boardX == BOARD_LEFT-2 && PieceForSquare(boardX+1, boardY) > 1)
XCopyArea(xDisplay, xBoardWindow, player.saveBuf, player.blitGC,
corner.x, corner.y, squareSize, squareSize,
- 0, 0); // [HGM] xh: unstack in stead of grab
+ 0, 0); // [HGM] zh: unstack in stead of grab
damage[boardY][boardX] = True;
} else {
player.dragActive = False;