Any<Btn3Down>: XawPositionSimpleMenu(menuB) XawPositionSimpleMenu(menuD) \
PieceMenuPopup(menuB) \n";
-char whiteTranslations[] = "<BtnDown>: WhiteClock()\n";
-char blackTranslations[] = "<BtnDown>: BlackClock()\n";
+char whiteTranslations[] =
+ "Shift<BtnDown>: WhiteClock(1)\n \
+ <BtnDown>: WhiteClock(0)\n";
+char blackTranslations[] =
+ "Shift<BtnDown>: BlackClock(1)\n \
+ <BtnDown>: BlackClock(0)\n";
char ICSInputTranslations[] =
"<Key>Up: UpKeyProc() \n "
String *prms;
Cardinal *nprms;
{
+ shiftKey = prms[0][0] & 1;
ClockClick(0);
}
String *prms;
Cardinal *nprms;
{
+ shiftKey = prms[0][0] & 1;
ClockClick(1);
}
void CopySomething()
{
- int ret;
-
/*
* Set both PRIMARY (the selection) and CLIPBOARD, since we don't
* have a notion of a game that is selected but not copied.
struct addrinfo hints;
struct addrinfo *ais, *ai;
int error;
- int s;
+ int s=0;
ChildProc *cp;
memset(&hints, 0, sizeof(hints));