void LoadOptionsProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void SaveOptionsProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void EditBookProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
+void SelectMove P((Widget w, XEvent * event, String * params, Cardinal * nParams));
void GameListOptionsPopDown P(());
void GenericPopDown P(());
void update_ics_width P(());
{ "GameListPopDown", (XtActionProc) GameListPopDown },
{ "GameListOptionsPopDown", (XtActionProc) GameListOptionsPopDown },
{ "PromotionPopDown", (XtActionProc) PromotionPopDown },
- { "HistoryPopDown", (XtActionProc) HistoryPopDown },
{ "EngineOutputPopDown", (XtActionProc) EngineOutputPopDown },
{ "EvalGraphPopDown", (XtActionProc) EvalGraphPopDown },
{ "GenericPopDown", (XtActionProc) GenericPopDown },
{ "CopyMemoProc", (XtActionProc) CopyMemoProc },
+ { "SelectMove", (XtActionProc) SelectMove },
};
char globalTranslations[] =
:Ctrl<Key>o: LoadGameProc() \n \
:Meta<Key>Next: LoadNextGameProc() \n \
:Meta<Key>Prior: LoadPrevGameProc() \n \
+ :Ctrl<Key>Down: LoadSelectedProc(3) \n \
+ :Ctrl<Key>Up: LoadSelectedProc(-3) \n \
:Ctrl<Key>s: SaveGameProc() \n \
:Ctrl<Key>c: CopyGameProc() \n \
:Ctrl<Key>v: PasteGameProc() \n \
:Meta<Key>Right: ForwardProc() \n \
:Meta<Key>Home: ToStartProc() \n \
:Meta<Key>Left: BackwardProc() \n \
+ :<Key>Left: BackwardProc() \n \
+ :<Key>Right: ForwardProc() \n \
:<Key>Home: RevertProc() \n \
:<Key>End: TruncateGameProc() \n \
:Ctrl<Key>m: MoveNowProc() \n \
Any<Btn3Down>: XawPositionSimpleMenu(menuB) XawPositionSimpleMenu(menuD) \
PieceMenuPopup(menuB) \n";
-char whiteTranslations[] = "<BtnDown>: WhiteClock()\n";
-char blackTranslations[] = "<BtnDown>: BlackClock()\n";
+char whiteTranslations[] =
+ "Shift<BtnDown>: WhiteClock(1)\n \
+ <BtnDown>: WhiteClock(0)\n";
+char blackTranslations[] =
+ "Shift<BtnDown>: BlackClock(1)\n \
+ <BtnDown>: BlackClock(0)\n";
char ICSInputTranslations[] =
"<Key>Up: UpKeyProc() \n "
// In XBoard this will have to wait until awareness of window parameters is implemented
GetActualPlacement(shellWidget, &wpMain);
if(EngineOutputIsUp()) GetActualPlacement(engineOutputShell, &wpEngineOutput);
- if(MoveHistoryIsUp()) GetActualPlacement(historyShell, &wpMoveHistory);
+ if(MoveHistoryIsUp()) GetActualPlacement(shells[7], &wpMoveHistory);
if(EvalGraphIsUp()) GetActualPlacement(evalGraphShell, &wpEvalGraph);
if(GameListIsUp()) GetActualPlacement(gameListShell, &wpGameList);
if(shellUp[1]) GetActualPlacement(shells[1], &wpComment);
return 0;
}
+static Boolean noEcho;
+
void
ShutDownFrontEnd()
{
if (saveSettingsOnExit) SaveSettings(settingsFileName);
unlink(gameCopyFilename);
unlink(gamePasteFilename);
+ if(noEcho) EchoOn();
}
RETSIGTYPE TermSizeSigHandler(int sig)
String *prms;
Cardinal *nprms;
{
+ shiftKey = prms[0][0] & 1;
ClockClick(0);
}
String *prms;
Cardinal *nprms;
{
+ shiftKey = prms[0][0] & 1;
ClockClick(1);
}
PopDown(1);
}
+static char *openName;
+FILE *openFP;
+
+void DelayedLoad()
+{
+ (void) (*fileProc)(openFP, 0, openName);
+}
+
void FileNamePopUp(label, def, filter, proc, openMode)
char *label;
char *def;
fileProc = proc; /* I can't see a way not */
fileOpenMode = openMode; /* to use globals here */
{ // [HGM] use file-selector dialog stolen from Ghostview
- char *name;
int index; // this is not supported yet
- FILE *f;
- if(f = XsraSelFile(shellWidget, label, NULL, NULL, "could not open: ",
- (def[0] ? def : NULL), filter, openMode, NULL, &name))
- (void) (*fileProc)(f, index=0, name);
+ if(openFP = XsraSelFile(shellWidget, label, NULL, NULL, "could not open: ",
+ (def[0] ? def : NULL), filter, openMode, NULL, &openName))
+ // [HGM] delay to give expose event opportunity to redraw board after browser-dialog popdown before lengthy load starts
+ ScheduleDelayedEvent(&DelayedLoad, 50);
}
}
void CopySomething()
{
- int ret;
-
/*
* Set both PRIMARY (the selection) and CLIPBOARD, since we don't
* have a notion of a game that is selected but not copied.
XtSetArg(args[i], XtNiconName, (XtArgVal) icon); i++;
XtSetArg(args[i], XtNtitle, (XtArgVal) title); i++;
XtSetValues(shellWidget, args, i);
+ XSync(xDisplay, False);
}
}
void
+PlayTellSound()
+{
+ PlaySound(appData.soundTell);
+}
+
+void
EchoOn()
{
system("stty echo");
+ noEcho = False;
}
void
EchoOff()
{
system("stty -echo");
+ noEcho = True;
}
void
struct addrinfo hints;
struct addrinfo *ais, *ai;
int error;
- int s;
+ int s=0;
ChildProc *cp;
memset(&hints, 0, sizeof(hints));
}
void
-DragPieceBegin(x, y)
- int x; int y;
+DragPieceBegin(x, y, instantly)
+ int x; int y; Boolean instantly;
{
int boardX, boardY, color;
XPoint corner;