*------------------------------------------------------------------------
** See the file ChangeLog for a revision history. */
+#define HIGHDRAG 1
+
#include "config.h"
#include <stdio.h>
String *prms, Cardinal *nprms));
void AnimateUserMove P((Widget w, XEvent * event,
String * params, Cardinal * nParams));
+void HandlePV P((Widget w, XEvent * event,
+ String * params, Cardinal * nParams));
void WhiteClock P((Widget w, XEvent *event,
String *prms, Cardinal *nprms));
void BlackClock P((Widget w, XEvent *event,
{ "DrawPosition", DrawPositionProc },
{ "HandleUserMove", HandleUserMove },
{ "AnimateUserMove", AnimateUserMove },
+ { "HandlePV", HandlePV },
+ { "UnLoadPV", UnLoadPV },
{ "FileNameAction", FileNameAction },
{ "AskQuestionProc", AskQuestionProc },
{ "AskQuestionReplyAction", AskQuestionReplyAction },
{ "LoadNextGameProc", LoadNextGameProc },
{ "LoadPrevGameProc", LoadPrevGameProc },
{ "LoadSelectedProc", LoadSelectedProc },
+ { "SetFilterProc", SetFilterProc },
{ "ReloadGameProc", ReloadGameProc },
{ "LoadPositionProc", LoadPositionProc },
{ "LoadNextPositionProc", LoadNextPositionProc },
"<Btn1Down>: HandleUserMove() \n \
<Btn1Up>: HandleUserMove() \n \
<Btn1Motion>: AnimateUserMove() \n \
+ <Btn3Motion>: HandlePV() \n \
+ <Btn3Up>: UnLoadPV() \n \
Shift<Btn2Down>: XawPositionSimpleMenu(menuB) XawPositionSimpleMenu(menuD)\
PieceMenuPopup(menuB) \n \
Any<Btn2Down>: XawPositionSimpleMenu(menuW) XawPositionSimpleMenu(menuD) \
&appData.darkSquareColor,
&appData.highlightSquareColor,
&appData.premoveHighlightColor,
- NULL,
+ &appData.lowTimeWarningColor,
NULL,
NULL,
NULL,
NULL
};
+// [HGM] font: keep a font for each square size, even non-stndard ones
+#define NUM_SIZES 18
+#define MAX_SIZE 130
+Boolean fontSet[NUM_FONTS], fontValid[NUM_FONTS][MAX_SIZE];
+char *fontTable[NUM_FONTS][MAX_SIZE];
+
void
ParseFont(char *name, int number)
{ // in XBoard, only 2 of the fonts are currently implemented, and we just copy their name
+ int size;
+ if(sscanf(name, "size%d:", &size)) {
+ // [HGM] font: font is meant for specific boardSize (likely from settings file);
+ // defer processing it until we know if it matches our board size
+ if(size >= 0 && size<MAX_SIZE) { // for now, fixed limit
+ fontTable[number][size] = strdup(strchr(name, ':')+1);
+ fontValid[number][size] = True;
+ }
+ return;
+ }
switch(number) {
case 0: // CLOCK_FONT
appData.clockFont = strdup(name);
default:
return;
}
+ fontSet[number] = True; // [HGM] font: indicate a font was specified (not from settings file)
}
void
void
SaveFontArg(FILE *f, ArgDescriptor *ad)
{
- char *name;
- switch((int)ad->argLoc) {
+ char *name, buf[MSG_SIZ];
+ int i, n = (int)ad->argLoc;
+ switch(n) {
case 0: // CLOCK_FONT
name = appData.clockFont;
break;
default:
return;
}
-// Do not save fonts for now, as the saved font would be board-size specific
-// and not suitable for a re-start at another board size
-// fprintf(f, OPTCHAR "%s" SEPCHAR "%s\n", ad->argName, name);
+ for(i=0; i<NUM_SIZES; i++) // [HGM] font: current font becomes standard for current size
+ if(sizeDefaults[i].squareSize == squareSize) { // only for standard sizes!
+ fontTable[n][squareSize] = strdup(name);
+ fontValid[n][squareSize] = True;
+ break;
+ }
+ for(i=0; i<MAX_SIZE; i++) if(fontValid[n][i]) // [HGM] font: store all standard fonts
+ fprintf(f, OPTCHAR "%s" SEPCHAR "size%d:%s\n", ad->argName, i, fontTable[n][i]);
}
void
fontPxlSize = szd->fontPxlSize;
smallLayout = szd->smallLayout;
tinyLayout = szd->tinyLayout;
+ // [HGM] font: use defaults from settings file if available and not overruled
}
+ if(!fontSet[CLOCK_FONT] && fontValid[CLOCK_FONT][squareSize])
+ appData.clockFont = fontTable[CLOCK_FONT][squareSize];
+ if(!fontSet[MESSAGE_FONT] && fontValid[MESSAGE_FONT][squareSize])
+ appData.font = fontTable[MESSAGE_FONT][squareSize];
+ if(!fontSet[COORD_FONT] && fontValid[COORD_FONT][squareSize])
+ appData.coordFont = fontTable[COORD_FONT][squareSize];
/* Now, using squareSize as a hint, find a good XPM/XIM set size */
if (strlen(appData.pixmapDirectory) > 0) {
Cardinal *num_params;
{
String whichMenu;
+
+ if (event->type == ButtonRelease) UnLoadPV(); // [HGM] pv
if (event->type != ButtonPress) return;
if (errorUp) ErrorPopDown();
switch (gameMode) {
case IcsExamining:
whichMenu = params[0];
break;
+ case IcsObserving:
+ if(!appData.icsEngineAnalyze) return;
case IcsPlayingWhite:
case IcsPlayingBlack:
- case EditGame:
+ if(!appData.zippyPlay) goto noZip;
+ case AnalyzeMode:
+ case AnalyzeFile:
case MachinePlaysWhite:
case MachinePlaysBlack:
- if (appData.testLegality &&
+ case TwoMachinesPlay: // [HGM] pv: use for showing PV
+ if (!appData.dropMenu) {
+ LoadPV(event->xbutton.x, event->xbutton.y);
+ return;
+ }
+ if(gameMode == TwoMachinesPlay || gameMode == AnalyzeMode ||
+ gameMode == AnalyzeFile || gameMode == IcsObserving) return;
+ case EditGame:
+ noZip:
+ if (!appData.dropMenu || appData.testLegality &&
gameInfo.variant != VariantBughouse &&
gameInfo.variant != VariantCrazyhouse) return;
SetupDropMenu();
x + 2, y + font_ascent + 1, string, 1);
}
}
+ if(marker[row][column]) {
+ XFillArc(xDisplay, xBoardWindow, marker[row][column] == 2 ? prelineGC : highlineGC,
+ x + squareSize/4, y+squareSize/4, squareSize/2, squareSize/2, 0, 64*360);
+ }
}
DragPieceMove(event->xmotion.x, event->xmotion.y);
}
+void HandlePV (Widget w, XEvent * event,
+ String * params, Cardinal * nParams)
+{ // [HGM] pv: walk PV
+ MovePV(event->xmotion.x, event->xmotion.y, lineGap + BOARD_HEIGHT * (squareSize + lineGap));
+}
+
Widget CommentCreate(name, text, mutable, callback, lines)
char *name, *text;
int /*Boolean*/ mutable;
corner.x = x - player.mouseDelta.x;
corner.y = y - player.mouseDelta.y;
AnimationFrame(&player, &corner, player.dragPiece);
-#if HIGHDRAG
+#if HIGHDRAG*0
if (appData.highlightDragging) {
int boardX, boardY;
BoardSquare(x, y, &boardX, &boardY);