* Massachusetts.
*
* Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
- * 2007, 2008, 2009 Free Software Foundation, Inc.
+ * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
*
* The following terms apply to Digital Equipment Corporation's copyright
* interest in XBoard:
} Menu;
int main P((int argc, char **argv));
+FILE * XsraSelFile P((Widget w, char *prompt, char *ok, char *cancel, char *failed,
+ char *init_path, char *mode, int (*show_entry)(), char **name_return));
RETSIGTYPE CmailSigHandler P((int sig));
RETSIGTYPE IntSigHandler P((int sig));
RETSIGTYPE TermSizeSigHandler P((int sig));
String * params, Cardinal * nParams));
void HandlePV P((Widget w, XEvent * event,
String * params, Cardinal * nParams));
+void SelectPV P((Widget w, XEvent * event,
+ String * params, Cardinal * nParams));
+void StopPV P((Widget w, XEvent * event,
+ String * params, Cardinal * nParams));
void WhiteClock P((Widget w, XEvent *event,
String *prms, Cardinal *nprms));
void BlackClock P((Widget w, XEvent *event,
String *prms, Cardinal *nprms));
void XDrawPosition P((Widget w, /*Boolean*/int repaint,
Board board));
+void CommentClick P((Widget w, XEvent * event,
+ String * params, Cardinal * nParams));
void CommentPopUp P((char *title, char *label));
void CommentPopDown P((void));
void CommentCallback P((Widget w, XtPointer client_data,
void AdjuBlackProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void AdjuDrawProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void EnterKeyProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
+void UpKeyProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
+void DownKeyProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void StopObservingProc P((Widget w, XEvent *event, String *prms,
Cardinal *nprms));
void StopExaminingProc P((Widget w, XEvent *event, String *prms,
Cardinal *nprms));
+void UploadProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void BackwardProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void ForwardProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void ToStartProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void ToEndProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void RevertProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
+void AnnotateProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void TruncateGameProc P((Widget w, XEvent *event, String *prms,
Cardinal *nprms));
void RetractMoveProc P((Widget w, XEvent *event, String *prms,
void NewVariantProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void FirstSettingsProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void SecondSettingsProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
+void GameListOptionsPopUp P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
+void GameListOptionsPopDown P(());
void ShufflePopDown P(());
void EnginePopDown P(());
void UciPopDown P(());
menuBarWidget, buttonBarWidget, editShell, errorShell, analysisShell,
ICSInputShell, fileNameShell, askQuestionShell;
Widget historyShell, evalGraphShell, gameListShell;
+int hOffset; // [HGM] dual
+XSegment secondSegments[BOARD_RANKS + BOARD_FILES + 2];
XSegment gridSegments[BOARD_RANKS + BOARD_FILES + 2];
XSegment jailGridSegments[BOARD_RANKS + BOARD_FILES + 6];
Font clockFontID, coordFontID, countFontID;
{"----", NothingProc},
{N_("Stop Observing"), StopObservingProc},
{N_("Stop Examining"), StopExaminingProc},
+ {N_("Upload to Examine"), UploadProc},
{"----", NothingProc},
{N_("Adjudicate to White"), AdjuWhiteProc},
{N_("Adjudicate to Black"), AdjuBlackProc},
{N_("Back to Start"), ToStartProc},
{N_("Forward to End"), ToEndProc},
{N_("Revert"), RevertProc},
+ {N_("Annotate"), AnnotateProc},
{N_("Truncate Game"), TruncateGameProc},
{"----", NothingProc},
{N_("Move Now"), MoveNowProc},
{N_("Engine #1 Settings ..."), FirstSettingsProc},
{N_("Engine #2 Settings ..."), SecondSettingsProc},
{N_("Time Control ..."), TimeControlProc},
+ {N_("Game List ..."), GameListOptionsPopUp},
{"----", NothingProc},
{N_("Always Queen"), AlwaysQueenProc},
{N_("Animate Dragging"), AnimateDraggingProc},
{ "HandleUserMove", HandleUserMove },
{ "AnimateUserMove", AnimateUserMove },
{ "HandlePV", HandlePV },
- { "UnLoadPV", UnLoadPV },
+ { "SelectPV", SelectPV },
+ { "StopPV", StopPV },
{ "FileNameAction", FileNameAction },
{ "AskQuestionProc", AskQuestionProc },
{ "AskQuestionReplyAction", AskQuestionReplyAction },
{ "BlackClock", BlackClock },
{ "Iconify", Iconify },
{ "ResetProc", ResetProc },
+ { "NewVariantProc", NewVariantProc },
{ "LoadGameProc", LoadGameProc },
{ "LoadNextGameProc", LoadNextGameProc },
{ "LoadPrevGameProc", LoadPrevGameProc },
{ "LoadSelectedProc", LoadSelectedProc },
+ { "SetFilterProc", SetFilterProc },
{ "ReloadGameProc", ReloadGameProc },
{ "LoadPositionProc", LoadPositionProc },
{ "LoadNextPositionProc", LoadNextPositionProc },
{ "AdjuBlackProc", AdjuBlackProc },
{ "AdjuDrawProc", AdjuDrawProc },
{ "EnterKeyProc", EnterKeyProc },
+ { "UpKeyProc", UpKeyProc },
+ { "DownKeyProc", DownKeyProc },
{ "StopObservingProc", StopObservingProc },
{ "StopExaminingProc", StopExaminingProc },
+ { "UploadProc", UploadProc },
{ "BackwardProc", BackwardProc },
{ "ForwardProc", ForwardProc },
{ "ToStartProc", ToStartProc },
{ "ToEndProc", ToEndProc },
{ "RevertProc", RevertProc },
+ { "AnnotateProc", AnnotateProc },
{ "TruncateGameProc", TruncateGameProc },
{ "MoveNowProc", MoveNowProc },
{ "RetractMoveProc", RetractMoveProc },
+ { "EngineMenuProc", (XtActionProc) EngineMenuProc },
+ { "UciMenuProc", (XtActionProc) UciMenuProc },
+ { "TimeControlProc", (XtActionProc) TimeControlProc },
{ "AlwaysQueenProc", AlwaysQueenProc },
{ "AnimateDraggingProc", AnimateDraggingProc },
{ "AnimateMovingProc", AnimateMovingProc },
{ "AboutProc", AboutProc },
{ "DebugProc", DebugProc },
{ "NothingProc", NothingProc },
+ { "CommentClick", (XtActionProc) CommentClick },
{ "CommentPopDown", (XtActionProc) CommentPopDown },
{ "EditCommentPopDown", (XtActionProc) EditCommentPopDown },
{ "TagsPopDown", (XtActionProc) TagsPopDown },
{ "FileNamePopDown", (XtActionProc) FileNamePopDown },
{ "AskQuestionPopDown", (XtActionProc) AskQuestionPopDown },
{ "GameListPopDown", (XtActionProc) GameListPopDown },
+ { "GameListOptionsPopDown", (XtActionProc) GameListOptionsPopDown },
{ "PromotionPopDown", (XtActionProc) PromotionPopDown },
{ "HistoryPopDown", (XtActionProc) HistoryPopDown },
{ "EngineOutputPopDown", (XtActionProc) EngineOutputPopDown },
};
char globalTranslations[] =
- ":<Key>R: ResignProc() \n \
- :<Key>r: ResetProc() \n \
- :<Key>g: LoadGameProc() \n \
- :<Key>N: LoadNextGameProc() \n \
- :<Key>P: LoadPrevGameProc() \n \
- :<Key>Q: QuitProc() \n \
- :<Key>F: ToEndProc() \n \
- :<Key>f: ForwardProc() \n \
- :<Key>B: ToStartProc() \n \
- :<Key>b: BackwardProc() \n \
- :<Key>p: PauseProc() \n \
- :<Key>d: DrawProc() \n \
- :<Key>t: CallFlagProc() \n \
- :<Key>i: Iconify() \n \
- :<Key>c: Iconify() \n \
- :<Key>v: FlipViewProc() \n \
- <KeyDown>Control_L: BackwardProc() \n \
- <KeyUp>Control_L: ForwardProc() \n \
- <KeyDown>Control_R: BackwardProc() \n \
- <KeyUp>Control_R: ForwardProc() \n \
+ ":<Key>F9: ResignProc() \n \
+ :Ctrl<Key>n: ResetProc() \n \
+ :Meta<Key>V: NewVariantProc() \n \
+ :Ctrl<Key>o: LoadGameProc() \n \
+ :Meta<Key>Next: LoadNextGameProc() \n \
+ :Meta<Key>Prior: LoadPrevGameProc() \n \
+ :Ctrl<Key>s: SaveGameProc() \n \
+ :Ctrl<Key>c: CopyGameProc() \n \
+ :Ctrl<Key>v: PasteGameProc() \n \
+ :Ctrl<Key>O: LoadPositionProc() \n \
+ :Shift Meta<Key>Next: LoadNextPositionProc() \n \
+ :Shift Meta<Key>Prior: LoadPrevPositionProc() \n \
+ :Ctrl<Key>S: SavePositionProc() \n \
+ :Ctrl<Key>C: CopyPositionProc() \n \
+ :Ctrl<Key>V: PastePositionProc() \n \
+ :Ctrl<Key>q: QuitProc() \n \
+ :Ctrl<Key>w: MachineWhiteProc() \n \
+ :Ctrl<Key>b: MachineBlackProc() \n \
+ :Ctrl<Key>t: TwoMachinesProc() \n \
+ :Ctrl<Key>a: AnalysisModeProc() \n \
+ :Ctrl<Key>f: AnalyzeFileProc() \n \
+ :Ctrl<Key>e: EditGameProc() \n \
+ :Ctrl<Key>E: EditPositionProc() \n \
+ :Meta<Key>O: EngineOutputProc() \n \
+ :Meta<Key>E: EvalGraphProc() \n \
+ :Meta<Key>G: ShowGameListProc() \n \
+ :Meta<Key>H: ShowMoveListProc() \n \
+ :<Key>Pause: PauseProc() \n \
+ :<Key>F3: AcceptProc() \n \
+ :<Key>F4: DeclineProc() \n \
+ :<Key>F12: RematchProc() \n \
+ :<Key>F5: CallFlagProc() \n \
+ :<Key>F6: DrawProc() \n \
+ :<Key>F7: AdjournProc() \n \
+ :<Key>F8: AbortProc() \n \
+ :<Key>F10: StopObservingProc() \n \
+ :<Key>F11: StopExaminingProc() \n \
+ :Meta Ctrl<Key>F12: DebugProc() \n \
+ :Meta<Key>End: ToEndProc() \n \
+ :Meta<Key>Right: ForwardProc() \n \
+ :Meta<Key>Home: ToStartProc() \n \
+ :Meta<Key>Left: BackwardProc() \n \
+ :Ctrl<Key>m: MoveNowProc() \n \
+ :Ctrl<Key>x: RetractMoveProc() \n \
+ :Meta<Key>J: EngineMenuProc() \n \
+ :Meta<Key>U: UciMenuProc() \n \
+ :Meta<Key>T: TimeControlProc() \n \
+ :Ctrl<Key>Q: AlwaysQueenProc() \n \
+ :Ctrl<Key>F: AutoflagProc() \n \
+ :Ctrl<Key>A: AnimateMovingProc() \n \
+ :Ctrl<Key>P: PonderNextMoveProc() \n \
+ :Ctrl<Key>L: TestLegalityProc() \n \
+ :Ctrl<Key>H: HideThinkingProc() \n \
+ :<Key>-: Iconify() \n \
+ :<Key>F1: ManProc() \n \
+ :<Key>F2: FlipViewProc() \n \
+ <KeyDown>.: BackwardProc() \n \
+ <KeyUp>.: ForwardProc() \n \
Shift<Key>1: AskQuestionProc(\"Direct command\",\
\"Send to chess program:\",,1) \n \
Shift<Key>2: AskQuestionProc(\"Direct command\",\
<Btn1Up>: HandleUserMove() \n \
<Btn1Motion>: AnimateUserMove() \n \
<Btn3Motion>: HandlePV() \n \
- <Btn3Up>: UnLoadPV() \n \
+ <Btn3Up>: PieceMenuPopup(menuB) \n \
Shift<Btn2Down>: XawPositionSimpleMenu(menuB) XawPositionSimpleMenu(menuD)\
PieceMenuPopup(menuB) \n \
Any<Btn2Down>: XawPositionSimpleMenu(menuW) XawPositionSimpleMenu(menuD) \
char blackTranslations[] = "<BtnDown>: BlackClock()\n";
char ICSInputTranslations[] =
+ "<Key>Up: UpKeyProc() \n "
+ "<Key>Down: DownKeyProc() \n "
"<Key>Return: EnterKeyProc() \n";
+// [HGM] vari: another hideous kludge: call extend-end first so we can be sure select-start works,
+// as the widget is destroyed before the up-click can call extend-end
+char commentTranslations[] = "<Btn3Down>: extend-end() select-start() CommentClick() \n";
+
String xboardResources[] = {
"*fileName*value.translations: #override\\n <Key>Return: FileNameAction()",
"*question*value.translations: #override\\n <Key>Return: AskQuestionReplyAction()",
&appData.darkSquareColor,
&appData.highlightSquareColor,
&appData.premoveHighlightColor,
- NULL,
+ &appData.lowTimeWarningColor,
NULL,
NULL,
NULL,
NULL
};
+// [HGM] font: keep a font for each square size, even non-stndard ones
+#define NUM_SIZES 18
+#define MAX_SIZE 130
+Boolean fontSet[NUM_FONTS], fontValid[NUM_FONTS][MAX_SIZE];
+char *fontTable[NUM_FONTS][MAX_SIZE];
+
void
ParseFont(char *name, int number)
{ // in XBoard, only 2 of the fonts are currently implemented, and we just copy their name
+ int size;
+ if(sscanf(name, "size%d:", &size)) {
+ // [HGM] font: font is meant for specific boardSize (likely from settings file);
+ // defer processing it until we know if it matches our board size
+ if(size >= 0 && size<MAX_SIZE) { // for now, fixed limit
+ fontTable[number][size] = strdup(strchr(name, ':')+1);
+ fontValid[number][size] = True;
+ }
+ return;
+ }
switch(number) {
case 0: // CLOCK_FONT
appData.clockFont = strdup(name);
default:
return;
}
+ fontSet[number] = True; // [HGM] font: indicate a font was specified (not from settings file)
}
void
void
SaveFontArg(FILE *f, ArgDescriptor *ad)
{
- char *name;
- switch((int)ad->argLoc) {
+ char *name, buf[MSG_SIZ];
+ int i, n = (int)ad->argLoc;
+ switch(n) {
case 0: // CLOCK_FONT
name = appData.clockFont;
break;
default:
return;
}
-// Do not save fonts for now, as the saved font would be board-size specific
-// and not suitable for a re-start at another board size
-// fprintf(f, OPTCHAR "%s" SEPCHAR "%s\n", ad->argName, name);
+ for(i=0; i<NUM_SIZES; i++) // [HGM] font: current font becomes standard for current size
+ if(sizeDefaults[i].squareSize == squareSize) { // only for standard sizes!
+ fontTable[n][squareSize] = strdup(name);
+ fontValid[n][squareSize] = True;
+ break;
+ }
+ for(i=0; i<MAX_SIZE; i++) if(fontValid[n][i]) // [HGM] font: store all standard fonts
+ fprintf(f, OPTCHAR "%s" SEPCHAR "size%d:%s\n", ad->argName, i, fontTable[n][i]);
}
void
//--------------------------------------------------------------------------------------------
+extern Boolean twoBoards, partnerUp;
+
#ifdef IDSIZES
// eventually, all layout determining code should go into a subroutine, but until then IDSIZE remains undefined
#else
shellArgs[1].value = (XtArgVal) &h;
XtGetValues(shellWidget, shellArgs, 2);
- shellArgs[4].value = 2*w; shellArgs[2].value = 10;
+ shellArgs[4].value = 3*w; shellArgs[2].value = 10;
shellArgs[5].value = 2*h; shellArgs[3].value = 10;
XtSetValues(shellWidget, &shellArgs[2], 4);
boardWidth = lineGap + BOARD_WIDTH * (squareSize + lineGap);
boardHeight = lineGap + BOARD_HEIGHT * (squareSize + lineGap);
CreateGrid();
+ hOffset = boardWidth + 10;
+ for(i=0; i<BOARD_WIDTH+BOARD_HEIGHT+2; i++) { // [HGM] dual: grid for second board
+ secondSegments[i] = gridSegments[i];
+ secondSegments[i].x1 += hOffset;
+ secondSegments[i].x2 += hOffset;
+ }
XtSetArg(args[0], XtNwidth, boardWidth);
XtSetArg(args[1], XtNheight, boardHeight);
/*
* Inhibit shell resizing.
*/
- shellArgs[0].value = w = (XtArgVal) boardWidth + marginW;
+ shellArgs[0].value = w = (XtArgVal) boardWidth + marginW + twoBoards*hOffset; // [HGM] dual
shellArgs[1].value = h = (XtArgVal) boardHeight + marginH;
shellArgs[4].value = shellArgs[2].value = w;
shellArgs[5].value = shellArgs[3].value = h;
}
#endif
-void EscapeExpand(char *p, char *q)
-{ // [HGM] initstring: routine to shape up string arguments
- while(*p++ = *q++) if(p[-1] == '\\')
- switch(*q++) {
- case 'n': p[-1] = '\n'; break;
- case 'r': p[-1] = '\r'; break;
- case 't': p[-1] = '\t'; break;
- case '\\': p[-1] = '\\'; break;
- case 0: *p = 0; return;
- default: p[-1] = q[-1]; break;
- }
-}
-
int
main(argc, argv)
int argc;
fontPxlSize = szd->fontPxlSize;
smallLayout = szd->smallLayout;
tinyLayout = szd->tinyLayout;
+ // [HGM] font: use defaults from settings file if available and not overruled
}
+ if(!fontSet[CLOCK_FONT] && fontValid[CLOCK_FONT][squareSize])
+ appData.clockFont = fontTable[CLOCK_FONT][squareSize];
+ if(!fontSet[MESSAGE_FONT] && fontValid[MESSAGE_FONT][squareSize])
+ appData.font = fontTable[MESSAGE_FONT][squareSize];
+ if(!fontSet[COORD_FONT] && fontValid[COORD_FONT][squareSize])
+ appData.coordFont = fontTable[COORD_FONT][squareSize];
/* Now, using squareSize as a hint, find a good XPM/XIM set size */
if (strlen(appData.pixmapDirectory) > 0) {
/* Why is the following needed on some versions of X instead
* of a translation? */
- XtAddEventHandler(boardWidget, ExposureMask, False,
+ XtAddEventHandler(boardWidget, ExposureMask|PointerMotionMask, False,
(XtEventHandler) EventProc, NULL);
/* end why */
}
gameInfo.boardWidth = 0; // [HGM] pieces: kludge to ensure InitPosition() calls InitDrawingSizes()
InitPosition(TRUE);
+ XtSetKeyboardFocus(shellWidget, formWidget);
XtAppMainLoop(appContext);
if (appData.debugMode) fclose(debugFP); // [DM] debug
} else {
XtSetSensitive(w, !grey);
}
+ w = XtNameToWidget(menuBarWidget, "menuStep.Annotate");
+ if (w == NULL) {
+ DisplayError("menuStep.Annotate", 0);
+ } else {
+ XtSetSensitive(w, !grey);
+ }
}
void
{ "menuOptions.Hide Thinking", False },
{ "menuOptions.Ponder Next Move", False },
#endif
+ { "menuStep.Annotate", False },
{ NULL, False }
};
{ "menuMode.ICS Input Box", False },
{ "Action", False },
{ "menuStep.Revert", False },
+ { "menuStep.Annotate", False },
{ "menuStep.Move Now", False },
{ "menuStep.Retract Move", False },
{ "menuOptions.Auto Comment", False },
{ "menuAction.Adjourn", False },
{ "menuAction.Stop Examining", False },
{ "menuAction.Stop Observing", False },
+ { "menuAction.Upload to Examine", False },
{ "menuStep.Revert", False },
+ { "menuStep.Annotate", False },
{ "menuOptions.Auto Comment", False },
{ "menuOptions.Auto Observe", False },
{ "menuOptions.Auto Raise Board", False },
}
}
+// [HGM] code borrowed from winboard.c (which should thus go to backend.c!)
+#define HISTORY_SIZE 64\r
+static char *history[HISTORY_SIZE];\r
+int histIn = 0, histP = 0;\r
+\r
+void\r
+SaveInHistory(char *cmd)\r
+{\r
+ if (history[histIn] != NULL) {\r
+ free(history[histIn]);\r
+ history[histIn] = NULL;\r
+ }\r
+ if (*cmd == NULLCHAR) return;\r
+ history[histIn] = StrSave(cmd);\r
+ histIn = (histIn + 1) % HISTORY_SIZE;\r
+ if (history[histIn] != NULL) {\r
+ free(history[histIn]);\r
+ history[histIn] = NULL;\r
+ }\r
+ histP = histIn;\r
+}\r
+\r
+char *\r
+PrevInHistory(char *cmd)\r
+{\r
+ int newhp;\r
+ if (histP == histIn) {\r
+ if (history[histIn] != NULL) free(history[histIn]);\r
+ history[histIn] = StrSave(cmd);\r
+ }\r
+ newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;\r
+ if (newhp == histIn || history[newhp] == NULL) return NULL;\r
+ histP = newhp;\r
+ return history[histP];\r
+}\r
+\r
+char *\r
+NextInHistory()\r
+{\r
+ if (histP == histIn) return NULL;\r
+ histP = (histP + 1) % HISTORY_SIZE;\r
+ return history[histP]; \r
+}
+// end of borrowed code\r
+\r
#define Abs(n) ((n)<0 ? -(n) : (n))
/*
String *params;
Cardinal *num_params;
{
- String whichMenu;
-
- if (event->type != ButtonRelease) UnLoadPV(); // [HGM] pv
- if (event->type != ButtonPress) return;
- if (errorUp) ErrorPopDown();
- switch (gameMode) {
- case EditPosition:
- case IcsExamining:
- whichMenu = params[0];
- break;
- case IcsObserving:
- if(!appData.icsEngineAnalyze) return;
- case IcsPlayingWhite:
- case IcsPlayingBlack:
- if(!appData.zippyPlay) goto noZip;
- case AnalyzeMode:
- case AnalyzeFile:
- case MachinePlaysWhite:
- case MachinePlaysBlack:
- case TwoMachinesPlay: // [HGM] pv: use for showing PV
- if (!appData.dropMenu) {
- LoadPV(event->xbutton.x, event->xbutton.y);
- return;
- }
- if(gameMode == TwoMachinesPlay || gameMode == AnalyzeMode ||
- gameMode == AnalyzeFile || gameMode == IcsObserving) return;
- case EditGame:
- noZip:
- if (!appData.dropMenu || appData.testLegality &&
- gameInfo.variant != VariantBughouse &&
- gameInfo.variant != VariantCrazyhouse) return;
- SetupDropMenu();
- whichMenu = "menuD";
- break;
- default:
- return;
- }
-
- if (((pmFromX = EventToSquare(event->xbutton.x, BOARD_WIDTH)) < 0) ||
- ((pmFromY = EventToSquare(event->xbutton.y, BOARD_HEIGHT)) < 0)) {
- pmFromX = pmFromY = -1;
- return;
+ String whichMenu; int menuNr;
+ if (event->type == ButtonRelease)
+ menuNr = RightClick(Release, event->xbutton.x, event->xbutton.y, &pmFromX, &pmFromY);
+ else if (event->type == ButtonPress)
+ menuNr = RightClick(Press, event->xbutton.x, event->xbutton.y, &pmFromX, &pmFromY);
+ switch(menuNr) {
+ case 0: whichMenu = params[0]; break;
+ case 1: SetupDropMenu(); whichMenu = "menuD"; break;
+ case 2:
+ case -1: if (errorUp) ErrorPopDown();
+ default: return;
}
- if (flipView)
- pmFromX = BOARD_WIDTH - 1 - pmFromX;
- else
- pmFromY = BOARD_HEIGHT - 1 - pmFromY;
-
XtPopupSpringLoaded(XtNameToWidget(boardWidget, whichMenu));
}
if (hi1X >= 0 && hi1Y >= 0) {
drawHighlight(hi1X, hi1Y, lineGC);
}
+ } // [HGM] first erase both, then draw new!
+ if (hi2X != toX || hi2Y != toY) {
+ if (hi2X >= 0 && hi2Y >= 0) {
+ drawHighlight(hi2X, hi2Y, lineGC);
+ }
+ }
+ if (hi1X != fromX || hi1Y != fromY) {
if (fromX >= 0 && fromY >= 0) {
drawHighlight(fromX, fromY, highlineGC);
}
}
if (hi2X != toX || hi2Y != toY) {
- if (hi2X >= 0 && hi2Y >= 0) {
- drawHighlight(hi2X, hi2Y, lineGC);
- }
if (toX >= 0 && toY >= 0) {
drawHighlight(toX, toY, highlineGC);
}
(squareSize + lineGap);
}
+ if(twoBoards && partnerUp) x += hOffset; // [HGM] dual: draw second board
+
square_color = SquareColor(row, column);
if ( // [HGM] holdings: blank out area between board and holdings
x + 2, y + font_ascent + 1, string, 1);
}
}
- if(marker[row][column]) {
+ if(!partnerUp && marker[row][column]) {
XFillArc(xDisplay, xBoardWindow, marker[row][column] == 2 ? prelineGC : highlineGC,
x + squareSize/4, y+squareSize/4, squareSize/2, squareSize/2, 0, 64*360);
}
case Expose:
if (event->xexpose.count > 0) return; /* no clipping is done */
XDrawPosition(widget, True, NULL);
+ if(twoBoards) { // [HGM] dual: draw other board in other orientation
+ flipView = !flipView; partnerUp = !partnerUp;
+ XDrawPosition(widget, True, NULL);
+ flipView = !flipView; partnerUp = !partnerUp;
+ }
break;
+ case MotionNotify:
+ if(SeekGraphClick(Press, event->xbutton.x, event->xbutton.y, 1)) break;\r
default:
return;
}
return 0;
}
-static int damage[BOARD_RANKS][BOARD_FILES];
+// [HGM] seekgraph: some low-level drawing routines cloned from xevalgraph
+void DrawSeekAxis( int x, int y, int xTo, int yTo )
+{
+ XDrawLine(xDisplay, xBoardWindow, lineGC, x, y, xTo, yTo);
+}
+
+void DrawSeekBackground( int left, int top, int right, int bottom )
+{
+ XFillRectangle(xDisplay, xBoardWindow, lightSquareGC, left, top, right-left, bottom-top);
+}
+
+void DrawSeekText(char *buf, int x, int y)
+{
+ XDrawString(xDisplay, xBoardWindow, coordGC, x, y+4, buf, strlen(buf));
+}
+
+void DrawSeekDot(int x, int y, int colorNr)
+{
+ int square = colorNr & 0x80;
+ GC color;
+ colorNr &= 0x7F;
+ color = colorNr == 0 ? prelineGC : colorNr == 1 ? darkSquareGC : highlineGC;
+ if(square)
+ XFillRectangle(xDisplay, xBoardWindow, color,
+ x-squareSize/9, y-squareSize/9, 2*squareSize/9, 2*squareSize/9);
+ else
+ XFillArc(xDisplay, xBoardWindow, color,
+ x-squareSize/8, y-squareSize/8, squareSize/4, squareSize/4, 0, 64*360);
+}
+
+static int damage[2][BOARD_RANKS][BOARD_FILES];
/*
* event handler for redrawing the board
{
int i, j, do_flash;
static int lastFlipView = 0;
- static int lastBoardValid = 0;
- static Board lastBoard;
+ static int lastBoardValid[2] = {0, 0};
+ static Board lastBoard[2];
Arg args[16];
int rrow, rcol;
+ int nr = twoBoards*partnerUp;
+
+ if(DrawSeekGraph()) return; // [HGM] seekgraph: suppress any drawing if seek graph up
if (board == NULL) {
if (!lastBoardValid) return;
- board = lastBoard;
+ board = lastBoard[nr];
}
- if (!lastBoardValid || lastFlipView != flipView) {
+ if (!lastBoardValid[nr] || (nr == 0 && lastFlipView != flipView)) {
XtSetArg(args[0], XtNleftBitmap, (flipView ? xMarkPixmap : None));
XtSetValues(XtNameToWidget(menuBarWidget, "menuOptions.Flip View"),
args, 1);
* but this causes a very distracting flicker.
*/
- if (!repaint && lastBoardValid && lastFlipView == flipView) {
+ if (!repaint && lastBoardValid[nr] && (nr == 1 || lastFlipView == flipView)) {
/* If too much changes (begin observing new game, etc.), don't
do flashing */
- do_flash = too_many_diffs(board, lastBoard) ? 0 : 1;
+ do_flash = too_many_diffs(board, lastBoard[nr]) ? 0 : 1;
/* Special check for castling so we don't flash both the king
and the rook (just flash the king). */
if (do_flash) {
- if (check_castle_draw(board, lastBoard, &rrow, &rcol)) {
+ if (check_castle_draw(board, lastBoard[nr], &rrow, &rcol)) {
/* Draw rook with NO flashing. King will be drawn flashing later */
DrawSquare(rrow, rcol, board[rrow][rcol], 0);
- lastBoard[rrow][rcol] = board[rrow][rcol];
+ lastBoard[nr][rrow][rcol] = board[rrow][rcol];
}
}
is flashing on its new square */
for (i = 0; i < BOARD_HEIGHT; i++)
for (j = 0; j < BOARD_WIDTH; j++)
- if ((board[i][j] != lastBoard[i][j] && board[i][j] == EmptySquare)
- || damage[i][j]) {
+ if ((board[i][j] != lastBoard[nr][i][j] && board[i][j] == EmptySquare)
+ || damage[nr][i][j]) {
DrawSquare(i, j, board[i][j], 0);
- damage[i][j] = False;
+ damage[nr][i][j] = False;
}
/* Second pass -- Draw piece(s) in new position and flash them */
for (i = 0; i < BOARD_HEIGHT; i++)
for (j = 0; j < BOARD_WIDTH; j++)
- if (board[i][j] != lastBoard[i][j]) {
+ if (board[i][j] != lastBoard[nr][i][j]) {
DrawSquare(i, j, board[i][j], do_flash);
}
} else {
if (lineGap > 0)
XDrawSegments(xDisplay, xBoardWindow, lineGC,
+ twoBoards & partnerUp ? secondSegments : // [HGM] dual
gridSegments, BOARD_HEIGHT + BOARD_WIDTH + 2);
for (i = 0; i < BOARD_HEIGHT; i++)
for (j = 0; j < BOARD_WIDTH; j++) {
DrawSquare(i, j, board[i][j], 0);
- damage[i][j] = False;
+ damage[nr][i][j] = False;
}
}
- CopyBoard(lastBoard, board);
- lastBoardValid = 1;
+ CopyBoard(lastBoard[nr], board);
+ lastBoardValid[nr] = 1;
+ if(nr == 0) { // [HGM] dual: no highlights on second board yet
lastFlipView = flipView;
/* Draw highlights */
if (hi2X >= 0 && hi2Y >= 0) {
drawHighlight(hi2X, hi2Y, highlineGC);
}
-
+ }
/* If piece being dragged around board, must redraw that too */
DrawDragPiece();
XtSetArg(args[j], XtNwrap, XawtextWrapWord); j++;
edit =
XtCreateManagedWidget("text", asciiTextWidgetClass, form, args, j);
+ XtOverrideTranslations(edit, XtParseTranslationTable(commentTranslations));
if (mutable) {
j = 0;
static int savedIndex; /* gross that this is global */
+void CommentClick (Widget w, XEvent * event, String * params, Cardinal * nParams)
+{
+ String val;
+ XawTextPosition index, dummy;
+ Arg arg;
+
+ XawTextGetSelectionPos(w, &index, &dummy);
+ XtSetArg(arg, XtNstring, &val);
+ XtGetValues(w, &arg, 1);
+ ReplaceComment(savedIndex, val);
+ if(savedIndex != currentMove) ToNrEvent(savedIndex);
+ LoadVariation( index, val ); // [HGM] also does the actual moving to it, now
+}
+
void EditCommentPopUp(index, title, text)
int index;
char *title, *text;
j = 0;
XtSetArg(args[j], XtNstring, &val); j++;
XtGetValues(edit, args, j);
+ SaveInHistory(val);
SendMultiLineToICS(val);
XtCallActionProc(edit, "select-all", NULL, NULL, 0);
XtCallActionProc(edit, "kill-selection", NULL, NULL, 0);
int j;
Widget edit;
+ savedIndex = currentMove; // [HGM] vari
if (commentShell == NULL) {
commentShell =
CommentCreate(title, text, False, CommentCallback, 4);
fileProc = proc; /* I can't see a way not */
fileOpenMode = openMode; /* to use globals here */
-
- i = 0;
- XtSetArg(args[i], XtNresizable, True); i++;
- XtSetArg(args[i], XtNwidth, DIALOG_SIZE); i++;
- XtSetArg(args[i], XtNtitle, XtNewString(_("File name prompt"))); i++;
- fileNameShell = popup =
- XtCreatePopupShell("File name prompt", transientShellWidgetClass,
- shellWidget, args, i);
-
- layout =
- XtCreateManagedWidget(layoutName, formWidgetClass, popup,
- layoutArgs, XtNumber(layoutArgs));
-
- i = 0;
- XtSetArg(args[i], XtNlabel, label); i++;
- XtSetArg(args[i], XtNvalue, def); i++;
- XtSetArg(args[i], XtNborderWidth, 0); i++;
- dialog = XtCreateManagedWidget("fileName", dialogWidgetClass,
- layout, args, i);
-
- XawDialogAddButton(dialog, _("ok"), FileNameCallback, (XtPointer) dialog);
- XawDialogAddButton(dialog, _("cancel"), FileNameCallback,
- (XtPointer) dialog);
-
- XtRealizeWidget(popup);
- CatchDeleteWindow(popup, "FileNamePopDown");
-
- XQueryPointer(xDisplay, xBoardWindow, &root, &child,
- &x, &y, &win_x, &win_y, &mask);
-
- XtSetArg(args[0], XtNx, x - 10);
- XtSetArg(args[1], XtNy, y - 30);
- XtSetValues(popup, args, 2);
-
- XtPopup(popup, XtGrabExclusive);
- filenameUp = True;
-
- edit = XtNameToWidget(dialog, "*value");
- XtSetKeyboardFocus(popup, edit);
+ { // [HGM] use file-selector dialog stolen from Ghostview
+ char *name;
+ int index; // this is not supported yet
+ FILE *f;
+ if(f = XsraSelFile(shellWidget, label, NULL, NULL, "could not open: ",
+ def, openMode, NULL, &name))
+ (void) (*fileProc)(f, index=0, name);
+ }
}
void FileNamePopDown()
ICSInputSendText();
}
+void UpKeyProc(w, event, prms, nprms)
+ Widget w;
+ XEvent *event;
+ String *prms;
+ Cardinal *nprms;
+{ // [HGM] input: let up-arrow recall previous line from history
+ Widget edit;
+ int j;
+ Arg args[16];
+ String val;
+ XawTextBlock t;
+
+ if (!ICSInputBoxUp) return;
+ edit = XtNameToWidget(ICSInputShell, "*form.text");
+ j = 0;
+ XtSetArg(args[j], XtNstring, &val); j++;
+ XtGetValues(edit, args, j);
+ val = PrevInHistory(val);
+ XtCallActionProc(edit, "select-all", NULL, NULL, 0);
+ XtCallActionProc(edit, "kill-selection", NULL, NULL, 0);
+ if(val) {
+ t.ptr = val; t.firstPos = 0; t.length = strlen(val); t.format = XawFmt8Bit;
+ XawTextReplace(edit, 0, 0, &t);
+ XawTextSetInsertionPoint(edit, 9999);
+ }
+}
+
+void DownKeyProc(w, event, prms, nprms)
+ Widget w;
+ XEvent *event;
+ String *prms;
+ Cardinal *nprms;
+{ // [HGM] input: let down-arrow recall next line from history
+ Widget edit;
+ String val;
+ XawTextBlock t;
+
+ if (!ICSInputBoxUp) return;
+ edit = XtNameToWidget(ICSInputShell, "*form.text");
+ val = NextInHistory();
+ XtCallActionProc(edit, "select-all", NULL, NULL, 0);
+ XtCallActionProc(edit, "kill-selection", NULL, NULL, 0);
+ if(val) {
+ t.ptr = val; t.firstPos = 0; t.length = strlen(val); t.format = XawFmt8Bit;
+ XawTextReplace(edit, 0, 0, &t);
+ XawTextSetInsertionPoint(edit, 9999);
+ }
+}
+
void StopObservingProc(w, event, prms, nprms)
Widget w;
XEvent *event;
StopExaminingEvent();
}
+void UploadProc(w, event, prms, nprms)
+ Widget w;
+ XEvent *event;
+ String *prms;
+ Cardinal *nprms;
+{
+ UploadGameEvent();
+}
+
void ForwardProc(w, event, prms, nprms)
Widget w;
String *prms;
Cardinal *nprms;
{
- RevertEvent();
+ RevertEvent(False);
+}
+
+void AnnotateProc(w, event, prms, nprms)
+ Widget w;
+ XEvent *event;
+ String *prms;
+ Cardinal *nprms;
+{
+ RevertEvent(True);
}
void TruncateGameProc(w, event, prms, nprms)
FrameSequence(&game, piece, startColor, &start, &finish, frames, nFrames);
/* Be sure end square is redrawn */
- damage[toY][toX] = True;
+ damage[0][toY][toX] = True;
}
void
XCopyArea(xDisplay, xBoardWindow, player.saveBuf, player.blitGC,
corner.x, corner.y, squareSize, squareSize,
0, 0); // [HGM] zh: unstack in stead of grab
- damage[boardY][boardX] = True;
+ damage[0][boardY][boardX] = True;
} else {
player.dragActive = False;
}
EndAnimation(&player, &corner);
/* Be sure end square is redrawn */
- damage[boardY][boardX] = True;
+ damage[0][boardY][boardX] = True;
/* This prevents weird things happening with fast successive
clicks which on my Sun at least can cause motion events
BlankSquare(player.startSquare.x, player.startSquare.y,
player.startColor, EmptySquare, xBoardWindow);
AnimationFrame(&player, &player.prevFrame, player.dragPiece);
- damage[player.startBoardY][player.startBoardX] = TRUE;
+ damage[0][player.startBoardY][player.startBoardX] = TRUE;
}
#include <sys/ioctl.h>