Mode", "Mode", modeMenu},
+ {"Action", "Action", actionMenu},
+ {"Engine", "Engine", engineMenu},
+ {"Options", "Options", optionsMenu},
+ {"Help", "Help", helpMenu},
+ {NULL, NULL, NULL}
};
-#define PAUSE_BUTTON N_("P")
+#define PAUSE_BUTTON "P"
MenuItem buttonBar[] = {
- {"<<", ToStartProc},
- {"<", BackwardProc},
- {PAUSE_BUTTON, PauseProc},
- {">", ForwardProc},
- {">>", ToEndProc},
- {NULL, NULL}
+ {"<<", "<<", ToStartProc},
+ {"<", "<", BackwardProc},
+ {PAUSE_BUTTON, PAUSE_BUTTON, PauseProc},
+ {">", ">", ForwardProc},
+ {">>", ">>", ToEndProc},
+ {NULL, NULL, NULL}
};
#define PIECE_MENU_SIZE 18
menu, args, j);
} else {
XtSetArg(args[j], XtNlabel, XtNewString(_(mi->string)));
- entry = XtCreateManagedWidget(mi->string, smeBSBObjectClass,
+ entry = XtCreateManagedWidget(mi->ref, smeBSBObjectClass,
menu, args, j+1);
XtAddCallback(entry, XtNcallback,
(XtCallbackProc) MenuBarSelect,
while (mb->name != NULL) {
safeStrCpy(menuName, "menu", sizeof(menuName)/sizeof(menuName[0]) );
- strncat(menuName, mb->name, MSG_SIZ - strlen(menuName) - 1);
+ strncat(menuName, mb->ref, MSG_SIZ - strlen(menuName) - 1);
j = 0;
XtSetArg(args[j], XtNmenuName, XtNewString(menuName)); j++;
if (tinyLayout) {